Simcountry
Forum General Over Ordering Government facilities

Over Ordering Government facilities

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rob72966

All worlds
08 Sep 2023 06:53Link
Andy
Building corporations require you to have all the employees available. So why not put the same requirement on building schools , high schools and hospitals. Yesterday and today I spent most of my time canceling automatic orders in my empire. over 12,000 schools, over 10,000 high schools, over 1000 hospitals. Not to mention not a single country had enough of the required workers to come close to filling these orders. The financial drain is unreal not to mention if the facilities come in they are quickly closed based on the worker shortages. (A true transfer of wealth) I understand that you would like the education and health of a country to be above 120 Q. (Fine) However stop the game from over-ordering these facilities. It's not fair. It takes control from the individual president. It takes valuable time away from other areas of the game I would like to work on. The bottom line is it is my country / my empire to run the way I
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Amalie

All worlds
08 Sep 2023 11:53Link
Nooo
@Andi
Don’t do it
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rob72966

All worlds
08 Sep 2023 13:55Link
Don't Do What Amalle?
Rob
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Jiggle Billy

All worlds
08 Sep 2023 15:22Link
Have you turned off the automation tools? Turn off education set up and development and healthcare set up.

Andy do not keep reducing the game to the lowest denominator removing challenges and removing strategies. Often many of us build before we have all staff when we know the staff is coming.
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Eeeee OOOooo

All worlds
08 Sep 2023 16:50Link
It looks like Rob's right. @Andy, I think something may be working in a way that isn't intentional or as designed. This is new.

In my two newer countries on WG, they build hospitals and schools without my direction, and I have turned automation off. I think the feature looks fine for players with automation or economic help on, but it's quite annoying when you intentionally turn those features off.

This feels like new player help that can't be removed? I wonder if a change in the last update broke something here.

Here's an image showing what's happening in my countries. This is happening for hospitals as well. Countries:

- "Khaganate" on WG
- "Touman" on WG

Automatic Orders being placed:
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Eeeee OOOooo

All worlds
08 Sep 2023 16:53Link
Same for hospitals. I placed the order for 15 at the top, but *none* of the orders for 4.

Image illustrating this:
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Amalie

All worlds
08 Sep 2023 18:55Link
@rob

I dont agree with the full staff requirement being placed of government facilities.
I do understand your frustration on what u guys are experiencing (i am not experiencing this issue) but i think adding this restriction may benefit you guys but not all of us.

If this restriction does get added to the government facilities i will cause not just mass unemployment issues on too of what we are currently experiencing but also cause serious damage in the education sector.
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Jiggle Billy

All worlds
08 Sep 2023 20:39Link
I think I remember my last country conquered it took several days after disabling automation for it to actually disable. I think this may be more of the safety nets that actually make things worse
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Eeeee OOOooo

All worlds
08 Sep 2023 21:04Link
@Jiggle - that could line up with my experience. The two countries are less than a week under my stewardship.

I do wish it would stop haha, but I'll check to see if after a week has passed if it stops on its own.

That said, it seems from Rob's experience it might actually just be for indices lower than 120, as both of my countries also have lower health and education (because I just took them), and it takes FOREVER for schools and hospitals to be built.
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Unsthable

All worlds
08 Sep 2023 22:20Link
I can second this problem. I have all automation off besides ordering for products the country needs (not education/health/transportation sectors) and have for a long time. I keep a spreadsheet of where my country is at as far as the big 3 government sectors and how much of each I need for my preferred index. I've noticed more than a few times over the last week or two that there have been random orders for Elementary Schools and Roads that I did not call for.
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Unsthable

All worlds
08 Sep 2023 22:23Link
Seconding the problem doesn't mean I agree with the solution being requiring all staff to build though (I should've read the OP more). Just saying I am experiencing the same issue of government buildings being ordered without player input with automation disabled (and has been disabled for a long time)
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Amalie

All worlds
08 Sep 2023 23:06Link
Correct me if I am wrong but I think the documentation did say something about the game system will forcefully order edu and health facilities if the indexes are below the standard level

I could be completely mistaken to so…
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Eeeee OOOooo

All worlds
08 Sep 2023 23:09Link
Where does it say that? Not saying you're wrong, just wondering where it is you saw that.

Also why? Why would it force all players to have 120 health and 120 edu? And why would it do that regardless of whether they have automations on or off?

Do we need to even play then? Lol.
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Unsthable

All worlds
08 Sep 2023 23:22Link
Mine hover around 160, so its definitely not a matter of the game forcefully doing it because it considers them substandard levels.
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rob72966

All worlds
09 Sep 2023 00:57Link
This has been going on for a long time. The game will force you to order if your index is below 120. However the game should not order more than you can staff that is the real issue. If you do not catch it in time you just throw away money. I have had all my automation off for years. It was my intention in the past to keep all indexes above 150. I took my eye off the ball while developing Atlas.
Rob
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Andy

All worlds
11 Sep 2023 00:02Link
We had a very bad situation in many countries going down fast because of lack of facilities.
we have made some corrections and faily quickly, many countries started to recover.

I agree however, that the numbers are too high, we do not need them and I will tune it down hard.

However, I advise you to keep the health, education and transportation indexes >100.

Requirering all the workers to be available resolved a very serious problem with beginners.

Many new players started corporations, thinking that the more the better, never checked is there are workers and their economy collapsed.

Now, they stopped doing so and might even start closing some corporations or it might take a bit longer and some of these corporations will close.

I agree that interventions should be small and much less frequent.
I do think we needed them recently as many countries failed.
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Eeeee OOOooo

All worlds
11 Sep 2023 00:10Link
Thanks for the explanation Andy.

I like your response about making the choice to "tune it down hard." I don't mind a little automatic interference, but in this case, it felt like I wasn't really even able to make the change myself before the game was interfering.

Do you mind if I ask what triggers that automation?

In my case, I don't believe my countries had indices below 100 for health or education, but hundreds of schools and hospitals were ordered even though I also ordered some myself.
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Andy

All worlds
11 Sep 2023 11:29Link
I already reduced some of the inteventions and they will trigger at indexes <90.
It was 120 in some cases.

In C3 countries it will remain at 100.

Some more changes are required in the code and will kick in after the next upgrade.
Mainly the automatic orders of facilities will then be reduced and kick in if the indexes go under 90.

The larger problem we had is resolved.

The upgrade will probably take place leter this week.
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Eeeee OOOooo

All worlds
11 Sep 2023 16:25Link
90 seems reasonable. Thanks for the info Andy!

Knowledge is power.
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rob72966

All worlds
12 Sep 2023 07:35Link
Thanks Andy, 90 is reasonable.
Rob
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Jiggle Billy

All worlds
12 Sep 2023 17:12Link
Andy:

"Many new players started corporations, thinking that the more the better, never checked is there are workers and their economy collapsed. "

This might not be them miss thinking as much as them following the advice given by the game. The "Important things" button still has "min target" for corporations based on the old corporation sizes.

One of my countries, Jiggle Land Lacerta, can currently only fully staff about 107 corps but "Important Things" "Min Target" is 233 corporations.

All of my countries are similarly suggested to have about double what I can actually support.

Also, being able to build and start upgrading corps prior to full staffing can be very beneficial during early country possession growth.
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Hern

All worlds
13 Sep 2023 17:26Link
Requiring full corporation staffing also really impacts ability on Tiny Atlas. I'm glad I built all the little ones I needed to (and manually set them to be 10-20% employment) That doesn't seem possible now, which is very unfortunate.
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Andy

All worlds
19 Sep 2023 22:20Link
The education priority page is probably the most important page in the game.

you can immediately see if your country can have more corporations or not.
We have warned many times against building too many corporations but numbers of corporations remained too high.

reducing hiring in some corporations, will free workers up and you might be able to build more corporations.
Profitability numbers in corporations are much better when hiring is at 100%.

It is better to look at the least profitable corporations and close some to allow other corporations increase hiring.

I did reduce hiring on TA to be able to build more corporations.
later increased the hiring in some of the corporations, when the population numbers increased.
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angeljairpacheco95

All worlds
21 Sep 2023 08:00Link
Anyone who needs any help do not hesitate to send me a message gentlemen
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Eeeee OOOooo

All worlds
21 Sep 2023 20:59Link
Any country I have with reasonable employment (IE not the brand new ones) has required manual worker adjustments each time I wanted to build a corporation. All my countries are new and have population that is growing - so I need more corps over time. Players with countries of stable populations may be experiencing different things than me.

I always seem to have plenty high level workers and never have enough low level workers. I have a variety of education indices, but most aren't more than 130, and none I'm building in have over 140, so over-education isn't an issue. My education priorities are below 100 in most instances, and the game says you can have up to 120. I don't think I'm overdoing anything, and if so, there's no indicators that would suggest otherwise. I've certainly dropped all my strategies dramatically from before.

I say this to provide feedback. I legitimately need a worker exchange or ma