Completely agree with you there, Emperor Andross.
Also, maybe the game should lower the number of FMUs needed per company. As someone said above about a third of corps being needed to support FMUs, there should be less so that the game isn't so one-sided.
Enterprises level up, build 100 FMUs Corps, the supply demand for services goes out of whack, so more service corps are build and FMU corps are needed to maintain these corps. Its a dysfunctional system.
As for the GMs injecting supplies to help the economy/ stop a GC crash, maybe lax it out a little, and maybe they can sort out a system which means there will always be a certain supply of basic materials and food always flowing in.
I'll demonstrate and many may ridicule, but stay with me.
This is how it works:
-Every nation in the 5 worlds obviously have cities/towns/counties which contains 100% of the population. Well, to me, it seems a little weird that outside those ci
W
white darkness (Little Upsilon)
All worlds
Lower the demand for FMU yes.
Corporations outside of my control, no.
T
Tom Morgan (Kebir Blue)
All worlds
Well, in a free market economy, the government doesn't have very many powers over business.
And it is basically the same as having CEO corps, only instead the corps are run by themselves, like C3 corps.
I
Ivan the Terrible (Golden Rainbow)
All worlds
The game needs the ability for a more powerful country to create factories in another country that allows them to. The population of counties also creates a problem as they do not have enough to suistain the corporations needed for the products to enter into the black.