Simcountry
Forum Problems War limits

War limits

R
rob72966

All worlds
23 Jul 2023 22:27Link
Any news on this Andy?
Rob
The Brain
Fearless Blue
A
Andy

All worlds
25 Jul 2023 13:24Link
I am sorry for the delay.
I will discuss the limits on FB with an engineer in our next meeting and try to resove the problem.
R
rob72966

All worlds
18 Aug 2023 05:45Link
I know you're busy, your crew has a lot on your plate. Try to fit the fix in soon.
Rob
The Brain Fearless Blue
R
rob72966

All worlds
25 Aug 2023 23:51Link
We're going on six months now. Any updates?
Rob
The Brain
Fearless Blue
E
Eeeee OOOooo

All worlds
28 Aug 2023 22:04Link
I completely agree with Rob.

The wars against war level 3 countries are generally not about whether or not the war is "trivial" or helps a player "learn" anything. I don't understand why this matters. Beyond war level 5ish (wherever stealths start coming into play), players don't particularly learn anything climbing the war levels either. It's just a matter of needing more and more guns and ammo while clicking more at higher war levels. The concepts remain exactly the same. I don't understand why after x number of wars on the war world players are limited to playing against the computer. Perhaps there is a good reason.

Now that Rob's at the limit, is he supposed to just... never really play the way he's been playing anymore? Clearly regular wars against these countries have been a major reason he's kept playing (and paying to keep playing).

Why can a player do 499 wars b
E
Eeeee OOOooo

All worlds
29 Aug 2023 00:08Link
Addendum - apologies! Apparently I need more sleep and didn't see the parts where it sounds like Andy agreed to bump the limit up.

Obviously, I agreed with the reasoning Mndz, Rob, and Jeff all had.
R
rob72966

All worlds
29 Aug 2023 07:08Link
Thanks for your comments, It is good that you are back. The game needs players like you.
Rob
A
Andy

All worlds
01 Sep 2023 15:34Link
It is on our plan for a long time.
too many issue have prevented a solution but I do promise to resolve it in the next upgrade.