A
amichaud
18 Dec 2013 15:52
Link
Some companies use fractional resources for their monthly production, but there is no way to offer a common market contract for less than 1 of a resource per month. I would like to suggest that if there are going to be companies that use (or produce!) fractional units per month, that the minimum contract size of 1 be removed.
For example, I have a Military Base Maintenance Unit company that uses 0.20 Defense Fortifications per month, 0.03 Strategic Airports, and so on). I also have a Defense Fortifications company that has a base production of 0.30 per month (before productivity modifiers, which are beside the point). As it stands right now, there's no way for me to contract 0.20 Defense Fortifications worth of production for sale to my MBMU company.
I can set up a contract for 1 unit/month but that creates two problems -- I'm not meeting my contract about two months out of every three, and it's actually delivering much more than the buying company needs (0.30+ per month instead of the 0.20 it actually consumes).
This can be solved by just allowing non-integer inputs for contracts and removing the 1 unit minimum universally -- there's not really any harm in letting people set up contracts for 1200000.5 bushels of wheat (or whatever) vs 1200000 if they want to, but it's a big improvement in the ability to manage production and sale of items that come in extremely large units (such that they take multiple months to create).
For example, I have a Military Base Maintenance Unit company that uses 0.20 Defense Fortifications per month, 0.03 Strategic Airports, and so on). I also have a Defense Fortifications company that has a base production of 0.30 per month (before productivity modifiers, which are beside the point). As it stands right now, there's no way for me to contract 0.20 Defense Fortifications worth of production for sale to my MBMU company.
I can set up a contract for 1 unit/month but that creates two problems -- I'm not meeting my contract about two months out of every three, and it's actually delivering much more than the buying company needs (0.30+ per month instead of the 0.20 it actually consumes).
This can be solved by just allowing non-integer inputs for contracts and removing the 1 unit minimum universally -- there's not really any harm in letting people set up contracts for 1200000.5 bushels of wheat (or whatever) vs 1200000 if they want to, but it's a big improvement in the ability to manage production and sale of items that come in extremely large units (such that they take multiple months to create).