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Forum General W3C - Game News - March 15

W3C - Game News - March 15

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hodgpodg5490

All worlds
25 Mar 2019 23:05Link
I would love an increase in that limit. I have all my countries maxed out on enterprise corps. and that was before this mass population increase.

I must say I could barely afford to handle these rapid increases in population, but once my countries started settling it became much more profitable.
A
Andy

All worlds
26 Mar 2019 13:09Link
Large empires are harder to manage by design.

State corporations are doing great in countries I look at and the profitability of countries with many corporations is excellent and increasing with the numbers.

If you have a large population, you education should be a 200 to 250 and you will have all the professionals you need.
you can tune down if you have too many.

We have run countries with 100M+ and up to more than 250M.
They can turn huge profits.
K
Khome

All worlds
26 Mar 2019 15:59Link
"Large empires are harder to manage by design."

-Why?

"State corporations are doing great in countries I look at and the profitability of countries with many corporations is excellent and increasing with the numbers."

-No, they are all destroyed by rebellions within a matter of months. GCs are limited for rebellion free counties.


"We have run countries with 100M+ and up to more than 250M.
They can turn huge profits."

-No, see above. And why couldn't we raise the limit of enterprise corps from 20 to 30? Is there a reason besides being purely punitive to larger empires such as myself? I'm seriously asking...
A
Andy

All worlds
27 Mar 2019 14:22Link
Larger empires are harder to manage mainly because you need to manage many countries.
we do not think that it should be simpler to run larger empires as this is only increasing the differences between smaller players and large ones.

We have tested countries with 250M people and they do great. The best of all, with many state corporations.

We think that a better solution will be smaller empires, with huge population in each country with very few rebellions.
J
John Galt

All worlds
27 Mar 2019 14:24Link
If you cannot maintain 95% employment with a large population you are doing something wrong. Khome seriously rebellions are your reason to not build state corps? If you are having rebellions you have bigger issues to deal with. Properly managed countries will not have rebellions.

Like Andy said reduce your education indexes to reduce professionals. You don't have to total them up to 120. You can have them total to less and you won't train as many people.

You should try to log in at least once per day and build more corps. I build around 3 corps per day in each of my countries and I am keeping up no problem.
K
Khome

All worlds
27 Mar 2019 20:13Link
The rebellions are the result of a formula outlined in the docs. The more countries in an empire the higher the probability of rebellions .this is why I avoid them in c3 countries . I did well enough when populations weren't exploding, but since we have a 20 corp limit for our enterprises I can't employ them all . The population jumps devestated me . I held on to 80 countries for a very long time .
K
Khome

All worlds
27 Mar 2019 20:15Link
My objective was to have a large empire, I liked it and I maintained it for many years . I don't see the point in forcing conditions to make it too hard. What's wrong w large empires
M
Michael

All worlds
27 Mar 2019 20:26Link
@Andy when you say small empires what is the optimum number of countries in a small empire -say 5 countries? 10? or less? Just curious as to your thoughts on this. Mind you I have never seen anyone with the size of empire that Khome has (80 or more countries). Though I have seen a few large empires with 10 or more countries in them.
K
Khome

All worlds
27 Mar 2019 20:41Link
Excerpt from documentation regarding empires and rebellions;

The conditions for a rebellion in a conquered country are:

If there are more than 5 conquered countries, the chance that a rebellion will hit each corporation is 50 * the number of conquered countries / welfare index

Example: If the welfare index is 120, the country is occupied longer than 5 game years and there are 12 conquered countries the chance for a rebellion is 50 * 12 / 120 = 5%. The chance that a corporation will be hit is 5%. This is true for all corporations, including the private corporations in the country.

Rebellions do not affect private and public corporations. Rebellions only damage state and national corporations and leave CEO owned corporations untouched
K
Khome

All worlds
27 Mar 2019 20:46Link
Thusly why I relied on my enterprise corps, which are limited to 20 per country. Now that populations grew so fast, now made impossible . Like you said I had 80 countries for a long time . Had, now it's below 60 . Kind of sux that one change contributed to the downfall. Not at all good for me or my goals . So yeah, frushtrating after years of work.
The market craziness didn't help any....
D
Daniel Iceling

All worlds
27 Mar 2019 20:54Link
Khome,

You have 60 countries?! No wonder you are being hit by rebellions. As you just quoted, the documentation says that rebellions will hit anyone with more than 5 conquered countries. I think that means 1 main, and 5 slaves, so 6 total nations, and the above means that rebellions start at 7 nations. From the math provided, every nation above the limit makes rebellions more likely. Perhaps it's time to downsize a little?

Signed President of DanNation on LU
M
Michael

All worlds
27 Mar 2019 20:59Link
Umm I was not asking about rebellions. I was asking what is the optimum size for an empire.
M
Michael

All worlds
27 Mar 2019 21:08Link
Though I guess what you and Dan are saying is via the game documentation and rebellions that no more than 7 nations is the optimum figure for an empire and perhaps pushing it no more than 10 or 12. Correct?
D
Daniel Iceling

All worlds
27 Mar 2019 22:03Link
Michael,

According to the game documentation. 6 counties would be the maximum empire size. Once an empire got 7 countries, the empire would begin to suffer rebellions. Slowly destroying it's state Owned Corporations. Additionally, each country that is added to the empire, significantly increases the "General Cost of Government" in all countries in the empire. As such it's extremely difficult to have a large empire and still be profitable, even if there were no rebellions.

As such, I would say, that 6 nations per empire is the max. Which considering each nation will likely have more than 100million people by the time its population stabilises, means an empire could have 600million people, or roughly double the size of the United States, in the real world. That is a pretty sizeable empire for a single player.

Signed President of DanNation on LU
K
Khome

All worlds
27 Mar 2019 23:26Link
Yeeeeees Dan, I'm fully aware of the documentation I just posted in addition to the rest of it. And it wasn't 60, it was 80. Which is exactly why I never used a state corp in my countries besides my main. Actually, I had between 70 and 80 countries for probably close to two years fyi.

You realize that I've been on this since 2012 right? My empire was my personal challenge to defy the odds, it was fun.

Lol
A
Andy

All worlds
29 Mar 2019 12:58Link
Empires with 10 or 12 countries require a lot of maintenance but can be managed.

larger ones, and certainly 20+ are difficult.
Government cost increases, more rebellions etc.

10 or 12 with a total of 2-2.5 Billion population is, we think, the best you can do and this too is a challenge.

we had someone in the past with hundreds of countries.

we tried to convince him to reduce and take good care of the remaining countries.
Many had no schools, no corporations, no nothing and he kept throwing gold coins into it.

we were not able to convince him and it did go down the drain.
K
Khome

All worlds
29 Mar 2019 15:58Link
I'm not familiar with a player with hundreds of countries, that sounds unrealistic, even for me.
But speaking for myself, having up to 80 countries for as long as I have was certainly a challenge; one that I felt accomplished about. Finding ways to make it work, despite the challenges, was always a goal of mine.
A
Andy

All worlds
29 Mar 2019 18:42Link
That player had XX in his name. I forgot what it was.

you are of course welcome to do what you are doing.
we are not going to make it any harder or easier.

Tuning the population and birth rates is tricky.
As I said elsewhere on the forum.
we expect 100M to be the "natural" max.

You can close all the hospitals.
people will get sick and die.
mainly older ones but for sure, also young ones.

also your welfare will plummet in the process.
K
Khome

All worlds
30 Mar 2019 01:21Link
Sounds like eugenics. Lol

I think I remember who you were thinking of, xon or something like that. He rushed it too much.

My empire of 80 countries took years, since 2012. Was damn proud of it.

But ever since this past month.... Well.... Those who know me here can sense my loss.
A
Andy

All worlds
30 Mar 2019 10:44Link
yes.
XON or similar.
Hundreds of countries.

you can fix your empire.
K
Khome

All worlds
31 Mar 2019 21:26Link
Half of it's gone already. Couldn't save them as hard as I tried. This was all very sudden and unforeseeable, we'll see how it turns out.

Xons was a quick flash in the pan. Didn't really last more than a few months I think.

My 80 countries empire took years or patience, planning, saving, building, a lot of effort over 6 real years, and lasted a long time.

Gone like that.