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gmm54
All worlds
28 Feb 2016 04:51Link
We need a large new update to this game. Meaning by these topic in general.
Navy - That works and is powerful just as it is in the real world.
Corporation - new type of products/markets so that its makes it newer.
Customize loan rates and ability to give loans out
Ability to build in space or even space wars.
Stock market that is easier to understand and every day updates instead of every month updates.
Intelligence departments
Easier financial tracking for people so we can see where we are losing money and how we can fix it. Simpler financial statements so new people can understand it.
The end of war levels for countries that are slave/satelite states.
Easier War fighting model that is simpler for new players.
Eliminate the limits on enterprises are allowed to put in countries.
Federations limits and common market limits are unlimited.
Custom
Navy - That works and is powerful just as it is in the real world.
Corporation - new type of products/markets so that its makes it newer.
Customize loan rates and ability to give loans out
Ability to build in space or even space wars.
Stock market that is easier to understand and every day updates instead of every month updates.
Intelligence departments
Easier financial tracking for people so we can see where we are losing money and how we can fix it. Simpler financial statements so new people can understand it.
The end of war levels for countries that are slave/satelite states.
Easier War fighting model that is simpler for new players.
Eliminate the limits on enterprises are allowed to put in countries.
Federations limits and common market limits are unlimited.
Custom
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Aries
All worlds
28 Feb 2016 07:10Link
Nice enthusiasm. A mess of topics on a single thread makes discussion on any single one of them messy. A better format is one idea on one thread with the reason the suggestion would be useful and improve game-play.
I fail to see how many of the ideas above would solve some problem in the game or be a fun addition. A number of other ideas here are not explained, like what is "easier" war fighting? What would the Intelligence department do? How would you change the navy (I would disagree with the perception that it is not powerful)? etc etc.
I fail to see how many of the ideas above would solve some problem in the game or be a fun addition. A number of other ideas here are not explained, like what is "easier" war fighting? What would the Intelligence department do? How would you change the navy (I would disagree with the perception that it is not powerful)? etc etc.
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gmm54
All worlds
29 Feb 2016 02:18Link
Just make it simpler for newer players. It's not as simple when your trying to find ways or different combinatorial to win a war. But also the interface needs to be easier. Especially going to that country
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Aries
All worlds
29 Feb 2016 02:53Link
Simple is following my C3 war guide on the Beginners Forum. Doesn't get simpler. Glad I could implement the fix for that one. Guess we are all done here.
1
10brownr
All worlds
01 Mar 2016 20:05Link
lol...well that escalated quickly
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gmm54
All worlds
20 Apr 2016 02:19Link
again we need to bring more players to the game because i feel as if simcountry is dying and were not doing anything about it ....
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Sheepman
All worlds
26 Apr 2016 00:22Link
because there isent anything you can do about it, been down this road with other dying games before once it gets to a point enough long term players dont give a little rats ass anymore, and new players die off, thats really it. I dont like being a nay sayer about anything really but this is the reality of it, and theres lots of things that really its almost just better to over haul the entire game at this rate and rebuild it.
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Otaku Prince
All worlds
22 Jun 2016 17:43Link
I agree with the navy and intelligence part.
For navy, I would like to see submarines having better role in warfare than just bombing cities to a nuclear annihilation and sinking ship. In real world, submarines have a lot of roles. Intelligence and surveillance gathering, data collection, deployment bases for spies and commandos, area denial systems, sinking trading ships and the means for enforcing blockades and ground and sea support.
And as for espionage and diplomacy, I hope we can deploy spies on anyone (really, I want to see what my neighbors are doing covertly). Espionage assignments like seeing your neighbors military infrastructure like seeing the number and quality of your neighbor's weaponry, nuclear sabotage where we can destroy our neighbor's nuclear stockpile and corporations, economic espionage and sabotage where we can steal money, sabotage the economy, or burn the corporations of countries and enterprises
For navy, I would like to see submarines having better role in warfare than just bombing cities to a nuclear annihilation and sinking ship. In real world, submarines have a lot of roles. Intelligence and surveillance gathering, data collection, deployment bases for spies and commandos, area denial systems, sinking trading ships and the means for enforcing blockades and ground and sea support.
And as for espionage and diplomacy, I hope we can deploy spies on anyone (really, I want to see what my neighbors are doing covertly). Espionage assignments like seeing your neighbors military infrastructure like seeing the number and quality of your neighbor's weaponry, nuclear sabotage where we can destroy our neighbor's nuclear stockpile and corporations, economic espionage and sabotage where we can steal money, sabotage the economy, or burn the corporations of countries and enterprises
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Aries
All worlds
22 Jun 2016 21:42Link
The systems related to roles for weapons, such as submarines, is not perfect but is very fair and balanced right now. The last major weapons update was one related to navies and led to some very damaging unbalanced warfare that was left uncorrected for some time. Being very familiar with the war system, I would suggest some minor changes to a few weapons but I have accepted how things work and I am simply thankful that the current system has a very good balance.
Espionage is tricky to properly implement due to several design decisions in the game. The presence of game protections, such as secured mode, "temporary war protection", and war levels, removes much of the risk players should face if they were to be behind damaging covert operations. An imperfect and slow system to respond to multi-accounts also means that these types of actions should also certainly be limited to premium membership.
Further, the realities of stocking ca
Espionage is tricky to properly implement due to several design decisions in the game. The presence of game protections, such as secured mode, "temporary war protection", and war levels, removes much of the risk players should face if they were to be behind damaging covert operations. An imperfect and slow system to respond to multi-accounts also means that these types of actions should also certainly be limited to premium membership.
Further, the realities of stocking ca
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jacksonz24
All worlds
14 Jul 2016 01:30Link
yea and make easy for bigger guy to attack noobs i don't like the whole remove the war protection thing
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John West
All worlds
14 Jul 2016 05:38Link
I had started a vote to remove war level protection that won by a wide margin, yet mysteriously disappeared...
The vote said continue to allow secured mode for leader country (except on FB where this is no secured mode), as well continue to allow temporary war protections for any countries, but remove war level protection of all countries on all worlds.
but as I said, record of the vote was, apparently, deleted.
That doesn't really bother me, though. I understand that SimCountry is not a democracy, and that all these votes are merely suggestions. I'm just pointing out that I don't expect the war level system as it is to ever change.
The vote said continue to allow secured mode for leader country (except on FB where this is no secured mode), as well continue to allow temporary war protections for any countries, but remove war level protection of all countries on all worlds.
but as I said, record of the vote was, apparently, deleted.
That doesn't really bother me, though. I understand that SimCountry is not a democracy, and that all these votes are merely suggestions. I'm just pointing out that I don't expect the war level system as it is to ever change.