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Drew
All worlds
24 Jul 2012 05:15Link
So the math seems to dictate that Q350 is the best Q to sell at. Before I figured that I misstepped as who knows how TS's were working? Seems players have figured it out though, each product sells at a predetermined level +- the Quality of the product. I don't know the numbers exactly but I'll use Crafty's ammo as it was recent and he used specific #'s.
So if he made ammo at 250, it would sell at 200. As it's a Q-50 sale price. so it's a 200, 50 is sunk, so 200 go to pay all costs associated. At let's say 350 then you should sell at 300 instead to go for paying all costs and securing a profit. 50/200>50/300. A smaller impact on the contribution of the product in regards to proportion. But it is safe to say that other costs are to go up, possibly in material costs but gaurenteed increase in mainteance costs as they require more FMU's.
But their still doesn't seem to be any justificat
So if he made ammo at 250, it would sell at 200. As it's a Q-50 sale price. so it's a 200, 50 is sunk, so 200 go to pay all costs associated. At let's say 350 then you should sell at 300 instead to go for paying all costs and securing a profit. 50/200>50/300. A smaller impact on the contribution of the product in regards to proportion. But it is safe to say that other costs are to go up, possibly in material costs but gaurenteed increase in mainteance costs as they require more FMU's.
But their still doesn't seem to be any justificat
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Drew
All worlds
24 Jul 2012 05:28Link
typo its not 45.6-16.5=29.1, it is 62.9-16.5=46.4% gain on revenues compared to increased maintenance products used. or 46.4/162.4=.2856 per quality point. My math in this regard was flawed anyways i took the reciprocal of that because I rushed it and got the cost and revenue inverted. Anywho that is still a positive gain.
Also my sedond conclusion can be flawed also because their is no present value, it is entirely possible that certain aspects of Q don't set into affect until 100 and their is no way to do any math before Q100, because it doesn't exist.
Also my sedond conclusion can be flawed also because their is no present value, it is entirely possible that certain aspects of Q don't set into affect until 100 and their is no way to do any math before Q100, because it doesn't exist.
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Borg Queen
All worlds
24 Jul 2012 22:46Link
Well, dont need that much of an explanation, I can say for myself that I have put products up at a price of Q+50 when TS was still online and I've been selling all my stuff as I got Corps in products that are allmost allways in red-bar. I made about 200B profit per month per CEO.
With the TS deactivated the prices of all products started to drop, even though all the products are still deeply in red-bar and without changing any parameters on my side, the profit gone from +200B to -100B per CEO per month.
With the TS deactivated the prices of all products started to drop, even though all the products are still deeply in red-bar and without changing any parameters on my side, the profit gone from +200B to -100B per CEO per month.
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Andy
All worlds
25 Jul 2012 18:43Link
There are many enterprises making profits and only a handful making losses.
If you purchase products at Q150 you can produce at Q260. You can sell it at Q260 and the corporations will be profitable.
You can also ask for +50 and see what happens.
I know how it is computed and the suggested scheme will produce a profit.
This will not work if the product is in long term oversupply but then nothing will work.
I also assume fully upgraded corporations.
If you purchase products at Q150 you can produce at Q260. You can sell it at Q260 and the corporations will be profitable.
You can also ask for +50 and see what happens.
I know how it is computed and the suggested scheme will produce a profit.
This will not work if the product is in long term oversupply but then nothing will work.
I also assume fully upgraded corporations.
J
jansen
All worlds
25 Jul 2012 22:58Link
well if you consider making .11 billion in profit while paying .10 on interest a profit then I suppose you are right it seems that the general consensus is it is very hard to make a decent profit with a CEO and maybe something needs to be fixed.....
also this is just a simpleton talking but if everyone is buying 150 supplies then who's going to buy the 270q products all being produced o.O I'm honestly completely confused as to how this games economy works with no semblence of a free market price cielings no actual neogitiating prices for producta in demand how is a price even set huge huge ammounts of supply deficits though noone really has a problem acquiring supplys on WG there are huge deficits and you would think this would be fixed by people going out of bussiness from being unable to obtain resources therefore producing less fixing the deficit...I'm waiting for a crash to come if this game was realistic as it claims.... also with
also this is just a simpleton talking but if everyone is buying 150 supplies then who's going to buy the 270q products all being produced o.O I'm honestly completely confused as to how this games economy works with no semblence of a free market price cielings no actual neogitiating prices for producta in demand how is a price even set huge huge ammounts of supply deficits though noone really has a problem acquiring supplys on WG there are huge deficits and you would think this would be fixed by people going out of bussiness from being unable to obtain resources therefore producing less fixing the deficit...I'm waiting for a crash to come if this game was realistic as it claims.... also with
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Drew
All worlds
25 Jul 2012 23:22Link
That's it right there. If it is more profitable to make a product at 296 or whatever it is, but it is most profitable to buy supplies at 170-180 then how are players supposed to get their desired supplies? It must be equally profitable to produce at different levels. Or at least have a saturation and base price differential for multiple Quality Levels. Because if shortages exist the product will sell at any quality anyways, don't know how everyone gets their stuff every month though.
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Gunther Shamus
All worlds
26 Jul 2012 08:49Link
yah andy how does everyone get supplys every month ive heard rumors that you simply flood the market with supplys from the gm....but wouldn't that defeat the purpose of a simulation rendering your game a fraud......