H
happyhubby
18 Jul 2016 23:00
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I have seem multiple discussions about the market lacking items that people need because not enough corps make them. I have an idea to fix this based on my experience in another game.
The game could have non-player corps that supply things at much higher than players normally sell them at (like selenium)or pay their workers significantly lower than the average wage (like only 100%). This would make them available for players that need them but also have an incentive for players to set up their own corps. You could also exclude certain items like war material. These corps could be placed in non-active countries. As countries are taken over by players, these corps could even be dissolved.
I am wondering if it is hard to get new players because they get frustrated at not being able to get supplies they need. This would also damp down some of the wild swings in suppliers that make a corps that makes a lot of money into loses by the next year.
The game could have non-player corps that supply things at much higher than players normally sell them at (like selenium)or pay their workers significantly lower than the average wage (like only 100%). This would make them available for players that need them but also have an incentive for players to set up their own corps. You could also exclude certain items like war material. These corps could be placed in non-active countries. As countries are taken over by players, these corps could even be dissolved.
I am wondering if it is hard to get new players because they get frustrated at not being able to get supplies they need. This would also damp down some of the wild swings in suppliers that make a corps that makes a lot of money into loses by the next year.