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We have been flooded with many ideas originating from the voting system. This is a great way to convey your opinions to us and make your point with support of many others who join in voting for it.
However, the number of suggestions, and even good suggestions, is very high and in no relation to our capacity to implement all these ideas. As a result, many of these suggestions will have to wait for their turn. We will keep the effort and continue to add as many new features as possible.
Proposals that have been implemented and proposals that are nice to have but are unlikely to get the priority and enter the game are removed from the vote news page. We have also removed many repetitions and all the rejected proposals. Sometimes features become irrelevant when another proposal is implemented or because of other changes have made such functions obsolete. In all such cases we remove such items.
We are publishing all the ideas that have a good chance of being implemented into the game. We do not publish any proposals that are very badly written and advise everyone who submits a proposal to check and recheck the text and use a spelling checker.
Voting is limited to game feature proposals only. All proposals that are not strictly on game features will not appear in this page.
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Table of Contents:
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| 1. |
Welfare Overview Page Status: We agree, please read our response  |
| 2. |
Transportation price break or bonus Status: Rejected  |
| 3. |
The New Version of the 'Overall defence index levels' Status: Rejected  |
| 4. |
Common Market Q Status: We agree. To be added  |
| 5. |
loan market supply and demand Status: Please read our response  |
| 6. |
Get rid of War levels Status: Rejected  |
|
| 7. |
deregulation Status: Please read our response  |
| 8. |
Moving Military Units Status: Please read our response  |
| 9. |
Warring for Gold Coins Status: Please read our response  |
|
| 10. |
Proposal for Federations to hold accounts of money Status: Will be added  |
| 11. |
Helping Players in C3 wars Status: Will be solved shortly  |
| 12. |
Add Another Anti Air Batteries Status: Will be added  |
| 13. |
Remove the Enterprise Tax Status: Please read our response  |
| 14. |
allow to build offensive for own country corps level 1 Status: Rejected  |
| 15. |
Remove PE Ratio From IPO Requirments Status: Please read our response  |
| 16. |
Real Cash Stock Status: Good idea  |
|
| 17. |
Empire corp. limit increase Status: Not decisive  |
| 18. |
Fix Q in new units Status: Will be changed gradually  |
| 19. |
President Pic & Flag Status: Please read our response  |
| 20. |
Financial Index and Newcomer Booster Status: Please read our response  |
| 21. |
Strategic Weapons Status: Voted before  |
| 22. |
Precision Bombers Status: Please read our response  |
| 23. |
nuclear weapon should be produced on golden rainbow Status: Please read our response  |
| 24. |
Different IPO setting for CEO's Status: Please read our response  |
| 25. |
Move trucks, gasoline and aircraft fuel to lvl 2 Status: Please read our response  |
| 26. |
Empire Troops Made Available to All Countries Status: Please read our response  |
|
| 27. |
Empire corp. limit increase Status: Not decisive  |
| 28. |
Fix Q in new units Status: Will be changed gradually  |
| 29. |
President Pic & Flag Status: Please read our response  |
| 30. |
Financial Index and Newcomer Booster Status: Please read our response  |
| 31. |
Strategic Weapons Status: Voted before  |
| 32. |
Precision Bombers Status: Please read our response  |
| 33. |
nuclear weapon should be produced on golden rainbow Status: Please read our response  |
| 34. |
Different IPO setting for CEO's Status: Please read our response  |
| 35. |
Move trucks, gasoline and aircraft fuel to lvl 2 Status: Please read our response  |
| 36. |
Empire Troops Made Available to All Countries Status: Please read our response  |
|
| 37. |
Buying countries Status: Please read our response  |
| 38. |
Award GC for C3 warring instead of cash? Status: Obsolete  |
| 39. |
Market change Status: Please read our response  |
| 40. |
There should be an IPO page Status: Proposed before  |
| 41. |
Helping new Players Status: Please read our response  |
| 42. |
Salary Change Tweaking Status: We agree  |
| 43. |
welfare search Status: We Agree  |
| 44. |
Cash Changes - Year To Date section of the financial index page Status: Please read our response  |
| 45. |
interest rates on loans and the setting's Status: Been there  |
| 46. |
Remove or change CEO requite for lvl 5 Status: Please read our response  |
| 47. |
Sales and Purchases Transaction Log Status: Please read our response  |
| 48. |
One Giant Space Station Status: Please read our response  |
| 49. |
build space stations Status: Please read our response  |
| 50. |
CEO country search Status: Will be implemented  |
| 51. |
Borders between countries and Empires Status: Please read our response  |
| 52. |
Corporation's production display use decimals smartly. Status: We agree  |
|
| 53. |
Availability of Strategic Weapons Status: Please read our response  |
| 54. |
Give a war unit reference tab under the war column Status: Excellent  |
| 55. |
War Levels on Fearless Blue Status: Please read our response  |
| 56. |
Registration and Extension of Entities with SC Cash Status: Please read our response  |
|
| 57. |
Stats Ranking Status: Please read our response  |
| 58. |
Futuristic names Status: Please read our response  |
| 59. |
Increase population deaths during C3 wars Status: Please read our response  |
| 60. |
Fix Selling Strategy Status: Please read our response  |
| 61. |
CEO new features Status: Please read our response  |
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| 62. |
Use only the required number of countries to determine the level Status: Please read our response  |
| 63. |
Create an auction market for corporations Status: Please read our response  |
| 64. |
Mobile Application Status: Will be added  |
| 65. |
Provide Breakdown of Government Costs Status: True  |
| 66. |
Another Efficiency Upgrade Status: Please read our response  |
| 67. |
Giving gifts to others Status: Please read our response  |
| 68. |
Merging of corporations and vertical integration Status: Please read our response  |
| 69. |
Federations Status: Will be added  |
| 70. |
2 small changes Status: Please read our response  |
| 71. |
Empire Management Status: Please read our response  |
| 72. |
Filters for the share market Status: Will be added  |
| 73. |
Add a new form of government Status: Please read our response  |
| 74. |
Garrisons Set Up Status: Will be added  |
| 75. |
Sending money to Public Corporations Status: Please read our response  |
| 76. |
Serious problem for 'monthly use of corps' Status: Not true  |
| 77. |
Redmans and Phoenix king PVP Mode Status: Please read our response  |
| 78. |
Fire/Police Index's Added To Health Care/Military Status: Please read our response  |
| 79. |
world trade table Status: Please read our response  |
| 80. |
Common Market Profitability Status: Voted before  |
| 81. |
Set target quality/efficiency upgrade Status: will be added  |
| 82. |
Corporation bidding option, for the automated system Status: Unclear  |
|
| 83. |
Selling products on world market Status: Please read our response  |
| 84. |
Reducing the number of mouse actions needed. Status: Will be added  |
| 85. |
Goverment Cost Status: Please read our response  |
| 86. |
massive AirDrops and Airlifts improvement needed Status: Will be improved  |
| 87. |
Recycling Weapons Status: Please read our response  |
| 88. |
Sell all button for corps Status: Will be added  |
|
| 89. |
Add SponsorPay to Game Status: We will look into it  |
| 90. |
Make marijuana legal. Status: Please read our response  |
| 91. |
Problem Solving Forum Status: Please read our response  |
| 92. |
1000 mission Shuttle Quality Minimum for Cash Market Trading Status: Please read our response  |
| 93. |
Please make president name changes more transparent Status: Will be added  |
| 94. |
Increase Number of Corprations from own Enterprise in own Countries Status: Will be increased  |
| 95. |
Buying Population Status: Will be added  |
| 96. |
Small Businesses Status: Please read our response  |
| 97. |
C3 > President Status: Please read our response  |
| 98. |
Natural Resources and War Status: Please read out response  |
| 99. |
Disaster Recovery Status: Will be added  |
|
| 100. |
Re-Education Academies Status: Please read our response  |
| 101. |
Allow ammo/weapon upgrades to happen in base Status: Please read our response  |
| 102. |
Common Market change Status: Please read our response  |
| 103. |
Mobile Application Status: We agree  |
| 104. |
Goverment and Laws Status: We agree  |
| 105. |
Troop and Military installation customization Status: Will be added  |
| 106. |
Exchange workers between worlds Status: Please read our response  |
| 107. |
Gold Coin Transaction Log Status: Please read our response  |
| 108. |
Remove the limit on exchanging gold coins Status: They can  |
| 109. |
List of President by War Level Status: Will be added  |
|
| 110. |
Increase the maximum Effectivity Upgrade level for corporations Status: Please read our response  |
| 111. |
Increase war hospital effectiveness Status: Please read our response  |
| 112. |
SimCountry in the Future Status: Great ideas  |
| 113. |
Enterprise Cash Flow Status: Will be added  |
| 114. |
Redo corp worker levels Status: Please read our response  |
| 115. |
A name for empires Status: Will be added  |
| 116. |
Sort Military Units Status: Will be added  |
| 117. |
Vote on Fearless Blue Federations Status: Please read our response  |
| 118. |
More Military Units Status: New types of units were already announced  |
| 119. |
Increase fighting Q of navy weapons Status: Please read our response  |
| 120. |
No more fees for moving Corporations Status: Please read our response  |
| 121. |
No weapons restrictions on Fearless blue Status: Please read our response  |
| 122. |
Affiliate Commission Proposal Status: Not a game feature  |
| 123. |
Fix the link to Countryhome in Simcountry Popup Status: Please read our response  |
| 124. |
Currently Nuclear weapons have no real effect in war. Status: Will be added  |
| 125. |
IPO requirements Status: Please read our response  |
| 126. |
Enterprise Supply Status: Will be nice  |
| 127. |
Adjust Corp Strategies by X identifier Status: Please read our response  |
|
| 128. |
Fighting Wars Status: We agree!  |
| 129. |
Monthly bonus for game level Status: Please read our response  |
|
| 130. |
National Holidays Status: Good idea  |
|
| 131. |
The Sale of Nuclear Power as Electric Power Status: Please read our response  |
|
| 132. |
Creat eligible IPO page for country and enterprise Status: Will be added  |
| 133. |
nukes on C3 Status: Please read our response  |
| 134. |
Your Defense index dropped 2%, cant accept bids Status: Please read our response  |
| 135. |
Country and CEO Spending Limit Status: Please read our response  |
| 136. |
Corporation Building Allowance Status: Please read our response  |
| 137. |
Factory Maintenance Units Status: Please read our response  |
| 138. |
The Production of nuclear missiles Status: Please read our response  |
| 139. |
Cargo shuttles upgrades Status: Please read our response  |
| 140. |
Overriding the 42 days before a CEO may build in player owned countries Status: Solved  |
| 141. |
Character Limit of Country Names Status: Please read our response  |
| 142. |
Stop reducing the size of military units Status: Rejected  |
| 143. |
Empire feature suggestion: "Exchange workers and accept" Status: Will be added  |
| 144. |
FB Changes & LU BUGs Status: Will be added  |
| 145. |
IPO restriction Status: Please read our response  |
| 146. |
Resources From Closed Corporations Status: Not true  |
| 147. |
Population Purchasing Status: Please read our response  |
| 148. |
Combine Empire Economies Status: Voted before  |
| 149. |
Eliminate the hassle of common market contract maintenance Status: Will be improved  |
|
| 150. |
Issuing Bonds Status: Please read our response  |
| 151. |
Cost of Government Status: Please read our response  |
| 152. |
Enterprise & Country Public Companies Status: Will be added  |
| 153. |
Lowering 42 Day Restriction to build in Player Controlled Countries Status: Please read our response  |
| 154. |
Lower Costs to Buy Products in Space Status: Too complex  |
| 155. |
A wider variety of disaster events Status: Please read our response  |
| 156. |
Several changes to the game. Status: Please read our response  |
| 157. |
in-game sent message box Status: We agree  |
| 158. |
Limit Military Spending Space for New Players Status: Please read our response  |
| 159. |
Kinetic Bombardment Status: Please read our response  |
| 160. |
Green Rainbow speed increase Status: Please read our response  |
| 161. |
Update nuclear weapons Status: Please read our response  |
| 162. |
Enterprise corp building Status: Will be added  |
| 163. |
Co-operative Space Program. Status: Please read our response  |
| 164. |
Vote on multi changes for Fearless Blue Status: Please read our response  |
| 165. |
Get rid of maps and introduce income tax rates Status: Please read our reponse  |
|
| 166. |
Option to Search For Player-Controlled Countries for CEO's Status: Will be added  |
| 167. |
Managing the Volume of Federations Status: Please read our response  |
| 168. |
Population Transfers Status: Please read our response  |
| 169. |
An option to disable automated messages entirely Status: Available  |
| 170. |
Large empires Status: Please read our response  |
| 171. |
War Levels Redone Status: Please read our response  |
| 172. |
Defensive Ammunition Monthly Consumption Status: Please read our response  |
| 173. |
Unemployment & Social Security Status: Please read our response  |
| 174. |
Countries and Enterprises Status: You can  |
| 175. |
Worker management in big empires Status: Will be added  |
| 176. |
Growing Space Market, Enterprises Want In. Status: Please read our response  |
| 177. |
Managing the cost of weapons and ammunition Status: Please read our response  |
| 178. |
Green Countries Status: Good idea  |
|
| 179. |
War Protection Status: Please read our response  |
| 180. |
Adjust FMU production parameters Status: Please read our response  |
| 181. |
Merging Re-Thought Status: Was discussed before  |
| 182. |
Market Price vs Personal Prices Status: Please read our response  |
| 183. |
More Interactive Budget System Status: Good ideas  |
| 184. |
Public profiles should only be sent to google if requested Status: Please read our response  |
| 185. |
Initial C3 War Guide Status: Please read our response  |
| 186. |
Helping New Players Status: Please read our response  |
| 187. |
Gold Coin Gifts Status: Good idea  |
| 188. |
Make CEO corp buying more organized Status: true. Requested before  |
| 189. |
Intelligence Status: Please read our respose  |
| 190. |
Security Council Status: Please read our response  |
| 191. |
Option to auto-decrease set production level when profit goes negative Status: Please read our response  |
| 192. |
Fearless Blue Status: Good idea  |
| 193. |
Products in Stock buy and sell Status: Will be added  |
| 194. |
Cleaner Screens Status: Will be added  |
| 195. |
air planes and air ports Status: Please read our response  |
| 196. |
Add Quality to Space Trading Status: True  |
| 197. |
Long-range Siege Cannons Status: Please read our response  |
|
| 198. |
Raising Spending Limits Status: Will be increased  |
| 199. |
Add "Military Services" to military units setup Status: Please read our response.  |
| 200. |
New Produced Quality Index Required Status: Please read our response  |
| 201. |
interest on loans Status: Please read our response  |
| 202. |
New CEO Search Function Status: Good  |
| 203. |
Replenish Immediately Status: Please read our response  |
| 204. |
Population Transfers between worlds Status: Please read our response  |
| 205. |
Selling products Status: Please read our response  |
| 206. |
Adding story to the game Status: Good idea  |
| 207. |
Back to work Programs Status: Please read our response  |
| 208. |
Quality changes in corps Status: Please read our response  |
| 209. |
State Corp Prices Status: We agree  |
| 210. |
Air Construction Units Status: Please read our response  |
| 211. |
graph on several years Status: Will be implemented  |
| 212. |
Share Buying Strategy Status: will be added  |
| 213. |
2 Tier Distinction for Professional Workforce Status: Good idea  |
| 214. |
Easy upgrade to Order Strategies Status: will be implemented  |
| 215. |
Health And Education Indexes Status: Please read our response  |
| 216. |
We need to know our workers strategy Status: Will implemented  |
| 217. |
Unlimited Transfer of goods Status: Please read our response  |
| 218. |
CEO build or move detail search Status: We agree  |
| 219. |
Type of Government should matter? Status: Will be added  |
| 220. |
Order Strategies Quality Option Status: was accepted before  |
| 221. |
Increase the Spin Status: Please read our response  |
| 222. |
No restrictions on arms deactivation Status: We agree  |
| 223. |
Space Station Weapons Status: Please read our response  |
| 224. |
More then 12 CEO Corps Status: Please read our response  |
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| 225. |
Corporation Contracts Status: Please read our response  |
| 226. |
Landscape: Pros and Cons Status: Please read our response  |
| 227. |
View of Corps by Player/Country Host Status: Great. Will be added.  |
| 228. |
Remove war restrictions beyond level 3 Status: Please read our response  |
| 229. |
Another Jozi Chat Status: Excellent  |
| 230. |
War Levels = 0,1,2,3,4 Status: Please read our response  |
| 231. |
Cheaper Space Docks and Sim cash Status: Please read our response  |
| 232. |
order change on the stock market exchange Status: Please read our response  |
| 233. |
GDP and other economical features Status: We agree  |
| 234. |
Adding Demographics & Cleaner Visuals Status: Please read our response  |
| 235. |
Cleaning up self-sent messages Status: True. Will be fixed  |
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| 236. |
Population Die off Status: Please read our response  |
| 237. |
Trade Workers on Direct Market Status: Please read our response  |
| 238. |
Security Counsel Troops Status: Please read our response  |
| 239. |
High level worker requirements Status: Please read our response  |
| 240. |
List of Corporations Page Status: Will be added  |
| 241. |
City occupation Status: Please read our response  |
| 242. |
Allow base price contracts Status: Please read our response  |
| 243. |
Retrainning Workers Status: Please read our response  |
| 244. |
Corporation Limits Status: Please read our response  |
| 245. |
List of Countries by Tax Rate and Unemployment % Status: will be added  |
| 246. |
Getting my money's worth Status: Please read our response  |
| 247. |
FEDERATION LEADERSHIP Status: Will be added  |
| 248. |
Navy Special forces. Status: Please read our response  |
| 249. |
Add Index Direction Indicators Status: Good idea  |
| 250. |
Naval Transport of Troops Status: discussed before  |
| 251. |
Messaging System Status: Thank you for the suggestion and vote.  |
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| 252. |
Better country or enterprise to corporation transfers. Status: Please read our response  |
| 253. |
New Player World Status: Please read our response  |
| 254. |
unused products bought Status: Please read our response  |
| 255. |
Temp Corporations Status: Great  |
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| 256. |
War protection Status: Please read our response  |
| 257. |
Loan Market Status: We agree  |
| 258. |
parties, inferior security and Censorship Status: Please read our response  |
| 259. |
IPO Retraction Status: Please read our response  |
| 260. |
Lifting Limits Status: Please read our response  |
| 261. |
World Sporting Status: Please read our response  |
| 262. |
Building World Buildings Status: We agree  |
| 263. |
Hydrogen Bombs Status: Please read our response  |
| 264. |
World Fallout Status: Why?  |
| 265. |
Automated Loaning Status: Voted and answered before  |
| 266. |
Population Die off Status: Please read our response  |
| 267. |
Add 'corporation relocations' to 'pending deliveries' Status: Will be added  |
| 268. |
Mass-Purchase Option Status: will be added  |
| 269. |
Breakthrough Technology Status: Please read our response  |
| 270. |
Putting a Country or Enterprise on the market! Status: We agree  |
| 271. |
Merging countries Status: Discussed before  |
| 272. |
I find it unfair,and unjust.That one can not choose where, Status: Please read our response  |
| 273. |
Auto Loan Setting Status: Please read our response  |
| 274. |
Troops in the game Status: Not a good idea  |
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| 275. |
Paratroopers Status: Please read our response  |
| 276. |
Public corporations and share prices Status: Will be added  |
| 277. |
8 Hour Blackouts (Fearless Blue) Status: Will be done  |
| 278. |
Need a cashmarket clock Status: Will be added  |
| 279. |
Two Corporation taxes Status: Level play  |
| 280. |
War Protection - Discounting the price Status: Please read our response  |
| 281. |
Level Requirements Status: Please read our response  |
| 282. |
Change the colors on the map Status: Will be done  |
| 283. |
Open Trading Markets!!! Status: This is unclear  |
| 284. |
Natural Disasters Status: Will be added  |
|
| 285. |
Canceling Contracts Status: Please read our response  |
| 286. |
EarthQuakes and corp losses Status: There is  |
| 287. |
Detailed Contracts Status: Good idea  |
| 288. |
Military Units That We Need! Status: Will be added  |
| 289. |
Viewing the wish list Status: We will publish the list  |
| 290. |
More use of Clothes Industry Status: Please read our response  |
| 291. |
Military Units Status: Please read our response  |
| 292. |
Starting new polls Status: Please read our response  |
| 293. |
New Poll Messages Status:Good idea  |
| 294. |
Tutorials and general SC Welfare. Status: Please read our response  |
| 295. |
Aquiring minor stakes in corporations Status: Please read our response  |
| 296. |
Remove the Movement Penalty on FB World Status: Please read our response  |
| 297. |
Make Nuclear Power needed for countries and corps Status: Please read our response  |
| 298. |
Trade Contracts Between Enterprises Status: Will be added  |
| 299. |
Alternative Power Sources Status: Please read our response  |
| 300. |
Name Changing Status: Please read our response  |
| 301. |
Direct Trading Status: Please read our response  |
| 302. |
Amphibious Landing Vessels Status: Will be added  |
|
| 303. |
Rename "Car Engines" to "Automotive Parts" Status: Please read our response  |
| 304. |
Easier Purchasing of Excess Supplies Status: You can  |
| 305. |
Empire overview of worker numbers Status: Will be added  |
| 306. |
Community based chat moderation Status: We agree  |
| 307. |
more and better teach mesages Status: Please read our response  |
| 308. |
Fix basic/old features first before implementing new and fancy features Status: Please read our response  |
| 309. |
new players need more money Status: Please read our response  |
| 310. |
2/3 vote should be required for polls to pass & items should be prioritized Status: Please read our response  |
| 311. |
Naming Corporations Page Status: Voted before  |
| 312. |
If declaring war, whole empire should be unsecured Status: Please read our response  |
| 313. |
Change maximum number of coins requested in Direct Trading Status: the error was fixed.  |
| 314. |
Profit Review of Corporations Status: Will be added  |
| 315. |
Transfers of Goods between empires Status: Please read our response  |
| 316. |
Police and Police Stations Status: Will be added  |
| 317. |
forum entry Status: They can  |
| 318. |
Spending Tax&Stores Status: Please read our response  |
| 319. |
Investment Fund Dividend Status: Will be added  |
| 320. |
Loans to Countries Status: Please read our response  |
| 321. |
Levels for New Corporation Status: Please read our response  |
| 322. |
increasing military spending Status: Please read our response  |
| 323. |
trading routs Status: Please read our response  |
| 324. |
Long Range Military Transport Airplane Status: We agree  |
| 325. |
Public corps Status: Please read our response  |
| 326. |
No level required to build corporations Status: Please read our response  |
| 327. |
An app for simcountry for iPhone and iPod touch Status: Nice  |
| 328. |
local market Status: Possible now  |
| 329. |
Countrys on Profiles Status: Will be added quickly.  |
| 330. |
Show corporation owner on bid screen Status: Will be added quickly.  |
|
| 331. |
A new effect of Nuclear attacks Status: Please read our response  |
| 332. |
National Guard Status: Please read our response  |
| 333. |
Add a list to view corporations by countries Status: will lbe added  |
| 334. |
More options when moving workers Status: Will be added  |
| 335. |
Adding More Transportation Options Status: Please read our response  |
| 336. |
more submarines variety Status: Will be added  |
| 337. |
Too many low level workers! vote for a change! Status: Please read our response  |
| 338. |
Make options by corporations types Status: will be added  |
| 339. |
Make transportation index about transport Status: Please read our response  |
| 340. |
De-activating/Re-activating Weapons Status: Please read our response  |
| 341. |
Time difference Status: Will be added  |
| 342. |
Tax Option on Auto Search Feature Status: Will be added  |
| 343. |
Education Priorities Status: Please read our response  |
| 344. |
Patrol routes Status: Please read our response  |
| 345. |
Security Council Proposals Status: Please read our response  |
| 346. |
population increase Status: Please read our response  |
| 347. |
Easier Weapon Purchasing Status: Will be added  |
| 348. |
Scroll Saver Status: Will be added  |
| 349. |
Offer stock on the world market Status: Please read our response  |
| 350. |
Space Craft Program. Status: Read the game news  |
| 351. |
Let's fix the stuff that is broken. Status: Please read our response  |
| 352. |
Tax Options Status: Will be implemented  |
| 353. |
Empire Consolidation (Complex) Status: Please read our response  |
| 354. |
Trade Strategies Status: will be added  |
| 355. |
Relocation Requests Status: Will be added  |
| 356. |
small buisnesses Status: Please read our response  |
| 357. |
Automatic options for contracts Status: Please read our response  |
| 358. |
disabling efficiency and quality link Status: Will be added  |
| 359. |
Stop the population purge when a president leaves Status: Please read our response  |
| 360. |
Messaging system Status: Will be added  |
| 361. |
the simcountry security counsil Status: Please read our response  |
| 362. |
Reducing minimum amount of population able to transfer Status: Please read our response  |
| 363. |
Share Market Improvements Status: Please read our response  |
| 364. |
Game Masters Public Corps Status: You can  |
| 365. |
Loans should be more realistic!!! Status: Please read our response  |
| 366. |
Making Levels 8-10 attainable Status: Fixed  |
| 367. |
Easier way to find a country with the name of the Player. Status: Will be added  |
| 368. |
'Brainstorming' page on public votes Status: Will be added  |
| 369. |
Trade stratergies screen under corporations Status: Will be added  |
| 370. |
Raw Material Status: Please read our response  |
| 371. |
Revamp Military Status: Please read our reponse  |
| 372. |
Weapons reactivation Status: Please read our response  |
| 373. |
Change the welcome note on ceo. Status: Will be changed.  |
| 374. |
A way to get rid of LLWs Status: Please read our response  |
| 375. |
Spelling error Status: Thanks  |
| 376. |
More countries Status: Many Free Countries  |
| 377. |
financial aid Status: Will be added  |
| 378. |
Name our wars Status: Will be added |
| 379. |
restaurant corporation anyone? Status: Please read our response  |
| 380. |
Retooling a Corp Status: Will be added  |
| 381. |
Important Decisions mad ?Automatic? need approval Status: Please read our response  |
| 382. |
Value for quality Status: Please read our response  |
| 383. |
Other Transportation Companies Status: We agree and trains too.  |
| 384. |
Change Enterprise Tax to Corporate Headquarters Status: We agree  |
| 385. |
Info sheets Status: Unclear  |
| 386. |
Private IPOS Status: Please read our response  |
| 387. |
hall of fame history section Status: OK. Will be added  |
| 388. |
give players gifts for taking c3's Status: Please read our response  |
| 389. |
Add a direct link to corp when buying a corp Status: Will be added  |
| 390. |
immigration / migration Status: Please read our response  |
| 391. |
Stop Manipulating Prices Status: Please read our response  |
| 392. |
Forces summary Status: True. Will be added  |
| 393. |
A bold new idea Status: Good idea  |
| 394. |
buy and sell countries that have the same i.p. address Status: Please read our response  |
| 395. |
Extend Radar Capability Status: Good Idea  |
| 396. |
Share Market Status: Please read our response  |
| 397. |
new players Status: Level 2 is easy for everyone.  |
| 398. |
Centralized Military Control Status: Please read our response  |
| 399. |
priority supply/airlifting Status: Please read our response  |
| 400. |
financial Index Status: Please read our response  |
| 401. |
Add professional workers to population transfer Status: Please read our response |
| 402. |
Improved view on trading page Status: Will be improved ASAP  |
| 403. |
Colonising On Other Worlds Status: Please read our response |
| 404. |
weather conditions in all countries Status: Will be added  |
| 405. |
Charity organisations Status: Please read our response |
| 406. |
larger loans Status: You get very large loans |
| 407. |
Improve health care Status: Good idea  |
| 408. |
Number of deployed forces. Status: Will be added ASAP  |
| 409. |
New Sell, Trade, and Market Option Status: Will be improved  |
| 410. |
Names re: corps Status: Requested before  |
| 411. |
Ignore function in Chat and Forum Status: Will be added  |
| 412. |
Corporation IPO Icons. Status: Will be added ASAP  |
| 413. |
CEO Blocking Status: Will be fixed ASAP  |
| 414. |
CEO corps and countries Status: Will be added  |
| 415. |
Navy over-haul Status: Please read our response  |
| 416. |
more options for governments Status: May be added |
| 417. |
develop technologies Status: Will be added  |
| 418. |
Should War Treaties be available between Countries? Status: Will be added |
| 419. |
Destroying Military Status: Will be added  |
| 420. |
transport and inferstructer Status: Please read our response  |
| 421. |
Should there be better breakdown of money spent in military? Status: True. |
| 422. |
Portfolio targets Status: Will be added ASAP  |
| 423. |
Share Market Status: Will be added ASAP  |
| 424. |
More Control Over Taxation Status: True. Will be added. |
| 425. |
eaiser interface and guides Status: Please read our response |
| 426. |
More Boycott Options Status: Please read our response  |
| 427. |
Searching for countries for enterprise corporations Status: Will be fixed ASAP |
| 428. |
Naming Units Status: Will be fixed ASAP  |
| 429. |
Army Setup Links Status: Will be added ASAP  |
| 430. |
Making Common Markets useful Status: Will be improved |
| 431. |
Add stock indexes like the Dow Jone and the S&P 500 Status: Will be added ASAP  |
| 432. |
Secure Mode? Status: Please read our response  |
| 433. |
Adjusting trade stratergies Status: Will be added |
| 434. |
Enterprise Contracts Status: Will be added  |
| 435. |
CEO corp country limit Status: Will be added  |
| 436. |
Bring Back Old Warmaps, make The Big map optional Status: Will be solved |
| 437. |
Trade market : viewing best limits or full market depth Status: Will be added  |
| 438. |
Actually Managing a Battle Status: Will be improved |
| 439. |
Trade stratergies Status: Will be added  |
| 440. |
Email a warning before expiration Status: Will be addewd ASAP  |
| 441. |
Army and material Transport Ships. Status: Voted before  |
| 442. |
Bidding on Corps Status: Please read our response  |
| 443. |
War Hospitals Status: True. Should be added. |
| 444. |
No president countries Status: Please read our response  |
| 445. |
Improved value for Quality Status: Will be added |
| 446. |
Numbering Military Units Status: Will be added  |
| 447. |
Choosing Pop Status: Please read our response  |
| 448. |
Automated Contracts toward own country Status: Please read our response |
| 449. |
Country Info Page and Constitutions Status: Will be added ASAP |
| 450. |
Auto Order Bug Status: Please read our response  |
| 451. |
Earlier notification of expiration Status: Please read our response  |
| 452. |
Travel and Trade Routes Status: Please read our response |
| 453. |
Liberating C3's Status: Will be added ASAP  |
| 454. |
Newspaper Links Status: Will be added |
| 455. |
Allow 50k / month worker conversion to accrue for several months Status: May be added  |
| 456. |
garison stock Status: Will be added  |
| 457. |
Name our wars Status: Will be added |
| 458. |
new fed menu Status: Will be added  |
| 459. |
Removing Old Bids from Cash Market Menu Status: Will be added ASAP  |
| 460. |
Re: Mobile Defense Status: Will be added  |
| 461. |
Remove notifications for trade within an empire Status: Please read our response  |
| 462. |
Automatic Corporation Supplies Up To 60 Months? Status: Please read our response  |
| 463. |
A simple convenience Status: Please read our response  |
| 464. |
Health Care corps Status: May be added  |
| 465. |
Option on loans Status: Please read our response |
| 466. |
new units for the army and navy Status: Please read our response  |
| 467. |
Citizen/Troop Morale System Status: Good ideas |
| 468. |
More information details Status: Will be added |
| 469. |
No Security council grants to rich countries and members Status: Will be added ASAP |
| 470. |
Setting The Price of the companies Goods Status: Please read our response |
| 471. |
law enforcement Status: Will be added |
| 472. |
Manual Selling of Products Status: Please read our response  |
| 473. |
Add trade order strategies for CEOs Status: Will be added  |
| 474. |
Common Market Contracts Status: Will be added ASAP  |
| 475. |
More Information and Fixes Before New Features Status: We agree  |
| 476. |
Corps strategies and management Status: Will be added  |
| 477. |
Professional Worker Emigration - Premium Members Only Status: Please read our response  |
| 478. |
Common Market adjustments Status: voted before  |
| 479. |
Amount of coins to spend on empire Status: Please read our response  |
| 480. |
search for countries (building new corps or moving them) Status: will be added  |
| 481. |
Fed Functions and peace deals Status: Please read our response  |
| 482. |
CEO Information Feature Status: Will be added  |
| 483. |
Supply Shortages Status: Please read our response |
| 484. |
Give a GC Gift Status: Will be added  |
| 485. |
Naval Battles Status: Already planned |
| 486. |
should more experienced members help less experianced ones Status: They should |
| 487. |
In Game Note System Status: Good Idea |
| 488. |
Bond Market Status: Will be added  |
| 489. |
Security Council Status: Please read our response  |
| 490. |
Money and Factories Status: Please read our response |
| 491. |
prices of weapons Status: Please read our response  |
| 492. |
Country Radio Stations Status: Will be added |
| 493. |
Voting Screen Status: Will be added  |
| 494. |
In-Depth Beginners Guide Status: Please read our response |
| 495. |
Corporation Sort By CEO Status: Will be added  |
| 496. |
Financial Corporations and their impact Status: Will be added  |
| 497. |
Federation Perks Status: Please read our response |
| 498. |
Archiving in game messages Status: Will be added  |
| 499. |
Submitting votes in Federations and Common Markets Status: Please read our response  |
| 500. |
Should there be an option to turn off automatic loans? Status: Will be added |
| 501. |
Auto prefixing country and CEO corps Status: Will be added  |
| 502. |
Trains and Rail Transportation Status: Will be added |
| 503. |
Commenting on Poll Proposals Status: Will be added |
| 504. |
Setting Citizen Tax Rate Status: Will be added |
| 505. |
Troop Carrier Ships Status: Will be added  |
| 506. |
Arms embargo Status: Please read our response  |
| 507. |
List of countries Status: Will be added |
| 508. |
Intelligence Agency Status: Will be added  |
| 509. |
New Air Droppings (Building Airports) Status: Shorter now  |
| 510. |
Traning of military units Status: Will be added |
| 511. |
Switching between countries in your empire Status: Will be added ASAP.  |
| 512. |
war protection Status: We agree  |
| 513. |
Customized Weapons Status: Will be added |
| 514. |
The opportunity to discuss resolutions before voting. Status: Will be added  |
| 515. |
Product History Graphs, and IPO Ability Identification. Status: Will be added  |
| 516. |
Corporate Information Poll Of Excellence Status: Will be added  |
| 517. |
Combating Civil Unrest Status: Good idea  |
| 518. |
profit, cash and debt Status: Will be added |
| 519. |
Budget Screen Status: True  |
| 520. |
cut supplies from your country to others Status: Will be added  |
| 521. |
Financial corporations Status: Will be added  |
| 522. |
Statistical Analysis Tool Status: Will be added |
| 523. |
Eliminate Cumbersome Bidding on the Cash Market Status: Will be added  |
| 524. |
Country Natural Disasters Status: Will be added |
| 525. |
Sea Born Invasion Status: Will be added  |
| 526. |
Listing of Winning Bids Status: Will be fixed ASAP  |
| 527. |
unwanted bid on corps Status: Please read our response |
| 528. |
Tourism Industry and the Environment Status: We agree  |
| 529. |
Build more housing Status: We agree |
| 530. |
Weapon Stock and Powers of Federation Chairmen. Status: Will be added  |
| 531. |
Place human owner on list of corporations to purchase Status: Will be added |
| 532. |
Gauge For Military Spending Status: Will be added  |
| 533. |
A new Index Status: Please read our response  |
| 534. |
Issuing new shares: Status: Please read our response  |
| 535. |
Corporation automation procedure Status: Please read our response  |
| 536. |
Dates on each world Status: Will be added ASAP |
| 537. |
Put commands at top of all pages, not bottom! Status: Please read our response  |
| 538. |
Common Markets Status: Will be added |
| 539. |
The Market List Status: Will be added |
| 540. |
Reduce time needed to transport military Status: Please read our response  |
| 541. |
Begginers starting new wars on other countrys. Status: Please read our response |
| 542. |
Common Market contract Status: Will be improved ASAP  |
| 543. |
federations? Status: Will be implemented  |
| 544. |
Sending of Relief Supplies Status: Will be added  |
| 545. |
Categories for enterprise corporations Status: Will be added  |
| 546. |
Priority setting for Supply Units Status: Please read our response |
| 547. |
Country Info for CEO's Status: Will be added ASAP |
| 548. |
Common Markets Status: Will be added  |
| 549. |
Daily Issues... Status: Will be added  |
| 550. |
Create more island nations? Status: Please read our response  |
| 551. |
Add "move 500" buttom Status: Please read our response  |
| 552. |
Encouragement to join Common Markets Status: Will be added  |
| 553. |
our country should have corps Status: Voted before |
| 554. |
Common markets Status: Will be added  |
| 555. |
Gamemaster Corporations Status: True  |
| 556. |
Deployed weapons Status: Will be corrected  |
| 557. |
the share maket Status: Will be added  |
| 558. |
weapon's lvl: higher=stronger Status: Will be added  |
| 559. |
Common & Local Market for our Countries(Corporations) Status: Please read our response |
| 560. |
Market Elasticity: Status: Please read our response  |
| 561. |
Safety Index Status: Will be added  |
| 562. |
In game messaging Status: Please read our response  |
| 563. |
bio-nuclear warfare: The future of strategic warfare Status: Planned to be added  |
| 564. |
Terrorist Acts Status: Will be added |
| 565. |
Communist/Socialist Economies Status: True |
| 566. |
Profit Transfer & Labour exchanges. Status: Will be improved  |
| 567. |
Federation Troops Status: Good. Hard to implement  |
| 568. |
World Banking update Status: Will be added  |
| 569. |
Yet another automatic loan poll Status: Please read our response  |
| 570. |
Military Upgrading... Status: Will be added  |
| 571. |
Relief improvement Status: Will be added  |
| 572. |
Military Bases Status: Will be added ASAP  |
| 573. |
Non-Player Controlled Public Corporations Status: Please read our response  |
| 574. |
Problems with the Corps. Status: Please read our response  |
| 575. |
New military management screens Status: Will be added  |
| 576. |
Better ways to trade within our own entities Status: Will be added  |
| 577. |
Military Units Status: Please read our response  |
| 578. |
Reduce the limits on paying members from playing this game! Status: please read our response  |
| 579. |
Moderation of automatic salary reductions Status: Please read our response  |
| 580. |
Revised version of National U.N Council Status: Please read our response |
| 581. |
Manual Setting Of Dividends For Public Corps Status: Will be added  |
| 582. |
Comments section for the security council vote Status: Will be added |
| 583. |
relief resources Status: Please read our response  |
| 584. |
Tax rates in countries Status: True. Will add. |
| 585. |
guide for getting defense index up...... Status: Will be added |
| 586. |
let Premium Members purchase strategic devices! Status: You can |
| 587. |
attack submarines Status: Will be added  |
| 588. |
Social dumping Status: Please read our response  |
| 589. |
Pandemics and epidemics Status: Will be added |
| 590. |
Unwanted Garrison Units in Peaceful Country Status: Will be solved  |
| 591. |
Totals on the Cash Market. Status: Will be added  |
| 592. |
Security counsel Grants Status: This is an error. Will fix.  |
| 593. |
Back to Work Schools/Special Clinics Status: Please read our response  |
| 594. |
An end to making players sell pop below Gm prices. Status: Why?  |
| 595. |
Searching for Countries Status: Voted before |
| 596. |
Buying Population/Workers Status: Will be added  |
| 597. |
Nuclear Power Status: Planned.  |
| 598. |
Consumption Contracts Status: Please read our response  |
| 599. |
Earthquakes Status: Already improved  |
| 600. |
Color Coding Corporations Status: will be added  |
| 601. |
Commercial naval cargo ships Status: Will be added  |
| 602. |
Aircraft Carriers per 100 weapons Status: Please read our response |
| 603. |
fixing contracts Status: will be improved  |
| 604. |
Unit pictures Status: Will be improved  |
| 605. |
loan feature Status: Please read our response  |
| 606. |
trade strats Status: You can  |
| 607. |
weapons production Status: Please build |
| 608. |
Military contracts Status: will be added |
| 609. |
Vocational Education/Career Training Status: Please read our response  |
| 610. |
Trading between worlds Status: Will be added |
| 611. |
better maps Status: Great idea! |
| 612. |
Commodities tradeing Status: You can  |
| 613. |
Min Bid for Population Transfer Status: Please read our response  |
| 614. |
Battleships Status: Please read our response  |
| 615. |
Easily Visible Monthly Spending Allowance Status: Will be added  |
| 616. |
Increase Military Production Status: Please read our response |
| 617. |
Local Market including Empire Status: True  |
| 618. |
Various types of military epuipment. Status: will be added |
| 619. |
Plant Expansion Status: Will be added |
| 620. |
millitary/goverment upgrades Status: might be added |
| 621. |
We should have an assistant to help run the counry! Status: Please read our response |
| 622. |
change proffesion Status: Pleasew read our response  |
| 623. |
Nuclear Power Plants Status: will be added  |
| 624. |
Game Graphics and building style Status: Cities are now added. |
| 625. |
Non Nuclear Submarines Status: will be added |
| 626. |
Space Programs Status: will be added |
| 627. |
nuclear power Status: voted before |
| 628. |
A beginners section in the chat lounge Status: will be added |
| 629. |
Increase empire size! Status: Please read our response  |
| 630. |
Inactive countries Status: Please read our response  |
| 631. |
Agriculture Status: Please read our response |
| 632. |
POPULATION BOOSTER II Status: will be added  |
| 633. |
Hostile bidding Status: Please read our response  |
| 634. |
....music................ Status: Will be added |
| 635. |
Countries ordering Defense Status: Please read our response |
| 636. |
A World of Difference Status: please read our response  |
| 637. |
garrison blue prints Status: Will be discussed |
| 638. |
Small Business Status: Delayed for now  |
| 639. |
Social Security VS Unemployment Status: Will be added  |
| 640. |
Improvements on the loan market. Status: Will be added  |
| 641. |
Faster Cancelling of Contracts Status: Will be added  |
| 642. |
Updating Military Documentation for Newbies Status: Will be improved  |
| 643. |
Insurance Corp Status: Good idea |
| 644. |
military blockades Status: Will be added |
| 645. |
Garrison Units Status: Will be added  |
| 646. |
Exclusive Poll Status: Will be added  |
| 647. |
More Politics Status: Please read our response |
| 648. |
Nuclear War Status: Please read our response  |
| 649. |
Movable Goods in Empires. Status: see detailed reaction  |
| 650. |
Put the "move corporation" link on the corporation page Status: will be added  |
| 651. |
automatic salary calc on professional transfer window Status: will be added  |
| 652. |
Reletive wages Status: read detailed response  |
| 653. |
Transportation expanded Status: see detailed response  |
| 654. |
New Infantry Units for more diverse combat Status: see detailed response |
| 655. |
Labor Chart Status: Will be added.  |
| 656. |
Start date for contracts and reserves Status: Please read our response |
| 657. |
More Disasters! Status: Will be added |
| 658. |
view attomattically from map Status: Please read our response |
| 659. |
more treaties Status: Good ideas |
| 660. |
corporate contracts Status: We agree |
| 661. |
exchanging workers in your empire Status: We agree  |
| 662. |
Natural Resource and the Global Economy Status: Will be implemented  |
| 663. |
Governments types should change the game? Status: Will be added |
| 664. |
Government Budget Status: Will be added  |
| 665. |
Biological Weapons on the world market Status: We will reconsider |
| 666. |
security council voting Status: will be added  |
| 667. |
Security and Prevention Status: Great. Will be added.  |
| 668. |
Group "industries" on trade strategy and other pages Status: Please read our response  |
| 669. |
amphibious warfare Status: Will be added |
| 670. |
Secured Mode Incentive Status: Good Idea  |
| 671. |
Upgrade the Stock Market Status: We agree  |
| 672. |
Military Units Should Have Patrol Function Status: Will be improved  |
| 673. |
Corporate Stock Levels Status: Will be added ASAP  |
| 674. |
Allow Religion Status: Voted before, will be added  |
| 675. |
Wouldn't it be cool to have infantry? Status: Will be added, ASAP |
| 676. |
Secured Mode Status: Please read our response  |
| 677. |
Tax Brackets Status: Please read our response |
| 678. |
Empire Controls Page Status: Please read our response  |
| 679. |
country resources Status: Please read our response |
| 680. |
Corp Offers Status: Will be added  |
| 681. |
Different Income Tax rates Status: Please read our response |
| 682. |
Easier Automation Status: Good idea  |
| 683. |
using currency Status: We agree |
| 684. |
more types of disasters Status: Will be added |
| 685. |
Diplomatic tasks Status: Please read our response |
| 686. |
Security Council: Random Selection or Election? Status: Please read our response  |
| 687. |
Colonization, Exploration, and trading Land Status: Please read our response |
| 688. |
ground military units crossing countries Status: Please read our response |
| 689. |
tournaments Status: May be added, delayed. |
| 690. |
A voice of majority? Status: Please read our response  |
| 691. |
new types of corps Status: Please read our response  |
| 692. |
natural resources Status: We agree! Will be added ASAP |
| 693. |
Tournaments Status: Please read our response  |
| 694. |
Resource reserves Status: Will be added  |
| 695. |
Crime & Justice Status: Will be added |
| 696. |
Full production contracts Status: Will be improved  |
| 697. |
More transparency on corporate taxes Status: Will be added  |
| 698. |
Implement a Logarithmic Growth Curve Status: Please read our response  |
| 699. |
New Corp Salary Settings Status: Please read our response  |
| 700. |
Annex C3 Countries Status: You can. Easy to conquer |
| 701. |
More pwer for the security council Status: Please read our response |
| 702. |
Market price on strategic and plutonium corp. Status: Please read our response  |
| 703. |
Subtransportation index Status: Will be added  |
| 704. |
Add Number of Corps to Market data sheets Status: Will be added  |
| 705. |
Proposals of logic. Status: Will be improved  |
| 706. |
Countries Rules Status: Please read our response |
| 707. |
Demoting managers to workers Status: Please read our response  |
| 708. |
have election for senates, judges, presidents Status: Please read our response |
| 709. |
corporations in the country Status: You can. |
| 710. |
End the Financial Services Cost for Cash Reserves Status: Please read our response  |
| 711. |
More money when we start Status: Please read our response |
| 712. |
Should there be more things to do in simcountry? Status: Great |
| 713. |
Who Needs Nukes Status: Please read our response |
| 714. |
bio nuclear warfare Status: Please read our response |
| 715. |
buying nukes Status: Unrealistic |
| 716. |
Money Transfers Status: Will be added  |
| 717. |
Bidding game money for gold coins Status: will be added ASAP  |
| 718. |
Hostile Bids Status: Please read our response  |
| 719. |
Hostile Bidding Parameters Status: Please read our response  |
| 720. |
Rankings & Awards Status: Please read our response  |
| 721. |
Exclusive Voting Feature Status: Please read our response  |
| 722. |
Man-Made Lakes Status: Good and complex |
| 723. |
Cash Transfers into Public Corps Status: Please read our response  |
| 724. |
Help For New Players Status: We agree |
| 725. |
The 5th World Status: Please read our response |
| 726. |
Should new player be allowed to start wars as soon as they start playing? Status: They can. |
| 727. |
Tax: Lower or higher Status: Lower it. |
| 728. |
Change Financial Index and Employment Index Status: We will reviewed  |
| 729. |
Making are own Vehicles and Weapons! Status: will be added |
| 730. |
More Options For Federations. Status: Please read our response  |
| 731. |
Security Council law Status: Will be added |
| 732. |
Closing Schools / Hospitals / Infrastructure Status: Please read our response  |
| 733. |
make your own country Status: Please read our response |
| 734. |
Add a spellcheck! Status: may be added |
| 735. |
Who thinks we should add a better war style Status: In process |
| 736. |
World Trade Page - Corporations Status: Please read our response  |
| 737. |
Combine Empire Finances Status: Will be added |
| 738. |
Prefixed naming of corporations Status: Will be added  |
| 739. |
Political and Economic Union Status: Nice but... |
| 740. |
Financial Rankings Status: Please read our response  |
| 741. |
more people Status: You do |
| 742. |
Strategic Weapons Status: Not all |
| 743. |
User Created / Editable help Status: Please read our response |
| 744. |
Bids on Corps Status: Please read our response  |
| 745. |
NUCLEAR should you be allowed to have them? Status: Only Premium Members |
| 746. |
Common Market Situation Status: will be added  |
| 747. |
Empire and Federation Statistics Status: Will be added |
| 748. |
Change the Finance Rank for GDP Status: Please read our response  |
| 749. |
A way to get ground troops into non neighboring nations Status: will be added |
| 750. |
Helping Newbies Status: They should |
| 751. |
Interchange of workers Status: Please read our response  |
| 752. |
Runing out of workers sucks Status: Please read our response |
| 753. |
Important things To Do - work in progress Status: Will be added |
| 754. |
Loan Interest Rates Status: Please read our response |
| 755. |
Enterprises Status: They are  |
| 756. |
Deactivating Arms Status: We will fix this error ASAP  |
| 757. |
Merging Corporations Status: Please read our response |
| 758. |
chatroom name changing Status: Please read our response  |
| 759. |
Employment and Education Reform Status: Please read our response  |
| 760. |
Selling enterprises and countries. Status: Please read our response  |
| 761. |
Changing Empire Leadership Status: Please read our response  |
| 762. |
countries donating cash to others Status: Will be added |
| 763. |
Moderation of SimCountry Chat Room Status: will try to resolve the issue  |
| 764. |
Fed Alliances Status: Please read our response  |
| 765. |
Gamemaster unfair treatment to 12+ country owners Status: Please read our response  |
| 766. |
constution que Status: The page is part of the site |
| 767. |
Martial Law Status: We agree  |
| 768. |
Multiple Personalities Status: Please read our response |
| 769. |
country drugs Status: Will be added |
| 770. |
Financial Downloadable Content Status: We agree  |
| 771. |
Countries should be able to identify RELIGIONS Status: We agree |
| 772. |
War Strategy Status: You can! |
| 773. |
Corporation Tax Status: Please read our response  |
| 774. |
We need Trains Status: Yes, we will add trains |
| 775. |
Pharmacutical companies measure 1 Status: Will be added this month  |
| 776. |
Combined Indexes For Empires Status: Please read our response  |
| 777. |
Friends list Status: Will be added ASAP |
| 778. |
Eliminate Dual Army System Status: Please read the game news about this.  |
| 779. |
New kind of booster: corporation protection Status: Please read our response  |
| 780. |
Introduction to the spy circuit. Status: Will be added |
| 781. |
fed alliances Status: Please read our response |
| 782. |
Government Agencies Status: We agree |
| 783. |
Set Investment Fund Portfolio Targets Status: We agree, will be added  |
| 784. |
Corporation Salaries Status: Please read our response  |
| 785. |
Corporations Supplies Status: Please read our response  |
| 786. |
Nukes for non-paying members Status: Voted many times before |
| 787. |
More corporations Status: Please read our response  |
| 788. |
Limit corporations built by noobs Status: More limitations? |
| 789. |
Attacking Civilians Status: Solved in the new war engine |
| 790. |
Attacking from Secured Mode Status: Please read our response  |
| 791. |
should we get more assistance? Status: We agree |
| 792. |
Increase change profession of workers cap! Status: Please read our response  |
| 793. |
Bio weapons Status: Will be added later |
| 794. |
Stop the Population Reductions Status: Please read our response  |
| 795. |
coin bidding Status: Please read our response |
| 796. |
More descriptive documentation for inquiry and noobs Status: will be improved |
| 797. |
Amphibious Assault Ships Status: Voted recently |
| 798. |
Secured Mode Status: Please read our response  |
| 799. |
Remove restrictions once registered Status: reduced already  |
| 800. |
Subject Accepted, continued till Updated Status: Please read our response  |
| 801. |
Show Average Price for Country Stock Status: Please read our response |
| 802. |
Tutorial World Status: Please read our response  |
| 803. |
inteligence option Status: voted and promised before  |
| 804. |
Fishing Industry Status: We have fish |
| 805. |
noobs should get more help Status: We agree! |
| 806. |
Churches that should be built Status: Religion will be added |
| 807. |
service industries-added Status: Please read our response  |
| 808. |
Vote for making agencies in other countries Status: Will be added, delayed |
| 809. |
Nations Help Each Other Status: We agree. |
| 810. |
Security Council Police Powers Status: Please read our response  |
| 811. |
Wouldn't it be nice..... Status: Please read our response |
| 812. |
Multi-War declarations on C3's Status: Please read our response |
| 813. |
Linking Welfare to Production Status: We agree  |
| 814. |
drafting army people Status: Please read our response |
| 815. |
Auto Buy from Country Stocks Status: will be added  |
| 816. |
Free Members be allowed touse strategic weapons. Status: Please read our response |
| 817. |
Closed Schools,Universities and Hospitals. Status: Will be added  |
| 818. |
Easier to Get gold coins-Added Status: Please read our response  |
| 819. |
MALLS and SHOPS Status: Please read our response |
| 820. |
Massive LLW Conversions Status: Please read our response  |
| 821. |
NUKES ON MARKET Status: Please read our response |
| 822. |
Earthquakes Status: Please read our response |
| 823. |
Sea Transport Status: will be added  |
| 824. |
Sensible auto-conversion with LLW shortages Status: Please read our response  |
| 825. |
Donating Ships Status: Please read our response |
| 826. |
Military Drafts Status: Please read our response |
| 827. |
Vore on Boycotts: Please do not type capital letters |
| 828. |
Expand Federation Size Status: Please read our response  |
| 829. |
High debt and closure Status: Will be added ASAP  |
| 830. |
Naming your army Air force and navy Status: Please read our response |
| 831. |
Nuclear Weapons... Status: Please read our response  |
| 832. |
Automatic System and Company Hiring Levels Status: We aree  |
| 833. |
Secured Mode on Long-Term Inactives Status: Please read our response  |
| 834. |
Tax collection. Status: We agree  |
| 835. |
Negative stock and army training Status: Please read our response  |
| 836. |
Overseas Bases... Status: new war engine |
| 837. |
able to buy property and land Status: Will be added |
| 838. |
One Country not many Status: Voted before  |
| 839. |
Accepting Common Market Supply Contracts - Set % Status: Will be added  |
| 840. |
population transfers should be equal rights Status: Please read our response |
| 841. |
Disasters and you Status: Will be implemented |
| 842. |
Only one topic per poll Status: We agree |
| 843. |
Naming offensive Operations Status: Unclear. Many typing errors. |
| 844. |
Different Benefits of Selected Government Status: Will be added  |
| 845. |
workers & their professions Status: Will be added  |
| 846. |
Attack video Implement Status: Please read our response |
| 847. |
Corporation Management Facilitation Status: will be added  |
| 848. |
War in first 42 days Status: Changed |
| 849. |
interest rates on loans Status: Please read our response |
| 850. |
Sports in the game Status: voted before, will be added |
| 851. |
Speed game time up? Status: Please read our response |
| 852. |
Please Fix Contract Full Production Status: Will be improved  |
| 853. |
The right to close empires. Status: Please read our response |
| 854. |
Latest Interest Rates Status: Will be added |
| 855. |
realistic war zone Status: Please read our response |
| 856. |
space programs Status: Will be added |
| 857. |
Tax hike notice Status: Will add an alert  |
| 858. |
Poll choice "Unclear" Status: Will be added |
| 859. |
natural resources Status: Already planned and published |
| 860. |
Resources Status: Already planned and published.  |
| 861. |
Amphibious assault ships Status: Please read our response  |
| 862. |
military recruiting Status: Please read our response |
| 863. |
Menu Options Status: Will be added |
| 864. |
Common Market Status: Will be added  |
| 865. |
video confirmation of building Status: Great! |
| 866. |
Immigration Status: Migration will shortly be part of the game. |
| 867. |
Prison system - some more thought Status: Please read our response  |
| 868. |
corporation contracts Status: True. Will be implemented. |
| 869. |
Government Approval Ratings Status: Please read our response  |
| 870. |
Automatic corporation trading Status: Please read our response |
| 871. |
GIFTS FOR U Status: Will be added. |
| 872. |
ARMY CAMPS AND YOU Status: Please read our response |
| 873. |
Unclear Polls- Edit the answer options Status: Please read our response |
| 874. |
Worker Level Changes Status: Please read our response  |
| 875. |
Index or Map of Regional Politics Status: will be added  |
| 876. |
SECURITY COUNCIL MESSAGES Status: Will be added |
| 877. |
Limits on Private Corporations Status: Please read our response  |
| 878. |
trains and their colors Status: YES!!! |
| 879. |
Elimination of the Nazi Party in Fearless Blue Status: Please read our response |
| 880. |
Increase Federation Countries Membership Status: Voted before  |
| 881. |
Easier Corporation Search to purchase corps Status: Will be added ASAP |
| 882. |
bio weapons: a new age of strategic warfare? Status: Will be added |
| 883. |
Bidding lengths Status: Will be added  |
| 884. |
CEO AND YOUR COUNTRY#20 Status: Please read our response |
| 885. |
Interplanetary Missiles Status: Please read our response |
| 886. |
SELLING YOUR CORPS Status: Corps can be sold |
| 887. |
weapons sales Status: Will be added |
| 888. |
weapon ordering Status: They can  |
| 889. |
terrorist in c3's status: please read our response |
| 890. |
Mass Rename of corps / corps prefixes Status: Will be added |
| 891. |
COUNTRIES YOU TAKE OVER Status: Please read our respons |
| 892. |
Illigal Activities Status: will be added |
| 893. |
Shares and Investment Funds Status: Great proposals.  |
| 894. |
Decrease Webpage Load Times Status: Please read our response  |
| 895. |
Fix the health index Status: Please read our response  |
| 896. |
Changing Your Country Name Status: Please read our response  |
| 897. |
Cash Market population sales Status: We agree  |
| 898. |
Became a 3D game Status: Nice. Many features to add. |
| 899. |
Archipelago World Status: Please read our response |
| 900. |
Taking over countries Status: Please read our response |
| 901. |
Clear Choice Status: We will. |
| 902. |
cheaper military units Status: Please read our response |
| 903. |
Sports Teams Status: Will be added |
| 904. |
We should be able to use troops in a battle. Status: Please read our response |
| 905. |
officers, yes or no Status: Too many typo's |
| 906. |
Nuclear Proliferation Treaty Status: Good proposal. Will be added |
| 907. |
Some interesting and useful suggestions Status: Please read our response  |
| 908. |
All countries make the decisions for the security council Status: Please read our response |
| 909. |
Voting for Clarity Proposition Status: Please read our response  |
| 910. |
Nuclear Wepons Status: You do. |
| 911. |
getting nukes Status: Please read our response |
| 912. |
boycott votes Status: true. How easier?  |
| 913. |
New Common Market Feature... Status: Will be added  |
| 914. |
common market Status: Will be added  |
| 915. |
use nukes on C3s countries Status: Please read our response |
| 916. |
Police, Fire Status: Will be added |
| 917. |
parks and stores Status: Stores will be added |
| 918. |
Black Market Status: Please read our response  |
| 919. |
Country Products Status: Please read our response |
| 920. |
nuclear missles Status: You can |
| 921. |
be someone in your country Status: More details? How? |
| 922. |
unclear voting Status: Will be added |
| 923. |
3 week voting delay Status: Please read our response |
| 924. |
making a profit in your country Status: Please read our response  |
| 925. |
Secure Mode revisited Status: Vote several times before.  |
| 926. |
Country/City/County Clubs Status: sport features will be added |
| 927. |
Clearer Market Status: Will be improved |
| 928. |
Poll questions Status: We will look more frequently indeed. |
| 929. |
Cross Training Employees Status: Will be added  |
| 930. |
Blogs for each subject Status: Will be added  |
| 931. |
Common Markets & Empires Status: Will be added  |
| 932. |
Common Market Status: will be added  |
| 933. |
Federations Status: Please read our response |
| 934. |
prison system Status: Will be added  |
| 935. |
Construction Status: Please read our response |
| 936. |
Common Market Pricing Status: Please read our response  |
| 937. |
Government writing Status: Voted before |
| 938. |
Weighted Voting Status: Please read our response  |
| 939. |
nuclear weapons Status: Please read our response |
| 940. |
Add commas in numbers Status: Will be added  |
| 941. |
Sell entire inventory to owner country/enterprise Status: Will be added  |
| 942. |
A country with his coin Status: Please read our response |
| 943. |
Interest Free Loans, Common Market Currency & Banks Status: Please read our response  |
| 944. |
Noobs and profiles Status: Will be added ASAP  |
| 945. |
Train/road colors Status: Will be added, delayed |
| 946. |
Gain in Popularity Status: Please read our response |
| 947. |
HELPING HAND Status: Will be added |
| 948. |
Stickies in the Forums Status: Please read our response  |
| 949. |
Better Political System Status: Will be implemented |
| 950. |
Explain game changes before they are implemented Status: Please read our response  |
| 951. |
Fix the "Too High" indicator Status: Please read our response  |
| 952. |
All presidents can be a member of the security council . Status: Please read our response |
| 953. |
SPORTS IN OUR COUNTRY Status: We agree |
| 954. |
Share Market ~Improvement on display~ Status: Will be added |
| 955. |
Secured Mode Timer Status: Please read our response |
| 956. |
Co fed leaders Status: May be added |
| 957. |
Government Index Status: Please read our response |
| 958. |
Revolutions Status: How do we know? |
| 959. |
nukes and strategic weapons Status: Please read our response |
| 960. |
Leader of all! Status: Please read our response |
| 961. |
transfer of goods and money Status: Will be improved  |
| 962. |
no wait on war Status: Please read our response |
| 963. |
Browsing SimCountry - FireFox Status: remove the news bar |
| 964. |
People can join countries together and grow stronger Status:We agree |
| 965. |
Newpapers Names Status: Please read our response |
| 966. |
Refine numbers of housewives and disabled Status: We agree  |
| 967. |
Buying/Nationalizing Corporations. Status: Please read our response  |
| 968. |
common market contracts Status: Please read our response  |
| 969. |
Show Countries' Secured Mode Status on Region Map Status: Will be added  |
| 970. |
Company Divisions Status: Please read our response |
| 971. |
Music/Flags Status: You can.  |
| 972. |
world trade prices and choices Status: Please read our response  |
| 973. |
Show more information on CEO homepages... Status: Will be added ASAP  |
| 974. |
country description Status: Will be added ASAP  |
| 975. |
immediate notification Status: Please read our response |
| 976. |
Control your war! Status: Please read our response |
| 977. |
Infantrymen Status: Please read our response |
| 978. |
State-supported Religion Status: Please read our response  |
| 979. |
Military Units Status: Please read our response |
| 980. |
Currency Market Status: Please read our response |
| 981. |
low, medium, and high level workers Status: Please read our response |
| 982. |
Sim country flash or pluggin based version Status: Will be added |
| 983. |
Message Forwarding for Slaves Status: Will be added  |
| 984. |
Resources for countries Status: Will be added |
| 985. |
Documentation Revamp Status: Will be done  |
| 986. |
National Corporations Status: Please read our response |
| 987. |
making theme parks Status: May be added |
| 988. |
Add Enterprises to "empire" Status: Please read our response  |
| 989. |
making our own vehicels Status: Please read our response |
| 990. |
free country surrender to non free countries Status: Please read our response |
| 991. |
Get Rid of Booster for Rebellions Status: Please read our response  |
| 992. |
New colors for countries Status: Will be added |
| 993. |
Population Growth Booster Status: Will be added  |
| 994. |
Weapons Interactions Descriptions Status: Read the document  |
| 995. |
slave country tax Status: Please read our response  |
| 996. |
Public Corporations Status: He can  |
| 997. |
Make Wars more Realistic Status: Please read our response  |
| 998. |
Objectives of war Status: Please read our response  |
| 999. |
IM for your federation! Status: Will be added |
| 1000. |
absorbing slaves Status: Voted before and explained  |
| 1001. |
map of country Status: Will be added |
| 1002. |
Fix end of war timeout Status: Please read our response |
| 1003. |
Mods on polls Status: Please read our response |
| 1004. |
ability to name towns Status: You can |
| 1005. |
Immigration Status: Will be added  |
| 1006. |
more detail in the graphic picture of your country Status: We agree |
| 1007. |
open markets Status: Please read our response |
| 1008. |
Corp and Country Costs Status: Please read our response  |
| 1009. |
nuclear power Status: This was announced before |
| 1010. |
Country name change restrictions Status: Please read our response  |
| 1011. |
military spending limit proportional to GDP Status: It is proportional  |
| 1012. |
a common enemy Status: Accepted but not a feature. |
| 1013. |
allow offensive forces be built without losing public safety Status: You can |
| 1014. |
Worker Trade Status: Will be added.  |
| 1015. |
Loan Interest Rates Status: Please read our response  |
| 1016. |
Levels and Gov Cost Status: Please read our response  |
| 1017. |
Better Common Market mechanism Status: Please read our response  |
| 1018. |
Common Contract Addition Status: Will be added.  |
| 1019. |
able to make your own nukes Status: You can |
| 1020. |
Adding Religion Status: Will be added |
| 1021. |
Set ammunition targets Status: Will be added  |
| 1022. |
Military Force Size and Target Status: Please read our response  |
| 1023. |
history downloads year averages Status: Please read our response |
| 1024. |
Common Market Status: Will be added |
| 1025. |
Vassal State Status: Please read our response |
| 1026. |
contracts for countries Status: Please read our response |
| 1027. |
World trade market Status: This is indeed possible of course |
| 1028. |
cash transfers out of corps to enterprise Status: Please read our response  |
| 1029. |
Building in Other Countries Status: Please read our response |
| 1030. |
Benefit for Turning off Secured Mode Status: Please read our response  |
| 1031. |
Bonus for voting Status: Please read our response |
| 1032. |
federations on the security council Status: Please read our response |
| 1033. |
Able to keep State owned corporations afloat Status: Please read our response |
| 1034. |
strategic technological upgrading Status: Will be added |
| 1035. |
Ability to surrender Status: Please read our response |
| 1036. |
You should be able to see nukes explode Status: Will be added |
| 1037. |
Import/Export Statistics Status: We be added, was promised before  |
| 1038. |
Country Products in Stock should show Supply Months Status: Will be added ASAP  |
| 1039. |
I think you should be able to buy a free country Status: Please read our response |
| 1040. |
Reparations + Surrender Status: Please read our response |
| 1041. |
Country paying off corporate loans. Status: There is a very quick way  |
| 1042. |
Mass renaming of corps Status: Vote before, will be added  |
| 1043. |
Live Chat for Guests Status: Please read our response |
| 1044. |
Renaming cooperations Status: never removed  |
| 1045. |
Abandoned countries Status: Please read our response |
| 1046. |
Declaring War Status: Please read our response  |
| 1047. |
Duplicate any unique commands from the Menu Status: Please read our response  |
| 1048. |
Common Market and Contracted Item Strategies Status: Please read our response  |
| 1049. |
Game Change Proposal Status: We agree, It will be solved.  |
| 1050. |
Common Market Advantage Status: Please read our response |
| 1051. |
one person from all continent on security council Status: Please read our response |
| 1052. |
Abandoned countries Status: Please read our response |
| 1053. |
presidents should be entitled to execute criminals Status: We agree |
| 1054. |
should here be a space program for industry and military Status: Voted before, will be added |
| 1055. |
universal domination Status: Please read our response |
| 1056. |
Better information on the enterprise portfolio page Status: Make sense. Will be added.  |
| 1057. |
contracts and supply menu Status: Please read our response  |
| 1058. |
Factory Maintenance Units Status: Are very profitable  |
| 1059. |
Free food supplies to countries in severe need Status: Use relief supplies |
| 1060. |
Communicate with all Federation / Common Market Members Status: Will be added  |
| 1061. |
What happened to the nation's Universities? Status: Please read our response |
| 1062. |
Country Newspapers as Intelligence-Leak Status: Please read our response  |
| 1063. |
War Reparations Status: Please read our response |
| 1064. |
Show the "net" values for employment Status: Will be improved |
| 1065. |
Free Gold coins Status: Please read our response |
| 1066. |
Local Market Trading Status: Please read our response |
| 1067. |
Make a player committee Status: Unclear what it will do |
| 1068. |
Add tax rate ranking on Profit, Cash and Debt page Status: Will be added, ASAP  |
| 1069. |
Contest to Award Olympics Status: Please specify how this will work |
| 1070. |
Supply and Demand Within Countries/Empires Status: Great proposals  |
| 1071. |
Factory maintenance units Status: Please read our response |
| 1072. |
Corporation Value Update Status: Will be added  |
| 1073. |
Unlimited Money Status: Please read our response |
| 1074. |
attack other planets Status: We will await the introduction of the new war engine. |
| 1075. |
Nukes on the world market Status: Please read the game news |
| 1076. |
uranium and plutonium on world market Status: Please read our response |
| 1077. |
Army Organization Status: May be updated |
| 1078. |
Country Merger Status: Please read our response  |
| 1079. |
Strategic Corporations Status: Please read our response |
| 1080. |
closing of buildings Status: Please read our response |
| 1081. |
Corporation Trading Strategies Status: Please read our response  |
| 1082. |
CEO Corporations Status: Will be added, voted before  |
| 1083. |
we should make new departments Status: Please read our response  |
| 1084. |
Too much manufacturing interdependence. Status: Please read our response |
| 1085. |
CEO - Block bid Corps Status: Please read our response  |
| 1086. |
show IPO eligibles Status: Will be added ASAP  |
| 1087. |
Corporation list Status: Will be added  |
| 1088. |
Corporations to buy from your own first Status: Will be added to the common market  |
| 1089. |
sending aid to struggling nations Status: This is part of the game now |
| 1090. |
Message center Status: Will be added ASAP  |
| 1091. |
fully geographical map Status: Will be added  |
| 1092. |
Security council relief teams Status: Will be added  |
| 1093. |
Worker exchanges between empire countries Status: Will be improved  |
| 1094. |
should pop multiply faster Status: Please read our response  |
| 1095. |
Strategic Contracts Status: Will be added  |
| 1096. |
Country Welfare Index -> Worker Productivity Status: Will be fixed  |
| 1097. |
contracts price Status: Please read our response |
| 1098. |
Local and Common Market Contracts Status: Please read our response  |
| 1099. |
Corporation Raw Material Usage Report Status: Will be added |
| 1100. |
Security Council Options Status: Please read our response  |
| 1101. |
Common markets Status: Please read our response  |
| 1102. |
Common Market Auto Update Status: Will be added  |
| 1103. |
Corperate communications Status: Will be added  |
| 1104. |
Corporation Data Display Status: will be added |
| 1105. |
Auto Full Contract Status: Will be added |
| 1106. |
corp stock months Status: Will be added  |
| 1107. |
Military Recommendation Status: We agree  |
| 1108. |
Eliminate the new restrictions on CEOs Status: Please read our response  |
| 1109. |
help for beginners Status: Please read our response |
| 1110. |
buying population-- allocations Status: Will be added |
| 1111. |
Specific Interface Improvements Status: we will add graphs. |
| 1112. |
More Complete SimPeople Status: We totally agree |
| 1113. |
Naval forces Status: We agree |
| 1114. |
More Government Types and effects of them Status: Please read our response |
| 1115. |
Offering Contracts for Products your Corporations produce Status: Will be fixed |
| 1116. |
A option for market price in contracts Status: Please read our response  |
| 1117. |
fed and common market voting Status: will be implemented |
| 1118. |
Market Commitment in CM Status: Please read our response |
| 1119. |
Disaster Relief Status: Please read our response  |
| 1120. |
Destruction of Corporations Status: Please read our response  |
| 1121. |
Crime levels Status: We agree |
| 1122. |
Statistics and graphs: more information please Status: Please read our rersponse  |
| 1123. |
Address Book / Online status Status: Please read our response  |
| 1124. |
Empire List Status: Will be added  |
| 1125. |
Automatic micro management Status: Please read our response  |
| 1126. |
City Population Control Status: Will be added  |
| 1127. |
Houses for the Population Status: Please read our response |
| 1128. |
exclusive chat Status: Will be added |
| 1129. |
Being able to capture enemy cities Status: Please read our response |
| 1130. |
Searching by president name Status: Will be added  |
| 1131. |
Important things to do links Status: Please read our response  |
| 1132. |
Need easy bars, which tell amount of money we have at top! Status: Please read our response |
| 1133. |
ID all countries and enterprises a player owns Status: Will be added  |
| 1134. |
More Government Types and effects of them Status: Will be added |
| 1135. |
Military and Workers Status: Will be added  |
| 1136. |
Purchasing Disaster Relief Supplies... Status: Will be improved ASAP |
| 1137. |
"Ideology Statement" for Common Markets Status: Promised before  |
| 1138. |
Improve Corporate Loans Status: Please read our response  |
| 1139. |
Having more control over taxes Status: Please read our response  |
| 1140. |
Union of Diplomacy Status: Please read our response  |
| 1141. |
Positions in the Federation!!!!! Status: We agree |
| 1142. |
Different terrains Status: Please read our response |
| 1143. |
Taking a Corp Private Status: We agree  |
| 1144. |
Detailed Up To Date Instruction Manual Status: We agree  |
| 1145. |
Security Council Monitor Status: We agree  |
| 1146. |
National Growth... Status: Please read our response |
| 1147. |
Timocracy & Security Council Status: Cannot be processed  |
| 1148. |
exchanging workers within empires Status: Will be added |
| 1149. |
exchanges between empire countries Status: Will be added, delayed |
| 1150. |
More Government Types Status: Done |
| 1151. |
missle launch Status: We agree |
| 1152. |
Allow U.N. War protection Status: Please read our response  |
| 1153. |
help newbies Status: We agree |
| 1154. |
Automatic Loan System Changes Status: Please read our response  |
| 1155. |
Better Battle Choices Status: Will be added |
| 1156. |
change the profession of workers Status: Please read our response |
| 1157. |
National Description, Fed Description and National Government Status: Will be added |
| 1158. |
Having more control over taxes Status: We agree |
| 1159. |
Loan System Adition Status: Please read our response  |
| 1160. |
Changing the Term "Slave Country" Status: Please read our response |
| 1161. |
Common Market Reform. Status: We agree |
| 1162. |
Remove four seasons from ceo buying restrictions. Status: Please read our response  |
| 1163. |
Destroyed Facilities Status: Will be added  |
| 1164. |
senior doctors Status: Done |
| 1165. |
International Politics Status: Will be implemented |
| 1166. |
Supplies in Stock Option Status: Will be added  |
| 1167. |
empire communications Status: Please read our response  |
| 1168. |
change profession Status: Please read our response |
| 1169. |
Expand federation numbers Status: Please refer to previous votes |
| 1170. |
Military base reconstruction time. Status: Will be improved |
| 1171. |
weapons purchasing modification Status: We agree |
| 1172. |
Change profession of Employees Status: Will be added  |
| 1173. |
More Security on the borders Status: Will be added |
| 1174. |
Countdown timer Status: Please read our response |
| 1175. |
Size of Common Market (CM) Status: Please read our response  |
| 1176. |
Custom Grouping Status: Please read our response  |
| 1177. |
Interest Rate Status: Please read our response  |
| 1178. |
Interest Rates (continued from below) Status: Please read our response  |
| 1179. |
Salaries on automatic systems Status: Will be added  |
| 1180. |
GC surprises Status: Will be added ASAP |
| 1181. |
Transportation Index Status: Will be added  |
| 1182. |
Naval Blockade Status: Please read our response |
| 1183. |
Public offering for corps. Status: Will be added  |
| 1184. |
Security Council Status: Will be added  |
| 1185. |
More Graphics in Countries Maps. Status: Please read our response |
| 1186. |
Product Sell Price Status: Please read our response  |
| 1187. |
Common Market Rankings Status: Will be added  |
| 1188. |
Government Changing Status: Will be added |
| 1189. |
Rationalization of Country Contracts Status: Will be added  |
| 1190. |
Nuke defense should be separate Status: Please read our response |
| 1191. |
New players can't choose a C3 that is at war Status: Impossible |
| 1192. |
Building new corps with CEO Status: Please read our response |
| 1193. |
Army Organization Status: Sounds great |
| 1194. |
Diffrent Natural Recources For Countries Status: Will be added |
| 1195. |
inactive CEO corps Status: Please read our response  |
| 1196. |
War coordination in Empires Status: Please read our response |
| 1197. |
world maps updates Status: Done |
| 1198. |
Information on products in stock. Status: Will be added  |
| 1199. |
Selling and Buying Shares Status: Please read our response |
| 1200. |
Salary booster Status: Will be added  |
| 1201. |
Company Contracts Status: Available |
| 1202. |
Civilian and Commercial Airports Status: Please read our response |
| 1203. |
Common Market Map Status: We agree too  |
| 1204. |
more detailed wars Status: Please read our response |
| 1205. |
Federation Aid Status: Will be implemented  |
| 1206. |
Rank Reasons Status: We agree  |
| 1207. |
development of a nuclear power plant Status: Will be added |
| 1208. |
Reduce costs of country resources Status: Please read our response  |
| 1209. |
Method to speed up re-supply of corporation Status: Solved  |
| 1210. |
A way to view your Federations Military index Status: Will be added  |
| 1211. |
We need to have a list of Federations present in the world. Status: We have it |
| 1212. |
Enterprise Searching Status: Please read our response |
| 1213. |
Searching countries to start corporations in. Status: Will be added ASAP |
| 1214. |
Mandatory minimums for Common Market members Status: Will be added  |
| 1215. |
War Statistics Status: Will be implemented ASAP |
| 1216. |
Cost of goods Sold Status: Will be added  |
| 1217. |
Population transfer Status: Please read our response  |
| 1218. |
Military Industries Need to Be Balanced Status: Please read our response  |
| 1219. |
Changing worker professions Status: Will be added. |
| 1220. |
Purchasing C3s Status: Please read our response  |
| 1221. |
Advertisment for game Status: Please read our response |
| 1222. |
Foreign Relations Status: Please read our response  |
| 1223. |
Quality counts on weapons Status: Will be added  |
| 1224. |
Strategic Stock Average Price Status: Will be added |
| 1225. |
Corp Upgrades Status: Will be added ASAP  |
| 1226. |
CEO HQ corp's Status: Will be added, Please read our response  |
| 1227. |
W3C Countries Status: Please read our response |
| 1228. |
It should be easier to spot companies you are allowed to purchase Status: We agree |
| 1229. |
Increase combat power of Rapid Deployment Units/Special Forces Status: We be solved ASAP  |
| 1230. |
Sorting your corporations Status: Will be added  |
| 1231. |
International Olympic Games (Expanded) Status: Please read our response  |
| 1232. |
Worker Exchange Notice Status: Please read our response  |
| 1233. |
Multi-products Corporations Status: Will be added |
| 1234. |
Resources of your Forces Status: Please read our response  |
| 1235. |
Position Tradeing Status: Will be added |
| 1236. |
Disaster Relief Supplies and Polls Status: Please read our response |
| 1237. |
bid and offer Status: Will be added  |
| 1238. |
Countries volunteering for corps Status: Please read our response  |
| 1239. |
security council Status: Please read our response  |
| 1240. |
Common Market Map Status: Will be added |
| 1241. |
List the price the goods were sold at Status: Will be added |
| 1242. |
Best 300 Presidents Status: Will be added |
| 1243. |
Change "purchase products and services" Status: Will be update ASAP  |
| 1244. |
relief resources Status: Please read our response |
| 1245. |
automatic selling / buying to local corps Status: Please read our response  |
| 1246. |
Disaster relief supplies Status: Will be solved very soon  |
| 1247. |
Purchasing weapons. Status: Will be added |
| 1248. |
To add product demand to offer/retract product screen. Status: Please read our response  |
| 1249. |
Security Council Status: Will be added |
| 1250. |
Change newspaper details Status: We agree  |
| 1251. |
Worker Boosters Status: Will be added |
| 1252. |
Share lists/public offerings Status: Will be done  |
| 1253. |
Discriptions for Common Markets Status: Will be add  |
| 1254. |
saving sent messages Status: Will be added  |
| 1255. |
Empire markets Status: Please read our response  |
| 1256. |
Common market/Federation Forum Status: Will be added |
| 1257. |
Log of Events Status: Will be added |
| 1258. |
Ease of Empire macro management Status: Will be improved.  |
| 1259. |
Common market needs Status: Will be added ASAP  |
| 1260. |
Common Market % Status: Please read our response  |
| 1261. |
Common Market Contracts Status: Please read our response  |
| 1262. |
Display of weapon index made easier Status: Will be added  |
| 1263. |
Rankings based on score regardless of awards Status: Please read our response  |
| 1264. |
Nations Drafting? Status: Please read our response |
| 1265. |
customizable option Status: Please read our response |
| 1266. |
Allowing the Country Resources to be Adjustable Status: Please read our response  |
| 1267. |
A country's employment needs Status: Will be added  |
| 1268. |
Value of Supplies in Country Status: Will be added |
| 1269. |
One Huge Land Instead? Status: Please read our response  |
| 1270. |
Military Academies Status: Please read our response  |
| 1271. |
Limit the range of def miss batteries Status: Please read our response  |
| 1272. |
Make IPO's easier Status: Good idea, will be added  |
| 1273. |
CEO Contracts Status: Will be added  |
| 1274. |
Migration of populations between countries Status: Please read our response |
| 1275. |
Corporation Public Offering Status: Please read our response |
| 1276. |
Change the names of certain ammunition Status: We agree |
| 1277. |
Close Young Corporations Status: Please read our response |
| 1278. |
Imports/Exports Status: Will be added |
| 1279. |
Different Government Types Status: Will be added |
| 1280. |
Level Statistics Status: Will be added  |
| 1281. |
New Cities built notification Status: Please read our response  |
| 1282. |
LEVEL - Retroactive Status: Please read our response  |
| 1283. |
Have new forms of government... Status: Will be added |
| 1284. |
Better Detail for us Status: We fully agree |
| 1285. |
Better Detail on War Status: Please read our response |
| 1286. |
Military item purchases Status: Please read our response |
| 1287. |
Selling shares Status: We agree. |
| 1288. |
Levels unfair Status: Please read our response |
| 1289. |
Let's have our own currencies Status: Please read our response |
| 1290. |
Allow a one time switch back from peaceful status! Status: Will be done  |
| 1291. |
Sell Shares Directly Status: Will be added  |
| 1292. |
S.C. renovation Status: We agree |
| 1293. |
New Tutorial is Needed Status: We agree |
| 1294. |
Overdraft protection for supplies Status: Please read our response  |
| 1295. |
Max exchanges intra-empire Status: Please read our response  |
| 1296. |
Open forum to all Status: Please read our response |
| 1297. |
Allow peaceful countries to purchase defensive weapons Status: Please read our response  |
| 1298. |
Selling Military on the Open Market Status: Will be solved  |
| 1299. |
Helpful gifts Status: Please read our response |
| 1300. |
Worker Graduation Stats Status: Will be added  |
| 1301. |
purchase of troubled corps Status: Will be added  |
| 1302. |
Ease of Messages Status: Will be added ASAP |
| 1303. |
strategic stock price Status: Good idea |
| 1304. |
Technological Universities Status: Will be added  |
| 1305. |
Multiple Salary Boosts Status: Will be added.  |
| 1306. |
Merging Corporations Status: Please read our response |
| 1307. |
Use and show "net" numbers in workers exchanges (and new corps building) Status: will be added |
| 1308. |
1st place Award Status: Please read our response  |
| 1309. |
Empire Defenses Status: Please read our response |
| 1310. |
Corporations bought, closed or moved and Enterprise Tax Status: Will be added |
| 1311. |
Salary index Status: Will be added  |
| 1312. |
Respons on bug reports Status: Please read our response  |
| 1313. |
More Power for the Security Council Status: Please read our response |
| 1314. |
Common market data and prices Status: Will be implemented ASAP  |
| 1315. |
Civil Unrest and Rebels Status: Will be implemented |
| 1316. |
Set target at IPO Status: Will be added |
| 1317. |
Dynamic Contracts Status: Will be added |
| 1318. |
managing trade strategies Status: Will be added  |
| 1319. |
auto issuing shares and paying company debt Status: Please read our response  |
| 1320. |
'No more than 60 months stock' Status: Please read our response |
| 1321. |
Debt of Corporations Status: Please read our response  |
| 1322. |
Gold Coin Awards Status: Fixed. Please read our response |
| 1323. |
Multiple Country (and CEO) Settings List Status: Please read our response  |
| 1324. |
gold coins for increasing expire day Status: Please read our response |
| 1325. |
Security Council Status: Will be added |
| 1326. |
Loan System Status: Please read our response |
| 1327. |
Nuclear Weapons Status: Please read our response  |
| 1328. |
IPO offering Status: Will be implemented |
| 1329. |
Weapon Changes Status: Please read our response |
| 1330. |
Cancelling Country Contracts Status: Will be Added ASAP  |
| 1331. |
Let's build embassies Status: Will be added, delayed  |
| 1332. |
President Search Status: Please read our response |
| 1333. |
Government Costs Status: Will be added |
| 1334. |
Increase Federation Size Status: Please read our response |
| 1335. |
Foreign Aid Status: Will be added |
| 1336. |
Bulk Raise Salaries Status: Will be added  |
| 1337. |
Population transfer. Reduce min pop in source country. Status: Please read our response  |
| 1338. |
World War Map Status: Please read our response |
| 1339. |
country funded corporations Status: Will be added  |
| 1340. |
Double-use weapons instead of double of useless weapons. Status: Please read our response  |
| 1341. |
More control on finances and population contributions Status: Will be added |
| 1342. |
We Need Spies Status: We agree |
| 1343. |
Homepage Visitor Counter Status: Good idea |
| 1344. |
War Occupation Status: Please read our response  |
| 1345. |
National Industries Status: Please read our response |
| 1346. |
Strategic Weapons Status: Will be added  |
| 1347. |
Fedarations Membership Status: Will be added |
| 1348. |
Sneak Attack Messages Status: Will be added |
| 1349. |
Financial Services Status: Please read our response |
| 1350. |
Naval Blockades Status: Will be added |
| 1351. |
Country Images Status: Please read our response |
| 1352. |
Message Forwarding Status: Will be implemented |
| 1353. |
Add option to close multiple corps Status: Please read our response |
| 1354. |
More help icons near corporation names Status: Will be added |
| 1355. |
Repeat Offenders :-) Status: Please read our response |
| 1356. |
Sneak Attacks Status: Please read our response. |
| 1357. |
Police Force Index Under Government Status: Will be added |
| 1358. |
Mini Notes on Corps Status: Please read our response |
| 1359. |
more newspaper info on nuclear disasters Status: Will be added |
| 1360. |
No more unannounced, late-month corrections Status: Will be adopted |
| 1361. |
No disabled/housewife clamp Status: Please read our response |
| 1362. |
MENU SYSTEM Status: Please read our response  |
| 1363. |
Olympics, World Cup, Auto Racing Status: Please read our response  |
| 1364. |
Set military active/reserve percentage Status: Will be added |
| 1365. |
investment fund limit Status: Please read our response  |
| 1366. |
Exchange population proposal timeout Status: Will be added |
| 1367. |
Update the Game Documentation NOW Status: Will be done  |
| 1368. |
Adding missing explanations Status: Will be done  |
| 1369. |
Moving Corporations Status: Will be changed |
| 1370. |
booster for education Status: Will be added  |
| 1371. |
Corporations bought, closed and moved(3rd times) Status: Will be done |
| 1372. |
Map of All Countries at War Status: Will be added |
| 1373. |
See a Presidents Empire Map Status: Will be added  |
| 1374. |
Automatic Acceptance of Empire People Transfers Status: Will be added |
| 1375. |
Government Policies Status: We agree  |
| 1376. |
longer history graphs Status: We agree too |
| 1377. |
Trading with shares Status: Will be added |
| 1378. |
Corporations to Enterprise contracts Status: Will be added  |
| 1379. |
Education Priorities Status: Please read our response |
| 1380. |
Helicopter Designation Change Status: Will be added  |
| 1381. |
SimCountry Should have Government Types. Status: Please read previous vote results. |
| 1382. |
Disaster Warning System Status: Please read our response |
| 1383. |
market price Status: Please read our response  |
| 1384. |
Flexible Tax Rates. Status: Please read our detailed response  |
| 1385. |
Set military active/reserve percentage. Status: Will be added |
| 1386. |
Corporation production Status: Please read our response |
| 1387. |
Evict/Select Security Council Members Status: Will be added |
| 1388. |
The direct trading market Status: Will be added |
| 1389. |
Flexible Tax Rate Status: Will be added. Please read our response |
| 1390. |
Number of Fed or Common Market Members Status: Please read our response  |
| 1391. |
Federations expansion Status: Please read our response to the previous vote.  |
| 1392. |
technology index Status: Please read our response |
| 1393. |
Budget and Cost Display Status: Will be added  |
| 1394. |
Number retired beside number graduated Status: Will be added  |
| 1395. |
Skyscrapers Status: Will be added |
| 1396. |
Corporation lack of workers Status: Will be added |
| 1397. |
Selling CEO's Status: Please read our response  |
| 1398. |
Ordering Supplies Status: Will be added |
| 1399. |
Corps Controlled Via Shared to be ID'd. Status: Will be added  |
| 1400. |
More polls for you. Status: Please read our response |
| 1401. |
No (relief) supply cap. Status: Please read our response |
| 1402. |
Make dividend per share information available on stock market? Status: Will be added.  |
| 1403. |
Making It Simple. Status: Will be added |
| 1404. |
Automatic acceptance of worker exchanges within Empires Status: Will be added |
| 1405. |
Make it easier to close many corps. Status: Please read our response |
| 1406. |
Type of Government. Status: Please read our response |
| 1407. |
Government of the Federations Status: Great: Please read our detailed response |
| 1408. |
Security council message board. Status: Please read our response  |
| 1409. |
Taking over countries Status: Please read our response |
| 1410. |
Detail for Corporations bought, closed and moved. Status: Will be explained |
| 1411. |
Add simple links to help gamers. Status: Will be added |
| 1412. |
Lose the caps on rehabs. Status: Already increased  |
| 1413. |
nuclear production Status: Will be added  |
| 1414. |
Nuclear Power Status: Will be added ASAP |
| 1415. |
Why should corporations take loans from other countries? Status: Please read our response  |
| 1416. |
protest protest protest!!! Status: Please read our response |
| 1417. |
Migration effect Status: Will be added. |
| 1418. |
Employment Index Status: Will be added.  |
| 1419. |
voting forum Status: Will be added  |
| 1420. |
Country debt limit 50T Status: Already implemented  |
| 1421. |
Should there be harbors Status: Please read our response |
| 1422. |
Corps in war declared countries. Status: Will be added |
| 1423. |
Loaning to Specific People Status: Please read our response |
| 1424. |
commen market change Status: Will be solved |
| 1425. |
Workers for Enterprises Status: Please read our response |
| 1426. |
Improve common market contracts Status: Will be improved |
| 1427. |
Choice of Corp types to auto build in countries Status: Please read our response  |
| 1428. |
Lowering cash in country held corps Status: Will be added  |
| 1429. |
Purchasing From Four Seasons Status: Please read our response |
| 1430. |
Continent Olympics Status: Please read our response |
| 1431. |
Investment fund improvements Status: Please read our response |
| 1432. |
Automated "Immediate" Purchase for the Supplies Status: Will be added  |
| 1433. |
Security Council Proposals Status: Will be added  |
| 1434. |
Inter-Empire Employment Status: Will be added, delayed  |
| 1435. |
Earned Interest Status: Please read our response  |
| 1436. |
Natural Disaters Status: Will be added |
| 1437. |
Quicker military buildup Status: Please read our response |
| 1438. |
Immigration Status: Please read our response |
| 1439. |
Monthly Corportation Consumption Status: Will be added |
| 1440. |
remove auto IPOs of corporations (3rd times) Status: Please read our response |
| 1441. |
Tourism, Government Cabinet, Terrorism & Anti Terrorism, Emergency interventions during natural disasters Status: Please read our response |
| 1442. |
Buy corporations Status: Will be added |
| 1443. |
Transfer population among owned countries or empires Status: Will be added  |
| 1444. |
Supply Increase Status: Please read our response  |
| 1445. |
Tutorial for new players Status: Will be added ASAP |
| 1446. |
New Corporation icon Status: Will be added ASAP  |
| 1447. |
Amendments to signed contracts Status: Will be added  |
| 1448. |
Specify Who To Lend To Status: Will be solved |
| 1449. |
Donate money Status: Will be added |
| 1450. |
Disaster flaw Status: Will be improved |
| 1451. |
A little more convenience Status: Will be added |
| 1452. |
Security Council Status: Please read our response  |
| 1453. |
Gross National Product Status: Will be added ASAP |
| 1454. |
Increase Federation Members Status: Please read our response  |
| 1455. |
Add CEO Owner to Purchase List Status: Will be added  |
| 1456. |
Federation Tag Status: Will be added  |
| 1457. |
Federation Medals and such Status: Nice  |
| 1458. |
About aged weapons 1. Status: Will be added |
| 1459. |
Pool Federation Disaster Relief Status: Please read our detailed response  |
| 1460. |
Automated Common Market Status: Will be added, delayed  |
| 1461. |
Vote for Weather Status: Will be added. |
| 1462. |
SOLVE messages Issue NOW Status: Will be added ASAP |
| 1463. |
Show Tax Paid By Enterprises. Status: Will be added |
| 1464. |
Political map Status: Will be added |
| 1465. |
ABC's sort by names Status: Will be added |
| 1466. |
Mass - Renaming Corps & Direct Sales Status: Please read our response  |
| 1467. |
Add DEFCON levels Status: Please read our response |
| 1468. |
easing start up time of new acquisitions. Status: Please read our response  |
| 1469. |
Warning to ceo's. Status: Will be added  |
| 1470. |
Was DS's war against TSPX grossly unfair? |
| 1471. |
Prefix/suffix handling. Status: Will be added |
| 1472. |
product pricing Status: Will be added |
| 1473. |
Intra-Empire Workers Exchange Status: Will be added |
| 1474. |
CEO CORPS different color text plz Status: Will be added  |
| 1475. |
Group corps option. Status: Will be added |
| 1476. |
Add "create direct sales" link/page. Status: Will be added |
| 1477. |
Add History Graphs for Nominal Value link. Status: Will be added  |
| 1478. |
Damage Repair. Status: Will be changed |
| 1479. |
Automatic warning system. Status: Will be added |
| 1480. |
Instruction Book for Sim Country. Status: Will be added  |
| 1481. |
Improve "corporation upgrade" booster implementation. Status: Will be added ASAP |
| 1482. |
Common Market. Status: Will be added ASAP  |
| 1483. |
Weapons and Common Market. Status: Will be added  |
| 1484. |
Empire Military Statistics. Status: Will be added |
| 1485. |
Finish the Sorting options within the game. Status: Will be added |
| 1486. |
Pipelines and Powerlines. Status: Will be added |
| 1487. |
Add in president/federation name to downloadable files. Status: Will be added  |
| 1488. |
CEO startups in new countries. Status: Please read our response |
| 1489. |
Contracts to Enterprises. Status: Will be added.  |
| 1490. |
show shortage of the common market. Status: Please read our response |
| 1491. |
Supplies and the common market. Status: Will be added  |
| 1492. |
integrity index. Status: Please read our response  |
| 1493. |
Rework BTW schools and SC UI Status: Will be improved |
| 1494. |
Banking, Housing, Saving, Investment and Interest Rates. Status: Will be added |
| 1495. |
Group game updates. Status: Please read our response |
| 1496. |
The First Step to Unifying Empires: Empire Taxes Status: Please read our response |
| 1497. |
Messages to Ceo's w/ corps in war. Status: Will be added |
| 1498. |
Bidding on Corporations. Status: Will be added |
| 1499. |
Amphibious Landing Ships. Status: Will be added |
| 1500. |
More detailed cost analysis for military purchasing via Contracts. Status: Will be added |
| 1501. |
Supply levels in corporations. Status: Will be added |
| 1502. |
Government types extension. Status: Will be added |
| 1503. |
The Common Market >> Making it work. Status: Please read our response |
| 1504. |
worker exchange helper. Status: Will be added |
| 1505. |
Implementation of "Federations features". Status: Please read our response |
| 1506. |
Welcome Message Status: Will be added |
| 1507. |
Fix's Contracts. Status: Will be solved  |
| 1508. |
Logical tags/groupings for corporations. Status: Will be added |
| 1509. |
Public relations. Status: Will be implemented |
| 1510. |
Direct Enterprise to Enterprise Contracting. Status: Will be implemented. |
| 1511. |
Improve handling of messaging II Status: Will be added |
| 1512. |
Improve handling of messaging Status: Will be added |
| 1513. |
Natural Resources Status: Will be implemented - Please read our response |
| 1514. |
More intelligent education, ASAP Status: Will be improved ASAP |
| 1515. |
Ending votes when all members have voted Status: Will be added |
| 1516. |
Map of Empires Status: Will be added |
| 1517. |
Improved Federation System Status: Please read our response |
| 1518. |
Common Market AQP/AEP Status: Will be added |
| 1519. |
Status Of Common Mart Membership Status: Will be solved. |
| 1520. |
Only display appropriate Countries to build in. Status: Will be implemented |
| 1521. |
Do not auto cancel intra-enterprise contracts. Status: Please read our response |
| 1522. |
boycott improvements Status: Will be added |
| 1523. |
Stop immediate nationalizing of corporations by new presidents Status: will be implemented |
| 1524. |
"Federation Boycott" Vote Options Status: Will be implemented |
| 1525. |
Empire Information Status: Will be added |
| 1526. |
score calculating system Status: Will be added |
| 1527. |
War and Infrastructure Damage Status: Will be added |
| 1528. |
Paying off corp. debt Status: The problem is solved |
| 1529. |
share trading improvements vote Status: Please read our response |
| 1530. |
Population & welfare index Status: Will be implemented |
| 1531. |
Salary targets for government workers. Status: Implemented |
| 1532. |
Corporation Product Embargo Status: Please read our response |
| 1533. |
Military and Economic Embargo Status: Will be implemented |
| 1534. |
Do not punish all entities when one is #1 Status: Please read our response |
| 1535. |
Starting Corporations Status: Please read our response |
| 1536. |
Include Spies in the game Status: We will |
| 1537. |
Production Swings and Undelivered Contracts Status: Please read our response |
| 1538. |
Share Dealing - A Sell All/Maximum Button Status: Will be implemented |
| 1539. |
Ranks for Federations Status: Will be implemented |
| 1540. |
1 Mail Box per person Status: Will be implemented - optionally |
| 1541. |
totally public corps Status: Please read our response |
| 1542. |
Corporate and Government Salaries Status: Please read our response |
| 1543. |
CEO and country trading Status: Will be implemented |
| 1544. |
'red flag' for corporations with a faulty input value in a list Status: Will be added. |
| 1545. |
Newspaper By Email Status: Will be implemented |
| 1546. |
A reason for indexes apart from score Status: Please read our response |
| 1547. |
cost to move a corporations. Status: Will be added. |
| 1548. |
Auto Tax Target Setting Should Be Added. Status: Will be added urgently |
| 1549. |
'buy from stock' option in Corporation order page Status: Will be added |
| 1550. |
Variable Income Tax Status: Will be added. |
| 1551. |
Trade Strategies Page. Status: Will be implemented |
| 1552. |
New Section To Cash Market Status: Will be added |
| 1553. |
Speed up the way we manage contracts. Status: The problem will be solved |
| 1554. |
Contracts and Production Changes Status: Please read our response |
| 1555. |
Reparations for damages to corps Status: Will be added. |
| 1556. |
Corporation Debt Status: Will be added |
| 1557. |
Better Message System. Status: Will be added - delayed. |
| 1558. |
Social Security Status: Will be added - delayed |
| 1559. |
International Contracts Status: Will be added. |
| 1560. |
A more logical and fun approach to product contracts Status: Will be implemented, long term |
| 1561. |
Federations Status: Will be implemented |
| 1562. |
about inherited debt Status: Will be added |
| 1563. |
Addressing Federations. Status: Will be added |
| 1564. |
Reformation Status: Please read our response |
| 1565. |
Dynamic CM Contracts Status: Will be added |
| 1566. |
More Detailed Expenses Explanation For CEO Status: Will be added |
| 1567. |
Worker exchange market? Status: Will be added |
| 1568. |
Enable Cross-graphing Status: Will be implemented |
| 1569. |
Common market & Empire Statistics. Status: Will be added - urgent |
| 1570. |
More things to automate Status: Please read our response |
| 1571. |
Allow Direct factory sales: Status: Will be added |
| 1572. |
Employment Page Info Status: Will be added |
| 1573. |
Tax incentives Status: Please read the detailed response |
| 1574. |
Contract/free market breakdown Status: Will be added, delayed |
| 1575. |
Trading Strategies Status: Will be added, delayed. |
| 1576. |
Better reporting of worker exchanges Status: Will be added - delayed |
| 1577. |
Custom corporation naming procedure. Status: Will be added |
| 1578. |
Riot Police Status: Will be added |
| 1579. |
Female Workers Status: Will be added |
| 1580. |
Unemployment: Easier interpretation Status: Will be added |
| 1581. |
Introduce Pollution Status: Will be added |
| 1582. |
Federation Abilities Status: Will be added |
| 1583. |
Compare country with another Status: Will be added. |
| 1584. |
Score Details Status: Will be added. |
| 1585. |
National Moto. Status: Will be added - Delayed. |
| 1586. |
Real profit should be real. Status: Will be added |
| 1587. |
Introducing "natural resources" for countries and regions. Status: will be added |
| 1588. |
Show Debt, Quality and Efficiency on the Buying Corp. list. Status: will be added |
| 1589. |
Enhanced Secrecy Parameters. Status: Will be added |
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Detailed Description:
As Welfare is one of the most important index, if not the most important as it reflects the other important indexes as well, I think it is worthy of its own 'overview page'. On this page the indexes that work together to form the Welfare index should be listed and how they contribute to it so everyone can easily see which Index is the one he has to improve next to increase Welfare. Like Employment Index 85.5 => Welfare 120.5 Health Index 110 => Welfare 110 So you easily see for the Welfare index to increase in this example you need to increase Health before you have to increase Employment (speaking of course only Welfare-Index Wise). This would especially make it easier for newer Players to access how the Welfare index works and how they can improve it effectivly. Vote Yes if you think such a Welfare-Page would help Vote No if not
9 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We agree and more info is needed. We will add to our plan and try to implement it ASAP.
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Detailed Description:
I believe that one thing that is very lacking in this game is the transportation element. I realize that we have roads, train tracks and Water treatment facilities in our country to pump up as our transportation. The way we buy things it?s similar to commodity based pricing, real world example is paper for corrugated it sells for the same price if you are buying from your mill or someone else?s mill (I?m sure there are more examples) The price will fluctuate as well but is set by an outside body (sound familiar?) Where this is important is it?s similar to the way we buy goods in SimCountry. In the above real world example you would never buy paper from the other side of the world even though you would get it for the same price, shipping would kill you! You buy close to home to save on shipping. I propose a simple model to implement into SimCountry that would ONLY be imposed on Contracts (for obvious reasons), for discounts as a result of savings in shipping as follows? 1% savings for each of the following conditions, they are stackable too - In the same common market - On the same continent - In the same region - Country or enterprise The buyer would pay less and the sell should receive more, the difference would be made up in savings on shipping. Explanations: Discount for same common market ? those in the same common market should trade many goods between them, reducing the cost with volume. Discount for Continent, region or Country ? Obvious savings due to proximity. Discount for Enterprise ? similar to Common market in that several goods may be easily ordered within the same organization and a certain amount of traffic makes shipping easier and cheaper. So Vote YES ? For discounts and bonuses in some contracts Vote NO ? For no discounts or bonuses
6 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been REJECTED.
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Detailed Description:
I believe there is a better and much simpler way for everyone to understand that there should be 2 simple 'Overall defence index levels' which are the 'Peaceful Mode' and the 'War mode' as it could work like this...... From 0-20 (Peaceful Mode) You will be protected from war, it would be like a form of automatic war protection for your countries. Although if you were defeated in war for example, and were driven down to this index level after the war with a large empire, it means you will be safe from war at this level but also means your countries could well suffer from rebellions and riots due to the lack of military presence across your empire. From 21+ (War Mode) This is where you will have enough and a decent amount of military strength to fend off many enemies. This is where PvP wars will be possible so be prepared. Also respecting the other players at this level will be absolutely crucial if you want to survive as a decent military power.
5 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been REJECTED.
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Detailed Description:
I would like to see a Common Market requested Quality addition. So, I can find contracts that offer either between a range of Q or a specific Q. This would allow for more players to join CMs and trade within (Import and Export) in CMs. The reason I bring this up is because I am in a CM, but only export due not having supply shortages. This limits my score possibilities unless I wish to spend triple the price for goods. This could even be a Premium thing, since free players have certain restrictions. Vote Yes- For addition to request Q in a CM vote No- For keeping the original layout and functions
9 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
currently the loan market is automated, and very hard for people with piles of cash to judge how much they should offer without incurring a (too high cash tax). I propose a system in which we can see the loan market demand and supply. this would allow many people to determine how much they want to add to the market or take away and converse capital. vote yes to get a supply demand model in game vote no to keep it the same
9 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This was voted before and accepted. We did not have the resources to date to implement it. We consider it a good addition but loans are now used much less than before as players exchange gold coins and avoid loans.
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Detailed Description:
The war levels do not help this game. It frustrates vets who can not war with each other. Our world politics have to be based on war levels. We can't throw our weight around when conversing in world politics on the sc forum. Through the SC forum is where the actions take place in war. If a nation does not want to be attacked. There is war protection for that. There is also a peace player, and war player buttons available. When a player is in peaceful mode they should not be attacked, but if they are in war player, then it should not matter a war level. This is just another form of war protection, and makes politics hard to move between players when concerning war. Vote yes to get rid of war levels, or Vote no to keep them.
4 gamers voted for the proposal. 11 gamers voted against the proposal.
The proposal has been REJECTED.
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Detailed Description:
I feel with the current price of goods having a cap at certain demand points, it constrains the market. If we have a free market in which demand determines price thing will be better overall. for example, costs for food currently will plummet, things like energy will skyrocket, but this will allow people to build the corporations who make those skyrocketing price products. This would also create inflows of game money to build, and buy these products letting gold coins actually increases in value.
10 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
There are currently products that are in short supply for the last (real) year or longer and the corporations producing these products make very large profits. Despite this, the market did not react to these shortages and we do not see many players adding such corporations.
Letting the price soar with no limits while the market does not react anyway, will cause many other corporations to bankrupt. As long as we do not see swift reaction on the market to correct current shortages, it will not be possible to let the market without a floor or max price.
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Detailed Description:
I propose we be allowed to move military units at the tab "Map Control -> Relocate Objects on Map" to make it easier. Vote yes, if you want to make movement of military units much easier. Vote no, if you believe the current setting is enough.
14 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Relocating military units in peace time could indeed be easier if we allow them to be relocated as we allow other objects. In war time of course, military units should move at their own pace, where you direct them to go and the moving of all objects on the map is suspended. We will add this to our wish list.
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Detailed Description:
I'd like to propose the following...(On Fearless Blue ONLY) After a C3 war the player should have a choice to either "Take over the Country" which would give its current effect of taking over the nation plus the cash assets of the war level OR Just ending the war. Instead of gaining cash the Player should gain Gold Coins = to the cash value of what they would have gotten. This means in the highest war levels a player would be able to war a C3 nation and gain around 220GC, This would GREATLY help by increasing the amount of GC on the markets and would spur activity on Fearless Blue. By creating this effect players would move to Fearless Blue in search of these coins. Which would cause more players to be stationed there and would increase game play and possible warring. This Idea can even be moved to other worlds but only 1/2 or a 1/4 of the normal value would be given... Vote Yes to add an idea like this Vote No to keep as is
12 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This is a strange misunderstanding of how valuable assets are awarded to successful players.
Awards are given to players who achieve higher war levels and not for winning an easy to win war with no risks involved while hiding behind lower war levels to prevent any real risk. We also do not understand why the numbers of gold coins awards in this proposal are chosen to be in the hundreds of gold coins instead of in the thousands of gold coins.
There is no need for more gold coins on the market. We do understand that some players would like to have very large numbers of gold coins for free. The question is whether Simcountry is the best address to try to get money for free.
Our suggestion is to fight and win these wars, move to higher war levels and win awards that are now doubled. The awards will increase again in the future, mainly on FB and will attract players who are able and willing to fight hard for high awards.
We may introduce awards for winning person to person wars in cases when high war level countries are fighting and are risking large assets in the process.
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Detailed Description:
I propose that a federation could have an account of game money which players of that federation could pay in to if they wish. The chairman of that federation could give out money to federation members from that pot i.e. if they are a new member or in financial difficulties. Chairmans could be even become philamprothists.
12 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Nice and complex. We will get to it at some point. For now, there are many very high priority items to complete.
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Detailed Description:
I think when another member of your federation declares war on a C3 country I think you should definitely have the ability to help him defeat his enemy no matter what war level you or him are at, and once the war is won, the country is automatically handed over to your ally you have helped. Vote yes if you agree, or no if you think your federation allies should remain fighting C3s privately.
8 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Please read the game news of Feb. 18. We will allow mobile units, owned by any federation member at all war levels, to send such units to the attacked country and participate in the defense of that country. The change is expected in February.
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Detailed Description:
Currently only 2 types of Anti air batteries exsist. Offensive/Defensive Anti Air that are either used in land units or garrisons. When trying to Strip air units of another nation the only way to do so it to move land based units to a nation... I would like to suggest the following. Adding Offensive/Defensive anti air units into Navies. I suggest adding a ship like "Naval Escort Frieght" It would proved both defensive/offensive anti air support. This would increase the defence of navies against bombers/helis aswell as helping to support fighters when stripping helis. Allowing players to have another way to strip air units when fighting a nation farther away. Vote yes to add something like to this Vote no to keep as is
10 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will add air defense/strike missiles to the navy. It might however take place when we have navy units in a new style, like the other units we already have.
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Detailed Description:
I don't understand the reason for this tax. Some stats. I have 375 corps. They pay $164.95B or about $440M/corp to countries for country resources used. Most of my corps are in C3s so I accept a 30% tax on profit which works out for me to be about $63B or about $169M/corp. This totals about $228B or $608M/corp that I contribute to the host countries before I paid any salaries ($220.44B), bought any materials ($472.40B), or paid any fixed ($63.04B) or maintenance costs ($70.18B). These costs total $1054.06B for my 375 corps or $2.81B/corp every month. Obviously, I am omitting, for this example, other situational costs like loan interest and the most significant being upgrade costs which can add another $200M to $500M/corp. All this I am OK with but then my enterprise is levied with what appears to be a success tax. I say this because I pay an amount that exceeds the amount of enterprises several times my size. This totaled $40.86B the most recent month or an additional $109M levied/corp. That brings my tax burden, country taxes+country resource used+enterprise tax, to $269B or $717M/corp. The $269B is greater, significantly so, than the profits my corps generated for this month. To be fair here, the country resource tax is levied before profit is figured meaning my corps still generated a post-tax profit though at a level at less than half presented as "Total Profit" on the enterprise finance page. Again, a significant portion of this can go to other costs particularly for upgrades. I would ask that the enterprise tax be removed entirely. To my knowledge, the funds raised for this tax do not go anywhere. Further, The care it takes to successfully manage corps should be better rewarded as my observation is a far less amount of time could be invested in rinse and repeat raiding strategies for a far better return on time. thanks for reading.
13 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We understand you want to increase enterprise profits but the enterprise tax is an essential part of the balance on the economic model of the enterprises.
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Detailed Description:
allow your own country to build offensive weapons for their own country
2 gamers voted for the proposal. 9 gamers voted against the proposal.
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Detailed Description:
I propose that we drop the current standard of a required 40 PE ratio in order to IPO a corporation. This proposal stems from the fact that is can be fairly difficult to IPO an enterprise controlled corporation, due to the extra cost of country resources used when in an environment that is not built solely for the success of the corporations. The rule also makes it difficult to IPO a corporation that has been around long enough and have been successful enough to reach higher market values, making it very difficult to IPO these corporations after they exceed +800B in market value. Lastly, a corporation must be somewhat successful in order to reach 600B in market value, making PE ratios unnecessary. Vote YES if you think PE ratio should be dropped Vote NO if you think the requirements should not change.
10 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The profitability of corporations has improved recently and it is easier than before to make a corporation profitable. Cost is declined, including the contribution to the country and other costs too.
The PE ratio is an essential part of the valuation of a corporation and its strength. Going public should be limited to the best corporations and should be a priviledge. In the real world, it is very difficult to get a corporation to the market and there are severe tests of profitability.
The PE ratio will stay but changing market conditions may allow for it to be raised or lowered. The main consideration is the proit capacity as related to the value of the corporation.
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Detailed Description:
We need to be able to as federations or common Markets, or as players who come together and trust each other to be able to pay into a Fund or Stock. Let's say we want to build up a fund, so whenever anyone we trust needs the real cash they can access it with some sort of code etc. to buy gold coin or SC$. This will make the game a lot more competitive, and it will build binding relationships which ultimately retains players for years to come. If you are a lasting player vote yes. If you are a part time player vote no.
9 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The idea is good but requires more design, details and exact functions. It is also quite complex and requires a lot of development. It will not happen in the short term as we are working on some very high priority items. It will however remain on our wish list.
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Detailed Description:
The number of corps that can be built in your empire should be increased to at least 100. A My reasoning is that I have now waited over 6 earth months for anyone to build on my Gr empire. B I end up building 50+ state corps (which is time consuming) change to public then buy shares in my enter so I can make my countries more viable. C conquering C3 countries that have a large number of private corps is impossible. So please say to the increase
8 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The entire idea of public corporations is intended as a way to increase cooperation. Building these corporations in your own country was not part of it. Also, the vote is balanced.
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Detailed Description:
Currently when you create a new unit the Q in the unit drops massively. If you buy new weapons and ammo at 300Q but use them to create a unit the Q drops to 230 or less. This is VERY counterproductive because it means your buying goods at a high price to have 1/3 stripped away for nothing. When Fighting C3 they have 500Q the best a player can have is 300 which makes it much more costly to fight. Id like to ask the GM to fix this issue and remove this unnecessary lowering of Q. Vote yes to fix Vote no to leave as is.
16 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The quality also jumps when you dismantle a unit and quality is restored. The decline and correction factors will be reduced and disappear gradually, with the increase of the max quality of weapons and units. The next change will take place this month.
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Detailed Description:
I recommend that when one country takes over another, the leader country presidential picture and flag be automatically transferred to the losing country's profile.
15 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Not all president want this and they will have to restore lost pictures. The effort is minimal. It should be done as an option. This is now on our wish list that is loaded with very urgent features.
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Detailed Description:
To make it for new players easier to see if their economy/finances run good or bad I think the Newcomer Booster shouldn?t be taken into account for the calculation of the financial index of a country. This way there would be a better chance for them to see if they are on a good way to a long-time playable country or to a country that goes bankrupt as soon as the newcomer booster runs out. Vote Yes if you agree to take out the newcomer booster of the financial index Vote No if you want everything to stay as it is
7 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This will be added although nearly nobody voted for or against it. It is nice to have and not urgent.
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Detailed Description:
All strategic weapons should be producable on LU, it?s annoying being able to make strategic bombs and no planes to drop them.
9 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This was voted before. Fearless Blue is the war world and such weapons fit that world. There is no reasons to build them elsewhere. If you want to have these weapons and fight a nuclear war, please do this on FB.
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Detailed Description:
There should be no restriction on trading Precision Bombers on the open market on Little Upsilon. Precision Bombers can make taking over C3s much easier for any new or veteran player. Producing them as a new player can cause problems economically if you only have 20 corporations to work with and it would make it easier to stay slightly involved in the war game long term and would cause no real problems in the game.
9 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Precision bombers are considered more sophisticated weapons and can be obtained on the space market or in trading between players. We would like to keep them special and not trivialize the war game.
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Detailed Description:
I believe that all nuclear weapons and their ammo shall be produce on all worlds to make it a balance playing experience for all players.
10 gamers voted for the proposal. 8 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The vote is not convincing. The best place to produce nuclear weapons is on the war world.
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Detailed Description:
With CEO's its harder to gain the IPO standards needed for several reasons. Unlike State controlled corporations the CEO must pay a country resource fee and this counts against the income and lowers the IPO rating. Id like to suggest the GM look into giving CEO's there own IPO standards. This would increase Public offerings and allow more trading of shares. Vote Yes to give CEO there own IPO requirements Vote No to Keep as is
10 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will look into enterprise corporations and may indeed change the IPO conditions or look at the way their value is computed. The values should not be lower than the values of state corporations.
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Detailed Description:
As a newbie (lvl 2) you can produce your own weapons for defensive units. However, you cannot (always) produce your own supplies for the defensive forces. Oddly, military services are lvl 2, while trucks, gasoline and aircraft fuel are lvl 3. This is inconsistent. Suggestion: move trucks, gasoline and aircraft fuel corporations to game level 2.
11 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We think that game level 3 is essential for new players as they gain many gold coins and the conditions for reaching game level 3 are set to be reasonably easy to achieve.
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Detailed Description:
I propose that all troops belonging to an empire should be made available to each country belonging to its empire. This country against country limits the process of war. For example, would Michigan troops fight a war against Canada on its own: no it would not. The entire nation would be fighting, not just one state. Same here, the proposal would make all troops of a collection of countries (empire if you will) available to wage war on target country/empire. Vote "Yes" if you agree, otherwise, vote "No" if you want to continue with the current unrealistic war process.
15 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Mobile units do exactly that. Please read the description of mobile units in the documentation and in the game news. Mobile units will become available in the coming weeks.
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Detailed Description:
The number of corps that can be built in your empire should be increased to at least 100. A My reasoning is that I have now waited over 6 earth months for anyone to build on my Gr empire. B I end up building 50+ state corps (which is time consuming) change to public then buy shares in my enter so I can make my countries more viable. C conquering C3 countries that have a large number of private corps is impossible. So please say to the increase
8 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The entire idea of public corporations is intended as a way to increase cooperation. Building these corporations in your own country was not part of it. Also, the vote is balanced.
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Detailed Description:
Currently when you create a new unit the Q in the unit drops massively. If you buy new weapons and ammo at 300Q but use them to create a unit the Q drops to 230 or less. This is VERY counterproductive because it means your buying goods at a high price to have 1/3 stripped away for nothing. When Fighting C3 they have 500Q the best a player can have is 300 which makes it much more costly to fight. Id like to ask the GM to fix this issue and remove this unnecessary lowering of Q. Vote yes to fix Vote no to leave as is.
16 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The quality also jumps when you dismantle a unit and quality is restored. The decline and correction factors will be reduced and disappear gradually, with the increase of the max quality of weapons and units. The next change will take place this month.
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Detailed Description:
I recommend that when one country takes over another, the leader country presidential picture and flag be automatically transferred to the losing country's profile.
15 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Not all president want this and they will have to restore lost pictures. The effort is minimal. It should be done as an option. This is now on our wish list that is loaded with very urgent features.
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Detailed Description:
To make it for new players easier to see if their economy/finances run good or bad I think the Newcomer Booster shouldn?t be taken into account for the calculation of the financial index of a country. This way there would be a better chance for them to see if they are on a good way to a long-time playable country or to a country that goes bankrupt as soon as the newcomer booster runs out. Vote Yes if you agree to take out the newcomer booster of the financial index Vote No if you want everything to stay as it is
7 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This will be added although nearly nobody voted for or against it. It is nice to have and not urgent.
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Detailed Description:
All strategic weapons should be producable on LU, it?s annoying being able to make strategic bombs and no planes to drop them.
9 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This was voted before. Fearless Blue is the war world and such weapons fit that world. There is no reasons to build them elsewhere. If you want to have these weapons and fight a nuclear war, please do this on FB.
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Detailed Description:
There should be no restriction on trading Precision Bombers on the open market on Little Upsilon. Precision Bombers can make taking over C3s much easier for any new or veteran player. Producing them as a new player can cause problems economically if you only have 20 corporations to work with and it would make it easier to stay slightly involved in the war game long term and would cause no real problems in the game.
9 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Precision bombers are considered more sophisticated weapons and can be obtained on the space market or in trading between players. We would like to keep them special and not trivialize the war game.
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Detailed Description:
I believe that all nuclear weapons and their ammo shall be produce on all worlds to make it a balance playing experience for all players.
10 gamers voted for the proposal. 8 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The vote is not convincing. The best place to produce nuclear weapons is on the war world.
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Detailed Description:
With CEO's its harder to gain the IPO standards needed for several reasons. Unlike State controlled corporations the CEO must pay a country resource fee and this counts against the income and lowers the IPO rating. Id like to suggest the GM look into giving CEO's there own IPO standards. This would increase Public offerings and allow more trading of shares. Vote Yes to give CEO there own IPO requirements Vote No to Keep as is
10 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will look into enterprise corporations and may indeed change the IPO conditions or look at the way their value is computed. The values should not be lower than the values of state corporations.
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Detailed Description:
As a newbie (lvl 2) you can produce your own weapons for defensive units. However, you cannot (always) produce your own supplies for the defensive forces. Oddly, military services are lvl 2, while trucks, gasoline and aircraft fuel are lvl 3. This is inconsistent. Suggestion: move trucks, gasoline and aircraft fuel corporations to game level 2.
11 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We think that game level 3 is essential for new players as they gain many gold coins and the conditions for reaching game level 3 are set to be reasonably easy to achieve.
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Detailed Description:
I propose that all troops belonging to an empire should be made available to each country belonging to its empire. This country against country limits the process of war. For example, would Michigan troops fight a war against Canada on its own: no it would not. The entire nation would be fighting, not just one state. Same here, the proposal would make all troops of a collection of countries (empire if you will) available to wage war on target country/empire. Vote "Yes" if you agree, otherwise, vote "No" if you want to continue with the current unrealistic war process.
15 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Mobile units do exactly that. Please read the description of mobile units in the documentation and in the game news. Mobile units will become available in the coming weeks.
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Detailed Description:
I think it's about time now there should be an alternative option when buying countries, as they've always been bought in gold coins. Who thinks we should be able to pay the same equivalent for a country in SC$ game money as well as gold coins? Vote yes if you agree with this new idea.
17 gamers voted for the proposal. 1 gamer voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
All trades on the portal are conducted in Gold Coins. Game money is used for all the trades on all the worlds. There are large numbers of gold coins in the game and thousands are traded on the direct trading market. It is not difficult to trade game money for gold coins, we see these transactions taking place many times each day.
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Detailed Description:
With a depression of Gold Coins I would like to suggest that on fearless blue only that after winning a war the player would have the option to receive either Gold Coins or cash after a win. If the player chooses to take control of the nation they would gain cash assets = to their war level. At the same time they could say just end the war and receive Gold coins = to market value of cash they would have otherwise gotten. Even in highest wars levels(WL11) players would see around 180GC per win. This would be well worth moving up the war levels. I would expect should this update pass that FB would see an increase in players and a large increase in players moving up that war levels. Vote Yes to agree GC should be also given Vote no to keep as is
13 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Game money can be exchanged into gold coins. There is no need to make the feature more complex.
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Detailed Description:
There are state corporations and national corporations but only one common market. This should be changed to the National Market (all countries in your empire) and the International market.
19 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This could be a nice feature to add. It is quite complex, especially when it functions within a common market where other countries take part. If you have a large empire, you could create a common market that includes only the countries in your empire.
We will add to the wish list but considering the complexity and the urgency of many other features, it could take some time to be added.
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Detailed Description:
There should be a page for both presidents of countries and CEO's of enterprises where we can see all the Corporations that can go thru an IPO. This way we do not have to look at many corporations that cannot even go thru an IPO. Vote Yes if you want a page that shows corporations that can have an IPO.
21 gamers voted for the proposal. 1 gamer voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This was voted several times already and we promised to add the page. It is now very high on our list and will be implemented in the coming weeks.
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Detailed Description:
I'd like to suggest an in game buddy program for new players. As it is now new players seem to have many problems when starting for the first time as it takes too long to see how this game works and how not to go bankrupt. I'd like to suggest that every new Player gets one of the veterans as a kind of 'teacher' to help him out. No bonuses for the new player or the veteran, just an in game system so every new player knows someone who to ask questions. The Vets (e.q. a player who plays for more than 12 real months or so) can activate/deactivate an option to 'register' for this program which will then automatically send a message to the new players saying 'Hello, my name is 'Vetname', if you have any questions or want some piece of advice just message me' so this new player has someone who he can ask directly without opening the 9237th thread about how to attack a C3 or such. If you think this is a good idea vote 'yes' if not vote 'no'
15 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We like this idea a lot. New players are a constant issue for us and we are now again, starting a next round of simplifications, tutorials and features that will help new players. The idea to have dedicated players supporting these new players can also present us with some problems as not all players know what is good for a new player and not all mean to really help. We have seen in the past that new players were destroyed on purpose for their resources.
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Detailed Description:
If you move a corporation to a new country I believe the salary of the corp. should become the target salary of the corp. The 5% change currently enacted makes sense and is somewhat realistic. However if you have a completely new workforce why should the corp. continue to change at 5%? In addition to this I also think when a corp. changes ownership the new owner should have the ability to change the salaries as well to a larger extent then 5%. And 5% also seems low. So my suggestion is that when a corp. moves the target salary becomes the salary. If the ownership changes I would the same would be true, where a window of a few game months can be used to do so, but I would entertain a compromise on this endeavor. Vote yes if you think you should be able to influence this a little more. And raise the 5% value to 7-10%. Vote yes if you agree with the idea of greater influence on salaries, and remember SC will alter this so it remains balanced even if it isn't to the exact terms of the suggestion. Vote no if you don't agree that any of the three tweaks are necessary.
13 gamers voted for the proposal. 1 gamer voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will implement this feature ASAP.
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Detailed Description:
ceo's should be able to search countries by welfare just like they already do with tax and hiring ability. it will make it much easier and quicker to find countries with high welfare, instead of constantly asking on the forum where a lot of people don't even respond.
16 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will try to implement this ASAP.
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Detailed Description:
I've noticed one thing on the 'Cash Changes - Year To Date' page which I thought should be separate. I've noticed that the only true way to find out if your country is actually making money is by looking at only 5 things on there, which is. 'Profit or loss' 'materials purchased' ' Materials sold or used by Government' 'Spending by the Population' 'Automatic Cash Transfers' I've noticed that these 5 things is the only way you can actually see whether your country is making a profit or a loss, as the rest such as other things like schools and hospitals for example is not paramount as part of a monthly expense. So who thinks there should be a separate page for those 5 things and call it something like 'monthly income and expenses for country' to make it easier for all of us? especially for new players who do not usually know what is 'monthly expenses' and what is 'other expenses'
14 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We do not agree that these are the only parameters that matter. The truth is more complex. We have plans to improve the financial pages, split them into several separate reports and improve the information we provide.
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Detailed Description:
this should be changed to a game year because that is what the country's and system run off of and the interest rate should be increased to make it more profitable somewhere like 20%. it would generate more money for a lot of country's that could use the extra cash flow for their economy and general use.
13 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The current system is an improvement from the past. This proposal advocates an interest rate of 20% per 2 days (game year). This is unrealistic and undesired, especially when you are and the paying side. Although some will have a higher income, many others will bankrupt.
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Detailed Description:
Simply put, getting an enterprise to 100 corporations is quite hard and takes a lot of time. furthermore, your enterprise will most likely NOT be profitable. I've read all over the forums that roughly 400 corps is needed to start turning a profit. so my idea: remove enterprise requirements from game levels and either remove them, or replace them with something else.
12 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Enterprises are linearly more profitable with the number of corporations (if done well) and an enterprise with 100 corporations can be very profitable. There is no fixed cost to enterprises and thus, profitability does not start with a certain number of corporations but rather from the start, once the corporations are upgraded and especially if they are located in your own countries.
Reaching game level 5 is intended to be hirer than the previous levels and the same argument could be used to make it start at level 10.
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Detailed Description:
This was promised to be added and functioning many, many years ago. I am surprised at how low this has been dropped on the priorities list despite the essential purpose of the feature. I see no reason for further delay...
16 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We have a detailed log of all contracts and we have promised in the past to try and add a total log with all automatic transactions. However, this was always depending on performance issue as such a features can delay and slow many other functions.
The feature is on our wish list and will be implemented, depending on performance issues as soon as possible.
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Detailed Description:
You can buy and sell everything Player can own one docking station that can hold infinite goods (like a space center) It can have its own forum
14 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
There are additional planned features in the space game that make many space stations the solution of choice. These features, when implemented, will in fact increase the number of space stations and will introduce multiple markets in more locations. This is not needed in the current status but may become necessary at a later stage.
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Detailed Description:
have it possible to build your own space station.
10 gamers voted for the proposal. 10 gamers voted against the proposal.
The proposal has been REJECTED.
W3Creative reaction:
We intend to add this function. However, a space station will come at a considerable cost and currently, there are not enough reasons for players to do so.
There are new features planned for the space game and when implemented, setting up your own space station might become an option.
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Detailed Description:
The GM added the ability to easily search for other countries based on hiring and tax rate but the only issue is that its shows 10nations and even when you tweak the setting sometimes the game keeps showing the same nations over and over. I?d like to suggest expanding that list to 25-30nations per list. This would GREATLY decrease the wait time and click time when relocating corporations and would allow us to skip over either repeated nations or nations in which have already been fully invested in. Also if there could be a Page like format added to where it shows the top 30countries based on your criteria but also you can click to another page and see the top 31-60 and so on. This would only help CEO better find nations to invest in and reduce the amount of time spent clicking to relocate or to build.
19 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will make this change ASAP.
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Detailed Description:
We need better defined borders. Roads and railroads look bolder than country borders. I propose that borders between nations be bolder and when it becomes and empire add an additional color encompassing only the outer empire borders. Consider also giving the option of what kind of background one wants for their country/empire in the large map, i.e. vertical/horizontal/sideway lines, boxy background or simply dotted with a color option. That way the player can tell the difference without having to move the mouse over every country to find out who the player is. If I have three countries, my empire should be shown. Not individual countries.
16 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Empires can include many countries that have no common border with other countries in the same empire. The idea of bolder borders is added to our list. Countries will however remain separate, as in real empires in our history. New features to diversify the way countries look and empire wide features to do the same are however planned.
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Detailed Description:
In the corporation page, under the General Data section, there is a field that reports the production of the company last month. It currently only is a whole numbers; 1, 1,200 etc. I propose that number should have the same digits as the product offered data section. Ex: Prod plant: Show either 0.06 or 1.02, not 0 or 1. Vote yes if you agree that decimals should be included in the proper industries.
19 gamers voted for the proposal. 1 gamer voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The feature will be added ASAP.
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Detailed Description:
I noticed that we aren't allowed to produce certain weapons on non-war worlds, such as nuclear missiles, nuclear sub missiles, and strategic bombers. Alright, strategic bombers I can understand. But those other two? Why can't we go back to the good old days when any premium member could produce anything anywhere? Why the extra headache?
Vote yes if you want to go back to the days where nukes could be manufactured on any planet. Vote no if you don't.
16 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Strategic weapons used to be easy to get. This lead to many problems in Simcountry that were resolved in several ways. Nuclear weapons will however become more important and more powerful but they should not be to easy to get and not produced everywhere.
Producing nuclear weapons is a priviledge of playing Fearless Blue. This is the war world and this is were these weapons are produced.
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Detailed Description:
So the suggestion is to give us another page. This page will only be a reference page, and can be developed later to also include a calculater also for you to maximize the war units fighting capabilities. In this reference sheet it will allow you to see distance, stregnth against the many different targets, current cost, what they strike, what strikes them, the ammo they use, and their ammo consumption. In order to enhance the war game it would be nice to know what things do. Like whe to use tanks compared to artillery, and jeeps compared to armored vehicles. Vote yes to add it, vote no if your good with a large % of people guessing what they are doing.
15 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This is a very good idea that will indeed enhance the war game. We will look into how it can be implemented in the new setup of the war pages. It will take time before any of it will become part of the game but the war game is being improved right now and will remain a very high prioritiy for time to come.
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Detailed Description:
Four real years ago I started playing this game because of the war world. Sense then there's been a lot of changes. Ones I agreed with and ones I didn't, but one stands out that I don't agree with it all. That is war levels on Fearless Blue. When I started there was no such thing. I had to buy or fight my way out of war and so did many others. These days war is a thing of the past on FB because of the war levels. The result of this change has taken the fun out of FB. If you would like to see war levels removed from FB the war world vote yes to see them removed. If you think war levels on FB makes sense vote no.
14 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
There is initial protection against war on all the worlds and rightly so. Before, new players were chased away by experienced ones, preferably when they were away. There are many ways to protect new players. By the number of days they play, size of their army etc. War levels are great because they expose you to PvP war when you are more experienced and won some wars yourself instead of exposing you to attacks because you did not have time to login and the number of days passed.
On FB, the exposure to war is extensive once you reach war level 3 and gained some experience. It will remain firmly in place.
There are more incentives for war on FB than on the other worlds and these will be extended. There will be many more reasons for playing FB and for playing the war game. War awards and general awards are much higher on FB than on the other worlds.
However, the time when new players were attacked by huge empires and chased away from the game is not coming back.
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Detailed Description:
Due to the difficulty in obtaining Gold Coins and the absence on Asset Trading players need an alternative to counterbalance the difficulty in getting gold coins to fund your gameplay. Since most players are now sitting on game cash that cannot be reasonable exchanged for GC, we should be able to extend Empires and CEOs with the equivalent sum of cash that the exchange rate would permit if exchanged for Gold Coins. W3C should not mind this if the cash would be exchanged into GC only to pay fro regs, and alleviates a problem that players have and that W3C seems in no hurry to compensate. This would be a great assistance for those who cannot obtain coins and free up the little coins we do have for empire growth and expansion. Vote YES to extend Empires and CEOs with the game cash equivalent equivalent to Gold Coins.
22 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Registrations and extensions are all handled in Gold Coins. This is W3creative policy. This vote should have been removed Ever since the GM stopped mixing in on the Gold coins exchanges, at least 100.000 gold coins exchanged hands. The holders of large amounts of gold coins extended their holdings to much higher numbers.
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Detailed Description:
I propose that the game be set up with ranks as far as country, empire, and federation ranking. In other words, i used to see people posting in the forums how these things rank from number one thru the top 25 as far power of the entities. For example, the strongest federations ranked according to population, strength of the military, economy, and other things. This will make it more competitive among players to get there names in the top brackets of certain things. This may even already be part of the game but i cant find it. Vote yes for ranking stats to be part of the game so we can find out whos the strongest of empires, fed's and so on.
15 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Country ranking in each world is part of Simcountry from the start. Empire ranking and federation ranking are on our wish list. There were previous votes asking for the same.
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Detailed Description:
I have noticed that simcountry is very far off in the future , 1000 in year in some worlds, then why are tanks using shells? I want to start proposal to change some ammunition and weapons names and maybe some appropriate products, an example would be for tanks to use "battery packs" as for an energy weapon, the changes would be cosmetic only but to keep up with the fact that simcountry has some old world, vote yes to make the game look like its current dane and no to keep the same names, thank you for your time.
10 gamers voted for the proposal. 8 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Not a very decisive vote. We tried to keep the naming simple. It is probably more important to make it easier to find out which ammo is used with each weapon. Some are clear and some are no easy to guess.
Weapons and ammo were added recently (stealth bombers and laser bombs) and more will be added.
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Detailed Description:
In resent C3 wars attacking a 1M population city only yields 10K kills barely giving you 1war index point. Even after destroying all cities and the capital a player only gets around 8-9points of the 40total meaning that all civilian targets must be blown up several times over. I would like to ask the GM to increase the death rates in these attacks. Currently it seems only 1 in 100 people die in these attacks. I would like to suggest the GM increase these death maybe though the use of Quality in Fighting units Based on 1M population cities the death would be as follows... 100 Quality = 1 in 100 (10,000 people killed).... 200 Quality = 1 in 50 (20,000 people killed).... 300 Quality = 1 in 25 (40,000 people killed).... 400 Quality = 1 in 12 (80,000 people killed).......
These increases would make warring easy and increase the demand for higher Q weapons even more so then they are now...
Please vote yes to suggest Q effect people killed Vote no to leave as is
19 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The killing is not a target. The damage that goes with the killing of population and the damage to the economy is indeed an issue. We have already tuned the numbers up. You can now win more damage points by destroying cities and we may decide to increase even a little more after additional testing.
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Detailed Description:
When you set your selling strategy above the marketprice (eg. +50% following quality) it still put up sales at the marketprice (+0% following quality). One of the consequences is that you can have corps that produce products which are real low on supply on world market for a long time but the price stagnates instead of the price following the demand/supply of the market. This causes some of those corps to loose money instead of gaining it even if there is a high demand of those products. I would suggest this tool of market-strategy to be 'reactivated' or activated at all.
Vote yes if you want the market-selling strategy to do as you say it to do Vote no if you want to keep it the way it is
26 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We have explained several times that very high quality products are not purchased by anyone. Players have set their purchasing strategy at 150 but expect to sell at 350.
There must be more reasons for buying at high quality and there are some changes both ways. Increasing the effect of higher quality and reducing the max quality to have the two meet.
In the future we may get to a situation where we can allow corporations to sell at this quality if they purchase all their raw materials at Q350 and their countries too, purchase the products they need at Q350.
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Detailed Description:
Add the same feature a country has to the enterprise game. The feature I am talking about is low water mark that we can set up so when supplies for corps drop below that level it auto orders supplies. Currently corps do this automaticaly and we have to order manualy for supplies in corps to increase stock. If we are able to increase supply stock in corps, we can set the automatic supply buying strategy for lower prices increasing enterprise's profit while lowering the chance for supply shortages in corporations.
17 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This vote is about enterprises? It is not relevant for enterprises. This can be added for corporations but it has a danger of overspending and bankrupting the corporation. We will add to our list.
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Detailed Description:
Please change the leveling system so that it only looks at the number of countries that are required for it to have for a particular level. If a level 4 empire decides to conquer a C3 country, it shouldn't then be penalized by not being able to build level 4 corporations until it can build the C3 up to the same level as the leader country. If a level requires more than one country, then it would take the average of that many of the highest scoring countries in the empire. Note: Even though fewer countries would be used for the average, none of the unused countries should be allowed to be in debt. Yes = Use the average of the REQUIRED number of countries to determine the level. No = Use the average of ALL countries to determine the level.
15 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This is too complex to and cannot be explained as it will never be clear what exactly is taken into account. The empire should be judged by what it achieved. If you think it is easier to reach a higher level with a smaller number of countries, make sure you limit the empire to that exact number of countries.
Players should be able to build the empire they want and game level will follow when they succeed in bringing the empire to the required level.
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Detailed Description:
Would like to see an auction market for corporations. Players can offer their corporations for a fixed price. No extra commission added into the price.
15 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This is planned for some time and we have published it before. The issue is of course the possibility of a player to change the corporation in the process and some software must be developed to make sure that does not happen.
When done, we will decide on the exact conditions, minimum requirements, premiums etc.
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Detailed Description:
This should be a high priority, a mobile application will bring in more players.
14 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
With health, we have doctors, nurses and hospitals. With education, we have schools, universities and teachers. With transport, we have roads, rail, and water and maintenance thereof. With social security we unemployed, disabled and pensioners. With the biggest cost of all being Government Costs, we have nothing.
It must have workers not included in the above, use supplies, pay for the civil services, and contribute to the Security Council and of course, the empire penalty.
The game knows what the figures are as it has to compute them. How can we play if we don't know where the money is going? How can we advance as players and further our understanding if the largest single expense is cloaked in mystery without comment from the GMs when queried, or at best "it should be between 20-30% of country income"?
In just one of my countries, it spends in real money about US$1 a day in government costs, so, I would like to know what on, shown with facts and figures just the other areas of government.
End the silence and shine light on the mystery.
30 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
It is true that this is an omission but there is a difference between government cost and other costs. Government cost cannot be influenced except for by changing the salary levels while all other costs can be influenced by a decision of the president to increase the education index or not to, improve social security or leave it at a low level etc.
Government cost depends on salaries, product pricing and the number of countries in the empire. It is a complex formula and as it is cannot be changed substantially by the players, this knowledge already helps a lot.
We will recheck the procedure and find out what extra information can be useful for players to influence the government cost.
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Detailed Description:
I think there should be a second Efficiency upgrade for reducing raw materials used because the biggest cost in every corporation I see in Simcountry are the raw materials used. Vote yes if you want to get new Efficiency upgrades to reduce raw materials costs or vote no to keep upgrades how they are.
12 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
When you produce a car, you need a motor. You cannot improve efficiency and then used 0.8 motor. The same with all other materials. Raw materials are always the main cost in a corporation and the corporation model is taking it into account.
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Detailed Description:
A thought just occurred to me, and it struck me as odd. The only two ways that I know of to help others is either by direct trading or through virtual assets. Direct trading allows you to help them out by selling them products for game money. Virtual assets allows you to give to somebody else without expecting anything in return, but it only lets you give game money or gold coins. Personally, I am the generous type. So I propose that players should have the option to give products to others free of charge, and that maybe you could make that option available via the trading tab on the main menu. You could also make this option available only to premium members, which will give free members all the more reason to become premium members. Vote "Yes" if you like this proposal, and vote "No" if you do not. Personally, I think the idea of having the option to give without receiving anything in return is quite reasonable.
15 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Very generous but open to misuse, like the virtual assets proved to be and we are now looking for a solution. We have tried several ways in the past and in all cases discovered that players were giving these gifts to themselves, playing multi accounts for all kind of reasons.
We do not think that at this stage, adding more ways to transfer assets will help the game. It is not essential and can be done with existing methods.
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Detailed Description:
Corporations need supplies to function, but currently trade contracts are rarely mutually beneficial to adequate levels. It is just a combination of favors. The game has a strong capitalism lean in which presidents will make corps dependant on the strength of the industries, and not through a grand design. My proposal is to allow the utilization of vertical integration into the game. For example household products corporation can service 4 software companies. If you can merge the 5 corporations together you will not have to be concerned of the stability of the household product corporation. As of now price fluctuation can greatly harm your local contracts. It may be incredibly beneficial to the software companies until your Household Products company folds. So in short it would decrease the volatility of having supply companies meant to lower the costs to your big sellers. So here's how it should work: Any merger is allowed only 1 output to make it easier on devs, inputs from the downward vertically integrated corporation will be added to the new single corporation, increased fixed costs will presume in proportion to how large the merged corporation grows to. Downward vertically integrated corporations done to specifications will no longer be a needed supply(HHP in the software example). Employee requirements will increase in proportion to how large the corporation grows to. **If this does get implemented there is a lot of fine tuning and extra incentives that can be added, as it would be much more efficient**
11 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This is too complex. There is no need for any exact fit between producers and matching the need of corporations with the output of others. We do see the possibility of merging corporations into bigger ones with some advantages and incentives for doing it. This is part of our plan but will take some time to float to the top of the list.
We should really be careful with the introduction of features that make the entire process more complex. It is quite complex as it is. The free market provides the flexibility for corporations to purchase what they need and it will survive any planned mergers without any change.
Making economies rely on themselves for all raw materials is very hard to achieve and can work for a high percentage in very large economies and cooperation between countries and enterprises.
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Detailed Description:
Federations bring forth a great opportunity for players around the world to befriend each other and add excitement to the game. In order to spice up a somewhat old aspect of feds, I think one thing that would help is adding ranks to the fed's so that the players can be recognized as titles. Say for years a player is vice president of certain fed, well this he can put on his social page as an accomplishment that has achieved. So I propose adding titles and ranks within a fed. Such as President, Vice President, Secretary and such. This will make each members feel more like a part of something other than being a "voting member" that?s lead by the Federation President. Instead he will be seen as bottom of the barrel of the fed such as new members will be, and they can work their way up thru the ranks. The President, VP, and people will decide on the ranks that are given or promotions. This way if a member is a big part of the fed, that brings a lot to the table, they can be recognized for their independent power. This will make the federation part of the game more interesting as far as I know.
18 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Good idea. It will take time to implement but we see the added value.
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Detailed Description:
1) The ticker on top that displays the population and other stats on the country, it take a while for it to end and then restart from the beginning, can you just make it loop back around without ending, because currently it has to end in order for it to start again and the wait time is like 20 seconds lost. 20 seconds times 3 times a day checking it = 6 hours a year wafting for the ticker to end and then begin again. LOL please fix this. 2) Please include in the cost of military up keep the cost of maintaining each weapon. If you want these changes vote yes if you do not vote no.
21 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The ticker: We agree. An engineer will look into it as it is a third party little add on. Cost of the military: Defense cost includes everything but the cost of weapons and ammunition. These are capital cost and go off the cash when they are purchased.
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Detailed Description:
As I understand it. In an empire you manage each country independently. This means to manage another part of your empire, you must go back to the main site and then enter another country. Thus, in large empires this can become a huge workload and could lead to people just simply not maintaining countries after they take them, especially after automation cannot be used. I would know, I've been tempted to just abandon a country of mine. There is no easy way to share resources, make changes across an empire, or coordinate wars involving more than one of a player's countries. What I purpose is a Empire Management section where players can make widespread changes across their empire, move troops and resources efficiently and fast, and being able to coordinate a war much more efficiently with multiple countries under that person's control at the same time. This would make it more less time consuming, easier, and more efficient to manage empires. Please Note: I am NOT requesting that country pages be removed, just to simply have a section such as the 'My Corporations' section on the left hand side in the game that would be titled 'Empire Management' or similar that could be universally accessible from a country page or from page site that would do such functions that I have listed above and possibly more. Please vote Yes if you like this idea or No if you don?t.
23 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
More empire functions will be added to simplify the management of empires. This should not amount to the creation of a supper nation that will be too powerful compared to others and make it hopeless for smaller players.
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Detailed Description:
This proposal is pretty simple. I think it would be very advantageous to put in search filters to the stock market, and allow you to divide your portfolio into groups. So the filters that would be the best are: Shares with supply over x (no brainer) Market Value over x Market Value under x Cash levels over x debt under x So yeah there are so SOOO many public corps and most of on the list are sitting there collecting dust. I have quite a bit myself wasting space. This will make investing a quick stop spot for taking care of business. Less important but would still be helpful, more so I think in the investment fun because they keep canceling my share selling is allowing you to divide the portfolio into groups. So I can keep my payers of dividends, shares projected to increase in value, and shares to get rid of all separate from each other. Ideally there would be a max buy or max sell button attached to them, but eh... the filters would just be real helpful.
18 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
Currently, this game has an impressive list of options you can choose for your form of government, and your choice has no effect on the performance of your country. All I am proposing is that one more type be added to the list of options. Background Info: My country started as an experiment where I was testing my own theoretical economic system, called 'National Proletarianism', and putting it into practice on a simulation. When I described this system on the forum, others learned of my theory and thought that I had a good idea. At least several other presidents have decided to try it in their own countries, and so I started a federation, called the Union of National Proletarian States. As of this poll, our federation has grown to 16 countries, all of whom have adopted (in part or in whole) my theory of National Proletarianism. Therefore, I am proposing that 'Marshal' be added as a new option for leader type (by leader type, I mean, for example, Caesar, Czar, Emperor, Empress, Kanzler, ...etc), and 'National Proletarian State' be added as a new option for form of government. This is all I am requesting. Vote yes if you agree with me. Vote no if you disagree (I don't know why you would disagree because you have nothing to lose by voting yes).
16 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Not so sure I understand what a Marshal is. Is it an army term? Like General, military dictator in a communist state? Mailing us about it might help.
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Detailed Description:
I propose a new system for equipping Garrisons & Units. At the moment when I set up and deploy garrisons, there?s really no way of knowing EXACTLY how many batteries or missiles will be needed without doing a lot of math. So I would like to see this added up for me and other aspects as well when setting garrisons for cities, there should be a list of how many cities you have, towns, counties, and how many batteries and missiles will be needed to occupy all of the cities or only 10 of them, or whatever you choose. It just saves a lot of time. Also since it seems counties are turning into towns, and towns to cities as population grows, I would like for the game to automatically send the appropriate garrison and retract the other one. This is a job it seems would fall under the defense department for the country lol
21 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
We send money up to 50B in state and national corporations and I say we should be able to send money to struggling public corporations or just having a bad month ones. I think this will help keep countries from having to close them and increase the unemployment rate. I believe this is a good idea!
10 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Public corporations are public. The whole thing about public corporations is that they can get money from the share market. This is what they do. They issue new shares and sell them on the market and get the money they need. If they have a lot of money, they can buy some of these shares back.
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Detailed Description:
I've just spotted a serious and unrealistic fault on this game that if a corp. for example that produces gasoline at 100% hiring at 100% production and uses 20000 tons of chemicals a month to make it, why is it that I?ve got a gasoline corp. at 20% hiring at 20% production still uses 20000 tons in chemicals a month since really it should definitely be 20% of that number since its production is at 20%, which would use 4000 tons of chemicals a month instead. Has anyone else noticed this fault? if you have then vote yes for this change as it is common sense. Or vote no if you haven?t noticed this fault.
13 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
A corporation producing at 20% is using materials at 20%. It might show the numbers for full production and it may purchase materials as if in full production but the use of materials will fit the production and the stock of raw materials will last much longer.
Try however to go to full production. Fixed cost and maintenance cost remain high even if production is low and it makes corporations that produce at low levels, much less profitable.
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Detailed Description:
Before voting please read about the full PVP mode feature in the general forum. It has details on the feature and the idea is fist given by Redman and then expanded on by Phoenix King. PVP Mode Feature ( Short Summary ) PVP mode means that the country in this mode wants a challenge by another president and the attacking president has a country he also wants to attack with, the attacking country is automatically placed in PVP mode and only that country can attack. A player who has been president of a country for more than 120 Game months can place that country into pvp mode, this means that if this country is declared on by a country of another president only that country will go to war and not the empire of the other country or the president attacking and his other countries. This will make president wars civilized and fun. empire wars will still go on but this will add a new feature to the war game. PVP Mode Challenge Vote yes if you like this idea!
10 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Not a convincing majority and low participation in this vote. We think that the war in the game should be enhanced and there should be more motivation to go to war. When this is done, we can look into more options but the entire process must be kept simple.
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Detailed Description:
There are no police, or fire department indexes. I feel that a police or fire department index could be integrated in the games already existing indexes. For example, house fire deaths could affect health care, build fire stations which would have to buy firefighting equipment (Trucks, Hoses etc. Which would in turn increase your health care index, lower your death rates, and protect your countries housing against fires. Now for the police department, I feel that having a good police force could 1. increase healthcare, and/or defense ranking for several reasons. Decrease murder rates which would somewhat effect healthcare. Protect corporations from theft (Have a street crime system eventually), enforce order in your country, maybe even setting your own laws in a way in the future?? Basically you would build police departments which would slightly affect either your health care index, or country defense index (maybe make a separate crime index entirely that effects other index's indirectly?? That would be nice. Then the stations would order police cruisers, police equipment, services, guns etc... Idk how this feature would work really I?m pretty sure the great staff here can improvise, and create their own version. It would be nice to have on simcountry in my opinion.
17 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This was voted for several times and it is on our wish list, waiting for resources.
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Detailed Description:
The world trading statement you have 4 things together defense, assault troops and food and goods for quick and clear overview seemed useful to build a filter that can separate the 4 groups so you can then choose which main group you want or just see them all. this works very clear for everyone especially for new members. See you down and find it useful you say yes and find it a redundant function in the trade say unfortunately no
10 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This is kind of nice to have and will improve the pages a little. We could add menu options for each group. The entire page is about 300 lines which is not very long but a split could be nice.
We will add to our wish list.
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Detailed Description:
Common markets are not profitable because the prices do not follow a change in quality. As a result, the quality of products on common markets can increase, but the price remains the same. This leads to huge corporate losses because the cost to produce a given product increases with quality, but the selling price does not; it gets to a point where all of the members of the common market hemorrhage cash all over the place. Vote yes if you think that common markets should follow product quality, and be more profitable as a result. Vote no if you don't.
17 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We agree. The feature is on our wish list and should be added ASAP.
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Detailed Description:
So this is pretty obvious the request is to allow an extra feature to work with auto upgrades. This is pretty necessary because well a lot of players have target supply qualities and being able to supply your corps with the exact quality you want is definitely a desirable trait. And for those of us who have to deal with 100's of corps this is an insanely difficult task especially since there are a lot of factors that determine quality. So basically you get to input a target number of how many upgrades will be purchased automatically. This won't have any effect on other quality effects, and will also not allow you to order more than usual, but as the occasional upgrades disappear it will replenish the loss. Vote yes, if you want strategic upgrading easier
19 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
I request an extra column in the automated system that would allow the owner of a non-public corporation to toggle on/off the bidding fee. Additionally, some sort of icon next to the corp. that would identify the setting. And that icon would be viable via the corps lists of countries or enterprise.
15 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We are sorry but this vote is unclear. We do not know what a bidding fee is and how it is triggered on or off.
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Detailed Description:
I'd like to have the option of changing products i'm selling on the world market (e.g. Heavy Tank ammunition) to be replaceable from Best Price to Immediate. Currently, if i'm selling goods on the market, i can only 'retract them', thus having to find and re-enter the quantity. This both takes up a huge amount of time, and can simply be resolved. Vote yes for this change OR Vote no to keep it as it is.
16 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
You can offer to to sell immediately. If you want to do this later, you need to retract and offer again. We do not think that this happens a lot but will add to our list.
There are very urgent issues on this list so it may take some time to implement.
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Detailed Description:
Having been diagnosed with mild R.S.I. I'd like to propose the following Can the game programmers work towards reducing the number of mouse actions needed for general housekeeping tasks. Jo Salkilld already identified an area that could be improved in an earlier vote ?Introduce a filter for the search feature for countries in which to build enterprise corps?. Some of these things are simple, if you are building corporations with your CEO it identifies immediately that you are building the maximum of ten corporations at once but to find out that you can not build any more corporations because your CEO has reached the maximum takes three pages of information. If you want to move a stock of goods with your space shuttle you have to click twelve times to get it to do one mission. If you have to do 20 missions to move all the goods then that is 240 mouse actions! Can't we just tell the shuttle crew to move all the things from here to there? Other little things like reducing the number of ?Are you sure?? popups and letting us set the cookie expiry time so we do not have to log on each time we come back to the game. I'm not asking that the game ends up with just a ?Fight war? and a ?Make Money? buttons but the number of mouse actions should be taken into consideration by the programmers when any new changes are made. Please vote for my proposal to ask the SimCountry programmers to work towards reducing the amount of mouse actions required to do the simple things. Mr Snuggles
22 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We agree. Some of these examples are indeed requiring many clicks and should be improved. Space transport and searching for countries to build corporations.
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Detailed Description:
Can we have something done about the extreme high cost of goverment. It seems my entire income is off set by the cost of goverment being increidbly high. The cost of goverment in all countries is above a trillion dollars a year. That seems very high, i know that the cost goes up depending on population and countries under control, however i only own 7 countries, with about 415 million thru out the entire empire, and with even those few countries, the cost of goverment is damn near depressing
28 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The cost of government depends on the number of countries in the empire and 7 is quite high but not extreme. It also depends on the population, on the quality of products the country purchases and on the government salaries in the country.
Reducing the quality and the salaries will reduce the cost of government. It may also influence the salaries in corporations and the welfare (index). You need to think of the government cost, compared to the extra earning from a high welfare index.
Government cost in many countries did decline recently with the other cost items and will keep declining as the price of products declines and salaries too.
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Detailed Description:
Plain and simple, just add a general link for AIRLIFT and another one for AIRDROP. Then, all you need to do IF you wanna airdrop/airlift 2 or more military units you just click on their CHECK BOXs and then clic on any of these two new links. Checkbox are already on place. This it's not just a war players improvement, it will also helps beginners and economic players who raids C3s. Big players, and even medium players doesn't have just 2 Special Forces... they have several dozens of them just of SFs..... now add to the list other hundred of military units created and you need hours to organize and move them. It's insane. Please, I know this is an extremely easy thing to implement and it will reduce the absurd time currently needed. Same as It will encourage more people to make use of this functionalities. VOTE YES to be able to airlift/airdrop several dozens/hundreds of military units at once. Thank you. PS: If you can, please make it also for the functionality "MOVE", so you can move several military units at once to country border.
21 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will look into these suggestions ASAP. Moving multiple units together is currently possible but probably hard to find.
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Detailed Description:
In addition to destroying weapons, I propose recycling them. This action would result in the country or CEO receiving the amount of resources that went into building the weapons.
15 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
There is already a simple way to do this by selling the weapons on the market. Most times when you recycle, you get a very small fraction of the original price as scrap metal. Selling them will be much more attractive financially.
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Detailed Description:
A lot of times players have corps that sell to themselves or allies(or items that dont trade on the world market), and its a pain to have to go though 20corps, each requiring a few clicks, a few sell to, and a few amount. It be nice to have a page where you can click a check box. Players can simply check the box next to the corp and have it auto sell all the products it has in stock to the nation or CEO. This would help with making space and weapons corps more manageable. Vote yes if you like Vote no if you want to leave as is
17 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
There is already some functionality to sell to many corporations. We will extend the function to purchase from many corporations.
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Detailed Description:
Currently only some online games have this, one such game is (BFP4F) aka battlefrield play 4 free, but if simcountry added this feature it would not only increase users but it would also bring in more money for them and more virtual currency for users. The reason i bring this up is that i was playing that game the other night and i was able to get ingame currency by completing offers such as participating in surveys, watching videos. If a big game publisher such as EA uses this i think simcountry could benifit as well, W3 you should take a look at it. Their wbesite is http://www.sponsorpay.com/. Take a look at it and vote if they should add this to the game.
18 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
Country will have to option to choose if there country smokes pot.
15 gamers voted for the proposal. 9 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
There is no prohibition anywhere in any of the worlds. The president can add this to his mission statement.
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Detailed Description:
Currently i have two problems in my empire, number one it says i have a population of 456 million when i know its below 400 million. In another country, the employment index is 70, when i know a good 92% of my workers are unemployed. Its simple bugs i know, but theres no place to make it known. I was banned from the forum, which is another HUGE problem this game should work on, i mean i know people complained before, and its always we have nothing to do with it, even tho its part of the game thats used and depended on by the players, its kinda crazy to give another company control over such an important aspect of the game, its even crazier to give paying players the power to make these decisions, (alot of people know who im talking about ) Even with all this said, when it comes to these simple bugs i have no idea where to report them. I cant say anything on the forum because it seems im banned indefintly because of a grudge, which is abusing power, so how about a ban free forum for these simple things to be reported. Everytime i try emailing the ownership of the game, im not allowed for some reason.
15 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Both population counting and the employment rates are accurate. There are no errors we know of for a very long time.
Errors are reported to us many times, both on the forum and in mail messages and we always check and answer. We have found many errors in this way and fixed them.
Presumed or real errors are not issues to vote on but should rather be reported, with the name of the world and country so that they can be solved.
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Detailed Description:
I propose that there be a minimum limit of 1000 shuttle missions left on a shuttle in order to be placed on the direct market for sale. Because of the limit minimums and maximums and the way the system for offers is set up, player's are offering shuttles with 300 missions for a whopping 7 or more Gc's. This is terrible. The Request Column is empty because players accept the minimum offer, but can accept with any amount of shuttle missions left on the shuttle. On the Offer Shuttles for GC side there are offers up with very few missions left 400, 500 or 300. 7 or 8 gcs for that is ridiculous. Vote to yes implement a minimum quality for Cargo Shuttle Offers of 1000 Shuttle Missions so players who place offers of GC for shuttles do not get ripped off.
22 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The offers show the price related to the remaining missions and you can avoid bad deals. We will however look at the possibility to introduce a minimum number of missions left.
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Detailed Description:
It's very easy for players to hide their identity by simply changing their president name, and this has a profoundly negative impact on the game. Aggressive players change their identities on a serial basis to make themselves harder to identify. This makes it very difficult players to figure out who they're talking in chat and in-game, and has led to widespread paranoia about who is who. Serial name-changers may enjoy this atmosphere of paranoia, but peaceful long-time players and new players do not. It is possible for players to keep track of account numbers in order to identify a given player's current identity, but not many players know how to do this and it cannot be worked backwards to find a current player's past name(s). Proposed Remedy: Please add a name change log for each player account which is accessible to all other players, and which shows all previous president names in the account's history. Please link this to president names on countries, enterprises, halls of fame, SC Forum and security councils.
20 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
It is not easy to make it transparent but we can limit the changes to once a week or so. This will make it impossible to have a ten minutes name and disappear.
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Detailed Description:
As it is now you can only build/buy 12 Corporations of your own Enterprises in your Countries but can get as many as you want through IPOs. I suggest an increase of the number you can build/buy as it wouldnt make any difference for Players who actively work on their CEOs for the better of their countries but would also make getting CEOs more attractive for newer players and would help them understand the economy a lot better, which may result in less frustrated newbies and therefor more longterm/active Players. Vote 'yes' for increase of the build/buy of corps Vote 'no' to let it as stagnant as it is now
25 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The number will increase but it should not trivialize the game. Third party corporations should also be part of the economy of a country.
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Detailed Description:
Vote Yes if you would like to be able to buy and sell only certain groups of workers, High Tech Seniors, High Tech Engineers, Executives, ect... Vote no if you like the population purchase the way it is.
18 gamers voted for the proposal. 10 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This feature is on our wish list for some time and should be added ASAP.
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Detailed Description:
I would like to see an additional type of employment - Small Businesses. I understand that when dealing with large populations (in the tens of millions and upwards), it's easiest to just add huge corporations. However, a large portion of real-life citizens are employed by Small Businesses. I suggest that a small part of your country be employed by local and small businesses. This can be done by taking a small percentage of a country's unemployed people (1% to 3%), and placing them into a category "Small Business Employees." Their salaries would be an average of the country salaries. It would also add another stream of revenue for countries (i.e. Tax on small business) as well as add to Population Spending, Taxes Paid by the Population, and Contributions to Health & Education. It would also help lower Unemployment, and cut the cost of Social Security for those unemployed. Vote Yes for the addition of "Small Businesses" Vote No to leave employment as is. Thanks!
21 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Small business should have a unique function that large business cannot fulfill. It cannot contribute a lot to the country finances and will require player?s attention. We think that there is place for such small corporations if they produce player designed products and the game creates a need in countries for such products.
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Detailed Description:
Hey folks, i'll keep it short. After taking over a c3, stripping it down, and de-registering it, i don't think it's fair that after a few real days someone is allowed to register that country as a new player. What i mean is, the country would have 0 state corps, and very little private corps. I believe the country should be prepared with atleast 8 - 10 500 - 1t value corps (state) and about 3 - 5 private corps so new players will have a stable financial position. This in turn COULD keep them on the game longer, maybe even turn them into premium members. Vote yes for this change or, Vote no to keep it the way it is.
14 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
When a country is discarded, it is not available for other players for several days. In that period, the country is ?reset? to a healthy economic situation; has enough corporations and produce a profit. This has always been done in this way.
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Detailed Description:
All the Natural Resources polls have been passed and accepted. Some resources such as wood and stone are available to all countries but vary wildly in quantity. Others like oil and uranium are only found in some countries. Reprocessing of raw materials can take place in any country. To solve the balancing issue of economic and military players, I ask that the GMs bring forth proposals for Natural Resources with countries that have raw materials not be able to have any war protection what so ever. This would also be irrespective of war level and new players can only claim a C3 that is not one of these countries. This would allow development of the war aspect of the game while combining it with an economic aspect. Players could still trade in all commodities and still opt out of war if they choose not to hold one of these countries. I think this would preserve all the benefits we have at the moment while increasing excitement and activity within the game.
13 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The raw materials feature is high on out wish list. It requires quite some development and will be added ASAP. We also think that it can add a lot of challenges to the game and a lot of fun playing.
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Detailed Description:
When going through to setup relief resources you have to individually go through and make sure you have all the necessary materials. I think there should be a box you can check that will make it so it will automatically purchase the necessary amount of resources to create the amount of units requested.
20 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
Re-Education Academies- allows a president to order the re-education of LL, ML, and HL workers to same-level managers, and managers to HT, Ed, and Med professionals. Number ordered re-educated per game month counts toward the max number of professions you can currently change per game month (100,000). Re-education from workers to managers takes 2 game months, from managers to professionals to takes 4 game months. Vote yes if you'd like to have this type of option added.
15 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The current education system does exactly that. It educates LLW into professionals and allows movements between groups of workers. This idea is slightly different, but not very different.
Our wish list for new features includes many very urgent features. We think that a rewrite of the education system is not urgent. If some tuning is needed, it can be easily done by tuning the speed and numbers of educated professionals per game month.
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Detailed Description:
As of now only weapons/ammo in a unit can be upgraded but some items cant be upgraded regardless. Land based missiles and large amounts of ammo can make it hard on players wanting to upgrade there military might. My suggestion is allowing players the option to upgrade weapons/ammo well in the base. Doing so would allow players to upgrade weapons and ammo without the need of having to have dozens of garrisons/many units up to just upgrade Q. Also if possible allowing the Q of the upgrade unit to play a larger effect. A 370Q upgrade should upgrade 3.7fighting strength. This would increase demand and lead to more contracts of these upgrades and make them more profitable and help to build Econ/War player relations. On top allowing the garrison/unit to upgrade 4times a month(this is once per game week) to move up from 120Q->350Q for a wing 200interceptors would take 240game months(AKA 40real days) even when you order higher Q it doesn't always show up at that Q requested. Also allowing 4 upgrades per month would massively reduce this number. Upgrading 3.5fighting points and allowing 4upgrades per a game month mean it would take a wing of inters only 14real days which is much better and would allow players to build up armies much quicker allowing more PvP/C3 wars to happen... Please vote yes is you like these ideas Vote no if you want to leave as is
15 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
In the current way of upgrading and quality, the fighting force of a weapons at quality 300, is 3 times larger than the quality of a 100Q weapon.
Upgrading the weapons at base, could require a very large numbers of upgrading units. Upgrading in the units, can be done per unit and the number of upgrading units needed in the process can be managed more easily.
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Detailed Description:
Suggest a change to the common market so that you can select the quality you want to accept on common market contracts. This will Make the common market run so much better i think for this simulation.
18 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This should be added. It will require quality to be part of the agreement. Seller and buyer must agree on the quality of the products.
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Detailed Description:
I think a good way to bring in new members and retain members is by creating a simple OS App and Android App, that can start of simple. It does not have to have a lot of options to start of with but can be a simple way to check the stats of a country or enterprise. And bit by bit more things can be added. There are more than 500M people with smart phones or tablets, the market to add members to this game is huge, but needs to be expanded to the Mobile Application as well. Vote yes if you think this is a good idea, vote no if not a good idea?
16 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We agree and plan an application that will allow some functionality. We do not think that the current game can be played. With all its functions, on a phone screen but this may change in the near future.
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Detailed Description:
In tradition of adding more story to the game, i have a couple more suggestions. For one, i think the government you set in place should have more meaning. If your a democratic nation, then elections or something of the sort should be initiated. If your a kingdom, then the crowning of a new King or Prince should be initiated. Of course its only an example, but I am sure the creators can come up with something more. At the moment this game is mostly a numbers game. Turning it into more of a video game feel will keep people wanting to play 24/7. Another example is laws. If your leader of a nation or empire, shouldn?t laws of certain things be an issue. And these laws can influence migration or other things. I've never even seen anything in the game regarding prisoners or prisons. And in real life these things are issues. Its just a suggestion to add more story to the game. Vote yes to add the ability to make laws and to have government types actually mean something and have some bearing in the game.
16 gamers voted for the proposal. 8 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Many features along these lines should be added. We will try to get to it in the near future.
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Detailed Description:
Since troops can be customized, i was wondering if we could do the same with military installations. For example, you have a Offensive base named "The pentagon" and you want to put some sort of logo or picture to go with it when you click it. Like you can do with troops. However instead of the usual pictures you can insert your own. Obviously the clauses for putting offensive images, Nazi pictures, etc. would lead to account nullification. I think it would be a cool small tweak to make the game a little more customizable. Vote Yes for this proposal.
16 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This is a simple and good idea. We will try to implement ASAP.
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Detailed Description:
Exchange workers between worlds to make running an empire easier.
15 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This might be implemented at a later stage. There are more urgent features waiting to be added to Simcountry. This one will probably not make it on the priority list.
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Detailed Description:
There should be a way to delete the Gold Coin Transaction after a certain period of time such as after one real month to remove the old Gold Coin Transaction from building up over time and it can take up so much page space when you not needed.
13 gamers voted for the proposal. 8 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Currently, the log is limited to 300 lines. Some players make many transactions, some are automatic and they need the 300 lines.
The entire log is never deleted as it contains historic information we need to keep. We would like to keep the 300 lines in place for players who need it.
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Detailed Description:
Theres a limit in place where if "ANY" nation or CEO are in debt players are blocked out from the exchange markets. This means they cannot trade cash or GC. This is a grave mistake, most players in debt need to trade GC to get the cash to go out of debt, but because they are in debt they are blocked from the markets. I would like to ask the GM to remove this feature and allow countries in debt to trade GC for cash on the direct market. Vote yes to change Vote no to leave as is
25 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
There is no limit on exchanging gold coins into cash and paying back your loans.
Exchanging cash into gold coins is not possible when you have debts. Pay back the debt, then exchange what you have into gold coins.
This vote is based on a misunderstanding of this function.
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Detailed Description:
Currently the only way to find out which president can be declared on, etc is by clicking on each president of the list of presidents.
Those who wanna play the war game too, should have an EASY and practice way to know the war level of each president. It can be a separated list OR a new column named WAR LEVEL in the List of Presidents + a way to filter and sort it. Someone else suggested a color code to represent the current war level: Green for 0 - 2 Yellow for 3 - 5 Red for 6 - 8 etc
Choose the one that requires you less time/easiest so it can be implemented ASAP.
Please, vote YES to have a better way of knowing the WAR LEVEL of each president in all wars.
26 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
I propose raising the limit on the maximum level of Effectivity Upgrades. In the real world automation is increasing all the time and it now takes far fewer (though more highly educated) employees to produce the same amount of goods. I think the game should reflect the progress that has been made in technology over the last few years by allowing corporations to upgrade to higher levels so they have fewer but more highly educated and better paid employees. This would allow nations and enterprises in the game to reach even higher levels of development then are currently possible, which would add to the games experience. Note: this will not change the ratio of upgrade limits for national/state/private/public corporations, this is just a proposal to increase the limit across the board, private corps will still have a higher limit.
28 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
At this point, quality ranges from 130 to 340. Increasing the range will create products that are too expensive and will be purchased at a lower price. This is already the case now and it causes high cost to corporations that cannot be recovered because there are no buyers for the high quality expensive products.
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Detailed Description:
I would like to propose increasing the rate at which war hospitals help a nation recover after a war. Each War hospital can treat 1000 wounded. Each month 200 are recovered and return to normal life and 50 will die. Yet during even a normal C3 war a lot of damage is done. In a C3 war a player can see 200-300K people wounded that go to the war hospital. When a hospital only helps 1K people at a time it takes real weeks to a real month to recover. I would like to suggest speeding that up. Hospitals employ 1700nurse, 550doctors, 350senior doctors for 2300medical professionals (not including all other workers it uses). I would like to suggest that war hospitals be increase to at least 10K people treated per hospital. This would mean a player would only need 30hospitals instead of the 300that are needed now. This wouldn?t give immediate recovery it would still take a few real days but its much better then the real weeks it requires now. This can also be used for Back to work schools/disabled clinics. Those 2 should also be increase much like war hospitals so a player doesn?t have to wait months at a time to see dents in there housewives/disabled population. Please vote yes to increase these rates Vote not to leave as it
34 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We think that the number per hospital is quite realistic. The numbers of wounded in war are not. Reductions in the size of military units have already reduced the number of wounded and will continue to do so until these numbers will become more realistic.
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Detailed Description:
Just a thought. I think we should bring this idea up of making SimCountry move in real time. What I mean by this is that instead of every month a country is updated every second. So you can see loses and profits being added every second, products being added and subtracted from inventory in real time. Imagine if Simcountry was in real time so if you decide to change policy or build corporation you can see the effects in real time. Move a ship and see it move move a plane or missile and see it fly. I know this will require a powerful server but just a thought for SimCountry for the future.
24 gamers voted for the proposal. 16 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
Currently the game shows Enterprise Cash Flow for one month only. It would be extremely helpful for CEO's if the game could display the cash flow for 1) Current month 2) Year to date for current year 3) Prior year summary Do you want detailed Enterprise Cash Flow info.
42 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We need the data indeed. We will add this to ur wish list.
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Detailed Description:
There use to be corps(food/agriculture/mining) that never needed High tech workers and they become valuable to economies to prevent an overabundance of Low-high level workers. I would like to ask the GM to look into either reducing the amount of techies needed or bring back some of these corps. Some of the highest level corps use to many techies leaving a lot of workers in the dust and unable to be used. Space shuttle corps use 32K engineers but 60K High tech seniors. This is much to many to be sustainable. Also a Factory main unit corp starts needing 73K engineers when upgraded uses 100K Plus (30% of all workers in that corp are engineers alone). These high numbers drain the techies of a nation and leave large amounts of Low-high level workers. This reducing income(they take SS) and lowers employment ratings and with a lot of Low level workers in a lot of nations its hard to trade them. I think to help the econ model the GM should look into bring at least a dozen or so corps that are either "free" or use little techies(10K or less). Sand, Wood, Rice, Cotton something along those lines i believe would greatly help increase the amount of corps that can be made as well as reducing a lot of idle workers .( A sand corp needs 20K engineers my question for what?) Vote Yes to change Vote no to stay as is
31 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The number of technical people needed for agricultural and food corporation should be, and is currently, much lower than the numbers in high tech corporations.
The numbers are very high. This is because corporations are huge and we should keep them huge or otherwise a country will have to build 10.000 corporations wich is more realistic but unmanageable.
We look into many countries and we see few problems with the availability. Once you know you need these people, it is easy to set education priorities correctly and produce them quickly.
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Detailed Description:
Months ago i started a poll to include more story into the game and it was a very popular idea. I was notified by the GM to send my ideas. Well heres a proposition for random things to include in the game. One thing that can be done is grant the permission to name our empires just as we would a federation. Countries i look at as states. So if all these countries are under one control, there should be an overall name for the empire as well as the countries name. Example: 3 countries named, alabama, geogia, and texas. Result- The American Empire. This will make it easy for stats as well. Vote yes to have names for empires. Keep in mind this doesnt mean i want to change the fact we can name countries...just want to put a name on the empires for greater recognition as a power player
34 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
A very simple addition I wish to see is the sorting of military units. I recently expanded to a large number of units and would find sorting, to the very least by name (alphabetically) very useful. Perhaps by current position too (for ease of grouping remote units) At present it seems to be sorted by age (key index in database I assume) Vote yes to see this very simple feature implemented.
30 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
The Size of Federations ? The current limit is 25 countries. This number is to low. Many federations are forced to make branches. In most cases this leaves empires and new federation members vulnerable. Vote yes to increase the limit to 50 countries per federation. Thanks for your support. Bad dukes
27 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
There are not enough players on FB to increase the size of the federations. If numbers will grow substantially, we may reconsider the issue.
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Detailed Description:
you could make the game more realistic by having air to air refueling such as the Voyager or previously the nimrod and be able to edit your weapons say for precision bombers range0 100 weapons0 100 so on and so forth. i'd like to see these changes.
12 gamers voted for the proposal. 11 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
New types of units will be added. Please check the game news.
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Detailed Description:
Seeing the sudden increase of fighting Q of defensive weapons in c3s, I would like to see an increase, asap, of navy weapons Q of fighting. Its hardly fair for Q100 to attack Q250, when fighting level of navy cannot be increased with upgrades. Vote yes if you agree Vote no if you disagree
16 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This issue was discussed on the forum. It will be solved in the near future.
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Detailed Description:
I recently have had to move some corporations because the original host country got too low in population to staff my corps. I had to pay a fee to the original host to move my corporations to another country that could provide proper staffing. It makes no sense for a President to collect a fee because he has either alllowed too many corps. to be built or has dramatically raised the corporate tax rate forcing the relocation of enterprise controlled corps. Please vote to eliminate fees for moving corps.
14 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
If the country does not have the necessary workers movement is free. Other wise, it is not. Fees will stay in other cases to prevent shocks to the economy when several corporations can move out at once. We had this situation before with all its consequences.
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Detailed Description:
Because it is the war world and to help encourage war, I believe that all weapons(except nukes of course) should be sold on the world market. It makes it very hard to war nations farther away and to reach the higher war levels when you cannot obtain the large amounts of missiles needed to attack nations farther away. My suggestion is that on FB all weapons should be allowed to be made/traded freely on the world market, This would not only increase that ability to war but allow more corps to be made as there would be much more of a demand. Vote yes- to allow all weapons to be sold freely on FB Vote no- to keep as is
16 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
There are no limitation to the numbers of missiles you can purchase. You can purchase as many as you want withing your military spending limit and you can increase your spending limit by use of a booster. It will allow you to use 1000B more.
The market on FB and other worlds too, may show shortages of some products. The only solution to that is to produce more.
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Detailed Description:
Due to the long amount of time it takes to make a conversion from a paying member I propose that we get some award of coins 50 or 75 or 100 coins in case these people only play the free game. Times are tough in sim right now, and all promoting members could use a little stimulus. Vote Yes to agree with that proposal.
17 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
W3creative management is open to suggestions concerning game features.
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Detailed Description:
I propose to fix a broken link to the countryhome page found in Simcountry Popup. When I click on the "Country" link in the Simcountry Popup Window, the URL to the Country is broken. It takes this "http://localhost/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=countryhome&miCountryNumber=5663" as it's URL.
19 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We are unaware of this broken link and would like to fix it ASAP. We request anyone who exactly knows where this is, to mail us the screen picture.
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Detailed Description:
Currently Nuclear weapons have no real effect in war. They destroy a target and kill 100?s of thousands but it has no effect. Its been noted where nations when from 15M to 5M in just nuclear attacks but never did any real damage to the WI. My suggest is that all people who die in nuclear attacks count to people lost in the war. This makes it easier for people to get the 30WI for civilian deaths. Also this would give the Sec Con members more things to do. Vote yes to change Vote no to leave as is
23 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will re-evaluate the effect of lost population in war and may add it as a factor in the war damage with an influence on the war index.
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Detailed Description:
I believe we should go back to the old IPO conditions for starting pub corps. With the new system I can wait anything upto 2 months to reach requirements but with the old way it would take weeks. I create a lot of state corps to then make public which in turn I transfer to my enterp therefore making lots more money for the country. Whilst increasing my corps in my enterp and chances for game level changes. So vote yes for old or no for the new.
16 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
IPO conditions are re-evaluated from time to time and adjusted to market conditions. With declining numbers in the game due to the lower exchange rates, the conditions may be up to an update shortly. We are unaware of what is meant by previous conditions.
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Detailed Description:
I propose creating an automatic supply transfer for supplies in enterprise corps. For example, the way it is now, you have to check for shortages in corps, and send the supplies from the enterprise stockpile into the corps. But if this was automatically done, it would be much less time consuming. If you have computers in stock, then instead of having to do it yourself, an automatic transfer can be done thus eliminating the need to have to check for shortages every single day.
17 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Most players have their corporations purchase all the products they need on the market and do not have them delivered by the enterprise. The feature will be nice to have and will be added to our wish list.
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Detailed Description:
The Capacity of Countries to house Corporations has nearly tripled if not more. I propose that the limit of CEO corps a player can build in any country is increased to at least 24 - 36 and along with that an increase of max corporations per CEO to at least 1500 - 2000 without IPOS To increase CEO benefits along with country benefits, click yes to this proposal.
17 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The theoretical capacity is larger because countries can have a larger population. In practice, the number of corporations in the world is declining slowly. This is due to population that is not growing much across the worlds and the increase in size of corporations that are now employing more than before.
The corporations will continue to grow slowly and such a proposal may make sense if the world population does increase at least twofold in the future.
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Detailed Description:
Who thinks the country page when waging war should be larger? it would certainly be easier when picking out certain targets.
42 gamers voted for the proposal. 9 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We are currently working on a new set of maps, and especially war maps that will make land wars much easier to conduct. The maps will include more zoom levels and show the surrounding countries.
The feature will take some time to complete and will improve the war game.
Other additions and changes to the war game will be introduced after the completion of the war maps feature.
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Detailed Description:
Vote if you want to bring back monthly bonuses for higher game levels (e.g. 5gc a month for staying at level 7 etc)
32 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This was an old plan that was never materialized. It remains on our wish list and will be introduced after a further development of the game levels.
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Detailed Description:
I think presidents should be able to pick one day out of a whole game year, and make that a national holiday for their country, and on the national holiday, that country gets a random gift, like something similar to what you give the new players, like 300B or something like that. Maybe you could also choose what kind of celebration your population would have, maybe you could have a military parade, or fireworks (or both). I don't know. What does everyone else think? Vote yes if you think this is a good idea, and no if you don't.
29 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will add to our wish list.
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Detailed Description:
Since Nuclear Power is stored as electric power and used as electric power it is unreasonable that it should be sold separately for a lower price then the exact same product. I propose that nuclear power be sold as electric power for the same price, in order to level the playing field between the producers of nuclear power and those making conventional oil based electricity. I do not own any Nuclear Power corps and this is not for my personal profit, I simply want to see real competition between different sources of power generation as I feel it would add to the gaming experience. Thank you for your time, please support the proposal.
15 gamers voted for the proposal. 13 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This vote is based on a misunderstanding of how the market works. The actual price of the product depends on the market. If everybody starts buying nuclear power its price will increase and if electric power is not purchased its price will decline. The game is not setting the price.
If you start buying nuclear power at a low price it will be delivered to your country as electric power. You can then turn around and sell the elcetic power on the market for a much higher price. If you do this for some time, you will make money and at the same time, nuclear power price will go up and if you sell a lot of electic power, its price will decline. Once the price is the same, you will probably stop doing it.
In the future we will add more ways to make electric power and more ways to make fuels. They will compete on the market but if players don?t care and just buy the product without looking at the price, market competition will not work and some will forever enjoy lower prices.
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Detailed Description:
The only way to IPO a corporation is to scroll down your corporation list and try to find a corp with 500B in assets and more and if your lucky has 30 p/e ratio or less. I propose a page where it will have all corps than are eligible for IPO and you can choose to IPO one at a time or all of them at once or just the ones you choose. But the great thing of this IPO page is that it will have all corps that meet the criteria all in one page and there you can choose to IPO the ones you want one at a time or all of them at once. This can be a useful tool to IPO corps when your country or enterprise is running out of cash. Vote yes if your for this proposal, vote no if you do not want this proposal.
40 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
A page will be added showing eligible corporations for IPO.
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Detailed Description:
we should be able use nukes on a non presidential country because it makes it easier to win wars and able to experience using nukes
22 gamers voted for the proposal. 18 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
C3 wars are intended to show the fighting capability of the president and simply using nuclear weapons is not a measure for a higher war level. The wars are quite simple as there is no risk of a counter attack.
New war levels will be introduced with counter attacks taking place from the C3 country. At these levels, the use of nuclear weapons might be possible.
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Detailed Description:
I had the worst week for selling my countries. It seems if countries sit on the market for a while, the defense indexes drop 2% from the defensive ammo monthly consumption. How convenient that that?s what the new rule is when selling countries on the market. If defensive index drops 2% from date of offer, none of your bids can be accepted. My proposal is either increase it to 10% instead of the current 2%. I fully understand if the defense index drops to 10% then the bids can't be accepted, but come on now 2% ?! A few game months of monthly consumption of ammo can screw it up easy. Please vote yes if you agree it should be 10% instead of the current 2% or vote no if you like the game preventing you selling your countries .
32 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Ammunition is not a factor in the defense index. You can purchase or consume any amount of ammunition and it does not change your defense indexes at all. Ammunition has never been a factor in the indexes only the weapons and military bases are. Military units too but then only weapons are counted.
The defense index does not fall unless there was a change before and it can take the defense index some time to find its new value.
With cheating being tried in sales of countries, it is essential that the countries that are offered for sale are not changing after the offer, that indexes remain stable, that the countries are not damaged because of recent population sales etc.
The buyer must ne sure that what he/she is buying is reliable.
The change margins should not become bigger. We understand the interest of the seller but in this case, the seller knows exactly what the situation of the country is, the buyer will discover it after the sale. The buyer must be protected.
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Detailed Description:
A smimple game tweak. Increase the spending limit for countries and CEO's to 1 trillion
30 gamers voted for the proposal. 11 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will revue the spending limits again. 1 T is a lot of money these days and as amounts in the game are declining it is unclear that the spending limit is a problem.
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Detailed Description:
I suggest that enterprises be allowed to build air transport corporations since they are very profitable. Currently, only countries can setup new AT corps and enterprises can only purchase them from others. Since AT corps use airports, the enterprise would simply pay for the airport and related maintenance costs. Also, I suggest that players (both countries and enterprises) be allowed to build government facility corporations as well. Vote YES if you want both countries and enterprises to be allowed to build corporations for all existing game products, therefore no products are completely dependent on the GM contributing them into the market. (This still allows for restrictions based on game levels, this proposal does not change that.) Vote NO if you disagree.
33 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Transport corporations build an airport when they are created. It means that enterprises will be able to build an airport in a country without a decision by the president. This does not sound reasonable.
Corporations do not produce government facilities because this is not a regular product in the game with a regular demand. These corporations will bankrupt quickly. This is why they do not exist.
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Detailed Description:
Like most new players below level 5, I'm sure you've all experienced a shortage of essential Factory Maintenance Units (FMU), a key component to all corporations. In order to get to level 5 new players must commit 30 Gold Coins per month in order to establish an enterprise on the planet. This may be off putting to new players and hinders the supply of FMU's in the game. I feel that, as FMU's are such an essential component of Corporations, they shouldn't be confined to players at level 5 and above. Therefore, I propose that players reaching level 4 should be allowed to build FMU's in order to stimulate supply of this product. please vote YES if you agree with the proposal, or vote No if you don't agree.
24 gamers voted for the proposal. 21 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Game policy requires level 5 for some sophisticated products. It seems that factory maintenance units, although in shortage, are delivered on time where needed and the corporations remain a good earning source for their owners.
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Detailed Description:
i propose that the recent change stopping the building of nuclear missile corporation on the four non war worlds be changed back to allow them. those countries without a space program like myself will be unable to acquire such weapons without being to produce out oen nuclear weapons. vote yes to allow the building nuke missile corporations on ALL worlds.
27 gamers voted for the proposal. 13 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Nuclear weapons are currently sold on all the worlds in contracts and direct sale. As FB is the war world, it is appropriate to restrict the production of nuclear weapons to the war world.
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Detailed Description:
With all of the present and futuer space business and travel, there should be away that we can upgrade our ships, such as, exending the life of the ship, extending the cargo space, more speed, weapons for protection, maybe even transport people for worker exchanges.
28 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Shuttles must be retired. The maintenance cost or the cost of the shuttles remains the same per flight. These are two alternatives. Upgrading instead of production will destroy the cargo shuttle industry.
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Detailed Description:
I believe that there should be a way for more serious players to override the 42 day requirement in order to build in player countries. Perhaps when a player reaches a certain level in game or some other milestone. If you agree with the developers finding some way to do this the please agree with my proposal. If you do not agree then simply reject.
30 gamers voted for the proposal. 8 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The period is reduced to less than 30 days.
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Detailed Description:
Simcountry is a game that prides and differentiates itself from other simulators with its realism. The realism comes from the ability to operate your country politically and economically in a relatively unregulated manner. Yet, despite all of this, we are limited in names we may give to our countries (and corporations). I believe the limit is 29 characters. Now, I totally understand not wanting to enable unlimited characters, and would not be for such a proposal myself. However, I do think a more reasonable character limit could be established. Something like 40-45 maybe. That may seem like a long name, but I actually have run into this problem myself, and I think a 45 character limit would allow for creative country names without enabling anything ridiculous or abusive. All for increasing the character limit of country names to 45 characters vote YES.
30 gamers voted for the proposal. 9 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
There is a problem with long names. They cause some pages to become too wide and are truncated to avoid horizontal scrolling. With 45 characters, the truncated part could in some cases be the same as for other counties and cause confusion. It is hard to find countries with a 45 character name in the real world.
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Detailed Description:
The GM wants to reduce the size of military units on the argument that the cost will decline (or at least not increase) and that more workers will be available to the economy. we want this to stop and want to keep the units large. whatever the cost may be. please vote in large numbers or this vote will not be take seriously.
10 gamers voted for the proposal. 33 gamers voted against the proposal.
The proposal has been REJECTED.
W3Creative reaction:
Size reductions will continue for some time to further reduce the numbers of weapons used and destroyed in wars.
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Detailed Description:
Presidents often need to do worker exchanges, especially among countries of their own Empire. Suggesting to add the feature "exchange workers and accept" if exchanging workers to your own country in your Empire. This would remove the steps needed to go back to the portal, enter each of your own countries, go to the Labor page, enter the exchange workers page and click "accept", then exit back to the portal, re-enter another country, etc. It would save both the server-side and leader-side a lot of needless page-loads and clicks. Thank you. Vote "Yes" to support this idea, and "No" otherwise. FYI: This was posted in the forum "Suggestions" area in April/2011 and has received several positive comments.
47 gamers voted for the proposal. 0 gamers voted against the proposal.
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Detailed Description:
FB Changes 1) Change it so that FB can trade all weapons in the normal markets, except for strategic weapons which can stay in space, but any other weapon can be traded in the normal market. This can be limited to FB and will increase the number of players who will go to FB because of this feature. FB is a war world and what is a war world with out weapons. All worlds 1) Allow option for Remote Depots, and Airbases in other countries to be destroyed once no longer needed. 2)Create Naval Transport Unit LU Bugs 1) Fix the map in the Auriga Bella Continent of the Gadsden Region, it appears as though each country has no president when it fact it does have them. If you want these changes vote yes.
39 gamers voted for the proposal. 4 gamers voted against the proposal.
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Detailed Description:
Why is there a restriction in this game when one of own corps has to reach a value of at least 500B or over in order to do a public offering? Vote yes if you wish to see this repealed and turn them into public corporations whenever you wish which would be convenient when using your own enterprise to buy shares in your own country controlled corps? or Vote no if you think its a good idea to wait forever and be a real crippling burden when your enterprise buys shares from your own country controlled corps?
26 gamers voted for the proposal. 14 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Only the largest corporations should trade on the stock market. There are too many as it is. In the real world, there are many conditions to qualify. They include profit, sales volume and much more. To keep it simpler, we are using the value to combine all these conditions.
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Detailed Description:
Currently, the way the game is setup, when you close a corporation the resources it had disappear. I propose that when a state corps closes all of its remaining resources goes to the country?s inventory. When you decide to build a state corps, the state corps buys what you have in inventory first then buys remaining resources from the market. This will potentially cut the cost of starting new state corps in a country and cut your losses when you close a failed corp. Why throw away resources today when you might need them tomorrow? Vote yes to implement this feature in the game asap, or vote no if you don?t want to save a fortune starting new corps.
42 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Resources are not removed they are sold in a fire sale. This way we do not remove any products from the system.
The money, including the remaining cash of the corporation is given to the owner or divided by the owners if it is a public company.
Using products from the country will cause the country to purchase these products on the market or otherwise it will not have them and they will be purchased by the corporations as it is now. The cost remains the same. It is only more complex and will increase the number of questions about appearing/disappearing products that the president never bought or sold.
Moving products magically into and out of countries and enterprises is not a good way. We already have a problem with players who do not understand the consumption part and the use of ammunition by the army.
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Detailed Description:
I think that a great idea for population is to be able to sell it in different sizes than just by the millions. Being able to purchase for 500 000 might be a good suggestion. The idea of course being that there is a significant shock to your system when you bring in a million people..... this could be mitigated by buying half a million. That said, it also opens up the market to more competition, which I believe is probably good for the game.
26 gamers voted for the proposal. 9 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
For the smallest countries, 1.000.000 is 10% of the population and requires only 2 or 3 new corporations. Smaller amounts in the past created confusion on the pricing and were removed.
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Detailed Description:
For all but the military, it would be great to select one's desired countries to form one set of empire pages (just like there is for each country) to be able to treat the empire as one economy. The population will simply move about to find work etc. Schools, hospital, roads and corps etc. will be placed in each country on an average basis between the countries selected to be part of the combined empire economy. This then allows for if a country is conquered etc., it has its allocated schools and roads etc. I want to prevent unnecessary work in managing an empire to keep it fun.
26 gamers voted for the proposal. 9 gamers voted against the proposal.
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Detailed Description:
Many players have more than one entity in a common market and it can sometimes become bothersome to regulate the common market contracts between them. When I log on and see that a new corporation has been built then I go to offer the product on the common market only to find that some are contracted more than 100%. So then I have to go through all my entities and cancel the common market contracts and reestablish them. The same is true when we have to accept new contracts and some are >100%. Instead of having to cancel all of the contracts and reestablish the contracts there should be an automated system that levels everything as close to 100% on the supply side and as close to the common market regulation on the offer side. Vote YES if you want one button to level all of your contracts to a percentage of your choice instead of having to go through many stages to accomplish the same thing.
38 gamers voted for the proposal. 2 gamers voted against the proposal.
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Detailed Description:
Taking loans from the World Bank should be a last resort. I suggest that the option to sell bonds to one's populace be made available when one is in need of game cash. Do you agree?
34 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Most loans are provided by players. Adding bonds that will be provided by the population is a complex feature that will be ignored by most players and it will make a minor change. Loans are now limited to 8T and with the increasing value of game money, will probably decline. There are many players who are capable of providing loans.
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Detailed Description:
This poll is a little long, sorry about that. My country has a decent income from corporation taxes, taxes from citizens, etc., except my country is still suffering losses. This is because of the huge amounts that my country is charged for the Cost of Government. While most costs are just $2-5 Billion/Month, the health costs are $11B/M (understandable, since health is expensive), but the Cost of Government is a whopping $10B/M, which is way too expensive. It says that this cost exists because: a.)It is the cost of local government and police; b.) It depends on the size of the economy and the population; c.)Rich countries have more money to spend on government; and d.) Peaceful countries have more money to spend on it because they dont have to pay for defense. My response is: a.) Government and police arent supposed to be a 1/3rd of a country's costs; b.) My economy and population arent that big; c.) IM NOT RICH IF IM MAKING LOSSES!!!!!; and d.) IM PAYING $3B/M FOR DEFENCE AND IM ON THE WAR WORLD!!!!. So, Government Costs are way too expensive and should be drastically reduced. Vote Yes if you agree or vote No if you are OK with being charged obscene amounts of money for something put in the game to reduce profits for little reason.
31 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Income and cost in Simcountry are well balanced. If you play reasonable, your country will be profitable and we see a very large number of profitable economies.
An arbitrary reduction of cost does not make sense. It will be followed by an arbitrary increase in spending.
There will always be some overspending countries, purchasing a lot of weapons and not doing enough to build a working economy. Reducing cost will not help such countries.
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Detailed Description:
At the present time there is no form of mass selling of public shares in companies we own. I propose a page for both a country and an enterprise where it lists all the public companies and the percentage of shares owned. In that page it would allow us to sell off 1-15% of any corp we choose. It would also allow us to buy shares for all the companies or just the ones we choose of our public companies. This way if a country and enterprise has alot of public companies they can use this page to raise cash by selling shares of many public companies at once instead of doing it one by one. Vote yes to have this page to sell shares in many companies at once. Vote no to not have this feature.
32 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The current share market page will be improved to allow for easier and better view and added functionality.
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Detailed Description:
Think that the 42 day rule for Premium Member CEO's should be lowered to a lower amount to allow Premium Members that pay 30gc a month to set up an extra enterprise the ability to build in player controlled countries before they have to pay another 30gc for the chance to do so. Vote Yes if you agree to lower the restriction to 10 days or less!
38 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will look into the original arguments behind the 42 days limitation. If the conditions that lead to this in the past have changed, we will reduce the number of days. One of the reasons in the past was that an enterprises owner wo could be a free member quickly starting several accounts with an enterprise, could build in countries and then suddenly, close the corporations, destroying the economy of a country.
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Detailed Description:
For a player to be able to buy products in space they need to buy or lease a docking station for 200 GCs or 5 GCs respectively. This puts players off and means there is little trading done in space. I suggest that players who are buying products do not need a docking station - the products they buy are instead reserved for them in a storage facility on the docking station and that they pay a small commission in game money which is taken from the country where the shuttle was launched from. They then have a limited time to collect all of the products they have bought. Only players selling products would need docking stations. Vote yes for lower costs to buyers.
32 gamers voted for the proposal. 8 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The proposal turns a simple function into one with many rules, limited periods, game money, commission etc. This is a bad idea. If shuttles are not at the space station (docked), there is no way to see how far they are and when the product exchange can take place with all the follow up problems and features that will be needed to solve it.
There will be more reasons to trade in space and we expect many more players to join. We will delay any change until we see how it works.
However, we will look into a reduction in the cost of using cargo shuttles as this is a recurring cost that should not end up too high, compared to the value of the products being traded.
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Detailed Description:
I propose that there should be a wider variety of disaster events to give a more realistic sense of a dynamic planet and the possibility of more than one country becoming affected by the same disaster event. There could be more geological events such as volcanos, and landslides as well as occasional tidal waves resulting from earthquakes. Also, extreme weather events such as hurricanes, tornados and floods should be considered. Please vote yes or no for this proposal. Thanks
22 gamers voted for the proposal. 13 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The disasters we already have are part of an extensive feature that can handle many more types of disasters and their results. We have not activated most of it.
The reason is that for many, disasters turned out to be arbitrary events that hit them and cost them a lot in terms of population, destroyed corporations and reconstruction cost.
It looks like we are just causing them a financial damage. The system shuld be improved to pose a challenge instead of just causing damage. If the reconstruction time and quality can be a measured and followed by an award, it could be more of a challenge. We will look into it.
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Detailed Description:
Alright. Since I can only do a poll every 3 weeks, and I have a lot of suggestions, I have decided to pack 3 of my ideas into 1 poll. If you agree with two or three of them, vote yes. Here they are: 1. The automatic system has been making my life miserable by placing 50 different orders for 10,507 light artillery shells and the only way to cancel them is to go to the pending deliveries page and click "details" on every one of them and say "cancel". This suggestion is to add a checklist so that I can just go down the list and place a checkmark next to each order I want to cancel and just click "cancel all selected". It would make all our lives much easier so cancelling orders wouldn't be such a clickfest. 2. I, for one, do not want anything to do with the space wars when they come about. So this idea is to add an option for players to keep playing the way the game is played now. In other words, their shuttles can't be attacked and they can go about their business without trouble. The players who want to play space wars can disable that option if they choose and then they can be attacked in space. 3. For warfare, you should add other types of fortifications like trenches, bunkers, and machine gun nests, and obstacles such as barbed wire and whatnot. That would make warfare a lot more fun. Vote yes if you agree with at least two of these ideas.
22 gamers voted for the proposal. 20 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The space war functions will allow players to prevent damage to their shuttles. The defense will be nearly perefect and will never end up with a destroyed cargo shuttle. This will only work if the player does not have any space fighter.
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Detailed Description:
I think we should have a sent message box for the in game messages like on a modile phone sms. Then I will know who I have sent messages to. Agree - yes Disagree - no
36 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will redo the messages on our portal and nmake that system the one central location for messages, including a sent message folder.
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Detailed Description:
New players with little experience often have no clue how to play the game so they spend Trillions of $$$ on their military before they go bankrupt and give up. Vote yes to limit players under 20 (real) days old from spending more than $20B each game year.
22 gamers voted for the proposal. 21 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Barely accepted. We will consider this. New players are limited because spending depends on their income and population. They can however use a booster.
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Detailed Description:
Kinetic bombardment is a theoretical weapons system were 20 foot long tungsten poles are launched from a satellite to a planetside target, moving through the atmosphere at a speed of 9 km/s and impacting with the force of a small nuclear bomb. I think that this would be an interesting feature to include with the space wars. In order to prevent over use, this would have the same limitations as nukes, but the satellite would have to be moved into the proper position, taking maybe one game day to do so. The satellites would be owned by the player, and could be moved into orbit of other planets the owner has an empire on, for example if they had an empire on KB and an empire on FB, then they could move the satellite between the two planets over a period of maybe several game weeks or months. They could also be attacked by space fighters. Vote yes if you want the introduction of kinetic bombardment, no if not.
21 gamers voted for the proposal. 14 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will consider this as a possible extension once space wars are part of the game.
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Detailed Description:
GR should run 5 to 6 game months per day. Lets face it the only reason LU is so packed is because the speed, So do everyone a favor and increase GR speed. YES= like the idea "I want a fast world to make some moolah." NO= hate everything about the idea "I hate making money, Keep it the same."
21 gamers voted for the proposal. 8 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
At some point we will increase the speed. The reason is performace. The Golden Rainbow server will have to be replaced. This is the first server we will replace and then move to 6 game months per day.
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Detailed Description:
Nukes have been harder and harder to make and buy yet they have been dropped in strength. I think this is wrong. I mean most countries use 50K troops to man 2bases. I suggest updating nukes. Nuclear attack on a President war should have its own bar for the war index. Nuclear attack should be able to drop a War Index 30Points. Strats/Nukes doing 3 point loss? tacts/subnukes 2?Chems 1. Also they need to be updated for the type of nuke Strategic stay as is damage wise but can use airbase to increase range meaning with the right amount of planning they have global coverage. Fallout level stays at 3 Nuclear missiles range remain as is but do a level 3 fallout instead of 2 Sub nukes remain completely as is Tactical nukes should be able to hit cities to maybe doing 50% capitals and 100% to cities. Also moving them up to a level 2 fallout Chemical missiles should be allowed to hit any land unit. Like if they hit a Long Range Divison they kill a massive amount of population In the unit. Leave them at level 1 fallout As you see chemicals do little damage because they hit the military. All nukes regardless make fallout doing more damage. Also if they all or even a few can be used in a sneak attack it add more of a first strike fell to them. Vote Yes to upgrade Vote No to leave as it
17 gamers voted for the proposal. 15 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Barely accepted. Nuclear weapons have not changed in power for a very long time. It depends what you want to do with nuclear devices. If you want to win a war with 4 strikes, that is not what we envision. Nuclear weapons can help in war but should not replace the need for an invasion combined with direct attacks on enemy targets.
In the past we had nuclear only wars but with many complaints about trigger happy beginners who easily bought them without any knowledge of the game and them used them for everything.
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Detailed Description:
When building enterprise corporations, it is often a nuisance to have to search for a country and then have to click on it to see about staffing issues. Since there is almost always employment shortages, I have to click on the find new country link, adding two extra steps to what could be a faster system. I propuse that you should be able to see emplomen info in the "search a country" menu. Vote yes to have this changed. Vote no for it to stay as it is.
41 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This was voted before and is quite urgent. We will add ASAP.
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Detailed Description:
I think it`s a good idea that countries does not have space programs, can sell products or buy it in the space through a country that have space centers, space shuttles and docks in the galaxy. In this form, the countries without space program, can sell or buy products in the space and countries with space program can transport and manage the products, also pay the price of sold products to countries that sent consolidated cargo. This consolidated cargo system proposal can be regulated by Security Council or a new Space Trade Entity. Countries without space program can send products that want to sell in space in cargo airplanes to the designated country space center or an international airport, pay a fee to the country that manage the space center, a fee for space shuttle use and a fee for the use of space dock and storage on it; and the country that have space centers, cargo shuttles and docks in the space, has the obligation to manage the products with care and when land on space center on earth, pay to the countries that sent products to space the price for sold products. With this proposal, all countries (have space program or not) have the right to trade their products or buy it in the space.
22 gamers voted for the proposal. 16 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
In time, we intend to add transport features that will allow one player to transport products for another. However, trading them is done by the owner.
An increasing number of products will be traded in space but we expect these products to be made available on all worlds by players who do the trading.
Participation in the space program is optional and all essential products will remain in the worlds and running the country does not require participation in the space program.
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Detailed Description:
#1 Navy Fleets ... In the past navy fleets used more weapons to attack, one thousand of each to be exact. These settings were changed do to their destructive power. Now with the increased power of air defense and the ability to upgraded garrisons, navy fleets have become useless. To see navies return to their previous state vote yes. #2 The Size of Federations ... The current limit is 25 countries. This number is to low. Many federations are forced to make branches. In most cases this leaves empires and new federation members vulnerable. Vote yes to increase the limit to 75 countries per federation. #3 Ammunition / Weapon Quality Upgrades for Garrisons ... Do to the high demand for these products on the world market, it can take several real days to buy upgrades. Then once they are deployed, it only moves the quality level up 1 point or in some cases less. This should be changed. One upgrade should move the quality level up five points. 4# Vote yes if you believe as I do that these changes should be moved to the top of the priority list for Fearless Blue and the changes should be made ASAP. Thanks for your vote Zrapid Pace AKA ... Z
24 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Navies have been too powerfull in the past and even now have privileges military units do not have, such as automatic supplies. Navies should be transformed into units and balanced against other units.
We will check their power relative to garrisons etc. and may tune them. The next game update will reduce the size of all military units (not the navy) by 10% as was already published on the game news.
Federationas with 75 countries will become invincible. with 25 countries this is already the case. We think that cooperation between players is great but 75is a very large group within the numbers of players we currently have.
Ammunition components corporations are very profitable. The solution for the problem is to set up many such corporations by many players, produce many of these components, reduce their price and make money in the process.
Many countries and ALL enterprises can build such corporations. Making the upgrading process trivial, does not add to the game.
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Whats the point of country maps and street maps when you click on towns and cities etc as they seem to have no effect in the gameplay. Why can't this game introduce something useful like adjusting the income tax rates for your country that will indeed increase the national income. Vote yes if you agree
34 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We intend to add settings for taxes. The issue has to do with the effects on the country when taxes are too high (population migrates, spending declines and corporations bankrupt) or when the taxes are too low (the country is bankrupted) etc.
There are many players who are using the city maps and organize their cities. If you don?t like the feature, don?t touch it. There are more features in Simcountry that are not used by everyone.
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Detailed Description:
As a CEO, when you go to build a new corporation you can search randomly for a country to build it in. Mostly the options that it comes up with are not player controlled countries, and have the usual 30% tax rate. What i propose is that an option is added to search for player-controlled countries that allow CEO's to build there. I also propose that along with this we are given the option to rank them by order of tax. i.e. We end up with a search function that allow CEO's to quickly and easily find player controlled countries with 0% tax to build in. Vote Yes to add this function, No if you disagree with my proposal.
34 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This feature was requested before, in various forms and will be added ASAP.
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Detailed Description:
I have noticed that not only KB, but most planets, have too many federations. I understand that it is fun to start a new group, but federations should require at least four (4) countries in order to be created. If you run through a list on virtually any planet, you'll see tons of federations that have only one or two members and a long list of invited. Minimizing all this extra junk makes it easier to browse for federations.
24 gamers voted for the proposal. 9 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We agree. We will add a feature that will clean up federations if they have less than 3 members and are unable to grow beyond two members with two weeks.
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Detailed Description:
Selling, Transfers, (trading to a limit) reduces the welfare of an entire empire. I believe this should only effect the country in which the pop is being sold/traded. It make no scene that a single nation selling 1M pop or trading 200K workers for other types would effect an empire on a board scale. I suggest this only because a lot of people trade/buy/sell and its annoying when welfare stops(and/or) drops for an X amount of time. Please vote yes for it to only effect 1 nation Vote no to leave as is
25 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The trading of workers does not have any influence on the welfare index. The selling of population does. Reducing the welfare in a single country does not have any effect. Selling population should not take place at all unless there are no alternatives. In that case, selling one or two millions will bring the country the needed cash without much damage.
Larger scale selling should not take place at all and if it does, it should have severe consequences for the empire.
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Detailed Description:
There currently is no option to disable the messages being sent when the game does automatic share transactions (i.e. after manually issuing new shares or retracting shares). The button to disable messages when doing manual share transactions does not affect this part of share trading. With billions of shares being traded in only a few minutes, there can be thousands of messages in the inbox. It is quite difficult deleting that many messages - especially when the browser has a hard time processing all the messages to display. It is also quite tedious having to repeatedly delete massive blocks of usually useless messages. Please create a second option that allows players to disable all messages regarding share transactions or find a better way to display shares being sold and bought by the game (i.e. in monthly summaries rather than individual messages for each transaction).
34 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This is part of the game for a very long time but it is hard to find and unclear.
In the settings menu on the country home page, go to the automation page. There is an option to turn of messages but it refers to manual transactions.
We will improve the text and add a link to the share trading page too.
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Detailed Description:
I tend to see huge empires who have 10 to 15 countries who are at war level 0 like Maestro for example. So to make this game more fair and realistic I think as soon as you have at least 5 countries, I think you should automatically be at war level 3 and the possibility of being attacked by other presidents.
19 gamers voted for the proposal. 17 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
If the empire conquered 10 or 15 countries it will of course be in war level 3. If the empire was created by purchasing countries, there is no reason to push it up to war level 3. There are many players who are only interested in the economic game and have build peaceful empires.
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Detailed Description:
The proposal: 1) Any player on Fearless Blue can make war against any other player on FB regardless of War Level. 2) On other worlds, any player at War Level 3 or higher can make war against any other player at WL 3 or higher. This allows us to bring back the "good old days" of Sim Warfare whilst maintaining a measure of protection for econ-only players. A YES vote tells W3C you want these proposals enacted. A NO vote tells W3C that you want to keep the current system.
23 gamers voted for the proposal. 17 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will relax the war rules on FB first and see how it works. A level of protection is needed for new players to prevent the easy killing of new players that we had in the past.
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Detailed Description:
I believe all defensive ammunition in the game shouldn?t have a monthly use when they are not in use at all. It?s very, very hard as it is buying the ammunition on the market to have it slowly disappear in your inventor, when not in use. Ever since the gm?s reduction on the product fairy for the markets, it?s getting hard and hard to get the ammunition for our defensive weapons. When we actually get them after waiting a few real days, its already disappearing slowly. This is unacceptable for the great players of this game that rely heavily on defensive weapons to keep their country safe. Vote yes to stop the unethical practice of monthly ammunition use when the weapons themselves are either not active or just not in use. Or vote no ,if you like watching your high priced ammunition disappear from your inventory when your not using them
36 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The cost of maintaining the army is partially the cost of ammunition. If no ammunition will be used, all corporations making ammunition will bankrupt and there will be no ammunition when we do need it in case of war.
The solution is in creating more ammunition corporations and producing some of the ammunition you need in your own country. This will stabilize the markets and reduce the price.
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Detailed Description:
Unemployment & Social Security should not be lumped together in the same cost section. While both effect the welfare of the country/empire, why should unemployment be at the same level as Social Security? To change this vote yes.
20 gamers voted for the proposal. 17 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This is true. There is no reason to combine both. It was done for reasons of simplicity. There are so many features and details, we have chosen to combine both. We will add to our wish list.
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Detailed Description:
If a player is President of a country and also CEO of an enterprise. And the enterprise has a corp. in that country. The corp. should be able to sale products that country. As it stands right now you can't. And it's set up on a free trade system , then you should be free to trade to whoever on that world, except slave countries. And it not cme up" Dose Not Exis "
22 gamers voted for the proposal. 14 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
It is easy to contract the products to the country or any other country.
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Detailed Description:
It would be nice if there would be one page under empire menu where owner of empire can see what worker types there are at empire?s countries from one page. This would make education priority and worker exchange management so much easier on big empires and would remove need to go education menu of every country individually to check same thing. With this page owner of empire could see countries what need worker fine tuning from one page. Fast and easy support my proposal! Thank you!
52 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Great support for this feature. We will add it ASAP.
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Detailed Description:
With most of the high profit products going to the space market. I feel that enterprises should be able to own space shuttles. They could either rent space in a space center, from a country that has a space program, or a country would allow the enterprise to build it's own space center in that country. And in turn they would pay that country for use of the land, and maybe a small maintenance fee. That way the enterprises can get in on the growing space market.
31 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We agree. This is an omission and it should be solved. A proposal will be made in the coming weeks and will be published on the forum on how this will be done.
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Detailed Description:
There needs to be a way to see how much each weapon costs. Currently I believe there is not a way to see how much it costs, I believe it will help us see how much we can buy without hurting or economy
20 gamers voted for the proposal. 18 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The trading menu has a page that shows all the products and their current market price. It is updated many times each day according to recent trades. The real price depends on the quality. If quality is 200, the price will be double the market price which is based on quality 100.
This page is as old as the game. Also when you purchase a weapons, on the pages that are specific to the purchasing of weapons, it shows the current price and how many you can purchase, based on your spending space.
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Detailed Description:
I suggest that the game can have "Green Countries". Its mean that a country can choose for another forms of energy like ethanol, and maybe, awards for countries that try to decrease the environmental pollution. Besides, a lot of enterprises can run for green countries, raw materials like corn and sugar cane for ethanol instead gasoline; solar, water and wind energy. This proposal try to make the game more realistic according to real world.
35 gamers voted for the proposal. 11 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We are a long way in the planning of alternative energy sources and calculating the CO2 foot print of each corporation and country. This is a major new feature in Simcountry that will take a major effort to complete.
The idea here is not to create green countries but to create an incentive for countries to use alternative energy sources and build a system that will create a tradeoff between lower energy cost and more pollution or higher cost and lower pollution that will have a positive influence on the country welfare.
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Detailed Description:
Players should not be allowed to put parts of their empire under war protection, while declaring war/fighting with other parts. If you're going to declare war on someone then your empire should be at risk, seeing as theirs is as well. While perhaps not every country besides the leader should be vulnerable, there should at least be a limit to the number of countries that can be under war protection when declaring a war.
11 gamers voted for the proposal. 9 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Not a very strong vote. The idea of the was protection is to reduce the risk of war. Some assets should be placed under protection or no one will ever start a war. We will look into this and may reduce the possibility to make the war game more attractive while not protecting all assets.
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Detailed Description:
Reduce the number of FMUs required for a fully upgraded corporation by a third. Increase the number of FMUs produced by each FMU corp by a third. Justification: Right now, LU Factory Utilization page shows that the world isn't even producing half the FMUs it needs. It will never be able to produce all it needs, because FMU corps have such massive raw materials requirements. Adjustments need to be made to FMUs if the commodities market is going to be anything other than a sandbox in which we're totally dependent on the GM for materials.
15 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Some tuning is taking place all the time if a product is in chronic short supply. Fmu corporations produce more and the usage is declined. The shortages will continue as we will never ?tune? a shortage into a surplus.
More corporations are created all the time and some products are losing corporations. We would like to see most of the change coming through players action.
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Detailed Description:
I have re-read some of the merging discussions and I have a new idea. It makes sense to allow merges, but something needs to be done to balance this. I recommend that if you merge all your territories, the country score that is counted is then an average of ALL merged territories, not just the leader.
14 gamers voted for the proposal. 9 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Empires never merged their countries. They kept running them as separate entities. We will keep our countries separated and running a very large empire must remain a challenge.
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Detailed Description:
We all sometimes have to sell our products directly to make ends meet. But the market prices for a lot of products are just too low. Plus adding the personal price back into play will give players more options as far as selling to other players. I suggest we allow players to be able to submit their own prices for the products they sell directly. But also possibly give a minimum amount that it has to be sold for so players don't take C3's and try to sell all of the stock for a dollar. Maybe something like 10-15% above or below market price? Hows this sound guys?
13 gamers voted for the proposal. 9 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Variations from market prices always caused misuse. Products must sell close to market price and mo minimums or maximums because for every sale, there must be a buyer and buyers do not accept such settings but most buy at market price. This will cause the market to stall with many unsold products and nobody to make a market.
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Detailed Description:
I think it would be interesting to have a more complex budget system other than just the basic mainly automatic system currently in place. Some ideas: - Population income tax rate -> Higher income taxes could increase unrest in countries. Would allow nations to make sacrifices in times of war, or just be more oppressive if they so please. - Health care policy -> Governments with enough revenue could provide a public option. This could also offset some unrest from higher taxes. Also, possibly boost welfare higher than levels possible without it. - More Complex Social Security -> Social security can include unemployment payments for x amount of months. Also an option for a welfare system. ** Countries with the public option and welfare systems in place could possibly generate production levels that are unreachable without them. - Debt ceilings - > Governments could set a higher debt ceiling than 8T once they've been a member for X amount of time. - Economic collapse -> Countries could suffer and economic collapse once it's debt reaches critical levels. Armies could begin to disband, or possible coup d'etat.
20 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Good ideas and some can be found in previous requests and votes in the past. We hope to get to this kind of improvements. As the number of members is growing, more resources will become available to add engineering hours and add these functions.
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Detailed Description:
Currently, your public profile (including any speech & mission statement) is automatically submitted to google. For security & personal privacy, this should not be enabled by default. VOTE YES: to provide a checkbox (defaulted to 'no') to indicate whether you are happy for your profile to be submitted to google. VOTE NO: to continue with your profile being submitted automatically.
26 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Private data including email address is never given to anyone. W3creative has never provided any such data in the past and will never provide such data to any other party in the future.
The public profile is public. It is the choice of every player to decide what to publish. The public profile does not include any privacy data unless the player decided to do so. If you do not want the public profile to be public, you can immediately remove such data from the page.
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Detailed Description:
The first time a player declares war, a guide should pop up. This guide would include step by step instructions for taking your first C3, including a shopping list of what weapons you must have, fighter for instance. This pop up guide should also include a button similar to user agreements, (its not a user agreement,) in that they have to check that they read the document. Of course they wouldn't have to actually read it, just check the box. This guide would provide all the information needed to war, and should eliminate the common new player mistakes.
24 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We agree. We are currently preparing a tutorial that will guide new players in their first war. The tutorial will show new players how to declare war and how to win it. The tutorial will end when the player has won the war and conquered a C3 country.
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Detailed Description:
More new players fail because they rush the war game spending Trillions before any kind of game fail safe is activated by then its to late. I propose a restriction on buying weapons well they are getting a Booster income. This would mean when they try to buy weapons they would get a message like "Players receiving beginner income aid cannot purchase offensive or defensive weapons. Reference the game Documents for more info". Though this may seem harsh i believe it would be beneficial. Players would then seek out help from other players for help, This would increase the demand for upgraded game docs, and it would ensure that more people enjoy the game(Debt = fustration which = a loss of a player) Happy players mean memberships. Vote Yes if you think this or something like this should be added Vote No If you think its fine as is
23 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Beginners experience is indeed a major issue and needs improvement. Limiting the purchase of weapons in this way may be too harsh. We might instead, limit purchases when these players do not have the cash to pay for these weapons.
We will look into the current limitations and update them if needed. On the other hand, many do want to try the war game and we will create a tutorial that guides them through the first war and shows them how to win against a C3 country.
The weapons and materials they need for this first war should be there when they register so simplify the process. Purchasing new weapons and ammo after that first war will require them to have the cash.
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Detailed Description:
I think that players should get gold coin gifts for making good proposals in the polls. Like if a player posts a good proposal and the GM accepts the proposal, then the player should get a gold coin gift for the good idea. Vote yes if you agree to the proposal, vote yes if you don't like the proposal. :)
13 gamers voted for the proposal. 8 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We think that this is a good idea but requires us to make some software to help as it takes a lot of work to find the accountof such a player and manually add the gold coin.
We will look into it and may add a log for ourselves to automate this function.
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Detailed Description:
I think it would be of great help if, when searching for a corporation to buy, corporations could be sorted by corps controlled by players and state corps in computer controlled countries. This would reduce the amount of clicks required to find what a player is looking for and help prevent any accidental hostile bidding.
16 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The feature will be added.
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Detailed Description:
I think that each country should have its own intelligence system. You would be able to convert military bases (I'm not sure whether offensive or defensive) into spy agencies, where you can recruit spies and send them to enemy cities even while not at war to gain sensitive information that security options may not allow you to see. Depending on the level of the enemy spy network, you may be caught and brought to justice by the Security Council. Vote yes if you agree that there should be spy networks Vote no if you think that there shouldn't be spy networks.
12 gamers voted for the proposal. 9 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This was proposed before but must be specified, including the function in the game and advantages for the spying country plus measures others can take to discover these spies and eliminate them.
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Detailed Description:
I think the Security council needs to be split in to 2 different organizations. One that intervenes with military matters and an IMF type of organization that helps countries to develop not by giving them money but by subsiding their non-defense spending. Also i would rather their be a means that players in need can request help like a messaging system that allows member players to start a voting round for requested aid. vote yes if you agree no if you don't
13 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This is a good idea to be implemented but we are currently working on many urgent improvements and it will have to wait for resources.
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Detailed Description:
Please add an option that we can set on each corporation, to have that corporation automatically stop set production to 0%, if the corporation would be operating at a loss. This feature would allow people to easily avoid aggravating losses. Furthermore, it would make the behavior of the free market more realistic. When a commodity price goes below a level where the corporations producing it could make a profit, the surplus (which is what caused the price to decline) would automatically start to dry up, and the price would stabilize at the reduced level (rather than going to the minimum value, or teeter-tottering violently up and down). Similarly, if the cost of supplies were to increase drastically to the point of killing a corporations' profitability, demand for those supplies would automatically ease as production started to decline - this, too, would stabilize prices. Please consider enabling this by default for all AI controlled corporations. I suspect it will resolve a lot of market "weirdnesses" - such as the fact that nobody on LU can possibly turn a profit on Silver. There's a ton of Silver supply in spite of the fact that nobody on the planet can make a profit off the stuff. Why is anyone making it? Doesn't make any sense.
15 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Stopping production in a corporation will increase its losses. It cannot fire everyone at once, it takes time and the corporation has its fixed cost that will continue and it must be maintained or ot will fall apart.
If you see a product that has cronic oversupply, you should consider closing the corporation and starting one that will produce a product that has shortages for a prolonged period. Both factory upgrades and quality and efficiency upgrade corporations show constant shortages. Also oil and services, construction and other industrial product show shortages and everyone, in all game levels can build them.
This will increase your profitability and move the production mix closer to the realistic consumption.
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Detailed Description:
I've noticed the world fearless blue is virtually empty with hardly no players on it. I was just wondering if you think the number of months a day should be increased from 4 months to 6 months a day in order to attract a lot of people setting up more countries with presidents in it and maybe waging more war on that world against each other? Vote yes to agree. Or no to disagree.
17 gamers voted for the proposal. 8 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will publish on the forum and sugget this to everyone. It will make wars faster and easier to run when the world runs faster.
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Detailed Description:
Iwould to extra coloumns added that tell us what Average price paid and, average price sold. Make it easier to keep track of where the best prices are and which country to sell them or even which world.
21 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We have added this request to our road map.
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Detailed Description:
Ok, I know as well as anyone that I am not the only one that gets a little aggravated when searching for a specific coproation. <br> <br> What I suggest is a cleaner, more detailed I guess you could say, corporation screen. What I mean by this is that when you click Corporations, it merely brings a list of all corps in the country/enterprise. Instead of gazing upon this massive list (for the veteran players especially) why not make it a bit more specific. Like break the corps up into categories like they are when you go to build a new corporation. <br> <br> so, maybe we could add an option(s) for the players to set up their own view of their corps so it fits them best. Some players may like looking at 1000 cops on a page thats endless. Others may prefer a more simply, small list of one product they produce. <br> <br> This doesn't only go for the corporations page, but it can also be applied to a country or enterprise products in stock, break down the military units a bit more so you see only divisions or defensive units. Hell, I'd be fine with a smoother profits transfer. <br> <br> For instance, instead of being able to individually go down that long list and change their salaries or transfers or simply change them all and possibly screw up a few corps settings in the process, have a simple check box that you can go down and click. Then when you hit change (whatever), you only change those selected. <br> <br> Anywho, these are my thoughts. Be back as soon as the voting limit is over!!!
30 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
A good proposal and god support from many. We agree that this is a good idea and will add to our wish list which is too long as is. We are implementing players requests all the time and will implement this one but don?t hold your breath.
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Detailed Description:
I beieve that airports should be buildable just as road and rail are. my country has 62mil and only one airport i think that we should be able to control the number and type of airports we have in our countries. Large international and medium interstate. and each can be based on the population of a city, county or town. I am posting this because i have two companies that produce air planes and they are not getting wnough business i think the increase in air traffic could solve that as large countries require more than one airport. Vote yes if you agree No if you don't
29 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
When you build an air transport corporation it will build an airport and purchase airplanes. You can build many. It is in the documentation. We also think that airplanes should be used more.
We think that airplanes should be needed to replace some older ones that must retire. This is on our wish list but needs the resources to build it.
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Detailed Description:
Currently, there is no way to see quality whilst trading in space. Therefore, there is no way to distinguish between Q296 Strat Bombers, and Q100 bombers, even though they are the same price. Thus, there should be an indicator about quality of product whilst making a trade. So when you are about to depart with your golden coins, you can see what quality product you are getting. Vote yes to implement quality in space trading, vote no against.
26 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
All products stored on space stations have their quality stored too and it shows when you click on the inventory tab. It does not show on the trading screen and should be added ASAP. I have added this request to our work plan and we will implement it soon. It should have been there from the start.
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Detailed Description:
For offensive weapons, an idea I just had is the concept of long range siege cannons, like the "big berthas" of World War I. They would probably be classified as a land-based weapon due to their enormous size. Their range probably wouldn't be as great as conventional or cruise missiles. Just an idea.
18 gamers voted for the proposal. 11 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We currently haver many weapons and would like to concentrate on improvements to the war process and development of the space war project. We will get to improvements of current weapons at a later stage.
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Detailed Description:
Currently the Spending Limits are 986B Per month (Military) 600B Per month (Non-Military) With the amount of work that goes on with country management I believe these rates are too low and need to be raised. 600B a month barely builds anything in a 50M plus country. I propose something like 1.5T a Month (Military) 2.0T a Month (Non-Military) With boosters a player could spend 2.1T(Military) or 3.2T (Non-Military) Vote Yes for increased rates Vote No to keep as is
12 gamers voted for the proposal. 8 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will increase the limits. We expect however, that will the increase in value of the game money versus gold coins, the pricing of some products will decrease and spending limits will end up reasonable. For now, it makes sense to increase the spending limit.
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Detailed Description:
Currently, a military unit requires Military Supplies, but not Military Services. The proposal is to add Military Services, as well. If passed, this would have Military Services be used both by countries and military units, the same how Military Supplies are used now by both as well. Recent changes to corporation workers have made Military Services more high-tech intensive, and there should be some benefit from making those corporations succeed, as well. This is not urgent but would make a nice addition. Vote "Yes" to have Military Services be added to military units setup, or "no" otherwise.
13 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Doing so will increase the cost of the army. Military services are used in the operation cost of the army each month already. Adding the product to military units will have to be compensated by reducing the use of military services in the maintenance of weapons and everything will remain unchanged. The world wide use of military services is high as is.
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Detailed Description:
At present for CEOs, we can only determine the average upgrade Quality for all corporations. Can we have a new average for the CEO which is the 'Produced Quality'. This is available on a per corporation basis, but a CEO wide statistic would be useful to determine the effectiveness of Supplies quality/contracts.
12 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will add this to our wish list and add ASAP.
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Detailed Description:
the interest on loans should be set so that you can loan out the money you want to loan out at the interest rate you want AND when the loan is paid back its paid back with the interest NOT after a whole year but a interest fee. like if you loaned 100 million they have to pay 130 million back by the due date or the interest goes up. vote yes if you like this and no if you don't
11 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This was the case in the past and it invited a lot of misuse as people loaned themselves with high interest. One account became very rich and the other bankrupted and was closed. We have to keep interest rates controlled. Interest is now paid each month which is easy to understand and check the numbers.
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Detailed Description:
Next to the button that allows me to search for C3s in which to build my corps, have a checkbox that says "filter by available workers". When a player checks that box, the search engine filters the C3s that it presents to the player so that only C3s that have enough workers to contain the corp at full hiring are shown, or so that it lists C3s by available workers (see below). Secondly, instead of having one C3 show up each time I click search again, throw me a list of available C3s. Combine the two and the End Product would be something like this: PLAYER: I'm going to build a corp in a C3! (Checks box, searches) GAME: AVAILABLE COUNTRIES | HIRING The Kingdom of Stupid 100% La Republica del Morona 98% Poop 1% A YES vote on this poll tells W3C that they should implement this feature. A NO vote tells W3C that this feature is unnecessary.
20 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will try to implement ASAP
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Detailed Description:
I believe that having the option to immediately dispatch a Supply Unit to replenish an Air Wing or Long Range Division is needed. Vote Yes if you agree. Vote No if you disagree.
23 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
During war, if needed, supply units go immediately but only if a supply unit is available. Needed means that at least one third of supplies is used or otherwise they will go and get you two missiles. Make sure you have enough supply units.
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Detailed Description:
If we can receive or send game money through direct trading regardless of what world or worlds you are playing then it would make sense to be able to do the same with pop as well, because at present if you have excess pop in one country on one world and not enough in another world then you need to use the direct trading market to sell or buy pop.
13 gamers voted for the proposal. 11 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Maybe a little later. The vote is not very decisive. We will first implement the possibility to move military units around and trade them on space stations.
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Detailed Description:
When I am selling my corporation's products I know what I want my price to be based on my product's quality, but it would be a lot easier if their was a box off to the side that told me what the bare minimum price is that I would need to not lose money. Real CEOs have financial advisors that help them determine the price they need to at least come out even if the market is bad. VOTE "AGREE" TO HAVE A BOX WITH YOUR NEEDED PRICE IN ORDER TO NOT LOSE MONEY WHEN SELLING PRODUCTS.
23 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will look into adding such an option. It is in fact the production price this month for one unit of the product at the quality level the corporation produced in that month.
The feature will give you an insight on the cost but there is no guarantee that the market will be willing to pay the price and it will require manual micro management.
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Detailed Description:
As mentioned on the forums, i been trying to implement a story into the game. Picture waging war against an enemy, then like real life, a reporter writes about it. Comments made by the presidents. The reasons behind the invasion, the chances of success or failure, rather or not other countries will join the war. What could and might happen. Like a real report. Or coverage of earthquakes, natural disasters, sever shortages of a certain products. The channel could cover what presidents have a reputation for, and presidents make their own history. This is just some ideas i have, but im sure the possibilities are endless. The proposal is, do you think that this would make the game more fun, should we implement more of a story into the game?
17 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
You are welcome to mail the gamemaster more details on how this should be implemented. We thought that the blog which is available to every player will be a place where such stories could be placed. We are interested in players view on this issue and will be happy to implement such a feature.
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Detailed Description:
My nation is facing a huge worker shortage and i am proposing that the rules regarding back to work programs be changed. 1. the current Back to work school Program only allows 40% of workers to return based on the number of private corporate Employees. I suggest that be 40% a month instead of capped at 40% of Private employ forever. 2. Same as above but for the Special clinics the formula needs to be changed to a random factor that uses all of your employed population into a large pool and call it workers returning from work related injuries or something. have it as a % of the total workforce. 3. A more detailed education system that shows the player how many students are graduating(Mid-medium,low,High),dropping out(low level workers all tiers), or going to college(everyone else). Vote Yes if you agree or no (I am suggesting this cause i need over 1.3mil workers for my Country and i have 3.5million house wives and 499k unemployed workers also i have a serious worker shortage and i can spend real money and fix it or the game rules can change so my country adapts to my business climate)
14 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
It is unrealistic to think that all disabled and all house wives will just return to the workforce. There will always be part of the population that does not participate in the work force. We see experienced players who succeed in bring employment to 95%.
For many, education as it is, is quite complex and we have recently tried to make it easier by improving the balance between the workers groups and by increasing the numbers that can be converted each month.
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Detailed Description:
A though that would help self production and common markets. As of now there?s no real reason a corporations needs to buy anything over 180Q. What about Quality benefits? I did some math on a Service Corp. If it buys everything at Market price 100Q it costs 792M per month. If it buys everything at Market price 300Q it costs 2.3B per month Now lets says a corp that uses 300Q uses 3times less because of the higher Q.(math Below) ( Materials/Quality ) * Price * Production = Output/Revenue with this equation a corp that uses 300Q goods would pay 806M a month for all materials need. This means a corp should spend only 14M more a month then a 100Q corp. Keep in mind the corp must be fully upgraded first. So a corp using higher Q would make almost 2B more a month. On the Plus Common Markets would become more helpful to economies and players could see more trading and stable contracts. Now I'm sure someone might think thats to much help to people who make higher Q apposed to lower Q. On the Flip side buying the half dozen - dozen items needed in hundreds of thousands of tons needed monthly would require planning and CM devotion. Vote Yes if you like Vote No if you dont
8 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The production process using high quality products process high quality output. It is unrealistic to change the process to the point that a ton of gasoline will be produced with one third ton of oil. It will also flood the market with a lot of output while not using many raw materials and the oversupply will lead to a sharp and permanent crash in the prices of all products.
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Detailed Description:
I think that a "corporation market" should be created for each world. This would be helpful to avoid accidental conflicts due to "hostile bidding" between players. It would also make it easier for presidents to convert state-owned corps into ceo-owned corps to maximize monthly revenue. Thus, presidents should also be allowed to set an asking price far below the market price of the corp in order to encourage bidding.
15 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We plan to allow the trading in corporations on the direct market.
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Detailed Description:
With the Air Base Construction Unit, we are not able to, what I call "nation hop". We are only allowed to "airdrop" within 10k miles from the MAIN NATION. My problem is I created an air base that is 7k miles away from my nation plus I have INTENTIONS on creating another one which is an extra 9k miles away from the newly created base. The only problem is the game wont allow us to station (AIRLIFT) our Air Construction Units to these other bases so that they can get in range so that we can build. Please allow us to STATION these Air Construction Bases on bases that are not just in the country. But allow us to STATION them on bases that are owned and build by our nation but is outside our nation, for example in a federation members nation or allies' nation so that they can be in range to build Air Base elsewhere. VOTE YES IF YOU AGREE and NO if you dont want a world wide reach for your MILITARY.
11 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Hopping was our intention from the start and it should work. If anyone has a problem using this feature, please mail the gamemaster.
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Detailed Description:
When we check the financial status of a corporation or CEO enterprise we can see the historic of 1 or 1.5 years but no more. This is not relevant as most of the time if we need to check the evolution of a corp we need to compare to several years. Vote yes to add a button in the javascript graphs windows to be able to check the results for several years (5 at least).
16 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
There are some technical issues that prevented such a feature in the past. To show 5 years of data, it has to be available in the database. We will look into the possibility to prolong the history period and created larger graphs with more data.
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Detailed Description:
I propose that when setting portfolio targets for share buying that a buying / selling strategy can also be set. This could entail either: 1) Setting a start price and setting the amount that the price increases / decreases - much like marketing strategies with corporations. 2) Set a percentage above the market price for the share (and the offer stays at this fixed percentage if the share price changes). If you agree that this would be a good addition to the game then please vote yes.
19 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will add this proposal to our wish list and implement ASAP.
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Detailed Description:
I would like to submit a reform for the change profession option. I would like to see a 2 tier distinction of the current professional workforce. TIER 1 Low level workers Medium level workers High level workers Low level managers Medium level managers Teachers Nurses TIER 2 High level managers University teachers Doctors Senior doctors High tech engineers High tech seniors Here is my rationale on the matter. It pains me to see my TIER 2 true professionals with multiple academic degrees having to subject themselves to a base level if they should have to transfer out of a career. It would be advantageous to allow these TIER 2 professionals the option of a Management position and obvious the HLM can fulfill the MLM LLM role. Just a desire that I have and I think as the game continues to evolve itself this is one of the items that should be looked at amongst the developers.
20 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will add this proposal to our wish list to be implemented.
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Detailed Description:
As discussed with Jozi in a 'jozi-chat' quite a while ago: Mainly because of the introduction of the importance of unit fighting strength, being averaged on weapon/ammo quality, I would like to see an additional option added to the order strategy system whereby a president could set the quality of any product ordered automatically. This would enable anyone to buy high quality weapons/ammo whilst still buying 100Q milk, veg etc. W3C have stated it is their intention at some later date to make quality of country consumables have an effect on welfare in some form, so this would also be an excellent precursor to that change instead of having to adjust everything -after- the changes are eventually made. In short, an additional column to set order quality on the order strategy page please.
22 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
Currently, the number of Special Clinics, War Hospitals, and Back to Work Schools do not count towards the Health and Education Indexes. I propose that there be an update that would allow for these hospitals and schools to count in the Indexes. I don't believe they should count as much as a regular hospital or school, but just a little something to help compensate one's country for the costs that it incurs to run and operate the facilities.
23 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This sounds like ?at the cake and have it?. The idea here is that you invest in these clinicks and as a result, you increase your work force. This proposal will decrease or eliminate the investment and keep the advantage. We think that the advantage is worth the small investment.
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Detailed Description:
Every game month i have several issues with my workforce. Professionals die especially in countries with high upgraded corporations. If a graph was implemented to show how many of what workers were dying, so we could be more knowledgeable about setting our education priorities, it would be easier to manage worker shortages. This is something i cant believe hasnt already been discussed. I sit up countless nights trying to figure out what workers im going to need the following game month and its very time consuming.
16 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
I am sure such a graph will help. However, you can see the age groups and their numbers in details on the occupation page and you can also see death rates on the population pages. When you see that very large numbers of a specific profession are concentrated in the higher age groups, you know much more about death and retirement. The graphs will indeed help.
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Detailed Description:
We should be able to transfer of goods from one country in our empire to other country. 986B a month military 580B a month non-military Those rates are to low. Basic defenses are 50T plus in military assets alone. I vote for allowing both military and non military to be transferred to other countries in the empire with no reduction to the spending limits. Vote Yes for unlimited in empire transfer Vote no if you dont agree
19 gamers voted for the proposal. 14 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The spending limits will be increased. In addition, with the addition of easy space travel, the transfers are now unlimited.
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Detailed Description:
Can we get a page that we can search for player controlled countries when we are looking to build or move CEO corporations? We should also be able to search by population and maybe even unemployment percentage as well as welfare index. The current "search country" link is outdated and I think everyone would agree that CEOs would rather not build new corporations in C3s. Please vote yes!!!
16 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
Should the form of government you choose for your country actually do anything for the game?
23 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
I recommend that a "Quality" option be made available when setting order strategies. This will make order strategies a more viable option for purchasing high quality weapons/ammo/etc.
18 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
Vote yes if you agree. The number of game months on all worlds should equal 6 per real day.
28 gamers voted for the proposal. 12 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Some do not want it. We are now able to increase the speed but there should be a difference between the worlds. We will propose increasing Kebir Blue to 6 times per day and see the reactions.
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Detailed Description:
Sometimes trying to deactivate defensive weapons I receive a message "Sorry, your defense is too weak. You cannot deactivate defensive arms since this would leave your country almost undefended". So, let ME DECIDE weather MY DEFENCE is weak or not! I AM THE PRESIDENT, and I AM IN CHARGE of DEFENCE!!! Please VOTE YES to remove those restrictions!!!
18 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will re-evaluate the conditions and make it easier to deactivate. This limitation is dated from a time when it made sense. It is becoming obsolete.
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Detailed Description:
Weapons stored at space stations shouldn't cost the country money.
17 gamers voted for the proposal. 12 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The result will be that all armies will be placed in space stations. We have just moved away from this free parking of weapons. They count as all weapons stored in your country.
Weapons that are stored on space stations are not counted in any country.
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Detailed Description:
CEO's should be allowed to own more then 12 corps in every country.
21 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will increase the number to 25. The change is now on our priority list.
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Detailed Description:
A couple of years ago contract prices stayed at whatever price was at the time of contract and for me, at least, it was a good thing cause prices were stable. I suppose this option was dropped due to too many contracts and prices to process. Now, contracts serve only to assure that a certain amount of a product is delivered. What I propose is that an option be added to contracts to sell them at an average price of at least 18 months to create some price stability. I think that this option does not require too much processing since it just has to know the 18 month average price of a product and an "if()" to know which option (either current or average price). Thank you
12 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will look into it ASAP and find out if such a change will improve the game.
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Detailed Description:
I think that countries should have landscape. Some with mountain ranges, others full of lakes, and so on. It could either increase or decrease the defensive index by natural defenses. Signed: Skittles
13 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Will it be fair? Most players? use the country assigned to them and are not experienced enough at the start to make a different choice. Then they will discover that topography costs them more.
We also allow countries with no coast, to have a navy.
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Detailed Description:
I would love to be able to see, on one page, which player and country is hosting my CEO's corporations. Other useful info on that view would be tax % , profitability, and hiring data.
21 gamers voted for the proposal. 1 gamer voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
It is time that war level restrictions are removed beyond level 3 and all presidents be allowed to make war past that level. War protection should be removed for all empire countries except the main when taking offensive action. War training c3's should be established for new members to hone their skills before leveling up past war level 3.
15 gamers voted for the proposal. 11 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This is already done. On Fearless Blue, the war world, there are no level limitations any more, at war levels 3 and up.
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Detailed Description:
With so many issues I think we need a Jozi Chat ASAP. So we can get some changes done. Vote Yes- To have a Jozi chat Vote No- If you don?t care
18 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Jozi is available for a next chat whenever it can be organized. It is done with Laguna, but we are open to any suggestion.
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Detailed Description:
War levels Level 0 = Level joy (No wars for econ only players) Level 1 = War between one human player and one c3. At this level a human player can take up to 4 c3's. (No federations membership allowed) Level 2 & 3 = War between one human player and one c3. At this level a human player can take another 2 more challenging c3's. (No federation membership allowed) Level 4 = Graduation - Human player can join a federation. Warfare is total except for a secure main on all worlds. Use of war peace - All or nothing purchased on an empire basis. Allows people to take a vacation from the game once in a while.
20 gamers voted for the proposal. 12 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We do not think that the war rules should be changed again. We have just relaxed the rules for FB and will wait to see if many players are interested in these features.
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Detailed Description:
This proposal would make space station docks cheaper to buy from the Gamemaster. And also the ability to purchase docks and products on the docks with sim cash and not just gold coins. Once passed I believe that the space markets will start to thrive.
19 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We would like to add automation to space travel and it will make it much easier to use. The current 0.4 GC per day is too high and too complex. It will be replaced, before mid February, by 1 GC per 7 real days. This is cheaper and will reduce the number of gold coin transactions.
All space trading is in Gold coins. Using game cash is easy, you can exchange it into gold coins, instantly, on the direct trading page, and use the gold coins.
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Detailed Description:
When we placed a buy or sell order in the stock exchange. Most of the time after a couple of month the market price of the stock has changed. If we want to update the order the only option is to "retract" and repost a new one. We should have the options to select the existing order and modify the price and quantity.
13 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This will be nice. We will find out if this is easily done and add to our wish list.
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Detailed Description:
In a real world the main measurement of an economical development is the GDP. Right now in SimCountry we have an unemployment index and government income/expenses measurement. 1) I offer to introduce GDP and GDP growth rates measurements. 2) Make "Taxes paid by Citizens" manageable, i.e. to set them as % of GDP. Higher income taxes should negatively impact unemployment but positively impact government income. And vice versa.
15 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The required reporting is on our plan and will be added ASAP.
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Detailed Description:
I suggest that there be a tab added to our country's main page that states the types of demographics our countries have within. Such as religious groups, minorities, and majorities, perhaps even political views of the citizens, or class structures Upper, middle, and lower class citizens, just something, anything that suggests the types of people that live in the country... If that does not interest you, maybe an update to the map, and or graphs. (perhaps something as simple as adding your country flag to the background.)
14 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We agree but we would like to add features that will allow you to describe your country in many detail, add mission or vision statements and invite others to become citizens of your country.
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Detailed Description:
Not a great thing of importance or anything however I found two things that were a bit annoying when playing. Building private corps from your own CEO in one of your own countries is very common. Why however do we have to accept a deal from ourselves? Another thing was exchanging workers intra-empire (ie from one country you own to another). Again we have to log out of one country into another and then accept the deal. I just thought it was a bit of an unnecessary and unneeded hassle that could perhaps be cleaned up rather fast and easy.
19 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
The population die off needs to be either reduced or eliminated entirely. We are losing great players due to the cost of constantly repurchasing population. If a country has a great health care system, then the population die off should not be as great. Presidents work with me on this issue to get a resolution that will prevent "excessive" off.
27 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will look into the growth numbers of the population. One way of solving it will be to prevent population from falling while preventing it from growing. There is no possibility to let the population grow unlimited. Population reduction is disappointing but having the population grow to a max number and stoppingit, will be an alternative.
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Detailed Description:
The gamemaster should add worker trading on the direct market. 2 examples: a)HLW's for LLW's b)Gold coin for HLW's Players should be allowed to buy workers for their direct market account. These workers can later be transfered directly to the players country.
28 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We plan to add trading of selective groups of workers. However, the problem with shortages of HLWs should not be the reason for suc trading. The HLW problem is already much improved and more changes in the coming weeks will further reduce such shortages.
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Detailed Description:
New idea I thought of each world has a Security Counsel, whos main issue is to send 5T here or there what about troops? Just like the United Nations the Security Counsel could sent troops each country worldwide must donate troops based on a 10th of a percent. Based on all the worlds pop thats a total of 330M Security Counsel troops. They can be provided to any country who the counsel deems necessary. The troops dont count toward a players pop but have there own pop # on a players news bar. The Security counsel would supply troops and the weapons must be provided at the cost of the player they must pay 15% more then if to having the defense themselves as well as a 5B a month Counsel tax. Troops are only defense only and cannot be used as offensive troops. This can only be applied for a duration of 24game months after which time a 12month cool down. Security Counsel will have the power to stall a war. By that meaning once Security Counsel troops are sent any countries involved in the war will be restricted to just them. No other countries may dec war well a player has UN troops in there country. Troops would also help with disasters speeding up recovery time. (for more info check the forums-general-lets make ideas)
16 gamers voted for the proposal. 11 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This was suggested before. The comparison with the UN is not good. The US troops don?t fight anyone. They keep the peace. The main problem of course is who would decide where to send them and how they should be used.
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Detailed Description:
HLW requirements are still causing issues. Raising the monthly limit we can convert should be doubled to 100,000
20 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The problem with HLWs should be solved in the game. Using a correction procedure is not a solution but a way to fight the symptoms. We have already made some changes that have improved the situation and shortages, if they exist, are much smaller. Corrections will continue in the coming weeks and we expect the problem to disappear.
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Detailed Description:
There are many different, useful pages listing corporations and their features. However, when I delve into a specific company to make changes, the link to the list of corporations does not take me back to the listing I was using, it takes me back to the default listing. All the links back to the list of corporations page should take the user back to the specialized list format they were last using. Example: I want to look at the profit list page. I then follow the link to a specific corporation. When I return to the list using the link on the corporation page, I should return to the profit list page, not the default corporate list page.
14 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
Istead of constantly blowing up citys, We should be able to have some kind of Ground group that can occupie citys. It makes sense, In real life, Citys are only a little bit bombarded and then occupied, Because they can set up hospitals, Have food supplies from shops, And set up forts there to protect it from being destroyed or re-occupied by the enemy. But the beneifit from occupieing citys is that it would still lower the War index, It could be used as a remote depot, Because you could have supllies sent to re supplie land units, And you could also have small garisons gaurd it so it doesent, like i said, Get destroyed by the enemy or taken back. If the enemy destroys, They will get some of the index points back from it being occupied and the person who occupied it will also lose some WI points. If the person re-occupies it, They will get 100% index points back.But another thing is, That it also depends on what u occupied it with, Like if there were to make Soldiers and officers able to use light weapons to attack, U could use like 10000 soldiers, and 2000 officers, 100 heavy tanks, 1000 heavy jeeps, it would take the city if it had no garrison, it would most likely take it, But if the garrsion had like 1000 light tanks and 400 armerd vehicals, You would lose lots of you invadeing forces and wouldent occupie the city, But you would weakin the garrison. I dont really have any more details atm since i just though of this, But ill fingure out more and how things would work out. Vote yes for this proposle for occupieing citys and capitals, And also makeing Just normal ground soldiers and officers Its a pretty good idea.
15 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We agree. Cities but also the country in general should not be bombarded but occupied. We have the occupation feature in Simcountry. In the new war setup, it is now mandatory to send in military units and occupy part of the country before a war can be won.
It is also recommended, to leave occupations units in areas that have been conquered to prewvent them from being retaken by the enemy.
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Detailed Description:
By allowing base price contracts (ie the quoted base price that is shown on world market trades), we help countries, corporations common markets and federations by giving them the tools to subsidise the diversification of their portfolios, whiich leads to a fairer market. This is basically a watered down version of setting a contract price, which is easily abusable. This proposal would benefit players who work together and are active the most.
12 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will allow these contracts. They will be used mainly between corporations in the same country and in common markets.
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Detailed Description:
Even with Corporations using more Workers its possible for Countries still have too many random worker types. I propose some form retraining camp. So players can convert there excess workers into workers they need and so on.(this is geared more to help countries who have 500K or if not 1M LLW) this helps econs make more cash as well as lower SS costs
14 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We have a conversion function for professionals and workers. Arbitrary conversions of workers will in fact diminish the education functions and eliminate the entire education function. We do intend to increase the numbers of people involved in these conversions to 100.000 in countries with population > 25M.
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Detailed Description:
Remove the limits on how many companies an investment fund can invest in and the corporation limit of an enterprise (or atleast raise it). An enterprise costs 30 gc a month to keep which translates to 12.3T. By removing the limit on investment funds, we enhance another part of the game that is rather underdeveloped. Players that dont have financial capability to hold on to 24.99% between 3-4 different entities could ask experienced players to hold on to them without the fear of other players gaining control of the company. Just an idea, if anybody or the GM has anything to discuss about this I'll be more than happy to.
18 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We have increased the number you can hold. However, the vote is about increasing the possibility of the player to hold a majority say in a public corporation and have the advantages of a real public corporation where max share holding is 25%.
We plan more advantages for such corporations but only if they are not controlled by a single player. Real public corporations do not have 3 share holders, each holding 25% and all three are in fact owned by the same person. This is welcome but such corporations should not be considered real public.
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Detailed Description:
Provide an automatically updated list of all countries, listing the lowest tax rate countries first. Provide the ability to specify a type of corporation to build, and show the numbers of unemployed per relevant labor category in an easy to read matrix. Color code (or via some other mechanism) the numbers so it's obvious which numbers are high-percentage matches for fitting that corporation into the country. For an added bonus, allow one to specify a player name to filter the countries by, for those who want to invest in a particular empire.
17 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
Currently members cannot drop their population count below 25 million which prevents members from returning the country to normal levels if they decide to close the country. Members should have the ability to move/sell their populations that they have purchased at any given time. For example, if I want to close my country and return the country back to normal levels, I should have the ability to do so. If I cannot drop the population below 25 million I am approximately losing out of 64 gold coins. (25-9=16*4(gcs)=64gcs) Repeal this rule.
13 gamers voted for the proposal. 2 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Reducing population should be dropped. No country is getting better by reducing its population. Most of the population growth comes from natural growth, not from population purchases.
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Detailed Description:
In having federations. The federation should also have a detailed government. There should be a federation Chairman Vice Chairman (Optional - As a successor to the Chairman if he quits or his country is taken over) Head of Foreign Affiars - Deals with foreign deals and agreements between federations Head of Finance - consults with nations about financial issues and campaign for more money for the federation and its members Head of Defense - Advice members of the federation about potential threats and advice on how to build their military. Also leads in wars. Names can be changed like the Secretary of Defense or Ministry of Defense but the general idea is to create a governement for the federation so that members can get more involved in their federations.
17 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
Since NOW YOU HAVE TO OCCUPY SOME OF THE COUNTRY TO TAKE IT. i vote we make Navy Special forces. It will be helpful, And u can occupie with it. VOTE YES FOR THIS PROPOSAL.
12 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We intend to add navy based landing forces that will allow you to move forces, long range and land them into a country.
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Detailed Description:
When I press the Indexes button, I get a nice page that tells me all my indexes. However, it doesn't indicate which direction the indexes are traveling in! I think the icon next to the index should show one of these three images: / An arrow pointed up for upward index values. \ An arrow pointed down for downard index values. - An arrow pointed level for an unchanged index. That way, at a glance, we know what's working and what's not. Ditto for the icons on the What Next page.
18 gamers voted for the proposal. 1 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We would like to add these indicators. It is a good idea. We will check hw it can be implemented without a major update.
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Detailed Description:
Once again, I urge that troops be allowed to be transported by naval troop transport ships and not be limited to only air drops. Allow for corps that build "troop transport ships" that can be sold on the market. This is how it is done in the real world.
20 gamers voted for the proposal. 0 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
Ever since I've played Simcountry we have had the same messaging system where you have to find the name of the country and put it in manually and where you cant review previous messages that people sent you. And even the chat could be improved. I would like an in game chat box at the bottom of the page and messaging system something like the social networking site Facebook. Something very easy to use, accessible, and convenient. Something sleek and clean. THANK YOU GAMEMASTER.
31 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We will improve the message box!
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Detailed Description:
Raw materials would be more efficiently transferred if the "country/enterprise trading with own corporations" also shown the total quantity and quality for the corporations your country/enterprise owns, as well as that for the country/enterprise in general. This helps people to see when your corporations have raw materials of too high quality to be useful, as FMUs and electric power don't add much to the supply quality. Do you agree?
14 gamers voted for the proposal. 3 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction: This could have some advantage but there are more urgent issues in the game. We will not be able to implement any time soon.
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Detailed Description:
I think there should be a world for just new players. When you start you placed in that world for the duration of free trial period. Once you get your membership you then have a choice of the current worlds(and removing you from the beginner world). By doing this we have a place where new players don?t feel threatened by the larger players also a place where they can experiment with their countries. Its true most new players rack up large debts then feel as if the game is too overcomplicated. Giving them is place where its stated this is the beginners world they can experiment and if they fail I have a chance to restart in a new world(membership world)...Beginner world=New world being made
12 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
If you decide to stay in that world, it will not be a beginners world any more. It is not a good idea to force people to move.
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Detailed Description:
I believe that stuff you buy on the market like cattle, glass and chemicals should be used and not, you jisut have it. Do you agree?
9 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
Don?t buy stuff you don?t need. Sell it. Some products are only used by corporations.
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Detailed Description:
OK I just thought of this like 10 seconds ago while watching the news and I thought why not have corps that work like temp agencies. Here's what it would do, the country that has one of these corps well be able to 'loan' out excess works. Say for instant you have a lot of Low Level Workers (LLWs) while this guy over here doesn't. Well instead of sending him a request to transfer some of your workers to him and some of his to you, just have the temp corp send some. The corp well function just like a temp agency, as I've said before, where the people it loans out will have to be paid two or three times the normal salary. Now when people of the same job as the temp have come into the country's reserves that temp will then be sent back. If SimCountry were to actually do this, I suggest that the temps do NOT get counted as part of the real work force. The column in the education priorities where it tells how many workers are need for 100% production should not include the temps. Also I suggest that the country's president should be able to set how many people of what jobs should be sent out, otherwise this would have no point, and if he would allow temps to be bought into his country. Thanks for reading, Neal Cortez
8 gamers voted for the proposal. 4 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
This is planned as a future addition. We have two temp corporations waiting to be activated. It will take some serious work to make a market for the products and have corporations hire the workers in case they have shortages.
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Detailed Description:
Price for Ware protection is too high. Especially for growing nations that need time to develop an army. Would be nice if a country could defend against the giants & would probably keep more new player playing if they could afford WP. If 10 countries are committed to destroy your empire - 5 or 10 GC should buy a full real world month. Owners wont lose because a player will still donate to build army.
23 gamers voted for the proposal. 8 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We have recently communicated with many players on the forum and there are many improvements underway. We will reduce the war risk for beginners and players who are not interested in the war game.
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Detailed Description:
I purpose a suppply, demand, set price for loan like there is for other products in simcity. The world bank could offer loan at the last market rate but but seeing supply,demand,and rate and being able to set rate could help us decide if when want to invent extra cash in the loan market or in somthing else
13 gamers voted for the proposal. 9 gamers voted against the proposal.
The proposal has been ACCEPTED.
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Detailed Description:
i think there should be more politics in countries. There should be parties in each country with the player leading one of them. The leader of a country should be able to define the level of repression by, for example censorship or secret police. Also there should be something like "karma score" - depending on the way the country is leaded.
19 gamers voted for the proposal. 7 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
More ideas on how this will work are welcome. Currently, it is not entirely clear and there are many simple ideas that are waing for some time to be implemented.
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Detailed Description:
There needs to be some kind of toggle botton for retracting ipo's. When u mess up and wanna retract 100 ipo's it takes forever. So I'm asking for a feature to retract ipo's faster.
20 gamers voted for the proposal. 5 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
I am not sure what it means. Is it intended to retracr and IPO after the procedure was started and before the company became public or do you mean a procedure to take a public company off the market and repurchase all the shares that have been sold.
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Detailed Description:
It is time that we reconsider the limits of the number of corporations a CEO may have in one country and the maximum that can be built at one time. Currently, a CEO may have 12 Corporations in the countries which he/she is the leader and have 6 in other countries. I propose that this number be increased. I also see the benefit of allowing countries to build more than one corporation at a time upon access being granted. This allows a CEO to utilize the country's population availability quickly and efficiently, while allowing countries to experience rapid growth.
22 gamers voted for the proposal. 6 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
The limit of 12 is introduced because having your CEO corporations in your own country is not really taking them public. Private corporations have advantages above state corporations but they should be real private and not depend of the same person to be the president.
The other limit is to prevent a player frm closing up a large part of the economy of a country. If you have many corporations in that country, you could create a very large damage.
We hate limitations but misuse of fweatures forced these upon us.
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Detailed Description:
in lieu of the World Cup, may I suggest that there be |