M
Madoff
31 Mar 2015 08:49
Link
Jonni said in another thread:
"As of now the only thing we've decided on is that the war game would benefit if we simplified the logistics. Easier unit management/creation, and if feasible, a decrease in volume of units, weapons and targets."
The famous work list of 5 years ago has a solution to simplify logistics and reduce clicking:
"As of now the only thing we've decided on is that the war game would benefit if we simplified the logistics. Easier unit management/creation, and if feasible, a decrease in volume of units, weapons and targets."
The famous work list of 5 years ago has a solution to simplify logistics and reduce clicking:
"8. Create an open market for military units.To simplify logistics, I suggest:
We could create corporations that produce military units of various types and trade them on the direct market. This will make the process faster and will reduce clicking."
1. Go back to allowing weapons to be fired from military bases. Military bases should function as if they are fully supplied military units. It's redundant to need military units and supply units to shoot weapons having enough range to reach their targets from a base. Players will remain motivated to use military units and supply units for invasions and remote deployments.To decrease the number of targets, I suggest:
2. Go back to having all materials available on all worlds, so that players can produce our own weapons if we don't want to deal with the space program.
3. Limit the number of forts to 100, with no extra forts allowed from production contracts.
4. Limit the number of military units and supply units to a reasonable amount.
5. Consolidate population into fewer cities, towns, and counties.