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Forum Suggestions A better l/c market and contracting (Little Upsilon)

A better l/c market and contracting (Little Upsilon)

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Tyran Fury (Little Upsilon)

All worlds
04 Oct 2008 05:34Link
I think that a common/local market system should be where a corporation or country need only buy from that market as necessary. A corporation that offers products on the local or common market still merely offers the product. If no one buys, the corp sends it to the international market. The corporation chooses what percent to put on the local market, and what percent to put on the common market. Contract obligations automatically reduce production from the total for each month. And then all extra is sent to the international market. If nothing is bought on the common/local market, it is also sent to the international market for that month, or the player can choose to put it into reserve.

Corporations/countries can specify what percent of their needs will be supplied by the local market, the common market, and the international market. If needs cannot be met by the local market, the demand is added to the common market, and vice versa. If the comm
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Angus88 (Little Upsilon)

All worlds
04 Oct 2008 09:00Link
Most of those issues you raised can already be done, you just haven't figured out how to work them.

1. "The corporation chooses what percent to put on the local market, and what percent to put on the common market."

You can do that already just create separate local and common market commitments. The rest of that paragraph you are describing the way the system is now.

2. "Corporations/countries can specify what percent of their needs will be supplied by the local market, the common market, and the international market."

Decent idea, but I don't know why you wouldn't want 100% from contracts. Maybe instead make contracts discriminate on the basis of average supply quality.

3. You can, offer x amount to local market only, and y amount to common market only. They will get priority.

4. Nice idea but wouldn't catch on I think. You can set a reserve for corporations, after a wh
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Tyran Fury (Little Upsilon)

All worlds
04 Oct 2008 17:47Link
What I was making a suggestion for was in creating general markets, not contract markets. You're speaking as if these paragraphs are separate ideas. This is a process for selling and buying on a local/common general marketplace, explaining what you can do at each step. It's going to be similar because marketing is marketing, one contract, the other general. Both have to do with buying and selling products the way you want so the processes will be very similar.

Throwing products to the international market is throwing it to a general market where you don't have to contract the products to anybody. But you can still choose to create international contracts.

The local and common market systems are currently all about contracts, and those are difficult to work with, especially considering you may have to update multiple corporations every time production changes.

So the first part is all about making local/common non-cont
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Angus88 (Little Upsilon)

All worlds
05 Oct 2008 06:31Link
Bit unclear of what you are suggesting, you want a market like the international market but exclusively for common market members?
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Tyran Fury (Little Upsilon)

All worlds
06 Oct 2008 04:38Link
Yep. You choose to put out your production to the l/c market either as a contract offer(happens over and over), or as a general offer(happens once but you've probably set it to generally offer the product every month).

If it isn't bought, you'll put it out to the international market, which is what I call a general market. So instead of f***ing around with contracts, you just send it and forget it.