Sweet!!! use corns for chemical missiles!! just kidding. Corns main purpose is for entertainment of looking at in feces!!
Though i believe:
Nuclear attacks should always have a news spread message, and a nuclear fallout regarding any nuclear attack, though there could be some scaled based on tactical nuclear weapons vs subermarines/nuclear missiles, while strats being the highest on the scale.
While over the years i have attacked inactives with a chemical missile to test, i hit its offensive base and created a "chemical war disaster" no major or anything just said chemical war disaster. But this was only by hitting an offensive base weirdly enough. Though this wasent the case last time, as last time i had launched a series of nuclear attacks with no major/minor disaster and no fallout, but pretty extensive population damage.
Main points being:
-Keep strategics as they are damage wise or make stronger
-possibly weaken subs/missiles make sure subs/missile are equal in strength, just not range as the base missile has a farther set range but the sub can travel. Making its range null really but still have effective range such as 5000
-Make sure high scale nuclear weapons have fallout with possible variation of fall out ability, if able. From tact being no fallout, to strat being highest, and tied middile missiles/subs
-Nuclear war disasters will be far worse then Chemical disasters
-Announce on international new letter of world when a nuclear attack(except for tact) is launched, regardless of disaster/success of attack.
Note:disaster should be a after coming post if so, just the attack will let the world know whos launching nukes. The disaster last time i remembered only stated affected countries.
This is to off-set that chemical missiles is by far the weakest of all the strategic weapons(Second is tact). Also a few more to make tactical nukes actually apart of the game.
-Chemical Missiles have possibility of leaving a chemical war disaster if hitting a target, in which there is no news broadcast of attack or disaster only if disasters list is checked. In which name change would be "Chemical Disaster".
-Chemical Missiles can attack corperations
-Chemical Missiles/Tactical Nukes cannot be banned by the security council.
-Chemical Missiles and tactical nukes can land attacks on All land weapons within units; and also create a chemical disaster.
-Chemical Missiles and Tactical nukes
-Chemical Missiles and Tactical nukes take only missile interceptors to stop.
-Tacts needs to be 100% damage against all available military targets, if not whats to point of even using them?
Note: might not be the best concept, but it is to insure that there is form of a stable even built defense, verse just one hits all launcher aswell as your units being able to subject you to a high scale attack. Makes more use for unit size and being sure that the right supplies in in them.
-Varying time difference for attacks, Such as chemical missiles having less time you can launch an attack again vs a strategic bomb in which you would wait longer.
-Reduce the amount of plutonium used in tactical nukes from 5 to 4, increase stregics bombs from 10 to 12, reduce nuclear missiles from 10 to 8, equal with nuclear submarines at 8 grams of plutonium.
Note: Mainly Also creates an even production ability to say
1 corp for tacts
2 corps for missiles/subs
3 corps for strategic bombs
Production will vary, but if calculations done right can be worked out easier as its better to reduce production then take resource to match production.
Also if you think of adding a new strat, the bio bomb, then i will say make it effect cities/towns/countys only, make it also have a low damage inital attack, but a long term disaster effect like nukes. I would say make it close scaled as major quake/nukes. Since there wouldent be inital damage as high, it wouldent be as bad as a set up. Also think about adding moab. See what you think ill type more
I will stop here to see if there is any valid-ability/use as some thing are a bit of a work but i believe will help out.
As if all else fails, the nukes in this game can act as a mascot, as the first thing i ever typed on this fourm was to buy nukes lol.