M
marshal.ney
18 Aug 2016 20:23
Link
First a couple of questions. Why are Enterprises allowed to stock unlimited weapon systems? With no degradation of quality, even without trained operators? As a corollary, why allow that without any costs of upkeep? Another corollary, why are they allowed to keep such in the aether, that cannot be reached by military means?
Suggestions: Tie in a required cost at the end of the business cycle for each military component. If you don't pay a required percentage to upgrade the military component under question, it degrade in quality. Example: B-26s were once fantastic bombers. Nowadays, they are outmoded. Some enterprises could still have those in their stockpiles. They should not be considered the equivalent of newer B-1bs, etc.
Suggestions: Make fighting levels the dominant force in the war game, not quality. This would reward players for keeping an active military - not having units in cold storage.(although the quality level would help.) Veteran military forces have long been perceived in the real world to have an edge over green recruits. In the Infantry, to the other extreme - trained fighter and bomber crews.
Failure to pay the required upgrading costs - either reduces the quality level of the weapon system in stock, or keeps the same quality level, but reduces the number of weapon systems. (dependent on the type of military system..and the length of the business cycle. Both are possible, and could be used by the GM to maintain play balance.) So either cannibalizing existing systems to keep them current, or a degradation of quality, depending on the severity of the technological change.
Suggestion: Corporate holding companies.. If you have a corporation in a country you pay costs. Infrastructure use, etc. Warehouses should be the same. If you want to park 500k precision bombers in my country... you should be paying costs. Land use fees. Fire and rescue. Utility costs. Roads, so workers can get to them for servicing. Air Traffic Controllers, so you can move them out of the country - or off world.
Suggestions: Tie in a required cost at the end of the business cycle for each military component. If you don't pay a required percentage to upgrade the military component under question, it degrade in quality. Example: B-26s were once fantastic bombers. Nowadays, they are outmoded. Some enterprises could still have those in their stockpiles. They should not be considered the equivalent of newer B-1bs, etc.
Suggestions: Make fighting levels the dominant force in the war game, not quality. This would reward players for keeping an active military - not having units in cold storage.(although the quality level would help.) Veteran military forces have long been perceived in the real world to have an edge over green recruits. In the Infantry, to the other extreme - trained fighter and bomber crews.
Failure to pay the required upgrading costs - either reduces the quality level of the weapon system in stock, or keeps the same quality level, but reduces the number of weapon systems. (dependent on the type of military system..and the length of the business cycle. Both are possible, and could be used by the GM to maintain play balance.) So either cannibalizing existing systems to keep them current, or a degradation of quality, depending on the severity of the technological change.
Suggestion: Corporate holding companies.. If you have a corporation in a country you pay costs. Infrastructure use, etc. Warehouses should be the same. If you want to park 500k precision bombers in my country... you should be paying costs. Land use fees. Fire and rescue. Utility costs. Roads, so workers can get to them for servicing. Air Traffic Controllers, so you can move them out of the country - or off world.