Simcountry
Forum Problems High Level Workers as Cause of large Unemployment

High Level Workers as Cause of large Unemployment

O
Orbiter

All worlds
02 Jun 2015 23:22Link
good enough aries, you win, don't try what i say, it will only create problems you can't figure out.
A
Aries

All worlds
02 Jun 2015 23:47Link
That is just it. I believe I have figured it out. Check the previous quote from the GM:

"As you probably can see, there is indeed a monthly conversion of low and medium workers to the high level workers group.
up to 40.000 become available each game month.
this is up from 30.000 recently."

This indicates there is a monthly cap of the number of LLWs and MLWs that promote to HLW worker ranks. Since the cap is fixed, this creates a problem in countries with larger population sizes that need to replace their retiring HLWs at a greater rate than a country with a smaller population.

As I mentioned, I stopped building corps in Candinnalm. I believe my HLWs would indeed stabilize if I were to reduce my population. The reason I have more pop right now has to do with an experiment with population growth. Some results in this experiment can be seen in my average age graph which is on the way down. I am in the process of tran
O
Orbiter

All worlds
03 Jun 2015 01:30Link
and i've seen this vary problem for years, that is, for a very long time players have been complaining about HLW problems, and every time the GM fixes it, things are great for a while, but they always come back.

i've seen this problem with countries of all sizes from 50M up, through the years. So rather than just saying the GM have it wrong... you could ask, "what am I doing wrong"

once a guy sent me a message why i ran my country econ the way i did, saying that it made me look like a newb, but i was making 50% more per pop than he was. And ironically, that is the state corp, high tax model you are currently using, that he though was a newb approach.

what i'm saying here, is that if you take a different approach to what your doing, you might figure it out.

perhaps my method has flaws, but it is a solution, and i'm confident that i can figure out the next solution, and adapt, rather than exp
A
Aries

All worlds
03 Jun 2015 05:40Link
"So rather than just saying the GM have it wrong... you could ask, "what am I doing wrong""

I didn't start with blaming anyone. Get this straight. I didn't start this thread. Three players posted that they had this problem before I did and the GM responded and identified that it was indeed a game issue affecting players and that they made game adjustments. I only responded after the GM's post as follows:

"Monday, February 16, 2015 - 12:07 am (Andy) The system was tuned two more times in the past weeks.
we think that the situation is much improved.

Please let us know, with the name of country and world, if you have any remaining problems with HLWs. "

When requested to "let them know", I did. This was a full three months after the thread was started. The GM then left it at:

"Monday, March 9, 2015 - 05:22 pm (Jonni) I'll ask an engineer to have
O
Orbiter

All worlds
11 Jun 2015 05:16Link
aries, post here when your ready for round 2
O
Orbiter

All worlds
16 Jun 2015 00:53Link
https://sim05.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=cntrhist&miKey=2781&miColumn=vCunemployedHighLevelWorker

placing this graph here, for future reference, what it shows is a country with a slow, decline of HLW, once it reaches 40K the auto-promotion feature kicks in, bumping it to 80K, which activates an "obsolete umemployed" feature, mentioned in the game documentation that is basically an auto-demotion feature.

so once the unemployed reach a certain level, 20% of the total just disappear, which ironically, if it get to low, it auto-bumps to too high!?!

further observation is neccessary to witness how this affects the age catagories.

my theory, is that this feature is not kin