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To make the most of Tiny Atlas, I'll be leaving my country and focusing solely on my enterprise. This allows me to ignore population needs, and just focus on the few inputs the corporations need. It is a much more efficient way of playing in Tiny Atlas.
That said, I still enjoy the idea of Tiny Atlas, but it needs some rework.
Tiny Atlas can be the natural resource hub for all worlds, as the other 5 worlds always have large persistent resource shortages. And it can do this without exclusive resources. As such, I'd make a few changes:
1. Allow all natural resources to be available on Tiny Atlas;
2. Drastically increase the output on Tiny Atlas - as in an Oil corp produces four times more
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Country:
I admittedly did not focus that much on my country, so I dont have too much to share but no auto ordering adds an insane amount of tedium that saps a lot of the fun out of it.
- disable auto ordering for C3 countries but allow players to either use this feature, or at the very least let us set watermark values and do the ordering off of that.
- Prevent a country from going into the negatives for assets. Make it hit the indexes harder or something. The common market contracts will only cover enough to meet the actual demand, so if you're already in the negative, it just adds a bunch of tedious clicking really, since a lot of those products were in surplus on the market already.
- Allow remaining un-tradeable products to be bought on the
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We will very shortly extend the automatic supplies to all corporations to 120 game months, substantially reducing the need for manual interventions.
Other features already automated transports and reduced the amount of clicking to supply countries with products.
Long before that, we have extended the scope of natural resources on TA. There are more natural resources, in much larger quantities and mines on TA deliver much more than on the other worlds. These corporations also have much larger reserves.
This trend will be extended and increasing numbers of natural resources will come from TA.
However, as long as you all, find it more beneficial to only have enterprises on TA, it will encourage us to continue enhancing the countries game on TA, making it more beneficial to also have countries there.
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| Product | When | Quantity | Quality | Price Received | Price at 100Q | What happened? | |||||||||||||||||||||||||||||||||||||||
| Robotics on Tiny Atlas Market | Jul 01 2688 | 1,000 | 292 | 738,377 SC$ | 715,347 SC$ | Market Sale executed. | |||||||||||||||||||||||||||||||||||||||
| Robotics on Tiny Atlas Market | Jun 01 2688 | 10,000 | 292 | 755,521 SC$ | 681,430 SC$ | Market Sale executed. | |||||||||||||||||||||||||||||||||||||||
| Factory Maintenance on Tiny Atlas Market | Apr 01 2688 | 7,887 | 208 | 1.15M SC$ | 1.96M S
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Laguna
All worlds 19 Jan 2026 00:36Link
That doesn't look right. Price Received should be Price@100Q*Q/100.
I just checked my Enterprise purchase log, and that is what is happening. Could you please look into tuco's logs, Andy? What selling strategy did you use, btw, tuco? T
tuco
All worlds 19 Jan 2026 01:21Link
I cant figure out how to post screen shots. Later I tested with following settings: Base Price: 157,000 SC$ per unit Market Price without Quality Effects: 252,770 SC$ per unit 100 units offered at best price 1000 units offered at max price = 505,540 10 units offered at min price = 126,385 with this result:
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