L
Lord Mndz
02 Nov 2019 18:52
Link
Today land weapons are really weak, they are not used in the war but I really like tanks and artillery therefore I think this balance should be changed.
Please see the below picture, it describes how big advantages batteries has against them, it seems that all this situation is not balanced right.
Problem is that when you are attacking garrisons with batteries, the only defending unit is Defensive missile batteries, but when you attack with Tanks/artillery or any other land weapon you get hit by the same defensive missile batteries together with Armored vehicles, jeeps, artillery and tanks.
It is impossible to use division full of land weapons to fight against garrisons defenses, you lose entire 330Q division only inflicting minor damage to the defenses as 900 weapons or more are defending and they are 3-5 times stronger than attacking ones.
To improve this situation I suggest:
P.S. "Rounds to destroy" column shows the power of the weapon against target. The lower the number is the more powerful is the weapon. e.g. Heavy Armored Vehicles has 0.083 index against any of offensive land weapons, which means that single heavy armored vehicle is worth 12 of attacking land weapons. (1/0.083=12)
Just to make clear - I am not suggesting to change the hit rate and damage for helicopters, that piece should remain as is. The situation is bad when you clean air defenses and cannot use tanks/artillery to fight against garrisons. it is so fun to move tanks around the map and fight with them, instead of just using batteries and just clicking objects from the list.
Please see the below picture, it describes how big advantages batteries has against them, it seems that all this situation is not balanced right.
Problem is that when you are attacking garrisons with batteries, the only defending unit is Defensive missile batteries, but when you attack with Tanks/artillery or any other land weapon you get hit by the same defensive missile batteries together with Armored vehicles, jeeps, artillery and tanks.
It is impossible to use division full of land weapons to fight against garrisons defenses, you lose entire 330Q division only inflicting minor damage to the defenses as 900 weapons or more are defending and they are 3-5 times stronger than attacking ones.
To improve this situation I suggest:
- Remove Defensive missile batteries from defense against land units at all, - leave batteries to fight with batteries and land weapons against land weapons
- Improve Resilience for tanks and artillery. Price of tanks and artillery is now about 60% of Mid range missile batteries price.
- As you can see from the table above, all defensive weapons are much powerful than attacking ones. I suggest to reduce hit rate and damage the defensive weapons are doing to land weapons by 3-4 times.
- To achieve this and still have balance in the game the price for the offensive weapons could be increased 2-3 times and ammo price 2-3 times or more.
P.S. "Rounds to destroy" column shows the power of the weapon against target. The lower the number is the more powerful is the weapon. e.g. Heavy Armored Vehicles has 0.083 index against any of offensive land weapons, which means that single heavy armored vehicle is worth 12 of attacking land weapons. (1/0.083=12)
Just to make clear - I am not suggesting to change the hit rate and damage for helicopters, that piece should remain as is. The situation is bad when you clean air defenses and cannot use tanks/artillery to fight against garrisons. it is so fun to move tanks around the map and fight with them, instead of just using batteries and just clicking objects from the list.
