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description Poll Results on Simcountry Proposals and Features
 

We have been flooded with many ideas originating from the voting system. This is a great way to convey your opinions to us and make your point with support of many others who join in voting for it.

However, the number of suggestions, and even good suggestions, is very high and in no relation to our capacity to implement all these ideas. As a result, many of these suggestions will have to wait for their turn. We will keep the effort and continue to add as many new features as possible.

Proposals that have been implemented and proposals that are nice to have but are unlikely to get the priority and enter the game are removed from the vote news page. We have also removed many repetitions and all the rejected proposals. Sometimes features become irrelevant when another proposal is implemented or because of other changes have made such functions obsolete. In all such cases we remove such items.

Vote on Simcountry Proposals and Features

We are publishing all the ideas that have a good chance of being implemented into the game. We do not publish any proposals that are very badly written and advise everyone who submits a proposal to check and recheck the text and use a spelling checker.

Voting is limited to game feature proposals only. All proposals that are not strictly on game features will not appear in this page.

Poll Results

 

Table of Contents:



September 7, 2017
1. Booster Lowering Avg Age Status: Please read our response  


August 14, 2017
2. War College and Battleground Status: Please read our response  
3. increase maximum amount of loan can borrow to 1T Status: Please read our response  
4. Updated World Statistics Page Status: Will be added  
5. Better War Simulation Status: Very limited support  
6. control of own production of products Status: Already in the game  
7. The 3 Point Plan to Fix War Levels Status: Rejected  
8. New prices for the purchase of country Status: Please read our response  
9. Accepting Refugees from Disasters and War Status: We agree  
10. Profession Change Booster Status: We agree  


February 14, 2017
11. New War Units Status: Good idea  
12. Changing Professions Status: Please read our response  
13. Send Message Button Status: Great Idea  
14. Trump for Emperor of the World Status: Please our response  
15. Increase chance of new player interaction Status: Please read our response  
16. allow open borders for countries Status: Please read our response  
17. Unlimited Fortifications Status: Please read our response  
18. Documentation on Weapons Update Status: We agree  
19. Common Markets and Federation banks Status: Please read our response  
20. End Practice of Unlimited Forts Status: Please read our response  
21. Country trading Status: Please read our response  
22. Modification to War Level Restrictions Status: Please read our response.  
23. allow the owner to transfer funds Status: Please read our response  
24. Food/agriculture Status: Please read our response  


October 14, 2016
25. Common market Consumption Status: Good Idea  
26. improvements on space transport Status: Will be added  
27. Space Transport Industry Status: Please read our response  
28. Global warming diseases etc Status: Please read our response  
29. Country take over Status: We will look into it  
30. Get rid of the 5 percent charge as damage to a country Status: Please read our response  
31. Weapon buying Status: Unclear  
32. make the investment fund more interactive! Status: Please read our response.  
33. Demographic Groups Status: Please read our response  
34. Detail of which enterprises are in country. Status: Will be added  
35. stop stealing populations from players Status: Please read our response  
36. White Giant Supply Issue Status: Solved, please read our response  
37. Game Levels are nice, but Get Rid of War Level Protections Status: Please read our response  
38. Nationalize Public Corporations Status: Please read our response  
39. Bid game money for gold coins Status: Please read our response  
40. When defeating a C3 country Status: Please read our response  
41. Adjustable Income and Import Tax Rates Status: Please read our response  
42. Should not take 3 hours for the server to move onto the next month. Status: Please read our response  
43. Cannabis Resource Status: Please read our response  
44. Account Ranking Page Status: Please read our response  
45. Increase the bonus to score from War levels Status: Please read our response  
46. make the game better to players to own more countries Status: Please read our response  
47. Create Multiple Units and Attack Mutiple Targets Status: Please read our response  
48. Build Stealth Bombers on LU Status: Please read our response  
49. Ability to sort corporations Status: Will be added  


April 23, 2016
50. Requiring C3 armies to come from the world market Status: Excellent, please read our response  
51. automatically creating corps in my countries Status: Please read our response  
52. Naval task force ( Navy Unit ) Status: Will be added  
53. Easier Handling of Common Market Contracts/Mechanics Status: We agree  
54. Contract Production Targets Status: Please read our response  
55. Stop Closing CEO Corporations Status: Please read our response  
56. Country and Enterprise Speech Box from President or CEO Status: We have it. Please read.  
57. Corporate Hiring Scalability Status: Rejected but please read our response  
58. CEO ownership of unlimited corporations Status: Please read our response  
59. Items alcahol cigarettes Status: Rejected. Please read our response  
60. contracts between your own corps, countries, enterprises Status: We agree  
61. allow player to own space station, increase dock capacity Status: Please read our response  
62. Nimrod planes and global warming please read details Status: Please read our response  
63. Enterprise: Total cash in corporations graph Status: Will be added  
64. Country and Enterprise Description Status: Will be added  
65. War levels for satellite countries Status: Rejected  
66. Enterprise description Status: Will be added  
67. Corporation employment projections Status: Please read our response  
68. Easier CEO buying of C3 corps Status: Will be added  
69. strategic weapon manufacturing on kebir blue Status: Please read our response  
70. Petitioning Simcountry Decisions Status: Please read our response  
71. Improving Simcountry Game Months Status: Please read our response  
72. Tourism like an industry Status: Good idea  
73. Soldiers and Officers Status: Misunderstanding  
74. In-game messages Status: Will be add ASAP  
75. modifications to CEOs Status: Please read our response  
76. increase military transport range Status: Please read our response  
77. Remove Corporation Limit Status: Will be discussed  
78. easier interface for players Status: Good idea  
79. Allow unification of countries in an empire Status: Voted before  
80. Retract the new rules of blocking a player's access Status: The functions works correctly to prevent bankruptcy.  
81. There needs to be improvements to the shares market Status: Please read our response  
82. Security Council Status: Please read our response  
83. Allow Offensive Units to participate in the Defensive Status: Please read our response  


January 12, 2015
84. Increase Newspaper functions Status: Good Proposal  
85. Rebellions in Empires Status: Please read our response  
86. Advanced Economy Page Status: Good suggestions  
87. World Market Manipulation Status: Please read our response  
88. Ammo Shortage Status: Please read our response  
89. Corporate Profit and Loss Page Status: There is one  
90. Libertarianism and benevolent CEOs Status: Please read our response  
91. Abolish the Limitation on Number of Common Market Members Status: Turned down before  
92. Deactivation of weapons Status: Please read our response  
93. Easier Empires for Premium Members Status: You Can  
94. Advance the search option for Country search to build/move corp to Status: Please read our response  
95. Change mobile unit lending profile Status: Please read our response  
96. maximum hiring per profession of workers Status: Please read our response  
97. Change Destroying weapons Status: Will be added  
98. strategic fighter planes and nuclear artillery weapons Status: Rejected  
99. Seperate Departments/Cabinet Status: We agree  


October 6, 2014
100. Corporations and Game Levels Status: Will be added  
101. Slave States? Status: Will be changed  
102. Keeping Players Active Status: We agree. Good suggestions  
103. movement of an empire's people Status: Great. Please read our response  
104. Trade overview addition Status: Will be added  
105. Mobile App version of Simcountry Status: We agree, please read our response.  
106. Virtual Simulation Status: Rejected, Please read our response  
107. A New Button Status: We have it  
108. Naval Anti Air Ship Status: Will be added  
109. Centralize the Security Council Status: Not so  
110. Population Cap Status: Please read our response  
111. Produce, Contract of products in SC Status: Please read our response  
112. Corp Limits in Country Status: Please read our response  
113. Make Our Countries Unique! Status: Will be added  
114. War Hospitals and War Aid Status: Great Ideas  
115. Binding of Population in Low-Salary Corps Status: Please read our response  
116. Upgrading ammo in bases Status: We agree  
117. Improving - Important Things to do Status: Unclear  
118. improvements to the management of an empire Status: Please read our response  
119. monetary policy Status: Please read our response  


July 15, 2014
120. Enterprise Finance LOGS - Cash Flow Status: We agree  
121. Change in Economic Policy Status: Please read our response  
122. common market contracts Status: Please read our response  
123. voting to have control of the police and all other federal branches Status: Rejected  
124. Game Level Rewards Status: Please read our response  
125. More Realistic Country Running Features Status: Rejected  
126. One Country, states and much more. Status: rejected before  
127. Increase the flexibility of the taxation system Status: Please read our response  


June 13, 2014
128. Change services of some corps Status: Will be implemented  
129. Increase Raiding Reward/Decrease Difficulty Status: Please read our response  
130. War level system change (FB mainly concern) Status: We agree  
131. more corporations in a ceo Status: Please read our response  
132. Country size Status: Please read our response  
133. Revamping Education System/ Priorities Status: Rejected  
134. 2 new boosters are needed Status: Rejected  
135. Federations Status: We agree  
136. common market contracts Status: Will be implemented  
137. Improvements to the system. Status: Thank you  
138. Manage Corporation Supply Ordering Strategies Status: Being implemented  
139. Resetting Countries Status: Please read our response  
140. Exchange products with countries and enterprises Status: Please read our response  
141. Social Security Payments Status: Please read our response  


April 8, 2014
142. Contracting monthly use, not production Status: Will be added  
143. Allies & Enemies Status: Will be added  
144. Damage Point's Indicator Status: Will be added ASAP  
145. Share Market Status: Rejected  
146. Remove War Levels Status: Rejected  
147. Add a shareholder list link to the share market. Status: Will be added ASAP.  
148. Army unit names Status: Will be improved  
149. Buying and Selling of a country, corporation, empire, and enterprise Status: Please read our response  
150. Owning a space station Status: Please read our response  
151. Improve New Transport Request system Status: Will be added  
152. making a soldier profession Status: we have them from day 1.  
153. Population happieness Status: Rejected - please read our response  
154. Improvements to Trading in Simcountry Status: Please read our response  
155. Transportation Income/Cost Implementation Status: Please read our response.  
156. removing the transfer restrictions Status: Please read our response  
157. unification of all 5 simcountry worlds Status: Rejected  


December 23, 2013
158. Space shuttle buying with quality Status: Being Implemented  
159. Trading workers Status: Please read our response  
160. Raided C3's Separate Cancellation List Status: Please read our response  
161. Make quality of upgrades+maintance matter Status: We agree  
162. Corporation Limits Status: Please read our response  
163. Disaster Notification Status: This is part of the game  
164. Loans interest rates Status: Please read our response  
165. Transportation Contribution Status: Please read our response  
166. Do Not Change the current computation of the quality of the product a corporation produces Status: Please read our response  
167. War Level Alterations Status: Please read our response  
168. Navy Offensive Anti Air Status: Please read our response  
169. Corp Limits Status: Please read our response  
170. new chat for diplomacy Status: Please read our response  
171. Investment Fund/Common Market automation feature Status: Please read our response  
172. Increase Benefits for War Level's Status: Please read our response  
173. local market, common market, and world market Status: Thin support  
174. What IS Sapin' Mah Cash Status: We agree  
175. Market Abuse Status: Please read our response  
176. Change in forum set up Status: Please read our response  


August 5, 2013
177. Lower CEO relocation limits Status: Please read our response  
178. Merging countries Status: Voted before  
179. Outbox / Sent Messages Folder Status: Will be add ASAP  
180. Weapon customization Status: Please read our response  
181. Addition Common Market Feature Status: Please read our response  
182. Airlift multiple ground or air units Status: We agree  
183. So what did I just spend? Status: Will be added ASAP  
184. Allow ammo upgrading in bases Status: We agree  
185. Never lose your last country Status: Please read our response  
186. Depots and extension of Space Shuttles role Status: Please read our response  
187. Set reorder point for companies Status: Will be added  
188. Purchasing Shares as a Country Status: DONE  
189. Increase weapons and ammo production Status: hardly accepted  
190. Free Corp Moving Status: Please read our response  
191. Important things to do Status: Will be added  
192. share buybacks Status: Please read our response  


April 11, 2013
193. Welfare Overview Page Status: We agree, please read our response  
194. Common Market Q Status: We agree. To be added  
195. loan market supply and demand Status: Please read our response  


March 11, 2013
196. deregulation Status: Please read our response  
197. Moving Military Units Status: Please read our response  
198. Warring for Gold Coins Status: Please read our response  


February 18, 2013
199. Proposal for Federations to hold accounts of money Status: Will be added  
200. Helping Players in C3 wars Status: Will be solved shortly  
201. Add Another Anti Air Batteries Status: Will be added  
202. Remove the Enterprise Tax Status: Please read our response  
203. Remove PE Ratio From IPO Requirments Status: Please read our response  
204. Real Cash Stock Status: Good idea  


January 18, 2013
205. Empire corp. limit increase Status: Not decisive  
206. Fix Q in new units Status: Will be changed gradually  
207. President Pic & Flag Status: Please read our response  
208. Financial Index and Newcomer Booster Status: Please read our response  
209. Strategic Weapons Status: Voted before  
210. Precision Bombers Status: Please read our response  
211. nuclear weapon should be produced on golden rainbow Status: Please read our response  
212. Different IPO setting for CEO's Status: Please read our response  
213. Move trucks, gasoline and aircraft fuel to lvl 2 Status: Please read our response  
214. Empire Troops Made Available to All Countries Status: Please read our response  


November 5, 2012
215. Empire corp. limit increase Status: Not decisive  
216. Fix Q in new units Status: Will be changed gradually  
217. President Pic & Flag Status: Please read our response  
218. Financial Index and Newcomer Booster Status: Please read our response  
219. Strategic Weapons Status: Voted before  
220. Precision Bombers Status: Please read our response  
221. nuclear weapon should be produced on golden rainbow Status: Please read our response  
222. Different IPO setting for CEO's Status: Please read our response  
223. Move trucks, gasoline and aircraft fuel to lvl 2 Status: Please read our response  
224. Empire Troops Made Available to All Countries Status: Please read our response  


September 19, 2012
225. Buying countries Status: Please read our response  
226. Award GC for C3 warring instead of cash? Status: Obsolete  
227. Market change Status: Please read our response  
228. There should be an IPO page Status: Proposed before  
229. Helping new Players Status: Please read our response  
230. Salary Change Tweaking Status: We agree  
231. welfare search Status: We Agree  
232. Cash Changes - Year To Date section of the financial index page Status: Please read our response  
233. interest rates on loans and the setting's Status: Been there  
234. Remove or change CEO requite for lvl 5 Status: Please read our response  
235. Sales and Purchases Transaction Log Status: Please read our response  
236. One Giant Space Station Status: Please read our response  
237. CEO country search Status: Will be implemented  
238. Borders between countries and Empires Status: Please read our response  
239. Corporation's production display use decimals smartly. Status: We agree  


July 27, 2012
240. Availability of Strategic Weapons Status: Please read our response  
241. Give a war unit reference tab under the war column Status: Excellent  
242. War Levels on Fearless Blue Status: Please read our response  
243. Registration and Extension of Entities with SC Cash Status: Please read our response  


July 13, 2012
244. Stats Ranking Status: Please read our response  
245. Futuristic names Status: Please read our response  
246. Increase population deaths during C3 wars Status: Please read our response  
247. Fix Selling Strategy Status: Please read our response  
248. CEO new features Status: Please read our response  


June 19, 2012
249. Use only the required number of countries to determine the level Status: Please read our response  
250. Create an auction market for corporations Status: Please read our response  
251. Mobile Application Status: Will be added  
252. Provide Breakdown of Government Costs Status: True  
253. Another Efficiency Upgrade Status: Please read our response  
254. Giving gifts to others Status: Please read our response  
255. Merging of corporations and vertical integration Status: Please read our response  
256. Federations Status: Will be added  
257. 2 small changes Status: Please read our response  
258. Empire Management Status: Please read our response  
259. Filters for the share market Status: Will be added  
260. Add a new form of government Status: Please read our response  
261. Garrisons Set Up Status: Will be added  
262. Sending money to Public Corporations Status: Please read our response  
263. Serious problem for 'monthly use of corps' Status: Not true  
264. Redmans and Phoenix king PVP Mode Status: Please read our response  
265. Fire/Police Index's Added To Health Care/Military Status: Please read our response  
266. world trade table Status: Please read our response  
267. Common Market Profitability Status: Voted before  
268. Set target quality/efficiency upgrade Status: will be added  
269. Corporation bidding option, for the automated system Status: Unclear  

September 7, 2017
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1. Booster Lowering Avg Age Status: Please read our response [ top ]

Detailed Description:

High population ages can be extremely tedious to fix and normally require GCs one way or another to solve. Why not just add a booster that can lower your avg pop age directly?

7 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Nicely requested but what is expected?
The number of people in an age group depends on the number in the previous, younger age group.
People age and move from one group to the other. If you have many older people, your health index might be at 2000 and then nobody dies. Or you are fighting many wars and many young people die.

Do you want a booster that kills older people? Or add young ones? This is a very delicate issue in the simulation and changing numbers may have explosive consequences.

We can make a booster like this but the numbers per booster will be small as we need to prevent everybody from doing this at a large scale. If it happens, 30 years later, (60 real days), the number of old people will explode. Then what. Another booster to kill them I suppose�.

If anyone has extreme examples of countries with a large number of old people, please mail the gamemaster. We will look into the reasons.

August 14, 2017
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2. War College and Battleground Status: Please read our response [ top ]

Detailed Description:

This suggestion is to add two features to enhance and offer incentive to war game players. Implementation of these features will allow players to voluntarily choose to leave the war level system and participate in a community of nations more indicative of a multi-player game experience. Battlegrounds offers a PvP game experience where players have the ability to compete on neutral ground. The addition of these features does not affect players who intend to continue to play a more peaceful economic game experience. Details of these addition can be found on the suggestions forum under "War College - Aries" and "Battlegrounds (revised) - Aries). https://www.simcountry.com/discus/messages/8/25043.html?1453899584 https://www.simcountry.com/discus/messages/8/25045.html?1439461174 Vote "Yes" if you are interested in having these war game options added to the game. Questions or comments on these features are welcome on their suggestions forum threads. thank you!

11 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are good ideas here and we believe that we should indeed move to make PvP wars more attractive and reduce the fear of total devastation.

I do not think we can implement it as is and I also think that there are many complexities added here that will make it hard to implement.

I do want to use it and make steps that will improve the war game and move it towards our aim.
The war College is a way to teach players how to play the war game. War levels intend to do the same but obviously you think they do not. We can talk about the specifics on the forum.

As to the battle ground idea, this too is trying to create a practical way to fight a war, separating some assets from the main assets you want to secure.
Creating a list of countries that are seeking PvP wars with incentives for winners is a good idea. These countries cannot setup war protection, will have time to recover between wars.
Also here, Not too many additional conditions that will prevent implementation.

I will copy this to the forum to continue the discussion.
In the mean time, we have developed a plan to improve the war game and will start to implement it ASAP.

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3. increase maximum amount of loan can borrow to 1T Status: Please read our response [ top ]

Detailed Description:

as corporations, countries, enterprise get larger we need to be able to borrow more cash; it's too time consuming to repeat borrowing 600B each time, and 600B isn't much to do anything. VOTE "YES" to get 1T loan each time.

5 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Amounts in the game are declining, sometimes the process is stoped but t hen it continues. We think that amounts should decline and borrowing is not a great solution. 1T today has a purchasing power of several Trillions before and we would like to see purchasing power doubling in the coming year.

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4. Updated World Statistics Page Status: Will be added [ top ]

Detailed Description:

I think it would be cool( not needed but would be an interesting thing to add )to have the global production value of all corporations in that world. Seperated with the Total Production of State Corporations and Total Production of Private Corporations. This information is already in the game to my knowledge, so I don't know if it would be too much for the gm to add: Total Production Value of State Corporations Total Production Value of Private Corporations On the World Statistics page

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add to the world statistics ASAP.

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5. Better War Simulation Status: Very limited support [ top ]

Detailed Description:

I believe that how the war game is simulated is awful and needs major changes, it is clearly outdated as it focuses not simply "conquering a country" but instead requires players to bomb a country, REALLY?, has any war been won by bombing a country, if you occupy a country with your enemy forces in my opinion you pretty much just won the war. My idea may seem radical to some people but I believe the simcountry war game could use some limited aspects of games like Hearts of Iron 4, such that your goal is simply to occupy a enemy country to end the war after the country capitulates. A country would set up defenses around all of its cities and the invading country would have to fight its way through by use of tanks, infantry, air support, and other aspects of a realistic war. Finally I would be interested in seeing simcountry add a military chain of command when you can pick generals to lead your army with the benefit of increased effectiveness of your forces.

3 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The war game can be improved and we would like to do so. We think that currently, we have very urgent issues with the war game that need to be resolved before. The main issue is PvP wars that should become more frequent and generally accepted as the way to wage war.

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6. control of own production of products Status: Already in the game [ top ]

Detailed Description:

at the moment there is no way for a player to control all the productions from his own corps, it needs to be that the player can control all the productions of his corps without sending them to the markets (local or world). make it so that the player can send all his productions to one of his entities (country, ceo, local market) where he can have total control of these products. this storage entity will allow the player total control to feed his own corps with the products the corps need, without having to pay premium on the world market for products that his corps need, when there is a large deficiency on the world market. a fail safe feature for this would be that if the storage entity does not have funds to pay for the productions, then these productions revert back to the world market until the storage entity can pay for those productions again. there is already a local market concept in this game, but it is of little value for players at the moment; this storage entity could be the local market where the player could feed only his own corps or those corps in the local market. make it so that a player can only be in one local market for all the worlds he play. please vote YES to make this game better for players.

5 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Corporations can keep their product and not sell it, they can contract it to the country, or to an enterprise and do with them what they want. This is part of Simcountry from the start and it was enhanced several times in the past years.

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7. The 3 Point Plan to Fix War Levels Status: Rejected [ top ]

Detailed Description:

I propose a simple and easy to implement 3 point plan to fix war levels. Although this plan may seem too moderate to some players who want war levels to be removed completely I just think we need to realize that it just won't happen. The GM's simply won't remove war levels. Therefore I want to propose a reasonable plan which would still guarantee protection for econ only players but would fix many of the problems created by war levels. Therefore I truly hope all players reading this thread can consider these suggestions including the GM's. Even for the players who don't care about the war game I can guarantee them that this won't affect them at all while it would still improve the war game. I believe this is probably the only chance we have to do something about the problems with war levels and I hope there can be some unity around this issue even though many of us have very different opinions.
The 3 Point Plan:
- Players inactive for more than 30 days loose secured mode in all their countries and are increased to war level3
- All players at or above war level 3 can fight all other players at or above war level three.
- Players receive 75 gold coins when they reach war level 3, get doubled military spending space, and get a bonus to their welfare index.

2 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

We also agree that war levels should be changed/improved and PvP wars should become attractive.
This proposal obviously goes too far for others.
We are currently in discussion with players on the forum about how to improve the war game and war levels.

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8. New prices for the purchase of country Status: Please read our response [ top ]

Detailed Description:

at the current SC conversion rate of $36 United States Dollar (USD) for 360 gold coins (GC), that's 10 gold coins for each $1 USD. For the five Earth years that I have played Simcountry (SC), I have not known of any player who has paid 300 GC for a C3 country, that's $30 USD. Also I have not known of any player who has paid 100 GC for a player owned country, or $10 USD. the minimum current price of 300 GC for a C3 country from the Gamemaster (GM) is useless. the minimum current price of 100 GC for a player owned country is also useless. these gold coins are useless to grow this game. is it not this game called Simcountry (SC), and not SimEnterprise or any other name? If the primary intent of this game is to own and develop countries, then vote YES for this proposal so players could own more countries in this game and make this game better. this proposal is to allow player to buy a C3 country from the GM for the price of $1 USD and the price be negotiable between the buyer and seller for a player owned country. I would buy at least 1000 countries or spend $1000 USD, to do my part to grow this Simcountry game, if this proposal is passed with the following rules: (1) the GM will not implement any rule to take back any player owned country to become a C3 country again. a player owned country could only become a C3 country again, if it is abandon by the player or turnover to the GM by the player. (2) any player owned country could be owned by other player if the country is loss through a player-vs-player war (PvP). (3) allow the player to unify his countries with a common boundary as a single united empire. if through PvP war, the original countries could be won by another player. (4) the game to provide better mechanisms to manage countries, no more micro managing countries. Vote "YES" to this proposal to make this game better for players.

5 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We never discuss pricing but would like to refer you to a better way to get a country: fight a war with a C3 country and conquer it. The first war, as described in a document for beginners is trivial and can be won in 5 minutes. Beginners have everything they need to win that war and can do it directly after registration.
If you want more countries, it remains quite easy for some time and you can conquer more quite quickly.

If you want a large empire, you either need to fight much harder or pay for the countries.

We do not encourage large empires, they are hard to play and people with very large empires tend to neglect them and at the end, bankrupt.

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9. Accepting Refugees from Disasters and War Status: We agree [ top ]

Detailed Description:

I was taking notice of both the wars going on my planet as well as the disasters being recorded on the international newspaper. I was wondering about the possibility of adding the concept of refugees to the game, as this might help increase the population of some nations, as well as their overall reputation in the game as a country of aid. Would this be a good idea to implement?

6 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would love to have such a feature but there is so much we need to do here. Also, this is not as simple as said. Population is a major asset in Simcountry and in the real world it is initially a problem. We will nee to implement many other aspects of immigration to make it work.

Currently we do have immigrations that depends on your economic level. Some countries accept thousands of immigrants each game month.

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10. Profession Change Booster Status: We agree [ top ]

Detailed Description:

I would like to propose a booster for changing the profession of workers in a country. I propose 1GC for a one time profession change of 500,000 workers within a single country. This will help those players who are busy during the work week and cant sign in regularly check profession levels. Sometimes it takes a long time to get professional levels back to normal. Vote Yes, if you want a Profession Booster Vote No, if you disagree

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. This will be a good feature. We will put it on our short term wish list.

February 14, 2017
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11. New War Units Status: Good idea [ top ]

Detailed Description:

I think everyone can agree that the limit on the military transport range is a disadvantage and having to build airfields to transport troops takes a while. What I am proposing is adding a marine type unit that you can deploy from your aircraft carriers and paratroopers to send in. This should make the war part of the game more realistic.

8 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that it is a good idea and it is on our plan to implement. However, this feature is quite complex, and will also involve the creation of so called naval depots and it is limited to countries that have a shore line, making these countries at risk for war declaration for the sole purpose of setting up such naval depots.

Just dropping troops somewhere will leave them without supplies or require very complex, new supply methods.

As a short term solution, we will increase the range of air transport and air supply units so that longer distance operations will become easier.

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12. Changing Professions Status: Please read our response [ top ]

Detailed Description:

Allow the president of the country to change the professions of his workers population, that the higher level profession can be changed to any profession lower than that high level profession. For example, Senior HTE to be able to change to any class of profession lower than the Senior HTE class. Currently higher level professions can only change to LLW, MLW, HLW. Make this game better for players Vote YES to this poll Thank you

7 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We see of course why this is asked for. It will make it all a little easier or will it trivialize the education system? We will consider this but in the short run, we will increase automatic adjustments that are considered to depend on the shortages and availability of professionals. It will generally reduce the need for conversions.

We think that conversions are a bad but needed solution for a not perfect education system. We have already started rebalancing of workers to reduce the shortage of medium and high level workers.

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13. Send Message Button Status: Great Idea [ top ]

Detailed Description:

Instead of having to remember/copy another persons country name down as you go to the Messages tab perhaps there should be a "Send Message" button somewhere in their country homepage so you can just click that?

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a great idea and it is easy to implement. We will add to the game ASAP.

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14. Trump for Emperor of the World Status: Please our response [ top ]

Detailed Description:

Vote YES for the TRUMP. Vote NO for Hillary.

4 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Now look what happened.

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15. Increase chance of new player interaction Status: Please read our response [ top ]

Detailed Description:

GMs, Is it possible you could please start those new players who randomly get assigned to any country in a world who are very new to the game next to active experienced players countries in the hope they will more likely get more interaction from other players in the game? As I can only see new and inexperienced players being placed in isolated regions of the world of where they usually go inactive very quickly and then disappear from the game. Please vote yes to place them next to active and experienced players and increase the chances of more interaction with them, or vote no to leave it as it is.

7 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The place on the map is chosen randomly. We have looked into it in the past and we differ on the opinion here. Some players do not like it when a new country next to them gets a president, they might consider it a player who is looking for trouble.

We have not seen that interaction is related to physical distance between countries. We just need to get more players and everyone will have close neighbors.

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16. allow open borders for countries Status: Please read our response [ top ]

Detailed Description:

Let the president decides whether to keep the borders of his countries open or close for the flow of its population. Currently GM can take population from your countries via migration, but you are not allowed to bring in population unless you pay GM for them with GCs or transfer them through the often does not work method of exchange professionals or change of workers' professions. open borders can optimize production of your corps, rather than limited production due to worker shortage in a specific profession. let your workers go wherever they can find jobs in the countries of your empire. please vote YES to make this game better for players.

9 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The borders are wide open. People move in and out depending on the economic situation of the country. If your economy is very good, you will have many people enter your country, if the situation is bad, people are leaving.

We think that we need to leave the people to decide if they want to move between countries.

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17. Unlimited Fortifications Status: Please read our response [ top ]

Detailed Description:

I believe that it is realistic for players to have unlimited fortifications in their countries as it allows players to easily defend themselves against larger and more powerful empires. Although I do believe Unlimited Fortifications is realistic THERE SHOULD BE increased number of soldiers and officers that are required to defend them and also increased cost to maintain them, the only limit should be the number of soldiers and officers available to defend them. Finally the majority of warfare realistically is fought on the ground not in the air so this would be a more realistic approach to in-game warfare. Vote Yes if you agree that this is a realistic strategy that should be unlimited forts but increased cost and manpower required to maintain them.

6 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

This suggestion is rejected.
However, other votes and comments from the past request a limitation to the number of fortifications. We think that the higher the limitation, the higher the maintenance cost to enforce some thinking on the player�s side as to the balance between the protection level and associated cost.

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18. Documentation on Weapons Update Status: We agree [ top ]

Detailed Description:

First, put a space between the list of weapons that the specific weapon is effective against, and the section that says what weapons can destroy that specific weapon. Second, reorganize the list of what weapons that specific weapon can be destroyed by to resemble that list of weapons that the specific weapon is effective against. Example, when I look at say, armored vehicles, I presently see a list of hit rate and damage of weapons armored vehicles can potentially destroy. The list of weapons that can destroy armored vehicles should as well show a list of hit rate and damage that the armored vehicles could receive from such weapons, rather than us having to click each weapon individually and compare numbers. It is not only important the strength of the weapons, but also what other weapons these weapons are vulnerable to. To summarize, the two lists should be of the same format, and of course spaced apart by at least one break so the lists may be more easily distinguishable from each other. As it is presently, the info on hit rate and damage given by weapons is easy to read, but the hit rate and damage received by other weapons requires bouncing around that very lengthy page. Vote yes to improve layout of the weapons documentation page. Vote no if you like to needlessly click lots of links.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. The document is automatically generated and it will require some development time but we will make this change ASAP.

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19. Common Markets and Federation banks Status: Please read our response [ top ]

Detailed Description:

I think in an effort for those of us who want more communication, the creation of �banks� that can only be accessed by members of a fed or common market would help to promote growth. The banks would be similar to the Security Council but only accessible by the group in question. Let�s say something like one percent of each nation or CEO income is added to the bank each game month. The money then can be given to nations or CEO's based on the voting of the group members. This would help to allow inside trading, economic growth, and would allow feds to help new players grow in military assets. Vote yes - To ask the GM to explore this idea Vote no - If you dont think this is a good idea

8 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The creation of banks might be beneficial to the game but this is a complex option. We think that for example: the addition of the resources game will be much more beneficial to the game. We will add this feature to our wish list.

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20. End Practice of Unlimited Forts Status: Please read our response [ top ]

Detailed Description:

The practice of contracting unlimited forts into a country has been so abused that some players are building thousands of forts in their countries and using this tactic to threaten other players or outright declare war on them knowing that they can't be conquered. This abuse has nullified the normal offensive war scheme and turned war making into a farce. I know one excellent player who has left the game and others who may soon follow. I ask the GM to return to a 150 fort limit.

8 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. 150 is maybe too low but unlimited is too high. There are multiple ways about it. One is preventing the purchase of such fortifications, another is, to increase the maintenance cost of fortifications.

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21. Country trading Status: Please read our response [ top ]

Detailed Description:

Selling and buying countries can become a tedious process. It's far too difficult to babysit the value of a country to avoid a 5% value change, I have attempted to sell a country about five times, each time bids rejected and the sale closed because of the value change. Some of us prefer to just allow selling directly to each other. If we can't, the bidding has to be made easier or more clear as to how avoid the disqualification. It's borderline ridiculous.

11 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. The reason for this is past misuse of this feature and ridiculous payments paid for worthless countries.
To try to make it a bit easier, we will increase the max value change to 15% and see if ot helps.

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22. Modification to War Level Restrictions Status: Please read our response. [ top ]

Detailed Description:

Through recent tests it has come to my attention that any of my fed mates who have a war level higher than 8 would not be able to defend me from an aggressor whose war level ranged from 3-8( which is the bracket I am also in). While I understand the initial idea of war level restrictions it is ridiculous that, if attacked by anyone with a war level ranging from 3-8, fellow federation members with higher war levels would not be allowed to join the war in my defense even if they signed the war treaty. Either there should be no higher war bracket once you pass war level 3 or members with war levels higher than 8 should be able to defensively join wars if they have signed the war treaty.

8 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are currently looking at possibilities to relax war limitations but we do not think they should disappear completely. We are also reacting to suggestions on the forum and hope to come to some conclusions in the coming weeks and update the game strategies.

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23. allow the owner to transfer funds Status: Please read our response [ top ]

Detailed Description:

allow the owner or controller of a corporation to transfer funds (money) out of all the corporations. The current rule only allow a ceo to transfer from private corporations (ceo fully owned corporations), but a ceo cannot transfer funds from ceo control public corporations (enterprise control public corporations). a president cannot even transfer funds out of state corporations nor country control public corporations. There is no need for corporations (state corporations, country control public corporations, ceo control public corporations) to hold billions of funds (money) that do not need in the short term (one game year) to maintain itself. Allowing the owner or controller of the corporations to transfer funds from the corporation increase the circulation of the funds, and to make better use of the funds. Let the president of the country or ceo to truly run their corporations, instead of ancient game mechanics that prevent full control of the corporations. Let players demonstrate their true skills in this game, vote YES to this poll.

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

First on the CEO owned corporations and public corporations in general. The CEO is not the sole owner of the corporation. He cannot remove cash out of the corporation as others also have a share and it is not in their interest that one shareholder is taking out money. The same in the real world.

The good way to do this is to pay dividends. In that case, every shareholder will receive the same amount for every share they own.

As to state corporations, there is an automatic process that is moving out funds from the corporation to the country when the corporation has enough cash. This is done to protect corporations against presidents who want to use the cash now and do not care enough for their corporations.
Also in the real world, state corporations are managed by their managing directors who take care of the corporation and pay the country taxes out of the corporation�s profit.

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24. Food/agriculture Status: Please read our response [ top ]

Detailed Description:

The demand for food isn't high enough and these corps don't make any money I've stuck by my other food Corp till maximum upgrade levels and wages at 300% and it made a loss of 15B last game year how can that be? The demand for food should be a lot higher than it actually is.

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The use of food products is very stable. There are hardly any other products that are as stable as food, on average.
If there is oversupply on the market, it means that there are too many corporations producing food, prices are then falling and corporations make losses. The market is doing its work and if the market shows low prices, than this is the true situation. The game is not influencing the situation.

Players however, can decide to sell large quantities of any product and influence the pricing. I do not think that they are capable of influencing the market for a long time for multiple products. The solution is to move to other products. There are some products that show shortages nearly all the time and are very profitable.

October 14, 2016
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25. Common market Consumption Status: Good Idea [ top ]

Detailed Description:

In order to make a country self sufficient. it would be nice with a menu telling how much is produced of each product and how much is consumed, within the common market or country. eventually average Profit of corporations producing that product.

7 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It will indeed be very helpful. I added to our wish list.

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26. improvements on space transport Status: Will be added [ top ]

Detailed Description:

improvements on transporting through space between locations need to be upgraded. the current process is time consuming and has too many freezes. make it so that you only need to setup a transport request once, then just select all the products that you want to transport from an origin to a destination. currently you have to do one request per product. you only need to make more than one transport requests if you are transporting to different destinations. it's been more than 10 earth years, basics such as these should be done already for this game. please vote YES to make this game better for players.

9 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that space transport could be improved. We will add to our plan.

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27. Space Transport Industry Status: Please read our response [ top ]

Detailed Description:

I am aware that it is easy to purchase cargo shuttles, but a CEO or President who does not want to make as large an investment in aerospace industry as others already have, may find it more affordable to merely borrow a shuttle or so on the rare occasion. When creating a transport request, I propose there should be another button, or checkbox or similar, that allows a CEO/President to utilize another CEO/President's cargo shuttle[s] at different variable [competitive] rates of cost. When looking at owned cargo shuttles, a CEO/President that owns that shuttle should be able to set a rate at which the cargo shuttle can be utilized by other CEO/Presidents for transport requests. This would create a new industry of profit-driven space transport, as well allow access to transport resources between space stations and planets for smaller or less advanced countries/enterprises. It would be even better if there was a way to purchase resources, that would be transported via such method, without the requirement of directly owning a dock on that particular station (that is, of course if the actual owner of the borrowed cargo shuttle[s] has sufficient dock storage on that station, to handle the cargo before the shuttle arrives). I admit I am unsure precisely how that would be implemented into the current system, but perhaps the GMs can figure that out for us, so I thought I'd throw that out there as well. Lastly I'll summarize in that creating a space transport industry would allow for resources to be transported regularly and for profit by owners of cargo shuttles, as well more affordably for the borrower who only requires the occasional small transport requests for those less involved in space, than actually owning cargo shuttles directly. The process should be easy and likely would be something newer players would utilize before they eventually come to directly own cargo shuttles.

12 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is indeed an old issue and we have already looked into the possibility of having players offer transport services. To make it workable, the service must be profitable and it is not clear whether others will use it and how much of it while they already have space centers and all they need is several cargo shuttles and they can get 5 of them for one gold coin without the need to set up any space industry.

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28. Global warming diseases etc Status: Please read our response [ top ]

Detailed Description:

Ok i think it would be a great idea is there was global warming aded where there wa co2 greenhouse h Gases fumes etc added which would have devastating consquences like rising oceans floods damaged corporations crippling economoys and then eventually worlds end yes or no? Second i think there should be disease added like ebola cancer there should be a tab which allows u to see infected rate treatment options etc yes or no ??

7 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have a CO2 module on our plan, looking into each industry and its CO2 contribution, with additional forms of energy to allow players to reduce their emissions. It is quite large and will take some time to complete.

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29. Country take over Status: We will look into it [ top ]

Detailed Description:

I feel that instead of going threw the long prosses of setting up a bunch of contracts after a war and take over you should be able to select what you want to take in a one click solution to not have to spend 25 min just to set up a bunch of different contracts.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This request comes from the assumption that the only thing you want to do with the country is take out whatever is there. Currently it is not worth the time except for the amount of money in cash.

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30. Get rid of the 5 percent charge as damage to a country Status: Please read our response [ top ]

Detailed Description:

Get rid of the current rule of charging 5 percent of the corporation value as damage that a ceo has to pay to a country when the ceo moves its corporation from that country due to the president causing massive problems in the country. as a ceo, I spent great deal of resources to build my corporation, I have no control over how the president runs the country, why do I have to pay this fee to the president when the president does not take care of the country and my corporation suffers? I already paid plenty of money to the country such as taxes and fees for utilization of the country's resources. Vote "YES" to get rid of this rule to make the game better for players.

8 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A fee should be paid in the country has reasonable or good conditions for corporations and nothing should be paid if the president is creating hostile conditions.
I will have another look at the conditions and numbers involved and make sure this is how it works.
Moving out corporations from a country that offers good conditions should be expensive as it is very damaging for the country.

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31. Weapon buying Status: Unclear [ top ]

Detailed Description:

Make buying weapons easier

6 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We thought that purchasing products was easy. Please make a specific proposal how the purchasing of weapons could become easier.

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32. make the investment fund more interactive! Status: Please read our response. [ top ]

Detailed Description:

i love the idea that it pays some of the money out to my people but i wish i could control it more. basically i just want it to be the same as the country's shares. the rate of profit is to slow and if i could have same control over that then those living in my country would prosper, resulting in higher investing into housing and all of that which then increases the migration to my country.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into possible improvements to the fund. The difficulty is of course that the money in the fund is separated from the money available to the president. The president should not be able to take out the cash from the investment fund.

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33. Demographic Groups Status: Please read our response [ top ]

Detailed Description:

To start with, each capital is the center of a demographic which initially has a random name as does new countries' names. That is only the beginning, though to get it going. Demographic groups spread along with migration, as well new groups can be created/renamed by Players. On the migration page it will display demographic groups entering or leaving the country. Demographic groups will have no measurable effect on countries, at least at this time. Presidents of countries can set policies where particular demographic groups can be barred entrance from the country, which will drastically, but not entirely, limit migration into the country. Presidents as well can set policies where particular demographic groups can be very gradually removed from the country. Demographic groups within any country will be visible on either the migration page or a similar page determined by Simcountry developers. Policies of countries in regards to particular demographic groups will be visibile on the countries' main page in a demographic subsection, along with general demographic information (FOR EXAMPLE: 80pc Byzentuan, 15pc Arisean, 5pc Roman). Acceptance or resistance to demographic groups (IE Roman/American/Byzentusan/Zenean/etc) will allow for Presidents to develop excuses to engage in conflict with eachother. For example, countries with high percentage levels of Byzentusan population may be viewed favorable by OR be targeted by countries with high percentage levels of populations of Ariesean population. Policies favorable to other demographic groups will publicly show a president's loyalty to that group, as well policies against a demographic group would show the opposite. Again these would all be visible in a demographic subsection on the countries' main page, visible to everybody. For example, you would be able to see Roman Province etc, 65pc Roman, 25pc American, 9pc Byzentusi. This would allow for, eventually demographics to span multiple nations and federations even, but probably inevitably conflict with other demographics. Presidents will not be able to encourage particular demographic groups to migrate, but be able to set policies AGAINST particular demographic groups. Demographic groups would be simply summarized as percentage rates of the five largest groups in a demographic subsection on the main page of a country, and fully detailed in a subsection on the migration page, or otherwise as determined by Simcountry developers.

5 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This proposal means a major development and the addition of a large function to Simcountry. We do not see very large support for it right now.
We have lot of very high priority items and functions we would like to add to the game, including improved natural resources game, pollution and CO2 controls etc.

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34. Detail of which enterprises are in country. Status: Will be added [ top ]

Detailed Description:

I propose that there be a screen we can go to in our countries that show how many companies each enterprise has in country so that I may directly contact an enterprise that isn't at max already. Something that shows, Enterprise A has 14/15 allocated spots. And Enterprise B has 15/15. Something a long those lines would be sufficient. No need to get crazy technical with it though it might help to have more information on the page. Maybe average profit the enterprise has made in the last game year? Right now the way of going about finding the enterprise with room in your country is cumbersome. Having to go into each corporation and keep a running tally of which Enterprise it belongs to in an effort to see who has room to expand in the country. Thank you for your time.

11 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good idea. We will add ASAP.

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35. stop stealing populations from players Status: Please read our response [ top ]

Detailed Description:

sc needs to stop stealing player's population from his country via migration (exiting the country). player pays for population in GC or grow the population naturally thru time and balancing of resources/indices. w3c needs to stop stealing population from the players.

5 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There is no need to purchase population. Population growth is quite substantial if the right conditions exist in the country.
Migration works both ways. Migrants come in or people leave. When people leave there is a reason. If the economy is doing very badly, some may decide to leave. It is very easy to stop it and also have many migrants enter your country.

Take care of the basic economic functions of the country, make sure you have good education, health and a lot of work, and people will come into your country in large numbers every game month.

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36. White Giant Supply Issue Status: Solved, please read our response [ top ]

Detailed Description:

I feel like this is a feature problem as the game on White Giant isn't currently producing goods, or trading, or something and we desperately want to hear something from W3C in regards to what is going to happen on the planet and to know that you are aware of the issue and working on rectifying the problem that we are currently facing on the planet. Please W3C let us know we aren't being ignored.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

For a short period, WG economy became unstable. The problem started with severe shortages in several products, including Services. The emergency procedure that is in place to prevent disasters did not kick in as expected. It did happen later and it also alarmed us to the situation. {text] We have immediately added products to the market that had at that point in time severe shortages in more products and the situation improved very quickly.

In the past, we were asked many times to stop any interventions in the market and we have answered that in some situations, interventions are inevitable. This case, unintendedly, proved our point. The intervention should have taken place earlier, and could have been much smaller than was needed at a later stage.

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37. Game Levels are nice, but Get Rid of War Level Protections Status: Please read our response [ top ]

Detailed Description:

The first country a president begins on Fearless Blue in particular should receive 30 real days of temporary war protection. As usual, leader countries on other worlds can still have secured mode, as well presidents on all worlds can trade coins for temporary war protection. The ONLY DIFFERENCE here being that non-leader countries on other worlds, and all countries on Fearless Blue (the "war world"), are no longer protected by not raising their war levels! To summarize: Any country on Fearless Blue, and any non-leader country on other worlds, should be fair game unless: 1. They are a brand new initial country on Fearless Blue, 2. A leader country not on Fearless Blue (in 'Secured Mode'), or 3. They trade coin for temporary war protection!

5 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look at current conditions and may adapt some suggested changes. However, we will make sure we do not get back to the situation where small (new) players are taken out by very experienced players and never came back.

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38. Nationalize Public Corporations Status: Please read our response [ top ]

Detailed Description:

I believe there should be a way for a country to force nationalize an enterprise controlled public corporation. Currently the only way to gain control of a public corporation is to own the majority of shares. If the enterprise owns over 50% of their shares they will always control the corporation no matter what. The owner of the country can not do anything about a public corporation they do not want in their country besides raise tax and buy the shares that they can. There should be an option to force buy ALL shares from all shareholders and force the corporation in their state control. Obviously paying extra for compensation. This is a way for people to protect themselves from enterprises being able to do what they want without concern of the country owner and a way to take control of public corporations owned by inactive enterprises that won't sell their shares.

12 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Like in the real world, there is a way to purchase the shares. If you make an offer to purchase the shares, the price will increase until share owners sell them. In nearly all cases, many share are owned by investment funds and they hold them for dividends or to make a profit by selling them at a higher price.

Investment funds automatically start selling the shares if the value is high enough and they make a good profit.
In some cases, very few, the shares may be in the hands of an active player who may want to keep them whatever you do.
In nearly all cases however, if you just place buy orders, you will be able to purchase enough shares to have a very high percentage of the shares.

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39. Bid game money for gold coins Status: Please read our response [ top ]

Detailed Description:

This would come with a number of restrictions. 1 - The GM's should not, and would not have to, offer any GC on the market. Ideally, the coins offered would come from players only. 2 - If possible, only GC that players have purchased with real money should be eligible. GC that players have been awarded should not 3 - A "tax" or "fee" should be charged on this as well. 4 - Any other restrictions W3C feels appropriate to make this function as intended (detailed below) W3C makes it's money when people buy gold coins. The problem is not everyone has the same real-world financial means. Some have ample time to put into this game to make in-game success stories, while others have ample money, and are able to boost their way to success. Either way is a valid "win" in my mind. I feel that you could encourage people to buy more coins if you allowed those with more IRL time to buy GC from those with more IRL money. The objective, as such, would be to allow people to use in-game money to buy gold coins off players who have purchased gold coins from W3C. While the "base" price should be roughly equal to the GC-IGMoney, but with extra fees. This would be a good way for W3C to create a "money sink" for in game money. Possible introduction method: W3C would begin to demarcate between gold coins purchased and gold coins awarded. The excellent record keeping means that this could be retroactively applied to all accounts. Purchased Gold Coins or PGC could be put up for sale. The "going rate" would start at 29.6B IGM (In Game Money) Applied to that would be a 100% tax. Meaning a player needs to pay 59.2B IGM to purchase a PGC. Once a player *does* purchase a PGC, it comes a EGC (Earned Gold Coin) and can not be re-sold. Due to the tax, the player selling the coin only gets 29.6B and the other 29.6B simply vanishes into the ether. GMs would only sell their own PGC, printed on demand, if they feel the game needs more of a money sink. Should they feel that no money sink is needed, they could reduce the tax to 0%. Players would only be allowed to sell 10% of their PGC a day, and would need to keep at least 10PGC in their account in order to offer any PGC for sale. PGC would include Gold Coins from buying a membership Gold Coins from extending a membership Gold Coins from the "Purchase Gold Coins" option EGC would include Gold Coins from odd bonuses, including the odd extra free gold coins from being a player/member Gold Coins from awards Gold Coins purchased from other players Gold Coins purchased with in-game money from the GMs For the record, while I'm very hopeful this will pass, I'm also realistic about it's chances.

7 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Probably a good idea but quite complex. We had bad experience with the trading of gold coins in the past and are quite reluctant to step back into this issue.
We might do so when activity increases and the numbers become much larger.

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40. When defeating a C3 country Status: Please read our response [ top ]

Detailed Description:

I think as soon as we defeat a country. Can we have the choice between taking the country, OR taking the equivalent amount in cash straight away for defeating that C3 country and not taking that country? As I think this will be much easier than taking the country and then withdrawing its cash in the direct trading menu.

4 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Winning a war is intended for the buildup of an empire. We understand that you are mainly interested in the material advantage but we would not like to trivialize the process.

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41. Adjustable Income and Import Tax Rates Status: Please read our response [ top ]

Detailed Description:

Personal Income Tax should be adjustable from 0 to 100pc. This will either negatively or positvely affect spending by population in consumption, housing, pension contributions, health and education participation and spending, and any other things purchased by population (as their income is either increased or reduced by taxation). As well, corporation productivity will be increased or decreased by Personal Income Tax, as less taxation allows workers to retain (and spend) their income, thus increasing their morale and productivity. For empires that have over 10 countries and experience rebel attacks, higher Personal Income Tax rates will increase the chance of rebel attacks. Import Taxes will affect the priority of receiving products. Import Taxes should be adjustable for each product individually, or all products at once. Presidents that set high Import Taxes for products that are in world market shortage may not receive the products (as they are pushed to/towards the back of the line), or experience delay, because corporations (excluding contracts of course) will automatically export to countries with lower Import Taxes over countries with higher Import Taxes. Presidents that set high Import Taxes on products that are in world market surplus, however, should have no problem receiving their products. Simcountry developers of course can make changes to this proposal as necessary (or implement these drastic changes in stages) to make it work, which of course we the players may make additional proposals to suggest modifying these variables as they are implemented by the developers.

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Allowing players to change income tax levels is on our wish list. I will see if we can move it faster. Tax levels are different for low income and high income workers and professionals but it should be possible to reduce or increase them by a certain percentage.

Changing taxes will of course have an effect on the income of the country. It may also influence other parameters. It is clear that reducing taxes will have a positive effect in some situations and a negative one in ithers. Otherwise we could just abandon taxes for all countries.

We currently do not have any import taxes and introducing them, compared to other features and the effort involved, is does not have the highest priority. We will look into it at a later stage.

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42. Should not take 3 hours for the server to move onto the next month. Status: Please read our response [ top ]

Detailed Description:

I'm tired of waiting to take opportunities to use the next month only for it to automatically either be in the 2nd month forward or at the end of the month where I barely have any time.

5 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are running 6 game months per day. This used to be 2 at the start, it was limited by the processing power of the servers.
When the number was increased to 3 and then 4 months a day, we had a lot of players objecting.

Many do not want to be forced to look into their country many times every day. We think that 6 is quite fast, and maybe too fast but we intend to leave it at this pace for now.

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43. Cannabis Resource Status: Please read our response [ top ]

Detailed Description:

Cannabis corporations should produce this agricultural resource and Cannabis should be part of population spending in country consumption.

5 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Cannabis is a possible new product to be introduced. We think that many more products should be added and they will have a major influence on the way the game functions.

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44. Account Ranking Page Status: Please read our response [ top ]

Detailed Description:

Currently the only visible ranking system on simcountry is one that ranks countries and enterprises based on their index levels, size, trade, and score penalty. There should be a separate ranking system that ranks players based on their total account assets. Very simple. The more assets the higher the player is ranked. Does not matter if it is monetary, military, corporate, government, or materials. This involves all assets in that players account which is found on the Account Status page. This ranking system will be found on the home page. Like many other MMO games, this will make it easier to see who ranks on top among all servers( worlds in this case ) Edit: It would be even better to rank accounts based on different asset types. Who has the most cash, who has the biggest military, who has the most corporations, who governs the most population, who accumulates the most net profit/income based on country/enterprise income. This will make players more motivated to push themselves to try to get on these leaderboards.

5 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In Simcountry, you can purchase assets for money. Measuring assets will be unfair because some will be able to purchase a lot of gold coins and end up at the top of the list.

Assets do count in the index but not heavily so to make the competition fair. However, we agree that there should be more ranking possibilities and we will make it our priority to come up with some ideas.

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45. Increase the bonus to score from War levels Status: Please read our response [ top ]

Detailed Description:

After looking at the top players in each world, people who are in the higher war levels(above level 3) often score lower overall then players who don't war. After looking at FB only 4 of the top 15 players are war level 3 or higher. I would like to ask the GM to allow the War levels to yield a high bonus to the overall scoring system. I believe that each war level should represent 50 or 100 points per level. Doing this I believe would have a number of positive benefits. First, This would highly encourage players to increase their war levels as to have better chances to gain monthly GC. Second, It would increase the number of people who can PvP war promoting communication and engagement in chat/forums. Third, it would help the GM in testing out new rankings or future points based systems. Vote Yes = War levels have more effect on scoring. Vote No = To leave as is

4 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Unfortunately, not many voters here.
War levels award players with many gold coins. The higher you get, the more gold coins you win. We agree that the system should encourage players to fight, and mainly p v p wars.
We will look into it and try to offer more incentives.

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46. make the game better to players to own more countries Status: Please read our response [ top ]

Detailed Description:

in every simcountry planet, there are more GM owned countries than countries owned by players, to improve this game encourage players to own more countries by changing many of the existing rules, such as increasing rebellions in a player's empire just because the player owns more countries in the empire and increasing magical expenses for the players just because he has more countries in the empire. make the game fair to all players, encourage more activities in SC via these.

9 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into rebellions, as that concept is as old as the game and might be up to a revision. However, we do not think that the aim should be for players to own many countries. It requires a lot of time and we have seen very large empires crumble because the president did not have time to take care of them.

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47. Create Multiple Units and Attack Mutiple Targets Status: Please read our response [ top ]

Detailed Description:

When creating a unit there should be a text box (which could, for example, be at the bottom after weapons and ammunition and called "units") that multiplies everything to no limit, other than available weapons required. For example, instead of 850 tanks, you put 2 in that box and it creates 2 units, which would require 1700 tanks. If you have 1700 tanks, then 2 units are created. When selecting targets to attack(before you hit the 'attack' button that brings up the window for attacking that target), there should be checkbox besides all targets of that type, along with a button at the top and bottom of the target lists that toggles all checkboxes, not unlike the corporate shares page. After you have selected all or whichever targets you wish to attack, there should also be checkboxes beside units you have which are within range of at least one of the targets. They should not be required to be within range of all of the targets. Then, once you proceed to choose which weapons to attack with (for example, attacking with 2 divisions each comprised of 450 tanks and 400 artillery batteries, would allow you to choose up to 900 tanks and/or 800 artikllery batteries), any weapons within range of targets will begin attacking the targets one at a time until either all attacks have been completed, or you have no more weapons/ammo to attack with. To not overload servers, there could be a delay between attacks (say for example, an attack every 1 or 10 milliseconds or even 1 second). Clarification: attacking a target with multiple units would not attack repeatedly with the same units, but merely cycle through multiple single attacks from one unit at a time until all units selected have completed a single attack. If, for example, a president selected 4 units to attack 2 targets and the 4 units are all in range of the 2 targets then the 2 targets will both be attacked once by 4 units. If 1 of the 4 units is either not within range of 1 of the targets, or has been destroyed during a previous attack, than that individual attack will be skipped. As it is now, I will probably only attack somebody if they have somehow considerably upset me, because it would require a lot of clicking, and I often have distractions when at my house. I am the president, not a general, and as such I shouldn't have to click so much to conduct a war. That is not fair to me or any other player, including my enemy! This change would benefit new and experienced players alike! I think the war system overall is brilliant but I believe many players have given up on the war system as it is now due to how many clicking is required to get through a war. Let us stop punishing players for attacking large defenses with large forces and allow them to attack multiple targets in a way not so unlike airlifting units or trading shares! Vote YES to allow presidents to simply use a checkbox system to create units and destroy targets just as we do with trading shares. Vote NO if you like to spend a lot of time clicking 'attack' over and over and over again.

11 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Creating multiple units is part of the game for a very long time. When creating new units you can just type the number of units you need.
The game will even order everything you need for these units and you do not have yet. It will order all the weapons and ammo you need for these units. Creating very large numbers can result in huge orders. Materials may not be available on the market and you may not have all the cash needed to pay for these materials. When it comes to multiple targets, using multiple units, we think that the automation of it will create a lot of unwanted effects. You may run out of ammo and you may think it was used to attack the wrong targets and prioritized in a wrong way to mention just one.

We think that this request comes because sometimes you need too many attacks to achieve your target and that attacking multiple targets will shorten the process. This may indeed be true.

The solution is probably in making the units larger and allowing them to destroy a target faster than they can do now. Such a change should not result in making war trivial or far too fast. The enemy should have a fighting chance and counter attacks should be more devastating too.
We will look into the size of units and may make changes. Such changes will be small or otherwise, you will need very large numbers of weapons and ammo to increase the size of current units. This may also be an opportunity to reduce the number of units and make the management of the army easier.

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48. Build Stealth Bombers on LU Status: Please read our response [ top ]

Detailed Description:

Please enable ability to build stealth bombers. Buying them on my he space market is too expensive Alain

11 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will make the issue quite trivial. We could allow this on all worlds. The issue here is that these bombers are meant for the war world. There, it is easy to produce them and use them.

On the other worlds, it is possible but you need to do a little more to make it possible. You either trade directly with others or you transport them from another world or you trade them on a space station.

It is possible but not trivial.

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49. Ability to sort corporations Status: Will be added [ top ]

Detailed Description:

I believe it would be beneficial to everyone if we were able to sort our corporations. The way i imagine it would be similar to any website that sells things. Click on production, hiring, name, etc, and have it be arranged highest to lowest, A to Z, and vice versa. As our days grow longer, and our free time shorter, speed is essential for the midday checkup. If i have low hiring, instead of scrolling to find what corps are low, clicking on hiring and having it be sorted low to high would help tremendously. In the period of 5 minutes i could move several corporations to better countries, rather than scrolling to find each one in the ever growing list.

16 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. This is an old issue and should be resolved. We will add ASAP.

April 23, 2016
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50. Requiring C3 armies to come from the world market Status: Excellent, please read our response [ top ]

Detailed Description:

Currently in C3 wars all Weapons/Ammo just appear out of no where. My suggestion is that all Weapons/Ammo to come off the world market. How it would work is that when the war starts the game creates all the units outlined in the war guides. After the war is won the game takes the total number of weapons/ammo lost and removes that amount from the market. This would create a massive demand for weapons and ammo. It would also allow the GM to massively increase the production of weapons corporations, decrease the cost of weapons, and allow players to become more self-sufficient in producing weapons/ammo. Vote yes to require C3 to take weapons/ammo off markets Vote no to leave as is

8 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The best contribution for a very long time, really. This proposal is spot on. We have known this problem for a long time and thought that fixing it will help but never resolved. The C3 weapons come from nowhere indeed, and disappear when the war ends. The disappearing compensates for part of the added weapons but this is of course not good enough.

Counting all the losses and adding up is difficult but we can compare the numbers when the war ends, and place orders on the market (gamemaster orders) for the missing weapons and ammo. This is not very complex.

The result will be exactly as you described. It will benefit the weapons market, and may indeed result in cheaper weapons and ammunition. We have already reduced the prices many times and would like to reduce more. Higher use will allow that.

We intend to implement this function. The engineer is now not available, he is on a different project but as soon as he is back, we will have this function done.

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51. automatically creating corps in my countries Status: Please read our response [ top ]

Detailed Description:

These new rules of GM automatically creating corps in a player's countries need to be abolished. Players like me pay USD to play this game, yet GM always create corps in my countries which do nothing more than increasing the debts for the country, especially creating corps that has no supplies to the corp because the consuming products can only be sold to the corp via direct trading, as well as creating corps that the world market situation for the product is all green (over supply). I have been playing this game for more than 3 earth years now, I don't need GM to play this game for me. I can build my own countries and enterprises. These new rules have destroyed and allowed GM to take more than 400 countries from my empire already. I only have 24 countries left so please stop these stupid rules of playing the game for players. Those of you with large empires should know what I'm talking about here. Those of you looking to build large empires will encounter these rules, which where were implemented last year. Please vote YES to abolish these rules, make this game better for players.

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have not changed any rules on the automatic creation of corporations for several years. Corporations are automatically created if you are a new player, in a low game level and you turn the support flags on, or if you are in a very bad economic situation, close to bankruptcy and your country must be saved. This can happen if you do not login for some time.

If you are not in one of these situations, and you have automatically created corporations, please mail the gamemaster, with specific names of the player, the world and the country and we will look into it and answer you.

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52. Naval task force ( Navy Unit ) Status: Will be added [ top ]

Detailed Description:

I have a suggestion for a Navy unit which might help to increase naval usage that doesn't include massive amount of fleets. My suggestion in a Naval task force. It includes limited number of offensive forces giving the player the option of using naval units without the demand for a fleet. Its numbers are half that of a fleet and it lacks defensive support, I believe this is a fair compromise and still makes the fleet a stronger option. ---Naval Task Force --- 6 Attack destroyers 5 Submarines 8 Guided missile 20 Seals 8 Cruise missile ships

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have looked at the existing units and think that this type of unit will be a good addition. We will add as soon as possible.

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53. Easier Handling of Common Market Contracts/Mechanics Status: We agree [ top ]

Detailed Description:

Like many other presidents of small countries and CEOs I use the common market feature to streamline my industrial policies and strategies throughout my countries and enterprise. However, contracts require adjustments every few game months in order to keep up with production/demand changes. Clicking through the common market pages of every country and enterprise can become very tedious very soon and mistakes are bound to happen. I thus propose adding a corporation section to the Homescreen through which players can get a quick overview (listing the location, owner and common market) of all the corporations they control and can easily offer/accept common market/corporation/country/enterprise contracts similar to the currently available common market page of individual countries/enterprises. This would not only make coordinating the internal economics of one's empire easier, but also the external economic/industrial interaction between different empires/players and thus add greatly to the perceived value of the currently available feature and encourage cooperation/interaction between players. Further thoughts relating to the above proposal are: A) Prioritisation in Common Markets: Contracts can be preferentially offered/requested from specific players/countries/enterprises/corporations B) Demand/Supply Overview Displaying the Civilian/Government/Corporation Demand and Domestic/Common Market Supply for the Country/Enterprise/Common Market in order to pinpoint and resolve possible bottlenecks in the supply chain.

7 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that this will be an improvement. It is quite complex and with fluctuating production may be difficult to understand. We will implement it as part of a better local and common market feature.

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54. Contract Production Targets Status: Please read our response [ top ]

Detailed Description:

Like how the share market allows you to set target for percentage of ownership, we should be able to set percentage targets for supplies required by percentage, or for production output by percentage, and for country consumption by percentage. These would automatically renegotiate contracts to maintain the target percentage, by closing last contract and opening a new one that meets the target percentage. For 1st example: I would be able to set a contract target to receive 50 percent of a corporations monthly production of fighter missiles, which automatically readjusts itself if the production increases or decreases. 2nd example: I would be able to set a contract target for a corporations supply of services required for the monthly production process. 3rd example, I would be able to set a contract target to meet 50 percent of electricity needs for the country. When dealing with needs higher than a single corporation can supply, the country would renegotiate contracts divided between the selected corporations to meet the needs for the country as the country grows, based on monthly usage. Perhaps this would require an additional page for consumption contract targets. Thanks for your consideration

7 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good proposal but quite complex to understand for many players and even much more complex to make. The function also looks at the market from the buyer side while the contracting must be efficient for both parties.
Production levels change a lot, mainly because of shortages of raw materials that can occur.

We do think it makes sense. It has to be part of a major redesign of the local and common market part of the game. There is a lot that can be improved there and it is a prioiority for us.

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55. Stop Closing CEO Corporations Status: Please read our response [ top ]

Detailed Description:

When natural disasters destroy a corporation, it closes it. We should have the option in the settings to automatically repair destroyed and damaged corporations if you got money to repair them. This would help avoid supply contract shortages in common, and local markets for products that trade in space only, like plutonium. It would also make the current contract systems less of a hassle. VOTE YES FOR KEEPING AND REPAIRING YOUR OWN CORPORATIONS!!!!!

7 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

If a corporation is damaged, it is automatically repaired in the following game months. If it is destroyed, it is gone. Removing or diminishing earth quakes will probably make it all easier but we also get messages, asking for other disasters to be added.

We do not want to trivialize Simcountry. An large earth quake should destroy a corporation or even more.

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56. Country and Enterprise Speech Box from President or CEO Status: We have it. Please read. [ top ]

Detailed Description:

We the players should be able to write a paragraph somewhere which would appear visible to all in a simple window on the 'my country' or 'my enterprise' pages. This would appear below the country map for countries (above the assets, government, war and army windows), and for enterprises, below the enterprise assets window (specifically I think below the score and world rating window would be ideal, but above it wouldn't be bad either). In this window we can write whatever we want within the rules of the game along the same rules applied to uploading images, that is I guess we can't write anything racialist or nationalistic in regards to real world, as understandably the owners of the game get upset about these sort of words. (not my game, if it was I personally wouldn't care, but that's besides the point...). The amount of space for paragraph would be able to contain approximately as much more or less (I suggest the window dynamically increases in size as required if that's not too challenging to implement). This would allow us to explain whatever we want, for example the present objectives or past accomplishments of the country or enterprise. An example of intended use of such window I will provide here for your amusement. EXAMPLE: Good day to you my great Simitizens!! I am humbled to be your president with 100 percent of the vote!! No other dared run against me as they know deep in their hearts, the word is true!! Yes, yes I know we are cold and hungry, but the price of freedom is the willingness to do sudden battle anywhere, any time and with total recklessness. And so we let go what we must so that we may have the finest cold steel. We have come so far, but to no end we will not proceed until we have restored sovereignty to the nations of our world Fearless Blue!!!! and we will throw all opposition down the wells!! Thank you for your infinite support my people!! That is all. END OF EXAMPLE

9 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Please login and check account status on the left side menu. Check this page, it allows you to enter a mission statement and a speech. This page has been there for several years.

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57. Corporate Hiring Scalability Status: Rejected but please read our response [ top ]

Detailed Description:

Production is already brilliantly scalable to hiring. Corporate hiring should itself also be scalable rather than as as it is now where each corporation has approximately a quarter million employees at 100 percent. The level of hiring should be an adjustable number rather than a percentage rate. I should be able to create corporations with tens of employees or tens of millions of employees. If it makes it easier on your database system than fine let us at least adjust hiring by either x hundreds, or thousands of employees. This of course means ALL variables such as fixed property costs also become scalable, because a small corporation with only tens of employees would reside in a single office, whereas a corporation with 1 million employees would probably have several properties. I understand it has been this way since perhaps the beginning, but it is obviously highly unrealistic and actually quite silly. I think the potentials for improvement are well within the game mechanics. This issue has been overlooked forever while other features were implemented, and that's great, but I think it's time to return focus to a this majorly unusual area of the game, where each corporation at "100pc hiring" is approximately a quarter million employees???? Really??? Are you kidding me???? I know it's just a game and the developers may be set in their ways, but it's also a simulation, so please return to reality and allow corporate hiring to be scalable. This would be an awesome upgrade to the simulation making it far more realistic, where for example an enterprise or country can have the option to have one corporation that makes certain products, and another corporation that makes certain products, rather than a series of redundant identical corporations that probably increases the overhead on the database system for no sensible reason other than perhaps diversifying by spreading operations over multiple countries, which should not be forced on CEOs. There should be either no limit, or at the least very low and and high limits of employee hiring. For example, if there must be a limit then a potential range of 1000 employees to 100 million employees. I doubt that many, if any corporations, would actually reach that limit. The default hiring can be as it is now, approximately a quarter million employees. Some "megacorporations" should be allowed to grow larger than the entire population of small countries!! Rather than a collection of redundant corporations all at approximately a quarter million employees??? THANK YOU FOR YOUR CONSIDERATION.

3 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

The numbers are unrealistic, we agree. This issue was discussed many times in the future and we have explained many times. Here is the explanation once more: With small corporations, a country may need thousands of them, like real countries do. The US may have millions of them and they are manages by many millions of people.

In Simcountry, having 5000 corporations in a single country will be impossible to manage. Huge pages that will not load and presidents who will forget what kind of corporations they have.

The main problem however will be in the processing of millions corporations in each world, with many millions of transactions that must be processed 6 times each day.

We have thought about super corporations with 2x, 4x or 10 times the size of the standard ones. This could be done but it has some risks too.

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58. CEO ownership of unlimited corporations Status: Please read our response [ top ]

Detailed Description:

the current limit of 750 private corps that a ceo can own needs to go; this ancient rule is nothing more than babysitting players. allow a ceo to own as many corps as the owner/player desire.

the current process of buying public corporations to turn them into private corporations is time wasting and useless because you can not own 100% of the corporation if someone else does not want to sell his 10% ownership, so you end up with a free rider on the corporation.

any corporation that the owner/player does not take care of will be revert back to GM or close down anyway.

W3C needs to stop babysitting all players, let players demonstrate their skills and potentials.

8 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The limit is set because there are only a few players who are setting up very large enterprises. As it is now, one player can setup two such enterprises with 1500 corporations in a single world.

This is far too many. A player with so many corporations could try and may succeed in controlling the market for some products, and cause a lot of damage to other players.

If we had 100.000 private corporations in a world, a single players with 3.000 could be tolerated although 3% is a lot. With the curremt numbers, even 750 is in fact too many.

The only reason for the limitation is the total size of the enterprise market. As long as these numbers remain low, the limit will have to stay for the protection of all other players on the world.

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59. Items alcahol cigarettes Status: Rejected. Please read our response [ top ]

Detailed Description:

Ok i think it would be a great idea if more alcahol brands were added like scottish whisky vodka etc also id think it would be a good idea if players could produce there own makes of alcahol like for instance simcountrys blue rum it would also be a great idea if you could produce cigarettes and so your population could start smoking and beable to sell these cigarettes on the world market etc it would be great if there was a thing like there is with the education system were u set up back to skool classes if u could add alcaholic classes that would be great

4 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

We are currently adding new products to Simcountry. The reason is that many industrial products use the same raw materials and more diversification is needed. Alcohol and cigarettes are not a great addition at this moment, there are many products that can add more to the mix.

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60. contracts between your own corps, countries, enterprises Status: We agree [ top ]

Detailed Description:

there needs to be an automatic acceptance when you are sending and setting up contracts between your own countries, enterprises, and corporations. the existing procedures of you sending from one entity then you have to go to the other entity to accept is nothing more than wasting time; simply that when you send something to yourself, so you want it. please vote to make this game better and more efficient.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In some cases, such acceptance is already implemented. We agree that it should be implemented in all types of agreements between entities that are controlled by the same player.

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61. allow player to own space station, increase dock capacity Status: Please read our response [ top ]

Detailed Description:

currently all space stations are owned by GM and a player can only own the docking stations, these limits the space portion of the game to be more active. this proposal is to allow any player to buy and sell space station, and increase the capacity of each docking station to infinity. vote YES to make SC better for players

6 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Space stations currently have spare place. If we are alerted to any shortage of available docking stations for sale, we will immediately fix it. We als have the possibility to increase the size of space stations and add more docking stations.
Players also have the possibility to trade docking stations but not many do so because of the availability of such docking stations from the gamemaster.
We think that more space stations should be added, in different places and more variations should be added to the trading on these space stations. However, we need more players to use that feature and make the trade in such assets become more interesting.
The price of an entire space station would be very high and hard to earn back in the current situation.

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62. Nimrod planes and global warming please read details Status: Please read our response [ top ]

Detailed Description:

ok i think it would be a great idea if there was nimrod planes what do u guys think ? nimrod planes that could track nuclear submarines in ur waters to avoid a nuclear blast yes or no ?? I also thought that it would be a great idea if there was co2 global warming etc like the more cars you have the higher the levels of gases and the warmer the countrys get the higher the seas go and the more co2 each country gets taxed like co2 tax yes or no ??

4 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not many votes here. These are two proposals. The radar planes we have could be extended to report on the position of nuclear subs and other navy assets, maybe also on other army movements.
The CO2 emissions is a good idea and we have already done a lot of work to make it possible. We would like to add this feature and also other forms of energy to allow countries control their CO2 emissions.

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63. Enterprise: Total cash in corporations graph Status: Will be added [ top ]

Detailed Description:

When looking at the 'Cash and Debt' page for all corporations in an enterprise, I would like the 'Total Cash' to have a graph option.

11 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good proposal and easy to add. It will be added ASAP.

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64. Country and Enterprise Description Status: Will be added [ top ]

Detailed Description:

Allow presidents and CEOs to write a short paragraph about our countries and enterprises on their main pages that, for countries will appear below the country map, and for enterprises in a similar location.

12 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a very good proposal. It will be added ASAP.

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65. War levels for satellite countries Status: Rejected [ top ]

Detailed Description:

Right, there is just something that is really missing in Kebir Blue (maybe elsewhere too). Everyone is peaceful. I am too :) But sometimes you want to get into a little of fight. So... I thought I will take one of the satellite countries and do some warfare through it. That way I do not ruin my main country, but I can still have a bit of fun. The problem is that war level applies to whole of the empire, so there is not much to attack if you go a few levels up. There are a few players that have no protection, but they are at level 0. Protection disabled solely to get extra score for ranking :D THE SUGGESTION. ------------------------------------- It would be great if war level did not apply to satellite countries if you attack via satellite country too or maybe using your main country. That would allow people to engage in PVP warfare without being afraid of loosing everything. After people get experience and confidence, they may choose to actually use their main country for warfare too. ----------------------------------------------- It is a great game, but it is lacking action. If to leave it as peaceful as it is now, then economics and country management has to be more difficult/complex. People are not staying for a reason. Putting app on android will attract interest, but what you actually need is people retention.

2 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been REJECTED.

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66. Enterprise description Status: Will be added [ top ]

Detailed Description:

I think enterprises should have a 200 character description. it would be simple and also help describe what a future country may want to know. for example i run Enron Corporation on LU. so my description would be: " at Enron we facilitate the trading in and production of energy as the largest single enterprise focused on the market with 8% share of all energy transactions"

12 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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67. Corporation employment projections Status: Please read our response [ top ]

Detailed Description:

This proposal is an addition of information about future employment projections or documentation for corps and for the total country employment. First, One screen would show the countries corp upgrades vs current unemployed persons so proper planning can take place to ensure a future outlook when those upgrades that are ordered are applied. The second could be in documentation or in game. Just as weapons have its stats, so should each corp type showing a non-upgraded, upgraded to 200 and fully upgraded corps employment numbers and even a description of the corp. Yes for a future employment screen and more details on employment used in corps, or no for the information given is enough as is.

12 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are nearly ready with a corporation�s document that will provide much more information about each and every type of corporation that can be built in the game.

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68. Easier CEO buying of C3 corps Status: Will be added [ top ]

Detailed Description:

On the share page there are links for buying shares and corps. None of these list corps in C3's. This is a vote to make it easier to find C3 Corps to buy, by also displaying C3 corps in these lists. Also could someone start a vote to eliminate the 6 corp limit on buying gamemaster corps, and C3 corps.

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good idea. We should add a link to show a list of corporations that are available to be purchased in C3 countries. The list will not be complete because it is very long and might take very long to create but it should show a page full of corporations in C3 countries that can be purchased.

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69. strategic weapon manufacturing on kebir blue Status: Please read our response [ top ]

Detailed Description:

I think producing strategic weapons on kebir blue should be allowed.

8 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Building strategic weapons is a features reserved to the war world (FB). We do not think it should be available everywhere. You should develop a strategy to make it possible for you to get the strategic weapons where you want them. This is possible and many do so.

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70. Petitioning Simcountry Decisions Status: Please read our response [ top ]

Detailed Description:

We should be able to petition the decision that Simcountry makes for accepted suggestions. Too many of the suggestions that pass here are brushed aside by a simple comment saying "We already have this" or "We do not intend to introduce this" or "We feel this would add little to the game". These responses rarely address the subtlety of the suggestion. Once we put the suggestions through it's a yes or no answer which doesn't leave much scope for actually getting anything done because the accepted polls are read and answered so infrequently. If we've gone to the trouble of making a poll and many people seem to agree with the suggestion then perhaps we should be able to petition your responses with a timed comment section on your decisions. Of course, if you're only going to look at them once a month then there's really no point in having that either.

13 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Many of the game features we have today are based on comment, questions and votes by users. We take these seriously and implement what we are able to.
However, the company has its own vision and strategy for the development of the game and decisions are taken in view of this strategy while making an effort to accommodate requests by players.

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71. Improving Simcountry Game Months Status: Please read our response [ top ]

Detailed Description:

I did some digging upon noticing all worlds now run at 6 game months per 1 real day, and I saw where the proposals to bump all the worlds' time schedule from 4 months to 6: Proposal #262 (https://www.simcountry.com/cgi-bin/cgid?votenews#green_rainbow_speed_increase____status__please_read_our_response_older_voting_news) and proposal #323 (https://www.simcountry.com/cgi-bin/cgid?votenews#increase_the_spin_____status__please_read_our_response_older_voting_news). While fine points are made by those who made these propositions, I passionately and wholeheartedly disagree with having uniform game speeds among separate planets - for SO MANY reasons. I think EVERY planet should have a DIFFERENT number of game months per real day. I'm not going to ascribe these separate gameplay paces to any particular planet as of now, but here's how I think the game months per real day should work out. Given there's 5 countries, and I'm of the conviction they should each run at different paces, one planet will run at a snail's pace of three (3) game months per real day (resulting in one (1) game year per four (4) real days - ideal for lovers of Simcountry who have jobs, kids, and other responsibilities which would preclude them from playing under a faster model). Another planet would run at four (4) game months per real day (resulting in one (1) game year per three (3) real days). This would be perfect for the old school war lords of Simcountry. A third would run at the standard six (6) game months per real day (resulting in one (1) game year per two (2) real days). The next two would run at a pace never seen before in Simcountry: eight (8) game months per real day (resulting in two (2) game years per three (3) real days. Now here's what I'm sure will be the controversial part. I think if we go ahead with this model, the last planet should run at a pace of twelve (12) game months per real day (resulting in one (1) game year per one (1) real day). This would be perfect for a Simcountry addict like me. This proposal will certainly require further discussion, so I'm certainly down to go over the details regarding how I think this proposal should be implemented. So for the sake of clarity: Vote YES if you think each planet should run at a different pace. Vote NO if you want every Simcountry world to run at the uniform pace of six (6) game months per one (1) real day. KEEP IN MIND: Voting YES doesn't mean you necessarily agree with the game paces I laid out above, but merely that you think there should be SOME SORT of variation of game pace between planets. Thank you all so much for taking the time to read my proposal!

10 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In the past, we had planets running at 2 or 3 game months per day. The reason was not a choice by ourselves or by players, it was enforced by the time it took to run one game month.

There were many complaints and players did not like the slow pace.
When the servers were replaced by much faster ones, speed was increased to 4 game months a day with the smallest world, Little Upsilon, running at 6 game months a day. (This is why we created it smaller). We had complaints about 4 game months a day.

All the servers were replaced again, hardware improved, new storage technology and more memory etc.
Now a game month runs in 90 minutes. There are addition technical functions but in theory, we could have 9 game months a day worlds and LU could run 12.

All complaints stopped with the increase to 6 game months a day.
Now this.
We can discuss but there is a big problem. It is very hard to reduce the pace of the simulation while many players in that world count on it.
Even increasing the pace is a problem as existing players may not want a higher pace. In our opinion, a different simulation pace will be possible on a new world. We hope to have enough players to start many new worlds.

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72. Tourism like an industry Status: Good idea [ top ]

Detailed Description:

I propose creating tourism as an economic branch, a little more complex and direct, to be part of the budget.tourism can be measured. depending on the growing infrastructure of the country andsecurityif you are in war you will have not turist. as hospitals, schools, roads etc increase your visitors . the more developed a country that receive more tourism and clear earn money.while fine will impact companies like air Transports, shows, holidays and sports and perhaps many more.you could create a special department for tourism. which of options creear events in your country to increase tourist arrivals, of course also cost money to earn money. these events could be, concerts, art exhibitions, sporting events. oh just spend money on promoting your country in the world, to be gaining tourists. which of course will be an investment that will come out of the pockets of each country. but shall gain future. it could also create random events globally, choosing the host country so the game would do much interesting and entertaining, and countries that are peaceful could focus on other activities, I just wars. as it could make a raitnk of the most visited countries and of course have extra income in the profit and loss.his could be very attractive for the game, and would give a more realistic and complex touch. and if you have ideas for this activity. Might help me to improve this idea. vote yes if you are agree

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that is will be a very good addition. We have however several features we need to implement before, including resource management and scarcity, a spending upgrade, CO2 emissions and pollution functions. We also have a lot of work remaining on our mobile app to bring it up to par with the game on the website.

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73. Soldiers and Officers Status: Misunderstanding [ top ]

Detailed Description:

I think that a country should have the option to be able to hire military personnel based on at-will recruitment, instead of conscription. There should be a goal number placed by the leader of the country limited by available civilians. Buying soldiers and officers is too expensive and limits our ability to feel safe and well staffed military-wise. p.s. we should be able to set military personnel salaries separate from government salaries. Vote Yes if you want a cheaper, more realistic, and more efficient way to have a military. Vote No to keep as is.

13 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You do not need to purchases soldiers and officers. There is also no conscription.
When you purchase weapons, low level workers are hired as soldiers and medium level managers are hires as officers. The numbers depend on the weapons you purchased and the number of weapons. This will continue to happen until you have used all your LLWs and MLMs under 50 years old.

They all earn salaries and become unavailable for the industry that may run short on workers.

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74. In-game messages Status: Will be add ASAP [ top ]

Detailed Description:

Maybe I'm just missing the button...but I'm sure we have no in-game sent message box? I need one due to having enough of trying to remember what I actually wrote while I was smashed on a Friday/Saturday night :) So poll is Yes if we haven't got one already....

10 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

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75. modifications to CEOs Status: Please read our response [ top ]

Detailed Description:

(1) allow a premium player to merge his CEOs in a world. there is no need for the current limit of 750 corps per ceo in a world, let the player decides how many corps he wants in any of his CEOs. lift the limit of 6 corps that he can buy each time, make this process less time wasting to buy corps so he can buy as many corps as he has money to buy them. (2) get rid of the enterprise tax for ceo. this tax is nothing more than w3c taking money from working players. we don't pay tax to GOD on earth, we do not need to pay tax to w3c because we already paid $4 USD every month to w3c to play sc.

11 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There must be a limit to the number of corporations in an enterprise. New players must have some hope to climb up in the scores and competing against someone who is there for the last 6 years and has 5000 corporations is hopeless. 750 is already too high. It used to be 500 which was more reasonable. Also, there are ways to go above 750 but we may make it a real limit in the future.

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76. increase military transport range Status: Please read our response [ top ]

Detailed Description:

increase the military transport plane range to 20000 miles.

6 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not a very strong support. The range is chosen to be las that half the world to force a two-step transport if you want to go very very far. We think that increasing the range to 20.000 will help to trivialize the game.

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77. Remove Corporation Limit Status: Will be discussed [ top ]

Detailed Description:

Remove the 6 corporations limit for an enterprise and for countries within the empire you own simple as that

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Building in your own country brings a financial advantage. This is easily done. However, the enterprise game is intended to create cooperation with others and have other players place corporations in your country while you place corporations in their countries.

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78. easier interface for players Status: Good idea [ top ]

Detailed Description:

make an easyier interface for the game so it is easier to play and more people play the game

7 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It helps if there is a specific suggestion. We intend to adapt the APP interface for the site. We think it will be easier.

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79. Allow unification of countries in an empire Status: Voted before [ top ]

Detailed Description:

Make it more productive for a player to manage his countries without having to go into every single country to setup the country's parameters. Allows the management of the countries within an empire similarly to managing the corporations within an enterprise, not necessary having to go into each corporation to change a corporation's parameters. each country remain as it is, as a country within an empire so that in time of war when you conquer that country it becomes yours just as when you conquer a stand-alone country. if you sell a country within an empire, it will be same as it is selling a corporation within an enterprise. an empire with countries bordering each other to be unified with a new border so that the player and other players can distinguish the size of the empire. allow the empire owner to choose a single colour to distinguish his empire. allow the owner to manage the economies of the countries from a single point, as he does for managing the corporations within his enterprise; that is, he can channel all the productions of the countries to his common market, one enterprise, one country, or wherever he choose to. but if he has no money to buy his own production within 12 game months, then whatever the balance that he cannot afford to buy automatically reverts to the world market. please vote "YES" to make this game better for the players

9 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted before several times and we have explained why this will not happen.
It did not happen in any of the real empires in the history of the world and it will be bad for Simcountry. Having many countries makes it harder to play and limits the total power of a player.
Uniting 6 countries with 300M each into one, will give that country an advantage no new player can ever achieve.
There is no need for such super countries and having a large empire should be more and more complex with the increasing size of the empire.

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80. Retract the new rules of blocking a player's access Status: The functions works correctly to prevent bankruptcy. [ top ]

Detailed Description:

The recent rules of blocking a player's access to his country and ceo when such entity has a reach negative 1T cash available is unfair, please retract (get rid) of these rules. Premium players pay $4 USD per earth month to play this game. If you have only one entity and you are blocked then you cannot do anything about it. I have the largest empire in this game, with nearly 500 countries on FB and the implementation of these rules allow W3C to take away my neglected and bankrupted countries, reducing my empire to less than 30 countries now. Now I have the most asset rich CEO in this game, with nearly a quandrillion SC$, yet every time its cash available falls below negative 1T I am being block to access it. I am building this entity to be bigger, but these rules are nothing more than to cheat me thru blocking my access to make the entity better. Every entity (ceo and country) were allowed to have negative 14T of debts, and this new rules of negative 1T cash available is just cheat players. Please vote "YES" to retract these rules, and make this game better.

6 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The text of this proposal included misinformation that was removed.

You can ALWAYS continue playing.
We are talking here about failed countries, close to bankruptcy that are neglected by the owner and became worthless. We should in fact just let them bankrupt and remove from the empire.
When there is so much money in the enterprise, it can be moved easily to save these countries. It is the choice of the player to let these countries go down.

These are no new rules. This is part of Simcountry in the past years, to prevent outright bankruptcy and give players the opportunity to fix bankrupt countries.

There is always a way out. You can move money from the account to the country and unblock it.
There is something to say about premium players who have only one country, we might do something in that case but this does not happen a lot at all. A one country player can easily be very profitable.

Players with many country are not blocked. Some of their countries may be blocked but then these countries are worthless anyway. You cannot manage many many countries and be profitable, it requires a lot of work and at the end, in all cases in the past, huge empires failed. We see countries with zero corporations as the player does not have time to take care of them. Neglected countries that make huge losses etc.

The only way to keep such an empire, is by moving funds from outside these countries into these countries and pay the debt. This is of course always possible. So in such cases, if you want to keep all these failing countries, you need to transfer the funds and save them.

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81. There needs to be improvements to the shares market Status: Please read our response [ top ]

Detailed Description:

There needs to be mechanisms to own 100% of a public corp, which then becomes a private corp when it only has one shareholder. to simply specified or set your target share ownership to 100% for a corp does not do the job. I have been waiting for many earth months to own 100% of a corp; I cannot own 100% of the corp because the other shareholder who holds 10% will not sell its shares. to reflect reality on earth share markets, the game must have rules to allow hostile takeover. If I own 90% of the corp, I must automatically be allowed to buy the remaining 10% of the corp regardless whether that shareholder wants to sell or not. I am willing to pay 10% premium for those remaining shares. if the other shareholder owns 49% of the corp, the hostile buyer will just pay a 49% premium to those shares. this is a very equitable mechanism to all shareholders. there needs to be improvements to the buying and selling of shares. the share market of this game is getting boring without these improvements. please vote YES to make this game better.

3 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

No massively supported. We have chosen not to implement a hostile takeover. In most cases, when you offer to purchase all the shares, the price will increase and keep increasing until they are offered on the market. All investment funds will at some point sell their holdings and this is what happens in almost all cases.

We do have some cases when a player refuses to sell. We do not see this as a major problem as the majority holder can manage the corporation freely and the minority shareholder cannot disturb in any way.

Such a feature could be implemented but we are swamped with many features we want to implement, it may take a long time.

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82. Security Council Status: Please read our response [ top ]

Detailed Description:

The Security Council should be allowed to: 1) Issue a War Level Override, 2 Countries ask Security Council to vote to allow a war. The council votes and general assym. If accepted it will allow a war dec regardless of war levels. Secured mode will still prevent a war dec even with override. 2) Enterprise resolutions should be added that can prevent bids, corp building, and others that could be enacted. There is insufficient ways to deal with enterprises and adding some resolutions can add value to SC world functions. Vote: yes for the additions of an override and more resolutions concerning enterprises. no, to reject all ideas of expanding the SC powers. I cannot access the forum (banned), but if someone wants to expand on these ideas there, please do so. Thanks for listening.

6 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that such resolutions will improve the Security Council. We will add to our wish list. It is however very very busy and may take a long time to implement.

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83. Allow Offensive Units to participate in the Defensive Status: Please read our response [ top ]

Detailed Description:

Please excuse me if my understanding of the system is incorrect, But if my nation is attacked, realistically I would expect my offensive units to support my defensive units in the national defense. I know this would be a major change, but I cannot understand why offensive units would merely spectate their nation being destroyed to another offensive force. I think this would be fair considering that I believe offensive units are presently more expensive than defensive units, and I am not arguing that defensive units should be able to be utilized for attack operations, but merely be supported by the more valuable offensive units. So to summarize: I propose that the game developers figure a way to integrate offensive units into the defense system. What that basically means is you have to defeat both the offensive and defensive components to defeat the enemy's military. If there is balance applied, that is fair, for example less of combat effectiveness (because they are not specialized in defense operations), etc., that's OK. I would just be happy that somehow the offensive units play some part whatsoever in the defense of their nation. Thank you for your time.

7 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Such a feature is planned for only a certain type of military units and will be added to Simcountry.

January 12, 2015
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84. Increase Newspaper functions Status: Good Proposal [ top ]

Detailed Description:

This proposal is to increase the newspaper functionality within the game. The change will allow empire leaders to subscribe to the newspapers of the countries under their control. On the landing page of newspapers the newspaper blurbs will show each country feed. Additional functionality will be to allow fed members to subscribe to fed news of the countries in the fed. Also the newspaper upgrade will show multiple months at a time when on the newspaper page. A yes vote is for this change while a no vote is to keep everything the way it is.

13 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. This proposal is added to out wish list.

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85. Rebellions in Empires Status: Please read our response [ top ]

Detailed Description:

I believe that there need to be some modifications to the rebellions system. The current state of rebellions is moderately to severely damaging to many empires. Even though an empire may have one of the greatest welfare indexes that can be tangible, they are still struck by rebellions and are forced to pay tens of billions of dollars to repair the damage to the country's corporations despite the fact that the country has paid an exorbitant amount of money in order for the country to maintain a high welfare index. It almost makes some of the extra spending by players to have top notch health, education, salaries, and social security payments seem silly. Why try and spend so much work on a country's indexes if rebellions are still going to happen despite the fact that you invest almost the entire budget's costs to promote the general welfare? Although it does decrease the chance of a rebellion happening, I believe that the reasons above should quell any need of a riot to happen, especially after many players have spent so much time to groom their countries to be perfect in every way. So my request is this: If an empire is to reach a certain welfare index average, I believe that the rebellions should stop in all the countries of the empire unless the average falls below the limit. Adding this change I think will allow many players to build greater empires while still retaining the fundamental aspect of catering to your citizens' needs.

9 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Very large empires always had problems with people in some of the empire provinces trying to regain their freedom. We have chosen for a rebellion, especially if conditions in some of the countries are not good.

We can of course choose the other way which is to let countries in the empire just gain their freedom again, after beeing in the empire for some time.

Most rebellions can be prevented if the empire will take care of its countries. We see most rebellions in countries where education is cloise to zero, very high unemployment, sometimes there are no corporations at all.

If you build an empire, please make sure the economy in all the countries is developed and the damage from rebellions will become very small.

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86. Advanced Economy Page Status: Good suggestions [ top ]

Detailed Description:

I propose that in order to establish a well managed economy we need: 1)GDP: I propose that a new feature to measure economic growth, this would ensure that we are able to see where we stand in the world. 1a)The GDP should include: Personal Consumption Expenditures(Consumer spending) Net Exports of Goods and Services Government Spending Business Investment 2)Country's%ofWorldGDP:This would not only include how much of the World's GDP a country owns, but also how much of the worlds resources and services a country produces as an individual entity. 3)Minimum Wage: A country should be able to set a minimum standard in what a private business is able to pay workers in a country 4)Tax Controls: A country should be able to set a rate of taxation based on income brackets, added to the monthly budget. simple as that.

13 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

These are all very good suggestions and we will add them to our wish list.
The wish list is unfortunately longer than what can be done and we have to choose.
Currently, we are trying to create a first version of a game app for mobile devices and we we have some urgent features that have to do with the availability of raw materials.

The requested options are very nice to have but will not have a major impact on the game, just add some nice details that are good to know.

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87. World Market Manipulation Status: Please read our response [ top ]

Detailed Description:

W3C should fix the world market so that individuals cannot fix prices though wholsale manipulation of supply and demand. It's going to be a problem, especially if I just tell everyone how to go do it. Which I may if it doesn't get fixed.

11 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This has always been part of Simcountry. Players buy and sell products and manipulate the market.

In general, with the declining price of all products, it became easier to do in recent months. We have recently updated to max spending space to follow the reduction in the price of products.

The market has its own mechanisme to prevent damage if market movements become extreme.

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88. Ammo Shortage Status: Please read our response [ top ]

Detailed Description:

This is a vote based on recent discussions on the ammunition stock in a county. If a country runs out of ammo, the army unit should not be dismantled and put into deactivation mode. Whole units would be deactivated because one weapon was short on ammo. That makes no sense. I don't think many armies launch anti-nuke missiles in training exercises either. You see my point as to why this change was unrealistic. Our voice should be heard and seriously considered. Vote yes to end the automatic dismantling and deactivation of units.

25 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Many aspects of the game are unrealistic. We have corporations that employ 300.000 people and there are 150 corporations in a large country. The are some more in the real world.

The use of ammunition in peace time must extend to all types of ammunition. Before, there were no corporations producing some of the ammo at all.

Having army units with no ammo does not make sense. Army units in the real world without ammo? the have no reason to exist. If you build army units, you need to take reasonsibility and make sure they can function.

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89. Corporate Profit and Loss Page Status: There is one [ top ]

Detailed Description:

We should have a page which lists the profit and loss of all corporations in a country. That way a user can quickly pick out which corporations need to go or to be altered. It would make managing finances much easier.

17 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Please check the tabs at the top of the corporations page. There is a page showing all the corporations with their profit and loss. This page is there for years.

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90. Libertarianism and benevolent CEOs Status: Please read our response [ top ]

Detailed Description:

I know sounds crazy right but I'm a good guy and I want CEOs to have the option to build infrastructure in countries where their corporations reside this includes hospitals schools and transport infrastructure the CEO would pay the one time build cost and the country would decide weather to deny or accept the request...

14 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This sound great but does not add much. You can do this of course as a president and there are so many other features that will add more to the game.

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91. Abolish the Limitation on Number of Common Market Members Status: Turned down before [ top ]

Detailed Description:

I am requesting that the old cap of 25 members per Common Market be abolished and that we return to no limit on the number the of members. This limit arbitrarily stifles the free trade market. Larger common markets ensure the availability of all of the products and in the quantities that are needed. This is an important part of economic success. With this limit in place many of us when we expand our empires will not even be able to put our new countries in the same CM as our others due to this limit. Please vote that you agree the limit on members in a Common Market should be abolished and that there are NO limits on the number of members. Thanks

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92. Deactivation of weapons Status: Please read our response [ top ]

Detailed Description:

Stop the "feature" of automatically deactivating weapons due to lack of ammo. This needs to stop immediately. If the GM is so concerned over the lack of ammo, then make it so that we could reactivate more at a time. At least the total amount deactivated after the dismantling of our units after all of that hard work.

14 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Deactivation is the least that can be done to reduce the use of ammunition and trying to make sense of an army without ammo.
We currently think that if there is no ammo, the weapons should be sold away as there is no need for weapons if the country does no have ammo.

The issue of ammo is simple. You can purchase it easily at all time on the market even if there are shortages on the market.
A player who does not have ammo, neglected buying it. If you do not want to purchase the ammo you need, you should not have an army at all.

Every army has ammunition for its weapons.

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93. Easier Empires for Premium Members Status: You Can [ top ]

Detailed Description:

I would really like to see it easier to set up my empire next to my original country. I'm on the the KB and I thought it would be easier to establish an empire if I paid my dues. I would like to be able to just buy free countries that are connected to my own.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Countries without a president can be bought by any player. If you have such a free country next to yours, you can purchase it.
Some countries look like they are free but are not. It can take a while from the time a president has left a country to the time the country becomes available. Abandoned countries must be reinitialized and their economu set up to proper conditions.

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94. Advance the search option for Country search to build/move corp to Status: Please read our response [ top ]

Detailed Description:

As one can only start one poll every 3 weeks this is a two-part vote, vote 'yes' if you agree with both suggestions, vote 'no' if you disagree with one or both. 1.: The 'Advanced Search' as it is now can put Countries one allready has ordered a corp build/moved and produces an error message if you want to build/move another one to there, even though the search brings the country on the list. The first suggestion is: Do you agree that Countries should not be listed in the search if you allready move/build a corp there and can't do a second corp to move/build there? 2.: The 'Advanced Search' uses unpractically search-parameters per default, namely 75% tax, 80 welfare index. This generates artificial server load if you are not lucky enough to have a country comes up with good enough index/tax. Second suggestion: Do you agree that those indexes should be by default: 30% tax, 110 Welfare? Again, please vote 'yes' if you agree with both suggestions, vote 'no' if you disagree with one or both.

12 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into this and try to improve. The issue with this option is that the search, into thousands of corporations and checking exact status in each one of them, takes a long time. As a result, players click again and again and never get a result.

We have to optimize and make sure there is a reasonable result in a short time.

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95. Change mobile unit lending profile Status: Please read our response [ top ]

Detailed Description:

Mobile units can be lent to the lenders fellow federation members and the lenders empire only. This is limiting. A lender should be permitted to lend a unit to whosoever they please. A friendly country is one the lender determines as friendly not the system. Please vote YES to change this limiting feature to lend to whoever you choose.

13 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can move your units to any other player by selling the unit. In Simcountry, we have a way to move assets from one country to another, even in a different world. The way to do it is thorough the markets. This is true for any products you want to move and any other assets.

Trading movile units is easy and makes it possible to help friends anywhere, to quickly build their fighting capabilities.

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96. maximum hiring per profession of workers Status: Please read our response [ top ]

Detailed Description:

the existing bottleneck of hiring workers based on the lowest available number of workers in a profession is creating massive unemployment for countries; that is, if I have 10 percent HTE for a corporation then the maximum hiring in all other professions can only be 10 percent regardless that I have 100 percent in all those other professions that this corporation requires. this proposal is to allow the maximum hiring for all professions that a corporation requires; that is, if I have 10 percent HTE for a corporation, then only 10 percent HTE will be hired while 100 percent will be hired in all the other professions for this corporation. this proposal will help increase employment, and lessen the confusion for a player to decifer which profession is bottlenecking the corporation's hiring process. this will help the player to clearly pinpoint that bottleneck profession and fix the problem. this proposal will require players to review their workers for corporations carefully because if the corporation's production is not at least 100 percent due to workers shortage in a profession then there may be a loss in the financial statement of that corporation. but this proposal let's the player run his corporations without the unnecessary numerous interventions or babysitting procedures created by GOD/W3C, and that SC will be more realistic like in our Earth world. please vote YES to this proposal to make SC better.

12 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This proposal will trivialize the entire eductation system in Simcountry. Why would you worry at all about education if the hiring works anyway.

We do not think that this is a good proposal.
Education is essential for successful countries and if you do not want to do anything with education, even not setting it in automatic mode, then the success of your country will be limited.

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97. Change Destroying weapons Status: Will be added [ top ]

Detailed Description:

I would like to suggest a simple change to the selling of weapons. Currently there is a tab that allows us to destroy military assets, which has NO point what so ever. I would like to suggest that we remove the "destroy" feature and instead replace it with a sell all feature. That way a player would be able to sell deactivated weapons and un-needed ammo much more quickly(reducing clicks) and it would help people fix a nations military more easily in case of over spending. Vote yes to change Vote no to keep as is

13 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature to destroy weapons is being used so we will leave it in peace.

We will add a function that will sell all your weapons and ammunition.,br> You will need to dismantle all your units before or many weapons and ammo will remain in the units. There are functions to quickly dismantle units.

Currently it is possible to sell everything, but requires a selling order per type. Ths new function, when implemented, will make it faster. It will not add any new functionality.

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98. strategic fighter planes and nuclear artillery weapons Status: Rejected [ top ]

Detailed Description:

the nuclear fighter planes will carry 4 nuclear tactical or chemical weapons or two of each and have a range of 10000 miles and has a auto counter attack capability . they can be deployed in air wings with up to four such planes but only one nuclear missle or chemical missile will be deployed per attack and only one plane will be able to attack the target .all nuke strikes results in 100% damage if nuclear defense is not present or quality to low to defend the target.

4 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been REJECTED.

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99. Seperate Departments/Cabinet Status: We agree [ top ]

Detailed Description:

I believe that in order for a government function efficiently and be well maintained, there needs to be more people to concentrate on less things. I mean really, I love the simplified government departments that we have at the moment, but I feel we could do more with this. We need more options, more freedom to run our countries and actually take part in our economies and demographic by doing more than just building corporations and proving welfare/social security. All of the following either need more options or to be added. seriously, add more excitement, I like a challenge and I'm sure some of you do too. We should be able to actually feel like we're running a REAL country. Federal Treasury- run by main country. Department of State Department of the Treasury Department of Defense Department of Justice Department of the Interior Department of Agriculture Department of Commerce Department of Health and Human Services Department of Housing and Urban Development- should act as national bank for loans, both private and public. Department of Education

11 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree and think that the game should have more functionality. Many players however do not and do not want us to continue and add functions.

It is however unclear what some of these departments should do.
Example: Justice. It is not enought to add the department, you need to have a good idea what (many) other functions should be added to the game to make the justice department make sense at all.

October 6, 2014
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100. Corporations and Game Levels Status: Will be added [ top ]

Detailed Description:

I propose a change to how game levels and building corporations are tied in together. The way the rules are at the moment is a hindrance to empire building. I can't expand my empire without the game level dropping. I've achieved level 7. Soon as I take another country I drop to 1 and have to wait till it rises again before I can build good corps in my empire. It can take real life days for the index's to get to the required level. So I propose that once you've achieved a level you can always build the corresponding corps even if you drop below that level.

16 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Fair enough. You are right. The game level can decline and with it your score. You still need to bring the new country in line with the other countries, but in the mean time, you are able to build corporations as with the highest game level you have achieved.

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101. Slave States? Status: Will be changed [ top ]

Detailed Description:

I don't think many of us like the term slave state. Instead of that term, I suggest we choose from a small variety of terms that would better suite our preferences, such as "state, republic, satellite state, province, etc.." Vote yes to change this.

19 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will change the name in the game. It might take some time before it is changed everywhere but we will start using a new name shortly.
Satellite state seems a good suggestion.

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102. Keeping Players Active Status: We agree. Good suggestions [ top ]

Detailed Description:

I have played this game off and on for a few years. I recently just started playing again, and found many changes, mostly good in my opinion. However the game still has the same problem I found before. Players just aren't active. The game lacks communication and for the most part, I feel pretty on my own. I propose that the chat feature be constantly on screen much like facebook has it. you can access everyone you are associated with in the game, as well as see who is online. I also propose game challenges that encourage players to be active for reward, as well as coop challenges. These could include: killing population, or damage dealt to other countries (fearless Blue), co op wars, score gains, rank improvements, military power gains, Money gained in a year, etc. The reward could be anything. gold coins, money, products, population, etc.

20 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will discuss and consider adding some of these suggested features.

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103. movement of an empire's people Status: Great. Please read our response [ top ]

Detailed Description:

This proposal is to allow the people of an empire to move freely between the empire's countries, to wherever there are jobs for them. allow the president/player of the empire to tick the box that will let his people move freely between his countries, or not tick the box so his people will stay within their own respective country. the current transferring method is too much works for players, especially spending so much time figuring out how to balance the exchanging workers. i have tried this current transferring, it's near impossible to figure out the balance. for those concerning about their ranking in SC, this proposal will automatically distribute people of the empire to improve the indexes; as existing the indexes for the ranking country (leader) are based on the average of all the countries anyway, but you/player have to figure out which of your countries are pulling down your indexes.

17 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a different proposal that we have seen before and we agree partially and will make some changes.
We do not think that population moves should be unlimited and very fast. We also need to make this easy to implement, otherwise it will take a very long time before it is added to Simcountry.

We would like to make it easier to transfer a certain number of people each game month between countries in the empire while making sure that these transfers do not decrease the population of any of the countries below a certain limit and do not increase the population of the receiving country above a certain limit.

This can be done by using the existing exchange function, without any need to balance the numbers. You will be able to specify the numbers you want to move up to a certain limit.

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104. Trade overview addition Status: Will be added [ top ]

Detailed Description:

My country always makes automatic orders that are displayed in the trade overview. I always see the amount of items ordered and the quality etc. I think it would be a good idea if a new column was added to that table that would include the estimated total price of each item ordered as well as a total cost at the bottom of the table. I think this is a good idea as you often cannot see the difference in prices when you order at a higher/lower quality until the order has actually been purchased, if you could see the total price it would help with budgeting as you will see how much all of your orders will cost before they are purchased.

24 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. It will be added.

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105. Mobile App version of Simcountry Status: We agree, please read our response. [ top ]

Detailed Description:

A mobile app would make the game a lot more accessible and probably attract more users. While this is a difficult undertaking another alternative would be to make the game more friendly to mobile browsers.

18 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are in the midst of a process that should define what will run with such an app.
We agree that an app will add a lot to the game but we also realize that running a war will not be easy on your phone.

Functions like chat and the forum, and functions that will allow you to update game parameters easily on your phone are needed and we plan to make such an app.

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106. Virtual Simulation Status: Rejected, Please read our response [ top ]

Detailed Description:

This is a proposal for the GM to add an option even if it cost us a gold coin, to allow a simulated PvP battle vs a player. A wager by the countries./empires involved is the prize, but the game allow this to be a simulated battle. Here's what the game does: It copies the selected country and allows the 2 players to fight without loss. The whole battle is simulated and the countries act like it's a new country, no one take control at the end of war and only the wager is consumed. The country has no wait time in war and it does not matter about secured mode or war levels in this simulated battle. even at 1-5 gold coins (i'd hope for 1 g/c) i'd and other players would love to test their skills against another player. Here is the catch, the limit the new state is created as simulated (uses no goods/services ect) is limited to 6 game months or what the GM would find acceptable. SO: simulated battles w/ no losses or war level/protection used. it copies the country as is and freezes it. you cannot transfer in or buy more goods. It allows us to contest without losses, which many would like to do. It would liven up the war game for us type of players and would be a realistic war game function to the real world. like using blanks and lasers to simulate a naval battle. W3C: you benefit from having us pay for this simulation and its limits. It may make the game a better conceptualization and allow more income to flow. It may help us gain more players as well. Most don't want the real loses and allies should be able to contest without loss in a simulated fake war battle that will also appease us high war level players that want to teach new players how to play the game. It's an all around plus for the game, its future, and the players. Please vote YES, if you'd like to see a new function even at a small cost to the war game, or NO to leave as is. Please take this as a rough idea with room to grow into a real concept. Thank you for your considerations!

12 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

Although it is rejected, it is an interesting proposal but not a good one.
A function like this will allow people to fight a no risk. They will do things they would never do if it was for real and they will never fight a real war, or only after they tried it ahead of time.

We suggest that you should not be afraid to fight a real war. We should forget about fake wars.

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107. A New Button Status: We have it [ top ]

Detailed Description:

We need a place that lists every corporations supplies that are short and an option to Immediate Order at least a 2-4 month supply of the product in question for all. Something like a Master supply table would be perfect. Those of us that have hundreds of corporations, have a tedious task of going through them to ensure they are stocked, when the Markets go nuts. The recent change allowing us to set High and low water marks was a great move towards improving manageability and a change like the one above, would be outstanding addition to build on that move.

29 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can set the level of product that is considered a low water limit and the number of months of supplies you want to order when the low limit is reached.

Using this function, under supplies in the corporations menu is sufficient to prevent any manual settings and if set correctly, with a reasonable low water mark, will order everything, on time and will prevent shortages.

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108. Naval Anti Air Ship Status: Will be added [ top ]

Detailed Description:

I would like to propose the creation of a new unit "Anti-Air Cruiser". My proposal is that we create a ship which allows us to attack enemy aircraft, the ship would act just like an anti aircraft battery( with the obvious exception of it being much stronger). Allowing a player to have a naval fleet of 15-20 ships being able to attack and destroy several wings of enemy anti air would go a long way to helping players who need to take C3 or enemy nations at a distance. Vote yes to add idea Vote no to reject idea

13 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that this will be a good addition to the navy.

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109. Centralize the Security Council Status: Not so [ top ]

Detailed Description:

I don't think a worlds community should be able to vote on resolutions. Enacting a proposal or resolution is the power of being on the security council. There are times where the Sc sees that someone needs aid and the proposal passes, but then the community gets to vote and some people are ass' or don't like the person that vote is for and decline it or just plain don't understand and thus don't vote. Centralize the Security council, make it so they hold the actually power they are supposed to be awarded. The White Giant Sc has 511 trillion dollars and aid proposals get passed by us, but then it goes to the community and they vote it down. It honestly doesn't make sense, when the UN proposes something, the UN votes on it, not the billions of people residing in UN countries. Make it so when the SC passes something, that is it. It is passed.

18 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The security council members vote and take decisions. Other do not vote. This is how it works for a very long time.

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110. Population Cap Status: Please read our response [ top ]

Detailed Description:

I propose that the population cap be removed. 300M is simply not enough for some people and it leaves us with a "what now?" feeling. My population is getting old, already 32M are retired and my economy is stuck at 1.2T per month(14.4T annually), I don't see the necessity in the population staying at 300M, seriously....why? It would make this game a lot more interesting to not cap the pop. Vote YES to have population cap removed/or at least raised Vote NO to keep as is

13 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The population cap is at 300M, up from 70M before.
The reason for a cap is that new players will take many months to be able to build up to this level. we think that 300M is too high.
We also think that the problem is very limited. There are only very few countries with population at 300M.

You can of course have more countries in the empire, and each of them can have a population of 300M.

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111. Produce, Contract of products in SC Status: Please read our response [ top ]

Detailed Description:

(1) there are products, such as air transport, that only a country could produce, yet a ceo can take ownership of that product corp but cannot move the corp even though the president has rundown the country creating horrible outcomes for the corp. (2) there are products, such as defense fortification, that cannot be stockup in a ceo or country, yet it can be moved on the country map. it makes no sense whatsoever, so please allow these products to be able to put into the stockpile of a country or ceo as well as be removable, as well as able to sell it. currently you can only buy defense forts, you cannot re-sell it to the market. you must destroy it if you don't want it. (3) there are products, such as strategic airports, that cannot be direct contract to a ceo, yet a ceo corp could produce for a country. this needs change so that these products can be stockpile, direct contract to ceo and country. for example, you need strategic airports as a feed to your military base maintenance corp yet you have to buy from the world market because you cannot stockpile in your inventory, such that you can "trade with own corporations" if you have it in your inventory.

14 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Air transport have an airport linked to them, this is why they cannot be moved. It does make sense to unlink the two but it is a major project and it is not important at all.

Fortifications are huge structures, like military bases. I do not see how you can stock them up, or move them between countries. I don't think you expect real armies to move military bases from one country to another. Instead, you just build a new base at the other location.

The US is doing this all the time.

There are many products that are free for everyone and can be moved around and more are coming.

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112. Corp Limits in Country Status: Please read our response [ top ]

Detailed Description:

What is the purpose of having a 20 corp limit in each country for one enterprise? They are both my country, and my enterprise. Enough restrictions on my own country and how I conduct business. No limits on my own enterprise in my own countries. Vote yes to remove this needless restriction.

11 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The idea of the enterprise game is that you build corporations in many countries. If all the corporations in the country are owned by your own enterprise, what is the purpose of it? what kind of enterprise is it that takes over all the corporations in one country?

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113. Make Our Countries Unique! Status: Will be added [ top ]

Detailed Description:

Addition of a new policy page: A page which lists all the policies that country can take on, such as minimum wage, abortion, gay marriage, gun rights, voting right, civil right, religion, immigration(visas, residency, border control/open borders) and many more that we see in our everyday lives. Every policy has an effect on the country. In democratic countries, they are either voted on by the people or a congress and senate or left to the discretion of the leader.(This would give more use to the government a country picks to live under) 5a)Demographics: A new page that allows us to see who our country is made up of. like, the gender ratio in our country, the births, deaths, marriages, divorces, race, age, religion, drivers, language spoken, immigration/emigration, homeless, homeowners, public debt, private debt, etc. Capital having the overall(and its own) statistics of the entire country and every other state having their own unique statistics as well. 5b)Culture Page: Allow for a country to invest in a specific art or multiple arts in order to create a more unique experience for the player, plus allow for every country to have its own unique culture. This including things such as dance, art, music/movies/tv(every genre, not just subject itself), etc. Complete list, like they have in "Rulers of Nations"(PC game) 5c)Sport Page: same as culture page, just change some words to sports and sports names(soccer, rugby, polo, etc.) Federal Reserve: I believe that a percentage of the money accumulated from all state budgets' surplus should be added up to one giant fund as a sort of safety net and a country should be able to send that money to either another player as international aid or a state as federal aid, buy necessities or loan it to someone else as well as pay off debts. Military: Pretty simple, merge all military units and personnel of a country into one. Just 3 separate branches(2 sectors for each branch-defense & offense): Land, Air, and Naval. This would create a simpler defense system for every country as well as accurate measure of military strength of a nation/empire. In conclusion, I agree that all the mentioned features would add more the game and create a better experience for all players as well as attract new ones, since this would be the ultimate online government simulation game. Vote YES if you agree with all or even some of the features mentioned and would like to see them all or even some added ASAP. Vote NO if you believe this would be a terrible mistake and think we should stick with what we have.

13 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was discussed in other formats before and we agree it is a very good addition to the game, although many of the rules, laws and policies will have no consequence for the way the economy works. In time, some may influence the economy.

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114. War Hospitals and War Aid Status: Great Ideas [ top ]

Detailed Description:

There should be a facility for us to treat wounded people from newly acquired colonies in the war hospitals of the conquering empire. It makes more sense to do this because the conquered country's infrastructure is too poor to deal with this. In real life the conquering country would help with this kind of thing anyway. Also, wars should be treated as disasters on the disaster page. Countries should be able to send aid to defeated countries to help with rebuilding.

17 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree and will put this on our wish list.
The exchange of wounded, or disabled people from one country to another makes sense and allowing help from one country to another in case of war too.

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115. Binding of Population in Low-Salary Corps Status: Please read our response [ top ]

Detailed Description:

How it is nowadays: Corps have 10% hiring no matter how low the salaries in these Corps are, thus binding important workforce that could benefit other Corps and therefore reduce tax/profits. The only way a President can stop this is to nationalize the Corp, which is quite the same as a hostile takeover. To avoid making it necessary to nationalize whilst no workforce is bound I suggest the minimum hiring should be reduced to 0%. Vote yes if you agree, vote no if you disagree.

16 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The number of workers in these corporations is relatively small. we could try to reduce a bit but the corporations may bankrupt.
Such corporations should in fact be closed, or nationalized at a very small cost.

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116. Upgrading ammo in bases Status: We agree [ top ]

Detailed Description:

Currently we can upgrade weapons/ammo ---ONLY--- in units. I propose that we be able to upgrade weapons and ammo that are located in our bases.

18 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature was developed. It is either in the game now or will be within a very short period.

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117. Improving - Important Things to do Status: Unclear [ top ]

Detailed Description:

The already important broad views need improving to allow cross inspection of countries. Thank you for the considerable input into countries from a leadership position. Public Voting Welcomed

16 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We need a specific idea. Cross inspection of countries could mean a lot of things.

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118. improvements to the management of an empire Status: Please read our response [ top ]

Detailed Description:

There need to be improvements to the management of an empire. Currently there is no tool to manage my empire. The existing �my empire� tab does not offer any management tool, just some tools to view the characteristics of your empire. I need to be able set the education priorities for all my countries from one page, manage my military resources from another page, manage the economics parameters of my countries from another page, and so on. Currently you have to perform the number of tasks equivalent to the number of countries you have in your empire; that is if you have 10 countries, you have to set the education priorities for each of them or performing this setting education priorities task 10 times. On military resources, the argument from SC that it does not want another player to suddenly have a huge military next to my country just over an earth night, has never convinced me that such player is a threat to me. But rather I think SC just wants me to waste so much times spreading out my money among my 10 countries because I cannot do buy all the military wares due to the existing SC imposed 500B SC$ spending limit per game month. So I have to spread my 5T SC$ among my 10 countries, in order to buy within the spending limit of each country; therefore, I have to go into 10 countries to order military products 10 times. What is the purpose of having a leader country if it cannot act for its slave countries? If I have 9 slave countries why is my leader country not able to buy military products on behalf of those slave countries? We players need to be allowed to do this so that my leader country can purchase 5T SC$ of military products per game month without having to go to each country in the empire to do this task, or else get rid of the spending limit so any player can buy as much as he has SC$ or GCs for any products in SC. SC wants players to fight real wars, yet it has put roadblocks on every corner, such as this spending limit; who's got the times to fight a war over an earth week? Currently SC has no tool to build the economics of an empire, but rather that W3C strongly discouraged players to build large empires due to paranoia of new players never be able to catch up to players who dedicated several earth years to groom their countries with times and money. W3C has installed many obstacles merely to destroy large empires, including increasing riots within the countries of the empire just for the heck of it, mysteriously increasing the general cost of government within the countries of the empire, and so on. Obstacles such as these are merely penalties to build large empires, which do not reflect how the player runs his empire or how skillful the player is. Riots have destroyed many state and state controlled public corps in my countries, just merely for the GM�s amusements of destroying my hard works and dedicated times to make my empire successful; even though the game docs stated that riots does not damage public corps, they have totally destroyed many of my public corps. to be fair to players and to be base on skills of the players, riots must be base on how well or poor the player runs his country, such as if welfare index is say below 50 percent then there is an "x" percent chance of riots in the country. SC game docs and GMs stated that the general cost of government in a country within an empire is a function of the population and number of countries in the empire. I have managed to reduce the military costs in each of my countries to under 200M, and W3C's system has increased the general cost of government in each country to over 1T SC$ without changes in the population of the country. I have hundreds of countries in my empire, and each country is operated independently because SC does not allowed the unification of my countries so how does the general cost of government in each country increase? If each slave country pays tributes to my leader country, and I have to setup many layers of management within the empire then the general cost of government may increase slightly, but certainly not by doubling, tripling, or at exponential rates as W3C has programmed SC to be now. We players need more details on the general cost of government in our countries, so that we can skillfully counter this variable. Across the countries in my empire, the general cost of government has been more than $500 per population head; with nearly 5B population in my empire, I am being punished to pay high general cost of government in each country without relevancy to my game skills. W3C needs to be fair to players by providing information to truly test the skills of the players, and not merely jacking up things to destroy players' entities.

12 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The management of empires is increasing at a close to linear rate with the number of the countries in the empire. Making it easy to manage very large empires will make it impossible for smaller players to compete.

It is very hard to compete against large empires as it is, but at least, a player with a large empire needs to do a lot to keep it which limits the long term survival rate of empires that are too large.

The government cost is among others, a function of the number of countries in the empire. It is by design and will remain this way. It should require the player to do more, and invest, if he/she is interested in a very large empire.

Most empires, up to 10 or even 15 countries are reasonably easy to maintain and can be profitable. Much larger empires are harder to manage and will remain harder to manage.

The SC game is not about huge empires. It is about smaller ones that can develop a small number of countries to become economic powers.

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119. monetary policy Status: Please read our response [ top ]

Detailed Description:

would be interesting that each country has its own fictitious currency. but the currency can compete in this case to the dollar as the currency of measurement. that market prices are quoted in dollars to facilitate understanding but each player can see the prices in the market depending on the value of its currency against the dollar. for example if a car costs 5000 dollars, but if the dollar is two for one against its currency. that car cost 10000 then the currency of your country. but also the currency of a country that the dollar may be worth the price and then the car would be less than 5000 dollars. this will be as a reward to countries that manage their finances well, and suggest that the currency value is through, the asset of every country, your profit and loss and how much money you have available, and also how many factories to produce their goods state and private and more realistic world would be built, and with the same chances of becoming superpowers to the nations, a more dynamic way, and that it will be more balanced with the armed forces economiadel country. because this economy better, easier builds an army. if anyone has more ideas, that you can add to mine. please include them ( sorry for my English. I hope you all have understood my idea)

7 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The proposal is discussed several times before. It is a good idea but also one that will require a lot of development. Currently however, we are too busy with other issues and such a feature may take a long time before it is developed.

July 15, 2014
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120. Enterprise Finance LOGS - Cash Flow Status: We agree [ top ]

Detailed Description:

We need to have a clear view of what is going on in our enterprises. Exactly the same as we have now for countries. " Corporations bought, closed or moved and Enterprise Tax " On my case I have NO CLUE why CEO LU 2in LU is paying monthly hundreds B on this item. I have read the tooltip hundreds of times and I havent relocate a corp in a LONG LONG time, nor no one was closed.... however I keep paying a lot of time there.

16 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add an enterprise finance log ASAP.
It will be easier to understand the details of all financial transactions. There are no errors in this procedure which is unchanged and unchallenged for a long time but we agree that a log will be helpful.

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121. Change in Economic Policy Status: Please read our response [ top ]

Detailed Description:

This proposal is to 1) Replace: Replace the pricing system(for both buying and selling) to a less confusing one. I propose that instead of using numbers like 148 to price a car(?god knows how much that is?) we use the simple number like $SC8,500. I, for one, have always had trouble understanding what it even means to sell something at 348%. same goes for buying products(applies to both countries/enterprises and corporations). 2) Private-Corp Aid: I think that countries should be able to aid debt-ridden corporations to help pay off their loans, as they do state corporations. simple as that. p.s. this would help struggling enterprises tat wish to keep corporations open but can't since debt is causing a great burden to not only the corporations value/profitability but puts the host country at risk of losing money and jobs(which is on average 200K+). It also creates a stronger relationship between the country's leader and enterprise owner. 3)Wages: a)Private: Salaries should be set by the corporation owner, but, can be no less than the minimum wage, which the president may choose to have or not.(simply set it to 0) it would ensure that not only enterprises, but also countries and their workers actually profit from this in bigger ways. not only this, but corporations should be able to set how much they pay each profession(executives, workers, managers, techs.) on every level b)Public: Governments should be able to set a minimum wage,not only this, but corporations should be able to set, like actually set how much they pay each individual profession(executives, workers, managers, techs, teachers, cops, soldiers, etc.) on every level. 4)Country Supply and Demand: I believe that countries should actually profit from what it sales to it's people. I've had times where I only sold 2T worth of things to my people and somehow bought 4T, this is no way to run a country, no matter what I try, it never works. I always lose money, always in the trillions. a) Stores: I think that countries should instead have a system in place where individual stores(perhaps added as another corporation that can be built like any other) are able to buy the products themselves and sell it to people for a profit. yes, the government should still ensure that the quality meets the requirements. not only would it take a HUGE load off the government's budget, but, create another market, that is always profitable and for sure will always have unlimited growth. Of course, the store would only sell products that are sold by stores irl. b) (Optional)Prices of Products:Countries should be able to instill a price cap on all products in order to enure that corporations do not over-price products sold by stores in the country. c) Agriculture: Agricultural products can be sold in the stores. obviously giving them more use. d) A page should be added for a country to be able to see how much of every product they produce in their country. This would be helpful in trade with other countries, as it would allow for a nation to be able to make realistic trade agreements. c1)Kinda like a Rulers of Nations(it's a PC game) sort of trade agreement. in which a certain amount is bundled up(a set amount of products is takes from each corporation(president gets to choose how much from each corporation is taken till amount on contract is met) and created as a contract. this ensures every company gets a fair chance and trade contracts are kept since more companies will be used. 5) More tradable products: such as TVs', Computers, Laptops, Bottled water, water, basically consumer-based products that could be sold in store corporations(mentioned in article 4a)

12 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Too many proposals. Some of the items mentioned are part of the game as of today and some are based on misunderstanding of game functions.
Please put one short proposal to a vote, make sure it is a real issue and you will get a direct answer from us as we always do.

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122. common market contracts Status: Please read our response [ top ]

Detailed Description:

At the moment, you can offer a maximun of 100% corp production to local+common markets. most corps have a production of 110%-130% so have to sell the excess on the world markets. I propose to raise the cap to 150% so players can easily contract all of there corps production.

13 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Contracting should be possible for the entire production.

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123. voting to have control of the police and all other federal branches Status: Rejected [ top ]

Detailed Description:

I think we should have control to create police and all other feaderal branches of law inforcment it will help keep law and security in your country what do you think yes we should or no we shouldnt?

10 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been REJECTED.

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124. Game Level Rewards Status: Please read our response [ top ]

Detailed Description:

The level of GC reward for moving through the game levels is at a good level, but I would propose that there be an in game benefit to maintaining higher Game Levels. Achieving and maintaining higher game levels is a little difficult and requires a lot of maintenance. In my opinion there should be a benefit to doing so other than the initial GC reward. I would suggest that for every Game Level above 10 a president can upgrade the Corporation Efficiency and Quality by a further 10 points up to the max of 250 like in a truly public corp. This would allow lower costs in these corps that help offset the increase in costs that are required to maintain high game levels.

20 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that players should keep their game level at all time and try to achieve higher game levels. When they do achieve higher game levels, there are increasing awards they can earn.

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125. More Realistic Country Running Features Status: Rejected [ top ]

Detailed Description:

Right now we have all voted on diff aspects of running countries. We have voted things about taxes, min wage, education, etc. Here is what I propose and I know it would be a massive undertaking and possibly a massive remake of the whole system, But, my proposition is that we take everything that we see the government do in real life and implement it right down to if you have a Democracy country You have a Parliament a Congress etc. to the little things like police fire along with more frequent realistic disasters. Another words make this a game to a more real life setting right down to your people voting on laws. And to top it off come out with more automation Technics that will help run everything even after Game level 4.

6 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been REJECTED.

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126. One Country, states and much more. Status: rejected before [ top ]

Detailed Description:

Yes, I know this topic has come forth and been rejected before. What I propose is different though. This is about merging countries into one, with X amount of countries(limit set by GameMaster) and bunch of other ideas I hope are at least considered since they would make the game a lot more realistic and entertaining. First and foremost, I propose that an empire have the OPTION to merge as one country with states(being the conquered countries- capital being the main country). This meaning that ALL workers and professions from all be countries be available to work in any of the states in the empire/country and be able to travel freely from state to state. I believe this would solve all issues with shortages and would stop the brain that many countries now suffer due to lack of doctors and university teachers, worker exchange contracts is a start but it should be for international trade only. just like people in a country do in real life, they should be able to move where the jobs are(this being where the president/ceo has decided to build the next corp). no longer will a state/country have to wait till they have enough laborers, since it will already be available in another part of the country in another state. Not to mention, this would make it WAYYYYY easier to maintain a large empire. This would include: Resources, stocks, corporations, populations, The country's overall surplus/deficit and assets and production values. 1)Education: Merge the educational system of every country, to one whole educational system where each time an Elementary school/High School/University/"Back to work" schools is built and the amount, a drop down menu is available that lists all the countries and their education rating(each one based on type of building being built). The overall/average score being the MAIN measurement for how well the empire is doing as a whole. Of course this feature should only be available when playing as the main country/capital, as an extension of the education page itself 2)Health Care: same as education, just replace some words with Health care and hospitals/special clinics 3)Transportation/Public Utilities: This is much more fun, since I believe we should actually be able to profit from trnaportaion. 3a)Public Transportation: Bus Routes, Light Rail, Plane Tickets(Airports)- All or some should be something that is added to the game and is built in each individual state(except for Travel/Plane Tickets) based on need just like a school would be built based on need(although user may build more than needed. Revenue would be collected from its use and used in the government budget. To give us more control over this, users should be able to set prices of each service, each state having a different price based on their salary index to keep it fair. This would give more use to air Transport corps, since it would become a consumer product used for international travel. 3b)Water/Electricity: Water & Electricity should be billed as a utility, no longer counted as something the government buys, but instead provided by private corporations and bought by private citizens. Although prices should be based on salary index to keep corporations from hiking prices higher than people can afford. This would create an even bigger, more sustainable consumer based market for these two things that governments and corporations can actually benefit from being that government makes money from taxes on the corps and the corps from the services they provide. 4)Salary: as I have proposed before, I propose that we enact a minimum wage law for private, sate corp, and public workers. this being effective in every state in the country. 5)Addition of a new policy page: A page which lists all the policies that country can take on, such as minimum wage, abortion, gay marriage, gun rights, voting right, civil right, religion, immigration(visas, residency, border control/open borders) and many more that we see in our everyday lives. Every policy has an effect on the country. In democratic countries, they are either voted on by the people or a congress and senate or left to the discretion of the leader.(This would give more use to the government a country picks to live under) 5a)Demographics: A new page that allows us to see who our country is made up of. like, the gender ratio in our country, the births, deaths, marriages, divorces, race, age, religion, drivers, language spoken, immigration/emigration, homeless, homeowners, public debt, private debt, etc. Capital having the overall(and it's own) statistics of the entire country and every other state having their own unique statistics as well. 5b)Culture Page: Allow for a country to invest in a specific art or multiple arts in order to create a more unique experience for the player, plus allow for every country to have it's own unique culture. This including things such as dance, art, music/movies/tv(every genre, not just subject itself), etc. Complete list, like they have in "Rulers of Nations"(PC game) 5c)Sport Page: same as culture page, just change some words to sports and sports names(soccer, rugby, polo, etc.). 5ca.Addition of an International competition like the Olympics, which is optional for a player to participate in, held every 4 years. Held in a country hand picked by the security council or voted on by all participating countries. Federal Reserve: I believe that a percentage of the money accumulated from all state budgets' surplus should be added up to one giant fund as a sort of safety net and a country should be able to send that money to either another player as international aid or a state as federal aid, buy necessities or loan it to someone else as well as pay off debts. Military: Pretty simple, merge all military units and personnel of a country into one. Just 3 separate branches: Land, Air, and Naval. This would create a simpler defense system for every country as well as accurate measure of military strength of a nation/empire. In conclusion, I agree that all the mentioned features would add more the game and create a better experience for all players as well as attract new ones, since this would be the ultimate online government simulation game. Vote YES if you agree with all or even some of the features mentioned and would like to see them all or even some added ASAP. Vote NO if you believe this would be a terrible mistake and think we should stick with what we have. These are all ideas that I would love to see become reality for this game and I'm sure you would too. P.S. please add a GDP feature, for every state. and an overall one for a country as a whole

13 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This proposal was rejected before and this vote is hardly convincing.
A 5 line proposal will have a better chance to get read and voted on.

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127. Increase the flexibility of the taxation system Status: Please read our response [ top ]

Detailed Description:

Currently there is only one tax which can be adjusted by the president of a country, and some other taxes which the president has no control over. The taxes which the president has no control over are country resource payments by corporations (they aren't called "taxes" but functionally they are, since the corporation is forced to pay them to the government.), and also miscellaneous taxes paid by the citizens. The one tax which the president has control over is the corporate profits tax. The problem is that the corporate profit tax is only paid by corporations which earn a profit. This would be perfectly fine if every CEO of every enterprise in Simcountry diligently ensured that his corporations were profitable, but unfortunately many CEOs neglect their corporations for various reasons. For instance, some players build corporations producing military weapons because, for strategic reasons, they want control over the production of their preferred weapons. Then even if those corporations can not possibly be profitable, for instance because so many players want to build those same corporations for military reasons that there is a perpetual surplus of the product they produce, their owners frequently continue operating those corporations anyway, simply giving them financial bailouts on a regular basis to prevent them from going bankrupt. Also some CEOs simply abandon their accounts after a while, but don't bother to formally close their accounts, close their enterprises, close their corporations, or else provide for any sort of continued administration of their corporations after they stop playing. One way or another, we Presidents get stuck with unprofitable, failing enterprise-controlled corporations which pay little in taxes, but which pay excessively high wages thus usurping scarce workers, thus preventing those workers from being employed in more profitable corporations which would be able to contribute more in taxes, which take ages to go bankrupt and close down on their own, and which are sometimes kept alive indefinitely by repeated transfers of cash from the enterprises which control them if their owners want them for one reason or another despite their unprofitability. Private corporations like those can be frustrating for presidents, because they usurp many valuable resources, pay little in taxes, and take forever to go away on their own. If you get stuck with one of them in your country, there's no way to make it contribute very much to your country or to stop usurping valuable workers, and your only real options to get rid of it are either to send the CEO a polite message asking him/her to remove his/her unprofitable corporation from your country, or in the event that the CEO doesn't remove the corporation from your country, to nationalize the corporation simply in order to gain control over it so that you can shut it down. If you send the CEO a message, the CEO may not get your message for some time, and may simply ignore it anyway. Conversely, if you nationalize the corporation so that you can close it yourself, you have to pay the CEO for the corporation. Thus you are forced to pay money to remove from your country something which was costing you money anyway. What is more, free players can't nationalize corporations, and so are powerless to do anything about this other than registering a country which doesn't already have any private corporations in it, and then banning CEOs from building corporations in the country or from bidding on corporations already in the country. OK, enough griping. Here's my proposed solution: Keep the corporate profits tax as an adjustable tax just like it currently is, but eliminate country resource payments, the miscellaneous taxes paid by citizens, and any other miscellaneous taxes which I may have overlooked. At the same time, ADD one of two other taxes: If it is feasible from a programming perspective, add a national sales tax so that whenever citizens purchase products bought by their government, i.e. coffee, fruit juice, bread, butter, gasoline etcetera, they will pay whatever the price of the product happens to be, but they will also pay a separate sales tax to the government, calculated as a percentage of the price of the product. Furthermore, make this tax adjustable by the president to any percentage he/she wishes within a reasonable limit. In other words, let's say the citizens of a country buy a product which costs 1,000 SC$. If the sales tax is zero, they would pay 1,000 SC$ for the product and nothing in tax, for a total of 1,000 SC$. If the sales tax is 10%, they would pay 1,000 SC$ for the product and 100 SC$ in tax, for a total of 1,100 SC$. If the sales tax is 20%, they would pay 1,000 SC$ for the product and 200 SC$ in tax, for a total of 1,200 SC$, and so on. With a national sales tax, it won't matter to a president if an enterprise controlled corporation in his/her country is profitable or not, because even if the corporation is a financial wreck, so long as it pays good wages its workers will still have plenty of money to spend on various products and to pay sales tax on them. On the other hand, if the corporation pays lousy wages, all the president will need to do is to build a better, more profitable corporation and raise wages to draw workers away from the failing corporation, or else invite a CEO to do the same. Either way, so long as there are plenty of citizens working and they are all well paid, they'll have plenty of money to buy products purchased on the world market and to pay plenty of sales tax on them. As long as the sales tax was adjustable by the president so that the president could extract the maximum amount of revenue from it without harming the economy, this would completely undercut the problem of neglectful CEOs leaving failing corporations to rot and fester in players' countries, usurping many resources and contributing little in taxes. Alternatively, if a national sales tax is deemed too difficult to program, then instead implement a national income tax, also adjustable by the president. In other words, whenever workers in corporations earn money, a fixed percentage of the workers' salaries, the percentage being set by the president, should be paid to the government in the form of taxes, the rest being made available to the workers to spend on various goods. I would consider the national sales tax preferable to the national income tax, because the national sales tax would only tax the money spent on goods and services (milk, butter, eggs, electricity etcetera) whereas the national income tax would also tax money which might otherwise go into the citizens' investment portfolios and be used to earn more money. However, if the national income tax is easier to program than the national sales tax, then it might be a good alternative. Please vote yes or no depending on whether or not you agree that Simcountry should eliminate country resource payments and the miscellaneous taxes paid by citizens, and replace them with a national sales tax and/or national income tax adjustable by the president.

10 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Far too long to make a point.
It should be clear that taxes are on profits (although all private corporations pay a percentage of their turnover).
In addition, tax rules are the same for all corporations in the country. There are no exceptions.
We agree that the president should have more freedom in setting tax levels but implementing it should have other consequences.
Increasing taxes, will increase the income of countries short term but corporate owners should be able to move out of the country immediately without any compensation to the president.
Lower taxes should be published and help in getting new corporations into the country.

These are examples of consequences but any such change should look into more details and make a system change with more possible parameters.

June 13, 2014
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128. Change services of some corps Status: Will be implemented [ top ]

Detailed Description:

As it stands Military services is only used by countries. I would like to propose that they also be used by military corporations as well, It would help to lower the HUGE demand for normal services and give military services more use and better sales... Vote yes to have military services used Vote No to keep as is

12 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Military services were seen in the past as services to units in the field. However, this is a good suggestion and we will start to implement it. It will be done in small steps to prevent any major changes in the market. Don't expect massive increase or decrease in the use of any services.

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129. Increase Raiding Reward/Decrease Difficulty Status: Please read our response [ top ]

Detailed Description:

I'm finding that raiding is no longer profitable and doesn't even reward. I say that we restore it to what it was a year ago. It ends up costing huge amounts and not breaking even.

11 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We see many wars going on all the time. Players would not do so if this was not profitable. It is very profitable if you know how to do it. The price of weapons and ammunition declined substantially and wars are much cheaper now than before.

We have now reduced the amount of money further for the lower war levels and increased it for war levels 4, 5 and 6.

We have also increased substantially, the number of gold coins you win when you move up the war levels.

In addition, we have relaxed the rules of wars between players in different war levels, allowing more flexibility and more player against player wars.

The game is not about C3 wars. You should look around and find yourself a real player to attack.

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130. War level system change (FB mainly concern) Status: We agree [ top ]

Detailed Description:

Hello i am a returning player to Sim Country from years ago and i see all these new changes have been made. These changes are great so far, especially the war level system. It offers a good amount of GC's per level up. I know that War levels 1 and 2 are prone from being declared war at by countries owned by Presidents level 3 + however i believe that feature be disabled on the Fearless Blue world. Clearly FB is a war world and such features implemented make no sense to be in this world. I believe the W3Creative staffs should modify the warring system on FB regarding the war levels. There are too many players who stay stuck at level 1 or 2 and are in the world just to play peacefully however Fearless Blue is a war world. Vote yes if you agree or vote no if you disagree.

13 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have now relaxed the war levels on all warlds to allow for more player to player wars. Players in war level 3 who fought 20 wars or more, will automatically move to war level 4 when they start a new war.

We have further increased the number of gold coins you win when you move up the war levels.

There is some protection for players in the lowest war levels. This is done to prevent what happened in the past, when very experienced players prayed on inexperienced ones and took everything they had. We do want to prevent it, even on FB.

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131. more corporations in a ceo Status: Please read our response [ top ]

Detailed Description:

There is really no need for any player to have more than one ceo in a world. Having two ceos in a world is just lots time consuming tasks of managing the ceos. Please allow players the option to have just one ceo that can have as much corps in this one ceo as those players who choose to have two ceos. Allow players to be able to merge ceos, instead of the current laborious time wasting restrictions of buying maximum six corps each time only as well as the limit of spending per month when you are buying products using direct trading. For example, when merging ceo Y into ceo X, everything from ceo Y just get added to ceo X, then the name of ceo Y just disappear; there is no need to have spending limit because no player is capable of buying up or selling every products in any world, so any player be allow to buy as much as they have the money to buy. Make this game more productive and more efficient for players to play.

19 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Considering the total number of CEOs in each world and the total number of CEO corporations, the current number is in fact far too high. we do not think that one CEO should own 10% of the private corporations in a single world nor should anyone have such a huge foot print.

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132. Country size Status: Please read our response [ top ]

Detailed Description:

I know we have gone over this many times before about merging countries, however I still feel that it is not being seriously considered. We need to look at this from a different angle. Right now when you look at a SC planet, it's dotted with thousands of tiny little countries all roughly the exact same size, just different shapes. This is not realistic. Earth has it's Russian and Canadian sized nations as well as nations as small as Yemen or Portugal. I would like to suggest an interesting dynamic to this game which will allow nations to grow in size naturally, and slowly. I have suggested in the past that when a player owns a "slave" state they can overtime add some to their main country to increase it's size. The stipulations will include length of time of owning the slave state as well as other considerations such as averaging out the indexes. These are very reasonable conditions. I have slave countries that I have owned for over a year, not game year but real life year. I think this would be a fair benefit for players who have maintained ownership of these countries for such a long time. The argument that "empires don't last" falls flat and I can't consider it as a reason to not allow us to merge countries. If it truly is a matter of being near impossible to implement this for the game designers, I'll understand. But if it is possible, please be reasonable and consider this. This would add a great feature to this game that would add allot of intrigue. Vote yes to allow us to add countries together and to make the worlds appear real.

19 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This option was considered several times before. It might add to the functionality on one hand but will institutionalize the differences between countries in a way that canot be undone. The game now runs for real years and it remains possible for new players to catch up. Having large countries will change all that.

In addition, inmplementing this option might block all other developments for a very long time and there are many many smaller features that are more important.

if the number of players will increase in the future, we might need to add a new world. We might then add a world with much larger countries and a much smaller number.

In the current game, you can conquer an entire region but managing it will be complex. This is exactly what we want it to be. It should not be easy to run a huge population in a large country easily. Havig extremely powerfull players that are beyond competition will do the game no good.

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133. Revamping Education System/ Priorities Status: Rejected [ top ]

Detailed Description:

education "Key to Success" The Government of the Republic of Trinidad and Tobago have acknowledged the progressive vision of the Administrators of this game to have such Education system in place to cater for the needs of the country in terms of professions/workers. The system works where a country can only change/convert 100,000 professions from other professions except ( LLW,MLW and HLW into the Lowest of the Social class professions to meet the worker demand of that country in terms of LLW,MLW and HLW. Furthermore however, my government believe that countries are being limited in handling educational matters in that government can only convert workers to meet the social low class demand ( LLW,MLW and HLW) and believe that as matter of principle and good governance this has to change. Therefore my government is proposing that the administrators of this game give all governments the liberty to covert professions to meet the demands of all professions in that you can also convert LLW to meet the demand of High Tech Engineers and that. We hope that other countries will vote for this proposal and once voted upon it will be treated as top priority by the administrators.

9 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been REJECTED.

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134. 2 new boosters are needed Status: Rejected [ top ]

Detailed Description:

Boosters are lacking in things but I only want to improve them a little. Right now we have 2 boosters the hopefully everyone loves. Increasing the Countries and Military Spending Space. Here is what I propose: 1)Countries Spending Space: Can be increased by 500B permanently, can be done only 5 times every 10-15 in game years, and only cost 6 GP to our free members and 12 GP to our premium members. 2)Military Spending Space: Can be increased by 200B permanently, can be done only 10 times every 5-10 in game years, and only cost 6 GP to our free members and 12 GP to our premium members. Now I know these statistics look bad but they are not. with this setup not only do we get a permanent increase for free and premium members but it is also a balancing act as to not overpower other surrounding countries at any one given time very quickly especially our free members that way they actually have a chance. I also believe this would also come in handy with a previous proposals to make one nation out of your countries that way you not only have the spending space increase form the other countries but you also have a increase so that your one nation can keep up with everything better.

3 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been REJECTED.

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135. Federations Status: We agree [ top ]

Detailed Description:

I do believe we are due a revamping of the Federations: 1) mutual aid funds at option of members or required by rules that function similar to the Sec. Councils. 2) Mutual disaster relief, I think we could manage this on a federation level and eliminate the need and time consuming sending goods function we use now. which is as realistic as what is proposed. members send goods there and if you don't have it it will auto respond using goods that are set mutual. the disaster country uses its planes or both could be used for more realism. ALSO setup like you would a space center, one page to transfer all to the holding account. 3) just like the rank system we use for empires, we should have for federations. It has not to be complicated, just who is who or a easier to use list. 4) federations and CMs have the potential for being a more social game center for players. expanding it past just defense and war into a organization or bonded group of players that would like the options to help others build their defense and countries. 5) I do think we should leave the mutual defense alone though some may disagree, its a very complex matter and you can achieve this same goal by a proper unified defense setup by the Federation members though their own units. 6) Revamp, revise, and revisit the federation's page, make it more like a countries page and a center base for our players. maybe even add a message board that is on that page, like a federation forum on the Federation screen. to post like an always open chat or bulletin board. 7) Its over due, please consider these options. and expand and excite the federation's again by listening to these ideas condensed.

28 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The federations feature is due for an upgrade. I am not sure we will be able to implement it all, and we have our own wish list for federations too. We will however use this to add to our plan and try to schedue it in the near future.

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136. common market contracts Status: Will be implemented [ top ]

Detailed Description:

At the moment, you can only offer 100% production in contracts. I want this raised to 150%, as many corporations produce in the 110%-130% area, meaning 10%-30% of there production goes onto the world market instead of local/conman market contracts.

19 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You should be able to contract the full production whatever it is. This feature was planed before and might have been implemented but this vote suggests differently. We will check and make sure that contracting all the products each month will be possible.

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137. Improvements to the system. Status: Thank you [ top ]

Detailed Description:

Take these as you will, I hope that at least some of these are considered and added. Give players a few more options to establish a budget and political/economic freedom! This proposal is to: 1)New Tax Code: Establish a simple "low level(earns >10,000)- mid level(earns >25,0000)- high level(earns >50,000" tax code in which a player is able to decide how much of the income is taken based on a percentage set by the leader of the country. kinda like an income tax 2)Minimum Wage: Player is able to set a minimum wage($9.00/hr- separate for both government and private workers) instead of using an index number. it would make the game a lot more simpler and give a player a better idea of what to expect in the income from taxes paid by citizens. It would also create a better system for salary management which changes dramatically over time and makes it harder and more expensive to maintain hospitals and schools, would also make it easier for corporations to manage paying their employees based on a solid number without worry of constant fluctuation. 3)Sales Tax: Instead of collecting revenue from goods and services purchased from the government, citizens should be able to just buy their goods and services from local (and possibly international) corporations directly without having to set up contracts. This would create a more stable economy for everyone and maybe even domestic-transnational self sustaining for some. Instead of having corporations pay part of their profit to the country, we instill a sales tax(player is able to choose the percentage)on every sale made. International sales would be recorded as an import tax. 4)Foreign/Development Aid: A nation should be able to make monthly payments to another as a form of development aid. This would create a sort of a big brother big sister kinda program in which a nation sends a lump sum monthly/annual payment to a nation. Possibly even a food/resource aid program. 5) Entrepreneurs: Citizens of a nation should be able to start businesses on their own. This would be listed under "private citizen" corporation or something like that. the idea is simple, Have citizens be able to start businesses that use country resources(this would create a huge demand for everything and create sort of culture for every country-plus big profits), but more domestic-type businesses, like, restaurants(Olive Garden, McDonald's, Five Guys etc.) grocery stores, stores(Walmart, Target, Home Depot), and whatever else there is to add. The way things are run now are just a little too bland and feel so communist-esque to me. 6)Government Policy: Country governments should actually be able to pick domestic policy like gay marriage, abortion,immigration, marijuana use, pick if the country has an official language, religion, or even animal and so much more. 7)Currency: I know this might be asking for too much, but countries should be able to have their own currency and control the interest rate, actually have a taste of what real financials are like. how demand and supply, debt and all other things can affect the way a country works and the value of their country's money and how much their country is really worth. create a more unique and fun game experience full of challenges and achievements. give this awesome game more meaning. Above all, please at least consider adding a way to measure growth( a GDP).and maybe a credit rating agency to grade a nation on how well they are able to manage their agencies(find a way to merge this with the security council) this will create a way to establish if a nation really deserves a loan/aid 8)Real Estate: The real estate market in the real world is probably one of the most crucial to a nation's economy, which is why I'm honestly surprised to see it is not a big thing on here. Simple as I say it: add an option in which a national bank(8a) is able to loan money to a private citizen in order to purchase a home(mortgage). 8a)National Bank: A bank which exists to provide domestic loans to private citizens for homes/cars/business start-ups and maybe introduce the concept of credit cards to make it a bit more interesting. 9) Newspaper should include a monthly report of financials and the indexes of the country.

17 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A vote on more than one feature does not help us in measearing the opinion of players. However, we will look into these ideas and see which ones could be implemented.

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138. Manage Corporation Supply Ordering Strategies Status: Being implemented [ top ]

Detailed Description:

Presidents can set a low-water mark and order quantity for supplies consumed by the country (trade / order strategy and quantity). For example: "When my country has only 6 stock months of butter, place an order for 24 stock months of butter." VOTE YES if you would like to permit Presidents and CEOs to manage the supply ordering strategies of corporations in the same way. Why is this a problem? For mysterious reasons (despite experimenting with trade strategies + regardless of temporary surpluses/deficits in the world market), I have certain corporations that face chronic supply shortages. If I do not manually order supplies for these corporations (which takes forever), then they will fail. VOTE YES if you would like to manage the low-water mark and order quantity for supplies consumed by corporations. We can already place time-based bids for supplies at percentages relative the market price, and then increase the bid by a percentage for each month that the supplies are not delivered. All this proposal does is let us control when those bids are made (e.g. 6 months before the corporation runs out of supplies). VOTE YES if you would like to control when corporation supply bids are made relative to remaining stock months.

22 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature is being implemented now and will become available in one of the following game updates in the coming weeks. We will however implement a minimum size of orders to prevent our systems from being flodded with very small orders.

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139. Resetting Countries Status: Please read our response [ top ]

Detailed Description:

Countries that have been inactive for a certain length of time, or where membership has expired, are automatically reset to C3 status. I propose that there be a period of time that active players can declare war on these 'to be reset' countries even if they are secured. Currently any progress with countries that presidents make is lost and the country is reset to default, why not let active players take these countries and make use of them.

19 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

What you ask is in fact, to be able to conquer a country that had a president and could fight back, without any danger that the president will defend it.
Instead, I suggest a real war against a president and see who wins.
We think that the war game should change, step by step, into a real war game where you fight other players.,br> Winning resources in fake wars should not be expanded.

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140. Exchange products with countries and enterprises Status: Please read our response [ top ]

Detailed Description:

Make "exchange products with countries and enterprises" at direct trading to include all the products in SC. The current restriction to 16 arbitrary products is nothing more than creating extra steps for a player to play SC efficiently, such he has to use shuttles to transport the products that he wanted. Eliminate the $500B spending limit for a player who is only trading between his entities (countries and CEOs), and that means allow the player to enter above the current seven digits for the quantity of the product. It makes no difference to a player if his Country X has 100T plutonium or his CEO X has that quantity, because it's still all belong to him no matter what inventory the product is storage at. Please vote "YES" to these proposals to make SC more efficient for players.

16 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

These products cannot be traded in space, this is why they can be traded in this way. All other products can be traded on space stations.
The limit on trade between your own countries in the empire is intended to prevent large shifts of assets, including army assets between countries, creating an unfair advantage.
A small country neighboring you, could get a huge war power in a very short time while you are not able to see it growing and prepare for war.

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141. Social Security Payments Status: Please read our response [ top ]

Detailed Description:

Our Social Security payment system is unrealistic. it requires a good Social security payment of 80% at all times with the option of decreasing it or increasing it. with this countries have not only a little more automation but the ability to have a better economy. What I propose is that the Social Security payment be automated just like the government salaries and to be implemented as soon as possible that way we don't have big deficits all going to Social Security payments and have it just as level as the economy will allow it too be. Fun Fact: USA pays approx. $1,000 - $2,000 Social Security payments every month. This game at 80% Social Security payments $6,000 - above.

10 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can reduce the percentage and reduce the cost of social security. The amount paid will follow salaries. If the economy imporves, and salaries increase, social security payments will follow automatically.
This is how it works today.

April 8, 2014
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142. Contracting monthly use, not production Status: Will be added [ top ]

Detailed Description:

When making contracts, a user can either buy/sell a specific quantity or buy/sell the corp's entire monthly production. However, a country/corp should be able buy its monthly use from a corp. Just like there's the contract full production option, there should be a contract monthly use option, so that the country/corp buys exactly how much it needs every month automatically and users don't have to go back and change quantities on contracts every month.

13 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Seems like a reasonable feature. It will however take some time before it can be implemented as there are many very urgent features waiting to be implemented.

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143. Allies & Enemies Status: Will be added [ top ]

Detailed Description:

I was thinking why not have an ally and Enemy list added to the federations 1. The ally list (shows up green) and lists other federation that are friendly to your cause and can assist you in war. 2. The Enemy list (shows up red) lists all the unfriendly players and blinks when they declare war on you or your allies. 3. Only a chairman can modify either list or a vote must be taken, chairman's authority supersede s all votes.. and any federation can add an ally by clicking on the ally button near that federation the ally status must be accepted on both sides.. and being allies prevents you from attacking each other at any time .. as well you can only have a certain number of allies say about (10). Enemies do not have to be accepted on both sides but do have to be declined on both sides..... and blinks blue when one side wishes to do so... the enemy list requires less control because anyone can be added with a click on either side...

10 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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144. Damage Point's Indicator Status: Will be added ASAP [ top ]

Detailed Description:

I propose the war log's shown after an attack is made to include how many War index points the defender lost. This makes calculating the best way to attack easier, and lets the defender see much more clearly what was too poorly defended so they may adapt their defenses.

9 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will help. Currently you see only the total damage points. adding the change by the last attack will be nice. This is a very small addition and we will implement it ASAP.

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145. Share Market Status: Rejected [ top ]

Detailed Description:

The current trading features on the share market is frustrating, to say the least. I'm proposing to add two features (F1 and F2) that will improve the share market: (F1) Hostile Bid, which allows you to hostile buying out any shareholder who owns less units of shares than you do in a corporation. To be fair to that shareholder, you will have to pay premium price for his shares. For example, if you own 50.01% of a corporation, then you can hostile buyout any other shareholder of the corporation; to buyout a shareholder who owns 20% of the corporation, you will have to pay a 20% premium for his shares; say if the unit share price is $100 at the time your hostile bid for his shares, then you will have to pay $120 per share for his shares. If you're the shareholder who owns 20% of the corporation, you can hostile bid for the shares of any other shareholder who owns less than you. This feature (F1)protects the biggest shareholder of the corporation, who may be the founder of the corporation, if he maintains a 50.01% ownership of the corporation; yet it allows other shareholders a way to gain more ownership of a corporation, rather than just put out a share buying offer and wait for any of the existing shareholders to sell their shares of the corporation. (F2) Trading shares of a specific public corporation. currently it is near impossible to search to buy or sell the shares of a specific public corporation. Some of the public corps do not show up when you search for them thru the "list of products" or "product groups" that is now available. This new feature (F2)should be similar to the feature for a ceo to buying a specific corporation, such as thru going to the country and then select the corporation you want to buy in that country. Please vote "YES" for these two features to improve the share market in simcountry.

7 gamers voted for the proposal.
8 gamers voted against the proposal.

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146. Remove War Levels Status: Rejected [ top ]

Detailed Description:

Aries finds that he has have a protection he does not want. It is the one provided by war levels. Why should Aries raise his war level, collect the coins needed he earned as a result of higher game levels too, yet be bound to his choices as every other player is. That isn't fair. He proposed a way to choose for your empire to be removed from war level declaration limits. He collected the coins for game and war levels and now wants to go back down war levels. Should we have to return the gold coins for the game and war levels you earned as a result of going higher if we went back down? Aries' suggestion is to allow himself to work around war levels after he took the 'incentive' to go higher. Let's remove war levels for Aries, vote yes!

12 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

We do agree that players with high war levels should not be protected and lower war level players should be able to declare on them.

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147. Add a shareholder list link to the share market. Status: Will be added ASAP. [ top ]

Detailed Description:

This would add a direct link to a corporation's shareholder list from both the share page and the share market page. As part of this redesign also add something to denote whether you are the controller of public corporation or just a minority owner. A yes vote is for these changes.

9 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The suggestion is added to our short term list. It does not require major development work and will be added ASAP.

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148. Army unit names Status: Will be improved [ top ]

Detailed Description:

At the moment, many of us create multiple military units, but because you have to name them individually, you either have to tediously name them one after another, or struggle to identify them in wars (I personally am currently use the quality of the units as identification) I recommend 2 additions to solve this. 1: A rename page for units, separating land, air, mobile land etc. Basically a page with information on all unit's size, fighting levels etc and its name in a box that can be rewritten and saved. 2: Multiple name creation after you make multiple units. Have page when you can either name units individually (as above), or be able to write one name, Interceptor Wing for example, and tick one of two boxes. One would automatically name 30 units "Interceptor Wing 01", "Interceptor Wing 02"... "Interceptor Wing 30", the other would name them "Interceptor Wing AA", "Interceptor Wing AB"... "Interceptor Wing BD".

15 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The nameing problem must be resolved. We will add to our plan and find a solution ASAP.

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149. Buying and Selling of a country, corporation, empire, and enterprise Status: Please read our response [ top ]

Detailed Description:

Allow the buying and selling of a country, corporation, empire, and enterprise at any price the buyer and seller contractually agrees on. Once the entity is put on the market, the seller is not allowed to change the entity�s assets or liabilities. The existing baby-sitting steps by GameMaster are not necessary nor needed in Simcountry. Each party to the transaction needs to fulfill his/her obligations according to their agreed terms, without the intervention of any GameMaster, such as �w� number of corporations entity, �x� amount of sc$, �y� amount of total assets, �z� amount of gold coins, and so on. The existing restrictions of buying and selling only a single country and enterprise at any one time, is just an obstacle to players. Eliminate the current GM commission charge of 15 gold coins for selling a country or enterprise for premium players, because premium players already paid a monthly fee in USD to play this game. Please vote �YES� to make Simcountry better.

14 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The pricing is set as it is now because before, when pricing was free, with no cost attached, there was a lot of misuse of this feature and it was widely used for cheating. There is no possibility to go back to that situation.

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150. Owning a space station Status: Please read our response [ top ]

Detailed Description:

An interesting idea to add to the ever expanding space game would be for players to buy there own space stations and then mange them, and sell and lease docks. After you build a space program you could create and a space station in space and mange it. What do you guys think?

9 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have this planned for a long time but to date, there was only one request to purchase a private space station and it did not sound as potentially a popular option.

We do have plans to extend the space game and at such time, this feature may be added.

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151. Improve New Transport Request system Status: Will be added [ top ]

Detailed Description:

Current process. 1-Select "FROM" 2-Select "TO" 3-Select "PRODUCT" 4-Select "QUANTITY" Basically, my proposal is for step 3. We should be able to select more than 1 single product from a Location.... when you are moving several stuff from different locations it becomes too tedious to make the same process ton of times. Vote YES to be able to select more than 1 product from a location. Regards.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

An improved feature will be added ASAP.

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152. making a soldier profession Status: we have them from day 1. [ top ]

Detailed Description:

most countries don't use conscription to create military units anymore. so i am proposing creating a a new profession for soldiers and officers. instead of having the current system of buying them with gold coins. doing this should add more realism to the game and make the consequences of war more real.

14 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Soldiers and officers are recruited from the ranks of workers and mid level managers. This is how most armies in the game are built. When you purchase weapons, the army recruits the people it needs.

Reading some documentation will help as this issue is described and discusses in details in many parts of the documentation and is quite important in Simcountry, with implications for the economy and finance.

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153. Population happieness Status: Rejected - please read our response [ top ]

Detailed Description:

hey i have an idea for the game i think it will be a lot fun if you see the population happines example 100% happines = The People Loves You 90 % happines = they still belief in you 80% happines = rumers are spreading 70% happines =they begin to talk about you and your rule 60% happines = They beginning to lose faith in your rule 50% happines = the will question your rule 45% happines = They demand inprovements 40% happines = They demand elections /you can choose / Yes i will win the people's heart again or No there is no need for an election 35% happines = Demand that that you Resign from office 30% happines = Demonstrations / you can choose talk to the demonstraters or crush the demonstration 20% happines = small riots in a few of your major cities 10% happines = riots all over the country and they warn you for an uprising 0-5 happines = Civil war a war with your military and loyalists against the people whoe are against you and other country's can choose to support the current regime or the rebbels the hapines will increase and decrease with the current situations of your Finance jobless rate if a war is lost the happines wil decrease if a war is won they will increase and your health and education and social-security and it will decrease if your country is in dept. this is my iedea it gives more strategy within your country keep the population happy or your nations will be destroyed by civil war i hope this will come in the game it gives more to do with and brings more fun to the game thank you and it will be nice if you have an nieuw force such as the armed military you can now create Police forces they can defend you country and keep order in you city's if there will be a riot or a civil war the your police force can fight them but i will decrease your population happiness if you arrest or kill the ring leaders of the mob they will dismiss but if you kill al more will join the resistence and will trigger the civil war you can now create as police force City police County Police Riot police S.W.A.T teams armored police unit police helicopter unit and more you cannot attck another country with it they are only for within your country you can choose to attack mob that are rioting this will damage you city's they not much but very few 0.5 or 1 % but thats why you need send the police there to take controll and bring order and if they will not dismis but go further there will be a civil war and the police and the military can figt the resistance /government vs anti-government if there is a civil war going on the city's and towns that are under government controll has a green line and rebbel controlled are red and if all city's and towns and ounty's are red the rebbels have won and the current leader has stept down or he can choose fight till the death with his few loylists but if the president is killed you have to make a new president and will it be a new dictator or a man of he people but if you win or lose there will be very much damage and dead and wounded and other players can support the rebbels or the government with military supplies and medical supplies and weapons and amored vechicles if you click on the city you see a popup you can see there is an war going 67,323 rebbels against 25,890 Policemen and 30,555 military forces you can send you airforce or divisions to the city to regain controll of the city if you taken the city it wil be marked with green lines and so on ( sorry for my bad english im from the Netherlands ) ;)

4 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

Although it is rejected, we do understand how this is seen as an extension of the game. If our hands were free, we would be interested. However, we have many features that are requested before. there are excellent features that can be added and will improve Simcountry a lot more.

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154. Improvements to Trading in Simcountry Status: Please read our response [ top ]

Detailed Description:

allow all players to trade between themselves for gold coins, US$, and SC$ with the GM monitoring the trades for honesty and execution. allow players to sell a single country, a single enterprise/ceo, an entire empire, and his/her simcountry whole account. all transactions to take place on the sc plateform (not paypal or other sites) either through the existing direct trading (auction style) or private deals between the involved parties with their own specific terms, and the GM monitoring these trades for genuiness/witness. again, these trades are no cost between premium players, and at a cost of $0.10 USD per transaction involving any free player. these improvements will help grow the game, encourage the players to have more interactions among themselves, as well as generate additional real revenues (USD) for the game's developments. Please vote "YES" to these improvements Thank you :)

11 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This can be an improvement, but the current system allows players to agree on a price of such an assets, and then execute immediately on the current market. Direct sales would add some functionality, but a minimum price, as in the current system will be needed, to prevent misuse as we had in the past.

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155. Transportation Income/Cost Implementation Status: Please read our response. [ top ]

Detailed Description:

Fellow members. Acknowledging that there is a cost to transportation which includes building and maintenance of roads, train tracks and Water treatment facilities. However though I believe that income can be derived from all three elements of the transportation sector.Various modes of transportation use both roads and train tracks and ought to pay a fine in using them. In real life it's either a toll road tax or for trains a simple fine. I therefore urge members to support this idea so that a income can be generated from the transportation sector. Afterall it is costly for as the economy growns so to must we develop the transportation sector.

8 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature at some point. We think that it makes sense but we do not see it as an urgent addition. It is added to our wish list.

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156. removing the transfer restrictions Status: Please read our response [ top ]

Detailed Description:

i am proposing removing the transfer restrictions between countries. if we can't combine our countries why can't we transfer as much stuff (like weapons or people) as we want. for example i don't get why we are limited to transferring under 100 billion worth of weapons. we should be able transfer as many people we want and what ever amount of weapons we want. so please vote yes if you to think we should be able to.

15 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into these limitations and make sure they are updated and make sense.

The restrictions are aimed at making it a bit more difficult to make absurd transfers that are unimmaginable in any real situation. Not trying to make it realistic as it is not, we do not think that one country should be able to transfer its entire army to another, with a fair chance of destroying its economy in the process, it is also unfair to allow a country to build an army so fast while other players have no time to react to such changes.

The 100B limitation is in fact far too high. Weapons and ammunition declined in price to a fraction of what they were in the past and now, you can transfer a huge amount of weapons and ammunition, and you can repeat this each (game) month.

Transferring poeple does not make sense at all, let alone, transfering an unlimited number.

In all empires that existed in the real world, they never unifief countries and never trasferred large numbers of people.

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157. unification of all 5 simcountry worlds Status: Rejected [ top ]

Detailed Description:

please vote for all the countries of the current 5 simcountry worlds to be on one planet. put all the countries of the current 5 worlds into one large map with kb countries in the middle, fb countries to the north of kb's , lu countries to the south of kb's, wg countries to the west of kb's, and gr countries to the east of kb's...then require that each player to have one empire or/and one enterprise on simcountry. and do not have any limits on the number of countries in the empire and no limit on the number of corporations in the enterprise. the way the game is currently run is killing simcountry (i.e. fewer active players) and it is too much works for players to operate up to 5 empires and 10 enterprises in the current system. the new system will make this game easier for players to manage their game assets. and all that is required would be for the gm to re-name the existing continents/regions of fb, lu, gr, and wg to be different from those on kb. please vote "YES" for this new concept to make this game better....THANK YOU

5 gamers voted for the proposal.
10 gamers voted against the proposal.

December 23, 2013
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158. Space shuttle buying with quality Status: Being Implemented [ top ]

Detailed Description:

At the moment I'm trying some more trading in space. I have noticed, while trying to buy some shuttles, that people dump their old and used space ships. I think there would be more of a market if it's possible to buy space shuttles exactly the way that they are being sold now. I would like to give an amount of gold coins per mission. I think this would be a boost to the space shuttle market as well. Vote agree to trade shuttles with quality.

8 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The quality of the space shuttle is taken into account but older shuttles are being offered that do not have many missions left.

This is now changed and will be installed on Dec. 3.
Shuttles that are offered for sale will be new or used but to a less degree than in the current situation. Several weeks later, we will make another change and require shuttles that have a minimum of 2/3 of their life time left when offered for sale.

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159. Trading workers Status: Please read our response [ top ]

Detailed Description:

It should be an option to make a general offer to trade workers for workers of another type instead of requiring a worker trade where an extended previous correspondence between the two countries is virtually required. Obviously, this would require a limit on the difference in number of workers to avoid abuse.

12 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that communication between players is a good requirement when exchanging resources. We do not think that in the current situation, an open market for such trades will work as the requirements are specific, there are many possibilities and they have to be discussed in advance.

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160. Raided C3's Separate Cancellation List Status: Please read our response [ top ]

Detailed Description: To simplify: >Have a separate cancellation list for nations that have been in your control for 60+ game months, with a custom-duration confirmation period, (because you put so much effort into it) >Make easy 1-2-3 raiding, so you can check-box nations that have been in your control FOR A VERY SHORT TIME(raided C3s) to have all the resources transferred to the nation of your choice, the money wired to your account, the cash in alleged 'corporations' (which no longer exist as of bombs/grenades) and you can stock up on materials, or have the consumer goods wired to the market for immediate sale(or if Andy feels that would be bad for the market, is sold to ghost consumers). >After #2 (the 1-2-3 raiding) is done, the C3 is removed from your account, and you don't have to worry about accidentally checking the nation you so dearly love and swear the lives of 300000 fully upgraded professional soldiers, because it won't be on that list. >Nation on that list you wanna keep(that you just took over), but wanna toggle all, loot, and cancel? Just click the lock box, and it'll stay there for any number of raiding sessions until you unclick it.

8 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This "Feature" is perfect for the needs of one or two players that can in fact do the same with the current functionality. We do not think that a huge development effort should be put into such an option. Instead, we might be able to improve many existing features and introduce some others that will have a positive effect to many players.

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161. Make quality of upgrades+maintance matter Status: We agree [ top ]

Detailed Description:

They are about the only products in SC that aren't influenced by their quality. If you have Q300 upgrades your units should be upgraded by 3 instead of one. If you have Q300 maintenance, you should only use one third of the amount you would use normally.

14 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Quality should matter for all the products in Simcountry. We have promised to achieve this goal and have done so for many products. we will continue to introduce features that will make quality important for all the products in Simcountry.

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162. Corporation Limits Status: Please read our response [ top ]

Detailed Description:

Simple poll: Raise the limit of corporations an enterprise can own from 750 to something higher.

15 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

750 is a very high limit and with the ownership of shares in public corporations, it can be extended to 1250.
Players with two enterprises can reach 2500 corporations and we think that the limit is actually far too high, relative to the total number of corporations in a single world.

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163. Disaster Notification Status: This is part of the game [ top ]

Detailed Description:

I propose that the GM re-implement the old system of notifying Presidents when a disaster strikes in the empire. The old system provided a popup on the country page detailing the disaster. I know we should all read the newspaper every day but it is the internet.

21 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Simcountry has an extensive notifications system that allows you to ask for certain notifications, by mail, Facebook etc. This includes notifications of disasters.

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164. Loans interest rates Status: Please read our response [ top ]

Detailed Description:

loans interest rates are too low and not as frequent as they should be if they are going to be as low as they are if they are going to be that low the interest should be paid bi-monthly excluding the first month (of course) ... I see this increasing the length of time countries lend money as well as the debt of countries will not be as great as it is right.

6 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The interest rates are too high. There is no inflation in Simcountry, there is deflation, and they should be reduced.
There is also no reason for the introduction of an extra complication of bi monthly payments. there is no advantage what so ever, only confusion, as players will complain they do not receive interest payments when they check.

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165. Transportation Contribution Status: Please read our response [ top ]

Detailed Description:

No more free water! No more free train rides! For the love of Andy! Pay your bills! Please note that I list 'needed' in my suggested contribution. That's because if you have an index of 120, then 20% of the train tracks do not contribute to their maintenance. This is to prevent profit. My goal is to not have transportation profit, but instead collect contributions like education or healthcare. >ROADS: I can understand not getting anything from this, but I should probably get about 5-15% in tolls for maintenance costs (5-15% of NEEDED road maintenance) >TRAINS: Train rides cost money and I believe people need to pay for that. So I believe this so I believe trains should contribute more. (50-75% of NEEDED train maintenance) >WATER: People shouldn't get free water. For the love of Andy! Pay your water bill! (100-125% of NEEDED water maintenance) Honestly, I can make a profit without this and in fact, have a good financial index. Remember a long time ago, there was an update that reduced the cost of healthcare and education to a country? Well, I believe that having a contribution factor to transportation would be nice.

22 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The population contributes to the health system, but government pays the balance. Transportation is paid for by the government. We could change this, and have the population pay for transportation, even pay a high price, and then reduce taxes for the population by the same amount and keep their net income unchanged.

Such a change will require quite some development work and will change nothing as the income of the country will remain unchanged and the free income of the population will also remain unchanged.

We think that there are other options and improvements possible that will result in an improvement. This one, will change nothing.

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166. Do Not Change the current computation of the quality of the product a corporation produces Status: Please read our response [ top ]

Detailed Description:

The Gamemaster has announced a major change to the current computation of the quality of the product a corporation produces. This proposal states that the Gamemaster is NOT to make any changes to the current computation of the quality of the product a corporation produces. This Gamemaster change if enacted will significantly increase your raw material costs and significantly decrease your corporations' profits. Please vote against the Game master's plan by voting that you AGREE with this proposal for the Gamemaster to not make the planned changes or any other changes regarding this computation. If you need more information before you vote see the Simcountry Forum, General Section - W3C - Quality of raw materials.

25 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The change has taken place already and the profitability of corporations is improved, and not declined.
When the change was announced, we have said that we will make sure corporations will remain as profitable as they are or improved and indeed, they have.

The change was necessary to make quality important for several maintenance products and electric power. We will continue a steady change that will make quality important for all products in Simcountry. Currently some product quality is not taken into account and it reduces the profitability of corporations producing such products.

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167. War Level Alterations Status: Please read our response [ top ]

Detailed Description:

Stop forcing players to fight harder wars when war levels are updated, the last update raised C3's defenses by 1 war level, making it harder to win. This should not happen. When W3C update war levels they should ensure that players do not fight harder battles.

12 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

When we come to the conclusion that fighting and winning a war against a C3 country of any level, or against a country with a president, becomes too easy or too difficult, we will update the procedure.
Recently, for various reasons, it became too easy and the rewards for trivial wars became absurdly high. hence the changes.

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168. Navy Offensive Anti Air Status: Please read our response [ top ]

Detailed Description:

With the navy updates looming, I'd like to suggest a new weapons be added. Currently the only way for a navy fleet to attack air units with navy fighters. But because only 250 will be spent with a fleet means that air power for a navy will be very limited. I'd like to suggest the GM add Navy Offensive Anti Air. They would be identical to offensive anti air in all ways other than they would be stationed on a navy. I think this would give navies and extra dimension in war and allow players more options when warring. Vote yes to add Vote no to keep as is

12 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that the navy groups will have enough fire power and there will be more choice of navy groups. We will wait to see how this is working, add attack submarines and measure results. The navy has also navy cruiser with very effective sea based cruise missiles that can be used against land based targets.

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169. Corp Limits Status: Please read our response [ top ]

Detailed Description:

The limit on how many corps an enterprise can have. Let's remove it, or at least raise it to something like 1000 or 1500.

11 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are ways to increase the number of corporations in each enterprise. With two enterprises, players can now have more than 2000 corporations. That is in fact too many, relative to the total number of corporations.

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170. new chat for diplomacy Status: Please read our response [ top ]

Detailed Description:

I believe the game should have a better way to communicate. it is hard to talk to other players and would be much easier and better to have a world chat. this way people could become more active, diplomacy would take more affect and federations would have a better purpose and way to recruit

11 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are two issues here.
Diplomacy is not explained. and world chat are available for years. Why don't you use them?

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171. Investment Fund/Common Market automation feature Status: Please read our response [ top ]

Detailed Description:

I request a new feature with an extra check box in the country automation. Something to the effect of allowing countries IFs, to automatically buy/sell shares limited to corporation with their own Common Market. The feature will allow a player to create or join an economic group, for the purpose to safely invest their populations retirement contributions. I think that this would give some flexibility to Auto-IFs, and add value to the Common Market feature. While allowing a safe investment shelter from share loop holes.

11 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The proposal sounds good but it is complex. IF cannot invest in corporations in your own country and when investing in corporations that are part of your common market, it is uncertain that these corporations are public. They could be state or private corporations.

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172. Increase Benefits for War Level's Status: Please read our response [ top ]

Detailed Description:

As player moves up the war levels a reduction in manpower and materials used to maintain their armed forces should be given. Each war level would result in a 1% reduction in manpower to run a players army. This means in war level 10 a player would use 10% less troops to man bases and weapons then someone in war level 0. This would be a creative idea to help reduce the manpower for weapons and the overall cost of the war. This would help reduce costs on a monthly basis because the reduction in manpower would decrease costs, also if players needed to used 10% less maintenance and supplies(monthly military demands only) it would further reduce costs giving players who want to war a reason besides cash assets to move up it would provide a LONG term benefit� I will post this idea and more for discussion in the suggestion forum�

10 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that war levels should be made very attractive and we will introduce some changes that will make them more attractive indeed.
We do not think that they should have cheap army or other continuous advantages. This will increase the differences between countries in various war levels and increase and make it relative much harder for new players.

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173. local market, common market, and world market Status: Thin support [ top ]

Detailed Description:

currently the local market and common market work just like a direct contract. a direct contract is a specific corp. selling to a specific corp., or a specific corp. buying from a specific corp. my proposal here is allow the local market and common market to work similar to the world market, where buying orders are match to selling orders base on the player's specifications (i.e. quality) for the products. the current form of the local market and common market with a direct contract between Corp X and Corp Y has many supply chain problems. for example, say Corp X produces electronic components and Corp Y consumes electronic components, this direct contract only works well if Corp X do not have any shortage of its input products so that it can produce electronic components to supply Corp Y as per the required quantity and quality specified by Corp Y. if there is any problem that cause Corp X not being able to supply Corp Y, then Corp Y cannot produce its products. I'm proposing that the local market and common market operate not by direct contracts between corps. I have many corps that produce electronic components, and I want Corp Y to be able to buy from the other electronic components corps if Corp X cannot fulfill the order for Corp Y. for this proposal to work properly, players need to be able to negotiate/select their own selling/buying price. without this discretion, then it is no incentive to use the local market and common market, because as existing then the price is the same as in the world market. the price of a product needs to cheaper at the local market than it is at the common market, and the price of that product needs to be cheaper at the common market than it is at the world market. these price differences are on earth and need to be on Simcountry planets as well. please vote "YES" to make these improvements

7 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The idea is not bad and hardly supported. It is however very complex and we do not think it should have a very high priority. The common and local markets work, there are many things to improve, and quality is an issue. We need an upgrade to that part of the game.

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174. What IS Sapin' Mah Cash Status: We agree [ top ]

Detailed Description:

Honestly, there needs to be a list that gives where the auto cash transfers are going. P/E ratios fluctuate and a lot of them switch from 999 to <999 at certain times and I don't know which of my several hundreds corporations are receiving automatic cash transfers. Agree-You want a list of which corporations are receiving automatic transfers so you can more easily tell which ones need working on. Disagree-You are easily confused by an additional button and become frustrated at the extra information that is not even in your way.

12 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We need to add a cash log. We will add to our wish list. Don't hold your breath, but it is important.

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175. Market Abuse Status: Please read our response [ top ]

Detailed Description:

Some players have artificially inflated supply and demand on a very temporary basis, and dumping unnaturally large quantities at persistent frequency on the market and most players who are trying to make a nominal profit would agree that this is blatant and senseless market manipulation. There is not any real money being made in these exchanges, yet the damage to players' corps is measurable. I propose a solution that doesn't prevent anyone from purchasing mass quantities of any product. This should be allowed to continue. Any player who is buying mass quantities of product needs to be allowed to sell at a reduced rate in the similar manner that shares are governed. When you do an IPO you are limited to offering new shares until a certain amount of the initial offer is sold. If products trading was governed in a similar fashion, the swings caused by a single player in most cases, would have less of a dramatic effect on players who actually try and run corps for profit. Keep in mind this is just a single person in most cases of product dumping. It is only a matter of time before someone follows suit, and there is serious damage done to player corps as a result. Vote yes to apply the IPO share limit principle to general products trading, protect corporate products, and end this abuse.

9 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Weak support. The market should not be regulated in any way. trading should not be manipulated in any way because one or several players are buying or selling.
Other players can easily counter any such manipulation and should do this. The GM is will not intervene in the market.

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176. Change in forum set up Status: Please read our response [ top ]

Detailed Description:

I suggest we just set up the forums to be specific to each topic, (economy, war, feds, com markets, trade, space, etc..) and remove the general forum all together. What would be considered a general topic anyway? Try to think about any topic in regards to the game that won't fit into one of those categories, because I'm just getting tired of being told to go to another forum for just asking a question. I'm sure others are also.. Vote yes to remove the general forum so that we would not have to hear anymore comments on how it was inappropriate to post a question in the general forum. Vote no if you like perusing the general forum looking for people to correct.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will consider this and may start to restructure the forum in this direction. There is an issue with current discussions.

August 5, 2013
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177. Lower CEO relocation limits Status: Please read our response [ top ]

Detailed Description:

Currently its become more apparent with new players, They start bidding or ask CEO to move out there countries which is there choice. Most the time they require use to move out or face nationalization when the player is only a few days old. Id like to propose the Following...When a Player takes control a new country there is a 14day period where CEO can relocate free of charge or close there corporation with no penalty's. This would allow new players to have CEO leave if they like without CEO being penalized though no fault of there own.... Vote yes to add this...Vote no to keep as is

10 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Moving CEO owned corporation out of a new player's country is abad move for the new president. It ruins the income of the country, increases unemployment and when a new corporation is build, it is a poor, low quality replacement for a high quality CEO owned one that produces much more revenue for the country. It only happens when new players have no idea what they are doing.

We see no reason to support such bad decision and remove the cost. We do not think that such CEO corporations should move out. There should in fact be an initial "no move" period that will be long enough to allow the new president time to understand why these corporations are good for her/his country.

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178. Merging countries Status: Voted before [ top ]

Detailed Description:

I really think it should be addressed if we could merge our counties in an empire. I understand that not all empires last long, which is why I suggest that we make certain conditions to exsist: 1: The slave nation must remain in possession of the leader nation for a minimum of so many game years, 2: The understanding that the lower indexes of one nation will be affecting the other. An example would be east and west Germany, or north and south Yemen. Neither will be splitting in the near future, if at all, however one affected the quality of life in the other. 3: If the president quits, and or the empire falls, the nations will revert back to their original state, or something similar, (think Tajikistan or Latvia). I feel that this will add excitement and some new level of reward for the DEDICATED player, something that we could see more of. We need more fruits for our labor, seeing a connected and vast empire would be what we want. Considering that if an empire or union falls, the nations revert back to their original states, I don't see how this could make a difference. I think that most, if not all dedicated players that keep this game going will agree.

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179. Outbox / Sent Messages Folder Status: Will be add ASAP [ top ]

Detailed Description:

I would like to propose that under the 'My Messages' tab you do not just see the messages you have received but also the messages you have sent to other players. (Something which is offered my all email providers and found in many in other games). At times, especially during a back and forth of messages between a player it is good to be able to check previous messages you have sent to that person. Vote yes to be able to see your sent messages as well as your received ones.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

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180. Weapon customization Status: Please read our response [ top ]

Detailed Description:

Just a thought in the depth of war and defense. The proposal is the introduction of weapons with joint strike capability; ie Fight/bomber jets w/ dual payloads of bombs and missiles. However, not limited to just air force units, but include land and naval units as well. examples, tanks w/ missile capability also or armored vehicles with dual or specialized weapons. Point is as a start with just simple changes that has no customization, but a set limit 2 bombs 4 missiles limit for a joint strike fighter jet as example and similar to max ammo usage. The addition could add some cost savings in war and allow us to adjust our units to create a greater amount of strategy planning when fighting a player or c3. This ground work could lead to a greater armed force unit customization feature and could add more depth in strategy of unit make ups or abilities. With a little bit of customization features added at a time as W3C would need time to test the theory of custom units. YES: If the fellow members think adding joint strike weapons with dual ammo capabilities and a possible future unit customization feature please vote YES. NO: Think it is a waste to add extra features of dual weapon units and/or a unit customization feature in the future vote NO.

5 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not a very convincing yes, probably because the available types of weapons and units already allow for a lot of possibilities. Units can be customized and they aleady include many types of weapons and during attacks, you can use multiple types of ammunition.
I doubt we need more complexity. Many have a problem with the complexity as it is.

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181. Addition Common Market Feature Status: Please read our response [ top ]

Detailed Description:

One of the problems with using the common market page for corporation contacting is it only gives you the option to specify what kind of contracts the corporations as a whole accept, as in local or common market. It does not give you the option to specify what products each individual corporation type should purchase, such as oil corps or electric corps as individual groups, which makes individual corporation contracting the only possible way to efficiently use the system, which can be incredibly time consuming when you start to get into individually modifying contracts for hundreds of corporations. I propose that a new feature is installed that allows players to determine what materials are ordered for each corporation type, and where these materials come from ( local or common markets ). Vote Yes if you are in favor of the addition, vote no if you are not.

9 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Currently, system tries to create contracts for all corporations that will supply them all the raw materials they need. This is in fact what they need. They want all the materials for their production process.

As I read this proposal, you want to be able to close contracts for a specific product instead of a blanket request for all products.
We will consider such an option when we get to upgrade the entie common market feature that is due for an major review.

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182. Airlift multiple ground or air units Status: We agree [ top ]

Detailed Description:

A new button to airlift multiple ground or air units all at once to another country, besides selecting each one individually like how it is now. It would certainly save a lot of time if this was added as I spent over 30 mins once just to select and airlift 100 air units while all this can be done in just a few seconds. The button would be just like when you want to dismantle a load of units all at once on those military pages, instead you would be airlifting a load of units all at once, besides selecting each one individually like it is now. This would certainly save a lot of time and would be vital to transport a load of units in just a few clicks when a federation member needs reinforcements in times of war.

7 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add a function to airlift multiple units. All might be too much as some countries have so many, they do not want to airlift all.

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183. So what did I just spend? Status: Will be added ASAP [ top ]

Detailed Description:

Under the trade tab, we have an option to view recent sales and purchases, however they only show contracts executed. If I sell something or buy something on the open market, it's not always clear what I paid for given the quality and what I actually paid for. There should be a record of sale, a "receipt" if you would of all transactions. I want to know what I paid.

9 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature is planned short term. It will add all manual orders to the log. The last group, automatic orders, is very large and we need to test performance as it will add millions of transactions and may influence the daily processing.

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184. Allow ammo upgrading in bases Status: We agree [ top ]

Detailed Description:

With the limits added to how much a unit can hold(in reguards to ammo) at any one time limits the fighting ability of a nation. Once the high Q ammo is used in that unit, it must take the lower Q that is in the nation removing the benefit of the high Q upgrades. This can drop a unit that was once 450 to 350Q or lower... Id like to suggest the following... Ammo/weapons can also be upgraded in bases as well. This would help upgrade not only ammo but some weapons like cruise missiles,nukes, or conventional missiles(weapons that dont have units)...Vote yes to see this idea added, Vote no to keep upgrading as is

5 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add to our plan. As to weapons that are not part of units, we do intend to add new types of units that will include these types of weapons. This will not change the good value of this proposal.

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185. Never lose your last country Status: Please read our response [ top ]

Detailed Description:

I would like to propose a feature for nobody to ever lose their last country through war on any given world. The war should just end, not completely taken over by another player, as this is the reason why many of us have them in secured mode and cannot be attacked as we all know we would lose control of that country. It could also be possible to drop the war levels if this was implemented as everyone would be guaranteened to keep control of their last country. It could be just like the good old days again when there was a lot more players here on this game and where lots of warring and interaction took place.

7 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have decided to discuss this idea and will react to it on the forum withing the next two weeks.
There are some problems with the concept but it is worth of a good review.

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186. Depots and extension of Space Shuttles role Status: Please read our response [ top ]

Detailed Description:

Since the introduction of mobile units; Moving units is still a concern of overall game function and devalues the investment. Remote Depots are limited by Air Transport limitations of 10000 mi. We all get allies within that range but fail to be able to use our unlimited and costly transports (Shuttles) to be used as an AT unit. It makes the value of professional soldiers and shuttles less attractive. Shuttles produced by paying members and paying member use them. It would be productive to be able to use them to extend the range of mobile unit use via depots or Space Center expansive use for Federal or allowed allies to use. extended options should be considered for the Space Center and Shuttle use. It stimulates the use of SC maint units and other items of value to all paid members. I apologize if this has been stated before in vote for features. In summary; Space shuttles used as air transports for depots extend the range and its cost is worth more to player and SimCountry interest. Please VOTE YES: if you wish: for shuttle use expanded and a more functional space center that could be used to store ally equipment or Mobile Units of others. similar to the existing allow foreign troops but with a limit user set. VOTE NO if your convinced its enough the way it is. I think this would be pro for us both: Player and W3C.

8 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

with 10.000 miles, you cover most of the world. Extending it will trivialize the function. You can extend, by uning the remote base to start a new mission for another 10.000 miles. once you have done this, shuttles will be able to supply both.

Executing the second jump is not too complex and can be achieved quite quickly.

We plan to add a function that will allow the owner of shuttles, to transport goods for another player for a price, or lease a shuttle to another player for a number of missions.

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187. Set reorder point for companies Status: Will be added [ top ]

Detailed Description:

Currently companies on auto order of supplies reorder goods when the company has 3 or less month�s supply of each good. I propose that we be allowed to set this reorder point to a user selected number of months. That way when going on vacation we could set the number of months high it ensure we would not run out of supplies while away. Note: setting it too high would result in way too much stock and tie up a lot of capital. Vote YES in favor of this change. Vote NO to keep reorder point set at 3 months

7 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature. It is planned long time ago but urget issues pushed it back/

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188. Purchasing Shares as a Country Status: DONE [ top ]

Detailed Description:

My proposal is quite simple, at the moment a country can not purchase shares of enterprise public corporations within their country as you receive the message, "Your country can only buy shares of corporations you control". They can only purchase shares of corporations that they already partially own, basically corporations that were owned by the state pre IPO. I propose that this restriction should be lifted, which would allow countries to purchase shares of any corporations that reside in their borders, enterprise or state, as they see fit. Vote Yes if you agree that countries should have the ability to purchase shares of ALL corporations within their borders, Vote no to keep the system as it is.

11 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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189. Increase weapons and ammo production Status: hardly accepted [ top ]

Detailed Description:

The GM is working to make the war game cheaper and id like to help by suggesting the following. Id like to suggest that weapons corps make double current production and ammo corps make triple production. Currently for example a single interceptor ammo corp only makes 1000 missiles per year, yet a single wing needs 9750 per wing. That means a player needs 10corps and 2real days to make a single wing of ammo. If ammo production where to triple, the cost of ALL ammo could be cut. A missile would go form 9M to 3M and all corps would retain there profitably also it would make military buying easier. This would not effect the gameplay it self but just the overall cost of building and buying a military.....Vote yes if you think production should be increased.... Vote no to leave as is

6 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This solution is too simple and trivializes the issue. There are many types of ammunition that already show a surplus. increasing production will bankrupt the corporation or indeed reduce the cost of war and income will have to decline too to keep the game economic balance.

Ammunition types that show large sortag4es, may increase production but also, shortages will result in more corporations being built.

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190. Free Corp Moving Status: Please read our response [ top ]

Detailed Description:

As a CEO you can move Corps out of Countries if the Situation there is bad but still have to pay to get out. I'd like to suggest free moving of Corps if the Source Country has a Welfare index of below 90 as even C3s do have a Welfare index of 100, so any Country with below 90 can be considered as Wasteland for Corps. Vote yes if you want free moving of Corps if Welfare is below 90, Vote no if you want to keep it as it is

10 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Moving out when the situation in the country is bad is already possible. We will look into extending the definition of "Bad conditions".

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191. Important things to do Status: Will be added [ top ]

Detailed Description:

Under general tab we have important things to do; The vote is to: (1) add Empire important things to do and quickly be able to control the important items of an empire state. (2) Add a Quick buy important to do feature so you can reduce the number of screens you must use and include a quality change if applicable to that product. Reason: This will lower the amount of load on the servers while giving the player ways to accomplish and do business that is important the states needs. It saves the player of both single states and empires time. Quick ordering and streamline the information can do a multiple order at one time. It would be an optional use as important things to do would still exist. An empire would save switching out to the countries loads and that give the game more space on the servers to operate; while allowing the player quickly take care of multiple states at once. An empire control panel addition would be a great way to help us both in this game and should be greatly considered as well.

3 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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192. share buybacks Status: Please read our response [ top ]

Detailed Description:

i want to reinstate share buybacks. currently when you want to repurchase shares from a company that you own, you cannot. if you try you end up buying for the enterprise and therefore cash from the corp isn't used but cash from your enterprise or country is. lets change this so that we do not see 200bill cash piles in public corps, but more manageable like 100bill or something close to that, even letting us control the dividend of a public corp would be a nice add on.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into improving the management of public corporations. We agree that such corporations should have more control on their finances, shares etc. It will take some time to materialize.

April 11, 2013
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193. Welfare Overview Page Status: We agree, please read our response [ top ]

Detailed Description:

As Welfare is one of the most important index, if not the most important as it reflects the other important indexes as well, I think it is worthy of its own 'overview page'. On this page the indexes that work together to form the Welfare index should be listed and how they contribute to it so everyone can easily see which Index is the one he has to improve next to increase Welfare. Like Employment Index 85.5 => Welfare 120.5 Health Index 110 => Welfare 110 So you easily see for the Welfare index to increase in this example you need to increase Health before you have to increase Employment (speaking of course only Welfare-Index Wise). This would especially make it easier for newer Players to access how the Welfare index works and how they can improve it effectivly. Vote Yes if you think such a Welfare-Page would help Vote No if not

9 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree and more info is needed. We will add to our plan and try to implement it ASAP.

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194. Common Market Q Status: We agree. To be added [ top ]

Detailed Description:

I would like to see a Common Market requested Quality addition. So, I can find contracts that offer either between a range of Q or a specific Q. This would allow for more players to join CMs and trade within (Import and Export) in CMs. The reason I bring this up is because I am in a CM, but only export due not having supply shortages. This limits my score possibilities unless I wish to spend triple the price for goods. This could even be a Premium thing, since free players have certain restrictions. Vote Yes- For addition to request Q in a CM vote No- For keeping the original layout and functions

9 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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195. loan market supply and demand Status: Please read our response [ top ]

Detailed Description:

currently the loan market is automated, and very hard for people with piles of cash to judge how much they should offer without incurring a (too high cash tax). I propose a system in which we can see the loan market demand and supply. this would allow many people to determine how much they want to add to the market or take away and converse capital. vote yes to get a supply demand model in game vote no to keep it the same

9 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted before and accepted. We did not have the resources to date to implement it. We consider it a good addition but loans are now used much less than before as players exchange gold coins and avoid loans.

March 11, 2013
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196. deregulation Status: Please read our response [ top ]

Detailed Description:

I feel with the current price of goods having a cap at certain demand points, it constrains the market. If we have a free market in which demand determines price thing will be better overall. for example, costs for food currently will plummet, things like energy will skyrocket, but this will allow people to build the corporations who make those skyrocketing price products. This would also create inflows of game money to build, and buy these products letting gold coins actually increases in value.

10 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are currently products that are in short supply for the last (real) year or longer and the corporations producing these products make very large profits. Despite this, the market did not react to these shortages and we do not see many players adding such corporations.

Letting the price soar with no limits while the market does not react anyway, will cause many other corporations to bankrupt. As long as we do not see swift reaction on the market to correct current shortages, it will not be possible to let the market without a floor or max price.

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197. Moving Military Units Status: Please read our response [ top ]

Detailed Description:

I propose we be allowed to move military units at the tab "Map Control -> Relocate Objects on Map" to make it easier. Vote yes, if you want to make movement of military units much easier. Vote no, if you believe the current setting is enough.

14 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Relocating military units in peace time could indeed be easier if we allow them to be relocated as we allow other objects. In war time of course, military units should move at their own pace, where you direct them to go and the moving of all objects on the map is suspended. We will add this to our wish list.

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198. Warring for Gold Coins Status: Please read our response [ top ]

Detailed Description:

I'd like to propose the following...(On Fearless Blue ONLY) After a C3 war the player should have a choice to either "Take over the Country" which would give its current effect of taking over the nation plus the cash assets of the war level OR Just ending the war. Instead of gaining cash the Player should gain Gold Coins = to the cash value of what they would have gotten. This means in the highest war levels a player would be able to war a C3 nation and gain around 220GC, This would GREATLY help by increasing the amount of GC on the markets and would spur activity on Fearless Blue. By creating this effect players would move to Fearless Blue in search of these coins. Which would cause more players to be stationed there and would increase game play and possible warring. This Idea can even be moved to other worlds but only 1/2 or a 1/4 of the normal value would be given... Vote Yes to add an idea like this Vote No to keep as is

12 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a strange misunderstanding of how valuable assets are awarded to successful players.

Awards are given to players who achieve higher war levels and not for winning an easy to win war with no risks involved while hiding behind lower war levels to prevent any real risk. We also do not understand why the numbers of gold coins awards in this proposal are chosen to be in the hundreds of gold coins instead of in the thousands of gold coins.

There is no need for more gold coins on the market. We do understand that some players would like to have very large numbers of gold coins for free. The question is whether Simcountry is the best address to try to get money for free.

Our suggestion is to fight and win these wars, move to higher war levels and win awards that are now doubled. The awards will increase again in the future, mainly on FB and will attract players who are able and willing to fight hard for high awards.

We may introduce awards for winning person to person wars in cases when high war level countries are fighting and are risking large assets in the process.

February 18, 2013
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199. Proposal for Federations to hold accounts of money Status: Will be added [ top ]

Detailed Description:

I propose that a federation could have an account of game money which players of that federation could pay in to if they wish. The chairman of that federation could give out money to federation members from that pot i.e. if they are a new member or in financial difficulties. Chairmans could be even become philamprothists.

12 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Nice and complex. We will get to it at some point. For now, there are many very high priority items to complete.

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200. Helping Players in C3 wars Status: Will be solved shortly [ top ]

Detailed Description:

I think when another member of your federation declares war on a C3 country I think you should definitely have the ability to help him defeat his enemy no matter what war level you or him are at, and once the war is won, the country is automatically handed over to your ally you have helped. Vote yes if you agree, or no if you think your federation allies should remain fighting C3s privately.

8 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Please read the game news of Feb. 18.
We will allow mobile units, owned by any federation member at all war levels, to send such units to the attacked country and participate in the defense of that country. The change is expected in February.

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201. Add Another Anti Air Batteries Status: Will be added [ top ]

Detailed Description:

Currently only 2 types of Anti air batteries exsist. Offensive/Defensive Anti Air that are either used in land units or garrisons. When trying to Strip air units of another nation the only way to do so it to move land based units to a nation... I would like to suggest the following. Adding Offensive/Defensive anti air units into Navies. I suggest adding a ship like "Naval Escort Frieght" It would proved both defensive/offensive anti air support. This would increase the defence of navies against bombers/helis aswell as helping to support fighters when stripping helis. Allowing players to have another way to strip air units when fighting a nation farther away. Vote yes to add something like to this Vote no to keep as is

10 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add air defense/strike missiles to the navy. It might however take place when we have navy units in a new style, like the other units we already have.

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202. Remove the Enterprise Tax Status: Please read our response [ top ]

Detailed Description:

I don't understand the reason for this tax. Some stats. I have 375 corps. They pay $164.95B or about $440M/corp to countries for country resources used. Most of my corps are in C3s so I accept a 30% tax on profit which works out for me to be about $63B or about $169M/corp. This totals about $228B or $608M/corp that I contribute to the host countries before I paid any salaries ($220.44B), bought any materials ($472.40B), or paid any fixed ($63.04B) or maintenance costs ($70.18B). These costs total $1054.06B for my 375 corps or $2.81B/corp every month. Obviously, I am omitting, for this example, other situational costs like loan interest and the most significant being upgrade costs which can add another $200M to $500M/corp. All this I am OK with but then my enterprise is levied with what appears to be a success tax. I say this because I pay an amount that exceeds the amount of enterprises several times my size. This totaled $40.86B the most recent month or an additional $109M levied/corp. That brings my tax burden, country taxes+country resource used+enterprise tax, to $269B or $717M/corp. The $269B is greater, significantly so, than the profits my corps generated for this month. To be fair here, the country resource tax is levied before profit is figured meaning my corps still generated a post-tax profit though at a level at less than half presented as "Total Profit" on the enterprise finance page. Again, a significant portion of this can go to other costs particularly for upgrades. I would ask that the enterprise tax be removed entirely. To my knowledge, the funds raised for this tax do not go anywhere. Further, The care it takes to successfully manage corps should be better rewarded as my observation is a far less amount of time could be invested in rinse and repeat raiding strategies for a far better return on time. thanks for reading.

13 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We understand you want to increase enterprise profits but the enterprise tax is an essential part of the balance on the economic model of the enterprises.

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203. Remove PE Ratio From IPO Requirments Status: Please read our response [ top ]

Detailed Description:

I propose that we drop the current standard of a required 40 PE ratio in order to IPO a corporation. This proposal stems from the fact that is can be fairly difficult to IPO an enterprise controlled corporation, due to the extra cost of country resources used when in an environment that is not built solely for the success of the corporations. The rule also makes it difficult to IPO a corporation that has been around long enough and have been successful enough to reach higher market values, making it very difficult to IPO these corporations after they exceed +800B in market value. Lastly, a corporation must be somewhat successful in order to reach 600B in market value, making PE ratios unnecessary. Vote YES if you think PE ratio should be dropped Vote NO if you think the requirements should not change.

10 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The profitability of corporations has improved recently and it is easier than before to make a corporation profitable. Cost is declined, including the contribution to the country and other costs too.

The PE ratio is an essential part of the valuation of a corporation and its strength. Going public should be limited to the best corporations and should be a priviledge. In the real world, it is very difficult to get a corporation to the market and there are severe tests of profitability.

The PE ratio will stay but changing market conditions may allow for it to be raised or lowered. The main consideration is the proit capacity as related to the value of the corporation.

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204. Real Cash Stock Status: Good idea [ top ]

Detailed Description:

We need to be able to as federations or common Markets, or as players who come together and trust each other to be able to pay into a Fund or Stock. Let's say we want to build up a fund, so whenever anyone we trust needs the real cash they can access it with some sort of code etc. to buy gold coin or SC$. This will make the game a lot more competitive, and it will build binding relationships which ultimately retains players for years to come. If you are a lasting player vote yes. If you are a part time player vote no.

9 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The idea is good but requires more design, details and exact functions. It is also quite complex and requires a lot of development. It will not happen in the short term as we are working on some very high priority items. It will however remain on our wish list.

January 18, 2013
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205. Empire corp. limit increase Status: Not decisive [ top ]

Detailed Description:

The number of corps that can be built in your empire should be increased to at least 100. A My reasoning is that I have now waited over 6 earth months for anyone to build on my Gr empire. B I end up building 50+ state corps (which is time consuming) change to public then buy shares in my enter so I can make my countries more viable. C conquering C3 countries that have a large number of private corps is impossible. So please say to the increase

8 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The entire idea of public corporations is intended as a way to increase cooperation. Building these corporations in your own country was not part of it. Also, the vote is balanced.

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206. Fix Q in new units Status: Will be changed gradually [ top ]

Detailed Description:

Currently when you create a new unit the Q in the unit drops massively. If you buy new weapons and ammo at 300Q but use them to create a unit the Q drops to 230 or less. This is VERY counterproductive because it means your buying goods at a high price to have 1/3 stripped away for nothing. When Fighting C3 they have 500Q the best a player can have is 300 which makes it much more costly to fight. Id like to ask the GM to fix this issue and remove this unnecessary lowering of Q. Vote yes to fix Vote no to leave as is.

16 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The quality also jumps when you dismantle a unit and quality is restored. The decline and correction factors will be reduced and disappear gradually, with the increase of the max quality of weapons and units. The next change will take place this month.

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207. President Pic & Flag Status: Please read our response [ top ]

Detailed Description:

I recommend that when one country takes over another, the leader country presidential picture and flag be automatically transferred to the losing country's profile.

15 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not all president want this and they will have to restore lost pictures. The effort is minimal. It should be done as an option. This is now on our wish list that is loaded with very urgent features.

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208. Financial Index and Newcomer Booster Status: Please read our response [ top ]

Detailed Description:

To make it for new players easier to see if their economy/finances run good or bad I think the Newcomer Booster shouldn�t be taken into account for the calculation of the financial index of a country. This way there would be a better chance for them to see if they are on a good way to a long-time playable country or to a country that goes bankrupt as soon as the newcomer booster runs out. Vote Yes if you agree to take out the newcomer booster of the financial index Vote No if you want everything to stay as it is

7 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be added although nearly nobody voted for or against it. It is nice to have and not urgent.

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209. Strategic Weapons Status: Voted before [ top ]

Detailed Description:

All strategic weapons should be producable on LU, it�s annoying being able to make strategic bombs and no planes to drop them.

9 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted before. Fearless Blue is the war world and such weapons fit that world. There is no reasons to build them elsewhere. If you want to have these weapons and fight a nuclear war, please do this on FB.

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210. Precision Bombers Status: Please read our response [ top ]

Detailed Description:

There should be no restriction on trading Precision Bombers on the open market on Little Upsilon. Precision Bombers can make taking over C3s much easier for any new or veteran player. Producing them as a new player can cause problems economically if you only have 20 corporations to work with and it would make it easier to stay slightly involved in the war game long term and would cause no real problems in the game.

9 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Precision bombers are considered more sophisticated weapons and can be obtained on the space market or in trading between players. We would like to keep them special and not trivialize the war game.

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211. nuclear weapon should be produced on golden rainbow Status: Please read our response [ top ]

Detailed Description:

I believe that all nuclear weapons and their ammo shall be produce on all worlds to make it a balance playing experience for all players.

10 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The vote is not convincing. The best place to produce nuclear weapons is on the war world.

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212. Different IPO setting for CEO's Status: Please read our response [ top ]

Detailed Description:

With CEO's its harder to gain the IPO standards needed for several reasons. Unlike State controlled corporations the CEO must pay a country resource fee and this counts against the income and lowers the IPO rating. Id like to suggest the GM look into giving CEO's there own IPO standards. This would increase Public offerings and allow more trading of shares. Vote Yes to give CEO there own IPO requirements Vote No to Keep as is

10 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into enterprise corporations and may indeed change the IPO conditions or look at the way their value is computed. The values should not be lower than the values of state corporations.

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213. Move trucks, gasoline and aircraft fuel to lvl 2 Status: Please read our response [ top ]

Detailed Description:

As a newbie (lvl 2) you can produce your own weapons for defensive units. However, you cannot (always) produce your own supplies for the defensive forces. Oddly, military services are lvl 2, while trucks, gasoline and aircraft fuel are lvl 3. This is inconsistent. Suggestion: move trucks, gasoline and aircraft fuel corporations to game level 2.

11 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that game level 3 is essential for new players as they gain many gold coins and the conditions for reaching game level 3 are set to be reasonably easy to achieve.

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214. Empire Troops Made Available to All Countries Status: Please read our response [ top ]

Detailed Description:

I propose that all troops belonging to an empire should be made available to each country belonging to its empire. This country against country limits the process of war. For example, would Michigan troops fight a war against Canada on its own: no it would not. The entire nation would be fighting, not just one state. Same here, the proposal would make all troops of a collection of countries (empire if you will) available to wage war on target country/empire. Vote "Yes" if you agree, otherwise, vote "No" if you want to continue with the current unrealistic war process.

15 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Mobile units do exactly that. Please read the description of mobile units in the documentation and in the game news. Mobile units will become available in the coming weeks.

November 5, 2012
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215. Empire corp. limit increase Status: Not decisive [ top ]

Detailed Description:

The number of corps that can be built in your empire should be increased to at least 100. A My reasoning is that I have now waited over 6 earth months for anyone to build on my Gr empire. B I end up building 50+ state corps (which is time consuming) change to public then buy shares in my enter so I can make my countries more viable. C conquering C3 countries that have a large number of private corps is impossible. So please say to the increase

8 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The entire idea of public corporations is intended as a way to increase cooperation. Building these corporations in your own country was not part of it. Also, the vote is balanced.

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216. Fix Q in new units Status: Will be changed gradually [ top ]

Detailed Description:

Currently when you create a new unit the Q in the unit drops massively. If you buy new weapons and ammo at 300Q but use them to create a unit the Q drops to 230 or less. This is VERY counterproductive because it means your buying goods at a high price to have 1/3 stripped away for nothing. When Fighting C3 they have 500Q the best a player can have is 300 which makes it much more costly to fight. Id like to ask the GM to fix this issue and remove this unnecessary lowering of Q. Vote yes to fix Vote no to leave as is.

16 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The quality also jumps when you dismantle a unit and quality is restored. The decline and correction factors will be reduced and disappear gradually, with the increase of the max quality of weapons and units. The next change will take place this month.

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217. President Pic & Flag Status: Please read our response [ top ]

Detailed Description:

I recommend that when one country takes over another, the leader country presidential picture and flag be automatically transferred to the losing country's profile.

15 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not all president want this and they will have to restore lost pictures. The effort is minimal. It should be done as an option. This is now on our wish list that is loaded with very urgent features.

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218. Financial Index and Newcomer Booster Status: Please read our response [ top ]

Detailed Description:

To make it for new players easier to see if their economy/finances run good or bad I think the Newcomer Booster shouldn�t be taken into account for the calculation of the financial index of a country. This way there would be a better chance for them to see if they are on a good way to a long-time playable country or to a country that goes bankrupt as soon as the newcomer booster runs out. Vote Yes if you agree to take out the newcomer booster of the financial index Vote No if you want everything to stay as it is

7 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be added although nearly nobody voted for or against it. It is nice to have and not urgent.

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219. Strategic Weapons Status: Voted before [ top ]

Detailed Description:

All strategic weapons should be producable on LU, it�s annoying being able to make strategic bombs and no planes to drop them.

9 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted before. Fearless Blue is the war world and such weapons fit that world. There is no reasons to build them elsewhere. If you want to have these weapons and fight a nuclear war, please do this on FB.

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220. Precision Bombers Status: Please read our response [ top ]

Detailed Description:

There should be no restriction on trading Precision Bombers on the open market on Little Upsilon. Precision Bombers can make taking over C3s much easier for any new or veteran player. Producing them as a new player can cause problems economically if you only have 20 corporations to work with and it would make it easier to stay slightly involved in the war game long term and would cause no real problems in the game.

9 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Precision bombers are considered more sophisticated weapons and can be obtained on the space market or in trading between players. We would like to keep them special and not trivialize the war game.

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221. nuclear weapon should be produced on golden rainbow Status: Please read our response [ top ]

Detailed Description:

I believe that all nuclear weapons and their ammo shall be produce on all worlds to make it a balance playing experience for all players.

10 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The vote is not convincing. The best place to produce nuclear weapons is on the war world.

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222. Different IPO setting for CEO's Status: Please read our response [ top ]

Detailed Description:

With CEO's its harder to gain the IPO standards needed for several reasons. Unlike State controlled corporations the CEO must pay a country resource fee and this counts against the income and lowers the IPO rating. Id like to suggest the GM look into giving CEO's there own IPO standards. This would increase Public offerings and allow more trading of shares. Vote Yes to give CEO there own IPO requirements Vote No to Keep as is

10 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into enterprise corporations and may indeed change the IPO conditions or look at the way their value is computed. The values should not be lower than the values of state corporations.

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223. Move trucks, gasoline and aircraft fuel to lvl 2 Status: Please read our response [ top ]

Detailed Description:

As a newbie (lvl 2) you can produce your own weapons for defensive units. However, you cannot (always) produce your own supplies for the defensive forces. Oddly, military services are lvl 2, while trucks, gasoline and aircraft fuel are lvl 3. This is inconsistent. Suggestion: move trucks, gasoline and aircraft fuel corporations to game level 2.

11 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that game level 3 is essential for new players as they gain many gold coins and the conditions for reaching game level 3 are set to be reasonably easy to achieve.

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224. Empire Troops Made Available to All Countries Status: Please read our response [ top ]

Detailed Description:

I propose that all troops belonging to an empire should be made available to each country belonging to its empire. This country against country limits the process of war. For example, would Michigan troops fight a war against Canada on its own: no it would not. The entire nation would be fighting, not just one state. Same here, the proposal would make all troops of a collection of countries (empire if you will) available to wage war on target country/empire. Vote "Yes" if you agree, otherwise, vote "No" if you want to continue with the current unrealistic war process.

15 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Mobile units do exactly that. Please read the description of mobile units in the documentation and in the game news. Mobile units will become available in the coming weeks.

September 19, 2012
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225. Buying countries Status: Please read our response [ top ]

Detailed Description:

I think it's about time now there should be an alternative option when buying countries, as they've always been bought in gold coins. Who thinks we should be able to pay the same equivalent for a country in SC$ game money as well as gold coins? Vote yes if you agree with this new idea.

17 gamers voted for the proposal.
1 gamer voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

All trades on the portal are conducted in Gold Coins. Game money is used for all the trades on all the worlds.
There are large numbers of gold coins in the game and thousands are traded on the direct trading market. It is not difficult to trade game money for gold coins, we see these transactions taking place many times each day.

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226. Award GC for C3 warring instead of cash? Status: Obsolete [ top ]

Detailed Description:

With a depression of Gold Coins I would like to suggest that on fearless blue only that after winning a war the player would have the option to receive either Gold Coins or cash after a win. If the player chooses to take control of the nation they would gain cash assets = to their war level. At the same time they could say just end the war and receive Gold coins = to market value of cash they would have otherwise gotten. Even in highest wars levels(WL11) players would see around 180GC per win. This would be well worth moving up the war levels. I would expect should this update pass that FB would see an increase in players and a large increase in players moving up that war levels. Vote Yes to agree GC should be also given Vote no to keep as is

13 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Game money can be exchanged into gold coins. There is no need to make the feature more complex.

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227. Market change Status: Please read our response [ top ]

Detailed Description:

There are state corporations and national corporations but only one common market. This should be changed to the National Market (all countries in your empire) and the International market.

19 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This could be a nice feature to add. It is quite complex, especially when it functions within a common market where other countries take part.
If you have a large empire, you could create a common market that includes only the countries in your empire.

We will add to the wish list but considering the complexity and the urgency of many other features, it could take some time to be added.

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228. There should be an IPO page Status: Proposed before [ top ]

Detailed Description:

There should be a page for both presidents of countries and CEO's of enterprises where we can see all the Corporations that can go thru an IPO. This way we do not have to look at many corporations that cannot even go thru an IPO. Vote Yes if you want a page that shows corporations that can have an IPO.

21 gamers voted for the proposal.
1 gamer voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted several times already and we promised to add the page. It is now very high on our list and will be implemented in the coming weeks.

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229. Helping new Players Status: Please read our response [ top ]

Detailed Description:

I'd like to suggest an in game buddy program for new players. As it is now new players seem to have many problems when starting for the first time as it takes too long to see how this game works and how not to go bankrupt. I'd like to suggest that every new Player gets one of the veterans as a kind of 'teacher' to help him out. No bonuses for the new player or the veteran, just an in game system so every new player knows someone who to ask questions. The Vets (e.q. a player who plays for more than 12 real months or so) can activate/deactivate an option to 'register' for this program which will then automatically send a message to the new players saying 'Hello, my name is 'Vetname', if you have any questions or want some piece of advice just message me' so this new player has someone who he can ask directly without opening the 9237th thread about how to attack a C3 or such. If you think this is a good idea vote 'yes' if not vote 'no'

15 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We like this idea a lot. New players are a constant issue for us and we are now again, starting a next round of simplifications, tutorials and features that will help new players. The idea to have dedicated players supporting these new players can also present us with some problems as not all players know what is good for a new player and not all mean to really help. We have seen in the past that new players were destroyed on purpose for their resources.

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230. Salary Change Tweaking Status: We agree [ top ]

Detailed Description:

If you move a corporation to a new country I believe the salary of the corp. should become the target salary of the corp. The 5% change currently enacted makes sense and is somewhat realistic. However if you have a completely new workforce why should the corp. continue to change at 5%? In addition to this I also think when a corp. changes ownership the new owner should have the ability to change the salaries as well to a larger extent then 5%. And 5% also seems low. So my suggestion is that when a corp. moves the target salary becomes the salary. If the ownership changes I would the same would be true, where a window of a few game months can be used to do so, but I would entertain a compromise on this endeavor. Vote yes if you think you should be able to influence this a little more. And raise the 5% value to 7-10%. Vote yes if you agree with the idea of greater influence on salaries, and remember SC will alter this so it remains balanced even if it isn't to the exact terms of the suggestion. Vote no if you don't agree that any of the three tweaks are necessary.

13 gamers voted for the proposal.
1 gamer voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will implement this feature ASAP.

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231. welfare search Status: We Agree [ top ]

Detailed Description:

ceo's should be able to search countries by welfare just like they already do with tax and hiring ability. it will make it much easier and quicker to find countries with high welfare, instead of constantly asking on the forum where a lot of people don't even respond.

16 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will try to implement this ASAP.

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232. Cash Changes - Year To Date section of the financial index page Status: Please read our response [ top ]

Detailed Description:

I've noticed one thing on the 'Cash Changes - Year To Date' page which I thought should be separate. I've noticed that the only true way to find out if your country is actually making money is by looking at only 5 things on there, which is. 'Profit or loss' 'materials purchased' ' Materials sold or used by Government' 'Spending by the Population' 'Automatic Cash Transfers' I've noticed that these 5 things is the only way you can actually see whether your country is making a profit or a loss, as the rest such as other things like schools and hospitals for example is not paramount as part of a monthly expense. So who thinks there should be a separate page for those 5 things and call it something like 'monthly income and expenses for country' to make it easier for all of us? especially for new players who do not usually know what is 'monthly expenses' and what is 'other expenses'

14 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We do not agree that these are the only parameters that matter. The truth is more complex. We have plans to improve the financial pages, split them into several separate reports and improve the information we provide.

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233. interest rates on loans and the setting's Status: Been there [ top ]

Detailed Description:

this should be changed to a game year because that is what the country's and system run off of and the interest rate should be increased to make it more profitable somewhere like 20%. it would generate more money for a lot of country's that could use the extra cash flow for their economy and general use.

13 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The current system is an improvement from the past. This proposal advocates an interest rate of 20% per 2 days (game year). This is unrealistic and undesired, especially when you are and the paying side. Although some will have a higher income, many others will bankrupt.

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234. Remove or change CEO requite for lvl 5 Status: Please read our response [ top ]

Detailed Description:

Simply put, getting an enterprise to 100 corporations is quite hard and takes a lot of time. furthermore, your enterprise will most likely NOT be profitable. I've read all over the forums that roughly 400 corps is needed to start turning a profit. so my idea: remove enterprise requirements from game levels and either remove them, or replace them with something else.

12 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Enterprises are linearly more profitable with the number of corporations (if done well) and an enterprise with 100 corporations can be very profitable. There is no fixed cost to enterprises and thus, profitability does not start with a certain number of corporations but rather from the start, once the corporations are upgraded and especially if they are located in your own countries.

Reaching game level 5 is intended to be hirer than the previous levels and the same argument could be used to make it start at level 10.

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235. Sales and Purchases Transaction Log Status: Please read our response [ top ]

Detailed Description:

This was promised to be added and functioning many, many years ago. I am surprised at how low this has been dropped on the priorities list despite the essential purpose of the feature. I see no reason for further delay...

16 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have a detailed log of all contracts and we have promised in the past to try and add a total log with all automatic transactions. However, this was always depending on performance issue as such a features can delay and slow many other functions.

The feature is on our wish list and will be implemented, depending on performance issues as soon as possible.

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236. One Giant Space Station Status: Please read our response [ top ]

Detailed Description:

You can buy and sell everything Player can own one docking station that can hold infinite goods (like a space center) It can have its own forum

14 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are additional planned features in the space game that make many space stations the solution of choice. These features, when implemented, will in fact increase the number of space stations and will introduce multiple markets in more locations. This is not needed in the current status but may become necessary at a later stage.

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237. CEO country search Status: Will be implemented [ top ]

Detailed Description:

The GM added the ability to easily search for other countries based on hiring and tax rate but the only issue is that its shows 10nations and even when you tweak the setting sometimes the game keeps showing the same nations over and over. I�d like to suggest expanding that list to 25-30nations per list. This would GREATLY decrease the wait time and click time when relocating corporations and would allow us to skip over either repeated nations or nations in which have already been fully invested in. Also if there could be a Page like format added to where it shows the top 30countries based on your criteria but also you can click to another page and see the top 31-60 and so on. This would only help CEO better find nations to invest in and reduce the amount of time spent clicking to relocate or to build.

19 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will make this change ASAP.

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238. Borders between countries and Empires Status: Please read our response [ top ]

Detailed Description:

We need better defined borders. Roads and railroads look bolder than country borders. I propose that borders between nations be bolder and when it becomes and empire add an additional color encompassing only the outer empire borders. Consider also giving the option of what kind of background one wants for their country/empire in the large map, i.e. vertical/horizontal/sideway lines, boxy background or simply dotted with a color option. That way the player can tell the difference without having to move the mouse over every country to find out who the player is. If I have three countries, my empire should be shown. Not individual countries.

16 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Empires can include many countries that have no common border with other countries in the same empire. The idea of bolder borders is added to our list. Countries will however remain separate, as in real empires in our history. New features to diversify the way countries look and empire wide features to do the same are however planned.

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239. Corporation's production display use decimals smartly. Status: We agree [ top ]

Detailed Description:

In the corporation page, under the General Data section, there is a field that reports the production of the company last month. It currently only is a whole numbers; 1, 1,200 etc. I propose that number should have the same digits as the product offered data section. Ex: Prod plant: Show either 0.06 or 1.02, not 0 or 1. Vote yes if you agree that decimals should be included in the proper industries.

19 gamers voted for the proposal.
1 gamer voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature will be added ASAP.

July 27, 2012
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240. Availability of Strategic Weapons Status: Please read our response [ top ]

Detailed Description:

I noticed that we aren't allowed to produce certain weapons on non-war worlds, such as nuclear missiles, nuclear sub missiles, and strategic bombers. Alright, strategic bombers I can understand. But those other two? Why can't we go back to the good old days when any premium member could produce anything anywhere? Why the extra headache?

Vote yes if you want to go back to the days where nukes could be manufactured on any planet. Vote no if you don't.

16 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Strategic weapons used to be easy to get. This lead to many problems in Simcountry that were resolved in several ways. Nuclear weapons will however become more important and more powerful but they should not be to easy to get and not produced everywhere.

Producing nuclear weapons is a priviledge of playing Fearless Blue. This is the war world and this is were these weapons are produced.

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241. Give a war unit reference tab under the war column Status: Excellent [ top ]

Detailed Description:

So the suggestion is to give us another page. This page will only be a reference page, and can be developed later to also include a calculater also for you to maximize the war units fighting capabilities. In this reference sheet it will allow you to see distance, stregnth against the many different targets, current cost, what they strike, what strikes them, the ammo they use, and their ammo consumption. In order to enhance the war game it would be nice to know what things do. Like whe to use tanks compared to artillery, and jeeps compared to armored vehicles. Vote yes to add it, vote no if your good with a large % of people guessing what they are doing.

15 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a very good idea that will indeed enhance the war game. We will look into how it can be implemented in the new setup of the war pages. It will take time before any of it will become part of the game but the war game is being improved right now and will remain a very high prioritiy for time to come.

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242. War Levels on Fearless Blue Status: Please read our response [ top ]

Detailed Description:

Four real years ago I started playing this game because of the war world. Sense then there's been a lot of changes. Ones I agreed with and ones I didn't, but one stands out that I don't agree with it all. That is war levels on Fearless Blue. When I started there was no such thing. I had to buy or fight my way out of war and so did many others. These days war is a thing of the past on FB because of the war levels. The result of this change has taken the fun out of FB. If you would like to see war levels removed from FB the war world vote yes to see them removed. If you think war levels on FB makes sense vote no.

14 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There is initial protection against war on all the worlds and rightly so. Before, new players were chased away by experienced ones, preferably when they were away.
There are many ways to protect new players. By the number of days they play, size of their army etc. War levels are great because they expose you to PvP war when you are more experienced and won some wars yourself instead of exposing you to attacks because you did not have time to login and the number of days passed.

On FB, the exposure to war is extensive once you reach war level 3 and gained some experience. It will remain firmly in place.

There are more incentives for war on FB than on the other worlds and these will be extended. There will be many more reasons for playing FB and for playing the war game. War awards and general awards are much higher on FB than on the other worlds.

However, the time when new players were attacked by huge empires and chased away from the game is not coming back.

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243. Registration and Extension of Entities with SC Cash Status: Please read our response [ top ]

Detailed Description:

Due to the difficulty in obtaining Gold Coins and the absence on Asset Trading players need an alternative to counterbalance the difficulty in getting gold coins to fund your gameplay. Since most players are now sitting on game cash that cannot be reasonable exchanged for GC, we should be able to extend Empires and CEOs with the equivalent sum of cash that the exchange rate would permit if exchanged for Gold Coins. W3C should not mind this if the cash would be exchanged into GC only to pay fro regs, and alleviates a problem that players have and that W3C seems in no hurry to compensate. This would be a great assistance for those who cannot obtain coins and free up the little coins we do have for empire growth and expansion.
Vote YES to extend Empires and CEOs with the game cash equivalent equivalent to Gold Coins.

22 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Registrations and extensions are all handled in Gold Coins. This is W3creative policy. This vote should have been removed
Ever since the GM stopped mixing in on the Gold coins exchanges, at least 100.000 gold coins exchanged hands. The holders of large amounts of gold coins extended their holdings to much higher numbers.

July 13, 2012
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244. Stats Ranking Status: Please read our response [ top ]

Detailed Description:

I propose that the game be set up with ranks as far as country, empire, and federation ranking. In other words, i used to see people posting in the forums how these things rank from number one thru the top 25 as far power of the entities. For example, the strongest federations ranked according to population, strength of the military, economy, and other things. This will make it more competitive among players to get there names in the top brackets of certain things. This may even already be part of the game but i cant find it. Vote yes for ranking stats to be part of the game so we can find out whos the strongest of empires, fed's and so on.

15 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Country ranking in each world is part of Simcountry from the start. Empire ranking and federation ranking are on our wish list. There were previous votes asking for the same.

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245. Futuristic names Status: Please read our response [ top ]

Detailed Description:

I have noticed that simcountry is very far off in the future , 1000 in year in some worlds, then why are tanks using shells? I want to start proposal to change some ammunition and weapons names and maybe some appropriate products, an example would be for tanks to use "battery packs" as for an energy weapon, the changes would be cosmetic only but to keep up with the fact that simcountry has some old world, vote yes to make the game look like its current dane and no to keep the same names, thank you for your time.

10 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not a very decisive vote. We tried to keep the naming simple. It is probably more important to make it easier to find out which ammo is used with each weapon. Some are clear and some are no easy to guess.

Weapons and ammo were added recently (stealth bombers and laser bombs) and more will be added.

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246. Increase population deaths during C3 wars Status: Please read our response [ top ]

Detailed Description:

In resent C3 wars attacking a 1M population city only yields 10K kills barely giving you 1war index point. Even after destroying all cities and the capital a player only gets around 8-9points of the 40total meaning that all civilian targets must be blown up several times over. I would like to ask the GM to increase the death rates in these attacks. Currently it seems only 1 in 100 people die in these attacks. I would like to suggest the GM increase these death maybe though the use of Quality in Fighting units Based on 1M population cities the death would be as follows...
100 Quality = 1 in 100 (10,000 people killed)....
200 Quality = 1 in 50 (20,000 people killed)....
300 Quality = 1 in 25 (40,000 people killed)....
400 Quality = 1 in 12 (80,000 people killed).......

These increases would make warring easy and increase the demand for higher Q weapons even more so then they are now...

Please vote yes to suggest Q effect people killed Vote no to leave as is

19 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The killing is not a target. The damage that goes with the killing of population and the damage to the economy is indeed an issue. We have already tuned the numbers up. You can now win more damage points by destroying cities and we may decide to increase even a little more after additional testing.

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247. Fix Selling Strategy Status: Please read our response [ top ]

Detailed Description:

When you set your selling strategy above the marketprice (eg. +50% following quality) it still put up sales at the marketprice (+0% following quality). One of the consequences is that you can have corps that produce products which are real low on supply on world market for a long time but the price stagnates instead of the price following the demand/supply of the market. This causes some of those corps to loose money instead of gaining it even if there is a high demand of those products. I would suggest this tool of market-strategy to be 'reactivated' or activated at all.

Vote yes if you want the market-selling strategy to do as you say it to do Vote no if you want to keep it the way it is

26 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have explained several times that very high quality products are not purchased by anyone. Players have set their purchasing strategy at 150 but expect to sell at 350.

There must be more reasons for buying at high quality and there are some changes both ways. Increasing the effect of higher quality and reducing the max quality to have the two meet.

In the future we may get to a situation where we can allow corporations to sell at this quality if they purchase all their raw materials at Q350 and their countries too, purchase the products they need at Q350.

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248. CEO new features Status: Please read our response [ top ]

Detailed Description:

Add the same feature a country has to the enterprise game. The feature I am talking about is low water mark that we can set up so when supplies for corps drop below that level it auto orders supplies. Currently corps do this automaticaly and we have to order manualy for supplies in corps to increase stock. If we are able to increase supply stock in corps, we can set the automatic supply buying strategy for lower prices increasing enterprise's profit while lowering the chance for supply shortages in corporations.

17 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This vote is about enterprises? It is not relevant for enterprises. This can be added for corporations but it has a danger of overspending and bankrupting the corporation. We will add to our list.

June 19, 2012
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249. Use only the required number of countries to determine the level Status: Please read our response [ top ]

Detailed Description:

Please change the leveling system so that it only looks at the number of countries that are required for it to have for a particular level. If a level 4 empire decides to conquer a C3 country, it shouldn't then be penalized by not being able to build level 4 corporations until it can build the C3 up to the same level as the leader country. If a level requires more than one country, then it would take the average of that many of the highest scoring countries in the empire. Note: Even though fewer countries would be used for the average, none of the unused countries should be allowed to be in debt. Yes = Use the average of the REQUIRED number of countries to determine the level. No = Use the average of ALL countries to determine the level.

15 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is too complex to and cannot be explained as it will never be clear what exactly is taken into account. The empire should be judged by what it achieved. If you think it is easier to reach a higher level with a smaller number of countries, make sure you limit the empire to that exact number of countries.

Players should be able to build the empire they want and game level will follow when they succeed in bringing the empire to the required level.

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250. Create an auction market for corporations Status: Please read our response [ top ]

Detailed Description:

Would like to see an auction market for corporations. Players can offer their corporations for a fixed price. No extra commission added into the price.

15 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is planned for some time and we have published it before. The issue is of course the possibility of a player to change the corporation in the process and some software must be developed to make sure that does not happen.

When done, we will decide on the exact conditions, minimum requirements, premiums etc.

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251. Mobile Application Status: Will be added [ top ]

Detailed Description:

This should be a high priority, a mobile application will bring in more players.

14 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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252. Provide Breakdown of Government Costs Status: True [ top ]

Detailed Description:

With health, we have doctors, nurses and hospitals.
With education, we have schools, universities and teachers.
With transport, we have roads, rail, and water and maintenance thereof.
With social security we unemployed, disabled and pensioners.
With the biggest cost of all being Government Costs, we have nothing.

It must have workers not included in the above, use supplies, pay for the civil services, and contribute to the Security Council and of course, the empire penalty.

The game knows what the figures are as it has to compute them. How can we play if we don't know where the money is going? How can we advance as players and further our understanding if the largest single expense is cloaked in mystery without comment from the GMs when queried, or at best "it should be between 20-30% of country income"?

In just one of my countries, it spends in real money about US$1 a day in government costs, so, I would like to know what on, shown with facts and figures just the other areas of government.

End the silence and shine light on the mystery.

30 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is true that this is an omission but there is a difference between government cost and other costs. Government cost cannot be influenced except for by changing the salary levels while all other costs can be influenced by a decision of the president to increase the education index or not to, improve social security or leave it at a low level etc.

Government cost depends on salaries, product pricing and the number of countries in the empire. It is a complex formula and as it is cannot be changed substantially by the players, this knowledge already helps a lot.

We will recheck the procedure and find out what extra information can be useful for players to influence the government cost.

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253. Another Efficiency Upgrade Status: Please read our response [ top ]

Detailed Description:

I think there should be a second Efficiency upgrade for reducing raw materials used because the biggest cost in every corporation I see in Simcountry are the raw materials used. Vote yes if you want to get new Efficiency upgrades to reduce raw materials costs or vote no to keep upgrades how they are.

12 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

When you produce a car, you need a motor. You cannot improve efficiency and then used 0.8 motor. The same with all other materials. Raw materials are always the main cost in a corporation and the corporation model is taking it into account.

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254. Giving gifts to others Status: Please read our response [ top ]

Detailed Description:

A thought just occurred to me, and it struck me as odd. The only two ways that I know of to help others is either by direct trading or through virtual assets. Direct trading allows you to help them out by selling them products for game money. Virtual assets allows you to give to somebody else without expecting anything in return, but it only lets you give game money or gold coins. Personally, I am the generous type. So I propose that players should have the option to give products to others free of charge, and that maybe you could make that option available via the trading tab on the main menu. You could also make this option available only to premium members, which will give free members all the more reason to become premium members. Vote "Yes" if you like this proposal, and vote "No" if you do not. Personally, I think the idea of having the option to give without receiving anything in return is quite reasonable.

15 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Very generous but open to misuse, like the virtual assets proved to be and we are now looking for a solution. We have tried several ways in the past and in all cases discovered that players were giving these gifts to themselves, playing multi accounts for all kind of reasons.

We do not think that at this stage, adding more ways to transfer assets will help the game. It is not essential and can be done with existing methods.

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255. Merging of corporations and vertical integration Status: Please read our response [ top ]

Detailed Description:

Corporations need supplies to function, but currently trade contracts are rarely mutually beneficial to adequate levels. It is just a combination of favors. The game has a strong capitalism lean in which presidents will make corps dependant on the strength of the industries, and not through a grand design. My proposal is to allow the utilization of vertical integration into the game. For example household products corporation can service 4 software companies. If you can merge the 5 corporations together you will not have to be concerned of the stability of the household product corporation. As of now price fluctuation can greatly harm your local contracts. It may be incredibly beneficial to the software companies until your Household Products company folds. So in short it would decrease the volatility of having supply companies meant to lower the costs to your big sellers. So here's how it should work: Any merger is allowed only 1 output to make it easier on devs, inputs from the downward vertically integrated corporation will be added to the new single corporation, increased fixed costs will presume in proportion to how large the merged corporation grows to. Downward vertically integrated corporations done to specifications will no longer be a needed supply(HHP in the software example). Employee requirements will increase in proportion to how large the corporation grows to. **If this does get implemented there is a lot of fine tuning and extra incentives that can be added, as it would be much more efficient**

11 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is too complex. There is no need for any exact fit between producers and matching the need of corporations with the output of others. We do see the possibility of merging corporations into bigger ones with some advantages and incentives for doing it. This is part of our plan but will take some time to float to the top of the list.

We should really be careful with the introduction of features that make the entire process more complex. It is quite complex as it is. The free market provides the flexibility for corporations to purchase what they need and it will survive any planned mergers without any change.

Making economies rely on themselves for all raw materials is very hard to achieve and can work for a high percentage in very large economies and cooperation between countries and enterprises.

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256. Federations Status: Will be added [ top ]

Detailed Description:

Federations bring forth a great opportunity for players around the world to befriend each other and add excitement to the game. In order to spice up a somewhat old aspect of feds, I think one thing that would help is adding ranks to the fed's so that the players can be recognized as titles. Say for years a player is vice president of certain fed, well this he can put on his social page as an accomplishment that has achieved. So I propose adding titles and ranks within a fed. Such as President, Vice President, Secretary and such. This will make each members feel more like a part of something other than being a "voting member" that�s lead by the Federation President. Instead he will be seen as bottom of the barrel of the fed such as new members will be, and they can work their way up thru the ranks. The President, VP, and people will decide on the ranks that are given or promotions. This way if a member is a big part of the fed, that brings a lot to the table, they can be recognized for their independent power. This will make the federation part of the game more interesting as far as I know.

18 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good idea. It will take time to implement but we see the added value.

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257. 2 small changes Status: Please read our response [ top ]

Detailed Description:

1) The ticker on top that displays the population and other stats on the country, it take a while for it to end and then restart from the beginning, can you just make it loop back around without ending, because currently it has to end in order for it to start again and the wait time is like 20 seconds lost. 20 seconds times 3 times a day checking it = 6 hours a year wafting for the ticker to end and then begin again. LOL please fix this. 2) Please include in the cost of military up keep the cost of maintaining each weapon. If you want these changes vote yes if you do not vote no.

21 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The ticker:
We agree. An engineer will look into it as it is a third party little add on.
Cost of the military:
Defense cost includes everything but the cost of weapons and ammunition. These are capital cost and go off the cash when they are purchased.

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258. Empire Management Status: Please read our response [ top ]

Detailed Description:

As I understand it. In an empire you manage each country independently. This means to manage another part of your empire, you must go back to the main site and then enter another country. Thus, in large empires this can become a huge workload and could lead to people just simply not maintaining countries after they take them, especially after automation cannot be used. I would know, I've been tempted to just abandon a country of mine. There is no easy way to share resources, make changes across an empire, or coordinate wars involving more than one of a player's countries. What I purpose is a Empire Management section where players can make widespread changes across their empire, move troops and resources efficiently and fast, and being able to coordinate a war much more efficiently with multiple countries under that person's control at the same time. This would make it more less time consuming, easier, and more efficient to manage empires. Please Note: I am NOT requesting that country pages be removed, just to simply have a section such as the 'My Corporations' section on the left hand side in the game that would be titled 'Empire Management' or similar that could be universally accessible from a country page or from page site that would do such functions that I have listed above and possibly more. Please vote Yes if you like this idea or No if you don�t.

23 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

More empire functions will be added to simplify the management of empires. This should not amount to the creation of a supper nation that will be too powerful compared to others and make it hopeless for smaller players.

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259. Filters for the share market Status: Will be added [ top ]

Detailed Description:

This proposal is pretty simple. I think it would be very advantageous to put in search filters to the stock market, and allow you to divide your portfolio into groups. So the filters that would be the best are: Shares with supply over x (no brainer) Market Value over x Market Value under x Cash levels over x debt under x So yeah there are so SOOO many public corps and most of on the list are sitting there collecting dust. I have quite a bit myself wasting space. This will make investing a quick stop spot for taking care of business. Less important but would still be helpful, more so I think in the investment fun because they keep canceling my share selling is allowing you to divide the portfolio into groups. So I can keep my payers of dividends, shares projected to increase in value, and shares to get rid of all separate from each other. Ideally there would be a max buy or max sell button attached to them, but eh... the filters would just be real helpful.

18 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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260. Add a new form of government Status: Please read our response [ top ]

Detailed Description:

Currently, this game has an impressive list of options you can choose for your form of government, and your choice has no effect on the performance of your country. All I am proposing is that one more type be added to the list of options. Background Info: My country started as an experiment where I was testing my own theoretical economic system, called 'National Proletarianism', and putting it into practice on a simulation. When I described this system on the forum, others learned of my theory and thought that I had a good idea. At least several other presidents have decided to try it in their own countries, and so I started a federation, called the Union of National Proletarian States. As of this poll, our federation has grown to 16 countries, all of whom have adopted (in part or in whole) my theory of National Proletarianism. Therefore, I am proposing that 'Marshal' be added as a new option for leader type (by leader type, I mean, for example, Caesar, Czar, Emperor, Empress, Kanzler, ...etc), and 'National Proletarian State' be added as a new option for form of government. This is all I am requesting. Vote yes if you agree with me. Vote no if you disagree (I don't know why you would disagree because you have nothing to lose by voting yes).

16 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not so sure I understand what a Marshal is. Is it an army term? Like General, military dictator in a communist state? Mailing us about it might help.

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261. Garrisons Set Up Status: Will be added [ top ]

Detailed Description:

I propose a new system for equipping Garrisons & Units. At the moment when I set up and deploy garrisons, there�s really no way of knowing EXACTLY how many batteries or missiles will be needed without doing a lot of math. So I would like to see this added up for me and other aspects as well when setting garrisons for cities, there should be a list of how many cities you have, towns, counties, and how many batteries and missiles will be needed to occupy all of the cities or only 10 of them, or whatever you choose. It just saves a lot of time. Also since it seems counties are turning into towns, and towns to cities as population grows, I would like for the game to automatically send the appropriate garrison and retract the other one. This is a job it seems would fall under the defense department for the country lol

21 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

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262. Sending money to Public Corporations Status: Please read our response [ top ]

Detailed Description:

We send money up to 50B in state and national corporations and I say we should be able to send money to struggling public corporations or just having a bad month ones. I think this will help keep countries from having to close them and increase the unemployment rate. I believe this is a good idea!

10 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Public corporations are public. The whole thing about public corporations is that they can get money from the share market. This is what they do. They issue new shares and sell them on the market and get the money they need. If they have a lot of money, they can buy some of these shares back.

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263. Serious problem for 'monthly use of corps' Status: Not true [ top ]

Detailed Description:

I've just spotted a serious and unrealistic fault on this game that if a corp. for example that produces gasoline at 100% hiring at 100% production and uses 20000 tons of chemicals a month to make it, why is it that I�ve got a gasoline corp. at 20% hiring at 20% production still uses 20000 tons in chemicals a month since really it should definitely be 20% of that number since its production is at 20%, which would use 4000 tons of chemicals a month instead. Has anyone else noticed this fault? if you have then vote yes for this change as it is common sense. Or vote no if you haven�t noticed this fault.

13 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A corporation producing at 20% is using materials at 20%. It might show the numbers for full production and it may purchase materials as if in full production but the use of materials will fit the production and the stock of raw materials will last much longer.

Try however to go to full production. Fixed cost and maintenance cost remain high even if production is low and it makes corporations that produce at low levels, much less profitable.

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264. Redmans and Phoenix king PVP Mode Status: Please read our response [ top ]

Detailed Description:

Before voting please read about the full PVP mode feature in the general forum. It has details on the feature and the idea is fist given by Redman and then expanded on by Phoenix King. PVP Mode Feature ( Short Summary ) PVP mode means that the country in this mode wants a challenge by another president and the attacking president has a country he also wants to attack with, the attacking country is automatically placed in PVP mode and only that country can attack. A player who has been president of a country for more than 120 Game months can place that country into pvp mode, this means that if this country is declared on by a country of another president only that country will go to war and not the empire of the other country or the president attacking and his other countries. This will make president wars civilized and fun. empire wars will still go on but this will add a new feature to the war game. PVP Mode Challenge Vote yes if you like this idea!

10 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not a convincing majority and low participation in this vote. We think that the war in the game should be enhanced and there should be more motivation to go to war. When this is done, we can look into more options but the entire process must be kept simple.

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265. Fire/Police Index's Added To Health Care/Military Status: Please read our response [ top ]

Detailed Description:

There are no police, or fire department indexes. I feel that a police or fire department index could be integrated in the games already existing indexes. For example, house fire deaths could affect health care, build fire stations which would have to buy firefighting equipment (Trucks, Hoses etc. Which would in turn increase your health care index, lower your death rates, and protect your countries housing against fires. Now for the police department, I feel that having a good police force could 1. increase healthcare, and/or defense ranking for several reasons. Decrease murder rates which would somewhat effect healthcare. Protect corporations from theft (Have a street crime system eventually), enforce order in your country, maybe even setting your own laws in a way in the future?? Basically you would build police departments which would slightly affect either your health care index, or country defense index (maybe make a separate crime index entirely that effects other index's indirectly?? That would be nice. Then the stations would order police cruisers, police equipment, services, guns etc... Idk how this feature would work really I�m pretty sure the great staff here can improvise, and create their own version. It would be nice to have on simcountry in my opinion.

17 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted for several times and it is on our wish list, waiting for resources.

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266. world trade table Status: Please read our response [ top ]

Detailed Description:

The world trading statement you have 4 things together defense, assault troops and food and goods for quick and clear overview seemed useful to build a filter that can separate the 4 groups so you can then choose which main group you want or just see them all. this works very clear for everyone especially for new members. See you down and find it useful you say yes and find it a redundant function in the trade say unfortunately no

10 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is kind of nice to have and will improve the pages a little. We could add menu options for each group. The entire page is about 300 lines which is not very long but a split could be nice.

We will add to our wish list.

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267. Common Market Profitability Status: Voted before [ top ]

Detailed Description:

Common markets are not profitable because the prices do not follow a change in quality. As a result, the quality of products on common markets can increase, but the price remains the same. This leads to huge corporate losses because the cost to produce a given product increases with quality, but the selling price does not; it gets to a point where all of the members of the common market hemorrhage cash all over the place. Vote yes if you think that common markets should follow product quality, and be more profitable as a result. Vote no if you don't.

17 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. The feature is on our wish list and should be added ASAP.

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268. Set target quality/efficiency upgrade Status: will be added [ top ]

Detailed Description:

So this is pretty obvious the request is to allow an extra feature to work with auto upgrades. This is pretty necessary because well a lot of players have target supply qualities and being able to supply your corps with the exact quality you want is definitely a desirable trait. And for those of us who have to deal with 100's of corps this is an insanely difficult task especially since there are a lot of factors that determine quality. So basically you get to input a target number of how many upgrades will be purchased automatically. This won't have any effect on other quality effects, and will also not allow you to order more than usual, but as the occasional upgrades disappear it will replenish the loss. Vote yes, if you want strategic upgrading easier

19 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

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269. Corporation bidding option, for the automated system Status: Unclear [ top ]

Detailed Description:

I request an extra column in the automated system that would allow the owner of a non-public corporation to toggle on/off the bidding fee. Additionally, some sort of icon next to the corp. that would identify the setting. And that icon would be viable via the corps lists of countries or enterprise.

15 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are sorry but this vote is unclear. We do not know what a bidding fee is and how it is triggered on or off.