M
marshal.ney
09 Oct 2016 12:46
Link
This is an ongoing issue I've had with SimCountry every time I've played. When game changes are implemented it really needs to be reflected in the Documentation.
I was about to report losing game levels as a problem.
From the Game Documentation:
6. Game levels change when a country is added to the empire
excerpt:
To prevent the sudden decline in the game level, we are now ignoring newly acquired or conquered countries in the first week after their inclusion in the empire. The game level is computed without taking the new countries into account and it will not decline after the war ended or after the country was acquired.
The delay will give everyone the opportunity to improve the new country and start bringing it up to the level of the other countries. One week later, the country will be part of the average and if nothing is done, the game level may drop. If the country was improved to the average or close to it, the game level will not drop or the effect may be reduced.
As we know, that is not the case. It begins making the game changes in the following parsing phase. Using the newly accquired country as part of the averages required for game levels.
Going through game news I found this: from 2013.
231. Game Levels [ top ]
It is now possible for countries at higher game levels to drop to lower game levels down to game level 1. previously the decline stopped at a higher level which was unfair to players in lower levels as the game level has a major influence on the score of countries and the potential awards they can win.
This is the only reference I've found to any change in the way the game levels have been computed.
So it is either a problem to be reported, or a game feature that never made it into documentation. Any advice on whether this should be reported or not as a problem is appreciated.
MNey
I was about to report losing game levels as a problem.
From the Game Documentation:
6. Game levels change when a country is added to the empire
excerpt:
To prevent the sudden decline in the game level, we are now ignoring newly acquired or conquered countries in the first week after their inclusion in the empire. The game level is computed without taking the new countries into account and it will not decline after the war ended or after the country was acquired.
The delay will give everyone the opportunity to improve the new country and start bringing it up to the level of the other countries. One week later, the country will be part of the average and if nothing is done, the game level may drop. If the country was improved to the average or close to it, the game level will not drop or the effect may be reduced.
As we know, that is not the case. It begins making the game changes in the following parsing phase. Using the newly accquired country as part of the averages required for game levels.
Going through game news I found this: from 2013.
231. Game Levels [ top ]
It is now possible for countries at higher game levels to drop to lower game levels down to game level 1. previously the decline stopped at a higher level which was unfair to players in lower levels as the game level has a major influence on the score of countries and the potential awards they can win.
This is the only reference I've found to any change in the way the game levels have been computed.
So it is either a problem to be reported, or a game feature that never made it into documentation. Any advice on whether this should be reported or not as a problem is appreciated.
MNey