Simcountry
Manage Account
menu
Loading message...

Tip

Welcome to Simcountry.

close

Title

Close
 

 

Popup Settings
Close
 
 

 

Close
 
 

 

Close
 
 

Applet Window

Desktop Settings
 

Maximized Window

 
 
Simcountry

Simcountry Popup

Close
 
354 players online.
59 minutes ago:
registered The Independent State of Sonno bet on Golden Rainbow.
spacing
| | Sign In |
spacing
| |
Try Now
Free Membership
|
spacing
What is Simcountry?
spacing
Simcountry Tutorials: |
| Simcountry 101
(3 minutes)
|
| Space Introduction
(3 minutes)
Close
Recommend: |
Close
Simcountry is paying game awards in Crypto Coins.
To enter the program, store your wallet address in your player account.
| | Manage Wallet Address |
.

Worlds & Space Travel

Close
image

Tournament: Best Warlords

  Rank Warlord Score
  1   Mad Buddy   0  
  4   President Wilson   0  
  5   Hern   0  

Simcountry Intro

Maximize Simcountry Intro
Close
image

Documentation - Trading Products

| | Documentation Index |
| | Rules of the Game |
| | Game Features |
| | Simcountry Dictionary |
| | Simcountry Worlds |
| | Countries and Continents |
| | Enterprise Corporations |
| | FAQ |
| | Managing Corporations |
| | The Share Market |
| | The Common Market |
| | Terms and Conditions |
| | War Documents |
| | Trading Products |
| | Assets and Gold Coins |
| | Privacy Regulations |

Trading products in Simcountry

Table of Contents:

1. The World market
2. What is the world production capacity?
3. Factory Utilization
4. High Utilization Numbers
5. Automatic orders
6. Contract delivery of products and weapons
7. Canceling all contracts is free of penalty
8. Product pricing
9. Contracts and pricing
10. Trading Strategies - follow the market
11. Shortages and Oversupply on the world markets
12. Pricing procedures
13. World Specific Products
14. Description of some of the products in Simcountry
15. Ammunition Components
16. Ammunition Quality Upgrades (AQU)
17. Car Engines
18. Factory Maintenance Units
19. Nuclear Power
20. Plutonium
21. Selenium
22. Solid Missile Fuel
23. Weapon Grade Components
24. Uranium
25. Weapons Quality Upgrades (WQU)
26. Space products
27. Space industry products trade on Space stations
28. Precision Bombers
29. Precision Bombs
30. Military Products
31. Nuclear Missiles Corporations
32. Nuclear Submarine Missiles
33. Strategic Bombers

1. The World market [ top ]

There are many factories worldwide. They produce more than 300 products and services. Some products are in oversupply and others may be in short supply. Over supply will result in lower prices, as products remain unsold. Shortage of products will result in higher prices. Severe shortages may cause more damage down the line as many corporations need products in their own production process and cannot produce if supplies are not available.

If some products remain unsold on the market, corporations may adjust their production levels and start producing less. Their output will be reduced repeatedly and some of their staff will be fired. These reductions will result in reduced offerings on the world market and reduced use of materials. The changes in production levels can gradually bring stabilization of supply and demand.

On the other hand, shortages in the market will cause corporations to produce at 100% of their capacity. If even this is not sufficient, the corporation building process will start new corporation in many countries that do not have a president. These corporations will make the products that are in short supply and again support a stable supply and demand in the world.

Presidents and CEO players will also react to over supply and demand and adjust their production. This results in a dynamic market and many opportunities for good business.

Very severe shortages may however cause wide range damage on the market. If the shortage in a widely used product becomes large and continues for a long period, many corporations may stop their production and some may close.

As a president or CEO, you should watch the market numbers for extreme shortages and in some cases manually purchase raw materials at any price, to prevent corporations from failure.

2. What is the world production capacity? [ top ]

There are about 80.000 to 150.000 corporations in each world. There are many corporations making each product. Some products are produced by thousands of corporations. There are some exceptions with products that are hardly used and there is a limited capacity to produce.

Shortage in production capacity or over supply may change quickly as corporations adjust their production levels. Severe shortages however will be hard to correct and may persist for a long time. Shifting consumption will also create new shortages or surpluses.

When choosing a corporation to build, it is important to find products for which there is a long-term shortage on the market. Such corporations have a good chance of selling all their products and they may benefit from high product prices that may result from the shortage. Natural resources corporations are very profitable. Build them if you have resources in the ground in your country.

3. Factory Utilization [ top ]

The factory utilization page in the world trade section shows the number of factories in the world that producing each product, the production capacity (at 100% production level), the actual production last month and the percentage of utilization of factories per product. The table also shows the orders last month and the surplus or shortage per product.

Low utilization levels for some products have several possible reasons. The product may be in over supply. Raw materials for the production of a specific product may be in short supply.

4. High Utilization Numbers [ top ]

Factory utilization is shown as a percentage on the market utilization page. It is intended to show the production capacity in the world for each product and the real production each month.
The utilization percentage can, in theory, become higher than 100% because a number of corporations can have production levels higher than 100%.

A quick look at the table will show that high numbers are frequent. The reason for these high percentages is that some players have products in stock; many of them being weapons and ammunition but also other products, and they can offer them on the market.

When large numbers of weapons are offered, it is very easy to reach percentages that are much higher than 100%.

The number of products offered does not mean that these products where produced in the past month. It is the number of products offered in the last month.

The numbers showing in the utilization table represent the quantities that were offered and requested at market price.

Products that are offered at unrealistic prices and have no chance of being traded, are not counted in the utilization table and do not influence product pricing that is based on supply and demand at reasonable pricing.

Another reason for slightly higher percentages is high production in corporations with a high welfare index. A high corporate welfare index results immediately in a higher level of production. A low welfare index will reduce production. The welfare index is in general a value between 80 and 125.

5. Automatic orders [ top ]

Most countries and corporations place their orders on the market by the automatic process. You may of course stop the automatic process and start shopping on the market yourself. As there are many products and many orders each month, this may result in a lot of work. Most countries and corporations leave the automatic process in place.

The automatic order placement process is always ordering the products needed for 12 months. This is done in order to prevent huge numbers of orders every day and also to preempt urgent orders for small quantities that are placed in order to prevent shortages. In this way it is easy to see which products are in short supply, and react in time to get them. As products are ordered once in 12 game months, the number of products that may be in short supply in a corporation or the country is generally small. Players can change the settings and order more or less products.

All the worlds in Simcountry have seen periods of short supplies and many needed products where not delivered on time.

6. Contract delivery of products and weapons [ top ]

Contract delivery of products and weapons is bound by the spending limits. Setting up many contracts for delivery of weapons may cause overspending. In cases of overspending, contracts will be automatically scaled back by 10%. In case of severe overspending that exceeds the spending limit including the available spending space for an additional month, contracts will be updated automatically. The quantity of products in such contracts will be cut by half.

7. Canceling all contracts is free of penalty [ top ]

There are no penalties for the cancellation of any contracts. This is valid for all common market, local market and manually closed contracts for any period of time.

8. Product pricing [ top ]

The purchase price of products depends on the quality and the purchasing policy. Market price buyers have frequently been the victims of extremely high pricing. When they requested market price for products that were in short supply, prices could jump because some of the offers where at a high price level.

Max pricing is introduced and products that are offered at prices that are far beyond the market price remain unsold. This reduces the max cost of materials and makes whole range of industries more profitable.

9. Contracts and pricing [ top ]

There are several types of contracts in the game. The objective of contracts is to create a stable situation for countries and corporations and ensure them of timely delivery of the products they need and for corporations, it creates a stable market and reasonable pricing.

The price of the products was fixed at the start of the contract and remained the same throughout the contract lifetime. This was true even for common and local market contracts that are running forever.

When contracts are closed, the agreed price may vary from the market price by 50% (higher or lower). During the contract period, the price is updated in all cases where the market price changed so much that the agreed price is outside the 50% margin. This means that if the agreed price varies more than 50% from the current market price, the price will be corrected to either market price + 50% or if the market price is much higher, to market price -50%.

10. Trading Strategies - follow the market [ top ]

It is possible to make the price of products you offer on the market depend on the quality. As the quality of the products rises, the price you request for these products will rise automatically and follow the quality level.

In order to make product offerings competitive on the market, it is possible to make the price trail the quality by a percentage.

Example: If the quality is 160 (60% above base quality), you can choose to trail the quality by -10 percentage points. This will set a price of 150, or 50% above market price but as the quality is 60% above base quality.

The lower the trail percentage, the more you will get for the products but they may become less attractive. The trail can be very low for products that are scarce with shortages on the market. Products with a surplus, should trail by a higher percentage.

It is also possible to set this automatic feature in the automation page. This will cause new corporations to have this feature set on when they are created.

The feature is intended to make it easier to offer products and reduces the need for repeated manual resetting of the trade strategies.

11. Shortages and Oversupply on the world markets [ top ]

Product shortages are periodical and sometimes they are followed by oversupply in many products. The economy in the game is less flexible or "creative" in finding solutions for shortages than the real economy and collapse may occur. When the gamemaster intervenes, he never adds or removes large quantities of products and he never changes a shortage in a surplus or a surplus in a shortage. The gamemaster also does not change any pricing.

Corporations that are not producing due to shortage of supplies should reduce their staff to limit their cost and as a result, free their workers to work for new corporations that produce products that are on short supply. This process should be capable of creating a dynamic market that does not require any outside intervention.

12. Pricing procedures [ top ]

The pricing on the world market always depends of supply and demand of products and on the quality of the products being offered.

13. World Specific Products [ top ]

Some products are produced only on one or two worlds, hence the world specific products. This means that they are produced on a single world or two worlds and not on all worlds. The world specific products include current existing products and some new ones that will be introduced into Simcountry.

14. Description of some of the products in Simcountry [ top ]

Most products are straight forward and do not need a special description. Some do and some examples may help to understand the working of the markets and the use of products.

15. Ammunition Components [ top ]

Ammunition Components are used in the production of many types of ammunition. The product is also used in Ammunition Upgrade Products.

Corporation Details
Product GroupHighTech
Required Game Level3
Initial Investment3B SC$
Output at 100% Production30500.00 units per month
Raw Materials needed for Full Production
ProductMonthly Use
Chemicals
20,000 tons
Def Weapons Maintenance
30 units
Electric Components
12,500 units
Electric Power
250 million kwhs
Electronic Components
12,500 units
Factory Maintenance
30 units
High Tech Services
10,000 units
Household Products
1,000 tons
Industrial Equipment
12,500 units
Machine Parts
10,000 units
Mobile Devices
1,500 devices
Navy Vessels Maintenance
65 units
Platinum
2 tons
Robotics
1 units
Selenium
3 tons
Services
7,500 units
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 112,000-400
Medium Level Workers 97,000-400
High Level Workers 53,000-20
Low Level Managers 12,000+30
Medium Level Managers 6,200+25
High Level Managers 3,000+15
Executives 1,500+6
High Tech Engineers 80,000+30
High Tech Seniors 18,000+24
High Tech Executives 3,000+6

16. Ammunition Quality Upgrades (AQU) [ top ]

These products are used to upgrade military unit ammunition quality. One AQU is needed for each piece of ammunition in the unit. To upgrade the ammunition quality of the unit that has 20000 pieces of ammunition by one quality point, 20000 AQUs will be needed. The unit ammunition quality can be upgraded by two points each game month if the products are available.

Corporation Details
Product GroupHighTech
Required Game Level4
Initial Investment3B SC$
Output at 100% Production10333.33 units per month
Raw Materials needed for Full Production
ProductMonthly Use
Ammunition Components
8,000 units
Books And Newspapers
2,500 units
Computers
12,500 systems
Def Weapons Maintenance
35 units
Electric Power
375 million kwhs
Electronic Components
7,500 units
Factory Maintenance
10 units
High Tech Services
6,750 units
Household Products
5,000 tons
Mobile Devices
1,000 devices
Navy Vessels Maintenance
68 units
Robotics
1 units
Services
4,500 units
Software
6,500 units
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 112,000-400
Medium Level Workers 97,000-370
High Level Workers 51,000-30
Low Level Managers 12,000+30
Medium Level Managers 5,600+20
High Level Managers 3,400+20
Executives 1,700+4
High Tech Engineers 77,000+35
High Tech Seniors 21,000+25
High Tech Executives 2,100+4

17. Car Engines [ top ]

Car engines are used in the production of cars. Car engines are currently not used in any other product.

Corporation Details
Product GroupIndustry
Required Game Level3
Initial Investment3B SC$
Output at 100% Production240000.00 engines per month
Raw Materials needed for Full Production
ProductMonthly Use
Aluminum
33,750 tons
Chemicals
15,000 tons
Electric Components
20,000 units
Electric Motors
50,000 units
Electric Power
300 million kwhs
Electronic Components
25,000 units
Factory Maintenance
8 units
High Tech Services
7,500 units
Platinum
4 tons
Robotics
1 units
Services
5,000 units
Steel
40,000 tons
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 130,000-440
Medium Level Workers 121,000-390
High Level Workers 43,000-50
Low Level Managers 14,300+30
Medium Level Managers 7,800+20
High Level Managers 2,750+14
Executives 1,375+3
High Tech Engineers 47,000+28
High Tech Seniors 8,400+14
High Tech Executives 840+3

18. Factory Maintenance Units [ top ]

All the corporations are using Factory Maintenance Units. Some use it in very small numbers and many corporations, when fully upgraded, use more of these units. Numbers vary from 2 to 9 per game month in a single corporation. Factory maintenance units must be available for the production process to continue.

Corporation Details
Product GroupHighTech
Required Game Level5
Initial Investment3B SC$
Output at 100% Production3100.00 units per month
Raw Materials needed for Full Production
ProductMonthly Use
Batteries
4,000 units
Books And Newspapers
22,500 units
Building Materials
25,000 units
Computers
10,000 systems
Electric Components
25,000 units
Electric Power
500 million kwhs
Electronic Components
25,000 units
Factory Maintenance
1 units
High Tech Services
20,000 units
Household Products
2,000 tons
Industrial Equipment
25,000 units
Mercury
900 tons
Mobile Devices
3,000 devices
Robotics
1 units
Services
10,000 units
Software
15,000 units
Trucks
100 trucks
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 137,000-520
Medium Level Workers 113,000-490
High Level Workers 45,000-60
Low Level Managers 16,000+35
Medium Level Managers 10,400+40
High Level Managers 3,000+35
Executives 1,950+5
High Tech Engineers 78,000+45
High Tech Seniors 15,600+20
High Tech Executives 1,800+6

19. Nuclear Power [ top ]

Players can build nuclear power stations to produce electricity. Nuclear power stations use Uranium and other raw materials.
Countries can decide to purchase nuclear power instead of electric power generated with oil.

Nuclear power stations are more effective and the base price of the electricity is lower than the price of electricity that is generated with oil. The real price however, is determined by market demand and supply.

When a country orders nuclear power, the delivery is added to the electric power stock of the country. The electric power, from both oil burning generators and from nuclear power stations, can be used by the country and can be sold, by the country to its corporations.

Nuclear Power corporations currently require game level 4 or higher.

Corporation Details
Product GroupUtilities
Required Game Level4
Initial Investment3B SC$
Output at 100% Production5825.00 million kwhs per month
Raw Materials needed for Full Production
ProductMonthly Use
Batteries
25,000 units
Carbon
2,025 tons
Chemicals
6,000 tons
Computers
4,000 systems
Electronic Components
7,500 units
Factory Maintenance
8 units
High Tech Services
9,000 units
Household Products
750 tons
Lithium
2,025 tons
Machine Parts
7,500 units
Robotics
1 units
Services
6,750 units
Software
6,000 units
Uranium
75 kilograms
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 96,000-380
Medium Level Workers 88,000-380
High Level Workers 34,000-90
Low Level Managers 8,000+25
Medium Level Managers 5,800+25
High Level Managers 1,700+15
Executives 1,400+5
High Tech Engineers 60,000+35
High Tech Seniors 12,000+18
High Tech Executives 1,500+5

20. Plutonium [ top ]

Plutonium is used in all the nuclear weapons. All nuclear missiles, Tactical nuclear war heads and strategic bombs contain plutonium. Plutonium is expensive and only small quantities are used per weapon.

Both weapons grade uranium and Uranium are used in the production process.

Plutonium is taking place on the world markets. Plutonium trading s also possible through contracts and direct sale in the five worlds between all countries.

Corporation Details
Product GroupIndustry
Required Game Level3
Initial Investment3B SC$
Output at 100% Production7.00 kilograms per month
Raw Materials needed for Full Production
ProductMonthly Use
Chemicals
17,500 tons
Electric Power
450 million kwhs
Factory Maintenance
8 units
High Tech Services
12,500 units
Lithium
100 tons
Robotics
1 units
Services
12,500 units
Uranium
5 kilograms
Weapon Grade Uranium
5 kilograms
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 33,000-60
Medium Level Workers 16,000-60
High Level Workers 3,000-50
Low Level Managers 6,600+4
Medium Level Managers 1,200+4
High Level Managers 750+4
Executives 380+1
High Tech Engineers 41,000+6
High Tech Seniors 7,200+6
High Tech Executives 720+2

21. Selenium [ top ]

Selenium is use as one of the raw materials in the production of glass. Selenium is traded on the Lyncis space station only.

Selenium producing corporations can be setup in the White Giant and Golden Rainbow worlds. There is no Selenium production on the other worlds. Selenium can be imported by use of trading on Space stations. Trading is also possible on all the worlds, direct selling and contracts for selenium can also be used in all the worlds.

Corporation Details
Product GroupMining
Required Game Level3
Initial Investment3B SC$
Output at 100% Production700.00 tons per month
Raw Materials needed for Full Production
ProductMonthly Use
Chemicals
67,500 tons
Electric Power
675 million kwhs
Factory Maintenance
30 units
High Tech Services
30,000 units
Household Products
25,000 tons
Industrial Equipment
200,000 units
Robotics
1 units
Services
30,000 units
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 144,000-300
Medium Level Workers 148,000-180
High Level Workers 47,000-50
Low Level Managers 13,700+30
Medium Level Managers 9,800+30
High Level Managers 3,350+20
Executives 1,675+4
High Tech Engineers 49,000+40
High Tech Seniors 9,800+15
High Tech Executives 1,150+3

22. Solid Missile Fuel [ top ]

Solid missile fuel is used in the production of cargo shuttle boosters and in the production of many types of missiles.

The solid missile fuel corporations use large quantities of chemicals in the production process.

Corporation Details
Product GroupIndustry
Required Game Level3
Initial Investment3B SC$
Output at 100% Production175000.00 units per month
Raw Materials needed for Full Production
ProductMonthly Use
Chemicals
100,000 tons
Electric Power
375 million kwhs
Factory Maintenance
10 units
High Tech Services
20,000 units
Household Products
5,000 tons
Lithium
500 tons
Minerals
167,500 tons
Robotics
1 units
Services
12,500 units
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 120,000-380
Medium Level Workers 92,000-180
High Level Workers 31,000-30
Low Level Managers 13,600+35
Medium Level Managers 8,200+34
High Level Managers 2,900+27
Executives 1,450+3
High Tech Engineers 61,000+36
High Tech Seniors 19,000+21
High Tech Executives 1,300+3

23. Weapon Grade Components [ top ]

Weapon Grade Components are used in the production of many weapons in Simcountry, including the strategic weapons. The products are also used in the production of weapon upgrading products.

Corporation Details
Product GroupHighTech
Required Game Level3
Initial Investment3B SC$
Output at 100% Production15750.00 units per month
Raw Materials needed for Full Production
ProductMonthly Use
Airforce Maintenance
0 units
Chemicals
40,000 tons
Def Weapons Maintenance
30 units
Displays
2,500 displays
Electric Components
37,500 units
Electric Motors
3,000 units
Electric Power
575 million kwhs
Electronic Components
37,500 units
Factory Maintenance
10 units
High Tech Services
7,500 units
Household Products
5,000 tons
Industrial Equipment
37,500 units
Machine Parts
40,000 units
Mobile Devices
2,000 devices
Navy Vessels Maintenance
45 units
Off Weapons Maintenance
0 units
Robotics
1 units
Services
5,000 units
Str Weapons Maintenance
0 units
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 96,000-370
Medium Level Workers 80,000-320
High Level Workers 35,000-40
Low Level Managers 11,000+20
Medium Level Managers 7,400+20
High Level Managers 4,100+15
Executives 1,760+3
High Tech Engineers 83,000+20
High Tech Seniors 16,600+18
High Tech Executives 2,500+5

24. Uranium [ top ]

Uranium is used in Simcountry in the production of Weapon Grade Uranium for Nuclear weapons and it is also directly used in the production of Plutonium. These products are of course used in the production of nuclear weapons. Uranium is also used in the production of electricity.

Corporation Details
Product GroupMining
Required Game Level3
Initial Investment3B SC$
Output at 100% Production290.00 kilograms per month
Raw Materials needed for Full Production
ProductMonthly Use
Chemicals
95,000 tons
Coal
18,000 tons
Electric Power
1,067 million kwhs
Factory Maintenance
30 units
High Tech Services
37,500 units
Mobile Devices
5,000 devices
Robotics
1 units
Services
37,500 units
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 132,000-270
Medium Level Workers 136,000-160
High Level Workers 61,000-50
Low Level Managers 13,500+37
Medium Level Managers 8,000+23
High Level Managers 4,050+22
Executives 2,025+2
High Tech Engineers 63,000+31
High Tech Seniors 12,600+14
High Tech Executives 1,260+2

25. Weapons Quality Upgrades (WQU) [ top ]

These products are used to upgrade military unit weapons quality. One WQU is needed for each weapon in the unit. To upgrade the weapons quality of a unit that has 600 weapons by one quality point, 600 WQUs are needed. The weapons quality of the unit can be upgraded by one point each game month if the WQU products are available.

Corporation Details
Product GroupHighTech
Required Game Level4
Initial Investment3B SC$
Output at 100% Production4150.00 units per month
Raw Materials needed for Full Production
ProductMonthly Use
Airforce Maintenance
0 units
Books And Newspapers
10,000 units
Carbon
2,000 tons
Computers
6,000 systems
Def Weapons Maintenance
30 units
Electric Power
625 million kwhs
Electronic Components
30,000 units
Factory Maintenance
30 units
High Tech Services
10,000 units
Household Products
2,000 tons
Mobile Devices
2,500 devices
Navy Vessels Maintenance
30 units
Off Weapons Maintenance
0 units
Robotics
1 units
Rubber
4,500 tons
Services
7,500 units
Software
15,000 units
Str Weapons Maintenance
0 units
Weapon Grade Components
7,500 units
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 99,000-350
Medium Level Workers 83,000-520
High Level Workers 33,000-10
Low Level Managers 10,200+75
Medium Level Managers 6,500+70
High Level Managers 3,800+20
Executives 1,800+4
High Tech Engineers 84,000+70
High Tech Seniors 27,000+35
High Tech Executives 3,300+5

26. Space products [ top ]

The trading for all space products takes place on space stations. They are also trading on all world as all other products on the market.

27. Space industry products trade on Space stations [ top ]

All space products are trading on the Libra space station. The products are used in the production of cargo shuttles.

The production of cargo shuttles is a very profitable business and these cargo shuttles are traded on the general market.

28. Precision Bombers [ top ]

Precision Bombers are trading on all the worlds. Trading is also possible on the Cervus space station.

Corporation Details
Product GroupOffensive
Required Game Level3
Initial Investment3B SC$
Output at 100% Production1.10 bombers per month
Raw Materials needed for Full Production
ProductMonthly Use
Aluminum
2,000 tons
Computers
5,000 systems
Electric Power
100 million kwhs
Electronic Components
7,500 units
Factory Maintenance
10 units
High Tech Services
5,000 units
Industrial Equipment
5,000 units
Plastics
2,000 tons
Robotics
1 units
Services
5,000 units
Steel
250 tons
Weapon Grade Components
6,000 units
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 67,000-120
Medium Level Workers 69,000-80
High Level Workers 31,000-50
Low Level Managers 4,400+9
Medium Level Managers 4,600+9
High Level Managers 1,550+8
Executives 770+2
High Tech Engineers 48,000+10
High Tech Seniors 9,600+10
High Tech Executives 1,060+2

29. Precision Bombs [ top ]

Precision Bombs are trading on all the worlds. Trading is also possible on the Cervus space station.

Corporation Details
Product GroupOffensive
Required Game Level3
Initial Investment3B SC$
Output at 100% Production400.00 bombs per month
Raw Materials needed for Full Production
ProductMonthly Use
Aluminum
4,000 tons
Ammunition Components
13,500 units
Chemicals
7,500 tons
Computers
7,500 systems
Electric Power
350 million kwhs
Electronic Components
7,500 units
Factory Maintenance
20 units
High Tech Services
25,000 units
Industrial Equipment
6,500 units
Robotics
1 units
Services
7,500 units
Steel
7,500 tons
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 87,000-90
Medium Level Workers 66,000-110
High Level Workers 31,000-20
Low Level Managers 7,600+12
Medium Level Managers 4,400+12
High Level Managers 2,200+9
Executives 1,100+2
High Tech Engineers 45,000+12
High Tech Seniors 9,000+9
High Tech Executives 900+2

30. Military Products [ top ]

Corporation Details
Product GroupOffensive
Required Game Level3
Initial Investment3B SC$
Output at 100% Production19.00 missiles per month
Raw Materials needed for Full Production
ProductMonthly Use
Aluminum
4,000 tons
Ammunition Components
4,000 units
Chemicals
50,000 tons
Computers
20,000 systems
Electric Power
350 million kwhs
Electronic Components
20,000 units
Factory Maintenance
30 units
High Tech Services
12,500 units
Industrial Equipment
20,000 units
Robotics
1 units
Services
20,000 units
Solid Missile Fuel
15,000 units
Steel
4,000 tons
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 85,000-150
Medium Level Workers 85,000-160
High Level Workers 53,000-30
Low Level Managers 7,000+6
Medium Level Managers 5,600+6
High Level Managers 2,600+7
Executives 1,300+2
High Tech Engineers 54,000+15
High Tech Seniors 10,800+8
High Tech Executives 1,080+2

31. Nuclear Missiles Corporations [ top ]

Corporations that are producing Nuclear Missiles can now be built on all worlds.

The missiles can be traded in contracts on the markets. Trading is also possible on the Carina Space station.

Corporation Details
Product GroupStrategic
Required Game Level4
Initial Investment3B SC$
Output at 100% Production0.65 missiles per month
Raw Materials needed for Full Production
ProductMonthly Use
Aluminum
3,000 tons
Ammunition Components
12,500 units
Chemicals
62,500 tons
Computers
40,000 systems
Electric Power
550 million kwhs
Electronic Components
40,000 units
Factory Maintenance
60 units
High Tech Services
25,000 units
Industrial Equipment
40,000 units
Plutonium
10 kilograms
Robotics
1 units
Services
25,000 units
Solid Missile Fuel
3,250 units
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 92,000-120
Medium Level Workers 92,000-120
High Level Workers 65,000-30
Low Level Managers 7,600+6
Medium Level Managers 6,100+6
High Level Managers 3,250+6
Executives 1,600+2
High Tech Engineers 61,000+12
High Tech Seniors 12,200+7
High Tech Executives 1,400+2

32. Nuclear Submarine Missiles [ top ]

The missiles are nuclear devices that are used as ammunition for Nuclear Submarines. These are dangerous weapons that are produced in small numbers and have a high price.

Corporations that are producing Nuclear Submarine Missiles can be built on all worlds.

The missiles can also be traded in contracts on all worlds. Trading is also possible on the Carina Space station.

Corporation Details
Product GroupStrategic
Required Game Level4
Initial Investment3B SC$
Output at 100% Production0.60 missiles per month
Raw Materials needed for Full Production
ProductMonthly Use
Aluminum
2,500 tons
Ammunition Components
15,000 units
Chemicals
50,000 tons
Computers
50,000 systems
Electric Power
675 million kwhs
Electronic Components
50,000 units
Factory Maintenance
60 units
High Tech Services
25,000 units
Industrial Equipment
50,000 units
Plutonium
9 kilograms
Robotics
1 units
Services
25,000 units
Solid Missile Fuel
5,000 units
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 94,000-130
Medium Level Workers 101,000-140
High Level Workers 54,000-30
Low Level Managers 7,800+11
Medium Level Managers 6,400+9
High Level Managers 3,000+7
Executives 1,500+2
High Tech Engineers 65,000+18
High Tech Seniors 13,000+9
High Tech Executives 1,600+3

33. Strategic Bombers [ top ]

Strategic bombers are produced on all the worlds.

Corporation Details
Product GroupStrategic
Required Game Level4
Initial Investment3B SC$
Output at 100% Production0.70 aircrafts per month
Raw Materials needed for Full Production
ProductMonthly Use
Aluminum
5,000 tons
Computers
62,500 systems
Electric Power
675 million kwhs
Electronic Components
62,500 units
Factory Maintenance
60 units
High Tech Services
50,000 units
Industrial Equipment
62,500 units
Plastics
10,000 tons
Robotics
1 units
Services
40,000 units
Steel
500 tons
Weapon Grade Components
20,000 units
Workers needed per Corporation
ProfessionWorkers Needed
when not upgraded
+/- needed per
Efficiency Upgrade
Base Salary  
Low Level Workers 89,000-120
Medium Level Workers 98,000-110
High Level Workers 85,000-40
Low Level Managers 7,400+7
Medium Level Managers 6,500+6
High Level Managers 4,200+6
Executives 2,100+2
High Tech Engineers 75,000+8
High Tech Seniors 15,000+12
High Tech Executives 1,950+3