Simcountry
Forum General Population decline

Population decline

A
Andy

All worlds
20 Jul 2018 16:03Link
On a request in another discussion, I have checked birth and death rates when population is very large.

It is quite hard to reduce death rates in large countries.
Probably too hard.

we will make a small change next week and tune it.
After reviewing results, we may tune again.

In all cases:
If population is very important to you, and it should be,
it makes sense to increase the health index.
S
Stannis Baratheon

All worlds
23 Jul 2018 16:42Link
Andy on "Westeros" my main on KB, I have a health index of 125 and I am losing 130,000 population per game month. I've lost over 10M population over the last 2 weeks in return health index has gone up a bit but the death rate is still climbing. It started increasing rapidly out of nowhere Westeros was always -9,000 population monthly for 2 real life month. Then something happened and here I am losing 130,000 monthly just in one country. Mind you i have about 5 other countries losing 100,000 per game month. One of my smaller countries "Ashville" is now losing 10,000 population monthly and this is a small country with 68,000 population this shouldn't be happening.
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mrp8196

All worlds
29 Jul 2018 20:55Link
I have a country with 115 Mil and I am loosing 35K a month. Before it was 15K. Health is almost 170. How much health do we need.
LE 107. Falling working people and rising SSI people. Where is the 1.66 mil dead old folks.
Why does working people fall and SSI people rise?
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Anthony King

All worlds
30 Jul 2018 03:28Link
Andy, how come you set the peaceful game at Level 16 with 280 Health Index with the Finance of 220? How are we suppose to achieve this goal?
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III IIII IIIII

All worlds
30 Jul 2018 06:57Link
I personally believe there needs to be a compensation for this occurance. Players have lost more then some game cash; and should be compensated for population/GC someway as this is not a fair way to purge out players assets, like other players have pointed out with decreasing military value to devalue larger players.

And king; i do not believe that is achieveable, just a good billing to show what might a last level look like, instead of ending at a reasonable level. Just have it for kicks really, since it will end before such.
S
SuperSoldierRCP

All worlds
30 Jul 2018 21:09Link
Andy,

Two things,

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First,
I run 180 healthcare index in 216M population country and it does almost nothing. In all honesty the Healthcare should have MUCH more power. May I recommend that the healthcare index should be a direct reflection of population?

100 health index = 100M pop cap
300 Health index = 300M pop cap

Doing this would highly encourage huge index's and stable nations. It would also require a player to have massive empires behind the nation which would help the markets and even the war game.
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Second,

Also I agree with Anthony.
You know I'm happy to support you guys in your latest changes, but this has caused a lot of hardship among some players. I myself have lost almost 15M pop in one nation because of this issue. I'm not going to throw a hissy fit de
A
Anthony King

All worlds
31 Jul 2018 05:02Link
I also recommend what Super said about the Health Index growth and it also tends to be very costly at High End Gaming population which I never had in the past accounts I had because I had some problems with the game. But at the moment I intend to stick with the account and let it grow with population booster along way but the thing is, the cost of maintaining health index is very high and it hurts the economy cost.

I can imagine that having 300M pop will cost like 600B per month maintenance I'm just guessing the numbers but as of right now its costing over 3B per month with 16M pop along with welfare index and its cost is also high, with all due respect, we believe that you can change the game mechanics and fix the issue that's erupting the economy growth and in the mean time I had to cut the tax back to zero in order to use the sharemarket by IPOíng them to get more income.

But the sharemarketing is losing it's p