J
John West
14 Sep 2016 03:45
Link
Presidents and CEOs of the worlds, please see my suggestion in the Voting & News section to "Create Multiple Units and Attack Multiple Targets."
You may have noticed that I copied much of this from my post on the thread here ("CEO corps ATTACKable"), but I did modify that post to make more understandable as an official suggestion.
I welcome any feedback here to this suggestion, which I have copied to here for your convenience:
When creating a unit there should be a text box (which could, for example, be at the bottom after weapons and ammunition and called "units") that multiplies everything to no limit, other than available weapons required. For example, instead of 850 tanks, you put 2 in that box and it creates 2 units, which would require 1700 tanks. If you have 1700 tanks, then 2 units are created.
When selecting targets to attack(before you hit the 'attack' button that brings up the window for attacking that target), there should be checkbox besides all targets of that type, along with a button at the top and bottom of the target lists that toggles all checkboxes, not unlike the corporate shares page.
After you have selected all or whichever targets you wish to attack, there should also be checkboxes beside units you have which are within range of at least one of the targets. They should not be required to be within range of all of the targets. Then, once you proceed to choose which weapons to attack with (for example, attacking with 2 divisions each comprised of 450 tanks and 400 artillery batteries, would allow you to choose up to 900 tanks and/or 800 artikllery batteries), any weapons within range of targets will begin attacking the targets one at a time until either all attacks have been completed, or you have no more weapons/ammo to attack with. To not overload servers, there could be a delay between attacks (say for example, an attack every 1 or 10 milliseconds or even 1 second).
Clarification: attacking a target with multiple units would not attack repeatedly with the same units, but merely cycle through multiple single attacks from one unit at a time until all units selected have completed a single attack. If, for example, a president selected 4 units to attack 2 targets and the 4 units are all in range of the 2 targets then the 2 targets will both be attacked once by 4 units. If 1 of the 4 units is either not within range of 1 of the targets, or has been destroyed during a previous attack, than that individual attack will be skipped.
As it is now, I will probably only attack somebody if they have somehow considerably upset me, because it would require a lot of clicking, and I often have distractions when at my house. I am the president, not a general, and as such I shouldn't have to click so much to conduct a war. That is not fair to me or any other player, including my enemy!
This change would benefit new and experienced players alike! I think the war system overall is brilliant but I believe many players have given up on the war system as it is now due to how many clicking is required to get through a war. Let us stop punishing players for attacking large defenses with large forces and allow them to attack multiple targets in a way not so unlike airlifting units or trading shares!
Vote YES to allow presidents to simply use a checkbox system to create units and destroy targets just as we do with trading shares. Vote NO if you like to spend a lot of time clicking 'attack' over and over and over again.
You may have noticed that I copied much of this from my post on the thread here ("CEO corps ATTACKable"), but I did modify that post to make more understandable as an official suggestion.
I welcome any feedback here to this suggestion, which I have copied to here for your convenience:
When creating a unit there should be a text box (which could, for example, be at the bottom after weapons and ammunition and called "units") that multiplies everything to no limit, other than available weapons required. For example, instead of 850 tanks, you put 2 in that box and it creates 2 units, which would require 1700 tanks. If you have 1700 tanks, then 2 units are created.
When selecting targets to attack(before you hit the 'attack' button that brings up the window for attacking that target), there should be checkbox besides all targets of that type, along with a button at the top and bottom of the target lists that toggles all checkboxes, not unlike the corporate shares page.
After you have selected all or whichever targets you wish to attack, there should also be checkboxes beside units you have which are within range of at least one of the targets. They should not be required to be within range of all of the targets. Then, once you proceed to choose which weapons to attack with (for example, attacking with 2 divisions each comprised of 450 tanks and 400 artillery batteries, would allow you to choose up to 900 tanks and/or 800 artikllery batteries), any weapons within range of targets will begin attacking the targets one at a time until either all attacks have been completed, or you have no more weapons/ammo to attack with. To not overload servers, there could be a delay between attacks (say for example, an attack every 1 or 10 milliseconds or even 1 second).
Clarification: attacking a target with multiple units would not attack repeatedly with the same units, but merely cycle through multiple single attacks from one unit at a time until all units selected have completed a single attack. If, for example, a president selected 4 units to attack 2 targets and the 4 units are all in range of the 2 targets then the 2 targets will both be attacked once by 4 units. If 1 of the 4 units is either not within range of 1 of the targets, or has been destroyed during a previous attack, than that individual attack will be skipped.
As it is now, I will probably only attack somebody if they have somehow considerably upset me, because it would require a lot of clicking, and I often have distractions when at my house. I am the president, not a general, and as such I shouldn't have to click so much to conduct a war. That is not fair to me or any other player, including my enemy!
This change would benefit new and experienced players alike! I think the war system overall is brilliant but I believe many players have given up on the war system as it is now due to how many clicking is required to get through a war. Let us stop punishing players for attacking large defenses with large forces and allow them to attack multiple targets in a way not so unlike airlifting units or trading shares!
Vote YES to allow presidents to simply use a checkbox system to create units and destroy targets just as we do with trading shares. Vote NO if you like to spend a lot of time clicking 'attack' over and over and over again.