Simcountry
Forum General W3C - Recent reductions in income and cost (Kebir Blue)

W3C - Recent reductions in income and cost (Kebir Blue)

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Sunny (Kebir Blue)

All worlds
01 Apr 2012 13:50Link
Lovely.

Index dropped to 64. Woooo bloody hoooo.
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Gothamloki (Little Upsilon)

All worlds
01 Apr 2012 17:02Link
Andy, I'm not sure if this part of the update or not. I understand that government costs are related to size of pop and empire, but can we please have a reduction in the cost of government equal to the reduction in corp profits (10-20%)? The lost of profit is a direct loss, but compounded with govt costs that remain as they were or (in my case, just continue to go up) we are in fact getting hit twice. I just think it's fair to ask for some immediate balance in cost/benefit for the player.
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Inanna (White Giant)

All worlds
03 Apr 2012 01:11Link
It sucks to want to be successful in this game.

Well you work at it, even though naturally you shouldn't have half the time it takes to maintain an empire under these conditions in the first place. So you spend an hour or two everyday, relentlessly clicking to balance workers and costs to profits. After a month's long battle repairing the damage of not logging in for only 48 hours, your work is dashed. Your work and efforts pasted with diarrhea of update upon update. Farting in the general direction of your country isn't too fun when you have to be cautious of the runs. When one push to many can end up in disaster, and your undies soiled to your surprise. Shock and awe settle in and clickety click clack syndrome wears you down to simcountry depression. Logging in becomes painful, gameplay and interaction are dominated by futile efforts at managing your countries into profitability. "Saving the clicks" is so cliche at this stage
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Jo Salkilld (White Giant)

All worlds
03 Apr 2012 04:27Link
I have to agree with Wendy.

Six months ago I was at level 14, valiantly striving for level 15 and only one FI point off it, expecting not only to make it in a few weeks, but to stay there. Over half my countries were fully garrisoned and three of them were war slaves with serious offensive weaponry.

Whatever the GMs have done since then, now I am back down at level 12, struggling to stay there, and all because of my falling FI. I have turned one of my war slaves into an econ country, raised my war level so that I could sell / destroy weapons in 80% of my countries and used the workforce in all of them to build more corps, but still my FI falls. No weapons, 100% private corps (most of the owned by me so they have good salaries and they are good, mature corps) 80M+ population and the countries are still struggling to hit 130 FI. Some of them are only just above 100 and still falling!

It's incredibly depressing t
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Keto

All worlds
03 Apr 2012 06:26Link
I agree with Wendy and Jo.

I've been playing for over 5 years and the recent changes have sent my countries into debt for no apparent reason. No weapons, 100% of my own corporations, corps are selling product, gov. cost increasing and I've changed nothing in my countries.
I'm getting tired of this nonsense, and its about time the GMs started taking care of the paying members that have been here for a long time.

As Wendy says, it's the people that keep me playing. But for how much longer? I have no idea ...

I feel the same way.
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Sunny (Kebir Blue)

All worlds
03 Apr 2012 13:36Link
+1 Wendy, Jo + Keto
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Scarlet (Kebir Blue)

All worlds
03 Apr 2012 20:41Link
It can't be helped.
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SirSmokesAlot (Fearless Blue)

All worlds
03 Apr 2012 20:56Link
I agree with Jo,Wendy,and keto. Especially keto's point. I am having the same issues. Been here the same amount of time and noticed things. The government costs are out of control while u cut profits. There is no balance it is less profits and increased costs. I thought the whole point of making corps bigger was for more profits. Then u tell us your cutting profits by 10-20%. U promise us one thing only to do another. I got a #3 war fighter losing less money then my main country. It makes no sense you messed with the war side of the game to the point there's no more wars. This time your killing the econ side of the game. How many players does it take before you see the error of your ways.
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Sunny (Kebir Blue)

All worlds
03 Apr 2012 21:54Link
Well Smoke, i'll tell you something.

Now that i'm in the red with -150b to -200b per month, if this carries on, i will DEFINITELY take another break from the game. I'm not gonna keep playing if i see my profits reduced from (corps) 220b back down to 120 - 150b. Then my costs increasing by 100b out of god damn no where.

To hell with that.
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David Walker (Golden Rainbow)

All worlds
03 Apr 2012 22:02Link
Let's start with a basic request of asking for a breakdown of government costs. At the moment, we know what we see but we don't know why.

Once we know, we can then challenge any issues with facts.

For example, has the empire/populations penalty been reduced in line with recent reductions?

As governments, we should know what we're paying for.

Let us start on a constructive note and make constructive requests.
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Sunny (Kebir Blue)

All worlds
03 Apr 2012 22:16Link
I can accept that.

Constructive Request:- Could i have back my 40T that i lost to Gov costs?

Thank you.
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Tom Morgan (Kebir Blue)

All worlds
03 Apr 2012 23:50Link
Yes. Ahem. Me too.
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David Walker (Fearless Blue)

All worlds
04 Apr 2012 01:17Link
So, let us ask for a breakdown of how government costs are made up.

We need to know.

We should know how many goods are used, how many people are employed and what the penalty is.

We should also know the penalty is a fixed amount of x per million people + x per number of countries.

Without this information we cannot lead our countries.

Let us seek unity as the playing community and ask for this information.

It's no good asking for compensation when we don't have the facts at our fingertips to judge any losses etc.

Often, the GMs say government costs account for about 20-30% of income, so that would suggest a penalty on income and not the size of an empire?!?!?!?!?

We should all be suffering the same penalty as we expand, and we should know it fully before expanding.

We know large empires have more administrative costs but one can not lead if they do not know what th
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Kitsune

All worlds
04 Apr 2012 02:46Link
I agree, we need to know how government costs are calculated.
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Tom Morgan (Kebir Blue)

All worlds
04 Apr 2012 03:35Link
And where does the money go when its deducted?
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Inanna

All worlds
04 Apr 2012 03:44Link
Ahh. I see said the blind woman...

That age old request of "The formulas". It isn't just government costs we need, we also need to see how the WELFARE index is calculated and what role it is playing in profitability.

It is just as likely that the government costs are on par and the welfare index is cutting production efficiency and killing the overall income.

Income may be what the problem is relative to the increases in govt costs.

I've noticed welfare decreases it could be me adjusting salaries to try and figure out what is ailing my economy but I would bet welfare is a really big factor here.
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Nicolas Fernandez Ponce (Little Upsilon)

All worlds
04 Apr 2012 03:53Link
I second David's post.

That information is vital.
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Keto (Little Upsilon)

All worlds
04 Apr 2012 04:08Link
I'm not sure welfare index is an issue. All the countries of mine that are tanking(literally in one day) have a flat line for welfare index
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Christopher Michael

All worlds
04 Apr 2012 04:23Link
I am in agreement with David's post.
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Kolenski (Little Upsilon)

All worlds
04 Apr 2012 05:37Link
I also agree with David's post.
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Inanna

All worlds
04 Apr 2012 06:47Link
I'm not exactly sure if it is myself Keto. In fact, no one can be sure of anything because none of us have a clue as to how it is calculated. But the one way to be sure is for w3 to publish it. And if anything is not working right, players can report any problems.

If government costs are where w3 wants them, which is why I think they aren't really responding to this thread, it is very likely that the welfare index is suppressing profits. But again, there is no way to be sure of anything absent of the formulas.
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Inanna

All worlds
04 Apr 2012 06:50Link
I also don't see why any of this is not front and center in the documentation.

It doesn't make sense that w3 would have a valid reason for keeping us in the dark about how any index is compiled. This is why people go down the road to conspiracy theories because things don't add up. When you have to draw your own conclusions as to why things don't add up while the people with all the answers stay quiet, the conclusions often mirror players' suspicions that something isn't right.

So why not have some transparency.
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Sunny (Kebir Blue)

All worlds
04 Apr 2012 19:12Link
Losing about 12T a week as opposed to 1T a month... Interesting. This means in 1 month, i'll be rinsed dry of my finances.
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Madhatter 2.0 (Fearless Blue)

All worlds
04 Apr 2012 20:21Link
I agree with Wendy and David. Just give us the info! You wont lose any power (control) by giving it to us. You still get to change the game any way you see fit.