My response is going to seem critical, but don't let that dissuade you from thinking up improvements for the game and hey mine is just one opinion so you may feel that my input doesn't have merit anyway.
I think that right off the bat, any improvement idea for the game, especially a 'why can't we do _____' is not to think about your idea in how you would use it, but how it could be exploited. Anything that involves one party giving something to another party without getting anything in return should rightly be met with plenty of scrutiny in this game. Think of how a multi would exploit it. The most significant way to prevent multis is to make it not worth it.
With no restrictions for joining federations currently it would be effortless to just create a new account, sell off the new country's assets, join the federation, and give all of the money to the main account. That could easily be 5T or more for a couple
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Adam Johnson
All worlds
i agree with YO Zhou its time to bring back player to player cash giving like it was about 10 years ago . also we should be exchange in game money for gold coins.
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Taurus Froth
All worlds
Or perhaps a federation could tax members a very small amount based on their ability to pay, and the leader could have the ability to disperse these funds during growth or war to the more economically challenged members.
The same with weapons and ammo. Tax and disperse. Would this be motivation to join a fed? Perhaps.
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Eeeee OOOooo
All worlds
I don't think direct cash transfers make sense. There's too many exploits.
However, indirect benefits along the lines of what Taurus is saying could be interesting. Some sort stipend for fielding weapons that help your fedmates would be interesting.
I have been banging the drum of "please improve multiplayer interactions in any way" since I've returned.
Common markets perhaps benefit more players than federations at this stage, but both would improve the flavor of gameplay if they received upgrades.
<!-Quote-!>Quote:Common markets perhaps benefit more players than federations at this stage, but both would improve the flavor of gameplay if they received upgrades. EO<!-/Quote-!>
half reading, seemed like a good place to mention partial vicotries, where you can capture another players natural resources, along with trade federations, and monopolies, that where mentioned by the GM in the past
and while i'm at it,
space fighters!
We agree that both the common market and the federations should be upgraded.