The point is, that there are some corporation products that won't turn a profit especially in a c3 with less than 100 welfare. Period. If I'm wrong show me and everyone else a single corp of each product type making money in a c3 with less than 100 welfare. You can't because it is impossible, although I don't doubt you'll try.
There really is a point to this complaint. I view most of the changes in the last 6 months as being hostile to CEO's, and as you can see, there are others that see things this way too. And yet there are lots of CEO corps in c3's that make money. Your TSS Construction 009 is a perfect example. Super high quality and salaries are not always the answer either. And 100% welfare isn't required either.
C3 state corps have great advantages already as we all know. So at least give the CEO a leveller playing field by increasing C3 welfare. Dont the GM want to encourage player competition against game generated corps? or are they trying to get a greater strangle hold on markets?
I see some of them go up after your corp has been there awhile, and almost any time a new ceo corp moves in. It takes time, but the education system cranks out the types of workers your corp needs. Anyone who pays 300 or more in salary usually ends up with 100% hiring, if not quite 100% production now. I think automatic building of infrastructure should happen any time a ceo moves or builds in a c3.
Has anyone else noticed that C3s don't appear to be building new corps as often? All the C3s I've raided do not appear to build state corps after I de-register. Just an observation