Hi Andy,
I do see your point, still few reflections:
Regarding mining corporations - players can only build mining corporations until CEO has less than 100 corporation in total, which means that if they also build other type of corporation they they have no way having 100 of mining. To fix this you need to count how many mining corporations are built in total, not just number of CEO corporations in total. Players realize this too late, there were few reflections in the forum recently.
My empire of 13 countries in last 6 months earned more than 1500T cash, while CEO with 5500 corporations hardly made 200T. I don't move money around in order to see long term earnings. I have invested about 400T to build this CEO, so I am far from getting investment back
Most fun I had was actually building my CEO, when I reached 800+ and started trading shares that required building 2 more subsidiary CEOs with 2 countries. It was really difficult, time consuming, I needed to be very precise with game mechanics and dynamics, but that that was interesting. I only stopped because I was too tired and because of low profitability.
Question is if you want players to have small-medium sized entities that stay like that forever or do you expect active play and active CEO role(I vote for active role). Active role means players need to compete and grow. Competing against hard limit does not work.
what worst can happen if CEO start making more money? I don't know where to spend what I already have, but new presidents very much need more so they will fund their countries as they grow, will learn how to fight wars. Else this is just a number on the balance sheet.
CEO account and Empire cost the same 30 GCs a month, so I would expect the same opportunities to grow and play them as an independent entity. Otherwise you need to reconsider pricing as well.
just 2 cents from me as always, I hope some of the things make sense
Mndz