Andy, I have agree with John Galt.
Playing the war game in any other world than FB is almost pointless it seems.
Playing the war game in FB is almost pointless, because most people stay under war level 3, and there's so few potential targets that attacking any one group is paramount to reducing the activity in the world.
I do enjoy the game engine, however, the more I play the game, returning for such a short duration so far (a few months) and aggressively building, I'm running into numerous problems...
---Corps are just not as profitable as they used to be. Many corps, like Chemicals, were built and I began bleeding money. CEOs are making so little money from these unprofitable corps, even with the prices high, that I built just 20-30(?) corps and looked at that CEO after few weeks, it had amassed 7T in debt!!! How??? So far every CEO account I started did that!! The ONLY WAY I'm able start a CEO and build corps now is either IPOing corps from my states to my CEO or building up several trillion by buying and selling products on the market to create a buffer.
Andy, you know I love my gcs. But the way the game is set up, some boosters have become pointless. Like "build 3 corps a day". Hahahahaha, yeah and acquire 7T in debt and -6T in cash on hand, being locked out of the account unless you transfer cash.
Ok, cash money booster? Pffft! Spend $72 REAL DOLLARS to get 18T in game cash??? Thats 3T above the debt, that I'm paying simply because I decided to play the game and build corporations!
---On top of gridlocking war levels, across worlds, corps being less profitable means there's less cash to go around. Countries need cash for weapons. High quality weapons are incredibly expensive. 'Well don't buy high quality weapons'. Ok, so then I shouldn't play the war game. Everybody is going to go for high quality weapons if they want to survive! But there's no money, except you wait years to build a large empire (I'm an extreme exception) or spend a ton of money for in-game cash. Did you know that I considered dropping $500 several times (though I know I've gotten up over $350 in trying to buy population) for money, but it's WORTHLESS.
WHAT'S THE POINT?
The game has gotten worse, Andy.
I fell in love with Simcountry in 2001, when I was starting highschool. There was no other game like it AND IT WAS GOOD! It was fantastic. The worlds were filling up. Kebir Blue was running out of land, Fearless Blue had dozens of powerful federations with egos on every part of the spectrum, White Giant many times rivaled the war world and was incredibly active (the most earth-like diplomacy and continually evolving allegiances), Golden Rainbow was a planet of giants, and there was a NEED for another world because of it all (Little Upsilon).
Human interaction and in-game assets (game cash is King). That's why we play.
You've severely limited human interaction and the game economy no more makes any sense whatsoever. The barrier to entry and success is extremely high.
Andy, Lord Mndz is what drew me back to the game. Reliving epic episodes in Simcountry and seeing many friends is why I've stayed. But the game is trash.
I'm an engineer and work for a fortune 100 company now, leading in dozens of projects with 10M+ budgets. If it's an engineering problem, I just don't understand it. I am trying. We want the game to succeed and are trying to explain what we see/experience. Levels in the game we're not well thought out. Changes to resources was not well thought out.
Look at the players. It's a wasteland, across all worlds. Most players just stop "actively" playing after a week. It's just not fun or clear how to play. We gladly take care of the how part, if you take care of the fun.
--Andy, much simpler solutions go further. Remember when C3 population was 30-50M per state? Not many people cried about losing assets. I was invaded the first week I started playing from mouthing off, and learned valuable lessons (lolololol). But the abundance of resources/assets meant I had not lost much. A few years later, I was invaded over Christmas. I lost my entire empire. It was weak and my first one. But I was able to get another state and rapidly grow into another empire, eventually regaining my empire from the threat of war.
Now, losing an empire that you spent hours upon hours, days upon days, months upon months to build feels like you've lost everything. Now it's a loss, not fun.
... Remember when there were no war levels? What would a new person do in order to survive? Join a federation. Allies with mutual goals, sharing knowledge, resources, etc. Human interaction. That's entirely gone now. There's no need for a federation on 4 worlds, and FB is so dead that your main threat is your own inactivity.
People were pouring money into the game, myself included, because we wanted to! It was fun and worth it! Cold War style. Now, we're spending money just to stay afloat and get started, because in-game assets are so little. The people not spending money are just leaving.
Your data isn't everything. According to your data, hundreds of active players blanket the map of the world. According to your players, it's a ghost town.
Was a fun real-world simulation indeed the goal? We, your players, can't tell.
(Forgive the typos... posted from my phone.)