M
Mr Corleone
All worlds
17 Feb 2026 17:55Link
I would like to raise a broader concern regarding the current cost structure of offensive weapons across the game.
The issue is no longer limited to specific air units — offensive weapons in general have become extremely expensive to deploy and maintain at meaningful scale. Even placing a modest offensive force in a single country creates significant financial strain due to the combined effects of purchase cost and ongoing expenses.
While highly established players may be able to absorb these costs, the barrier to entry for newer and mid-level players is extremely high. Stockpiling sufficient offensive capacity for real strategic warfare has become economically impractical for most participants.
This creates a structural imbalance in the war game:
New players are effectively priced out of meaningful military participation.
Mid-tier players are discouraged from building offensive capability.
Only the wealthiest empires ca
The issue is no longer limited to specific air units — offensive weapons in general have become extremely expensive to deploy and maintain at meaningful scale. Even placing a modest offensive force in a single country creates significant financial strain due to the combined effects of purchase cost and ongoing expenses.
While highly established players may be able to absorb these costs, the barrier to entry for newer and mid-level players is extremely high. Stockpiling sufficient offensive capacity for real strategic warfare has become economically impractical for most participants.
This creates a structural imbalance in the war game:
New players are effectively priced out of meaningful military participation.
Mid-tier players are discouraged from building offensive capability.
Only the wealthiest empires ca
M
Mr Corleone
All worlds
17 Feb 2026 17:57Link
It’s about engagement.
In a game like Simcountry, war is one of the primary drivers of:
Player interaction
Strategic planning
Economic preparationg
Alliance coordination
Long-term goals
When offensive capability becomes economically impractical, the game shifts toward passive wealth accumulation instead of active competition.
That reduces activity.
In a game like Simcountry, war is one of the primary drivers of:
Player interaction
Strategic planning
Economic preparationg
Alliance coordination
Long-term goals
When offensive capability becomes economically impractical, the game shifts toward passive wealth accumulation instead of active competition.
That reduces activity.
M
Mr Corleone
All worlds
17 Feb 2026 18:08Link
Offensive air units (like bombers / precision bombers / i require massive upfront purchase cost.
Just placing ~1,000 aircraft in a country creates heavy cash drain.
Stockpiling for real war becomes economically irrational.
Newer players can’t realistically enter the war game.
Only ultra-rich veterans can even sustain minimal air forces. The cost-to-participation threshold for war is too high.
New players are economically locked out.
Offensive capacity scales worse than defensive deterrence.
The current system discourages active conflict and long-term engagement.
I would like to raise a broader concern regarding the current cost structure of offensive weapons across the game.
The issue is no longer limited to specific air units offensive weapons in general have become extremely expensive to deploy and maintain at meaningful scale. Even placing a modest offensive force in a single country creates significa
Just placing ~1,000 aircraft in a country creates heavy cash drain.
Stockpiling for real war becomes economically irrational.
Newer players can’t realistically enter the war game.
Only ultra-rich veterans can even sustain minimal air forces. The cost-to-participation threshold for war is too high.
New players are economically locked out.
Offensive capacity scales worse than defensive deterrence.
The current system discourages active conflict and long-term engagement.
I would like to raise a broader concern regarding the current cost structure of offensive weapons across the game.
The issue is no longer limited to specific air units offensive weapons in general have become extremely expensive to deploy and maintain at meaningful scale. Even placing a modest offensive force in a single country creates significa