I have lost countless countries to vets 4 times to be exact, and each time was a blessing, it made the game fun and it made me a better player, to those who complain about vets taking their countries, man up or women up whatever you may be and keep going, if they bring you down you are stonger for it and it just means you can rise even faster the next time.
The first time i started a country it took me 3 months to get it to 100M pop, the second time it took me 1 1/2 months 3rd time 3 weeks, now it takes 1-2 weeeks to get a country to 100M. And each time I lose a country I am better at the war game. I am now war lv 7 and know how to attack c3s from far away.
The vets make this game fun becuase it shows the new players just how much we got to learn, and without them it would take longer to get their, I have had help from many players, vets donated to me over 500 gold coins just in the past year alone to me. Thank you all vets for your help
mmmmm this game has become dull and boring the war engine may as well be removed entirely it dosent exist
Andy
I think the complexity of this game breeds long and analytical responses.
I think it is also impossible that the GMs are able to respond to player suggestions as we think you should. You are out numbered. That's just the way it is.
As you suggested above on being brief...
Why the war game suffers?.... There is no reason to go to war!
I think it is just that simple. Nothing strategic to war over.
No continent, region, or country would be considered strategic. No sea lane nor supply route is strategic, or even exists. Every country is a entity unto itself that requires no logistical consideration or support from anyone.
Nothing you can produce, manufacture, mine, grow etc. can be done any better in a different country than your own.
You can float a navy from a landlocked country, so there is no need to contest a coastline.
My opinion: Create regions that should and would b
Ladies/ The games called Sim Country. Not command and conquer. Back in the day thieves were everywhere. You invested you were a target. You tried to learn the game and before you knew it some one robbed you. The game started loosing players, the forum was one of hate and new players were unwilling to invest because what was the point.
I have been playing for about 4 years. I never attacked anyone that did not attack me. I'm not a bully or a game wrecker. So due to your lack of respect for others war levels were introduced to give players the ability to take on you thieves when they felt ready. That works well for me as thieving off people is not my game. You robbed people and you now moan cus the pigs patrol your street. LOL
I guess the phrase 'thick as thieves' rings true ;)
Just to explain my opinion a bit more.
I've always liked a good PC war game, but I love em when they have a great econ component. Yet, I've never even gotten into the war game here. Because I didn't feel I needed to.
Every type of war game I've ever played has had a strategic goal in some form or another.
The player then developed the tactics to accomplish the goal.
Recall how you used to play a bit in a war game then save it over and over. Until you were confident you had it mastered. Then you would just go at it.
Being able to do that here would be a big help for everyone.
One other thing I've noticed in this game. People may disagree with this, I don't really know. I haven't participated in any wars.
Seems to me most wars, even the large Fed wars, were wars between personalities, that were eventually blown all out of proportion.
Someone eventually crushe
Well Rick, you may be glad to know that not too long ago it was announced that resources were going to be introduced, like oil rich countries, plutonium etc etc and also possible space mining. Space wars for these mining rights are also on the cards.
So some of what you are advocating is already on the drawing board, I just think we can't expect it to all appear all of a sudden.
PvP wars were about bragging rights (and swag) a lot of time, nothing wrong with that...
Good old one-up-man-ship. Seems I remember very few people that carried on a grudge or got all bitter and twisted about it. Most my enemies became ingame friends with mutual respect gained.
After all it is a game, hard to remember that about SC because its such an involved game, unlike platform or shoot 'em up', that you can get attached to what you've built. But you have to remember the 1's and 0's and its people from the ether
The mining game. Going to be interesting seeing what economic model the game goes for - Botswana or Zimbabwe. Who gets the resources and how? Are you going to need to prospect/prove the fields? Will mining companies be simplified down? (extraction of minerals isn't that different). Will C3's have a possibility of getting them on a restart?
(those don't need an official response).
Could be very interesting, militarily and politically.
No one was in there, but a set time for sometime this week would be great Andy, If you just wanna post the time, I can be there, assuming it isnt like 4 in the morning on the East coast of the US. which is the issue with communication, But arent most users from Here?
It doesnt matter to me, if you wanna do that, I think that would work well.
Speaking of the war game, is there any concise document that details all the new changes/features? Like weapon quality and these war levels?
I like the war but I don't know how now ...
Crafty,
I'm aware of what has been proposed and that it can't be done over night.
I'm just illustrating a larger issue, that a war game needs something tangible that players will contest.
Jabberwock, I'm working on it. Currently, the bugs gotta get gone from the War Engine first, especially this one we just discovered. It allows bullying, which as stated previously in this post, was the whole reason it was introduced. :P
See even some things backfire, I feel bad for the guy declaring, he's going to lose his arse on every world, every CEO, afterwards reguardless of the result of the glitch. Hope he enjoys owning what (thats a big if actually) he gets anything..,,
I just hope its fixed prior to this happening.

But yes, Stealths and ground are a whole new thing with the unit sizes, otherwise, its pretty much to the ratio of the old guide.
Thanks Wild; I've still got plenty of build-up before anything interesting anyways.
Happy Hunting
Saturday at 10:00am EST (16:00 in Amsterdam) will be OK with me if you want to chat.
please let me know.
It might be me or it might be Jozi and me.
J
Jojo the Hun
All worlds
Jabberwock...the real Jab?
S
SirSmokesAlot
All worlds
There are always the 'haves' and 'have nots'! Which do you want to be?