Simcountry
Forum General Total gold coins in circulation in sc?

Total gold coins in circulation in sc?

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xiong

All worlds
23 Jun 2012 11:34Link
what is the total number of gc in circulation in sc? or the the total of gc that has been awarded to to players?
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Madoff

All worlds
23 Jun 2012 12:25Link
Way too many GC are awarded or sold. GC have become the magical bailouts of the Simcountry economy.
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maclean

All worlds
23 Jun 2012 19:08Link
[sarcasm alert] Oh, yeah, way too many are being awarded. We all have so many GC we don't know how to get rid of them all. We try to sell em for 70B each, but no takers. Maybe we should all donate them to the GM. Players just have too many GC, and they aren't interested in acquiring more. Besides, what could you spend them on, anyway? Population? Extra military spending? Oh, come on...
IMO, Madoff, you must be a noob, or in a coma, or you are a GM in disguise. No hard feelings, just what it looks like to me, given the endless discussion regarding GC supply and demand problems.
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Christopher Michael

All worlds
23 Jun 2012 19:52Link
+1 Maclean
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Shave

All worlds
23 Jun 2012 20:46Link
yea no doubt Mac! lol hey Madoff if you got too many ill take yours lol. jk! :)
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Madoff

All worlds
24 Jun 2012 02:41Link
Too many players are addicted to GC.

Levels were supposed to be a learning tool. Levels and gc awards for levels are a relatively new addition. Before levels, players were more likely to rely on skill to get assets.

Now many players can't improve their country, empire, or CEO without relying on GC. That's not realistic development or skill.

Maybe some GC addicts should focus on using skill to get assets. W3C should help reduce this epidemic of GC addiction.
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Christopher Michael

All worlds
24 Jun 2012 02:58Link
Madoff, whether you are a player or a GM, may I respectfully ask you a few questions?

1. Who in fact created this (addiction) to gold coins?

2. When is the last time you bought population with 'skill'?

3. Since I do not know you or your past, please inform us of the last time that you won 1st place for country or CEO on any world without the use of gold coins in some fashion?

Again, with respect,
Christopher
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Madoff

All worlds
24 Jun 2012 03:39Link
Thanks for your questions. No, I'm not a GM.

1. The GM created the GC awards. Some players choose to create a GC addiction.

2. It's not necessary to buy population. I haven't had a country for a couple of years. But I remember organically growing about 1 million population per week in my main. I trust war against inactives is still another way to acquire well-populated countries. See, skill provides population.

3. I ranked #1 on Little Upsilon last time I had a country. Yes, I used GC. But I doubt it was to reach #1. Registration renewal required using GC. So I used some GC I won, mostly on war protection.

My point is, GC aren't indispensable to develop a country or CEO. My amusing CEO is prospering without GC.
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SLAYEROFGODS

All worlds
24 Jun 2012 16:59Link
I figure using population boosts does in deed take some skill!

When millions of population are added indexes gotta be raised and corps are be built 10 times faster than if no pop was added!

Also Some players been playin for years, the coin awards help newer players "catch up"

Once I started playing hardcore (almost everyday) I bought 50 bucks worth a coins and used some to buy game money at first and now I try and buy population boosts at least 1 mill per day!
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Crafty

All worlds
24 Jun 2012 19:46Link
This is a classic symptom of the rot thats set into the game (my opinion only, from playing years).

A couple of years ago most good players frowned on getting out the credit card to buy coins/SC$. Those that did were insulted and mocked as Visa warriors. This seems to me to be the era Madoff is talking about and (again IMHO) the game was far better off for people using skills and understanding to advance their empires.

Raiding inactives is next to impossible due to war levels. So there goes that easy income. Selling pop is hardly worthwhile if you want to keep a good empire. Military isnt worth a dime, and the good stuff is not available/saleable on the open market.

Sooner or later you will get all the levels you can and there goes those rewards, and you will start to think about how much you are spending on the game.

Yes it is good to help newbs up with level rewards but dont rely on them for ever.
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xiong

All worlds
24 Jun 2012 23:32Link
thanks for all you repliers,

i'm trying to assess the number of gc still out there with players. is any player out there holding/shelving more than 50,000 or 100,000 gc?

on other topics, i.e. skills, i've already mentioned that elsewhere on this forum. perhaps introduce migration from other nations that have high unemployment if your nation is very good? just buying population from the gm doesn't make sense, so why not buy from other players if you have to. population should be natural growth, not just gm creation base on how much you'll pay.

so how much gc is still around with players, those you're holding right now?
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SLAYEROFGODS

All worlds
25 Jun 2012 00:36Link
Ive got 215 Im a real Visa warrior lol
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maclean

All worlds
25 Jun 2012 18:15Link
1: if madoff were in fact a gm, he would deny it anyway, right? (no offense, m., just pointing out the obvious)
2: I echo the sentiments of both the "skillers" and the "coiners", in that it is nearly impossible to get pop by skill alone, etc., but true gameplay does not rest on the laurels of Visa.
3: Another thing: when your Enterprise comes up for renewal, and the game has made it impossible for you to get GCs to pay your tax and renewal fees, even if you have 999T sc$ in cash, your enterprise will expire forever and the GMs get it, plus all assets held therein. I must admit, this is one that I missed.
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xiong

All worlds
25 Jun 2012 23:28Link
@maclean,
your third point is a scary thought, and has it happen?
if it happen, it's more like a trap for you to take out the credit card to use us$.
things like that should not happen, you should be able to get sc$ or gc whenever you want to, and does not necessary have to be through gm.
my immediate vision is that making every players be slave to gm would kill the game one day, if not sooner will be later.
a game of skills should layout the rules clearly, then let the game begin. whoever applies the rules would be rewarded by the gm, and not the reverse of the skilled players rewarding the gm thru injecting more us$
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Rick

All worlds
26 Jun 2012 06:42Link
maclean #3

Getting GC in a timely manner can indeed be a problem.
If your listed below a couple of huge GC purchasers. Your bid can easily be bumped by the "six day rule".
Then you get in line all over again.
As it stands, the only safe bet is to think further down the road.
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Christopher Michael

All worlds
26 Jun 2012 14:42Link
Good advice Rick!
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maclean

All worlds
26 Jun 2012 14:44Link
Yep. Also, let me amend my 3rd point to add "...If you do not have a credit card or want to use it, or have a paypal account set up, so that regisstration can be bought..." My point being that even if you have all the game cash in existence, there is now no way to exchange it for GC. Player-to-player OR player-to-GM. As it stands now, we'd all better save back a few hundred of these so-called superfluous GC so that in future, we can pay the registrations and enterprise taxes. Thinking further down the road, yes; that should help avoid another rude awakening. :) Even tho it ties up present assets, it might be well worth it.
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Crafty

All worlds
26 Jun 2012 20:09Link
You can still make GC not SC$ in the space market.

Hmm, I wonder if the unavailability of GC is being used as an incentive to popularise the space game.

By the way, my simple laymans understanding of economics says, as GC bacome worth less SC$ in line with the reduction of game cash we are meant to have a balance as before, just smaller numbers. BUT, wouldn't that mean the value of GC in USD should have decreased in proportion. I'm saying, if GC are now worth about 1/4 of what they were a year ago, shouldn't we get 4x as many GC for our real cash? So monthly registration has gone up 400% in real terms?

Like I say, my economics is poor, where's the flaw in my reasoning? Is there one?
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Madoff

All worlds
26 Jun 2012 21:25Link
I assume the official reasoning is that we're supposed to be having 400% more fun, given recent changes.

Isn't it 400% more fun when GC is devalued 25%, an increasing amount of weapons need to be purchased from space (just like in the real world), corps are less profitable, investment funds and loans earn less interest, population transfers become less productive, sneak attacks and guerrilla war have become impractical, and the whole game increasingly resembles one of those fantasy games made in China?

Any day now there could be a new feature introducing space aliens who kidnap engineers from countries and charge 50 GC to release them. Then zombies will show up and... oh, whatever.
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xiong

All worlds
27 Jun 2012 00:40Link
@maclean,
i suppose it is not too good to be too good in this game?
being good will punish you instead of reward you for your times and efforts

if there is no gc to renewal, then visa/mastercard is the only way to renewal. that's just a trap for being good in the game?
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xiong

All worlds
27 Jun 2012 00:46Link
to re-emphasize this post,

is there a possibility that some players are shelf stocking 10,000 gc, 50,000 gc, 100,000 gc, etc away each and not trading on the market?

base on the game asset value 2,584,172 USD on the portal page, is this the value of base on gc? since gc is the direct link to us$ in this game? thus gm/owner cannot just magically wand for more gc unless gm/owner put up (inject) real us$ to create gc? much like us$ is base on amount of gold in fort knox?
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dboyd3702

All worlds
27 Jun 2012 06:20Link
The US$ has not been based on Gold holdings for over 30 years...
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SuperSoldierRCP

All worlds
27 Jun 2012 07:19Link
is there a possibility that some players are shelf stocking 10,000 gc, 50,000 gc, 100,000 gc, etc away each and not trading on the market?

show how new this guy is to SC
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maclean

All worlds
27 Jun 2012 14:26Link
@ Crafty: Good point on the sc$/renewal ratio. as to the space game: yes, that is the one way to make GCs in the game, but there are 2 problems; (1) It costs 50 GC/month to rent a space dock, and unless you can sell at least double that, it doesn't pay for the extra time and effort required (IMO). (2) People have to spend their GC on your products in space trade, and in the current economic climate, we're all leery of turning loose of GC for non-essentials (again, IMO)
@Madoff: Good points, and please don't give GMs any more ideas! :)
@xiong: People are not able, now, to stockpile GCs unless they use their plastic (or plastique, lol) to renew for say, 100 years. That would get you 36,000 GCs. And it would cost 3600 US$. a solution but a Pyrrhic one at best. Any existing stockpiles have been acquired thru pre-VA- shutdown tr
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Marshal Ney

All worlds
27 Jun 2012 20:58Link
If GC's aren't circulating, perhaps the powers that be will take notice. And increase the cap from 76B. (seems like 100B would be easier for players [not the computer] to process).

The US severed all ties between it's currency and gold in 1971 - under one of my favorite presidents, Tricky Dick. We started the process in 1933 under FDR, but that was before my time. (else I'd probably dislike him even more.)

And if you give Ron Paul or any of his ilk any credence at all, there may not be any gold at all at Fort Know. And being so far in debt, it is definitely plausible.