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Drew
All worlds
15 Aug 2012 04:22Link
Input is always appreciated. Once down pat I'll post the agreed upon terms into the voting poll.
So when you select your government unique selections will become available to the country. (please remember we need to keep these equal but different)
_________________________________________________
Anarchy: All gradual change items can be changed instantly. Examples of this are social security, government salaries, state corp salaries, CEO corps located within the countries salaries. In addition the spending limit will be restricted only by the amount of available cash.
_________________________________________________
Kingdom: (merge with Aristocracy and rename Monarchy)
Aristocracy: (merge with Kingdom and rename Monarchy) Reduced government expenses [Incomplete]
_________________________________________________
Democracy: (Rename Representitive Democracy) Seperate fund f
So when you select your government unique selections will become available to the country. (please remember we need to keep these equal but different)
_________________________________________________
Anarchy: All gradual change items can be changed instantly. Examples of this are social security, government salaries, state corp salaries, CEO corps located within the countries salaries. In addition the spending limit will be restricted only by the amount of available cash.
_________________________________________________
Kingdom: (merge with Aristocracy and rename Monarchy)
Aristocracy: (merge with Kingdom and rename Monarchy) Reduced government expenses [Incomplete]
_________________________________________________
Democracy: (Rename Representitive Democracy) Seperate fund f
K
Kasper Quinn
All worlds
15 Aug 2012 06:50Link
I dont like you, but i will support this in the voting poll. However the Theocracy...no back to work schools isnt a good idea and probally wouldnt be changed anyway. This would make the idea of CEO corps being better than regular corps kinda..well false. The good thing about ceo corps is that it offers more people to the economy. Nobody will want millions of unemployed people doing nothing when they could change goverment types and put them back to work. I think you have a good idea but some other items here should be changed as well.
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Kasper Quinn
All worlds
15 Aug 2012 06:52Link
The goverment types as of now, and to the best of my knowledge has no real meaning other than role playing. I think that should be changed but taking away the health income, back to work schools etc.. i'd rather see it with different traits.
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Drew
All worlds
15 Aug 2012 09:02Link
Right so any suggestions?
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Kasper Quinn
All worlds
15 Aug 2012 09:31Link
Some, but more thought should be put into it. I'd like to see more communication between goverment and citizens. Thats not really on topic with this. But could be used as part of this. Democracy, citizens vote.
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Robin Hood
All worlds
15 Aug 2012 15:29Link
I see this as a good idea but like you say kasper, a few things would probularly need modifying or adding though. +1 for the idea.
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Drew
All worlds
15 Aug 2012 21:31Link
So what we could do with this thread is take one of the 7 categories I split them up into or one of the 9 original ones and state what you think should be special about it.
Example
Anarchy: Blah blah blah
To reineterate why they are grouped like this and have some of the things inputted goes thusly, and I plan on changing it when good suggestions for revisions come along:
Anarchy: Should allow severe changes without reprocussions, as there are no laws to follow etc. So if all limiters can be removed then an Anarchagical government makes sense. Other things could be no one will give the government loans or an increased death rate, but don't want to fill it with negative side effects too heavily.
Monarchy: I hoped a british player could help extend with the benefits and/or problems with a monarchy. I figured though with a strong single figure head the amount of officials would decrease lowering the cost of gover
Example
Anarchy: Blah blah blah
To reineterate why they are grouped like this and have some of the things inputted goes thusly, and I plan on changing it when good suggestions for revisions come along:
Anarchy: Should allow severe changes without reprocussions, as there are no laws to follow etc. So if all limiters can be removed then an Anarchagical government makes sense. Other things could be no one will give the government loans or an increased death rate, but don't want to fill it with negative side effects too heavily.
Monarchy: I hoped a british player could help extend with the benefits and/or problems with a monarchy. I figured though with a strong single figure head the amount of officials would decrease lowering the cost of gover
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Kasper Quinn
All worlds
15 Aug 2012 21:56Link
When i get more time I'd read more and suggest more, but this is a very good start. Very interesting
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Madoff
All worlds
15 Aug 2012 23:11Link
That suggestion seems very complicated to code and to balance fairly. And it requires several new features.
It would be easier for government types to be about numbers. For example, each government type could get a 20% boost to one of the country indexes or income sources, or a 20% discount on a cost category.
social democracy: 20% increase in taxes paid by citizens
fascism: 20% boost to the business and trade index
dictatorship: 20% boost to the defense index
democracy: 20% cut in general cost of government
It looks like there are too many government types anyway. Anarchy isn't even a government.
The idea should be that government types and scores should reflect different playing styles.
Not everyone wants to play the same way. Scores should not assume that everyone must follow an identical strategy.
Scores need more relevance, indexes need transparency, government type
It would be easier for government types to be about numbers. For example, each government type could get a 20% boost to one of the country indexes or income sources, or a 20% discount on a cost category.
social democracy: 20% increase in taxes paid by citizens
fascism: 20% boost to the business and trade index
dictatorship: 20% boost to the defense index
democracy: 20% cut in general cost of government
It looks like there are too many government types anyway. Anarchy isn't even a government.
The idea should be that government types and scores should reflect different playing styles.
Not everyone wants to play the same way. Scores should not assume that everyone must follow an identical strategy.
Scores need more relevance, indexes need transparency, government type
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Drew
All worlds
16 Aug 2012 02:05Link
hmm... yeah you're right. But increased features would bring much more excitement to the game. So I do think the features should be simple but I don't think those changes really way make a significant change well except for democracy that is, that seems way to big, and the social democracy would simply cut into spending by the public and investment in housing/pension/IF's.
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Crafty
All worlds
16 Aug 2012 15:59Link
But we kind of do alot of this ourselves already. There are countries of pure state corps, with high taxes (75%) and low wages, whats that? socialist is it?
There are countries of high welfare, open to all foreigh investment, using IFs for health care etc...capitalist I suppose, making profits but weak and vunerable to economic or military war.
Large military countries with poor welfare, minimal expenses but the benefit of warring for profit. Dictatorial, not necessarily an Oligarchy seeing as you are the sole 'president'.
Just 3 I think of for now. But there are so many variations, like I for one on KB generally have all state but a few CEO for the BTW schools and clinics, relying on high profit transfer rather than tax. I am a firm state economy believer, so what catagory does that put me in? There would be too many limiting factors involved in having specific rules for a limited selection of political outl
There are countries of high welfare, open to all foreigh investment, using IFs for health care etc...capitalist I suppose, making profits but weak and vunerable to economic or military war.
Large military countries with poor welfare, minimal expenses but the benefit of warring for profit. Dictatorial, not necessarily an Oligarchy seeing as you are the sole 'president'.
Just 3 I think of for now. But there are so many variations, like I for one on KB generally have all state but a few CEO for the BTW schools and clinics, relying on high profit transfer rather than tax. I am a firm state economy believer, so what catagory does that put me in? There would be too many limiting factors involved in having specific rules for a limited selection of political outl
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Madoff
All worlds
16 Aug 2012 17:04Link
That's why scores should accommodate different playing styles. Currently, scores assume that one measure of success fits all playing styles.
If government types provide different benefits, then the game would recognize different playing styles. Then all that would be needed is to recalculate scores so that government types and scores are integrated.
If someone chooses a communist, anti-CEO government, then scores should rate the country versus other communist countries. If someone chooses a capitalist, pro-CEO government, then scores should rate the country versus other capitalist countries. And the same with pro-war or anti-war governments.
Countries would be much more interesting if government types had benefits and scores didn't favor only one government ideology.
If government types provide different benefits, then the game would recognize different playing styles. Then all that would be needed is to recalculate scores so that government types and scores are integrated.
If someone chooses a communist, anti-CEO government, then scores should rate the country versus other communist countries. If someone chooses a capitalist, pro-CEO government, then scores should rate the country versus other capitalist countries. And the same with pro-war or anti-war governments.
Countries would be much more interesting if government types had benefits and scores didn't favor only one government ideology.
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Crafty
All worlds
16 Aug 2012 18:05Link
Nah, the scores should reflect the success of your country compared to any other type of government. All players have the same opportunities, different strategies (govt. types if you like) have different pros and cons already.
I see where you envisage it going, but dont introduce too much influence from a set govt. type. I would rather have the best bits from all types.
I see where you envisage it going, but dont introduce too much influence from a set govt. type. I would rather have the best bits from all types.
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Madoff
All worlds
16 Aug 2012 18:34Link
Scores currently are silly.
There are countries with low profits having higher scores than countries with high profits. There are countries with a low welfare index scoring higher than countries with a high welfare index.
Scores should be relevant. Scoring countries equally based on a silly methodology is banal.
It's not useful that scoring or government types expect players to play identically.
There are countries with low profits having higher scores than countries with high profits. There are countries with a low welfare index scoring higher than countries with a high welfare index.
Scores should be relevant. Scoring countries equally based on a silly methodology is banal.
It's not useful that scoring or government types expect players to play identically.
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Drew
All worlds
16 Aug 2012 19:11Link
But the game currently doesn't allow very many strategies that work, and those change all the time. I mean if done right you can increase the number of if different strategies and compare them to everyone else. And though I somewhat agree with you, it still makes actually picking one meaningless. I see socialist states with like the default 40 to social security. That is a pathetic excuse for a socialist state.
The scores should reference your country verses all other countries. But the game isn't completely realistic and it doesn't take in the benefit of many different idealogies. Such as a fascist state. If you ran your country like NAZI Germany your country would suck, but if we were to measure indexes in real NAZI Germany you would see that they were very successful compared to other countries (easy example not a country I like by any means). Can you imagaine how fun it would be to make a country that symbolizes an
The scores should reference your country verses all other countries. But the game isn't completely realistic and it doesn't take in the benefit of many different idealogies. Such as a fascist state. If you ran your country like NAZI Germany your country would suck, but if we were to measure indexes in real NAZI Germany you would see that they were very successful compared to other countries (easy example not a country I like by any means). Can you imagaine how fun it would be to make a country that symbolizes an
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Crafty
All worlds
16 Aug 2012 21:24Link
There's a lot more to the scores than you've mentioned there Madoff. I presume you know that. Military ranking is a big one. Assets. Game level. So it's a balance of all these things if you're really looking for a high country score. So your score can be good or bad regardless of govt. type. Surely you're not saying one type should have advantages over another.
Yes, have small influences on different things depending on Govt. type but can you image the complexity of trying to work that out fairly in a game such as this where we are all smart enough to catch on to any tiny loophole we can manipulate to our advantage?
Yes, have small influences on different things depending on Govt. type but can you image the complexity of trying to work that out fairly in a game such as this where we are all smart enough to catch on to any tiny loophole we can manipulate to our advantage?
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Madoff
All worlds
16 Aug 2012 22:02Link
It is very common in games for there to be several classes, and for each class to have pluses and minuses. Differentiating classes does not mean that any class is superior.
Differentiating classes encourages players to play the aspects they like most. Happy players results in more players.
Government types could be classes.
Regarding scores, no, they are not balanced. This scoring system rewards rigid uniformity. This scoring system doesn't incorporate different player interests or goals.
Differentiating classes encourages players to play the aspects they like most. Happy players results in more players.
Government types could be classes.
Regarding scores, no, they are not balanced. This scoring system rewards rigid uniformity. This scoring system doesn't incorporate different player interests or goals.
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Drew
All worlds
16 Aug 2012 22:02Link
yes but then as they are exposed they will be fixed and sorted out with updates. The end product will be much more exhillerating, the process might be a little rough. One world test would be fine then wouldn't it?
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Drew
All worlds
16 Aug 2012 22:03Link
The same is true for strategic resources, mobile units, multisized corps or any other change made
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Crafty
All worlds
16 Aug 2012 23:10Link
Hahah, yes, but, without trying to sound too negative, that is one of SCs big failings. They never seem to recognise the knock on effects that any even minor changes have.
I seem to remember them saying some time back now, maybe even pre Andy, that Govt. type influence is on their radar, but then so are many things.
I seem to remember them saying some time back now, maybe even pre Andy, that Govt. type influence is on their radar, but then so are many things.
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SuperSoldierRCP
All worlds
17 Aug 2012 00:33Link
i remember asking 3years ago in jozi chat to allow tacts to hit forts and cities and i was promised that anyone killed in nuke attacks would directly effect the war index.... Dout the GM knows whats on the list anymore
lol
they had a list but they lost it so is like they making new stuff up @ will
lol
they had a list but they lost it so is like they making new stuff up @ will
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Robin Hood
All worlds
17 Aug 2012 04:14Link
I think it should be possible to have a so called 'anarchy' as a kind of government. Simply it would be a place full of petty warlords, organized crime sydicates and exiles fighting each other and running the country. Litually tearing itself apart in constant civil wars. What would the good sides and the bad sides be to this?
I think the one good side of it would be.
Depending on the size of your army, they could act as raiding forces such as stealing and looting other rich and populated countries, since they would be completely disobedient and would not any kind of loyalty to anyone, an option like a kind of sneak attack where you would'nt have to officially declare war against that country, which could produce a form of income for a 'anarchy' government. As well as organized crime sydicates for example paying you regular 'bribes' as another form of income.
And also to help you further on the 'Mo
I think the one good side of it would be.
Depending on the size of your army, they could act as raiding forces such as stealing and looting other rich and populated countries, since they would be completely disobedient and would not any kind of loyalty to anyone, an option like a kind of sneak attack where you would'nt have to officially declare war against that country, which could produce a form of income for a 'anarchy' government. As well as organized crime sydicates for example paying you regular 'bribes' as another form of income.
And also to help you further on the 'Mo
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Drew
All worlds
17 Aug 2012 08:01Link
Welfare boost, thank you. If each section had one feature then one negative index value, and one positive one seems to be the approach that seems to have the most capable balancing approach. So do you have any feature that can be brought up for a monarchy choice? Possibly festivals that cost money to have a temporary boost, by your description?
Also I'm not sure if I'm in favor of your anarachy, to think you can control criminals is a little out there. But I will oblige to it, if someone else shows support. That would be in contrast to my proposed ability of anarchy governments to allow quick edits to salaries, ss, and spending limits.
Crafty, and Madoff the two of you seem to be the one's in opposition. One seems to want to dismiss the subject entirely, and the other would like to alter the base of the suggestion. No hard feelings just in an attempt to satisfy the community, and as forum members you are forced to repres
Also I'm not sure if I'm in favor of your anarachy, to think you can control criminals is a little out there. But I will oblige to it, if someone else shows support. That would be in contrast to my proposed ability of anarchy governments to allow quick edits to salaries, ss, and spending limits.
Crafty, and Madoff the two of you seem to be the one's in opposition. One seems to want to dismiss the subject entirely, and the other would like to alter the base of the suggestion. No hard feelings just in an attempt to satisfy the community, and as forum members you are forced to repres
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Drew
All worlds
17 Aug 2012 08:23Link
now if you support re-instating the orignal proposed message before this reconstruct be vocal about it.
Current suggestive changes to gov types
Oligarchy - Feature add: Militia || Positive Boost: a higher base value or starting value to social security (SS=0~SS=15) || Welfare Decrease (5% decrease)
Socialist State - Feature add: Income Tax Management || Positive Boost: Increased Birthing rate (5% increase) || Negative Boost: No income from Health or Education (Keep in mind this value should however be pushed to increased money in spending by the pop, IF's etc, and be further reduced by influencing tax rates)
Democracy - Feature add: Citizen Brokerage || Positive Boost: I'd prefer suggestions for this one (?) || Negative Boost: Increase in Cost of Government (10%)
Monarchy
Current suggestive changes to gov types
Oligarchy - Feature add: Militia || Positive Boost: a higher base value or starting value to social security (SS=0~SS=15) || Welfare Decrease (5% decrease)
Socialist State - Feature add: Income Tax Management || Positive Boost: Increased Birthing rate (5% increase) || Negative Boost: No income from Health or Education (Keep in mind this value should however be pushed to increased money in spending by the pop, IF's etc, and be further reduced by influencing tax rates)
Democracy - Feature add: Citizen Brokerage || Positive Boost: I'd prefer suggestions for this one (?) || Negative Boost: Increase in Cost of Government (10%)
Monarchy
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Robin Hood
All worlds
17 Aug 2012 15:43Link
I think once you pick a government type it should be applied same to all countries in your empire as currently you don't have to have the same government type across your entire empire.