But aries, why would any reasonable player without any CEOs ever declare war against a bigger target who does have CEOs?
This game should be about striking a balance between economic and warring.
As a simple player, there is NO incentive for me to attack you, even with a large army of my own that costs a 100 billion a month.
Why? Because even with a large army that I have spent trillions on, upgrading and maintaining, I know that Titans like you, SuperSoldier, Khome, and etc. have been hoarding weapons and ammunition for years.
I dare not attack any countries of yours, even if they have no defenses because you would shuttle in so many mobile units, transfer military products from CEO to country and have a military that's 50x bigger than mine.
Let's be truly honest, getting rid of the war levels just makes it so that Titans don't have to face each other, but can level lower players with impunity wit
Realistically, James is also correct. In the real world, if you put some fighter planes, ships, and tanks away, don't expect it to still be able to compete with weapons 40-50 years later.
We can't put 1,000 F-22s or M1 Abrams in a garage, not have any upgrades or successors and then still consider it top of the line in 40-50 years.
They should undergo degradation.
Now, we've had MULTIPLE players ask about this, and there are some pushbacks, namely from players who have abused this feature and don't want to see their 1,000 trillion in army assets waste away in quality.
As a simple player, or any player, there is little incentive to risk attacking any player at any time. Rewards are mostly found in the econ game or with raising game level or war level. Attacking any player, let alone an experienced war player, is a risky proposition. Most aggressive war players eventually met their match and lost big.
It is true, and rightly so, that you are not able to limit a defending player to the defenses in a single country. As an attacker, you also have no such limitation. You can attack the same country with numerous countries, marshaling forces for such an assault as you please. Why would it be so that the defender has any less choice to respond to a war that you declared at a time and location of your own choosing? Limiting the defender to the resources in the single country that you choose would be ludicrous.
I never said anything about removing war levels, except for making it so on the "war world"
You know people this is a game and is suppose to have some entertainment value.
What I find totally unfair and will eventually cause me to throw my hands up and disappear forever is the constantly changing rules.
We all come into this game with nothing. Those who are successful, adapt and grow. Many times that involves YEARS of effort.
Then along comes a new group of players expecting everyone to give up years of effort in order to level the playing field for them.
That's bullshit people. If you want the same advantages afforded to anyone else you can own a CEO and a country on any or all worlds.
CEO's are clearing houses for product they cannot use them. They can of course direct their resources to back countries that player owns or really any country in the game.
The advantages CEO's provide a country they build in already outweigh any disadvantage you may "think" they have in stor
J
James the fair
All worlds
But Yankee, there's going to be no entertainment value left when it's all one sided and heavily favours those who have enterprises which allows those players who have countries, to store their weapons in there for free. I could do that myself since I have an enterprise as well. I see it as loophole and as an extremely effective way of saving maintenance costs. To be right, I should be storing all my weapons inside my enterprise and not my countries, in order to save on all those maintenance costs. But I choose not to. Besides, I want to have an active an active military on standby at all times when or even if, I go up to war level 3. But knowing that theres players at those war levels who also keep huge amounts of weapons in their enterpises for free, I can't see it ever happening, which is why I am still stuck at war level 2. If I went up to that level, I could well lose everything I have built in this game to these maintenance free weapon hoar
Did I miss something? Why can't any player do the same thing? Also, you have not explained how this "improves" or "balances" the war game?
Something that amazes me too is the constant thinking that it must be you versus the world if, oh my gosh, you leave magical game protection. Why don't you try to make friends? There are these things called federations that noone really uses because magical game protections have replaced them. The community is fully capable of policing themselves if you let them.
Look around. Who is left playing this game? Honestly, all the aggressive players have left. All that are left are econ players. You have a choice. You can join the community, make friends, join a fed, and play the game like a multi-player game, or you can continue to stay in war level 2. Why should the game bend over backwards for you so before you dip your toe into, gasp, war level 3 so some phantom "balance"
What I can't understand is the mindset for some type of entitlement to a level playing field against people who have invested YEARS into this game.
Everyone, has every tool available. You can't even claim lack of misunderstanding of the game documents (if you bothered to read them) every large player here will explain how to do it. Thing is you obviously know about it and simply choose not to do it.
You have access to a CEO, You have access to a secured country which nobody can take away from you unless you do something insane to drag it out of protection.
If you want to play the economy game, nobody can touch you.
(Unless of course you like giving up all your shares in state owned corps then try to rape other players by attracting them with zero tax then jacking them to the limit making money on both ends. That tends to hurt doesn't it James?)
I'm just as vulnerable as anyone and
James and SeizeForce: It's your choice whether to grab the tools available to you or to forgo their use. It sounds like you're choosing to not use and to instead complain. I suppose that's your right.
It is malicious to want to "spell the end" for players who don't play like you. Changing the rules to hurt players who have been playing by the rules for months or years, while presenting contrived (and overly simplistic) justifications? That's not balance or realism, that's called spite.
The balance already exists. You've already revealed your selfish motives - why should you receive a handout?
P
Psycho_Honey
All worlds
<!-Quote-!>Quote:What I find totally unfair and will eventually cause me to throw my hands up and disappear forever is the constantly changing rules.<!-/Quote-!>
This has been the most overlooked issue of all. Even subtle changes that cannot be anticipated, or expected, has too great an impact. On Everything.
One Word: ROLLBACK! Then leave it alone.
We need a paradigm shift and change our algorithm to a similar one weighted 80 -improving to 20 -changing
80 -the framework that existed(Graphics/Servers/Functionality/p2p interactions)
20 -any changes deemed absolutely necessary to facilitate a successful rollback.
As far as avoiding a major coding burden. I suggest a rollback on a single world. Just make the changes prove themselves before implementing it on a larger scale. This way it is not wasted effort and gives you a good timeframe