I know space power is added to this ranking system, but I don't believe it should be as effective towards the overall score as much( the way it currently stands ). There are some players I see on this list I believe would be above me if it wasnt for space power. Yes moving large assets in a short time is very effective when using a multi world empire. You can buy cheap products on one world, move and sell them for profit on another. While creating economic growth in those worlds cooperating with eachother. Although I wouldn't believe most of the players here even use space for those reasons.( most not all ) Possibly adding docks that're in space stations as owned should be added to the score along with space shuttles. Players who own multiple docks have more buying and selling power on the space trade. I've sold and bought products off of the space trade. worth probably over 80gc so far in trades, isnt much but it's something.
An example for how I'd put it
2 owned docks = 1 SP
4 owned docks = 2 SP
8 owned docks = 3 SP
16 owned docks = 4 SP
Leasing a dock.( this doesn't need to be used because it's renting not owning it's just a thought )You're paying 5gc a month. 2.5% of owning one for 200. Although you're paying rent too. So let's just take it as a year 60gc. Round off 60x3=180 to 200.
6 leased docks = 1 SP
12 leased docks = 2 SP
24 leased docks = 3 SP
48 leased docks = 4 SP
This is just an example. I think should be added to space power. Tell me your thoughts on this if it should be relevant or not. Spending gc on space docks and leasing can add up to a lot of gc spending.
If this was to be put into the score, the required number of shuttles for each rank should be increased from their current standings. Shuttles will still add to the overall space score, but shouldn't be as effective in the score from docks. Shuttles only add for the size and speed of moving products, but that's about it. They have no other major use, so they should be ranked lower( more shuttles per rank )
Most players wouldn't lease up to more then 6 docks, this should be a part of the score. It shows who has the assets in gc to be able to support multiple leases, or ownership of docks.
This section isn't relevant to my post
I do however believe @madoff, if a player simply swiped a card to gain more gc that they could buy docks and not worry. Although I believe players can still gain gc from space trade. Hopefully space market will expand as more players get on. I actually do support the spenders obviously. It will stimulate trade if they're willing to spend some of the gc in space. Any player with a brain can add 400,000 population a game month per world if they have the slaves to transfer. So spending gc on pop isnt much more effective from slave transfers. You wouldn't need to be very active either. Just set a time to do a war and do that war, the population gained should last a day or 2 real time. Get on every 4 hours, check your things, add the pop. Get off. Effectively, I gain 1.6 million population per game month total when im on( this is an irrelevant example of skill over spending ) So I do believe skill has more of an effect from paying cash. Although I do know what you're saying. I hate pay-to-win games. I believe this isn't a pay to win game.