Simcountry
Forum Suggestions Increase how much cash one GC buys

Increase how much cash one GC buys

J
John Martinez

All worlds
05 Sep 2013 12:40Link
lol
A
Aries

All worlds
05 Sep 2013 19:14Link
This thread really got off track but I oppose the original suggestion. Gold coins should help you get out of trouble or help you get started but should not be a viable replacement for, you know, actually playing the game and earning some of your own stuff.
X
XON Xyooj

All worlds
05 Sep 2013 20:36Link
i'm proposing to get rid of gold coins, and deal directly between SC $ and US $, because GC is just an unnecessary step that confuse a lot of players, especially the new ones trying this game out.

as i've posted in my other thread, the best rates from GM that i have known are

1 GC = $43.3B SC
$36 US = 360 GC

how many SC $ to 1 US $?
($43.3B SC/1 GC) x (360 GC/$36 US) = $433B SC/$1 US ==> $433B SC = $1 US

so just make it simply $500 SC = $1 US
but better would be making $1T = $1 US so that even the unmathematical people can convert :)

the primary logic behing this proposal is that our corporations in simcountry generate SC $, not GC.

if you are very good in this game and generate a lot of SC $, then you should be able to convert back to US $ to pay for your account fee of $4 US per month, tha
X
XON Xyooj

All worlds
05 Sep 2013 20:45Link
well, the war level is not like the game level then?

game level should not change, and should not be base on each country you owned. i seen players that have countries ranked #12, #13, #14, etc... which makes no sense to me. it's one player for these countries, how hard is it to take another country to the next game level if you already too some countries to that game level before?

players with many countries, the criteria to reach a game level should be the average of the countries. this should be so that you don't see one country in game level 5 yet the rest in game level 2.

for example, if the education index for
country A = 100
country b = 200

then the average education index for this empire would be = 300/2 = 150,
and if the next game level requires that education index be 200 then this player would not reach that next game level
A
Aries

All worlds
05 Sep 2013 20:59Link
There are several things you need to solve first which, I believe, will doom proposals to get rid of gold coins. A few things I can think of offhand.

Are you suggesting a game account with some amount of $US? What criteria do you need to meet to make a withdraw or utilize this account to pay your membership? Keep in mind, strict criteria is currently required for conversion of gold coins, primarily all game entities must be game level 10 or higher.

Also, consider if awards, game level and monthly ranking, are cash how likely this finds itself reinvested into the game compared to gold coins. You need to solve the potential issues with boosters. Will people continue to purchase them with the frequency they do now if prices were converted to $US?

Finally, is is unlikely we will see a conversion of game money to $US. In short, game money is too easy to generate, especially through raiding. Having 100s of trillions is not out of reach
X
XON Xyooj

All worlds
07 Sep 2013 01:32Link
i think we may see more players without the confusion with gold coins.

it seems that without virtual asset exchange, players cannot trade things among themselves. so there is no secondary market for players. i would like to be able to buy enterprises, countries, gold coins, SC $, US $, and everything else with other players as well as the gm. seem that virtual asset was abused that's why it went away? if so then, just more gm police on it to get it properly enforce fairly to all participants.

we need more players and more activities in sc :)
J
John Martinez

All worlds
07 Sep 2013 19:53Link
how about you stop hijacking my suggestion thread with your suggestion Xon and stick to yours
X
XON Xyooj

All worlds
07 Sep 2013 22:35Link
@john,
you want more money, i want more money. we're on the same path.

just bumping yours up as much as mine :)