Simcountry
Forum Problems New air wings created with the wrong fighting level

New air wings created with the wrong fighting level

J
Jak

All worlds
30 Aug 2012 19:47Link
I have 1500 fighters at 347 quality and ammo at the same. I just set up a brand new air wing to find it has a fighting level of 253 - weapon quality 267 and ammo 238. The exact same thing happened yesterday with drones. Drone quality 350 missiles at 346, set up of 2 new air wings reduces fighting level to 260 - weapon quality 269 ammo 251. These are brand new air wings, they've not been re-supplied.

Any ideas?
S
SuperSoldierRCP

All worlds
30 Aug 2012 21:03Link
Its a glitch in the game, I the GM has to fix it. Its pissing me off to ATM. You have any clue how hard it is to fight C3 in the upper war levels with 260Q units and the C3 has 450+ lol
J
Jak

All worlds
30 Aug 2012 21:26Link
Yes i do.....well war level 6 anyway....bloody expensive!
S
SuperSoldierRCP

All worlds
30 Aug 2012 22:27Link
try 11 lol
30stealth bombers (they attack twice per attack) plus garrisons are 500Q same with wings
K
Keto

All worlds
30 Aug 2012 23:19Link
Yes the GMs need to fix this problem
J
Jak

All worlds
30 Aug 2012 23:26Link
level 11 is very impressive, i don't know if i'll make it. To be honest i wish i'd stopped at 5. 5 was a breeze and victory could be achieved in 4 game days for approx 4.5 trillion profit (although something changed while i was at level 5, the losses of fighters against interceptors trebled for no apparent reason)

As you go up the levels do the assets of the country change (other than cash)? Example at level 5 i was getting approx 10 mill military services, 3 mill gasoline & 2 mill aircraft fuel which stayed the same at level 6, do those numbers increase the higher you go?
S
SuperSoldierRCP

All worlds
31 Aug 2012 00:19Link
Not really.

You have to fight 60inters, 20 heli, 30 Stealth bombers for 11T(which i find to be VERY small compared to the small assets gathered) and you gather no addition assests.

I really think they should set it to 1.5T * your war level. On top of that your war level * 1M population + the starting pop of the nation.

Lvl 1= 1.5T + 1M pop
Lvl 2= 3T + 2M pop
Lvl 3= 4.5T + 3M pop
Lvl 4= 6T + 4M pop
Lvl 5= 7.5T + 5M pop
Lvl 6= 9T + 6M pop
Lvl 7= 10.5T 7M pop
Lvl 8= 12T + 8M pop
Lvl 9= 13.5T + 9M pop
Lvl 10= 15T + 10M pop
Lvl 11= 16.5T + 11M pop

At war level 11 set say you dec a nation @ 12M pop the game adds 11M (for war level increase) making the new pop 23M plus after winning you gain 16.5T

Really in the end @ war level 11 you gain 20M pop nation and 16T cash which, I think would be WELL worth the cost of
J
Jak

All worlds
31 Aug 2012 20:20Link
True, i didn't think of it like that.

Air wings are still not setting up right. Do we have any idea when this will be sorted out?