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Forum Help Masive problems with Common Market 'offer contracts' page

Masive problems with Common Market 'offer contracts' page

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Alex Borders

All worlds
07 Nov 2012 23:28Link
I recently joined a common market. I had previously created a number of contracts within my country and state-owned corps for product.

So I set 'offer % of the total production' to 80 and hit 'Confirm' - this updated the per-corp offerings above, so I hit 'Confirm' in the upper box - I now have several corps that are offering over 100% of their production. I can't figure out any rhyme or reason to it, other than corps that have a high percentage of already committed product are more likely to see that.

Unfortunately, I didn't notice this the first time I saved the screen, and others in my Common Market contracted up to 100% (and in a couple of cases over 100%) of my production, forcing me to cancel contracts that I couldn't fulfill.

The only way I've been able to deal with this is to manually enter the # of units of each product I am willing to put on the common market - in additi
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Alex Borders

All worlds
07 Nov 2012 23:30Link
Yes, I know I misspelled 'massive' in the subject here - unfortunately, I didn't catch it until I hit save, and there's no 'edit' function for the subject, only individual posts.

Grr.
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Keto

All worlds
08 Nov 2012 01:23Link
set them all to 0,confirm, then reset to 80,confirm, but only confirm once or it will happen again.
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Alex Borders

All worlds
08 Nov 2012 21:55Link
Nope - this has the same problem.

Hmm. OK, it seems that the system wants to commit a minimum of 10% (the common market rule) of base production to new contracts, above the current contracts. At least in some cases.

So if I've already contracted 100% of production, it's not going to let me commit less than 110% of production - the 100% I've already committed and 10% for new contracts. Really?

Oh, well. I kept trying until I got it close enough, and then I gave up.
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sbroccoli

All worlds
09 Nov 2012 07:42Link
Don't give up. I had the same problems as you, but now it works.

If you offer goods on the local market first, go to accept offers for your corporations or country. Then offer the rest on the CM.

You might need to go edit the common market settings of some single corporations individually.

Spend the time on it. It pays in the long run.
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Gaz

All worlds
09 Nov 2012 08:03Link
You have to set each contract idividually. Annoying I know but that's what's needed or every corp will offer 10% when using the common market page.
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Alex Borders

All worlds
09 Nov 2012 15:51Link
I finally gave up, and just set everything on the individual corp's market setting page.

And even there, it insists that I offer 10% of my production on the market, even though 100% of the production is already committed to the common market.

I fixed that by switching it to local market only (which it would accept), then contracting for that remainder, then cancelling the contract. As long as I don't touch it again, I think we're good. Fingers crossed.
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sbroccoli

All worlds
09 Nov 2012 17:54Link
The 10% requirement is the lowest one can set for a CM.

But glad you figured it out. I used the same method.

So you are still selling SOMETHING on the CM? Or only buying (fine with me)
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Alex Borders

All worlds
11 Nov 2012 04:27Link
I'm selling around 40% on the common market, and offering a fair bit more.

Honestly, I'd like to scale back a bit, at least for some corps, as I've got 7 corps with 100% of their production committed, and another 6 that are over 95% committed. I'd like a little more wiggle room, not to mention if anything happens, I'm not able to supply the goods, and I'm in breach.

Oh well. live and learn.
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Crafty

All worlds
11 Nov 2012 15:52Link
It's doing your score good though Alex :)