I have some questions and some reactions in response to this and recent updates as a whole.
Limits on wind farms were raised and players were encouraged to buy a couple months ago. Are we now reversing course?
There's been a huge push on wind farms and players have been buying as a result. I commented that it made sense to buy maximum in each country, and there was no pushback to that. Now it sounds like that's been bad and players shouldn't have been buying so much and it's breaking the game. How did we not see this coming?
Based on an announcement made yesterday, players who can't supply themselves with wind turbines won't be able to maintain their wind farms and will sustain damage. I'm building many wind turbine corps, as are other players. Players who care enough to build many wind farms likely can care enough to supply themselves or pay the consequences (especially if we get more than a few days or a week notice). Can you let us try to work through wind turbine supply instead of deciding for us one day later? We already have the wind farms that we were encouraged to buy.
There are already many countries with 1000 or more wind farms and there have been for some time. Many many months. What happens to them now that you look at what's happening with their countries? They've been there, farming the wind. It was clear that countries like this would have negative costs if the power value was subtracted from the government costs. I'm wondering why your view on numbers is just now shifting despite these countries being examples for some time. These should be the countries used as examples when planning updates, not countries with 10 or 20 wind farms that have significantly less impact on the ecosystem.
Everyone plays differently, with different goals, ideas, scales, and strategies. Many players with large amounts of wind farms can tell you exactly what they think will happen with your changes if you just give them a heads up. They can tell you what impacts all of these things will have. Instead, changes get made, often unannounced, and it *feels like* the players are being left to diagnose what happened, tell you what's broken, and pick up the pieces. It's your game, but that's not the point.
Maybe you are and were aware of these things, but again, I'm just sharing that wind farm changes *feel* muddled, confused, and reactionary when I don't think they need to be. Instead of having an idea of what to do and how to build countries, players are left lurching and reacting to massive changes in the idea and concept here.
Now I find myself wishing I hadn't bought farms in *some* countries and there's not even a button to remove them.
Last thought: Size of country impacting wind farm limit makes sense, but man, the idea is really late into the game.