Simcountry
Forum General W3C - Game news Oct. 28

W3C - Game news Oct. 28

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Danny Miller (Little Upsilon)

All worlds
29 Oct 2010 19:58Link
Regarding these updates: Tom you said decreasing server load was a main reason behind increasing the size of corporations. Why flip this logic on its head and reduce the size of military units, which would tend to increase server load and clicking?

Also, I'm tired of this drip / drip of gradually increasing employees in corps. Gives us 4 weeks real time notice, and finish it!
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Laguna

All worlds
29 Oct 2010 20:46Link
I find it harder to change this game than the real world.
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Kitsune (Fearless Blue)

All worlds
30 Oct 2010 03:12Link
Smaller units = more units, not less weapons used. The only way to decrease the number of weapons used is to make using them more expensive. I don't think raising the purchase price will help because it is a one-time expense. Instead you have to make the maintenance costs higher... increase ammo consumption and/or manpower requirements.

Honestly though, reducing weapons used in war is a bad goal. Focus instead on reducing clicks required for war.
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Barren (Fearless Blue)

All worlds
30 Oct 2010 05:11Link
Sweet update, It also tells me how to take other presidents countrys to, And also tells them how to take my country also, Sweet update
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Barren

All worlds
30 Oct 2010 10:56Link
Thats right, No one reply.
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Tom Willard

All worlds
30 Oct 2010 14:08Link
The amounts you receive when winning a war against a C3 country:

Level 1 250B
Level 2 500B
Level 3 1T
Level 4 2T
Level 5 5T
Level 6 10T
Level 7 15T

The amounts might be lower than the cost but the aim is not to fully compensate.
Sometimes you will make a profit sometimes a loss. Even higher war levels will produce much more cash and also Gold coins.

We also might be wrong on these numbers. Any documented experience is interesting and we will listen.

Also, the amounts are in the country when the war starts and some of it may be used by the C3 country during the war. Winning quickly will help.

The 10% reduction in the size of the units.

It decreases the time you need to purchase the weapons and ammo. It reduces the manpower by 10%.
If for some reason you decided in the past, that 20 units of some type are what you need, why would you now increase the number? The def
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Barren (Fearless Blue)

All worlds
30 Oct 2010 18:11Link
PROTEST!
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Orbiter (Little Upsilon)

All worlds
30 Oct 2010 21:42Link
well, i like the smaller units, but its true, that by making units smaller, you will increase the clicking. i mean, you consider the changes that were meant to make navies smaller, haven't... just made them less effective.

tom,

some people go, i want 100 air force defence wings, and the changes you made will mean they have 4k interceptors to sell off. how ever, many, many more people will say, wow, that means i can have 11 more Interceptor wings with what i had before... and thats more likely whats going to happen. but o well

and whats up with now only being able to dec on one C3 at a time?
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Psycho_Honey (Little Upsilon)

All worlds
31 Oct 2010 09:27Link
To answer your question....Whiteboy
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Tom Willard

All worlds
31 Oct 2010 11:12Link
About the navy made less effective:

the change in the navy was not implemented yet.

One C3 at a time:

was not planned and I am not sure it is true but will check.
if this is the case, we will correct it.

We will end up with much smaller units and with it much smaller armies. In the past we had attacks with 20.000 bombers at a time and 10.000 did not come back. We said at the time that this was not acceptable and reduced it.

At the time, we had the same comments as we have now but now, you want back from 360 to 400. This is a great improvement from the past.

With smaller units, C3 countries also have a reduced defensive power. We will not increase the number of military units in C3 countries because the units are smaller.
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swann_88 (Golden Rainbow)

All worlds
31 Oct 2010 15:15Link
"10. Corporations
Corporations now use an even smaller number of high level workers, especially when they are upgraded to high efficiency levels. The numbers of workers in corporations continue to increase and as published before, the process will continue at a low pace.
The profitability levels of corporations is being rechecked with every single change and corrected if needed. The profitability of all corporations is now increased. "

being a new and small country this upgrade sucked all the unemployed high tech people out of my work force and I'm looking at several days before I can add any new corporations now
I would really like to hear how increasing the number of workers in a corporation can increase profitablity too. I don't see any of my other costs going down and salaries are up how does that increase profitability?
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Joe Green (Golden Rainbow)

All worlds
31 Oct 2010 15:50Link
Confirmed: You can only dec one C3 at a time.
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Psycho_Honey

All worlds
31 Oct 2010 17:31Link
I said that almost a month ago. I wonder why anyone cares now lol.
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Psycho_Honey

All worlds
31 Oct 2010 17:59Link
Yes, I don't see logs for the chat, I think LG is/was busy, he left chat fast after the chat yesterday. Jozi said he agrees and already wanted to add that kind of function. In the meantime, the best possible suggestion should be given while we have time before they implement it.

My example is that shuttles operate similar to Cargo Planes. In one instance I want to... say load all of my shuttles with x product. Then another instance send them all to x location, instead of one by one.

An alternative, I think may be even better and proly server friendly is where I can input x amount of y product, and then send the product and quantity itself to a location/destination with the shuttles doing the running like cargo shuttles do for disaster supplies. An example would be send 10000 lbcmissiles from my space center to my space station or whatever other space center I want them sent to. Then the shuttles move them until the task is finished,
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Psycho_Honey

All worlds
31 Oct 2010 18:00Link
awww stanky, wrong thread lool.
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Tom Willard (White Giant)

All worlds
31 Oct 2010 23:27Link
Swann

Corporations are becoming larger, gradually, and employ more people.
the result will be a smaller number of corporations world wide, (already declined in the past months) and as they become larger, the business model underlying the corporations makes them proportionally more profitable on average and their market value increases.

The total revenue of corporations increased by at least 20% in the past months. The process in continuing and each week, several types of corporations increase in size and revenue.

The increase in market value is on going now for months and corporate value went up significantly.
Checking the total value of corporations, in most countries, shows a constant increase.
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SuperSoldierRCP (Little Upsilon)

All worlds
01 Nov 2010 04:20Link
Tom

The GM needs to reach there math. Every 3 game months my production drops .09% i went from 152% to 148% I'm producing less, I'm making less cash, and my salaries are on the rise. This all Begin in September when you began the increase if you could recheck your math please it would be a massive help
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swann_88

All worlds
01 Nov 2010 05:38Link
I'm not sure the value is an adequate reflection of how a company is doing
I have one I bought that has gone from 62B value to 89B in the 16 game months I have owned but only made a profit in one of those months
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Tom Willard (Golden Rainbow)

All worlds
01 Nov 2010 17:32Link
I just checked several countries I have in all the worlds.
4 of the 5 are doing better than before last update. the financial index is increasing, income is increasing, both from taxes as from corporations.

It is not a big jump, but it is there.
The country on FB had more problems with workers as a result of last change and I needed to change professions and will need to do it 2 or 3 times more.
The cost of the army was too high and acounted for all of the loss the country is making.

I checked several more countries and see the same.

we are not setting profit or loss numbers. They are the results of changes in the market.
we have improved some underlying parameters but we do not know exactly where it will end. we keep checking so that changes we make will not result in unwanted effects.

Corporations profit and loss depend of many factors, including the market.
we discovered some recent market manipul
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Tom Willard (Golden Rainbow)

All worlds
01 Nov 2010 17:43Link
More on recent changes and comments by players

The change in the navies that was not implemented with the last update is now in place.
The only change is that navies can now have the maximum of 18.000 weapons instead of 20.000 before.

We acknowledge the problem with wars against C3 countries. It was not possible to declare more than one war.
we will fix this ASAP.
A C3 country can be attacked by one player only. This will remain in place.

A problem with automatic orders of products and resulting loans is now solved. If loans reach the max limit, automatic orders of strategic products are skipped.
Automatic orders of consumption products for the population and the army, continue.

Max loans is 14T. no loans are provided when the limit is reached and the country cash will go negative.

negative cash is a limiting factor for the country.
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Tom Willard (Golden Rainbow)

All worlds
01 Nov 2010 17:50Link
New Feature - Next update

We are completing a feature that will allow you to sell gold coins and game money outside Simcountry.

the feature will allow for the creation of packages that can be offered anywhere.

The buyer will receive a key, from the seller, that will make it possible to receive the package on the Simcountry site, into the purchaser account.

More virtual assets will be added to this first version at a later stage. example: countries, enterprises and corporations.
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Maestro2000 (Golden Rainbow)

All worlds
01 Nov 2010 20:19Link
Excessive cash balances:

Could a feature be added to sweep excess country cash balances to the players direct account?

This would help the player avoid unwanted finance charges.

I think Laguna for one would give you an open mouth kiss for this upgrade.
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Tom Willard (Golden Rainbow)

All worlds
01 Nov 2010 20:53Link
May be we should forget about it.
The open mouth kiss is not an option.
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Maestro2000 (Golden Rainbow)

All worlds
01 Nov 2010 21:06Link
lol
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Crafty (Little Upsilon)

All worlds
01 Nov 2010 21:30Link
Yes Maestro, and the workers/education system could be automated so you never have to click to adjust it to suit the situation, the game would automatically optimise and employ your people. Likewise the health system could build the optimal number of hospitals, clinics etc, the transportation system too.

The game should select the most profitable corps and automatically build them for you, using the most ideal settings for maximum efficiency.

Just think if you didnt have to do that annoying IPOing thing, just have the game automatically IPO corps when it is most ideal, the clicks saved...wow. The entire space program could be automated too, the list is endless.

Just think how cool a game it would be...no having to make decisions, no interaction with the game, no clicking, hell, you wouldn't even have to log on unless it was to look at how many trillions of cash you have and how many GC, just sitting there in your direct tra