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description Poll Results on Simcountry Proposals and Features
 

We have been flooded with many ideas originating from the voting system. This is a great way to convey your opinions to us and make your point with support of many others who join in voting for it.

However, the number of suggestions, and even good suggestions, is very high and in no relation to our capacity to implement all these ideas. As a result, many of these suggestions will have to wait for their turn. We will keep the effort and continue to add as many new features as possible.

Proposals that have been implemented and proposals that are nice to have but are unlikely to get the priority and enter the game are removed from the vote news page. We have also removed many repetitions and all the rejected proposals. Sometimes features become irrelevant when another proposal is implemented or because of other changes have made such functions obsolete. In all such cases we remove such items.

Vote on Simcountry Proposals and Features

We are publishing all the ideas that have a good chance of being implemented into the game. We do not publish any proposals that are very badly written and advise everyone who submits a proposal to check and recheck the text and use a spelling checker.

Voting is limited to game feature proposals only. All proposals that are not strictly on game features will not appear in this page.

Poll Results

 

Table of Contents:



March 24, 2022
1. Automatically option to buy ammunition and weapons to set up an army unit Status: DONE  


January 17, 2022
2. Enterprise Finance Index Status: Please read our response  
3. Slave Country Term Status: We will  
4. Natural Resources addition Status: Please read our response  
5. Monthly Development Aid Project Status: Please read our response  
6. Add more islands on FB Status: Please read our response  
7. Resource limits not exhaustion Status: Please read our response  
8. Chemical weapons Status: Please read our response  
9. Mentors for New Players Status: Excellent  
10. NEW GAME FEATURES Status: We agree  
11. Election Campaigns Status: Please read our response  
12. War Level Choice Status: Will be added  


September 16, 2019
13. Take Over the Video Tutorial for Sim Country Status: Very slow   - indeed
14. Poll Notification System Status: Will be added  
15. Navy Customization Status: Will be added  
16. Activity mark Status: Please read our response  
17. Incorrect death numbers on health page Status: Will be fixed  


September 16, 2019
18. Take Over the Video Tutorial for Sim Country Status: Very slow   - indeed
19. Poll Notification System Status: Will be added  
20. Navy Customization Status: Will be added  
21. Activity mark Status: Please read our response  
22. Incorrect death numbers on health page Status: Will be fixed  


May 28, 2019
23. Add military units to war index calculation Status: Yes  
24. Social Security and Tax Rate Settings Status: Will be added to our wish list.  
25. Merge Offensive and Defensive Units Status: Please read our response.  
26. Education adjustments Status: Rejected. Please read our response.  
27. Building corporations Status: Please read our response.  
28. Federation empire expansion Status: You can  
29. Financial aid and support Status: Rejected  
30. Simplify Game instructions Status: Please read our response.  


May 28, 2018
31. New Newspaper system Status: Good idea  
32. Allow purchasing of Population beyond 270M Status: Possible now  
33. Usage of ammunition Status: Rejected  
34. Update or Change Government Settings Status: We agree.  
35. Enterprises bidding power through debt Status: Please read our response  
36. Multiple types of Corps that can produce electric and etc. Status: True. Please read our response.  
37. Insurance Companies Status: Rejected  
38. Removing/ modifying the materials purchased category Status: Rejected  
39. Armies & fleets Status: Please read our response.  


September 7, 2017
40. Booster Lowering Avg Age Status: Please read our response  


August 14, 2017
41. War College and Battleground Status: Please read our response  
42. increase maximum amount of loan can borrow to 1T Status: Please read our response  
43. Updated World Statistics Page Status: Will be added  
44. Better War Simulation Status: Very limited support  
45. control of own production of products Status: Already in the game  
46. New prices for the purchase of country Status: Please read our response  
47. Accepting Refugees from Disasters and War Status: We agree  
48. Profession Change Booster Status: We agree  


February 14, 2017
49. New War Units Status: Good idea  
50. Changing Professions Status: Please read our response  
51. Send Message Button Status: Great Idea  
52. Trump for Emperor of the World Status: Please our response  
53. Increase chance of new player interaction Status: Please read our response  
54. allow open borders for countries Status: Please read our response  
55. Unlimited Fortifications Status: Please read our response  
56. Documentation on Weapons Update Status: We agree  
57. Common Markets and Federation banks Status: Please read our response  
58. End Practice of Unlimited Forts Status: Please read our response  
59. Country trading Status: Please read our response  
60. Modification to War Level Restrictions Status: Please read our response.  
61. allow the owner to transfer funds Status: Please read our response  
62. Food/agriculture Status: Please read our response  


Older Voting News
63. Common market Consumption Status: Good Idea  
64. improvements on space transport Status: Will be added  
65. Space Transport Industry Status: Please read our response  
66. Global warming diseases etc Status: Please read our response  
67. Country take over Status: We will look into it  
68. Get rid of the 5 percent charge as damage to a country Status: Please read our response  
69. Weapon buying Status: Unclear  
70. make the investment fund more interactive! Status: Please read our response.  
71. Demographic Groups Status: Please read our response  
72. Detail of which enterprises are in country. Status: Will be added  
73. stop stealing populations from players Status: Please read our response  
74. White Giant Supply Issue Status: Solved, please read our response  
75. Game Levels are nice, but Get Rid of War Level Protections Status: Please read our response  
76. Nationalize Public Corporations Status: Please read our response  
77. Bid game money for gold coins Status: Please read our response  
78. When defeating a C3 country Status: Please read our response  
79. Adjustable Income and Import Tax Rates Status: Please read our response  
80. Should not take 3 hours for the server to move onto the next month. Status: Please read our response  
81. Cannabis Resource Status: Please read our response  
82. Account Ranking Page Status: Please read our response  
83. Increase the bonus to score from War levels Status: Please read our response  
84. make the game better to players to own more countries Status: Please read our response  
85. Create Multiple Units and Attack Mutiple Targets Status: Please read our response  
86. Build Stealth Bombers on LU Status: Please read our response  
87. Ability to sort corporations Status: Will be added  
88. Requiring C3 armies to come from the world market Status: Excellent, please read our response  
89. automatically creating corps in my countries Status: Please read our response  
90. Naval task force ( Navy Unit ) Status: Will be added  
91. Easier Handling of Common Market Contracts/Mechanics Status: We agree  
92. Contract Production Targets Status: Please read our response  
93. Stop Closing CEO Corporations Status: Please read our response  
94. Country and Enterprise Speech Box from President or CEO Status: We have it. Please read.  
95. Corporate Hiring Scalability Status: Rejected but please read our response  
96. CEO ownership of unlimited corporations Status: Please read our response  
97. contracts between your own corps, countries, enterprises Status: We agree  
98. allow player to own space station, increase dock capacity Status: Please read our response  
99. Nimrod planes and global warming please read details Status: Please read our response  
100. Enterprise: Total cash in corporations graph Status: Will be added  
101. Country and Enterprise Description Status: Will be added  
102. War levels for satellite countries Status: Rejected  
103. Enterprise description Status: Will be added  
104. Corporation employment projections Status: Please read our response  
105. Easier CEO buying of C3 corps Status: Will be added  
106. strategic weapon manufacturing on kebir blue Status: Please read our response  
107. Petitioning Simcountry Decisions Status: Please read our response  
108. Improving Simcountry Game Months Status: Please read our response  
109. Tourism like an industry Status: Good idea  
110. Soldiers and Officers Status: Misunderstanding  
111. In-game messages Status: Will be add ASAP  
112. modifications to CEOs Status: Please read our response  
113. increase military transport range Status: Please read our response  
114. Remove Corporation Limit Status: Will be discussed  
115. easier interface for players Status: Good idea  
116. Allow unification of countries in an empire Status: Voted before  
117. Retract the new rules of blocking a player's access Status: The functions works correctly to prevent bankruptcy.  
118. There needs to be improvements to the shares market Status: Please read our response  
119. Security Council Status: Please read our response  
120. Allow Offensive Units to participate in the Defensive Status: Please read our response  
121. Increase Newspaper functions Status: Good Proposal  
122. Rebellions in Empires Status: Please read our response  
123. Advanced Economy Page Status: Good suggestions  
124. World Market Manipulation Status: Please read our response  
125. Ammo Shortage Status: Please read our response  
126. Corporate Profit and Loss Page Status: There is one  
127. Libertarianism and benevolent CEOs Status: Please read our response  
128. Abolish the Limitation on Number of Common Market Members Status: Turned down before  
129. Deactivation of weapons Status: Please read our response  
130. Easier Empires for Premium Members Status: You Can  
131. Advance the search option for Country search to build/move corp to Status: Please read our response  
132. Change mobile unit lending profile Status: Please read our response  
133. maximum hiring per profession of workers Status: Please read our response  
134. Change Destroying weapons Status: Will be added  
135. strategic fighter planes and nuclear artillery weapons Status: Rejected  
136. Seperate Departments/Cabinet Status: We agree  
137. Corporations and Game Levels Status: Will be added  
138. Slave States? Status: Will be changed  
139. Keeping Players Active Status: We agree. Good suggestions  
140. movement of an empire's people Status: Great. Please read our response  
141. Trade overview addition Status: Will be added  
142. Mobile App version of Simcountry Status: We agree, please read our response.  
143. Virtual Simulation Status: Rejected, Please read our response  
144. A New Button Status: We have it  
145. Naval Anti Air Ship Status: Will be added  
146. Centralize the Security Council Status: Not so  
147. Population Cap Status: Please read our response  
148. Produce, Contract of products in SC Status: Please read our response  
149. Corp Limits in Country Status: Please read our response  
150. Make Our Countries Unique! Status: Will be added  
151. War Hospitals and War Aid Status: Great Ideas  
152. Binding of Population in Low-Salary Corps Status: Please read our response  
153. Upgrading ammo in bases Status: We agree  
154. Improving - Important Things to do Status: Unclear  
155. improvements to the management of an empire Status: Please read our response  
156. monetary policy Status: Please read our response  
157. Enterprise Finance LOGS - Cash Flow Status: We agree  
158. Change in Economic Policy Status: Please read our response  
159. common market contracts Status: Please read our response  
160. voting to have control of the police and all other federal branches Status: Rejected  
161. Game Level Rewards Status: Please read our response  
162. More Realistic Country Running Features Status: Rejected  
163. One Country, states and much more. Status: rejected before  
164. Increase the flexibility of the taxation system Status: Please read our response  
165. War level system change (FB mainly concern) Status: We agree  
166. Federations Status: We agree  
167. common market contracts Status: Will be implemented  
168. Improvements to the system. Status: Thank you  
169. Manage Corporation Supply Ordering Strategies Status: Being implemented  
170. Resetting Countries Status: Please read our response  
171. Exchange products with countries and enterprises Status: Please read our response  
172. Social Security Payments Status: Please read our response  


lder Game News
173. Contracting monthly use, not production Status: Will be added  
174. Allies & Enemies Status: Will be added  
175. Damage Point's Indicator Status: Will be added ASAP  
176. Share Market Status: Rejected  
177. Remove War Levels Status: Rejected  
178. Add a shareholder list link to the share market. Status: Will be added ASAP.  
179. Army unit names Status: Will be improved  
180. Buying and Selling of a country, corporation, empire, and enterprise Status: Please read our response  
181. Owning a space station Status: Please read our response  
182. Improve New Transport Request system Status: Will be added  
183. making a soldier profession Status: we have them from day 1.  
184. Population happieness Status: Rejected - please read our response  
185. Improvements to Trading in Simcountry Status: Please read our response  
186. Transportation Income/Cost Implementation Status: Please read our response.  
187. removing the transfer restrictions Status: Please read our response  
188. unification of all 5 simcountry worlds Status: Rejected  
189. Space shuttle buying with quality Status: Being Implemented  
190. Trading workers Status: Please read our response  
191. Raided C3's Separate Cancellation List Status: Please read our response  
192. Make quality of upgrades+maintance matter Status: We agree  
193. Corporation Limits Status: Please read our response  
194. Disaster Notification Status: This is part of the game  
195. Loans interest rates Status: Please read our response  
196. Transportation Contribution Status: Please read our response  
197. Do Not Change the current computation of the quality of the product a corporation produces Status: Please read our response  
198. War Level Alterations Status: Please read our response  
199. Navy Offensive Anti Air Status: Please read our response  
200. Corp Limits Status: Please read our response  
201. new chat for diplomacy Status: Please read our response  
202. Investment Fund/Common Market automation feature Status: Please read our response  
203. Increase Benefits for War Level's Status: Please read our response  
204. local market, common market, and world market Status: Thin support  
205. What IS Sapin' Mah Cash Status: We agree  
206. Market Abuse Status: Please read our response  
207. Change in forum set up Status: Please read our response  
208. Lower CEO relocation limits Status: Please read our response  
209. Merging countries Status: Voted before  
210. Outbox / Sent Messages Folder Status: Will be add ASAP  
211. Weapon customization Status: Please read our response  
212. Addition Common Market Feature Status: Please read our response  
213. Airlift multiple ground or air units Status: We agree  
214. So what did I just spend? Status: Will be added ASAP  
215. Allow ammo upgrading in bases Status: We agree  
216. Never lose your last country Status: Please read our response  
217. Depots and extension of Space Shuttles role Status: Please read our response  
218. Set reorder point for companies Status: Will be added  
219. Purchasing Shares as a Country Status: DONE  
220. Increase weapons and ammo production Status: hardly accepted  
221. Free Corp Moving Status: Please read our response  
222. Important things to do Status: Will be added  
223. share buybacks Status: Please read our response  
224. Welfare Overview Page Status: We agree, please read our response  
225. Common Market Q Status: We agree. To be added  
226. loan market supply and demand Status: Please read our response  
227. deregulation Status: Please read our response  
228. Moving Military Units Status: Please read our response  
229. Warring for Gold Coins Status: Please read our response  
230. Proposal for Federations to hold accounts of money Status: Will be added  
231. Helping Players in C3 wars Status: Will be solved shortly  
232. Add Another Anti Air Batteries Status: Will be added  
233. Remove the Enterprise Tax Status: Please read our response  
234. Remove PE Ratio From IPO Requirments Status: Please read our response  
235. Real Cash Stock Status: Good idea  
236. Empire corp. limit increase Status: Not decisive  
237. Fix Q in new units Status: Will be changed gradually  
238. President Pic & Flag Status: Please read our response  
239. Financial Index and Newcomer Booster Status: Please read our response  
240. Strategic Weapons Status: Voted before  
241. Precision Bombers Status: Please read our response  
242. nuclear weapon should be produced on golden rainbow Status: Please read our response  
243. Different IPO setting for CEO's Status: Please read our response  
244. Move trucks, gasoline and aircraft fuel to lvl 2 Status: Please read our response  
245. Empire Troops Made Available to All Countries Status: Please read our response  


November 5, 2012
246. Empire corp. limit increase Status: Not decisive  
247. Fix Q in new units Status: Will be changed gradually  
248. President Pic & Flag Status: Please read our response  
249. Financial Index and Newcomer Booster Status: Please read our response  
250. Strategic Weapons Status: Voted before  
251. Precision Bombers Status: Please read our response  
252. nuclear weapon should be produced on golden rainbow Status: Please read our response  
253. Different IPO setting for CEO's Status: Please read our response  
254. Move trucks, gasoline and aircraft fuel to lvl 2 Status: Please read our response  
255. Empire Troops Made Available to All Countries Status: Please read our response  


September 19, 2012
256. Buying countries Status: Please read our response  
257. Award GC for C3 warring instead of cash? Status: Obsolete  
258. Market change Status: Please read our response  
259. There should be an IPO page Status: Proposed before  
260. Helping new Players Status: Please read our response  
261. Salary Change Tweaking Status: We agree  
262. welfare search Status: We Agree  
263. Cash Changes - Year To Date section of the financial index page Status: Please read our response  
264. interest rates on loans and the setting's Status: Been there  
265. Remove or change CEO requite for lvl 5 Status: Please read our response  
266. Sales and Purchases Transaction Log Status: Please read our response  
267. One Giant Space Station Status: Please read our response  
268. CEO country search Status: Will be implemented  
269. Borders between countries and Empires Status: Please read our response  
270. Corporation's production display use decimals smartly. Status: We agree  


July 27, 2012
271. Availability of Strategic Weapons Status: Please read our response  
272. Give a war unit reference tab under the war column Status: Excellent  
273. War Levels on Fearless Blue Status: Please read our response  
274. Registration and Extension of Entities with SC Cash Status: Please read our response  


July 13, 2012
275. Stats Ranking Status: Please read our response  
276. Futuristic names Status: Please read our response  
277. Increase population deaths during C3 wars Status: Please read our response  
278. Fix Selling Strategy Status: Please read our response  
279. CEO new features Status: Please read our response  


June 19, 2012
280. Use only the required number of countries to determine the level Status: Please read our response  
281. Create an auction market for corporations Status: Please read our response  
282. Mobile Application Status: Will be added  
283. Provide Breakdown of Government Costs Status: True  
284. Another Efficiency Upgrade Status: Please read our response  
285. Giving gifts to others Status: Please read our response  
286. Merging of corporations and vertical integration Status: Please read our response  
287. Federations Status: Will be added  
288. 2 small changes Status: Please read our response  
289. Empire Management Status: Please read our response  
290. Filters for the share market Status: Will be added  
291. Add a new form of government Status: Please read our response  
292. Garrisons Set Up Status: Will be added  
293. Sending money to Public Corporations Status: Please read our response  
294. Serious problem for 'monthly use of corps' Status: Not true  
295. Redmans and Phoenix king PVP Mode Status: Please read our response  
296. Fire/Police Index's Added To Health Care/Military Status: Please read our response  
297. world trade table Status: Please read our response  
298. Common Market Profitability Status: Voted before  
299. Set target quality/efficiency upgrade Status: will be added  
300. Corporation bidding option, for the automated system Status: Unclear  
301. Selling products on world market Status: Please read our response  
302. Reducing the number of mouse actions needed. Status: Will be added  
303. Goverment Cost Status: Please read our response  
304. massive AirDrops and Airlifts improvement needed Status: Will be improved  
305. Recycling Weapons Status: Please read our response  
306. Sell all button for corps Status: Will be added  
307. Add SponsorPay to Game Status: We will look into it  
308. Make marijuana legal. Status: Please read our response  
309. Problem Solving Forum Status: Please read our response  
310. 1000 mission Shuttle Quality Minimum for Cash Market Trading Status: Please read our response  
311. Please make president name changes more transparent Status: Will be added  
312. Increase Number of Corprations from own Enterprise in own Countries Status: Will be increased  
313. Buying Population Status: Will be added  
314. Small Businesses Status: Please read our response  
315. C3 > President Status: Please read our response  
316. Natural Resources and War Status: Please read out response  
317. Disaster Recovery Status: Will be added  
318. Re-Education Academies Status: Please read our response  
319. Allow ammo/weapon upgrades to happen in base Status: Please read our response  
320. Common Market change Status: Please read our response  
321. Mobile Application Status: We agree  
322. Goverment and Laws Status: We agree  
323. Troop and Military installation customization Status: Will be added  
324. Exchange workers between worlds Status: Please read our response  
325. Gold Coin Transaction Log Status: Please read our response  
326. Remove the limit on exchanging gold coins Status: They can  
327. List of President by War Level Status: Will be added  
328. Increase the maximum Effectivity Upgrade level for corporations Status: Please read our response  
329. Increase war hospital effectiveness Status: Please read our response  
330. SimCountry in the Future Status: Great ideas  
331. Enterprise Cash Flow Status: Will be added  
332. Redo corp worker levels Status: Please read our response  
333. A name for empires Status: Will be added  
334. Sort Military Units Status: Will be added  
335. Vote on Fearless Blue Federations Status: Please read our response  
336. More Military Units Status: New types of units were already announced  
337. Increase fighting Q of navy weapons Status: Please read our response  
338. No more fees for moving Corporations Status: Please read our response  
339. No weapons restrictions on Fearless blue Status: Please read our response  
340. Affiliate Commission Proposal Status: Not a game feature  
341. Fix the link to Countryhome in Simcountry Popup Status: Please read our response  
342. Currently Nuclear weapons have no real effect in war. Status: Will be added  
343. IPO requirements Status: Please read our response  
344. Enterprise Supply Status: Will be nice  
345. Adjust Corp Strategies by X identifier Status: Please read our response  
346. Fighting Wars Status: We agree!  
347. Monthly bonus for game level Status: Please read our response  
348. National Holidays Status: Good idea  
349. The Sale of Nuclear Power as Electric Power Status: Please read our response  
350. Creat eligible IPO page for country and enterprise Status: Will be added  
351. nukes on C3 Status: Please read our response  
352. Your Defense index dropped 2%, cant accept bids Status: Please read our response  
353. Country and CEO Spending Limit Status: Please read our response  
354. Corporation Building Allowance Status: Please read our response  
355. Factory Maintenance Units Status: Please read our response  
356. The Production of nuclear missiles Status: Please read our response  
357. Cargo shuttles upgrades Status: Please read our response  
358. Overriding the 42 days before a CEO may build in player owned countries Status: Solved  
359. Character Limit of Country Names Status: Please read our response  
360. FB Changes & LU BUGs Status: Will be added  
361. IPO restriction Status: Please read our response  
362. Resources From Closed Corporations Status: Not true  
363. Population Purchasing Status: Please read our response  
364. Combine Empire Economies Status: Voted before  
365. Eliminate the hassle of common market contract maintenance Status: Will be improved  
366. Issuing Bonds Status: Please read our response  
367. Cost of Government Status: Please read our response  
368. Enterprise & Country Public Companies Status: Will be added  
369. Lowering 42 Day Restriction to build in Player Controlled Countries Status: Please read our response  
370. Lower Costs to Buy Products in Space Status: Too complex  
371. A wider variety of disaster events Status: Please read our response  
372. Several changes to the game. Status: Please read our response  
373. in-game sent message box Status: We agree  
374. Limit Military Spending Space for New Players Status: Please read our response  
375. Kinetic Bombardment Status: Please read our response  
376. Green Rainbow speed increase Status: Please read our response  
377. Update nuclear weapons Status: Please read our response  
378. Enterprise corp building Status: Will be added  
379. Co-operative Space Program. Status: Please read our response  
380. Vote on multi changes for Fearless Blue Status: Please read our response  
381. Get rid of maps and introduce income tax rates Status: Please read our reponse  
382. Option to Search For Player-Controlled Countries for CEO's Status: Will be added  
383. Managing the Volume of Federations Status: Please read our response  
384. Population Transfers Status: Please read our response  
385. An option to disable automated messages entirely Status: Available  
386. Large empires Status: Please read our response  
387. War Levels Redone Status: Please read our response  
388. Defensive Ammunition Monthly Consumption Status: Please read our response  
389. Unemployment & Social Security Status: Please read our response  
390. Countries and Enterprises Status: You can  
391. Worker management in big empires Status: Will be added  
392. Growing Space Market, Enterprises Want In. Status: Please read our response  
393. Managing the cost of weapons and ammunition Status: Please read our response  
394. Green Countries Status: Good idea  
395. War Protection Status: Please read our response  
396. Adjust FMU production parameters Status: Please read our response  
397. Merging Re-Thought Status: Was discussed before  
398. Market Price vs Personal Prices Status: Please read our response  
399. More Interactive Budget System Status: Good ideas  
400. Public profiles should only be sent to google if requested Status: Please read our response  
401. Initial C3 War Guide Status: Please read our response  
402. Helping New Players Status: Please read our response  
403. Gold Coin Gifts Status: Good idea  
404. Make CEO corp buying more organized Status: true. Requested before  
405. Intelligence Status: Please read our respose  
406. Security Council Status: Please read our response  
407. Option to auto-decrease set production level when profit goes negative Status: Please read our response  
408. Fearless Blue Status: Good idea  
409. Products in Stock buy and sell Status: Will be added  
410. Cleaner Screens Status: Will be added  
411. air planes and air ports Status: Please read our response  
412. Add Quality to Space Trading Status: True  
413. Long-range Siege Cannons Status: Please read our response  
414. Raising Spending Limits Status: Will be increased  
415. Add "Military Services" to military units setup Status: Please read our response.  
416. New Produced Quality Index Required Status: Please read our response  
417. interest on loans Status: Please read our response  
418. New CEO Search Function Status: Good  
419. Replenish Immediately Status: Please read our response  
420. Population Transfers between worlds Status: Please read our response  
421. Selling products Status: Please read our response  
422. Adding story to the game Status: Good idea  
423. Back to work Programs Status: Please read our response  
424. Quality changes in corps Status: Please read our response  
425. State Corp Prices Status: We agree  
426. Air Construction Units Status: Please read our response  
427. graph on several years Status: Will be implemented  
428. Share Buying Strategy Status: will be added  
429. 2 Tier Distinction for Professional Workforce Status: Good idea  
430. Easy upgrade to Order Strategies Status: will be implemented  
431. Health And Education Indexes Status: Please read our response  
432. We need to know our workers strategy Status: Will implemented  
433. Unlimited Transfer of goods Status: Please read our response  
434. CEO build or move detail search Status: We agree  
435. Type of Government should matter? Status: Will be added  
436. Order Strategies Quality Option Status: was accepted before  
437. Increase the Spin Status: Please read our response  
438. No restrictions on arms deactivation Status: We agree  
439. Space Station Weapons Status: Please read our response  
440. More then 12 CEO Corps Status: Please read our response  
441. Corporation Contracts Status: Please read our response  
442. Landscape: Pros and Cons Status: Please read our response  
443. View of Corps by Player/Country Host Status: Great. Will be added.  
444. War Levels = 0,1,2,3,4 Status: Please read our response  
445. Cheaper Space Docks and Sim cash Status: Please read our response  
446. order change on the stock market exchange Status: Please read our response  
447. GDP and other economical features Status: We agree  
448. Adding Demographics & Cleaner Visuals Status: Please read our response  
449. Cleaning up self-sent messages Status: True. Will be fixed  
450. Population Die off Status: Please read our response  
451. Trade Workers on Direct Market Status: Please read our response  
452. Security Counsel Troops Status: Please read our response  
453. High level worker requirements Status: Please read our response  
454. List of Corporations Page Status: Will be added  
455. City occupation Status: Please read our response  
456. Allow base price contracts Status: Please read our response  
457. Retrainning Workers Status: Please read our response  
458. Corporation Limits Status: Please read our response  
459. List of Countries by Tax Rate and Unemployment % Status: will be added  
460. Getting my money's worth Status: Please read our response  
461. FEDERATION LEADERSHIP Status: Will be added  
462. Navy Special forces. Status: Please read our response  
463. Add Index Direction Indicators Status: Good idea  
464. Naval Transport of Troops Status: discussed before  
465. Messaging System Status: Thank you for the suggestion and vote.  
466. Better country or enterprise to corporation transfers. Status: Please read our response  
467. New Player World Status: Please read our response  
468. unused products bought Status: Please read our response  
469. Temp Corporations Status: Great  
470. Loan Market Status: We agree  
471. parties, inferior security and Censorship Status: Please read our response  
472. IPO Retraction Status: Please read our response  
473. Lifting Limits Status: Please read our response  
474. World Sporting Status: Please read our response  
475. Building World Buildings Status: We agree  
476. Hydrogen Bombs Status: Please read our response  
477. World Fallout Status: Why?  
478. Automated Loaning Status: Voted and answered before  
479. Population Die off Status: Please read our response  
480. Add 'corporation relocations' to 'pending deliveries' Status: Will be added  
481. Mass-Purchase Option Status: will be added  
482. Breakthrough Technology Status: Please read our response  
483. Putting a Country or Enterprise on the market! Status: We agree  
484. Merging countries Status: Discussed before  
485. I find it unfair,and unjust.That one can not choose where, Status: Please read our response  
486. Auto Loan Setting Status: Please read our response  
487. Troops in the game Status: Not a good idea  
488. Paratroopers Status: Please read our response  
489. Public corporations and share prices Status: Will be added  
490. 8 Hour Blackouts (Fearless Blue) Status: Will be done  
491. Need a cashmarket clock Status: Will be added  
492. Two Corporation taxes Status: Level play  
493. War Protection - Discounting the price Status: Please read our response  
494. Level Requirements Status: Please read our response  
495. Change the colors on the map Status: Will be done  
496. Open Trading Markets!!! Status: This is unclear  
497. Natural Disasters Status: Will be added  
498. Canceling Contracts Status: Please read our response  
499. EarthQuakes and corp losses Status: There is  
500. Detailed Contracts Status: Good idea  
501. Military Units That We Need! Status: Will be added  
502. Viewing the wish list Status: We will publish the list  
503. More use of Clothes Industry Status: Please read our response  
504. Military Units Status: Please read our response  
505. Starting new polls Status: Please read our response  
506. New Poll Messages Status:Good idea  
507. Tutorials and general SC Welfare. Status: Please read our response  
508. Aquiring minor stakes in corporations Status: Please read our response  
509. Make Nuclear Power needed for countries and corps Status: Please read our response  
510. Trade Contracts Between Enterprises Status: Will be added  
511. Alternative Power Sources Status: Please read our response  
512. Name Changing Status: Please read our response  
513. Amphibious Landing Vessels Status: Will be added  
514. Empire overview of worker numbers Status: Will be added  
515. more and better teach mesages Status: Please read our response  
516. Fix basic/old features first before implementing new and fancy features Status: Please read our response  
517. Naming Corporations Page Status: Voted before  
518. If declaring war, whole empire should be unsecured Status: Please read our response  
519. Change maximum number of coins requested in Direct Trading Status: the error was fixed.  
520. Profit Review of Corporations Status: Will be added  
521. Transfers of Goods between empires Status: Please read our response  
522. Police and Police Stations Status: Will be added  
523. forum entry Status: They can  
524. Spending Tax&Stores Status: Please read our response  
525. Investment Fund Dividend Status: Will be added  
526. Loans to Countries Status: Please read our response  
527. Levels for New Corporation Status: Please read our response  
528. increasing military spending Status: Please read our response  
529. trading routs Status: Please read our response  
530. Long Range Military Transport Airplane Status: We agree  
531. Public corps Status: Please read our response  
532. No level required to build corporations Status: Please read our response  
533. An app for simcountry for iPhone and iPod touch Status: Nice  
534. local market Status: Possible now  
535. Countrys on Profiles Status: Will be added quickly.  
536. Show corporation owner on bid screen Status: Will be added quickly.  
537. Adding More Transportation Options Status: Please read our response  
538. Security Council Proposals Status: Please read our response  
539. Scroll Saver Status: Will be added  
540. Empire Consolidation (Complex) Status: Please read our response  
541. Automatic options for contracts Status: Please read our response  
542. Stop the population purge when a president leaves Status: Please read our response  
543. the simcountry security counsil Status: Please read our response  
544. Loans should be more realistic!!! Status: Please read our response  
545. Easier way to find a country with the name of the Player. Status: Will be added  
546. 'Brainstorming' page on public votes Status: Will be added  
547. Important Decisions mad �Automatic� need approval Status: Please read our response  
548. Value for quality Status: Please read our response  
549. Other Transportation Companies Status: We agree and trains too.  
550. Change Enterprise Tax to Corporate Headquarters Status: We agree  
551. Info sheets Status: Unclear  
552. Private IPOS Status: Please read our response  
553. hall of fame history section Status: OK. Will be added  
554. give players gifts for taking c3's Status: Please read our response  
555. Add a direct link to corp when buying a corp Status: Will be added  
556. immigration / migration Status: Please read our response  
557. Stop Manipulating Prices Status: Please read our response  
558. Forces summary Status: True. Will be added  
559. A bold new idea Status: Good idea  
560. buy and sell countries that have the same i.p. address Status: Please read our response  
561. Extend Radar Capability Status: Good Idea  
562. Share Market Status: Please read our response  
563. new players Status: Level 2 is easy for everyone.  
564. Centralized Military Control Status: Please read our response  
565. priority supply/airlifting Status: Please read our response  
566. financial Index Status: Please read our response  
567. Add professional workers to population transfer Status: Please read our response
568. Improved view on trading page Status: Will be improved ASAP  
569. Colonising On Other Worlds Status: Please read our response
570. weather conditions in all countries Status: Will be added  
571. Charity organisations Status: Please read our response
572. larger loans Status: You get very large loans
573. Improve health care Status: Good idea  
574. Number of deployed forces. Status: Will be added ASAP  
575. New Sell, Trade, and Market Option Status: Will be improved  
576. Names re: corps Status: Requested before  
577. Ignore function in Chat and Forum Status: Will be added  
578. Corporation IPO Icons. Status: Will be added ASAP  
579. CEO Blocking Status: Will be fixed ASAP  
580. CEO corps and countries Status: Will be added  
581. Navy over-haul Status: Please read our response  
582. more options for governments Status: May be added
583. develop technologies Status: Will be added  
584. Should War Treaties be available between Countries? Status: Will be added
585. Destroying Military Status: Will be added  
586. transport and inferstructer Status: Please read our response  
587. Should there be better breakdown of money spent in military? Status: True.
588. Portfolio targets Status: Will be added ASAP  
589. Share Market Status: Will be added ASAP  
590. More Control Over Taxation Status: True. Will be added.
591. eaiser interface and guides Status: Please read our response
592. More Boycott Options Status: Please read our response  
593. Searching for countries for enterprise corporations Status: Will be fixed ASAP
594. Naming Units Status: Will be fixed ASAP  
595. Army Setup Links Status: Will be added ASAP  
596. Making Common Markets useful Status: Will be improved
597. Add stock indexes like the Dow Jone and the S&P 500 Status: Will be added ASAP  
598. Secure Mode? Status: Please read our response  
599. Adjusting trade stratergies Status: Will be added
600. Enterprise Contracts Status: Will be added  
601. CEO corp country limit Status: Will be added  
602. Bring Back Old Warmaps, make The Big map optional Status: Will be solved
603. Trade market : viewing best limits or full market depth Status: Will be added  
604. Actually Managing a Battle Status: Will be improved
605. Trade stratergies Status: Will be added  
606. Email a warning before expiration Status: Will be addewd ASAP  
607. Bidding on Corps Status: Please read our response  
608. War Hospitals Status: True. Should be added.
609. No president countries Status: Please read our response  
610. Improved value for Quality Status: Will be added
611. Numbering Military Units Status: Will be added  
612. Choosing Pop Status: Please read our response  
613. Automated Contracts toward own country Status: Please read our response
614. Country Info Page and Constitutions Status: Will be added ASAP
615. Auto Order Bug Status: Please read our response  
616. Earlier notification of expiration Status: Please read our response  
617. Travel and Trade Routes Status: Please read our response
618. Liberating C3's Status: Will be added ASAP  
619. Newspaper Links Status: Will be added
620. Allow 50k / month worker conversion to accrue for several months Status: May be added  
621. garison stock Status: Will be added  
622. Name our wars Status: Will be added
623. new fed menu Status: Will be added  
624. Removing Old Bids from Cash Market Menu Status: Will be added ASAP  
625. Re: Mobile Defense Status: Will be added  
626. Remove notifications for trade within an empire Status: Please read our response  
627. Automatic Corporation Supplies Up To 60 Months? Status: Please read our response  
628. Health Care corps Status: May be added  
629. Option on loans Status: Please read our response
630. new units for the army and navy Status: Please read our response  
631. Citizen/Troop Morale System Status: Good ideas
632. More information details Status: Will be added
633. No Security council grants to rich countries and members Status: Will be added ASAP
634. Setting The Price of the companies Goods Status: Please read our response
635. law enforcement Status: Will be added
636. Manual Selling of Products Status: Please read our response  
637. Add trade order strategies for CEOs Status: Will be added  
638. Common Market Contracts Status: Will be added ASAP  
639. More Information and Fixes Before New Features Status: We agree  
640. Corps strategies and management Status: Will be added  
641. Professional Worker Emigration - Premium Members Only Status: Please read our response  
642. Amount of coins to spend on empire Status: Please read our response  
643. search for countries (building new corps or moving them) Status: will be added  
644. Fed Functions and peace deals Status: Please read our response  
645. CEO Information Feature Status: Will be added  
646. Supply Shortages Status: Please read our response
647. Give a GC Gift Status: Will be added  
648. Naval Battles Status: Already planned
649. should more experienced members help less experianced ones Status: They should
650. In Game Note System Status: Good Idea
651. Bond Market Status: Will be added  
652. Security Council Status: Please read our response  
653. Money and Factories Status: Please read our response
654. prices of weapons Status: Please read our response  
655. Country Radio Stations Status: Will be added
656. Voting Screen Status: Will be added  
657. In-Depth Beginners Guide Status: Please read our response
658. Corporation Sort By CEO Status: Will be added  
659. Financial Corporations and their impact Status: Will be added  
660. Federation Perks Status: Please read our response
661. Archiving in game messages Status: Will be added  
662. Submitting votes in Federations and Common Markets Status: Please read our response  
663. Should there be an option to turn off automatic loans? Status: Will be added
664. Auto prefixing country and CEO corps Status: Will be added  
665. Trains and Rail Transportation Status: Will be added
666. Commenting on Poll Proposals Status: Will be added
667. Setting Citizen Tax Rate Status: Will be added
668. Troop Carrier Ships Status: Will be added  
669. Arms embargo Status: Please read our response  
670. List of countries Status: Will be added
671. Intelligence Agency Status: Will be added  
672. New Air Droppings (Building Airports) Status: Shorter now  
673. Traning of military units Status: Will be added
674. Switching between countries in your empire Status: Will be added ASAP.  
675. war protection Status: We agree  
676. Customized Weapons Status: Will be added
677. The opportunity to discuss resolutions before voting. Status: Will be added  
678. Product History Graphs, and IPO Ability Identification. Status: Will be added  
679. Corporate Information Poll Of Excellence Status: Will be added  
680. Combating Civil Unrest Status: Good idea  
681. profit, cash and debt Status: Will be added
682. Budget Screen Status: True  
683. cut supplies from your country to others Status: Will be added  
684. Financial corporations Status: Will be added  
685. Statistical Analysis Tool Status: Will be added
686. Eliminate Cumbersome Bidding on the Cash Market Status: Will be added  
687. Country Natural Disasters Status: Will be added
688. Sea Born Invasion Status: Will be added  
689. Listing of Winning Bids Status: Will be fixed ASAP  
690. unwanted bid on corps Status: Please read our response
691. Tourism Industry and the Environment Status: We agree  
692. Build more housing Status: We agree
693. Weapon Stock and Powers of Federation Chairmen. Status: Will be added  
694. Place human owner on list of corporations to purchase Status: Will be added
695. Gauge For Military Spending Status: Will be added  
696. A new Index Status: Please read our response  
697. Issuing new shares: Status: Please read our response  
698. Corporation automation procedure Status: Please read our response  
699. Dates on each world Status: Will be added ASAP
700. Put commands at top of all pages, not bottom! Status: Please read our response  
701. Common Markets Status: Will be added
702. The Market List Status: Will be added
703. Reduce time needed to transport military Status: Please read our response  
704. Begginers starting new wars on other countrys. Status: Please read our response
705. Common Market contract Status: Will be improved ASAP  
706. federations? Status: Will be implemented  
707. Sending of Relief Supplies Status: Will be added  
708. Categories for enterprise corporations Status: Will be added  
709. Priority setting for Supply Units Status: Please read our response
710. Country Info for CEO's Status: Will be added ASAP
711. Common Markets Status: Will be added  
712. Daily Issues... Status: Will be added  
713. Create more island nations? Status: Please read our response  
714. Add "move 500" buttom Status: Please read our response  
715. Encouragement to join Common Markets Status: Will be added  
716. Common markets Status: Will be added  
717. Gamemaster Corporations Status: True  
718. Deployed weapons Status: Will be corrected  
719. the share maket Status: Will be added  
720. weapon's lvl: higher=stronger Status: Will be added  
721. Common & Local Market for our Countries(Corporations) Status: Please read our response
722. Market Elasticity: Status: Please read our response  
723. Safety Index Status: Will be added  
724. In game messaging Status: Please read our response  
725. bio-nuclear warfare: The future of strategic warfare Status: Planned to be added  
726. Terrorist Acts Status: Will be added
727. Communist/Socialist Economies Status: True
728. Profit Transfer & Labour exchanges. Status: Will be improved  
729. Federation Troops Status: Good. Hard to implement  
730. World Banking update Status: Will be added  
731. Yet another automatic loan poll Status: Please read our response  
732. Military Upgrading... Status: Will be added  
733. Relief improvement Status: Will be added  
734. Military Bases Status: Will be added ASAP  
735. Non-Player Controlled Public Corporations Status: Please read our response  
736. Problems with the Corps. Status: Please read our response  
737. New military management screens Status: Will be added  
738. Better ways to trade within our own entities Status: Will be added  
739. Military Units Status: Please read our response  
740. Reduce the limits on paying members from playing this game! Status: please read our response  
741. Moderation of automatic salary reductions Status: Please read our response  
742. Revised version of National U.N Council Status: Please read our response
743. Manual Setting Of Dividends For Public Corps Status: Will be added  
744. Comments section for the security council vote Status: Will be added
745. relief resources Status: Please read our response  
746. Tax rates in countries Status: True. Will add.
747. guide for getting defense index up...... Status: Will be added
748. let Premium Members purchase strategic devices! Status: You can
749. attack submarines Status: Will be added  
750. Social dumping Status: Please read our response  
751. Pandemics and epidemics Status: Will be added
752. Unwanted Garrison Units in Peaceful Country Status: Will be solved  
753. Totals on the Cash Market. Status: Will be added  
754. Security counsel Grants Status: This is an error. Will fix.  
755. Back to Work Schools/Special Clinics Status: Please read our response  
756. An end to making players sell pop below Gm prices. Status: Why?  
757. Buying Population/Workers Status: Will be added  
758. Nuclear Power Status: Planned.  
759. Consumption Contracts Status: Please read our response  
760. Earthquakes Status: Already improved  
761. Color Coding Corporations Status: will be added  
762. Commercial naval cargo ships Status: Will be added  
763. Aircraft Carriers per 100 weapons Status: Please read our response
764. fixing contracts Status: will be improved  
765. Unit pictures Status: Will be improved  
766. loan feature Status: Please read our response  
767. trade strats Status: You can  
768. weapons production Status: Please build
769. Military contracts Status: will be added
770. Vocational Education/Career Training Status: Please read our response  
771. Trading between worlds Status: Will be added
772. better maps Status: Great idea!
773. Commodities tradeing Status: You can  
774. Min Bid for Population Transfer Status: Please read our response  
775. Battleships Status: Please read our response  
776. Easily Visible Monthly Spending Allowance Status: Will be added  
777. Increase Military Production Status: Please read our response
778. Local Market including Empire Status: True  
779. Various types of military epuipment. Status: will be added
780. Plant Expansion Status: Will be added
781. millitary/goverment upgrades Status: might be added
782. We should have an assistant to help run the counry! Status: Please read our response
783. change proffesion Status: Pleasew read our response  
784. Nuclear Power Plants Status: will be added  
785. Game Graphics and building style Status: Cities are now added.
786. Non Nuclear Submarines Status: will be added
787. Space Programs Status: will be added
788. A beginners section in the chat lounge Status: will be added
789. Increase empire size! Status: Please read our response  
790. Inactive countries Status: Please read our response  
791. Agriculture Status: Please read our response
792. POPULATION BOOSTER II Status: will be added  
793. Hostile bidding Status: Please read our response  
794. ....music................ Status: Will be added
795. Countries ordering Defense Status: Please read our response
796. A World of Difference Status: please read our response  
797. garrison blue prints Status: Will be discussed
798. Small Business Status: Delayed for now  
799. Social Security VS Unemployment Status: Will be added  
800. Improvements on the loan market. Status: Will be added  
801. Faster Cancelling of Contracts Status: Will be added  
802. Updating Military Documentation for Newbies Status: Will be improved  
803. Insurance Corp Status: Good idea
804. military blockades Status: Will be added
805. Garrison Units Status: Will be added  
806. Exclusive Poll Status: Will be added  
807. More Politics Status: Please read our response
808. Nuclear War Status: Please read our response  
809. Movable Goods in Empires. Status: see detailed reaction  
810. Put the "move corporation" link on the corporation page Status: will be added  
811. automatic salary calc on professional transfer window Status: will be added  
812. Reletive wages Status: read detailed response  
813. Transportation expanded Status: see detailed response  
814. New Infantry Units for more diverse combat Status: see detailed response
815. Labor Chart Status: Will be added.  
816. Start date for contracts and reserves Status: Please read our response
817. More Disasters! Status: Will be added
818. view attomattically from map Status: Please read our response
819. more treaties Status: Good ideas
820. corporate contracts Status: We agree
821. exchanging workers in your empire Status: We agree  
822. Natural Resource and the Global Economy Status: Will be implemented  
823. Governments types should change the game? Status: Will be added
824. Government Budget Status: Will be added  
825. Biological Weapons on the world market Status: We will reconsider
826. security council voting Status: will be added  
827. Security and Prevention Status: Great. Will be added.  
828. Group "industries" on trade strategy and other pages Status: Please read our response  
829. amphibious warfare Status: Will be added
830. Secured Mode Incentive Status: Good Idea  
831. Upgrade the Stock Market Status: We agree  
832. Military Units Should Have Patrol Function Status: Will be improved  
833. Corporate Stock Levels Status: Will be added ASAP  
834. Wouldn't it be cool to have infantry? Status: Will be added, ASAP
835. Secured Mode Status: Please read our response  
836. Tax Brackets Status: Please read our response
837. Empire Controls Page Status: Please read our response  
838. country resources Status: Please read our response
839. Corp Offers Status: Will be added  
840. Different Income Tax rates Status: Please read our response
841. Easier Automation Status: Good idea  
842. using currency Status: We agree
843. more types of disasters Status: Will be added
844. Diplomatic tasks Status: Please read our response
845. Security Council: Random Selection or Election? Status: Please read our response  
846. Colonization, Exploration, and trading Land Status: Please read our response
847. ground military units crossing countries Status: Please read our response
848. tournaments Status: May be added, delayed.
849. A voice of majority? Status: Please read our response  
850. new types of corps Status: Please read our response  
851. natural resources Status: We agree! Will be added ASAP
852. Tournaments Status: Please read our response  
853. Resource reserves Status: Will be added  
854. Crime & Justice Status: Will be added
855. Full production contracts Status: Will be improved  
856. More transparency on corporate taxes Status: Will be added  
857. Implement a Logarithmic Growth Curve Status: Please read our response  
858. New Corp Salary Settings Status: Please read our response  
859. Annex C3 Countries Status: You can. Easy to conquer
860. More pwer for the security council Status: Please read our response
861. Market price on strategic and plutonium corp. Status: Please read our response  
862. Subtransportation index Status: Will be added  
863. Add Number of Corps to Market data sheets Status: Will be added  
864. Proposals of logic. Status: Will be improved  
865. Countries Rules Status: Please read our response
866. Demoting managers to workers Status: Please read our response  
867. have election for senates, judges, presidents Status: Please read our response
868. corporations in the country Status: You can.
869. End the Financial Services Cost for Cash Reserves Status: Please read our response  
870. More money when we start Status: Please read our response
871. Should there be more things to do in simcountry? Status: Great
872. Who Needs Nukes Status: Please read our response
873. bio nuclear warfare Status: Please read our response
874. buying nukes Status: Unrealistic
875. Money Transfers Status: Will be added  
876. Bidding game money for gold coins Status: will be added ASAP  
877. Hostile Bids Status: Please read our response  
878. Hostile Bidding Parameters Status: Please read our response  
879. Rankings & Awards Status: Please read our response  
880. Exclusive Voting Feature Status: Please read our response  
881. Man-Made Lakes Status: Good and complex
882. Cash Transfers into Public Corps Status: Please read our response  
883. Help For New Players Status: We agree
884. The 5th World Status: Please read our response
885. Should new player be allowed to start wars as soon as they start playing? Status: They can.
886. Tax: Lower or higher Status: Lower it.
887. Change Financial Index and Employment Index Status: We will reviewed  
888. Making are own Vehicles and Weapons! Status: will be added
889. More Options For Federations. Status: Please read our response  
890. Security Council law Status: Will be added
891. Closing Schools / Hospitals / Infrastructure Status: Please read our response  
892. make your own country Status: Please read our response
893. Add a spellcheck! Status: may be added
894. Who thinks we should add a better war style Status: In process
895. World Trade Page - Corporations Status: Please read our response  
896. Combine Empire Finances Status: Will be added
897. Prefixed naming of corporations Status: Will be added  
898. Political and Economic Union Status: Nice but...
899. Financial Rankings Status: Please read our response  
900. more people Status: You do
901. Strategic Weapons Status: Not all
902. User Created / Editable help Status: Please read our response
903. Bids on Corps Status: Please read our response  
904. NUCLEAR should you be allowed to have them? Status: Only Premium Members
905. Common Market Situation Status: will be added  
906. Empire and Federation Statistics Status: Will be added
907. Change the Finance Rank for GDP Status: Please read our response  
908. A way to get ground troops into non neighboring nations Status: will be added
909. Helping Newbies Status: They should
910. Interchange of workers Status: Please read our response  
911. Runing out of workers sucks Status: Please read our response
912. Important things To Do - work in progress Status: Will be added
913. Loan Interest Rates Status: Please read our response
914. Enterprises Status: They are  
915. Deactivating Arms Status: We will fix this error ASAP  
916. Merging Corporations Status: Please read our response
917. chatroom name changing Status: Please read our response  
918. Employment and Education Reform Status: Please read our response  
919. Selling enterprises and countries. Status: Please read our response  
920. Changing Empire Leadership Status: Please read our response  
921. countries donating cash to others Status: Will be added
922. Moderation of SimCountry Chat Room Status: will try to resolve the issue  
923. Fed Alliances Status: Please read our response  
924. Gamemaster unfair treatment to 12+ country owners Status: Please read our response  
925. constution que Status: The page is part of the site
926. Martial Law Status: We agree  
927. Multiple Personalities Status: Please read our response
928. country drugs Status: Will be added
929. Financial Downloadable Content Status: We agree  
930. Countries should be able to identify RELIGIONS Status: We agree
931. War Strategy Status: You can!
932. Corporation Tax Status: Please read our response  
933. We need Trains Status: Yes, we will add trains
934. Pharmacutical companies measure 1 Status: Will be added this month  
935. Combined Indexes For Empires Status: Please read our response  
936. Friends list Status: Will be added ASAP
937. Eliminate Dual Army System Status: Please read the game news about this.  
938. New kind of booster: corporation protection Status: Please read our response  
939. Introduction to the spy circuit. Status: Will be added
940. fed alliances Status: Please read our response
941. Government Agencies Status: We agree
942. Set Investment Fund Portfolio Targets Status: We agree, will be added  
943. Corporation Salaries Status: Please read our response  
944. Corporations Supplies Status: Please read our response  
945. Nukes for non-paying members Status: Voted many times before
946. More corporations Status: Please read our response  
947. Limit corporations built by noobs Status: More limitations?
948. Attacking Civilians Status: Solved in the new war engine
949. Attacking from Secured Mode Status: Please read our response  
950. should we get more assistance? Status: We agree
951. Increase change profession of workers cap! Status: Please read our response  
952. Bio weapons Status: Will be added later
953. Stop the Population Reductions Status: Please read our response  
954. coin bidding Status: Please read our response
955. More descriptive documentation for inquiry and noobs Status: will be improved
956. Amphibious Assault Ships Status: Voted recently
957. Secured Mode Status: Please read our response  
958. Remove restrictions once registered Status: reduced already  
959. Subject Accepted, continued till Updated Status: Please read our response  
960. Show Average Price for Country Stock Status: Please read our response
961. Tutorial World Status: Please read our response  
962. inteligence option Status: voted and promised before  
963. Fishing Industry Status: We have fish
964. noobs should get more help Status: We agree!
965. Churches that should be built Status: Religion will be added
966. service industries-added Status: Please read our response  
967. Vote for making agencies in other countries Status: Will be added, delayed
968. Nations Help Each Other Status: We agree.
969. Security Council Police Powers Status: Please read our response  
970. Wouldn't it be nice..... Status: Please read our response
971. Multi-War declarations on C3's Status: Please read our response
972. Linking Welfare to Production Status: We agree  
973. drafting army people Status: Please read our response
974. Auto Buy from Country Stocks Status: will be added  
975. Free Members be allowed touse strategic weapons. Status: Please read our response
976. Closed Schools,Universities and Hospitals. Status: Will be added  
977. Easier to Get gold coins-Added Status: Please read our response  
978. MALLS and SHOPS Status: Please read our response
979. Massive LLW Conversions Status: Please read our response  
980. NUKES ON MARKET Status: Please read our response
981. Earthquakes Status: Please read our response
982. Sea Transport Status: will be added  
983. Sensible auto-conversion with LLW shortages Status: Please read our response  
984. Donating Ships Status: Please read our response
985. Military Drafts Status: Please read our response
986. Vore on Boycotts: Please do not type capital letters
987. Expand Federation Size Status: Please read our response  
988. High debt and closure Status: Will be added ASAP  
989. Naming your army Air force and navy Status: Please read our response
990. Nuclear Weapons... Status: Please read our response  
991. Automatic System and Company Hiring Levels Status: We aree  
992. Secured Mode on Long-Term Inactives Status: Please read our response  
993. Tax collection. Status: We agree  
994. Negative stock and army training Status: Please read our response  
995. Overseas Bases... Status: new war engine
996. able to buy property and land Status: Will be added
997. Accepting Common Market Supply Contracts - Set % Status: Will be added  
998. population transfers should be equal rights Status: Please read our response
999. Disasters and you Status: Will be implemented
1000. Only one topic per poll Status: We agree
1001. Naming offensive Operations Status: Unclear. Many typing errors.
1002. Different Benefits of Selected Government Status: Will be added  
1003. workers & their professions Status: Will be added  
1004. Attack video Implement Status: Please read our response
1005. Corporation Management Facilitation Status: will be added  
1006. War in first 42 days Status: Changed
1007. interest rates on loans Status: Please read our response
1008. Speed game time up? Status: Please read our response
1009. Please Fix Contract Full Production Status: Will be improved  
1010. The right to close empires. Status: Please read our response
1011. Latest Interest Rates Status: Will be added
1012. realistic war zone Status: Please read our response
1013. space programs Status: Will be added
1014. Tax hike notice Status: Will add an alert  
1015. Poll choice "Unclear" Status: Will be added
1016. natural resources Status: Already planned and published
1017. Resources Status: Already planned and published.  
1018. Amphibious assault ships Status: Please read our response  
1019. military recruiting Status: Please read our response
1020. Menu Options Status: Will be added
1021. Common Market Status: Will be added  
1022. video confirmation of building Status: Great!
1023. Immigration Status: Migration will shortly be part of the game.
1024. Prison system - some more thought Status: Please read our response  
1025. corporation contracts Status: True. Will be implemented.
1026. Government Approval Ratings Status: Please read our response  
1027. Automatic corporation trading Status: Please read our response
1028. GIFTS FOR U Status: Will be added.
1029. ARMY CAMPS AND YOU Status: Please read our response
1030. Unclear Polls- Edit the answer options Status: Please read our response
1031. Worker Level Changes Status: Please read our response  
1032. Index or Map of Regional Politics Status: will be added  
1033. SECURITY COUNCIL MESSAGES Status: Will be added
1034. Limits on Private Corporations Status: Please read our response  
1035. trains and their colors Status: YES!!!
1036. Elimination of the Nazi Party in Fearless Blue Status: Please read our response
1037. Easier Corporation Search to purchase corps Status: Will be added ASAP
1038. bio weapons: a new age of strategic warfare? Status: Will be added
1039. Bidding lengths Status: Will be added  
1040. CEO AND YOUR COUNTRY#20 Status: Please read our response
1041. Interplanetary Missiles Status: Please read our response
1042. SELLING YOUR CORPS Status: Corps can be sold
1043. weapons sales Status: Will be added
1044. weapon ordering Status: They can  
1045. terrorist in c3's status: please read our response
1046. Mass Rename of corps / corps prefixes Status: Will be added
1047. COUNTRIES YOU TAKE OVER Status: Please read our respons
1048. Illigal Activities Status: will be added
1049. Shares and Investment Funds Status: Great proposals.  
1050. Decrease Webpage Load Times Status: Please read our response  
1051. Fix the health index Status: Please read our response  
1052. Changing Your Country Name Status: Please read our response  
1053. Cash Market population sales Status: We agree  
1054. Became a 3D game Status: Nice. Many features to add.
1055. Archipelago World Status: Please read our response
1056. Taking over countries Status: Please read our response
1057. Clear Choice Status: We will.
1058. cheaper military units Status: Please read our response
1059. Sports Teams Status: Will be added
1060. We should be able to use troops in a battle. Status: Please read our response
1061. officers, yes or no Status: Too many typo's
1062. Nuclear Proliferation Treaty Status: Good proposal. Will be added
1063. Some interesting and useful suggestions Status: Please read our response  
1064. All countries make the decisions for the security council Status: Please read our response
1065. Voting for Clarity Proposition Status: Please read our response  
1066. Nuclear Wepons Status: You do.
1067. getting nukes Status: Please read our response
1068. boycott votes Status: true. How easier?  
1069. New Common Market Feature... Status: Will be added  
1070. common market Status: Will be added  
1071. use nukes on C3s countries Status: Please read our response
1072. Police, Fire Status: Will be added
1073. parks and stores Status: Stores will be added
1074. Black Market Status: Please read our response  
1075. Country Products Status: Please read our response
1076. nuclear missles Status: You can
1077. be someone in your country Status: More details? How?
1078. unclear voting Status: Will be added
1079. 3 week voting delay Status: Please read our response
1080. making a profit in your country Status: Please read our response  
1081. Secure Mode revisited Status: Vote several times before.  
1082. Country/City/County Clubs Status: sport features will be added
1083. Clearer Market Status: Will be improved
1084. Poll questions Status: We will look more frequently indeed.
1085. Cross Training Employees Status: Will be added  
1086. Blogs for each subject Status: Will be added  
1087. Common Markets & Empires Status: Will be added  
1088. Common Market Status: will be added  
1089. Federations Status: Please read our response
1090. prison system Status: Will be added  
1091. Construction Status: Please read our response
1092. Common Market Pricing Status: Please read our response  
1093. Weighted Voting Status: Please read our response  
1094. nuclear weapons Status: Please read our response
1095. Add commas in numbers Status: Will be added  
1096. Sell entire inventory to owner country/enterprise Status: Will be added  
1097. A country with his coin Status: Please read our response
1098. Interest Free Loans, Common Market Currency & Banks Status: Please read our response  
1099. Noobs and profiles Status: Will be added ASAP  
1100. Train/road colors Status: Will be added, delayed
1101. Gain in Popularity Status: Please read our response
1102. HELPING HAND Status: Will be added
1103. Stickies in the Forums Status: Please read our response  
1104. Better Political System Status: Will be implemented
1105. Explain game changes before they are implemented Status: Please read our response  
1106. Fix the "Too High" indicator Status: Please read our response  
1107. All presidents can be a member of the security council . Status: Please read our response
1108. SPORTS IN OUR COUNTRY Status: We agree
1109. Share Market ~Improvement on display~ Status: Will be added
1110. Secured Mode Timer Status: Please read our response
1111. Co fed leaders Status: May be added
1112. Government Index Status: Please read our response
1113. Revolutions Status: How do we know?
1114. nukes and strategic weapons Status: Please read our response
1115. Leader of all! Status: Please read our response
1116. transfer of goods and money Status: Will be improved  
1117. no wait on war Status: Please read our response
1118. Browsing SimCountry - FireFox Status: remove the news bar
1119. People can join countries together and grow stronger Status:We agree
1120. Newpapers Names Status: Please read our response
1121. Refine numbers of housewives and disabled Status: We agree  
1122. Buying/Nationalizing Corporations. Status: Please read our response  
1123. common market contracts Status: Please read our response  
1124. Show Countries' Secured Mode Status on Region Map Status: Will be added  
1125. Company Divisions Status: Please read our response
1126. Music/Flags Status: You can.  
1127. world trade prices and choices Status: Please read our response  
1128. Show more information on CEO homepages... Status: Will be added ASAP  
1129. country description Status: Will be added ASAP  
1130. immediate notification Status: Please read our response
1131. Control your war! Status: Please read our response
1132. Infantrymen Status: Please read our response
1133. State-supported Religion Status: Please read our response  
1134. Military Units Status: Please read our response
1135. Currency Market Status: Please read our response
1136. low, medium, and high level workers Status: Please read our response
1137. Sim country flash or pluggin based version Status: Will be added
1138. Message Forwarding for Slaves Status: Will be added  
1139. Resources for countries Status: Will be added
1140. Documentation Revamp Status: Will be done  
1141. National Corporations Status: Please read our response
1142. making theme parks Status: May be added
1143. Add Enterprises to "empire" Status: Please read our response  
1144. making our own vehicels Status: Please read our response
1145. free country surrender to non free countries Status: Please read our response
1146. Get Rid of Booster for Rebellions Status: Please read our response  
1147. New colors for countries Status: Will be added
1148. Population Growth Booster Status: Will be added  
1149. Weapons Interactions Descriptions Status: Read the document  
1150. slave country tax Status: Please read our response  
1151. Public Corporations Status: He can  
1152. Make Wars more Realistic Status: Please read our response  
1153. Objectives of war Status: Please read our response  
1154. IM for your federation! Status: Will be added
1155. Fix end of war timeout Status: Please read our response
1156. Mods on polls Status: Please read our response
1157. ability to name towns Status: You can
1158. Immigration Status: Will be added  
1159. more detail in the graphic picture of your country Status: We agree
1160. open markets Status: Please read our response
1161. Corp and Country Costs Status: Please read our response  
1162. nuclear power Status: This was announced before
1163. Country name change restrictions Status: Please read our response  
1164. military spending limit proportional to GDP Status: It is proportional  
1165. a common enemy Status: Accepted but not a feature.
1166. allow offensive forces be built without losing public safety Status: You can
1167. Worker Trade Status: Will be added.  
1168. Loan Interest Rates Status: Please read our response  
1169. Levels and Gov Cost Status: Please read our response  
1170. Better Common Market mechanism Status: Please read our response  
1171. Common Contract Addition Status: Will be added.  
1172. able to make your own nukes Status: You can
1173. Adding Religion Status: Will be added
1174. Set ammunition targets Status: Will be added  
1175. Military Force Size and Target Status: Please read our response  
1176. history downloads year averages Status: Please read our response
1177. Common Market Status: Will be added
1178. Vassal State Status: Please read our response
1179. contracts for countries Status: Please read our response
1180. World trade market Status: This is indeed possible of course
1181. cash transfers out of corps to enterprise Status: Please read our response  
1182. Building in Other Countries Status: Please read our response
1183. Benefit for Turning off Secured Mode Status: Please read our response  
1184. Bonus for voting Status: Please read our response
1185. federations on the security council Status: Please read our response
1186. Able to keep State owned corporations afloat Status: Please read our response
1187. strategic technological upgrading Status: Will be added
1188. Ability to surrender Status: Please read our response
1189. You should be able to see nukes explode Status: Will be added
1190. Import/Export Statistics Status: We be added, was promised before  
1191. Country Products in Stock should show Supply Months Status: Will be added ASAP  
1192. I think you should be able to buy a free country Status: Please read our response
1193. Reparations + Surrender Status: Please read our response
1194. Country paying off corporate loans. Status: There is a very quick way  
1195. Mass renaming of corps Status: Vote before, will be added  
1196. Live Chat for Guests Status: Please read our response
1197. Renaming cooperations Status: never removed  
1198. Abandoned countries Status: Please read our response
1199. Declaring War Status: Please read our response  
1200. Duplicate any unique commands from the Menu Status: Please read our response  
1201. Common Market and Contracted Item Strategies Status: Please read our response  
1202. Game Change Proposal Status: We agree, It will be solved.  
1203. Common Market Advantage Status: Please read our response
1204. one person from all continent on security council Status: Please read our response
1205. Abandoned countries Status: Please read our response
1206. presidents should be entitled to execute criminals Status: We agree
1207. Better information on the enterprise portfolio page Status: Make sense. Will be added.  
1208. contracts and supply menu Status: Please read our response  
1209. Factory Maintenance Units Status: Are very profitable  
1210. Free food supplies to countries in severe need Status: Use relief supplies
1211. Communicate with all Federation / Common Market Members Status: Will be added  
1212. What happened to the nation's Universities? Status: Please read our response
1213. Country Newspapers as Intelligence-Leak Status: Please read our response  
1214. War Reparations Status: Please read our response
1215. Show the "net" values for employment Status: Will be improved
1216. Free Gold coins Status: Please read our response
1217. Local Market Trading Status: Please read our response
1218. Make a player committee Status: Unclear what it will do
1219. Add tax rate ranking on Profit, Cash and Debt page Status: Will be added, ASAP  
1220. Contest to Award Olympics Status: Please specify how this will work
1221. Supply and Demand Within Countries/Empires Status: Great proposals  
1222. Factory maintenance units Status: Please read our response
1223. Corporation Value Update Status: Will be added  
1224. Unlimited Money Status: Please read our response
1225. attack other planets Status: We will await the introduction of the new war engine.
1226. Nukes on the world market Status: Please read the game news
1227. uranium and plutonium on world market Status: Please read our response
1228. Army Organization Status: May be updated
1229. Country Merger Status: Please read our response  
1230. Strategic Corporations Status: Please read our response
1231. closing of buildings Status: Please read our response
1232. Corporation Trading Strategies Status: Please read our response  
1233. we should make new departments Status: Please read our response  
1234. Too much manufacturing interdependence. Status: Please read our response
1235. CEO - Block bid Corps Status: Please read our response  
1236. show IPO eligibles Status: Will be added ASAP  
1237. Corporation list Status: Will be added  
1238. Corporations to buy from your own first Status: Will be added to the common market  
1239. sending aid to struggling nations Status: This is part of the game now
1240. Message center Status: Will be added ASAP  
1241. fully geographical map Status: Will be added  
1242. Security council relief teams Status: Will be added  
1243. Worker exchanges between empire countries Status: Will be improved  
1244. should pop multiply faster Status: Please read our response  
1245. Strategic Contracts Status: Will be added  
1246. Country Welfare Index -> Worker Productivity Status: Will be fixed  
1247. contracts price Status: Please read our response
1248. Local and Common Market Contracts Status: Please read our response  
1249. Corporation Raw Material Usage Report Status: Will be added
1250. Security Council Options Status: Please read our response  
1251. Common markets Status: Please read our response  
1252. Common Market Auto Update Status: Will be added  
1253. Corperate communications Status: Will be added  
1254. Corporation Data Display Status: will be added
1255. Auto Full Contract Status: Will be added
1256. corp stock months Status: Will be added  
1257. Military Recommendation Status: We agree  
1258. Eliminate the new restrictions on CEOs Status: Please read our response  
1259. help for beginners Status: Please read our response
1260. buying population-- allocations Status: Will be added
1261. Specific Interface Improvements Status: we will add graphs.
1262. More Complete SimPeople Status: We totally agree
1263. Naval forces Status: We agree
1264. More Government Types and effects of them Status: Please read our response
1265. Offering Contracts for Products your Corporations produce Status: Will be fixed
1266. A option for market price in contracts Status: Please read our response  
1267. fed and common market voting Status: will be implemented
1268. Market Commitment in CM Status: Please read our response
1269. Disaster Relief Status: Please read our response  
1270. Destruction of Corporations Status: Please read our response  
1271. Crime levels Status: We agree
1272. Statistics and graphs: more information please Status: Please read our rersponse  
1273. Address Book / Online status Status: Please read our response  
1274. Empire List Status: Will be added  
1275. Automatic micro management Status: Please read our response  
1276. City Population Control Status: Will be added  
1277. Houses for the Population Status: Please read our response
1278. exclusive chat Status: Will be added
1279. Being able to capture enemy cities Status: Please read our response
1280. Searching by president name Status: Will be added  
1281. Important things to do links Status: Please read our response  
1282. Need easy bars, which tell amount of money we have at top! Status: Please read our response
1283. ID all countries and enterprises a player owns Status: Will be added  
1284. More Government Types and effects of them Status: Will be added
1285. Military and Workers Status: Will be added  
1286. Purchasing Disaster Relief Supplies... Status: Will be improved ASAP
1287. "Ideology Statement" for Common Markets Status: Promised before  
1288. Improve Corporate Loans Status: Please read our response  
1289. Having more control over taxes Status: Please read our response  
1290. Union of Diplomacy Status: Please read our response  
1291. Positions in the Federation!!!!! Status: We agree
1292. Different terrains Status: Please read our response
1293. Taking a Corp Private Status: We agree  
1294. Detailed Up To Date Instruction Manual Status: We agree  
1295. Security Council Monitor Status: We agree  
1296. National Growth... Status: Please read our response
1297. Timocracy & Security Council Status: Cannot be processed  
1298. exchanging workers within empires Status: Will be added
1299. exchanges between empire countries Status: Will be added, delayed
1300. More Government Types Status: Done
1301. missle launch Status: We agree
1302. Automatic Loan System Changes Status: Please read our response  
1303. Better Battle Choices Status: Will be added
1304. change the profession of workers Status: Please read our response
1305. National Description, Fed Description and National Government Status: Will be added
1306. Having more control over taxes Status: We agree
1307. Loan System Adition Status: Please read our response  
1308. Changing the Term "Slave Country" Status: Please read our response
1309. Common Market Reform. Status: We agree
1310. Remove four seasons from ceo buying restrictions. Status: Please read our response  
1311. Destroyed Facilities Status: Will be added  
1312. senior doctors Status: Done
1313. International Politics Status: Will be implemented
1314. Supplies in Stock Option Status: Will be added  
1315. empire communications Status: Please read our response  
1316. change profession Status: Please read our response
1317. Expand federation numbers Status: Please refer to previous votes
1318. Military base reconstruction time. Status: Will be improved
1319. weapons purchasing modification Status: We agree
1320. Change profession of Employees Status: Will be added  
1321. More Security on the borders Status: Will be added
1322. Countdown timer Status: Please read our response
1323. Size of Common Market (CM) Status: Please read our response  
1324. Custom Grouping Status: Please read our response  
1325. Interest Rate Status: Please read our response  
1326. Interest Rates (continued from below) Status: Please read our response  
1327. Salaries on automatic systems Status: Will be added  
1328. GC surprises Status: Will be added ASAP
1329. Transportation Index Status: Will be added  
1330. Naval Blockade Status: Please read our response
1331. Public offering for corps. Status: Will be added  
1332. Security Council Status: Will be added  
1333. More Graphics in Countries Maps. Status: Please read our response
1334. Product Sell Price Status: Please read our response  
1335. Common Market Rankings Status: Will be added  
1336. Government Changing Status: Will be added
1337. Rationalization of Country Contracts Status: Will be added  
1338. Nuke defense should be separate Status: Please read our response
1339. New players can't choose a C3 that is at war Status: Impossible
1340. Building new corps with CEO Status: Please read our response
1341. Army Organization Status: Sounds great
1342. Diffrent Natural Recources For Countries Status: Will be added
1343. inactive CEO corps Status: Please read our response  
1344. War coordination in Empires Status: Please read our response
1345. world maps updates Status: Done
1346. Information on products in stock. Status: Will be added  
1347. Selling and Buying Shares Status: Please read our response
1348. Salary booster Status: Will be added  
1349. Company Contracts Status: Available
1350. Civilian and Commercial Airports Status: Please read our response
1351. Common Market Map Status: We agree too  
1352. more detailed wars Status: Please read our response
1353. Federation Aid Status: Will be implemented  
1354. Rank Reasons Status: We agree  
1355. development of a nuclear power plant Status: Will be added
1356. Reduce costs of country resources Status: Please read our response  
1357. Method to speed up re-supply of corporation Status: Solved  
1358. A way to view your Federations Military index Status: Will be added  
1359. We need to have a list of Federations present in the world. Status: We have it
1360. Enterprise Searching Status: Please read our response
1361. Searching countries to start corporations in. Status: Will be added ASAP
1362. Mandatory minimums for Common Market members Status: Will be added  
1363. War Statistics Status: Will be implemented ASAP
1364. Cost of goods Sold Status: Will be added  
1365. Population transfer Status: Please read our response  
1366. Military Industries Need to Be Balanced Status: Please read our response  
1367. Changing worker professions Status: Will be added.
1368. Purchasing C3s Status: Please read our response  
1369. Advertisment for game Status: Please read our response
1370. Foreign Relations Status: Please read our response  
1371. Quality counts on weapons Status: Will be added  
1372. Strategic Stock Average Price Status: Will be added
1373. Corp Upgrades Status: Will be added ASAP  
1374. CEO HQ corp's Status: Will be added, Please read our response  
1375. W3C Countries Status: Please read our response
1376. It should be easier to spot companies you are allowed to purchase Status: We agree
1377. Increase combat power of Rapid Deployment Units/Special Forces Status: We be solved ASAP  
1378. Sorting your corporations Status: Will be added  
1379. International Olympic Games (Expanded) Status: Please read our response  
1380. Worker Exchange Notice Status: Please read our response  
1381. Multi-products Corporations Status: Will be added
1382. Resources of your Forces Status: Please read our response  
1383. Position Tradeing Status: Will be added
1384. Disaster Relief Supplies and Polls Status: Please read our response
1385. bid and offer Status: Will be added  
1386. Countries volunteering for corps Status: Please read our response  
1387. security council Status: Please read our response  
1388. Common Market Map Status: Will be added
1389. List the price the goods were sold at Status: Will be added
1390. Best 300 Presidents Status: Will be added
1391. Change "purchase products and services" Status: Will be update ASAP  
1392. relief resources Status: Please read our response
1393. automatic selling / buying to local corps Status: Please read our response  
1394. Disaster relief supplies Status: Will be solved very soon  
1395. Purchasing weapons. Status: Will be added
1396. To add product demand to offer/retract product screen. Status: Please read our response  
1397. Security Council Status: Will be added
1398. Change newspaper details Status: We agree  
1399. Worker Boosters Status: Will be added
1400. Share lists/public offerings Status: Will be done  
1401. Discriptions for Common Markets Status: Will be add  
1402. saving sent messages Status: Will be added  
1403. Empire markets Status: Please read our response  
1404. Common market/Federation Forum Status: Will be added
1405. Log of Events Status: Will be added
1406. Ease of Empire macro management Status: Will be improved.  
1407. Common market needs Status: Will be added ASAP  
1408. Common Market % Status: Please read our response  
1409. Common Market Contracts Status: Please read our response  
1410. Display of weapon index made easier Status: Will be added  
1411. Rankings based on score regardless of awards Status: Please read our response  
1412. Nations Drafting? Status: Please read our response
1413. customizable option Status: Please read our response
1414. Allowing the Country Resources to be Adjustable Status: Please read our response  
1415. A country's employment needs Status: Will be added  
1416. Value of Supplies in Country Status: Will be added
1417. One Huge Land Instead? Status: Please read our response  
1418. Military Academies Status: Please read our response  
1419. Limit the range of def miss batteries Status: Please read our response  
1420. Make IPO's easier Status: Good idea, will be added  
1421. CEO Contracts Status: Will be added  
1422. Migration of populations between countries Status: Please read our response
1423. Corporation Public Offering Status: Please read our response
1424. Change the names of certain ammunition Status: We agree
1425. Close Young Corporations Status: Please read our response
1426. Imports/Exports Status: Will be added
1427. Different Government Types Status: Will be added
1428. Level Statistics Status: Will be added  
1429. New Cities built notification Status: Please read our response  
1430. LEVEL - Retroactive Status: Please read our response  
1431. Have new forms of government... Status: Will be added
1432. Better Detail for us Status: We fully agree
1433. Better Detail on War Status: Please read our response
1434. Military item purchases Status: Please read our response
1435. Selling shares Status: We agree.
1436. Levels unfair Status: Please read our response
1437. Let's have our own currencies Status: Please read our response
1438. Allow a one time switch back from peaceful status! Status: Will be done  
1439. Sell Shares Directly Status: Will be added  
1440. S.C. renovation Status: We agree
1441. New Tutorial is Needed Status: We agree
1442. Overdraft protection for supplies Status: Please read our response  
1443. Max exchanges intra-empire Status: Please read our response  
1444. Open forum to all Status: Please read our response
1445. Allow peaceful countries to purchase defensive weapons Status: Please read our response  
1446. Selling Military on the Open Market Status: Will be solved  
1447. Helpful gifts Status: Please read our response
1448. Worker Graduation Stats Status: Will be added  
1449. purchase of troubled corps Status: Will be added  
1450. Ease of Messages Status: Will be added ASAP
1451. strategic stock price Status: Good idea
1452. Technological Universities Status: Will be added  
1453. Multiple Salary Boosts Status: Will be added.  
1454. Merging Corporations Status: Please read our response
1455. Use and show "net" numbers in workers exchanges (and new corps building) Status: will be added
1456. 1st place Award Status: Please read our response  
1457. Empire Defenses Status: Please read our response
1458. Corporations bought, closed or moved and Enterprise Tax Status: Will be added
1459. Salary index Status: Will be added  
1460. Respons on bug reports Status: Please read our response  
1461. More Power for the Security Council Status: Please read our response
1462. Common market data and prices Status: Will be implemented ASAP  
1463. Civil Unrest and Rebels Status: Will be implemented
1464. Set target at IPO Status: Will be added
1465. Dynamic Contracts Status: Will be added
1466. managing trade strategies Status: Will be added  
1467. auto issuing shares and paying company debt Status: Please read our response  
1468. 'No more than 60 months stock' Status: Please read our response
1469. Debt of Corporations Status: Please read our response  
1470. Gold Coin Awards Status: Fixed. Please read our response
1471. Multiple Country (and CEO) Settings List Status: Please read our response  
1472. gold coins for increasing expire day Status: Please read our response
1473. Security Council Status: Will be added
1474. Loan System Status: Please read our response
1475. Nuclear Weapons Status: Please read our response  
1476. IPO offering Status: Will be implemented
1477. Weapon Changes Status: Please read our response
1478. Cancelling Country Contracts Status: Will be Added ASAP  
1479. Let's build embassies Status: Will be added, delayed  
1480. President Search Status: Please read our response
1481. Government Costs Status: Will be added
1482. Increase Federation Size Status: Please read our response
1483. Foreign Aid Status: Will be added
1484. Bulk Raise Salaries Status: Will be added  
1485. Population transfer. Reduce min pop in source country. Status: Please read our response  
1486. World War Map Status: Please read our response
1487. country funded corporations Status: Will be added  
1488. Double-use weapons instead of double of useless weapons. Status: Please read our response  
1489. More control on finances and population contributions Status: Will be added
1490. We Need Spies Status: We agree
1491. Homepage Visitor Counter Status: Good idea
1492. War Occupation Status: Please read our response  
1493. National Industries Status: Please read our response
1494. Strategic Weapons Status: Will be added  
1495. Fedarations Membership Status: Will be added
1496. Sneak Attack Messages Status: Will be added
1497. Financial Services Status: Please read our response
1498. Naval Blockades Status: Will be added
1499. Country Images Status: Please read our response
1500. Message Forwarding Status: Will be implemented
1501. Add option to close multiple corps Status: Please read our response
1502. More help icons near corporation names Status: Will be added
1503. Repeat Offenders :-) Status: Please read our response
1504. Sneak Attacks Status: Please read our response.
1505. Police Force Index Under Government Status: Will be added
1506. Mini Notes on Corps Status: Please read our response
1507. more newspaper info on nuclear disasters Status: Will be added
1508. No more unannounced, late-month corrections Status: Will be adopted
1509. No disabled/housewife clamp Status: Please read our response
1510. MENU SYSTEM Status: Please read our response  
1511. Olympics, World Cup, Auto Racing Status: Please read our response  
1512. Set military active/reserve percentage Status: Will be added
1513. investment fund limit Status: Please read our response  
1514. Exchange population proposal timeout Status: Will be added
1515. Update the Game Documentation NOW Status: Will be done  
1516. Adding missing explanations Status: Will be done  
1517. Moving Corporations Status: Will be changed
1518. booster for education Status: Will be added  
1519. Corporations bought, closed and moved(3rd times) Status: Will be done
1520. Map of All Countries at War Status: Will be added
1521. See a Presidents Empire Map Status: Will be added  
1522. Automatic Acceptance of Empire People Transfers Status: Will be added
1523. Government Policies Status: We agree  
1524. longer history graphs Status: We agree too
1525. Trading with shares Status: Will be added
1526. Corporations to Enterprise contracts Status: Will be added  
1527. Education Priorities Status: Please read our response
1528. Helicopter Designation Change Status: Will be added  
1529. SimCountry Should have Government Types. Status: Please read previous vote results.
1530. Disaster Warning System Status: Please read our response
1531. market price Status: Please read our response  
1532. Flexible Tax Rates. Status: Please read our detailed response  
1533. Set military active/reserve percentage. Status: Will be added
1534. Corporation production Status: Please read our response
1535. Evict/Select Security Council Members Status: Will be added
1536. The direct trading market Status: Will be added
1537. Flexible Tax Rate Status: Will be added. Please read our response
1538. Number of Fed or Common Market Members Status: Please read our response  
1539. Federations expansion Status: Please read our response to the previous vote.  
1540. technology index Status: Please read our response
1541. Budget and Cost Display Status: Will be added  
1542. Number retired beside number graduated Status: Will be added  
1543. Skyscrapers Status: Will be added
1544. Corporation lack of workers Status: Will be added
1545. Selling CEO's Status: Please read our response  
1546. Ordering Supplies Status: Will be added
1547. Corps Controlled Via Shared to be ID'd. Status: Will be added  
1548. More polls for you. Status: Please read our response
1549. No (relief) supply cap. Status: Please read our response
1550. Make dividend per share information available on stock market? Status: Will be added.  
1551. Making It Simple. Status: Will be added
1552. Automatic acceptance of worker exchanges within Empires Status: Will be added
1553. Make it easier to close many corps. Status: Please read our response
1554. Type of Government. Status: Please read our response
1555. Government of the Federations Status: Great: Please read our detailed response
1556. Security council message board. Status: Please read our response  
1557. Taking over countries Status: Please read our response
1558. Detail for Corporations bought, closed and moved. Status: Will be explained
1559. Add simple links to help gamers. Status: Will be added
1560. Lose the caps on rehabs. Status: Already increased  
1561. nuclear production Status: Will be added  
1562. Nuclear Power Status: Will be added ASAP
1563. Why should corporations take loans from other countries? Status: Please read our response  
1564. protest protest protest!!! Status: Please read our response
1565. Migration effect Status: Will be added.
1566. voting forum Status: Will be added  
1567. Corps in war declared countries. Status: Will be added
1568. commen market change Status: Will be solved
1569. Improve common market contracts Status: Will be improved
1570. Security Council Proposals Status: Will be added  
1571. Natural Disasters Status: Will be added
1572. Monthly Corporation Consumption Status: Will be added
1573. Tourism, Government Cabinet, Terrorism & Anti Terrorism, Emergency interventions during natural disasters Status: Please read our response
1574. Amendments to signed contracts Status: Will be added  
1575. A little more convenience Status: Will be added
1576. Security Council Status: Please read our response  
1577. Gross National Product Status: Will be added ASAP
1578. Add CEO Owner to Purchase List Status: Will be added  
1579. Federation Tag Status: Will be added  
1580. Federation Medals and such Status: Nice  
1581. Pool Federation Disaster Relief Status: Please read our detailed response  
1582. Automated Common Market Status: Will be added, delayed  
1583. Vote for Weather Status: Will be added.
1584. Show Tax Paid By Enterprises. Status: Will be added
1585. Political map Status: Will be added
1586. ABC's sort by names Status: Will be added
1587. Mass - Renaming Corps & Direct Sales Status: Please read our response  
1588. Add DEFCON levels Status: Please read our response
1589. easing start up time of new acquisitions. Status: Please read our response  
1590. Warning to ceo's. Status: Will be added  
1591. Prefix/suffix handling. Status: Will be added
1592. product pricing Status: Will be added
1593. CEO CORPS different color text plz Status: Will be added  
1594. Group corps option. Status: Will be added
1595. Add "create direct sales" link/page. Status: Will be added
1596. Add History Graphs for Nominal Value link. Status: Will be added  
1597. Damage Repair. Status: Will be changed
1598. Automatic warning system. Status: Will be added
1599. Instruction Book for Sim Country. Status: Will be added  
1600. Improve "corporation upgrade" booster implementation. Status: Will be added ASAP
1601. Common Market. Status: Will be added ASAP  
1602. Weapons and Common Market. Status: Will be added  
1603. Empire Military Statistics. Status: Will be added
1604. Finish the Sorting options within the game. Status: Will be added
1605. Pipelines and Powerlines. Status: Will be added
1606. Add in president/federation name to downloadable files. Status: Will be added  
1607. CEO startups in new countries. Status: Please read our response
1608. Contracts to Enterprises. Status: Will be added.  
1609. show shortage of the common market. Status: Please read our response
1610. Supplies and the common market. Status: Will be added  
1611. integrity index. Status: Please read our response  
1612. Rework BTW schools and SC UI Status: Will be improved
1613. Banking, Housing, Saving, Investment and Interest Rates. Status: Will be added
1614. Group game updates. Status: Please read our response
1615. The First Step to Unifying Empires: Empire Taxes Status: Please read our response
1616. Messages to Ceo's w/ corps in war. Status: Will be added
1617. Bidding on Corporations. Status: Will be added
1618. Amphibious Landing Ships. Status: Will be added
1619. More detailed cost analysis for military purchasing via Contracts. Status: Will be added
1620. Supply levels in corporations. Status: Will be added
1621. Government types extension. Status: Will be added
1622. The Common Market >> Making it work. Status: Please read our response
1623. worker exchange helper. Status: Will be added
1624. Implementation of "Federations features". Status: Please read our response
1625. Welcome Message Status: Will be added
1626. Fix's Contracts. Status: Will be solved  
1627. Logical tags/groupings for corporations. Status: Will be added
1628. Public relations. Status: Will be implemented
1629. Direct Enterprise to Enterprise Contracting. Status: Will be implemented.
1630. Improve handling of messaging II Status: Will be added
1631. Improve handling of messaging Status: Will be added
1632. Natural Resources Status: Will be implemented - Please read our response
1633. More intelligent education, ASAP Status: Will be improved ASAP
1634. Ending votes when all members have voted Status: Will be added
1635. Map of Empires Status: Will be added
1636. Improved Federation System Status: Please read our response
1637. Common Market AQP/AEP Status: Will be added
1638. Status Of Common Mart Membership Status: Will be solved.
1639. Only display appropriate Countries to build in. Status: Will be implemented
1640. Do not auto cancel intra-enterprise contracts. Status: Please read our response
1641. boycott improvements Status: Will be added
1642. Stop immediate nationalizing of corporations by new presidents Status: will be implemented
1643. "Federation Boycott" Vote Options Status: Will be implemented
1644. Empire Information Status: Will be added
1645. score calculating system Status: Will be added
1646. War and Infrastructure Damage Status: Will be added
1647. Paying off corp. debt Status: The problem is solved
1648. share trading improvements vote Status: Please read our response
1649. Population & welfare index Status: Will be implemented
1650. Salary targets for government workers. Status: Implemented
1651. Corporation Product Embargo Status: Please read our response
1652. Military and Economic Embargo Status: Will be implemented
1653. Do not punish all entities when one is #1 Status: Please read our response
1654. Starting Corporations Status: Please read our response
1655. Include Spies in the game Status: We will
1656. Production Swings and Undelivered Contracts Status: Please read our response
1657. Share Dealing - A Sell All/Maximum Button Status: Will be implemented
1658. Ranks for Federations Status: Will be implemented
1659. 1 Mail Box per person Status: Will be implemented - optionally
1660. totally public corps Status: Please read our response
1661. Corporate and Government Salaries Status: Please read our response
1662. CEO and country trading Status: Will be implemented
1663. 'red flag' for corporations with a faulty input value in a list Status: Will be added.
1664. Newspaper By Email Status: Will be implemented
1665. A reason for indexes apart from score Status: Please read our response
1666. cost to move a corporations. Status: Will be added.
1667. Auto Tax Target Setting Should Be Added. Status: Will be added urgently
1668. 'buy from stock' option in Corporation order page Status: Will be added
1669. Variable Income Tax Status: Will be added.
1670. Trade Strategies Page. Status: Will be implemented
1671. New Section To Cash Market Status: Will be added
1672. Speed up the way we manage contracts. Status: The problem will be solved
1673. Contracts and Production Changes Status: Please read our response
1674. Reparations for damages to corps Status: Will be added.
1675. Corporation Debt Status: Will be added
1676. Better Message System. Status: Will be added - delayed.
1677. Social Security Status: Will be added - delayed
1678. International Contracts Status: Will be added.
1679. A more logical and fun approach to product contracts Status: Will be implemented, long term
1680. Federations Status: Will be implemented
1681. about inherited debt Status: Will be added
1682. Addressing Federations. Status: Will be added
1683. Reformation Status: Please read our response
1684. Dynamic CM Contracts Status: Will be added
1685. More Detailed Expenses Explanation For CEO Status: Will be added
1686. Worker exchange market? Status: Will be added
1687. Enable Cross-graphing Status: Will be implemented
1688. Common market & Empire Statistics. Status: Will be added - urgent
1689. More things to automate Status: Please read our response
1690. Allow Direct factory sales: Status: Will be added
1691. Employment Page Info Status: Will be added
1692. Tax incentives Status: Please read the detailed response
1693. Contract/free market breakdown Status: Will be added, delayed
1694. Better reporting of worker exchanges Status: Will be added - delayed
1695. Custom corporation naming procedure. Status: Will be added

March 24, 2022
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1. Automatically option to buy ammunition and weapons to set up an army unit Status: DONE [ top ]

Detailed Description:

Please implement again the automatically option to buy ammunition and weapons needed when a army unit or supply unit is set up.
Buying item by item to set up an military unit is hard and takes much time, is like counting grain by grain of coffe before you drink your hot beverage.
Thanks in advance for your vote.

8 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature is back in the game and can be used to build one army unit. It was first stopped and then restored to only one unit at a time because it was used to build many units at once and we were blamed for stealing money from a player.

The player used the option in a big way and spent a huge amount of cash in the process because many weapons and ammunition were bought automatically.
It was quite stupid and we terminated the function. It can be used now to build one unit, we check in advance if you have the money and then execute. Once done, you can use it again.

January 17, 2022
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2. Enterprise Finance Index Status: Please read our response [ top ]

Detailed Description:

Would it be possible to create a new "Finance Index" for Enterprises, with the corresponding ranking shown on the list of Enterprises.

3 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would like to add such an index. It is not clear from your proposal what index should be used. You can place another vote or even better, start a discussion on the forum for people to react and we will participate.

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3. Slave Country Term Status: We will [ top ]

Detailed Description:

Please abolish the term "Slave Country for empires."

3 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted on before and we have promised to do so. It is already removed from several pages and we will continue to do so.

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4. Natural Resources addition Status: Please read our response [ top ]

Detailed Description:

We should be able to search our own countries for new natural resources. For example my country is on a coastline but I don't have sand as a natural resources. I am proposing that the ability be added to search our own countries for natural resources. If you agree please vote yes.

2 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This makes sense and we have a design for a discovery mechanism that will allow everyone to roam countries in search of natural resources.

It will take a lot of work to implement and it is not a short term project. There are many outstanding issues that are very urgent.

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5. Monthly Development Aid Project Status: Please read our response [ top ]

Detailed Description:

as a leader of countries, it is very hard to keep up with the cost of living and to further growth and prosperity of our countries. I propose a 500B be added game monthly to countries to help better development in ones country.

3 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Getting free money is of course nice and it will trivialize the game.
Profitability of countries is now extremely high. If you learn to do basic management of the economy the country will become very profitable.

New players get large sums of money to support them in the initial period. Corporations upgrade in the meantime and become very profitable. We are improving profitability even further and will improve conditions for beginners to make it easier for them.

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6. Add more islands on FB Status: Please read our response [ top ]

Detailed Description:

Islands are very special pieces of land and there should be more of them. 20-30 would be enough. Players are always looking and fighting for these lands so it is fun to have more of them.

1 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

The proposal is rejected. The maps of the worlds are fixed and cannot be changed.

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7. Resource limits not exhaustion Status: Please read our response [ top ]

Detailed Description:

Resources running out is realistic. However this game is not Realistic because you can have one president for many centuries. Eventually all Resources will run out which is a disadvantage for players who play this game over 480 years. Therefore I propose there be a limit on resources not exhaustion of resources. Game months are shorter than real life so resources will run out too quickly.

1 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

The proposal is rejected.
The depletion of resources is a very important feature. New resources are found in countries and there are many countries with no president with up to 80 different natural resources.
The proposal is rejected. You can easily conquere/purchase such countries and build many extremely profitable corporations that will provide you with very high profits during a long period.

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8. Chemical weapons Status: Please read our response [ top ]

Detailed Description:

Can we please be able to use chemical bombs on c3 countries

1 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The idea of C3 wars is to make you learn war strategies and gain experience. Using chemical and nuclear weapons is brute force that does not prove any knowledge of the war game.

If such a feature was part of the game then we would include the possibility of C3 countries respond to such attacks with their own nuclear weapons and use them very effectively.

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9. Mentors for New Players Status: Excellent [ top ]

Detailed Description:

Many games have mentors which assist new players. I propose that Simcountry have an easily accessible list of mentors (say a button on the page for players under 60 days playing time), so newer players can message mentors and receive advice and help. Many questions new players have are not in the documentation or FAQ, or the information is outdated. Mentors would be a way to easily communicate current information and promote more interaction between players. There are other ways this could be implemented and there is a lengthy forum post under Suggestions for further reading. Vote YES if you would like a mentor function added. Vote NO if you feel this is a poor suggestion.

4 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would like to make such a facility available and help new players in getting the information they need.

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10. NEW GAME FEATURES Status: We agree [ top ]

Detailed Description:

Honestly, I love this game, it is the only thing I play, but I think it could use a few new features like: -Legislation proposals and signing -tourists (where visitors of other nations could visit your nation, but also add a feature where u could see how much tourists or in your country and how much money they spend in your country per month) -Create a government to help run slave countries (now this feature the leader could assign their friends email address to access a slave country of leader choice to run, so it could be a group thing also) -Members of parliament (So we could also choose friends who're running slave countries to be apart of some government department like a ministry of education or health etc IF YOU AGREE WITH ME VOTE YES

4 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. These are good ideas and we are working on new features. Natural resources for example, were added in the last couple of months and we are working hard to improve the war features in Simcountry. We will add game features as fast as we are able to.

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11. Election Campaigns Status: Please read our response [ top ]

Detailed Description:

Should there be a feature in the game where you can campaign to remain the leader of your country?

1 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You are probably the only one for it. Please do it again and explain who are the voters, who are the candidates and what will happen if the vote turns out to be against the president.

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12. War Level Choice Status: Will be added [ top ]

Detailed Description:

I purpose a change to the war levels. Currently every war fought v's a c3 advances the player to the next level by default. Each level then gets harder. My problem is this. I want to help my empire by doing worker exchanges. I have MLM shortages and I'd like to take over some c3's and correct it, like we used to. I'm at WL 11 though and the prospect of facing a wl 12 c3 for some workers is daunting. This is only 1 problem with the WL restrictions. The lack of being able to move around the world is another. I propose we be able to choose which war level we fight a c3 at? All those in favor say yes Against say no I chose to do a poll with this, with the hope that enough people agree and the GM's would consider it.

7 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The issue was discussed on the forum recently and we have published a proposal that will make this possible.
Implementation will take a while but the feature will be added ASAP.

September 16, 2019
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13. Take Over the Video Tutorial for Sim Country Status: Very slow [ top ]

Detailed Description:

Since I have seen that the progress of videos for tutorials have been slow, I ask if I can be in charge of it.

2 gamers voted for the proposal. 0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would like very much to improve these videos and add more. We frequently lack resources to do so. I will make an extra effort to move this forward.

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14. Poll Notification System Status: Will be added [ top ]

Detailed Description:

Create a mailing system that would notify all premium members that a polling vote is underway. Similar to that of the Security Council voting system.

6 gamers voted for the proposal. 0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature as soon as possible. Voting numbers are indeed very low and this might help.

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15. Navy Customization Status: Will be added [ top ]

Detailed Description:

Please allow us to customize navies as we see fit, within the weapon size limits. Currently, the game forces me to have seals in my navy, which I do not want. It forces me to have all sorts of weapons that are not useful. I want to be able to customize my navy and have more navy fighter planes and cruise missile ships instead of all the garbage weapons that are forced into the fleets.

1 gamers voted for the proposal. 0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature is on our development plan and will be added ASAP.

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16. Activity mark Status: Please read our response [ top ]

Detailed Description:

CEOs constantly move corporations from a country to another that is more suitable for the corp. itself. Whether it was due to war, poor labor force or other political reasons. We need some sort of notifier that this country and its president has been active in the last week. Otherwise we’re wasting time and B$ requesting to move corps from inactive to inactive without any answer. Maybe a Green(active) tick near each president name?

3 gamers voted for the proposal. 0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would like to prevent disclosing information about presidents being active or now but we will shorten the waiting period period.

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17. Incorrect death numbers on health page Status: Will be fixed [ top ]

Detailed Description:

I have noticed that the sum of deaths for all age categories does not match the total provided. This applies to the “Death rate distributed by Age” table on the Health page. Example: Even though all of the age categories have falling death numbers, the total relentlessly rises. Vote Yes to have this looked at and fixed. Vote No to leave it be.

2 gamers voted for the proposal. 0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is indeed true. There is a “delay” between computations and the total is the total of the previous month. We will however change the order of computations and the total will be corrected. This is a change of the code and requires an upgrade. It will be part of the the next Upgrade of Simcountry, later in September

September 16, 2019
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18. Take Over the Video Tutorial for Sim Country Status: Very slow [ top ]

Detailed Description:

Since I have seen that the progress of videos for tutorials have been slow, I ask if I can be in charge of it.

2 gamers voted for the proposal. 0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would like very much to improve these videos and add more. We frequently lack resources to do so. I will make an extra effort to move this forward.

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19. Poll Notification System Status: Will be added [ top ]

Detailed Description:

Create a mailing system that would notify all premium members that a polling vote is underway. Similar to that of the Security Council voting system.

6 gamers voted for the proposal. 0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature as soon as possible. Voting numbers are indeed very low and this might help.

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20. Navy Customization Status: Will be added [ top ]

Detailed Description:

Please allow us to customize navies as we see fit, within the weapon size limits. Currently, the game forces me to have seals in my navy, which I do not want. It forces me to have all sorts of weapons that are not useful. I want to be able to customize my navy and have more navy fighter planes and cruise missile ships instead of all the garbage weapons that are forced into the fleets.

1 gamers voted for the proposal. 0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature is on our development plan and will be added ASAP.

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21. Activity mark Status: Please read our response [ top ]

Detailed Description:

CEOs constantly move corporations from a country to another that is more suitable for the corp. itself. Whether it was due to war, poor labor force or other political reasons. We need some sort of notifier that this country and its president has been active in the last week. Otherwise we’re wasting time and B$ requesting to move corps from inactive to inactive without any answer. Maybe a Green(active) tick near each president name?

3 gamers voted for the proposal. 0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would like to prevent disclosing information about presidents being active or now but we will shorten the waiting period period.

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22. Incorrect death numbers on health page Status: Will be fixed [ top ]

Detailed Description:

I have noticed that the sum of deaths for all age categories does not match the total provided. This applies to the “Death rate distributed by Age” table on the Health page. Example: Even though all of the age categories have falling death numbers, the total relentlessly rises. Vote Yes to have this looked at and fixed. Vote No to leave it be.

2 gamers voted for the proposal. 0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is indeed true. There is a “delay” between computations and the total is the total of the previous month. We will however change the order of computations and the total will be corrected. This is a change of the code and requires an upgrade. It will be part of the the next Upgrade of Simcountry, later in September

May 28, 2019
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23. Add military units to war index calculation Status: Yes [ top ]

Detailed Description:

In my opinion the biggest piece of war index could be calculated from military units the country has. This would encourage military vs military combat rather than destroying mostly cities and factories. Today to take over the country you have to destroy almost all targets from the list but hundreds of military units just stay, which means you win the war without destroying the army which defends the country which is not realistic.¬

1 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Although supported but one, this is an obvious problem in the game. We have already done most of the work needed to implement it. We are already counting the units in each country and now need to implement the formula to give each unit a value in terms of the defense index and add to the total index.

I will check the status of the function and try to move it forward.

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24. Social Security and Tax Rate Settings Status: Will be added to our wish list. [ top ]

Detailed Description:

This is a two part proposal:
1) I propose that there be a way to choose the individual tax rates for citizens. Currently, there is no way to adjust individual tax rate(s).
2) I also propose adding a setting that would allow you so choose the age when Social Security benefits kick in. (Currently my life expectancy in my country is 125+ years - SS kicks in at 65+)
Yes - to add the additional Settings
No - Keep the game as is.
Thank you!

2 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. This is a good proposal. Supported by 2 is not convincing. The tax rate is more urgent although complex.
It is not just changing numbers. You will be able to increase taxes and your income will increase too, but what is the tradeoff.
You could increase taxes to 90%. Lots of income but what are the consequences?

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25. Merge Offensive and Defensive Units Status: Please read our response. [ top ]

Detailed Description:

I don't think there needs to be a distinction between offensive and defensive units. I believe this is a product of the old war engine, and makes war more complicated than it needs to be. Light Tanks and Heavy Tanks should all just be Tanks. Same with all the other duplicate units like Offensive AA and Defensive AA. Just make them one kind and allow the player to decide whether to put them into defensive garrisons or offensive divisions. This way we could simplify the insane number of weapon systems and different ammo types we have to stock. Also, it would change the dilemma of finding the right balance of offensive and defensive weapons that fits the country economy. Instead we can focus on finding the right strategy and deployment of the weapons we have.

1 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

Rejected but the numbers are minimal. There are currently army units that are partially offensive and partially defensive. We agree and will mix weapons even more as the units evolve. In the future, we may decide to unify some of the weapons and make the function as both defensive and offensive weapons.

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26. Education adjustments Status: Rejected. Please read our response. [ top ]

Detailed Description:

Vote for yes if you want more transferring options for the Low Level Workers and Executives transfer to make the game easier and transfer upgrade to 200,000 per month and add more priority numbers increase to like 200 points instead of the low 120.

1 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

Rejected. Increasing the priority numbers does not change anything. Increasing your education index does a lot.

Recent increase in the availability of HLWs reduced the shortages and the need for workers transfers. If more tuning is needed, we will do more to reduce the need for manual workers transfers.

Tuning your education priorities is essential. The education priorities page is probably the most important in Simcountry. We will make it more prominent. Check it frequently and update and you can prevent shortages.

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27. Building corporations Status: Please read our response. [ top ]

Detailed Description:

Allow players with negative country assets to build corporations to make profit and get better.

2 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into it. It is a very old measure that could be obsolete.

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28. Federation empire expansion Status: You can [ top ]

Detailed Description:

(If this is already a feature please let me know.) I would like the ability to host a federation partner who cannot expand on the continent they reside on, to wage war from my countries base's on to attack C3 countries.

2 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A member of your empire is able to station units in your country. Remore bases and depos are part of the game. Moving units by air too. This is an old feature, not used a lot. Once the country declares war, its units can attack the enemy.
If these units happen to be in your country they will be able to attack a country they are in war with.

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29. Financial aid and support Status: Rejected [ top ]

Detailed Description:

I purpose this proposal before the maker(s) of this game and my peers, as stated in the subject of this proposal, I plan on raising this idea of allowing financial aid to financial failing countries. This proposal will allow financially failing countries to ask of financial aid, this aid is not a mere loan but a voluntary act of the sending country. That leads to my next point in this proposal, there should be a 10% withdraw from countries that receive bonuses and with that 10% it should be automatically sent to a emergency funding account for the country it was withdrawn from and this is not only for countries receiving bonuses but for any country that is willing to set aside 10% of their earnings for emergency funding, this proposal also allows for the sending of voluntary funding to other players. And with this I have this final point, players or debtors should have a say so on how much they should pay on their loan despite the interest rate this will take pressure off the player and his or her possessions. Thank you for your time.

1 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

The security country can vote to send help to a country. This proposal adds little and it is very complex to implement.

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30. Simplify Game instructions Status: Please read our response. [ top ]

Detailed Description:

Game instructions should be simplified for new players. I get contacted by new players all time asking me questions on how to play. I also struggled myself and has received help from another player.

1 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. Part of the problem is that people do not read. It changed a lot in the past years. It used to be different. We have probably too many documents for todays players.

We are now in the process of simplifying many pages. Some are alredy simpler than before, some will be updated in the next upgrade and there is much more to come.
We are also rewriting some documents and many hints to make them shorter.

Part of the problem as I said, is that people are just not reading. Simcountry is intended to be a non-trivial game and playing without any reading will not help them to become excellent players.

May 28, 2018
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31. New Newspaper system Status: Good idea [ top ]

Detailed Description:

I'm proposing a new newspaper system. Countries should be able to create their own entrys, to bring more roleplay into the game. If you don't know what I mean, take a look at the newspaper system from Call of War. It'll be great- and fun!

7 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Should be implemented ASAP.

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32. Allow purchasing of Population beyond 270M Status: Possible now [ top ]

Detailed Description:

The limit used to be 300M and now reduced. How far will it go? This is a proposal to increase the limit much higher. Allow players set up countries that will become as large as China, or twice that. It will be more interesting and more fun. Please don't push us all into a small population range.

1 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

DONE

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33. Usage of ammunition Status: Rejected [ top ]

Detailed Description:

Make an army only use an ammunition if it is increasing its Fighting level for units, otherwise ammunition should not be used monthly.

1 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

Very few votes and rejected.
The use must continue or otherwise the entire ammo industry will become unstable and then, when you need ammo, there will be none.

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34. Update or Change Government Settings Status: We agree. [ top ]

Detailed Description:

Hello, I would like to propose making the government type a little more interactive. I think it would be fun to add the type of government or how it functions on the main page. For example, add more choices for types of government and have it displayed so other players can see the type of government your country runs. Please vote yes to add more government types and display on the country home page. Thank you!

5 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good proposal. Should be added.

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35. Enterprises bidding power through debt Status: Please read our response [ top ]

Detailed Description:

Debt is cash. Cash is an asset.
Enterprises should be able to use their investment (loan in that case) to bid on/purchase corporations. If an enterprise is willing to go into trillions of debt and hardly come out of it, that's its opinion. But debt is cash. Cash could be invested.

3 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Enterprises can invest beyond their available cash positions and will automatically receive loans. This is part of the game.
There is however a limit to the debt level.

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36. Multiple types of Corps that can produce electric and etc. Status: True. Please read our response. [ top ]

Detailed Description:

Currently the Electric Corps in the game consume Oil in order to produce electricity. It would help spread out the need for certain materials if you could use different primary resources for production. For example a Gas Power Plant that uses Gas rather than Oil, a Coal Power plant, Solar Power, Wind Power, Hydroelectric Power. Also an Ethanol Corp that can produce Gasoline from Corn and Sugar.

3 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We now have power produced with Oil and we have nuclear power. We have already prepared power from corn sugar and wind. We are looking at other parameters depending on the choice and how to create incentives for one or another.

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37. Insurance Companies Status: Rejected [ top ]

Detailed Description:

Is it possible to incorporate into the game insurance companies. Where it would be optional for countries and corporations to pay premiums Incase of disasters and loss of revenue. The mechanics of how it would work can be discussed on the forums and how it would all work.

1 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been REJECTED.

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38. Removing/ modifying the materials purchased category Status: Rejected [ top ]

Detailed Description:

The Materials purchased category shows up on the year to date as an expense for the government. but the description says it is paid for by the population. If it is paid for by the population then why is it there. Why not have it taken out of the income tax or something. I can't balance my economy if it shows that my government is spending over a trillion on goods supposedly purchased by the population. I feel it will make the financial part of the game easier if it was either removed or fixed.

2 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

Rejected. The reason these numbers are there is that they influence cash and are not adding up to zero each month. If someone wants to know where cash is gone and these numbers will not show, there will be questions and the cash total will not be correct.

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39. Armies & fleets Status: Please read our response. [ top ]

Detailed Description:

Allow to create military units without size restrictions. Only limited number of weapons would participate in attacking or defending. This would allow to fight army vs army and finally you would not need to create hundreds of different units and use them in war. This would apply for fleets as well.

2 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not realistic to have units with 10.000 tanks.
We have now made it possible to attack from bases, without the need for a military unit.
Even to win a war in this way. We think these units are ok. Very large units will require many supply units.

Try attacks from base. Let us know if this is a good alternative.

September 7, 2017
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40. Booster Lowering Avg Age Status: Please read our response [ top ]

Detailed Description:

High population ages can be extremely tedious to fix and normally require GCs one way or another to solve. Why not just add a booster that can lower your avg pop age directly?

7 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Nicely requested but what is expected?
The number of people in an age group depends on the number in the previous, younger age group.
People age and move from one group to the other. If you have many older people, your health index might be at 2000 and then nobody dies. Or you are fighting many wars and many young people die.

Do you want a booster that kills older people? Or add young ones? This is a very delicate issue in the simulation and changing numbers may have explosive consequences.

We can make a booster like this but the numbers per booster will be small as we need to prevent everybody from doing this at a large scale. If it happens, 30 years later, (60 real days), the number of old people will explode. Then what. Another booster to kill them I suppose�.

If anyone has extreme examples of countries with a large number of old people, please mail the gamemaster. We will look into the reasons.

August 14, 2017
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41. War College and Battleground Status: Please read our response [ top ]

Detailed Description:

This suggestion is to add two features to enhance and offer incentive to war game players. Implementation of these features will allow players to voluntarily choose to leave the war level system and participate in a community of nations more indicative of a multi-player game experience. Battlegrounds offers a PvP game experience where players have the ability to compete on neutral ground. The addition of these features does not affect players who intend to continue to play a more peaceful economic game experience. Details of these addition can be found on the suggestions forum under "War College - Aries" and "Battlegrounds (revised) - Aries). https://www.simcountry.com/discus/messages/8/25043.html?1453899584 https://www.simcountry.com/discus/messages/8/25045.html?1439461174 Vote "Yes" if you are interested in having these war game options added to the game. Questions or comments on these features are welcome on their suggestions forum threads. thank you!

11 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are good ideas here and we believe that we should indeed move to make PvP wars more attractive and reduce the fear of total devastation.

I do not think we can implement it as is and I also think that there are many complexities added here that will make it hard to implement.

I do want to use it and make steps that will improve the war game and move it towards our aim.
The war College is a way to teach players how to play the war game. War levels intend to do the same but obviously you think they do not. We can talk about the specifics on the forum.

As to the battle ground idea, this too is trying to create a practical way to fight a war, separating some assets from the main assets you want to secure.
Creating a list of countries that are seeking PvP wars with incentives for winners is a good idea. These countries cannot setup war protection, will have time to recover between wars.
Also here, Not too many additional conditions that will prevent implementation.

I will copy this to the forum to continue the discussion.
In the mean time, we have developed a plan to improve the war game and will start to implement it ASAP.

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42. increase maximum amount of loan can borrow to 1T Status: Please read our response [ top ]

Detailed Description:

as corporations, countries, enterprise get larger we need to be able to borrow more cash; it's too time consuming to repeat borrowing 600B each time, and 600B isn't much to do anything. VOTE "YES" to get 1T loan each time.

5 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Amounts in the game are declining, sometimes the process is stoped but t hen it continues. We think that amounts should decline and borrowing is not a great solution. 1T today has a purchasing power of several Trillions before and we would like to see purchasing power doubling in the coming year.

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43. Updated World Statistics Page Status: Will be added [ top ]

Detailed Description:

I think it would be cool( not needed but would be an interesting thing to add )to have the global production value of all corporations in that world. Seperated with the Total Production of State Corporations and Total Production of Private Corporations. This information is already in the game to my knowledge, so I don't know if it would be too much for the gm to add: Total Production Value of State Corporations Total Production Value of Private Corporations On the World Statistics page

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add to the world statistics ASAP.

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44. Better War Simulation Status: Very limited support [ top ]

Detailed Description:

I believe that how the war game is simulated is awful and needs major changes, it is clearly outdated as it focuses not simply "conquering a country" but instead requires players to bomb a country, REALLY?, has any war been won by bombing a country, if you occupy a country with your enemy forces in my opinion you pretty much just won the war. My idea may seem radical to some people but I believe the simcountry war game could use some limited aspects of games like Hearts of Iron 4, such that your goal is simply to occupy a enemy country to end the war after the country capitulates. A country would set up defenses around all of its cities and the invading country would have to fight its way through by use of tanks, infantry, air support, and other aspects of a realistic war. Finally I would be interested in seeing simcountry add a military chain of command when you can pick generals to lead your army with the benefit of increased effectiveness of your forces.

3 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The war game can be improved and we would like to do so. We think that currently, we have very urgent issues with the war game that need to be resolved before. The main issue is PvP wars that should become more frequent and generally accepted as the way to wage war.

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45. control of own production of products Status: Already in the game [ top ]

Detailed Description:

at the moment there is no way for a player to control all the productions from his own corps, it needs to be that the player can control all the productions of his corps without sending them to the markets (local or world). make it so that the player can send all his productions to one of his entities (country, ceo, local market) where he can have total control of these products. this storage entity will allow the player total control to feed his own corps with the products the corps need, without having to pay premium on the world market for products that his corps need, when there is a large deficiency on the world market. a fail safe feature for this would be that if the storage entity does not have funds to pay for the productions, then these productions revert back to the world market until the storage entity can pay for those productions again. there is already a local market concept in this game, but it is of little value for players at the moment; this storage entity could be the local market where the player could feed only his own corps or those corps in the local market. make it so that a player can only be in one local market for all the worlds he play. please vote YES to make this game better for players.

5 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Corporations can keep their product and not sell it, they can contract it to the country, or to an enterprise and do with them what they want. This is part of Simcountry from the start and it was enhanced several times in the past years.

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46. New prices for the purchase of country Status: Please read our response [ top ]

Detailed Description:

at the current SC conversion rate of $36 United States Dollar (USD) for 360 gold coins (GC), that's 10 gold coins for each $1 USD. For the five Earth years that I have played Simcountry (SC), I have not known of any player who has paid 300 GC for a C3 country, that's $30 USD. Also I have not known of any player who has paid 100 GC for a player owned country, or $10 USD. the minimum current price of 300 GC for a C3 country from the Gamemaster (GM) is useless. the minimum current price of 100 GC for a player owned country is also useless. these gold coins are useless to grow this game. is it not this game called Simcountry (SC), and not SimEnterprise or any other name? If the primary intent of this game is to own and develop countries, then vote YES for this proposal so players could own more countries in this game and make this game better. this proposal is to allow player to buy a C3 country from the GM for the price of $1 USD and the price be negotiable between the buyer and seller for a player owned country. I would buy at least 1000 countries or spend $1000 USD, to do my part to grow this Simcountry game, if this proposal is passed with the following rules: (1) the GM will not implement any rule to take back any player owned country to become a C3 country again. a player owned country could only become a C3 country again, if it is abandon by the player or turnover to the GM by the player. (2) any player owned country could be owned by other player if the country is loss through a player-vs-player war (PvP). (3) allow the player to unify his countries with a common boundary as a single united empire. if through PvP war, the original countries could be won by another player. (4) the game to provide better mechanisms to manage countries, no more micro managing countries. Vote "YES" to this proposal to make this game better for players.

5 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We never discuss pricing but would like to refer you to a better way to get a country: fight a war with a C3 country and conquer it. The first war, as described in a document for beginners is trivial and can be won in 5 minutes. Beginners have everything they need to win that war and can do it directly after registration.
If you want more countries, it remains quite easy for some time and you can conquer more quite quickly.

If you want a large empire, you either need to fight much harder or pay for the countries.

We do not encourage large empires, they are hard to play and people with very large empires tend to neglect them and at the end, bankrupt.

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47. Accepting Refugees from Disasters and War Status: We agree [ top ]

Detailed Description:

I was taking notice of both the wars going on my planet as well as the disasters being recorded on the international newspaper. I was wondering about the possibility of adding the concept of refugees to the game, as this might help increase the population of some nations, as well as their overall reputation in the game as a country of aid. Would this be a good idea to implement?

6 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would love to have such a feature but there is so much we need to do here. Also, this is not as simple as said. Population is a major asset in Simcountry and in the real world it is initially a problem. We will nee to implement many other aspects of immigration to make it work.

Currently we do have immigrations that depends on your economic level. Some countries accept thousands of immigrants each game month.

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48. Profession Change Booster Status: We agree [ top ]

Detailed Description:

I would like to propose a booster for changing the profession of workers in a country. I propose 1GC for a one time profession change of 500,000 workers within a single country. This will help those players who are busy during the work week and cant sign in regularly check profession levels. Sometimes it takes a long time to get professional levels back to normal. Vote Yes, if you want a Profession Booster Vote No, if you disagree

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. This will be a good feature. We will put it on our short term wish list.

February 14, 2017
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49. New War Units Status: Good idea [ top ]

Detailed Description:

I think everyone can agree that the limit on the military transport range is a disadvantage and having to build airfields to transport troops takes a while. What I am proposing is adding a marine type unit that you can deploy from your aircraft carriers and paratroopers to send in. This should make the war part of the game more realistic.

8 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that it is a good idea and it is on our plan to implement. However, this feature is quite complex, and will also involve the creation of so called naval depots and it is limited to countries that have a shore line, making these countries at risk for war declaration for the sole purpose of setting up such naval depots.

Just dropping troops somewhere will leave them without supplies or require very complex, new supply methods.

As a short term solution, we will increase the range of air transport and air supply units so that longer distance operations will become easier.

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50. Changing Professions Status: Please read our response [ top ]

Detailed Description:

Allow the president of the country to change the professions of his workers population, that the higher level profession can be changed to any profession lower than that high level profession. For example, Senior HTE to be able to change to any class of profession lower than the Senior HTE class. Currently higher level professions can only change to LLW, MLW, HLW. Make this game better for players Vote YES to this poll Thank you

7 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We see of course why this is asked for. It will make it all a little easier or will it trivialize the education system? We will consider this but in the short run, we will increase automatic adjustments that are considered to depend on the shortages and availability of professionals. It will generally reduce the need for conversions.

We think that conversions are a bad but needed solution for a not perfect education system. We have already started rebalancing of workers to reduce the shortage of medium and high level workers.

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51. Send Message Button Status: Great Idea [ top ]

Detailed Description:

Instead of having to remember/copy another persons country name down as you go to the Messages tab perhaps there should be a "Send Message" button somewhere in their country homepage so you can just click that?

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a great idea and it is easy to implement. We will add to the game ASAP.

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52. Trump for Emperor of the World Status: Please our response [ top ]

Detailed Description:

Vote YES for the TRUMP. Vote NO for Hillary.

4 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Now look what happened.

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53. Increase chance of new player interaction Status: Please read our response [ top ]

Detailed Description:

GMs, Is it possible you could please start those new players who randomly get assigned to any country in a world who are very new to the game next to active experienced players countries in the hope they will more likely get more interaction from other players in the game? As I can only see new and inexperienced players being placed in isolated regions of the world of where they usually go inactive very quickly and then disappear from the game. Please vote yes to place them next to active and experienced players and increase the chances of more interaction with them, or vote no to leave it as it is.

7 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The place on the map is chosen randomly. We have looked into it in the past and we differ on the opinion here. Some players do not like it when a new country next to them gets a president, they might consider it a player who is looking for trouble.

We have not seen that interaction is related to physical distance between countries. We just need to get more players and everyone will have close neighbors.

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54. allow open borders for countries Status: Please read our response [ top ]

Detailed Description:

Let the president decides whether to keep the borders of his countries open or close for the flow of its population. Currently GM can take population from your countries via migration, but you are not allowed to bring in population unless you pay GM for them with GCs or transfer them through the often does not work method of exchange professionals or change of workers' professions. open borders can optimize production of your corps, rather than limited production due to worker shortage in a specific profession. let your workers go wherever they can find jobs in the countries of your empire. please vote YES to make this game better for players.

9 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The borders are wide open. People move in and out depending on the economic situation of the country. If your economy is very good, you will have many people enter your country, if the situation is bad, people are leaving.

We think that we need to leave the people to decide if they want to move between countries.

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55. Unlimited Fortifications Status: Please read our response [ top ]

Detailed Description:

I believe that it is realistic for players to have unlimited fortifications in their countries as it allows players to easily defend themselves against larger and more powerful empires. Although I do believe Unlimited Fortifications is realistic THERE SHOULD BE increased number of soldiers and officers that are required to defend them and also increased cost to maintain them, the only limit should be the number of soldiers and officers available to defend them. Finally the majority of warfare realistically is fought on the ground not in the air so this would be a more realistic approach to in-game warfare. Vote Yes if you agree that this is a realistic strategy that should be unlimited forts but increased cost and manpower required to maintain them.

6 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

This suggestion is rejected.
However, other votes and comments from the past request a limitation to the number of fortifications. We think that the higher the limitation, the higher the maintenance cost to enforce some thinking on the player�s side as to the balance between the protection level and associated cost.

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56. Documentation on Weapons Update Status: We agree [ top ]

Detailed Description:

First, put a space between the list of weapons that the specific weapon is effective against, and the section that says what weapons can destroy that specific weapon. Second, reorganize the list of what weapons that specific weapon can be destroyed by to resemble that list of weapons that the specific weapon is effective against. Example, when I look at say, armored vehicles, I presently see a list of hit rate and damage of weapons armored vehicles can potentially destroy. The list of weapons that can destroy armored vehicles should as well show a list of hit rate and damage that the armored vehicles could receive from such weapons, rather than us having to click each weapon individually and compare numbers. It is not only important the strength of the weapons, but also what other weapons these weapons are vulnerable to. To summarize, the two lists should be of the same format, and of course spaced apart by at least one break so the lists may be more easily distinguishable from each other. As it is presently, the info on hit rate and damage given by weapons is easy to read, but the hit rate and damage received by other weapons requires bouncing around that very lengthy page. Vote yes to improve layout of the weapons documentation page. Vote no if you like to needlessly click lots of links.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. The document is automatically generated and it will require some development time but we will make this change ASAP.

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57. Common Markets and Federation banks Status: Please read our response [ top ]

Detailed Description:

I think in an effort for those of us who want more communication, the creation of �banks� that can only be accessed by members of a fed or common market would help to promote growth. The banks would be similar to the Security Council but only accessible by the group in question. Let�s say something like one percent of each nation or CEO income is added to the bank each game month. The money then can be given to nations or CEO's based on the voting of the group members. This would help to allow inside trading, economic growth, and would allow feds to help new players grow in military assets. Vote yes - To ask the GM to explore this idea Vote no - If you dont think this is a good idea

8 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The creation of banks might be beneficial to the game but this is a complex option. We think that for example: the addition of the resources game will be much more beneficial to the game. We will add this feature to our wish list.

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58. End Practice of Unlimited Forts Status: Please read our response [ top ]

Detailed Description:

The practice of contracting unlimited forts into a country has been so abused that some players are building thousands of forts in their countries and using this tactic to threaten other players or outright declare war on them knowing that they can't be conquered. This abuse has nullified the normal offensive war scheme and turned war making into a farce. I know one excellent player who has left the game and others who may soon follow. I ask the GM to return to a 150 fort limit.

8 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. 150 is maybe too low but unlimited is too high. There are multiple ways about it. One is preventing the purchase of such fortifications, another is, to increase the maintenance cost of fortifications.

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59. Country trading Status: Please read our response [ top ]

Detailed Description:

Selling and buying countries can become a tedious process. It's far too difficult to babysit the value of a country to avoid a 5% value change, I have attempted to sell a country about five times, each time bids rejected and the sale closed because of the value change. Some of us prefer to just allow selling directly to each other. If we can't, the bidding has to be made easier or more clear as to how avoid the disqualification. It's borderline ridiculous.

11 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. The reason for this is past misuse of this feature and ridiculous payments paid for worthless countries.
To try to make it a bit easier, we will increase the max value change to 15% and see if ot helps.

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60. Modification to War Level Restrictions Status: Please read our response. [ top ]

Detailed Description:

Through recent tests it has come to my attention that any of my fed mates who have a war level higher than 8 would not be able to defend me from an aggressor whose war level ranged from 3-8( which is the bracket I am also in). While I understand the initial idea of war level restrictions it is ridiculous that, if attacked by anyone with a war level ranging from 3-8, fellow federation members with higher war levels would not be allowed to join the war in my defense even if they signed the war treaty. Either there should be no higher war bracket once you pass war level 3 or members with war levels higher than 8 should be able to defensively join wars if they have signed the war treaty.

8 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are currently looking at possibilities to relax war limitations but we do not think they should disappear completely. We are also reacting to suggestions on the forum and hope to come to some conclusions in the coming weeks and update the game strategies.

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61. allow the owner to transfer funds Status: Please read our response [ top ]

Detailed Description:

allow the owner or controller of a corporation to transfer funds (money) out of all the corporations. The current rule only allow a ceo to transfer from private corporations (ceo fully owned corporations), but a ceo cannot transfer funds from ceo control public corporations (enterprise control public corporations). a president cannot even transfer funds out of state corporations nor country control public corporations. There is no need for corporations (state corporations, country control public corporations, ceo control public corporations) to hold billions of funds (money) that do not need in the short term (one game year) to maintain itself. Allowing the owner or controller of the corporations to transfer funds from the corporation increase the circulation of the funds, and to make better use of the funds. Let the president of the country or ceo to truly run their corporations, instead of ancient game mechanics that prevent full control of the corporations. Let players demonstrate their true skills in this game, vote YES to this poll.

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

First on the CEO owned corporations and public corporations in general. The CEO is not the sole owner of the corporation. He cannot remove cash out of the corporation as others also have a share and it is not in their interest that one shareholder is taking out money. The same in the real world.

The good way to do this is to pay dividends. In that case, every shareholder will receive the same amount for every share they own.

As to state corporations, there is an automatic process that is moving out funds from the corporation to the country when the corporation has enough cash. This is done to protect corporations against presidents who want to use the cash now and do not care enough for their corporations.
Also in the real world, state corporations are managed by their managing directors who take care of the corporation and pay the country taxes out of the corporation�s profit.

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62. Food/agriculture Status: Please read our response [ top ]

Detailed Description:

The demand for food isn't high enough and these corps don't make any money I've stuck by my other food Corp till maximum upgrade levels and wages at 300% and it made a loss of 15B last game year how can that be? The demand for food should be a lot higher than it actually is.

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The use of food products is very stable. There are hardly any other products that are as stable as food, on average.
If there is oversupply on the market, it means that there are too many corporations producing food, prices are then falling and corporations make losses. The market is doing its work and if the market shows low prices, than this is the true situation. The game is not influencing the situation.

Players however, can decide to sell large quantities of any product and influence the pricing. I do not think that they are capable of influencing the market for a long time for multiple products. The solution is to move to other products. There are some products that show shortages nearly all the time and are very profitable.

Older Voting News
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63. Common market Consumption Status: Good Idea [ top ]

Detailed Description:

In order to make a country self sufficient. it would be nice with a menu telling how much is produced of each product and how much is consumed, within the common market or country. eventually average Profit of corporations producing that product.

7 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It will indeed be very helpful. I added to our wish list.

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64. improvements on space transport Status: Will be added [ top ]

Detailed Description:

improvements on transporting through space between locations need to be upgraded. the current process is time consuming and has too many freezes. make it so that you only need to setup a transport request once, then just select all the products that you want to transport from an origin to a destination. currently you have to do one request per product. you only need to make more than one transport requests if you are transporting to different destinations. it's been more than 10 earth years, basics such as these should be done already for this game. please vote YES to make this game better for players.

9 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that space transport could be improved. We will add to our plan.

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65. Space Transport Industry Status: Please read our response [ top ]

Detailed Description:

I am aware that it is easy to purchase cargo shuttles, but a CEO or President who does not want to make as large an investment in aerospace industry as others already have, may find it more affordable to merely borrow a shuttle or so on the rare occasion. When creating a transport request, I propose there should be another button, or checkbox or similar, that allows a CEO/President to utilize another CEO/President's cargo shuttle[s] at different variable [competitive] rates of cost. When looking at owned cargo shuttles, a CEO/President that owns that shuttle should be able to set a rate at which the cargo shuttle can be utilized by other CEO/Presidents for transport requests. This would create a new industry of profit-driven space transport, as well allow access to transport resources between space stations and planets for smaller or less advanced countries/enterprises. It would be even better if there was a way to purchase resources, that would be transported via such method, without the requirement of directly owning a dock on that particular station (that is, of course if the actual owner of the borrowed cargo shuttle[s] has sufficient dock storage on that station, to handle the cargo before the shuttle arrives). I admit I am unsure precisely how that would be implemented into the current system, but perhaps the GMs can figure that out for us, so I thought I'd throw that out there as well. Lastly I'll summarize in that creating a space transport industry would allow for resources to be transported regularly and for profit by owners of cargo shuttles, as well more affordably for the borrower who only requires the occasional small transport requests for those less involved in space, than actually owning cargo shuttles directly. The process should be easy and likely would be something newer players would utilize before they eventually come to directly own cargo shuttles.

12 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is indeed an old issue and we have already looked into the possibility of having players offer transport services. To make it workable, the service must be profitable and it is not clear whether others will use it and how much of it while they already have space centers and all they need is several cargo shuttles and they can get 5 of them for one gold coin without the need to set up any space industry.

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66. Global warming diseases etc Status: Please read our response [ top ]

Detailed Description:

Ok i think it would be a great idea is there was global warming aded where there wa co2 greenhouse h Gases fumes etc added which would have devastating consquences like rising oceans floods damaged corporations crippling economoys and then eventually worlds end yes or no? Second i think there should be disease added like ebola cancer there should be a tab which allows u to see infected rate treatment options etc yes or no ??

7 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have a CO2 module on our plan, looking into each industry and its CO2 contribution, with additional forms of energy to allow players to reduce their emissions. It is quite large and will take some time to complete.

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67. Country take over Status: We will look into it [ top ]

Detailed Description:

I feel that instead of going threw the long prosses of setting up a bunch of contracts after a war and take over you should be able to select what you want to take in a one click solution to not have to spend 25 min just to set up a bunch of different contracts.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This request comes from the assumption that the only thing you want to do with the country is take out whatever is there. Currently it is not worth the time except for the amount of money in cash.

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68. Get rid of the 5 percent charge as damage to a country Status: Please read our response [ top ]

Detailed Description:

Get rid of the current rule of charging 5 percent of the corporation value as damage that a ceo has to pay to a country when the ceo moves its corporation from that country due to the president causing massive problems in the country. as a ceo, I spent great deal of resources to build my corporation, I have no control over how the president runs the country, why do I have to pay this fee to the president when the president does not take care of the country and my corporation suffers? I already paid plenty of money to the country such as taxes and fees for utilization of the country's resources. Vote "YES" to get rid of this rule to make the game better for players.

8 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A fee should be paid in the country has reasonable or good conditions for corporations and nothing should be paid if the president is creating hostile conditions.
I will have another look at the conditions and numbers involved and make sure this is how it works.
Moving out corporations from a country that offers good conditions should be expensive as it is very damaging for the country.

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69. Weapon buying Status: Unclear [ top ]

Detailed Description:

Make buying weapons easier

6 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We thought that purchasing products was easy. Please make a specific proposal how the purchasing of weapons could become easier.

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70. make the investment fund more interactive! Status: Please read our response. [ top ]

Detailed Description:

i love the idea that it pays some of the money out to my people but i wish i could control it more. basically i just want it to be the same as the country's shares. the rate of profit is to slow and if i could have same control over that then those living in my country would prosper, resulting in higher investing into housing and all of that which then increases the migration to my country.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into possible improvements to the fund. The difficulty is of course that the money in the fund is separated from the money available to the president. The president should not be able to take out the cash from the investment fund.

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71. Demographic Groups Status: Please read our response [ top ]

Detailed Description:

To start with, each capital is the center of a demographic which initially has a random name as does new countries' names. That is only the beginning, though to get it going. Demographic groups spread along with migration, as well new groups can be created/renamed by Players. On the migration page it will display demographic groups entering or leaving the country. Demographic groups will have no measurable effect on countries, at least at this time. Presidents of countries can set policies where particular demographic groups can be barred entrance from the country, which will drastically, but not entirely, limit migration into the country. Presidents as well can set policies where particular demographic groups can be very gradually removed from the country. Demographic groups within any country will be visible on either the migration page or a similar page determined by Simcountry developers. Policies of countries in regards to particular demographic groups will be visibile on the countries' main page in a demographic subsection, along with general demographic information (FOR EXAMPLE: 80pc Byzentuan, 15pc Arisean, 5pc Roman). Acceptance or resistance to demographic groups (IE Roman/American/Byzentusan/Zenean/etc) will allow for Presidents to develop excuses to engage in conflict with eachother. For example, countries with high percentage levels of Byzentusan population may be viewed favorable by OR be targeted by countries with high percentage levels of populations of Ariesean population. Policies favorable to other demographic groups will publicly show a president's loyalty to that group, as well policies against a demographic group would show the opposite. Again these would all be visible in a demographic subsection on the countries' main page, visible to everybody. For example, you would be able to see Roman Province etc, 65pc Roman, 25pc American, 9pc Byzentusi. This would allow for, eventually demographics to span multiple nations and federations even, but probably inevitably conflict with other demographics. Presidents will not be able to encourage particular demographic groups to migrate, but be able to set policies AGAINST particular demographic groups. Demographic groups would be simply summarized as percentage rates of the five largest groups in a demographic subsection on the main page of a country, and fully detailed in a subsection on the migration page, or otherwise as determined by Simcountry developers.

5 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This proposal means a major development and the addition of a large function to Simcountry. We do not see very large support for it right now.
We have lot of very high priority items and functions we would like to add to the game, including improved natural resources game, pollution and CO2 controls etc.

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72. Detail of which enterprises are in country. Status: Will be added [ top ]

Detailed Description:

I propose that there be a screen we can go to in our countries that show how many companies each enterprise has in country so that I may directly contact an enterprise that isn't at max already. Something that shows, Enterprise A has 14/15 allocated spots. And Enterprise B has 15/15. Something a long those lines would be sufficient. No need to get crazy technical with it though it might help to have more information on the page. Maybe average profit the enterprise has made in the last game year? Right now the way of going about finding the enterprise with room in your country is cumbersome. Having to go into each corporation and keep a running tally of which Enterprise it belongs to in an effort to see who has room to expand in the country. Thank you for your time.

11 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good idea. We will add ASAP.

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73. stop stealing populations from players Status: Please read our response [ top ]

Detailed Description:

sc needs to stop stealing player's population from his country via migration (exiting the country). player pays for population in GC or grow the population naturally thru time and balancing of resources/indices. w3c needs to stop stealing population from the players.

5 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There is no need to purchase population. Population growth is quite substantial if the right conditions exist in the country.
Migration works both ways. Migrants come in or people leave. When people leave there is a reason. If the economy is doing very badly, some may decide to leave. It is very easy to stop it and also have many migrants enter your country.

Take care of the basic economic functions of the country, make sure you have good education, health and a lot of work, and people will come into your country in large numbers every game month.

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74. White Giant Supply Issue Status: Solved, please read our response [ top ]

Detailed Description:

I feel like this is a feature problem as the game on White Giant isn't currently producing goods, or trading, or something and we desperately want to hear something from W3C in regards to what is going to happen on the planet and to know that you are aware of the issue and working on rectifying the problem that we are currently facing on the planet. Please W3C let us know we aren't being ignored.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

For a short period, WG economy became unstable. The problem started with severe shortages in several products, including Services. The emergency procedure that is in place to prevent disasters did not kick in as expected. It did happen later and it also alarmed us to the situation. {text] We have immediately added products to the market that had at that point in time severe shortages in more products and the situation improved very quickly.

In the past, we were asked many times to stop any interventions in the market and we have answered that in some situations, interventions are inevitable. This case, unintendedly, proved our point. The intervention should have taken place earlier, and could have been much smaller than was needed at a later stage.

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75. Game Levels are nice, but Get Rid of War Level Protections Status: Please read our response [ top ]

Detailed Description:

The first country a president begins on Fearless Blue in particular should receive 30 real days of temporary war protection. As usual, leader countries on other worlds can still have secured mode, as well presidents on all worlds can trade coins for temporary war protection. The ONLY DIFFERENCE here being that non-leader countries on other worlds, and all countries on Fearless Blue (the "war world"), are no longer protected by not raising their war levels! To summarize: Any country on Fearless Blue, and any non-leader country on other worlds, should be fair game unless: 1. They are a brand new initial country on Fearless Blue, 2. A leader country not on Fearless Blue (in 'Secured Mode'), or 3. They trade coin for temporary war protection!

5 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look at current conditions and may adapt some suggested changes. However, we will make sure we do not get back to the situation where small (new) players are taken out by very experienced players and never came back.

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76. Nationalize Public Corporations Status: Please read our response [ top ]

Detailed Description:

I believe there should be a way for a country to force nationalize an enterprise controlled public corporation. Currently the only way to gain control of a public corporation is to own the majority of shares. If the enterprise owns over 50% of their shares they will always control the corporation no matter what. The owner of the country can not do anything about a public corporation they do not want in their country besides raise tax and buy the shares that they can. There should be an option to force buy ALL shares from all shareholders and force the corporation in their state control. Obviously paying extra for compensation. This is a way for people to protect themselves from enterprises being able to do what they want without concern of the country owner and a way to take control of public corporations owned by inactive enterprises that won't sell their shares.

12 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Like in the real world, there is a way to purchase the shares. If you make an offer to purchase the shares, the price will increase until share owners sell them. In nearly all cases, many share are owned by investment funds and they hold them for dividends or to make a profit by selling them at a higher price.

Investment funds automatically start selling the shares if the value is high enough and they make a good profit.
In some cases, very few, the shares may be in the hands of an active player who may want to keep them whatever you do.
In nearly all cases however, if you just place buy orders, you will be able to purchase enough shares to have a very high percentage of the shares.

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77. Bid game money for gold coins Status: Please read our response [ top ]

Detailed Description:

This would come with a number of restrictions. 1 - The GM's should not, and would not have to, offer any GC on the market. Ideally, the coins offered would come from players only. 2 - If possible, only GC that players have purchased with real money should be eligible. GC that players have been awarded should not 3 - A "tax" or "fee" should be charged on this as well. 4 - Any other restrictions W3C feels appropriate to make this function as intended (detailed below) W3C makes it's money when people buy gold coins. The problem is not everyone has the same real-world financial means. Some have ample time to put into this game to make in-game success stories, while others have ample money, and are able to boost their way to success. Either way is a valid "win" in my mind. I feel that you could encourage people to buy more coins if you allowed those with more IRL time to buy GC from those with more IRL money. The objective, as such, would be to allow people to use in-game money to buy gold coins off players who have purchased gold coins from W3C. While the "base" price should be roughly equal to the GC-IGMoney, but with extra fees. This would be a good way for W3C to create a "money sink" for in game money. Possible introduction method: W3C would begin to demarcate between gold coins purchased and gold coins awarded. The excellent record keeping means that this could be retroactively applied to all accounts. Purchased Gold Coins or PGC could be put up for sale. The "going rate" would start at 29.6B IGM (In Game Money) Applied to that would be a 100% tax. Meaning a player needs to pay 59.2B IGM to purchase a PGC. Once a player *does* purchase a PGC, it comes a EGC (Earned Gold Coin) and can not be re-sold. Due to the tax, the player selling the coin only gets 29.6B and the other 29.6B simply vanishes into the ether. GMs would only sell their own PGC, printed on demand, if they feel the game needs more of a money sink. Should they feel that no money sink is needed, they could reduce the tax to 0%. Players would only be allowed to sell 10% of their PGC a day, and would need to keep at least 10PGC in their account in order to offer any PGC for sale. PGC would include Gold Coins from buying a membership Gold Coins from extending a membership Gold Coins from the "Purchase Gold Coins" option EGC would include Gold Coins from odd bonuses, including the odd extra free gold coins from being a player/member Gold Coins from awards Gold Coins purchased from other players Gold Coins purchased with in-game money from the GMs For the record, while I'm very hopeful this will pass, I'm also realistic about it's chances.

7 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Probably a good idea but quite complex. We had bad experience with the trading of gold coins in the past and are quite reluctant to step back into this issue.
We might do so when activity increases and the numbers become much larger.

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78. When defeating a C3 country Status: Please read our response [ top ]

Detailed Description:

I think as soon as we defeat a country. Can we have the choice between taking the country, OR taking the equivalent amount in cash straight away for defeating that C3 country and not taking that country? As I think this will be much easier than taking the country and then withdrawing its cash in the direct trading menu.

4 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Winning a war is intended for the buildup of an empire. We understand that you are mainly interested in the material advantage but we would not like to trivialize the process.

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79. Adjustable Income and Import Tax Rates Status: Please read our response [ top ]

Detailed Description:

Personal Income Tax should be adjustable from 0 to 100pc. This will either negatively or positvely affect spending by population in consumption, housing, pension contributions, health and education participation and spending, and any other things purchased by population (as their income is either increased or reduced by taxation). As well, corporation productivity will be increased or decreased by Personal Income Tax, as less taxation allows workers to retain (and spend) their income, thus increasing their morale and productivity. For empires that have over 10 countries and experience rebel attacks, higher Personal Income Tax rates will increase the chance of rebel attacks. Import Taxes will affect the priority of receiving products. Import Taxes should be adjustable for each product individually, or all products at once. Presidents that set high Import Taxes for products that are in world market shortage may not receive the products (as they are pushed to/towards the back of the line), or experience delay, because corporations (excluding contracts of course) will automatically export to countries with lower Import Taxes over countries with higher Import Taxes. Presidents that set high Import Taxes on products that are in world market surplus, however, should have no problem receiving their products. Simcountry developers of course can make changes to this proposal as necessary (or implement these drastic changes in stages) to make it work, which of course we the players may make additional proposals to suggest modifying these variables as they are implemented by the developers.

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Allowing players to change income tax levels is on our wish list. I will see if we can move it faster. Tax levels are different for low income and high income workers and professionals but it should be possible to reduce or increase them by a certain percentage.

Changing taxes will of course have an effect on the income of the country. It may also influence other parameters. It is clear that reducing taxes will have a positive effect in some situations and a negative one in ithers. Otherwise we could just abandon taxes for all countries.

We currently do not have any import taxes and introducing them, compared to other features and the effort involved, is does not have the highest priority. We will look into it at a later stage.

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80. Should not take 3 hours for the server to move onto the next month. Status: Please read our response [ top ]

Detailed Description:

I'm tired of waiting to take opportunities to use the next month only for it to automatically either be in the 2nd month forward or at the end of the month where I barely have any time.

5 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are running 6 game months per day. This used to be 2 at the start, it was limited by the processing power of the servers.
When the number was increased to 3 and then 4 months a day, we had a lot of players objecting.

Many do not want to be forced to look into their country many times every day. We think that 6 is quite fast, and maybe too fast but we intend to leave it at this pace for now.

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81. Cannabis Resource Status: Please read our response [ top ]

Detailed Description:

Cannabis corporations should produce this agricultural resource and Cannabis should be part of population spending in country consumption.

5 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Cannabis is a possible new product to be introduced. We think that many more products should be added and they will have a major influence on the way the game functions.

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82. Account Ranking Page Status: Please read our response [ top ]

Detailed Description:

Currently the only visible ranking system on simcountry is one that ranks countries and enterprises based on their index levels, size, trade, and score penalty. There should be a separate ranking system that ranks players based on their total account assets. Very simple. The more assets the higher the player is ranked. Does not matter if it is monetary, military, corporate, government, or materials. This involves all assets in that players account which is found on the Account Status page. This ranking system will be found on the home page. Like many other MMO games, this will make it easier to see who ranks on top among all servers( worlds in this case ) Edit: It would be even better to rank accounts based on different asset types. Who has the most cash, who has the biggest military, who has the most corporations, who governs the most population, who accumulates the most net profit/income based on country/enterprise income. This will make players more motivated to push themselves to try to get on these leaderboards.

5 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In Simcountry, you can purchase assets for money. Measuring assets will be unfair because some will be able to purchase a lot of gold coins and end up at the top of the list.

Assets do count in the index but not heavily so to make the competition fair. However, we agree that there should be more ranking possibilities and we will make it our priority to come up with some ideas.

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83. Increase the bonus to score from War levels Status: Please read our response [ top ]

Detailed Description:

After looking at the top players in each world, people who are in the higher war levels(above level 3) often score lower overall then players who don't war. After looking at FB only 4 of the top 15 players are war level 3 or higher. I would like to ask the GM to allow the War levels to yield a high bonus to the overall scoring system. I believe that each war level should represent 50 or 100 points per level. Doing this I believe would have a number of positive benefits. First, This would highly encourage players to increase their war levels as to have better chances to gain monthly GC. Second, It would increase the number of people who can PvP war promoting communication and engagement in chat/forums. Third, it would help the GM in testing out new rankings or future points based systems. Vote Yes = War levels have more effect on scoring. Vote No = To leave as is

4 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Unfortunately, not many voters here.
War levels award players with many gold coins. The higher you get, the more gold coins you win. We agree that the system should encourage players to fight, and mainly p v p wars.
We will look into it and try to offer more incentives.

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84. make the game better to players to own more countries Status: Please read our response [ top ]

Detailed Description:

in every simcountry planet, there are more GM owned countries than countries owned by players, to improve this game encourage players to own more countries by changing many of the existing rules, such as increasing rebellions in a player's empire just because the player owns more countries in the empire and increasing magical expenses for the players just because he has more countries in the empire. make the game fair to all players, encourage more activities in SC via these.

9 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into rebellions, as that concept is as old as the game and might be up to a revision. However, we do not think that the aim should be for players to own many countries. It requires a lot of time and we have seen very large empires crumble because the president did not have time to take care of them.

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85. Create Multiple Units and Attack Mutiple Targets Status: Please read our response [ top ]

Detailed Description:

When creating a unit there should be a text box (which could, for example, be at the bottom after weapons and ammunition and called "units") that multiplies everything to no limit, other than available weapons required. For example, instead of 850 tanks, you put 2 in that box and it creates 2 units, which would require 1700 tanks. If you have 1700 tanks, then 2 units are created. When selecting targets to attack(before you hit the 'attack' button that brings up the window for attacking that target), there should be checkbox besides all targets of that type, along with a button at the top and bottom of the target lists that toggles all checkboxes, not unlike the corporate shares page. After you have selected all or whichever targets you wish to attack, there should also be checkboxes beside units you have which are within range of at least one of the targets. They should not be required to be within range of all of the targets. Then, once you proceed to choose which weapons to attack with (for example, attacking with 2 divisions each comprised of 450 tanks and 400 artillery batteries, would allow you to choose up to 900 tanks and/or 800 artikllery batteries), any weapons within range of targets will begin attacking the targets one at a time until either all attacks have been completed, or you have no more weapons/ammo to attack with. To not overload servers, there could be a delay between attacks (say for example, an attack every 1 or 10 milliseconds or even 1 second). Clarification: attacking a target with multiple units would not attack repeatedly with the same units, but merely cycle through multiple single attacks from one unit at a time until all units selected have completed a single attack. If, for example, a president selected 4 units to attack 2 targets and the 4 units are all in range of the 2 targets then the 2 targets will both be attacked once by 4 units. If 1 of the 4 units is either not within range of 1 of the targets, or has been destroyed during a previous attack, than that individual attack will be skipped. As it is now, I will probably only attack somebody if they have somehow considerably upset me, because it would require a lot of clicking, and I often have distractions when at my house. I am the president, not a general, and as such I shouldn't have to click so much to conduct a war. That is not fair to me or any other player, including my enemy! This change would benefit new and experienced players alike! I think the war system overall is brilliant but I believe many players have given up on the war system as it is now due to how many clicking is required to get through a war. Let us stop punishing players for attacking large defenses with large forces and allow them to attack multiple targets in a way not so unlike airlifting units or trading shares! Vote YES to allow presidents to simply use a checkbox system to create units and destroy targets just as we do with trading shares. Vote NO if you like to spend a lot of time clicking 'attack' over and over and over again.

11 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Creating multiple units is part of the game for a very long time. When creating new units you can just type the number of units you need.
The game will even order everything you need for these units and you do not have yet. It will order all the weapons and ammo you need for these units. Creating very large numbers can result in huge orders. Materials may not be available on the market and you may not have all the cash needed to pay for these materials. When it comes to multiple targets, using multiple units, we think that the automation of it will create a lot of unwanted effects. You may run out of ammo and you may think it was used to attack the wrong targets and prioritized in a wrong way to mention just one.

We think that this request comes because sometimes you need too many attacks to achieve your target and that attacking multiple targets will shorten the process. This may indeed be true.

The solution is probably in making the units larger and allowing them to destroy a target faster than they can do now. Such a change should not result in making war trivial or far too fast. The enemy should have a fighting chance and counter attacks should be more devastating too.
We will look into the size of units and may make changes. Such changes will be small or otherwise, you will need very large numbers of weapons and ammo to increase the size of current units. This may also be an opportunity to reduce the number of units and make the management of the army easier.

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86. Build Stealth Bombers on LU Status: Please read our response [ top ]

Detailed Description:

Please enable ability to build stealth bombers. Buying them on my he space market is too expensive Alain

11 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will make the issue quite trivial. We could allow this on all worlds. The issue here is that these bombers are meant for the war world. There, it is easy to produce them and use them.

On the other worlds, it is possible but you need to do a little more to make it possible. You either trade directly with others or you transport them from another world or you trade them on a space station.

It is possible but not trivial.

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87. Ability to sort corporations Status: Will be added [ top ]

Detailed Description:

I believe it would be beneficial to everyone if we were able to sort our corporations. The way i imagine it would be similar to any website that sells things. Click on production, hiring, name, etc, and have it be arranged highest to lowest, A to Z, and vice versa. As our days grow longer, and our free time shorter, speed is essential for the midday checkup. If i have low hiring, instead of scrolling to find what corps are low, clicking on hiring and having it be sorted low to high would help tremendously. In the period of 5 minutes i could move several corporations to better countries, rather than scrolling to find each one in the ever growing list.

16 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. This is an old issue and should be resolved. We will add ASAP.

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88. Requiring C3 armies to come from the world market Status: Excellent, please read our response [ top ]

Detailed Description:

Currently in C3 wars all Weapons/Ammo just appear out of no where. My suggestion is that all Weapons/Ammo to come off the world market. How it would work is that when the war starts the game creates all the units outlined in the war guides. After the war is won the game takes the total number of weapons/ammo lost and removes that amount from the market. This would create a massive demand for weapons and ammo. It would also allow the GM to massively increase the production of weapons corporations, decrease the cost of weapons, and allow players to become more self-sufficient in producing weapons/ammo. Vote yes to require C3 to take weapons/ammo off markets Vote no to leave as is

8 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The best contribution for a very long time, really. This proposal is spot on. We have known this problem for a long time and thought that fixing it will help but never resolved. The C3 weapons come from nowhere indeed, and disappear when the war ends. The disappearing compensates for part of the added weapons but this is of course not good enough.

Counting all the losses and adding up is difficult but we can compare the numbers when the war ends, and place orders on the market (gamemaster orders) for the missing weapons and ammo. This is not very complex.

The result will be exactly as you described. It will benefit the weapons market, and may indeed result in cheaper weapons and ammunition. We have already reduced the prices many times and would like to reduce more. Higher use will allow that.

We intend to implement this function. The engineer is now not available, he is on a different project but as soon as he is back, we will have this function done.

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89. automatically creating corps in my countries Status: Please read our response [ top ]

Detailed Description:

These new rules of GM automatically creating corps in a player's countries need to be abolished. Players like me pay USD to play this game, yet GM always create corps in my countries which do nothing more than increasing the debts for the country, especially creating corps that has no supplies to the corp because the consuming products can only be sold to the corp via direct trading, as well as creating corps that the world market situation for the product is all green (over supply). I have been playing this game for more than 3 earth years now, I don't need GM to play this game for me. I can build my own countries and enterprises. These new rules have destroyed and allowed GM to take more than 400 countries from my empire already. I only have 24 countries left so please stop these stupid rules of playing the game for players. Those of you with large empires should know what I'm talking about here. Those of you looking to build large empires will encounter these rules, which where were implemented last year. Please vote YES to abolish these rules, make this game better for players.

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have not changed any rules on the automatic creation of corporations for several years. Corporations are automatically created if you are a new player, in a low game level and you turn the support flags on, or if you are in a very bad economic situation, close to bankruptcy and your country must be saved. This can happen if you do not login for some time.

If you are not in one of these situations, and you have automatically created corporations, please mail the gamemaster, with specific names of the player, the world and the country and we will look into it and answer you.

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90. Naval task force ( Navy Unit ) Status: Will be added [ top ]

Detailed Description:

I have a suggestion for a Navy unit which might help to increase naval usage that doesn't include massive amount of fleets. My suggestion in a Naval task force. It includes limited number of offensive forces giving the player the option of using naval units without the demand for a fleet. Its numbers are half that of a fleet and it lacks defensive support, I believe this is a fair compromise and still makes the fleet a stronger option. ---Naval Task Force --- 6 Attack destroyers 5 Submarines 8 Guided missile 20 Seals 8 Cruise missile ships

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have looked at the existing units and think that this type of unit will be a good addition. We will add as soon as possible.

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91. Easier Handling of Common Market Contracts/Mechanics Status: We agree [ top ]

Detailed Description:

Like many other presidents of small countries and CEOs I use the common market feature to streamline my industrial policies and strategies throughout my countries and enterprise. However, contracts require adjustments every few game months in order to keep up with production/demand changes. Clicking through the common market pages of every country and enterprise can become very tedious very soon and mistakes are bound to happen. I thus propose adding a corporation section to the Homescreen through which players can get a quick overview (listing the location, owner and common market) of all the corporations they control and can easily offer/accept common market/corporation/country/enterprise contracts similar to the currently available common market page of individual countries/enterprises. This would not only make coordinating the internal economics of one's empire easier, but also the external economic/industrial interaction between different empires/players and thus add greatly to the perceived value of the currently available feature and encourage cooperation/interaction between players. Further thoughts relating to the above proposal are: A) Prioritisation in Common Markets: Contracts can be preferentially offered/requested from specific players/countries/enterprises/corporations B) Demand/Supply Overview Displaying the Civilian/Government/Corporation Demand and Domestic/Common Market Supply for the Country/Enterprise/Common Market in order to pinpoint and resolve possible bottlenecks in the supply chain.

7 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that this will be an improvement. It is quite complex and with fluctuating production may be difficult to understand. We will implement it as part of a better local and common market feature.

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92. Contract Production Targets Status: Please read our response [ top ]

Detailed Description:

Like how the share market allows you to set target for percentage of ownership, we should be able to set percentage targets for supplies required by percentage, or for production output by percentage, and for country consumption by percentage. These would automatically renegotiate contracts to maintain the target percentage, by closing last contract and opening a new one that meets the target percentage. For 1st example: I would be able to set a contract target to receive 50 percent of a corporations monthly production of fighter missiles, which automatically readjusts itself if the production increases or decreases. 2nd example: I would be able to set a contract target for a corporations supply of services required for the monthly production process. 3rd example, I would be able to set a contract target to meet 50 percent of electricity needs for the country. When dealing with needs higher than a single corporation can supply, the country would renegotiate contracts divided between the selected corporations to meet the needs for the country as the country grows, based on monthly usage. Perhaps this would require an additional page for consumption contract targets. Thanks for your consideration

7 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good proposal but quite complex to understand for many players and even much more complex to make. The function also looks at the market from the buyer side while the contracting must be efficient for both parties.
Production levels change a lot, mainly because of shortages of raw materials that can occur.

We do think it makes sense. It has to be part of a major redesign of the local and common market part of the game. There is a lot that can be improved there and it is a prioiority for us.

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93. Stop Closing CEO Corporations Status: Please read our response [ top ]

Detailed Description:

When natural disasters destroy a corporation, it closes it. We should have the option in the settings to automatically repair destroyed and damaged corporations if you got money to repair them. This would help avoid supply contract shortages in common, and local markets for products that trade in space only, like plutonium. It would also make the current contract systems less of a hassle. VOTE YES FOR KEEPING AND REPAIRING YOUR OWN CORPORATIONS!!!!!

7 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

If a corporation is damaged, it is automatically repaired in the following game months. If it is destroyed, it is gone. Removing or diminishing earth quakes will probably make it all easier but we also get messages, asking for other disasters to be added.

We do not want to trivialize Simcountry. An large earth quake should destroy a corporation or even more.

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94. Country and Enterprise Speech Box from President or CEO Status: We have it. Please read. [ top ]

Detailed Description:

We the players should be able to write a paragraph somewhere which would appear visible to all in a simple window on the 'my country' or 'my enterprise' pages. This would appear below the country map for countries (above the assets, government, war and army windows), and for enterprises, below the enterprise assets window (specifically I think below the score and world rating window would be ideal, but above it wouldn't be bad either). In this window we can write whatever we want within the rules of the game along the same rules applied to uploading images, that is I guess we can't write anything racialist or nationalistic in regards to real world, as understandably the owners of the game get upset about these sort of words. (not my game, if it was I personally wouldn't care, but that's besides the point...). The amount of space for paragraph would be able to contain approximately as much more or less (I suggest the window dynamically increases in size as required if that's not too challenging to implement). This would allow us to explain whatever we want, for example the present objectives or past accomplishments of the country or enterprise. An example of intended use of such window I will provide here for your amusement. EXAMPLE: Good day to you my great Simitizens!! I am humbled to be your president with 100 percent of the vote!! No other dared run against me as they know deep in their hearts, the word is true!! Yes, yes I know we are cold and hungry, but the price of freedom is the willingness to do sudden battle anywhere, any time and with total recklessness. And so we let go what we must so that we may have the finest cold steel. We have come so far, but to no end we will not proceed until we have restored sovereignty to the nations of our world Fearless Blue!!!! and we will throw all opposition down the wells!! Thank you for your infinite support my people!! That is all. END OF EXAMPLE

9 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Please login and check account status on the left side menu. Check this page, it allows you to enter a mission statement and a speech. This page has been there for several years.

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95. Corporate Hiring Scalability Status: Rejected but please read our response [ top ]

Detailed Description:

Production is already brilliantly scalable to hiring. Corporate hiring should itself also be scalable rather than as as it is now where each corporation has approximately a quarter million employees at 100 percent. The level of hiring should be an adjustable number rather than a percentage rate. I should be able to create corporations with tens of employees or tens of millions of employees. If it makes it easier on your database system than fine let us at least adjust hiring by either x hundreds, or thousands of employees. This of course means ALL variables such as fixed property costs also become scalable, because a small corporation with only tens of employees would reside in a single office, whereas a corporation with 1 million employees would probably have several properties. I understand it has been this way since perhaps the beginning, but it is obviously highly unrealistic and actually quite silly. I think the potentials for improvement are well within the game mechanics. This issue has been overlooked forever while other features were implemented, and that's great, but I think it's time to return focus to a this majorly unusual area of the game, where each corporation at "100pc hiring" is approximately a quarter million employees???? Really??? Are you kidding me???? I know it's just a game and the developers may be set in their ways, but it's also a simulation, so please return to reality and allow corporate hiring to be scalable. This would be an awesome upgrade to the simulation making it far more realistic, where for example an enterprise or country can have the option to have one corporation that makes certain products, and another corporation that makes certain products, rather than a series of redundant identical corporations that probably increases the overhead on the database system for no sensible reason other than perhaps diversifying by spreading operations over multiple countries, which should not be forced on CEOs. There should be either no limit, or at the least very low and and high limits of employee hiring. For example, if there must be a limit then a potential range of 1000 employees to 100 million employees. I doubt that many, if any corporations, would actually reach that limit. The default hiring can be as it is now, approximately a quarter million employees. Some "megacorporations" should be allowed to grow larger than the entire population of small countries!! Rather than a collection of redundant corporations all at approximately a quarter million employees??? THANK YOU FOR YOUR CONSIDERATION.

3 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

The numbers are unrealistic, we agree. This issue was discussed many times in the future and we have explained many times. Here is the explanation once more: With small corporations, a country may need thousands of them, like real countries do. The US may have millions of them and they are manages by many millions of people.

In Simcountry, having 5000 corporations in a single country will be impossible to manage. Huge pages that will not load and presidents who will forget what kind of corporations they have.

The main problem however will be in the processing of millions corporations in each world, with many millions of transactions that must be processed 6 times each day.

We have thought about super corporations with 2x, 4x or 10 times the size of the standard ones. This could be done but it has some risks too.

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96. CEO ownership of unlimited corporations Status: Please read our response [ top ]

Detailed Description:

the current limit of 750 private corps that a ceo can own needs to go; this ancient rule is nothing more than babysitting players. allow a ceo to own as many corps as the owner/player desire.

the current process of buying public corporations to turn them into private corporations is time wasting and useless because you can not own 100% of the corporation if someone else does not want to sell his 10% ownership, so you end up with a free rider on the corporation.

any corporation that the owner/player does not take care of will be revert back to GM or close down anyway.

W3C needs to stop babysitting all players, let players demonstrate their skills and potentials.

8 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The limit is set because there are only a few players who are setting up very large enterprises. As it is now, one player can setup two such enterprises with 1500 corporations in a single world.

This is far too many. A player with so many corporations could try and may succeed in controlling the market for some products, and cause a lot of damage to other players.

If we had 100.000 private corporations in a world, a single players with 3.000 could be tolerated although 3% is a lot. With the curremt numbers, even 750 is in fact too many.

The only reason for the limitation is the total size of the enterprise market. As long as these numbers remain low, the limit will have to stay for the protection of all other players on the world.

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97. contracts between your own corps, countries, enterprises Status: We agree [ top ]

Detailed Description:

there needs to be an automatic acceptance when you are sending and setting up contracts between your own countries, enterprises, and corporations. the existing procedures of you sending from one entity then you have to go to the other entity to accept is nothing more than wasting time; simply that when you send something to yourself, so you want it. please vote to make this game better and more efficient.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In some cases, such acceptance is already implemented. We agree that it should be implemented in all types of agreements between entities that are controlled by the same player.

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98. allow player to own space station, increase dock capacity Status: Please read our response [ top ]

Detailed Description:

currently all space stations are owned by GM and a player can only own the docking stations, these limits the space portion of the game to be more active. this proposal is to allow any player to buy and sell space station, and increase the capacity of each docking station to infinity. vote YES to make SC better for players

6 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Space stations currently have spare place. If we are alerted to any shortage of available docking stations for sale, we will immediately fix it. We als have the possibility to increase the size of space stations and add more docking stations.
Players also have the possibility to trade docking stations but not many do so because of the availability of such docking stations from the gamemaster.
We think that more space stations should be added, in different places and more variations should be added to the trading on these space stations. However, we need more players to use that feature and make the trade in such assets become more interesting.
The price of an entire space station would be very high and hard to earn back in the current situation.

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99. Nimrod planes and global warming please read details Status: Please read our response [ top ]

Detailed Description:

ok i think it would be a great idea if there was nimrod planes what do u guys think ? nimrod planes that could track nuclear submarines in ur waters to avoid a nuclear blast yes or no ?? I also thought that it would be a great idea if there was co2 global warming etc like the more cars you have the higher the levels of gases and the warmer the countrys get the higher the seas go and the more co2 each country gets taxed like co2 tax yes or no ??

4 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not many votes here. These are two proposals. The radar planes we have could be extended to report on the position of nuclear subs and other navy assets, maybe also on other army movements.
The CO2 emissions is a good idea and we have already done a lot of work to make it possible. We would like to add this feature and also other forms of energy to allow countries control their CO2 emissions.

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100. Enterprise: Total cash in corporations graph Status: Will be added [ top ]

Detailed Description:

When looking at the 'Cash and Debt' page for all corporations in an enterprise, I would like the 'Total Cash' to have a graph option.

11 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good proposal and easy to add. It will be added ASAP.

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101. Country and Enterprise Description Status: Will be added [ top ]

Detailed Description:

Allow presidents and CEOs to write a short paragraph about our countries and enterprises on their main pages that, for countries will appear below the country map, and for enterprises in a similar location.

12 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a very good proposal. It will be added ASAP.

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102. War levels for satellite countries Status: Rejected [ top ]

Detailed Description:

Right, there is just something that is really missing in Kebir Blue (maybe elsewhere too). Everyone is peaceful. I am too :) But sometimes you want to get into a little of fight. So... I thought I will take one of the satellite countries and do some warfare through it. That way I do not ruin my main country, but I can still have a bit of fun. The problem is that war level applies to whole of the empire, so there is not much to attack if you go a few levels up. There are a few players that have no protection, but they are at level 0. Protection disabled solely to get extra score for ranking :D THE SUGGESTION. ------------------------------------- It would be great if war level did not apply to satellite countries if you attack via satellite country too or maybe using your main country. That would allow people to engage in PVP warfare without being afraid of loosing everything. After people get experience and confidence, they may choose to actually use their main country for warfare too. ----------------------------------------------- It is a great game, but it is lacking action. If to leave it as peaceful as it is now, then economics and country management has to be more difficult/complex. People are not staying for a reason. Putting app on android will attract interest, but what you actually need is people retention.

2 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been REJECTED.

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103. Enterprise description Status: Will be added [ top ]

Detailed Description:

I think enterprises should have a 200 character description. it would be simple and also help describe what a future country may want to know. for example i run Enron Corporation on LU. so my description would be: " at Enron we facilitate the trading in and production of energy as the largest single enterprise focused on the market with 8% share of all energy transactions"

12 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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104. Corporation employment projections Status: Please read our response [ top ]

Detailed Description:

This proposal is an addition of information about future employment projections or documentation for corps and for the total country employment. First, One screen would show the countries corp upgrades vs current unemployed persons so proper planning can take place to ensure a future outlook when those upgrades that are ordered are applied. The second could be in documentation or in game. Just as weapons have its stats, so should each corp type showing a non-upgraded, upgraded to 200 and fully upgraded corps employment numbers and even a description of the corp. Yes for a future employment screen and more details on employment used in corps, or no for the information given is enough as is.

12 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are nearly ready with a corporation�s document that will provide much more information about each and every type of corporation that can be built in the game.

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105. Easier CEO buying of C3 corps Status: Will be added [ top ]

Detailed Description:

On the share page there are links for buying shares and corps. None of these list corps in C3's. This is a vote to make it easier to find C3 Corps to buy, by also displaying C3 corps in these lists. Also could someone start a vote to eliminate the 6 corp limit on buying gamemaster corps, and C3 corps.

6 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good idea. We should add a link to show a list of corporations that are available to be purchased in C3 countries. The list will not be complete because it is very long and might take very long to create but it should show a page full of corporations in C3 countries that can be purchased.

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106. strategic weapon manufacturing on kebir blue Status: Please read our response [ top ]

Detailed Description:

I think producing strategic weapons on kebir blue should be allowed.

8 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Building strategic weapons is a features reserved to the war world (FB). We do not think it should be available everywhere. You should develop a strategy to make it possible for you to get the strategic weapons where you want them. This is possible and many do so.

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107. Petitioning Simcountry Decisions Status: Please read our response [ top ]

Detailed Description:

We should be able to petition the decision that Simcountry makes for accepted suggestions. Too many of the suggestions that pass here are brushed aside by a simple comment saying "We already have this" or "We do not intend to introduce this" or "We feel this would add little to the game". These responses rarely address the subtlety of the suggestion. Once we put the suggestions through it's a yes or no answer which doesn't leave much scope for actually getting anything done because the accepted polls are read and answered so infrequently. If we've gone to the trouble of making a poll and many people seem to agree with the suggestion then perhaps we should be able to petition your responses with a timed comment section on your decisions. Of course, if you're only going to look at them once a month then there's really no point in having that either.

13 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Many of the game features we have today are based on comment, questions and votes by users. We take these seriously and implement what we are able to.
However, the company has its own vision and strategy for the development of the game and decisions are taken in view of this strategy while making an effort to accommodate requests by players.

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108. Improving Simcountry Game Months Status: Please read our response [ top ]

Detailed Description:

I did some digging upon noticing all worlds now run at 6 game months per 1 real day, and I saw where the proposals to bump all the worlds' time schedule from 4 months to 6: Proposal #262 (https://www.simcountry.com/cgi-bin/cgid?votenews#green_rainbow_speed_increase____status__please_read_our_response_older_voting_news) and proposal #323 (https://www.simcountry.com/cgi-bin/cgid?votenews#increase_the_spin_____status__please_read_our_response_older_voting_news). While fine points are made by those who made these propositions, I passionately and wholeheartedly disagree with having uniform game speeds among separate planets - for SO MANY reasons. I think EVERY planet should have a DIFFERENT number of game months per real day. I'm not going to ascribe these separate gameplay paces to any particular planet as of now, but here's how I think the game months per real day should work out. Given there's 5 countries, and I'm of the conviction they should each run at different paces, one planet will run at a snail's pace of three (3) game months per real day (resulting in one (1) game year per four (4) real days - ideal for lovers of Simcountry who have jobs, kids, and other responsibilities which would preclude them from playing under a faster model). Another planet would run at four (4) game months per real day (resulting in one (1) game year per three (3) real days). This would be perfect for the old school war lords of Simcountry. A third would run at the standard six (6) game months per real day (resulting in one (1) game year per two (2) real days). The next two would run at a pace never seen before in Simcountry: eight (8) game months per real day (resulting in two (2) game years per three (3) real days. Now here's what I'm sure will be the controversial part. I think if we go ahead with this model, the last planet should run at a pace of twelve (12) game months per real day (resulting in one (1) game year per one (1) real day). This would be perfect for a Simcountry addict like me. This proposal will certainly require further discussion, so I'm certainly down to go over the details regarding how I think this proposal should be implemented. So for the sake of clarity: Vote YES if you think each planet should run at a different pace. Vote NO if you want every Simcountry world to run at the uniform pace of six (6) game months per one (1) real day. KEEP IN MIND: Voting YES doesn't mean you necessarily agree with the game paces I laid out above, but merely that you think there should be SOME SORT of variation of game pace between planets. Thank you all so much for taking the time to read my proposal!

10 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In the past, we had planets running at 2 or 3 game months per day. The reason was not a choice by ourselves or by players, it was enforced by the time it took to run one game month.

There were many complaints and players did not like the slow pace.
When the servers were replaced by much faster ones, speed was increased to 4 game months a day with the smallest world, Little Upsilon, running at 6 game months a day. (This is why we created it smaller). We had complaints about 4 game months a day.

All the servers were replaced again, hardware improved, new storage technology and more memory etc.
Now a game month runs in 90 minutes. There are addition technical functions but in theory, we could have 9 game months a day worlds and LU could run 12.

All complaints stopped with the increase to 6 game months a day.
Now this.
We can discuss but there is a big problem. It is very hard to reduce the pace of the simulation while many players in that world count on it.
Even increasing the pace is a problem as existing players may not want a higher pace. In our opinion, a different simulation pace will be possible on a new world. We hope to have enough players to start many new worlds.

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109. Tourism like an industry Status: Good idea [ top ]

Detailed Description:

I propose creating tourism as an economic branch, a little more complex and direct, to be part of the budget.tourism can be measured. depending on the growing infrastructure of the country andsecurityif you are in war you will have not turist. as hospitals, schools, roads etc increase your visitors . the more developed a country that receive more tourism and clear earn money.while fine will impact companies like air Transports, shows, holidays and sports and perhaps many more.you could create a special department for tourism. which of options creear events in your country to increase tourist arrivals, of course also cost money to earn money. these events could be, concerts, art exhibitions, sporting events. oh just spend money on promoting your country in the world, to be gaining tourists. which of course will be an investment that will come out of the pockets of each country. but shall gain future. it could also create random events globally, choosing the host country so the game would do much interesting and entertaining, and countries that are peaceful could focus on other activities, I just wars. as it could make a raitnk of the most visited countries and of course have extra income in the profit and loss.his could be very attractive for the game, and would give a more realistic and complex touch. and if you have ideas for this activity. Might help me to improve this idea. vote yes if you are agree

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that is will be a very good addition. We have however several features we need to implement before, including resource management and scarcity, a spending upgrade, CO2 emissions and pollution functions. We also have a lot of work remaining on our mobile app to bring it up to par with the game on the website.

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110. Soldiers and Officers Status: Misunderstanding [ top ]

Detailed Description:

I think that a country should have the option to be able to hire military personnel based on at-will recruitment, instead of conscription. There should be a goal number placed by the leader of the country limited by available civilians. Buying soldiers and officers is too expensive and limits our ability to feel safe and well staffed military-wise. p.s. we should be able to set military personnel salaries separate from government salaries. Vote Yes if you want a cheaper, more realistic, and more efficient way to have a military. Vote No to keep as is.

13 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You do not need to purchases soldiers and officers. There is also no conscription.
When you purchase weapons, low level workers are hired as soldiers and medium level managers are hires as officers. The numbers depend on the weapons you purchased and the number of weapons. This will continue to happen until you have used all your LLWs and MLMs under 50 years old.

They all earn salaries and become unavailable for the industry that may run short on workers.

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111. In-game messages Status: Will be add ASAP [ top ]

Detailed Description:

Maybe I'm just missing the button...but I'm sure we have no in-game sent message box? I need one due to having enough of trying to remember what I actually wrote while I was smashed on a Friday/Saturday night :) So poll is Yes if we haven't got one already....

10 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

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112. modifications to CEOs Status: Please read our response [ top ]

Detailed Description:

(1) allow a premium player to merge his CEOs in a world. there is no need for the current limit of 750 corps per ceo in a world, let the player decides how many corps he wants in any of his CEOs. lift the limit of 6 corps that he can buy each time, make this process less time wasting to buy corps so he can buy as many corps as he has money to buy them. (2) get rid of the enterprise tax for ceo. this tax is nothing more than w3c taking money from working players. we don't pay tax to GOD on earth, we do not need to pay tax to w3c because we already paid $4 USD every month to w3c to play sc.

11 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There must be a limit to the number of corporations in an enterprise. New players must have some hope to climb up in the scores and competing against someone who is there for the last 6 years and has 5000 corporations is hopeless. 750 is already too high. It used to be 500 which was more reasonable. Also, there are ways to go above 750 but we may make it a real limit in the future.

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113. increase military transport range Status: Please read our response [ top ]

Detailed Description:

increase the military transport plane range to 20000 miles.

6 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not a very strong support. The range is chosen to be las that half the world to force a two-step transport if you want to go very very far. We think that increasing the range to 20.000 will help to trivialize the game.

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114. Remove Corporation Limit Status: Will be discussed [ top ]

Detailed Description:

Remove the 6 corporations limit for an enterprise and for countries within the empire you own simple as that

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Building in your own country brings a financial advantage. This is easily done. However, the enterprise game is intended to create cooperation with others and have other players place corporations in your country while you place corporations in their countries.

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115. easier interface for players Status: Good idea [ top ]

Detailed Description:

make an easyier interface for the game so it is easier to play and more people play the game

7 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It helps if there is a specific suggestion. We intend to adapt the APP interface for the site. We think it will be easier.

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116. Allow unification of countries in an empire Status: Voted before [ top ]

Detailed Description:

Make it more productive for a player to manage his countries without having to go into every single country to setup the country's parameters. Allows the management of the countries within an empire similarly to managing the corporations within an enterprise, not necessary having to go into each corporation to change a corporation's parameters. each country remain as it is, as a country within an empire so that in time of war when you conquer that country it becomes yours just as when you conquer a stand-alone country. if you sell a country within an empire, it will be same as it is selling a corporation within an enterprise. an empire with countries bordering each other to be unified with a new border so that the player and other players can distinguish the size of the empire. allow the empire owner to choose a single colour to distinguish his empire. allow the owner to manage the economies of the countries from a single point, as he does for managing the corporations within his enterprise; that is, he can channel all the productions of the countries to his common market, one enterprise, one country, or wherever he choose to. but if he has no money to buy his own production within 12 game months, then whatever the balance that he cannot afford to buy automatically reverts to the world market. please vote "YES" to make this game better for the players

9 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted before several times and we have explained why this will not happen.
It did not happen in any of the real empires in the history of the world and it will be bad for Simcountry. Having many countries makes it harder to play and limits the total power of a player.
Uniting 6 countries with 300M each into one, will give that country an advantage no new player can ever achieve.
There is no need for such super countries and having a large empire should be more and more complex with the increasing size of the empire.

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117. Retract the new rules of blocking a player's access Status: The functions works correctly to prevent bankruptcy. [ top ]

Detailed Description:

The recent rules of blocking a player's access to his country and ceo when such entity has a reach negative 1T cash available is unfair, please retract (get rid) of these rules. Premium players pay $4 USD per earth month to play this game. If you have only one entity and you are blocked then you cannot do anything about it. I have the largest empire in this game, with nearly 500 countries on FB and the implementation of these rules allow W3C to take away my neglected and bankrupted countries, reducing my empire to less than 30 countries now. Now I have the most asset rich CEO in this game, with nearly a quandrillion SC$, yet every time its cash available falls below negative 1T I am being block to access it. I am building this entity to be bigger, but these rules are nothing more than to cheat me thru blocking my access to make the entity better. Every entity (ceo and country) were allowed to have negative 14T of debts, and this new rules of negative 1T cash available is just cheat players. Please vote "YES" to retract these rules, and make this game better.

6 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The text of this proposal included misinformation that was removed.

You can ALWAYS continue playing.
We are talking here about failed countries, close to bankruptcy that are neglected by the owner and became worthless. We should in fact just let them bankrupt and remove from the empire.
When there is so much money in the enterprise, it can be moved easily to save these countries. It is the choice of the player to let these countries go down.

These are no new rules. This is part of Simcountry in the past years, to prevent outright bankruptcy and give players the opportunity to fix bankrupt countries.

There is always a way out. You can move money from the account to the country and unblock it.
There is something to say about premium players who have only one country, we might do something in that case but this does not happen a lot at all. A one country player can easily be very profitable.

Players with many country are not blocked. Some of their countries may be blocked but then these countries are worthless anyway. You cannot manage many many countries and be profitable, it requires a lot of work and at the end, in all cases in the past, huge empires failed. We see countries with zero corporations as the player does not have time to take care of them. Neglected countries that make huge losses etc.

The only way to keep such an empire, is by moving funds from outside these countries into these countries and pay the debt. This is of course always possible. So in such cases, if you want to keep all these failing countries, you need to transfer the funds and save them.

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118. There needs to be improvements to the shares market Status: Please read our response [ top ]

Detailed Description:

There needs to be mechanisms to own 100% of a public corp, which then becomes a private corp when it only has one shareholder. to simply specified or set your target share ownership to 100% for a corp does not do the job. I have been waiting for many earth months to own 100% of a corp; I cannot own 100% of the corp because the other shareholder who holds 10% will not sell its shares. to reflect reality on earth share markets, the game must have rules to allow hostile takeover. If I own 90% of the corp, I must automatically be allowed to buy the remaining 10% of the corp regardless whether that shareholder wants to sell or not. I am willing to pay 10% premium for those remaining shares. if the other shareholder owns 49% of the corp, the hostile buyer will just pay a 49% premium to those shares. this is a very equitable mechanism to all shareholders. there needs to be improvements to the buying and selling of shares. the share market of this game is getting boring without these improvements. please vote YES to make this game better.

3 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

No massively supported. We have chosen not to implement a hostile takeover. In most cases, when you offer to purchase all the shares, the price will increase and keep increasing until they are offered on the market. All investment funds will at some point sell their holdings and this is what happens in almost all cases.

We do have some cases when a player refuses to sell. We do not see this as a major problem as the majority holder can manage the corporation freely and the minority shareholder cannot disturb in any way.

Such a feature could be implemented but we are swamped with many features we want to implement, it may take a long time.

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119. Security Council Status: Please read our response [ top ]

Detailed Description:

The Security Council should be allowed to: 1) Issue a War Level Override, 2 Countries ask Security Council to vote to allow a war. The council votes and general assym. If accepted it will allow a war dec regardless of war levels. Secured mode will still prevent a war dec even with override. 2) Enterprise resolutions should be added that can prevent bids, corp building, and others that could be enacted. There is insufficient ways to deal with enterprises and adding some resolutions can add value to SC world functions. Vote: yes for the additions of an override and more resolutions concerning enterprises. no, to reject all ideas of expanding the SC powers. I cannot access the forum (banned), but if someone wants to expand on these ideas there, please do so. Thanks for listening.

6 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that such resolutions will improve the Security Council. We will add to our wish list. It is however very very busy and may take a long time to implement.

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120. Allow Offensive Units to participate in the Defensive Status: Please read our response [ top ]

Detailed Description:

Please excuse me if my understanding of the system is incorrect, But if my nation is attacked, realistically I would expect my offensive units to support my defensive units in the national defense. I know this would be a major change, but I cannot understand why offensive units would merely spectate their nation being destroyed to another offensive force. I think this would be fair considering that I believe offensive units are presently more expensive than defensive units, and I am not arguing that defensive units should be able to be utilized for attack operations, but merely be supported by the more valuable offensive units. So to summarize: I propose that the game developers figure a way to integrate offensive units into the defense system. What that basically means is you have to defeat both the offensive and defensive components to defeat the enemy's military. If there is balance applied, that is fair, for example less of combat effectiveness (because they are not specialized in defense operations), etc., that's OK. I would just be happy that somehow the offensive units play some part whatsoever in the defense of their nation. Thank you for your time.

7 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Such a feature is planned for only a certain type of military units and will be added to Simcountry.

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121. Increase Newspaper functions Status: Good Proposal [ top ]

Detailed Description:

This proposal is to increase the newspaper functionality within the game. The change will allow empire leaders to subscribe to the newspapers of the countries under their control. On the landing page of newspapers the newspaper blurbs will show each country feed. Additional functionality will be to allow fed members to subscribe to fed news of the countries in the fed. Also the newspaper upgrade will show multiple months at a time when on the newspaper page. A yes vote is for this change while a no vote is to keep everything the way it is.

13 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. This proposal is added to out wish list.

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122. Rebellions in Empires Status: Please read our response [ top ]

Detailed Description:

I believe that there need to be some modifications to the rebellions system. The current state of rebellions is moderately to severely damaging to many empires. Even though an empire may have one of the greatest welfare indexes that can be tangible, they are still struck by rebellions and are forced to pay tens of billions of dollars to repair the damage to the country's corporations despite the fact that the country has paid an exorbitant amount of money in order for the country to maintain a high welfare index. It almost makes some of the extra spending by players to have top notch health, education, salaries, and social security payments seem silly. Why try and spend so much work on a country's indexes if rebellions are still going to happen despite the fact that you invest almost the entire budget's costs to promote the general welfare? Although it does decrease the chance of a rebellion happening, I believe that the reasons above should quell any need of a riot to happen, especially after many players have spent so much time to groom their countries to be perfect in every way. So my request is this: If an empire is to reach a certain welfare index average, I believe that the rebellions should stop in all the countries of the empire unless the average falls below the limit. Adding this change I think will allow many players to build greater empires while still retaining the fundamental aspect of catering to your citizens' needs.

9 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Very large empires always had problems with people in some of the empire provinces trying to regain their freedom. We have chosen for a rebellion, especially if conditions in some of the countries are not good.

We can of course choose the other way which is to let countries in the empire just gain their freedom again, after beeing in the empire for some time.

Most rebellions can be prevented if the empire will take care of its countries. We see most rebellions in countries where education is cloise to zero, very high unemployment, sometimes there are no corporations at all.

If you build an empire, please make sure the economy in all the countries is developed and the damage from rebellions will become very small.

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123. Advanced Economy Page Status: Good suggestions [ top ]

Detailed Description:

I propose that in order to establish a well managed economy we need: 1)GDP: I propose that a new feature to measure economic growth, this would ensure that we are able to see where we stand in the world. 1a)The GDP should include: Personal Consumption Expenditures(Consumer spending) Net Exports of Goods and Services Government Spending Business Investment 2)Country's%ofWorldGDP:This would not only include how much of the World's GDP a country owns, but also how much of the worlds resources and services a country produces as an individual entity. 3)Minimum Wage: A country should be able to set a minimum standard in what a private business is able to pay workers in a country 4)Tax Controls: A country should be able to set a rate of taxation based on income brackets, added to the monthly budget. simple as that.

13 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

These are all very good suggestions and we will add them to our wish list.
The wish list is unfortunately longer than what can be done and we have to choose.
Currently, we are trying to create a first version of a game app for mobile devices and we we have some urgent features that have to do with the availability of raw materials.

The requested options are very nice to have but will not have a major impact on the game, just add some nice details that are good to know.

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124. World Market Manipulation Status: Please read our response [ top ]

Detailed Description:

W3C should fix the world market so that individuals cannot fix prices though wholsale manipulation of supply and demand. It's going to be a problem, especially if I just tell everyone how to go do it. Which I may if it doesn't get fixed.

11 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This has always been part of Simcountry. Players buy and sell products and manipulate the market.

In general, with the declining price of all products, it became easier to do in recent months. We have recently updated to max spending space to follow the reduction in the price of products.

The market has its own mechanisme to prevent damage if market movements become extreme.

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125. Ammo Shortage Status: Please read our response [ top ]

Detailed Description:

This is a vote based on recent discussions on the ammunition stock in a county. If a country runs out of ammo, the army unit should not be dismantled and put into deactivation mode. Whole units would be deactivated because one weapon was short on ammo. That makes no sense. I don't think many armies launch anti-nuke missiles in training exercises either. You see my point as to why this change was unrealistic. Our voice should be heard and seriously considered. Vote yes to end the automatic dismantling and deactivation of units.

25 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Many aspects of the game are unrealistic. We have corporations that employ 300.000 people and there are 150 corporations in a large country. The are some more in the real world.

The use of ammunition in peace time must extend to all types of ammunition. Before, there were no corporations producing some of the ammo at all.

Having army units with no ammo does not make sense. Army units in the real world without ammo? the have no reason to exist. If you build army units, you need to take reasonsibility and make sure they can function.

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126. Corporate Profit and Loss Page Status: There is one [ top ]

Detailed Description:

We should have a page which lists the profit and loss of all corporations in a country. That way a user can quickly pick out which corporations need to go or to be altered. It would make managing finances much easier.

17 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Please check the tabs at the top of the corporations page. There is a page showing all the corporations with their profit and loss. This page is there for years.

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127. Libertarianism and benevolent CEOs Status: Please read our response [ top ]

Detailed Description:

I know sounds crazy right but I'm a good guy and I want CEOs to have the option to build infrastructure in countries where their corporations reside this includes hospitals schools and transport infrastructure the CEO would pay the one time build cost and the country would decide weather to deny or accept the request...

14 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This sound great but does not add much. You can do this of course as a president and there are so many other features that will add more to the game.

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128. Abolish the Limitation on Number of Common Market Members Status: Turned down before [ top ]

Detailed Description:

I am requesting that the old cap of 25 members per Common Market be abolished and that we return to no limit on the number the of members. This limit arbitrarily stifles the free trade market. Larger common markets ensure the availability of all of the products and in the quantities that are needed. This is an important part of economic success. With this limit in place many of us when we expand our empires will not even be able to put our new countries in the same CM as our others due to this limit. Please vote that you agree the limit on members in a Common Market should be abolished and that there are NO limits on the number of members. Thanks

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129. Deactivation of weapons Status: Please read our response [ top ]

Detailed Description:

Stop the "feature" of automatically deactivating weapons due to lack of ammo. This needs to stop immediately. If the GM is so concerned over the lack of ammo, then make it so that we could reactivate more at a time. At least the total amount deactivated after the dismantling of our units after all of that hard work.

14 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Deactivation is the least that can be done to reduce the use of ammunition and trying to make sense of an army without ammo.
We currently think that if there is no ammo, the weapons should be sold away as there is no need for weapons if the country does no have ammo.

The issue of ammo is simple. You can purchase it easily at all time on the market even if there are shortages on the market.
A player who does not have ammo, neglected buying it. If you do not want to purchase the ammo you need, you should not have an army at all.

Every army has ammunition for its weapons.

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130. Easier Empires for Premium Members Status: You Can [ top ]

Detailed Description:

I would really like to see it easier to set up my empire next to my original country. I'm on the the KB and I thought it would be easier to establish an empire if I paid my dues. I would like to be able to just buy free countries that are connected to my own.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Countries without a president can be bought by any player. If you have such a free country next to yours, you can purchase it.
Some countries look like they are free but are not. It can take a while from the time a president has left a country to the time the country becomes available. Abandoned countries must be reinitialized and their economu set up to proper conditions.

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131. Advance the search option for Country search to build/move corp to Status: Please read our response [ top ]

Detailed Description:

As one can only start one poll every 3 weeks this is a two-part vote, vote 'yes' if you agree with both suggestions, vote 'no' if you disagree with one or both. 1.: The 'Advanced Search' as it is now can put Countries one allready has ordered a corp build/moved and produces an error message if you want to build/move another one to there, even though the search brings the country on the list. The first suggestion is: Do you agree that Countries should not be listed in the search if you allready move/build a corp there and can't do a second corp to move/build there? 2.: The 'Advanced Search' uses unpractically search-parameters per default, namely 75% tax, 80 welfare index. This generates artificial server load if you are not lucky enough to have a country comes up with good enough index/tax. Second suggestion: Do you agree that those indexes should be by default: 30% tax, 110 Welfare? Again, please vote 'yes' if you agree with both suggestions, vote 'no' if you disagree with one or both.

12 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into this and try to improve. The issue with this option is that the search, into thousands of corporations and checking exact status in each one of them, takes a long time. As a result, players click again and again and never get a result.

We have to optimize and make sure there is a reasonable result in a short time.

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132. Change mobile unit lending profile Status: Please read our response [ top ]

Detailed Description:

Mobile units can be lent to the lenders fellow federation members and the lenders empire only. This is limiting. A lender should be permitted to lend a unit to whosoever they please. A friendly country is one the lender determines as friendly not the system. Please vote YES to change this limiting feature to lend to whoever you choose.

13 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can move your units to any other player by selling the unit. In Simcountry, we have a way to move assets from one country to another, even in a different world. The way to do it is thorough the markets. This is true for any products you want to move and any other assets.

Trading movile units is easy and makes it possible to help friends anywhere, to quickly build their fighting capabilities.

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133. maximum hiring per profession of workers Status: Please read our response [ top ]

Detailed Description:

the existing bottleneck of hiring workers based on the lowest available number of workers in a profession is creating massive unemployment for countries; that is, if I have 10 percent HTE for a corporation then the maximum hiring in all other professions can only be 10 percent regardless that I have 100 percent in all those other professions that this corporation requires. this proposal is to allow the maximum hiring for all professions that a corporation requires; that is, if I have 10 percent HTE for a corporation, then only 10 percent HTE will be hired while 100 percent will be hired in all the other professions for this corporation. this proposal will help increase employment, and lessen the confusion for a player to decifer which profession is bottlenecking the corporation's hiring process. this will help the player to clearly pinpoint that bottleneck profession and fix the problem. this proposal will require players to review their workers for corporations carefully because if the corporation's production is not at least 100 percent due to workers shortage in a profession then there may be a loss in the financial statement of that corporation. but this proposal let's the player run his corporations without the unnecessary numerous interventions or babysitting procedures created by GOD/W3C, and that SC will be more realistic like in our Earth world. please vote YES to this proposal to make SC better.

12 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This proposal will trivialize the entire eductation system in Simcountry. Why would you worry at all about education if the hiring works anyway.

We do not think that this is a good proposal.
Education is essential for successful countries and if you do not want to do anything with education, even not setting it in automatic mode, then the success of your country will be limited.

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134. Change Destroying weapons Status: Will be added [ top ]

Detailed Description:

I would like to suggest a simple change to the selling of weapons. Currently there is a tab that allows us to destroy military assets, which has NO point what so ever. I would like to suggest that we remove the "destroy" feature and instead replace it with a sell all feature. That way a player would be able to sell deactivated weapons and un-needed ammo much more quickly(reducing clicks) and it would help people fix a nations military more easily in case of over spending. Vote yes to change Vote no to keep as is

13 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature to destroy weapons is being used so we will leave it in peace.

We will add a function that will sell all your weapons and ammunition.,br> You will need to dismantle all your units before or many weapons and ammo will remain in the units. There are functions to quickly dismantle units.

Currently it is possible to sell everything, but requires a selling order per type. Ths new function, when implemented, will make it faster. It will not add any new functionality.

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135. strategic fighter planes and nuclear artillery weapons Status: Rejected [ top ]

Detailed Description:

the nuclear fighter planes will carry 4 nuclear tactical or chemical weapons or two of each and have a range of 10000 miles and has a auto counter attack capability . they can be deployed in air wings with up to four such planes but only one nuclear missle or chemical missile will be deployed per attack and only one plane will be able to attack the target .all nuke strikes results in 100% damage if nuclear defense is not present or quality to low to defend the target.

4 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been REJECTED.

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136. Seperate Departments/Cabinet Status: We agree [ top ]

Detailed Description:

I believe that in order for a government function efficiently and be well maintained, there needs to be more people to concentrate on less things. I mean really, I love the simplified government departments that we have at the moment, but I feel we could do more with this. We need more options, more freedom to run our countries and actually take part in our economies and demographic by doing more than just building corporations and proving welfare/social security. All of the following either need more options or to be added. seriously, add more excitement, I like a challenge and I'm sure some of you do too. We should be able to actually feel like we're running a REAL country. Federal Treasury- run by main country. Department of State Department of the Treasury Department of Defense Department of Justice Department of the Interior Department of Agriculture Department of Commerce Department of Health and Human Services Department of Housing and Urban Development- should act as national bank for loans, both private and public. Department of Education

11 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree and think that the game should have more functionality. Many players however do not and do not want us to continue and add functions.

It is however unclear what some of these departments should do.
Example: Justice. It is not enought to add the department, you need to have a good idea what (many) other functions should be added to the game to make the justice department make sense at all.

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137. Corporations and Game Levels Status: Will be added [ top ]

Detailed Description:

I propose a change to how game levels and building corporations are tied in together. The way the rules are at the moment is a hindrance to empire building. I can't expand my empire without the game level dropping. I've achieved level 7. Soon as I take another country I drop to 1 and have to wait till it rises again before I can build good corps in my empire. It can take real life days for the index's to get to the required level. So I propose that once you've achieved a level you can always build the corresponding corps even if you drop below that level.

16 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Fair enough. You are right. The game level can decline and with it your score. You still need to bring the new country in line with the other countries, but in the mean time, you are able to build corporations as with the highest game level you have achieved.

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138. Slave States? Status: Will be changed [ top ]

Detailed Description:

I don't think many of us like the term slave state. Instead of that term, I suggest we choose from a small variety of terms that would better suite our preferences, such as "state, republic, satellite state, province, etc.." Vote yes to change this.

19 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will change the name in the game. It might take some time before it is changed everywhere but we will start using a new name shortly.
Satellite state seems a good suggestion.

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139. Keeping Players Active Status: We agree. Good suggestions [ top ]

Detailed Description:

I have played this game off and on for a few years. I recently just started playing again, and found many changes, mostly good in my opinion. However the game still has the same problem I found before. Players just aren't active. The game lacks communication and for the most part, I feel pretty on my own. I propose that the chat feature be constantly on screen much like facebook has it. you can access everyone you are associated with in the game, as well as see who is online. I also propose game challenges that encourage players to be active for reward, as well as coop challenges. These could include: killing population, or damage dealt to other countries (fearless Blue), co op wars, score gains, rank improvements, military power gains, Money gained in a year, etc. The reward could be anything. gold coins, money, products, population, etc.

20 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will discuss and consider adding some of these suggested features.

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140. movement of an empire's people Status: Great. Please read our response [ top ]

Detailed Description:

This proposal is to allow the people of an empire to move freely between the empire's countries, to wherever there are jobs for them. allow the president/player of the empire to tick the box that will let his people move freely between his countries, or not tick the box so his people will stay within their own respective country. the current transferring method is too much works for players, especially spending so much time figuring out how to balance the exchanging workers. i have tried this current transferring, it's near impossible to figure out the balance. for those concerning about their ranking in SC, this proposal will automatically distribute people of the empire to improve the indexes; as existing the indexes for the ranking country (leader) are based on the average of all the countries anyway, but you/player have to figure out which of your countries are pulling down your indexes.

17 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a different proposal that we have seen before and we agree partially and will make some changes.
We do not think that population moves should be unlimited and very fast. We also need to make this easy to implement, otherwise it will take a very long time before it is added to Simcountry.

We would like to make it easier to transfer a certain number of people each game month between countries in the empire while making sure that these transfers do not decrease the population of any of the countries below a certain limit and do not increase the population of the receiving country above a certain limit.

This can be done by using the existing exchange function, without any need to balance the numbers. You will be able to specify the numbers you want to move up to a certain limit.

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141. Trade overview addition Status: Will be added [ top ]

Detailed Description:

My country always makes automatic orders that are displayed in the trade overview. I always see the amount of items ordered and the quality etc. I think it would be a good idea if a new column was added to that table that would include the estimated total price of each item ordered as well as a total cost at the bottom of the table. I think this is a good idea as you often cannot see the difference in prices when you order at a higher/lower quality until the order has actually been purchased, if you could see the total price it would help with budgeting as you will see how much all of your orders will cost before they are purchased.

24 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. It will be added.

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142. Mobile App version of Simcountry Status: We agree, please read our response. [ top ]

Detailed Description:

A mobile app would make the game a lot more accessible and probably attract more users. While this is a difficult undertaking another alternative would be to make the game more friendly to mobile browsers.

18 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are in the midst of a process that should define what will run with such an app.
We agree that an app will add a lot to the game but we also realize that running a war will not be easy on your phone.

Functions like chat and the forum, and functions that will allow you to update game parameters easily on your phone are needed and we plan to make such an app.

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143. Virtual Simulation Status: Rejected, Please read our response [ top ]

Detailed Description:

This is a proposal for the GM to add an option even if it cost us a gold coin, to allow a simulated PvP battle vs a player. A wager by the countries./empires involved is the prize, but the game allow this to be a simulated battle. Here's what the game does: It copies the selected country and allows the 2 players to fight without loss. The whole battle is simulated and the countries act like it's a new country, no one take control at the end of war and only the wager is consumed. The country has no wait time in war and it does not matter about secured mode or war levels in this simulated battle. even at 1-5 gold coins (i'd hope for 1 g/c) i'd and other players would love to test their skills against another player. Here is the catch, the limit the new state is created as simulated (uses no goods/services ect) is limited to 6 game months or what the GM would find acceptable. SO: simulated battles w/ no losses or war level/protection used. it copies the country as is and freezes it. you cannot transfer in or buy more goods. It allows us to contest without losses, which many would like to do. It would liven up the war game for us type of players and would be a realistic war game function to the real world. like using blanks and lasers to simulate a naval battle. W3C: you benefit from having us pay for this simulation and its limits. It may make the game a better conceptualization and allow more income to flow. It may help us gain more players as well. Most don't want the real loses and allies should be able to contest without loss in a simulated fake war battle that will also appease us high war level players that want to teach new players how to play the game. It's an all around plus for the game, its future, and the players. Please vote YES, if you'd like to see a new function even at a small cost to the war game, or NO to leave as is. Please take this as a rough idea with room to grow into a real concept. Thank you for your considerations!

12 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

Although it is rejected, it is an interesting proposal but not a good one.
A function like this will allow people to fight a no risk. They will do things they would never do if it was for real and they will never fight a real war, or only after they tried it ahead of time.

We suggest that you should not be afraid to fight a real war. We should forget about fake wars.

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144. A New Button Status: We have it [ top ]

Detailed Description:

We need a place that lists every corporations supplies that are short and an option to Immediate Order at least a 2-4 month supply of the product in question for all. Something like a Master supply table would be perfect. Those of us that have hundreds of corporations, have a tedious task of going through them to ensure they are stocked, when the Markets go nuts. The recent change allowing us to set High and low water marks was a great move towards improving manageability and a change like the one above, would be outstanding addition to build on that move.

29 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can set the level of product that is considered a low water limit and the number of months of supplies you want to order when the low limit is reached.

Using this function, under supplies in the corporations menu is sufficient to prevent any manual settings and if set correctly, with a reasonable low water mark, will order everything, on time and will prevent shortages.

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145. Naval Anti Air Ship Status: Will be added [ top ]

Detailed Description:

I would like to propose the creation of a new unit "Anti-Air Cruiser". My proposal is that we create a ship which allows us to attack enemy aircraft, the ship would act just like an anti aircraft battery( with the obvious exception of it being much stronger). Allowing a player to have a naval fleet of 15-20 ships being able to attack and destroy several wings of enemy anti air would go a long way to helping players who need to take C3 or enemy nations at a distance. Vote yes to add idea Vote no to reject idea

13 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that this will be a good addition to the navy.

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146. Centralize the Security Council Status: Not so [ top ]

Detailed Description:

I don't think a worlds community should be able to vote on resolutions. Enacting a proposal or resolution is the power of being on the security council. There are times where the Sc sees that someone needs aid and the proposal passes, but then the community gets to vote and some people are ass' or don't like the person that vote is for and decline it or just plain don't understand and thus don't vote. Centralize the Security council, make it so they hold the actually power they are supposed to be awarded. The White Giant Sc has 511 trillion dollars and aid proposals get passed by us, but then it goes to the community and they vote it down. It honestly doesn't make sense, when the UN proposes something, the UN votes on it, not the billions of people residing in UN countries. Make it so when the SC passes something, that is it. It is passed.

18 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The security council members vote and take decisions. Other do not vote. This is how it works for a very long time.

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147. Population Cap Status: Please read our response [ top ]

Detailed Description:

I propose that the population cap be removed. 300M is simply not enough for some people and it leaves us with a "what now?" feeling. My population is getting old, already 32M are retired and my economy is stuck at 1.2T per month(14.4T annually), I don't see the necessity in the population staying at 300M, seriously....why? It would make this game a lot more interesting to not cap the pop. Vote YES to have population cap removed/or at least raised Vote NO to keep as is

13 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The population cap is at 300M, up from 70M before.
The reason for a cap is that new players will take many months to be able to build up to this level. we think that 300M is too high.
We also think that the problem is very limited. There are only very few countries with population at 300M.

You can of course have more countries in the empire, and each of them can have a population of 300M.

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148. Produce, Contract of products in SC Status: Please read our response [ top ]

Detailed Description:

(1) there are products, such as air transport, that only a country could produce, yet a ceo can take ownership of that product corp but cannot move the corp even though the president has rundown the country creating horrible outcomes for the corp. (2) there are products, such as defense fortification, that cannot be stockup in a ceo or country, yet it can be moved on the country map. it makes no sense whatsoever, so please allow these products to be able to put into the stockpile of a country or ceo as well as be removable, as well as able to sell it. currently you can only buy defense forts, you cannot re-sell it to the market. you must destroy it if you don't want it. (3) there are products, such as strategic airports, that cannot be direct contract to a ceo, yet a ceo corp could produce for a country. this needs change so that these products can be stockpile, direct contract to ceo and country. for example, you need strategic airports as a feed to your military base maintenance corp yet you have to buy from the world market because you cannot stockpile in your inventory, such that you can "trade with own corporations" if you have it in your inventory.

14 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Air transport have an airport linked to them, this is why they cannot be moved. It does make sense to unlink the two but it is a major project and it is not important at all.

Fortifications are huge structures, like military bases. I do not see how you can stock them up, or move them between countries. I don't think you expect real armies to move military bases from one country to another. Instead, you just build a new base at the other location.

The US is doing this all the time.

There are many products that are free for everyone and can be moved around and more are coming.

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149. Corp Limits in Country Status: Please read our response [ top ]

Detailed Description:

What is the purpose of having a 20 corp limit in each country for one enterprise? They are both my country, and my enterprise. Enough restrictions on my own country and how I conduct business. No limits on my own enterprise in my own countries. Vote yes to remove this needless restriction.

11 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The idea of the enterprise game is that you build corporations in many countries. If all the corporations in the country are owned by your own enterprise, what is the purpose of it? what kind of enterprise is it that takes over all the corporations in one country?

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150. Make Our Countries Unique! Status: Will be added [ top ]

Detailed Description:

Addition of a new policy page: A page which lists all the policies that country can take on, such as minimum wage, abortion, gay marriage, gun rights, voting right, civil right, religion, immigration(visas, residency, border control/open borders) and many more that we see in our everyday lives. Every policy has an effect on the country. In democratic countries, they are either voted on by the people or a congress and senate or left to the discretion of the leader.(This would give more use to the government a country picks to live under) 5a)Demographics: A new page that allows us to see who our country is made up of. like, the gender ratio in our country, the births, deaths, marriages, divorces, race, age, religion, drivers, language spoken, immigration/emigration, homeless, homeowners, public debt, private debt, etc. Capital having the overall(and its own) statistics of the entire country and every other state having their own unique statistics as well. 5b)Culture Page: Allow for a country to invest in a specific art or multiple arts in order to create a more unique experience for the player, plus allow for every country to have its own unique culture. This including things such as dance, art, music/movies/tv(every genre, not just subject itself), etc. Complete list, like they have in "Rulers of Nations"(PC game) 5c)Sport Page: same as culture page, just change some words to sports and sports names(soccer, rugby, polo, etc.) Federal Reserve: I believe that a percentage of the money accumulated from all state budgets' surplus should be added up to one giant fund as a sort of safety net and a country should be able to send that money to either another player as international aid or a state as federal aid, buy necessities or loan it to someone else as well as pay off debts. Military: Pretty simple, merge all military units and personnel of a country into one. Just 3 separate branches(2 sectors for each branch-defense & offense): Land, Air, and Naval. This would create a simpler defense system for every country as well as accurate measure of military strength of a nation/empire. In conclusion, I agree that all the mentioned features would add more the game and create a better experience for all players as well as attract new ones, since this would be the ultimate online government simulation game. Vote YES if you agree with all or even some of the features mentioned and would like to see them all or even some added ASAP. Vote NO if you believe this would be a terrible mistake and think we should stick with what we have.

13 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was discussed in other formats before and we agree it is a very good addition to the game, although many of the rules, laws and policies will have no consequence for the way the economy works. In time, some may influence the economy.

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151. War Hospitals and War Aid Status: Great Ideas [ top ]

Detailed Description:

There should be a facility for us to treat wounded people from newly acquired colonies in the war hospitals of the conquering empire. It makes more sense to do this because the conquered country's infrastructure is too poor to deal with this. In real life the conquering country would help with this kind of thing anyway. Also, wars should be treated as disasters on the disaster page. Countries should be able to send aid to defeated countries to help with rebuilding.

17 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree and will put this on our wish list.
The exchange of wounded, or disabled people from one country to another makes sense and allowing help from one country to another in case of war too.

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152. Binding of Population in Low-Salary Corps Status: Please read our response [ top ]

Detailed Description:

How it is nowadays: Corps have 10% hiring no matter how low the salaries in these Corps are, thus binding important workforce that could benefit other Corps and therefore reduce tax/profits. The only way a President can stop this is to nationalize the Corp, which is quite the same as a hostile takeover. To avoid making it necessary to nationalize whilst no workforce is bound I suggest the minimum hiring should be reduced to 0%. Vote yes if you agree, vote no if you disagree.

16 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The number of workers in these corporations is relatively small. we could try to reduce a bit but the corporations may bankrupt.
Such corporations should in fact be closed, or nationalized at a very small cost.

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153. Upgrading ammo in bases Status: We agree [ top ]

Detailed Description:

Currently we can upgrade weapons/ammo ---ONLY--- in units. I propose that we be able to upgrade weapons and ammo that are located in our bases.

18 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature was developed. It is either in the game now or will be within a very short period.

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154. Improving - Important Things to do Status: Unclear [ top ]

Detailed Description:

The already important broad views need improving to allow cross inspection of countries. Thank you for the considerable input into countries from a leadership position. Public Voting Welcomed

16 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We need a specific idea. Cross inspection of countries could mean a lot of things.

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155. improvements to the management of an empire Status: Please read our response [ top ]

Detailed Description:

There need to be improvements to the management of an empire. Currently there is no tool to manage my empire. The existing �my empire� tab does not offer any management tool, just some tools to view the characteristics of your empire. I need to be able set the education priorities for all my countries from one page, manage my military resources from another page, manage the economics parameters of my countries from another page, and so on. Currently you have to perform the number of tasks equivalent to the number of countries you have in your empire; that is if you have 10 countries, you have to set the education priorities for each of them or performing this setting education priorities task 10 times. On military resources, the argument from SC that it does not want another player to suddenly have a huge military next to my country just over an earth night, has never convinced me that such player is a threat to me. But rather I think SC just wants me to waste so much times spreading out my money among my 10 countries because I cannot do buy all the military wares due to the existing SC imposed 500B SC$ spending limit per game month. So I have to spread my 5T SC$ among my 10 countries, in order to buy within the spending limit of each country; therefore, I have to go into 10 countries to order military products 10 times. What is the purpose of having a leader country if it cannot act for its slave countries? If I have 9 slave countries why is my leader country not able to buy military products on behalf of those slave countries? We players need to be allowed to do this so that my leader country can purchase 5T SC$ of military products per game month without having to go to each country in the empire to do this task, or else get rid of the spending limit so any player can buy as much as he has SC$ or GCs for any products in SC. SC wants players to fight real wars, yet it has put roadblocks on every corner, such as this spending limit; who's got the times to fight a war over an earth week? Currently SC has no tool to build the economics of an empire, but rather that W3C strongly discouraged players to build large empires due to paranoia of new players never be able to catch up to players who dedicated several earth years to groom their countries with times and money. W3C has installed many obstacles merely to destroy large empires, including increasing riots within the countries of the empire just for the heck of it, mysteriously increasing the general cost of government within the countries of the empire, and so on. Obstacles such as these are merely penalties to build large empires, which do not reflect how the player runs his empire or how skillful the player is. Riots have destroyed many state and state controlled public corps in my countries, just merely for the GM�s amusements of destroying my hard works and dedicated times to make my empire successful; even though the game docs stated that riots does not damage public corps, they have totally destroyed many of my public corps. to be fair to players and to be base on skills of the players, riots must be base on how well or poor the player runs his country, such as if welfare index is say below 50 percent then there is an "x" percent chance of riots in the country. SC game docs and GMs stated that the general cost of government in a country within an empire is a function of the population and number of countries in the empire. I have managed to reduce the military costs in each of my countries to under 200M, and W3C's system has increased the general cost of government in each country to over 1T SC$ without changes in the population of the country. I have hundreds of countries in my empire, and each country is operated independently because SC does not allowed the unification of my countries so how does the general cost of government in each country increase? If each slave country pays tributes to my leader country, and I have to setup many layers of management within the empire then the general cost of government may increase slightly, but certainly not by doubling, tripling, or at exponential rates as W3C has programmed SC to be now. We players need more details on the general cost of government in our countries, so that we can skillfully counter this variable. Across the countries in my empire, the general cost of government has been more than $500 per population head; with nearly 5B population in my empire, I am being punished to pay high general cost of government in each country without relevancy to my game skills. W3C needs to be fair to players by providing information to truly test the skills of the players, and not merely jacking up things to destroy players' entities.

12 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The management of empires is increasing at a close to linear rate with the number of the countries in the empire. Making it easy to manage very large empires will make it impossible for smaller players to compete.

It is very hard to compete against large empires as it is, but at least, a player with a large empire needs to do a lot to keep it which limits the long term survival rate of empires that are too large.

The government cost is among others, a function of the number of countries in the empire. It is by design and will remain this way. It should require the player to do more, and invest, if he/she is interested in a very large empire.

Most empires, up to 10 or even 15 countries are reasonably easy to maintain and can be profitable. Much larger empires are harder to manage and will remain harder to manage.

The SC game is not about huge empires. It is about smaller ones that can develop a small number of countries to become economic powers.

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156. monetary policy Status: Please read our response [ top ]

Detailed Description:

would be interesting that each country has its own fictitious currency. but the currency can compete in this case to the dollar as the currency of measurement. that market prices are quoted in dollars to facilitate understanding but each player can see the prices in the market depending on the value of its currency against the dollar. for example if a car costs 5000 dollars, but if the dollar is two for one against its currency. that car cost 10000 then the currency of your country. but also the currency of a country that the dollar may be worth the price and then the car would be less than 5000 dollars. this will be as a reward to countries that manage their finances well, and suggest that the currency value is through, the asset of every country, your profit and loss and how much money you have available, and also how many factories to produce their goods state and private and more realistic world would be built, and with the same chances of becoming superpowers to the nations, a more dynamic way, and that it will be more balanced with the armed forces economiadel country. because this economy better, easier builds an army. if anyone has more ideas, that you can add to mine. please include them ( sorry for my English. I hope you all have understood my idea)

7 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The proposal is discussed several times before. It is a good idea but also one that will require a lot of development. Currently however, we are too busy with other issues and such a feature may take a long time before it is developed.

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157. Enterprise Finance LOGS - Cash Flow Status: We agree [ top ]

Detailed Description:

We need to have a clear view of what is going on in our enterprises. Exactly the same as we have now for countries. " Corporations bought, closed or moved and Enterprise Tax " On my case I have NO CLUE why CEO LU 2in LU is paying monthly hundreds B on this item. I have read the tooltip hundreds of times and I havent relocate a corp in a LONG LONG time, nor no one was closed.... however I keep paying a lot of time there.

16 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add an enterprise finance log ASAP.
It will be easier to understand the details of all financial transactions. There are no errors in this procedure which is unchanged and unchallenged for a long time but we agree that a log will be helpful.

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158. Change in Economic Policy Status: Please read our response [ top ]

Detailed Description:

This proposal is to 1) Replace: Replace the pricing system(for both buying and selling) to a less confusing one. I propose that instead of using numbers like 148 to price a car(?god knows how much that is?) we use the simple number like $SC8,500. I, for one, have always had trouble understanding what it even means to sell something at 348%. same goes for buying products(applies to both countries/enterprises and corporations). 2) Private-Corp Aid: I think that countries should be able to aid debt-ridden corporations to help pay off their loans, as they do state corporations. simple as that. p.s. this would help struggling enterprises tat wish to keep corporations open but can't since debt is causing a great burden to not only the corporations value/profitability but puts the host country at risk of losing money and jobs(which is on average 200K+). It also creates a stronger relationship between the country's leader and enterprise owner. 3)Wages: a)Private: Salaries should be set by the corporation owner, but, can be no less than the minimum wage, which the president may choose to have or not.(simply set it to 0) it would ensure that not only enterprises, but also countries and their workers actually profit from this in bigger ways. not only this, but corporations should be able to set how much they pay each profession(executives, workers, managers, techs.) on every level b)Public: Governments should be able to set a minimum wage,not only this, but corporations should be able to set, like actually set how much they pay each individual profession(executives, workers, managers, techs, teachers, cops, soldiers, etc.) on every level. 4)Country Supply and Demand: I believe that countries should actually profit from what it sales to it's people. I've had times where I only sold 2T worth of things to my people and somehow bought 4T, this is no way to run a country, no matter what I try, it never works. I always lose money, always in the trillions. a) Stores: I think that countries should instead have a system in place where individual stores(perhaps added as another corporation that can be built like any other) are able to buy the products themselves and sell it to people for a profit. yes, the government should still ensure that the quality meets the requirements. not only would it take a HUGE load off the government's budget, but, create another market, that is always profitable and for sure will always have unlimited growth. Of course, the store would only sell products that are sold by stores irl. b) (Optional)Prices of Products:Countries should be able to instill a price cap on all products in order to enure that corporations do not over-price products sold by stores in the country. c) Agriculture: Agricultural products can be sold in the stores. obviously giving them more use. d) A page should be added for a country to be able to see how much of every product they produce in their country. This would be helpful in trade with other countries, as it would allow for a nation to be able to make realistic trade agreements. c1)Kinda like a Rulers of Nations(it's a PC game) sort of trade agreement. in which a certain amount is bundled up(a set amount of products is takes from each corporation(president gets to choose how much from each corporation is taken till amount on contract is met) and created as a contract. this ensures every company gets a fair chance and trade contracts are kept since more companies will be used. 5) More tradable products: such as TVs', Computers, Laptops, Bottled water, water, basically consumer-based products that could be sold in store corporations(mentioned in article 4a)

12 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Too many proposals. Some of the items mentioned are part of the game as of today and some are based on misunderstanding of game functions.
Please put one short proposal to a vote, make sure it is a real issue and you will get a direct answer from us as we always do.

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159. common market contracts Status: Please read our response [ top ]

Detailed Description:

At the moment, you can offer a maximun of 100% corp production to local+common markets. most corps have a production of 110%-130% so have to sell the excess on the world markets. I propose to raise the cap to 150% so players can easily contract all of there corps production.

13 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Contracting should be possible for the entire production.

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160. voting to have control of the police and all other federal branches Status: Rejected [ top ]

Detailed Description:

I think we should have control to create police and all other feaderal branches of law inforcment it will help keep law and security in your country what do you think yes we should or no we shouldnt?

10 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been REJECTED.

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161. Game Level Rewards Status: Please read our response [ top ]

Detailed Description:

The level of GC reward for moving through the game levels is at a good level, but I would propose that there be an in game benefit to maintaining higher Game Levels. Achieving and maintaining higher game levels is a little difficult and requires a lot of maintenance. In my opinion there should be a benefit to doing so other than the initial GC reward. I would suggest that for every Game Level above 10 a president can upgrade the Corporation Efficiency and Quality by a further 10 points up to the max of 250 like in a truly public corp. This would allow lower costs in these corps that help offset the increase in costs that are required to maintain high game levels.

20 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that players should keep their game level at all time and try to achieve higher game levels. When they do achieve higher game levels, there are increasing awards they can earn.

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162. More Realistic Country Running Features Status: Rejected [ top ]

Detailed Description:

Right now we have all voted on diff aspects of running countries. We have voted things about taxes, min wage, education, etc. Here is what I propose and I know it would be a massive undertaking and possibly a massive remake of the whole system, But, my proposition is that we take everything that we see the government do in real life and implement it right down to if you have a Democracy country You have a Parliament a Congress etc. to the little things like police fire along with more frequent realistic disasters. Another words make this a game to a more real life setting right down to your people voting on laws. And to top it off come out with more automation Technics that will help run everything even after Game level 4.

6 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been REJECTED.

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163. One Country, states and much more. Status: rejected before [ top ]

Detailed Description:

Yes, I know this topic has come forth and been rejected before. What I propose is different though. This is about merging countries into one, with X amount of countries(limit set by GameMaster) and bunch of other ideas I hope are at least considered since they would make the game a lot more realistic and entertaining. First and foremost, I propose that an empire have the OPTION to merge as one country with states(being the conquered countries- capital being the main country). This meaning that ALL workers and professions from all be countries be available to work in any of the states in the empire/country and be able to travel freely from state to state. I believe this would solve all issues with shortages and would stop the brain that many countries now suffer due to lack of doctors and university teachers, worker exchange contracts is a start but it should be for international trade only. just like people in a country do in real life, they should be able to move where the jobs are(this being where the president/ceo has decided to build the next corp). no longer will a state/country have to wait till they have enough laborers, since it will already be available in another part of the country in another state. Not to mention, this would make it WAYYYYY easier to maintain a large empire. This would include: Resources, stocks, corporations, populations, The country's overall surplus/deficit and assets and production values. 1)Education: Merge the educational system of every country, to one whole educational system where each time an Elementary school/High School/University/"Back to work" schools is built and the amount, a drop down menu is available that lists all the countries and their education rating(each one based on type of building being built). The overall/average score being the MAIN measurement for how well the empire is doing as a whole. Of course this feature should only be available when playing as the main country/capital, as an extension of the education page itself 2)Health Care: same as education, just replace some words with Health care and hospitals/special clinics 3)Transportation/Public Utilities: This is much more fun, since I believe we should actually be able to profit from trnaportaion. 3a)Public Transportation: Bus Routes, Light Rail, Plane Tickets(Airports)- All or some should be something that is added to the game and is built in each individual state(except for Travel/Plane Tickets) based on need just like a school would be built based on need(although user may build more than needed. Revenue would be collected from its use and used in the government budget. To give us more control over this, users should be able to set prices of each service, each state having a different price based on their salary index to keep it fair. This would give more use to air Transport corps, since it would become a consumer product used for international travel. 3b)Water/Electricity: Water & Electricity should be billed as a utility, no longer counted as something the government buys, but instead provided by private corporations and bought by private citizens. Although prices should be based on salary index to keep corporations from hiking prices higher than people can afford. This would create an even bigger, more sustainable consumer based market for these two things that governments and corporations can actually benefit from being that government makes money from taxes on the corps and the corps from the services they provide. 4)Salary: as I have proposed before, I propose that we enact a minimum wage law for private, sate corp, and public workers. this being effective in every state in the country. 5)Addition of a new policy page: A page which lists all the policies that country can take on, such as minimum wage, abortion, gay marriage, gun rights, voting right, civil right, religion, immigration(visas, residency, border control/open borders) and many more that we see in our everyday lives. Every policy has an effect on the country. In democratic countries, they are either voted on by the people or a congress and senate or left to the discretion of the leader.(This would give more use to the government a country picks to live under) 5a)Demographics: A new page that allows us to see who our country is made up of. like, the gender ratio in our country, the births, deaths, marriages, divorces, race, age, religion, drivers, language spoken, immigration/emigration, homeless, homeowners, public debt, private debt, etc. Capital having the overall(and it's own) statistics of the entire country and every other state having their own unique statistics as well. 5b)Culture Page: Allow for a country to invest in a specific art or multiple arts in order to create a more unique experience for the player, plus allow for every country to have it's own unique culture. This including things such as dance, art, music/movies/tv(every genre, not just subject itself), etc. Complete list, like they have in "Rulers of Nations"(PC game) 5c)Sport Page: same as culture page, just change some words to sports and sports names(soccer, rugby, polo, etc.). 5ca.Addition of an International competition like the Olympics, which is optional for a player to participate in, held every 4 years. Held in a country hand picked by the security council or voted on by all participating countries. Federal Reserve: I believe that a percentage of the money accumulated from all state budgets' surplus should be added up to one giant fund as a sort of safety net and a country should be able to send that money to either another player as international aid or a state as federal aid, buy necessities or loan it to someone else as well as pay off debts. Military: Pretty simple, merge all military units and personnel of a country into one. Just 3 separate branches: Land, Air, and Naval. This would create a simpler defense system for every country as well as accurate measure of military strength of a nation/empire. In conclusion, I agree that all the mentioned features would add more the game and create a better experience for all players as well as attract new ones, since this would be the ultimate online government simulation game. Vote YES if you agree with all or even some of the features mentioned and would like to see them all or even some added ASAP. Vote NO if you believe this would be a terrible mistake and think we should stick with what we have. These are all ideas that I would love to see become reality for this game and I'm sure you would too. P.S. please add a GDP feature, for every state. and an overall one for a country as a whole

13 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This proposal was rejected before and this vote is hardly convincing.
A 5 line proposal will have a better chance to get read and voted on.

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164. Increase the flexibility of the taxation system Status: Please read our response [ top ]

Detailed Description:

Currently there is only one tax which can be adjusted by the president of a country, and some other taxes which the president has no control over. The taxes which the president has no control over are country resource payments by corporations (they aren't called "taxes" but functionally they are, since the corporation is forced to pay them to the government.), and also miscellaneous taxes paid by the citizens. The one tax which the president has control over is the corporate profits tax. The problem is that the corporate profit tax is only paid by corporations which earn a profit. This would be perfectly fine if every CEO of every enterprise in Simcountry diligently ensured that his corporations were profitable, but unfortunately many CEOs neglect their corporations for various reasons. For instance, some players build corporations producing military weapons because, for strategic reasons, they want control over the production of their preferred weapons. Then even if those corporations can not possibly be profitable, for instance because so many players want to build those same corporations for military reasons that there is a perpetual surplus of the product they produce, their owners frequently continue operating those corporations anyway, simply giving them financial bailouts on a regular basis to prevent them from going bankrupt. Also some CEOs simply abandon their accounts after a while, but don't bother to formally close their accounts, close their enterprises, close their corporations, or else provide for any sort of continued administration of their corporations after they stop playing. One way or another, we Presidents get stuck with unprofitable, failing enterprise-controlled corporations which pay little in taxes, but which pay excessively high wages thus usurping scarce workers, thus preventing those workers from being employed in more profitable corporations which would be able to contribute more in taxes, which take ages to go bankrupt and close down on their own, and which are sometimes kept alive indefinitely by repeated transfers of cash from the enterprises which control them if their owners want them for one reason or another despite their unprofitability. Private corporations like those can be frustrating for presidents, because they usurp many valuable resources, pay little in taxes, and take forever to go away on their own. If you get stuck with one of them in your country, there's no way to make it contribute very much to your country or to stop usurping valuable workers, and your only real options to get rid of it are either to send the CEO a polite message asking him/her to remove his/her unprofitable corporation from your country, or in the event that the CEO doesn't remove the corporation from your country, to nationalize the corporation simply in order to gain control over it so that you can shut it down. If you send the CEO a message, the CEO may not get your message for some time, and may simply ignore it anyway. Conversely, if you nationalize the corporation so that you can close it yourself, you have to pay the CEO for the corporation. Thus you are forced to pay money to remove from your country something which was costing you money anyway. What is more, free players can't nationalize corporations, and so are powerless to do anything about this other than registering a country which doesn't already have any private corporations in it, and then banning CEOs from building corporations in the country or from bidding on corporations already in the country. OK, enough griping. Here's my proposed solution: Keep the corporate profits tax as an adjustable tax just like it currently is, but eliminate country resource payments, the miscellaneous taxes paid by citizens, and any other miscellaneous taxes which I may have overlooked. At the same time, ADD one of two other taxes: If it is feasible from a programming perspective, add a national sales tax so that whenever citizens purchase products bought by their government, i.e. coffee, fruit juice, bread, butter, gasoline etcetera, they will pay whatever the price of the product happens to be, but they will also pay a separate sales tax to the government, calculated as a percentage of the price of the product. Furthermore, make this tax adjustable by the president to any percentage he/she wishes within a reasonable limit. In other words, let's say the citizens of a country buy a product which costs 1,000 SC$. If the sales tax is zero, they would pay 1,000 SC$ for the product and nothing in tax, for a total of 1,000 SC$. If the sales tax is 10%, they would pay 1,000 SC$ for the product and 100 SC$ in tax, for a total of 1,100 SC$. If the sales tax is 20%, they would pay 1,000 SC$ for the product and 200 SC$ in tax, for a total of 1,200 SC$, and so on. With a national sales tax, it won't matter to a president if an enterprise controlled corporation in his/her country is profitable or not, because even if the corporation is a financial wreck, so long as it pays good wages its workers will still have plenty of money to spend on various products and to pay sales tax on them. On the other hand, if the corporation pays lousy wages, all the president will need to do is to build a better, more profitable corporation and raise wages to draw workers away from the failing corporation, or else invite a CEO to do the same. Either way, so long as there are plenty of citizens working and they are all well paid, they'll have plenty of money to buy products purchased on the world market and to pay plenty of sales tax on them. As long as the sales tax was adjustable by the president so that the president could extract the maximum amount of revenue from it without harming the economy, this would completely undercut the problem of neglectful CEOs leaving failing corporations to rot and fester in players' countries, usurping many resources and contributing little in taxes. Alternatively, if a national sales tax is deemed too difficult to program, then instead implement a national income tax, also adjustable by the president. In other words, whenever workers in corporations earn money, a fixed percentage of the workers' salaries, the percentage being set by the president, should be paid to the government in the form of taxes, the rest being made available to the workers to spend on various goods. I would consider the national sales tax preferable to the national income tax, because the national sales tax would only tax the money spent on goods and services (milk, butter, eggs, electricity etcetera) whereas the national income tax would also tax money which might otherwise go into the citizens' investment portfolios and be used to earn more money. However, if the national income tax is easier to program than the national sales tax, then it might be a good alternative. Please vote yes or no depending on whether or not you agree that Simcountry should eliminate country resource payments and the miscellaneous taxes paid by citizens, and replace them with a national sales tax and/or national income tax adjustable by the president.

10 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Far too long to make a point.
It should be clear that taxes are on profits (although all private corporations pay a percentage of their turnover).
In addition, tax rules are the same for all corporations in the country. There are no exceptions.
We agree that the president should have more freedom in setting tax levels but implementing it should have other consequences.
Increasing taxes, will increase the income of countries short term but corporate owners should be able to move out of the country immediately without any compensation to the president.
Lower taxes should be published and help in getting new corporations into the country.

These are examples of consequences but any such change should look into more details and make a system change with more possible parameters.

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165. War level system change (FB mainly concern) Status: We agree [ top ]

Detailed Description:

Hello i am a returning player to Sim Country from years ago and i see all these new changes have been made. These changes are great so far, especially the war level system. It offers a good amount of GC's per level up. I know that War levels 1 and 2 are prone from being declared war at by countries owned by Presidents level 3 + however i believe that feature be disabled on the Fearless Blue world. Clearly FB is a war world and such features implemented make no sense to be in this world. I believe the W3Creative staffs should modify the warring system on FB regarding the war levels. There are too many players who stay stuck at level 1 or 2 and are in the world just to play peacefully however Fearless Blue is a war world. Vote yes if you agree or vote no if you disagree.

13 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have now relaxed the war levels on all warlds to allow for more player to player wars. Players in war level 3 who fought 20 wars or more, will automatically move to war level 4 when they start a new war.

We have further increased the number of gold coins you win when you move up the war levels.

There is some protection for players in the lowest war levels. This is done to prevent what happened in the past, when very experienced players prayed on inexperienced ones and took everything they had. We do want to prevent it, even on FB.

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166. Federations Status: We agree [ top ]

Detailed Description:

I do believe we are due a revamping of the Federations: 1) mutual aid funds at option of members or required by rules that function similar to the Sec. Councils. 2) Mutual disaster relief, I think we could manage this on a federation level and eliminate the need and time consuming sending goods function we use now. which is as realistic as what is proposed. members send goods there and if you don't have it it will auto respond using goods that are set mutual. the disaster country uses its planes or both could be used for more realism. ALSO setup like you would a space center, one page to transfer all to the holding account. 3) just like the rank system we use for empires, we should have for federations. It has not to be complicated, just who is who or a easier to use list. 4) federations and CMs have the potential for being a more social game center for players. expanding it past just defense and war into a organization or bonded group of players that would like the options to help others build their defense and countries. 5) I do think we should leave the mutual defense alone though some may disagree, its a very complex matter and you can achieve this same goal by a proper unified defense setup by the Federation members though their own units. 6) Revamp, revise, and revisit the federation's page, make it more like a countries page and a center base for our players. maybe even add a message board that is on that page, like a federation forum on the Federation screen. to post like an always open chat or bulletin board. 7) Its over due, please consider these options. and expand and excite the federation's again by listening to these ideas condensed.

28 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The federations feature is due for an upgrade. I am not sure we will be able to implement it all, and we have our own wish list for federations too. We will however use this to add to our plan and try to schedue it in the near future.

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167. common market contracts Status: Will be implemented [ top ]

Detailed Description:

At the moment, you can only offer 100% production in contracts. I want this raised to 150%, as many corporations produce in the 110%-130% area, meaning 10%-30% of there production goes onto the world market instead of local/conman market contracts.

19 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You should be able to contract the full production whatever it is. This feature was planed before and might have been implemented but this vote suggests differently. We will check and make sure that contracting all the products each month will be possible.

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168. Improvements to the system. Status: Thank you [ top ]

Detailed Description:

Take these as you will, I hope that at least some of these are considered and added. Give players a few more options to establish a budget and political/economic freedom! This proposal is to: 1)New Tax Code: Establish a simple "low level(earns >10,000)- mid level(earns >25,0000)- high level(earns >50,000" tax code in which a player is able to decide how much of the income is taken based on a percentage set by the leader of the country. kinda like an income tax 2)Minimum Wage: Player is able to set a minimum wage($9.00/hr- separate for both government and private workers) instead of using an index number. it would make the game a lot more simpler and give a player a better idea of what to expect in the income from taxes paid by citizens. It would also create a better system for salary management which changes dramatically over time and makes it harder and more expensive to maintain hospitals and schools, would also make it easier for corporations to manage paying their employees based on a solid number without worry of constant fluctuation. 3)Sales Tax: Instead of collecting revenue from goods and services purchased from the government, citizens should be able to just buy their goods and services from local (and possibly international) corporations directly without having to set up contracts. This would create a more stable economy for everyone and maybe even domestic-transnational self sustaining for some. Instead of having corporations pay part of their profit to the country, we instill a sales tax(player is able to choose the percentage)on every sale made. International sales would be recorded as an import tax. 4)Foreign/Development Aid: A nation should be able to make monthly payments to another as a form of development aid. This would create a sort of a big brother big sister kinda program in which a nation sends a lump sum monthly/annual payment to a nation. Possibly even a food/resource aid program. 5) Entrepreneurs: Citizens of a nation should be able to start businesses on their own. This would be listed under "private citizen" corporation or something like that. the idea is simple, Have citizens be able to start businesses that use country resources(this would create a huge demand for everything and create sort of culture for every country-plus big profits), but more domestic-type businesses, like, restaurants(Olive Garden, McDonald's, Five Guys etc.) grocery stores, stores(Walmart, Target, Home Depot), and whatever else there is to add. The way things are run now are just a little too bland and feel so communist-esque to me. 6)Government Policy: Country governments should actually be able to pick domestic policy like gay marriage, abortion,immigration, marijuana use, pick if the country has an official language, religion, or even animal and so much more. 7)Currency: I know this might be asking for too much, but countries should be able to have their own currency and control the interest rate, actually have a taste of what real financials are like. how demand and supply, debt and all other things can affect the way a country works and the value of their country's money and how much their country is really worth. create a more unique and fun game experience full of challenges and achievements. give this awesome game more meaning. Above all, please at least consider adding a way to measure growth( a GDP).and maybe a credit rating agency to grade a nation on how well they are able to manage their agencies(find a way to merge this with the security council) this will create a way to establish if a nation really deserves a loan/aid 8)Real Estate: The real estate market in the real world is probably one of the most crucial to a nation's economy, which is why I'm honestly surprised to see it is not a big thing on here. Simple as I say it: add an option in which a national bank(8a) is able to loan money to a private citizen in order to purchase a home(mortgage). 8a)National Bank: A bank which exists to provide domestic loans to private citizens for homes/cars/business start-ups and maybe introduce the concept of credit cards to make it a bit more interesting. 9) Newspaper should include a monthly report of financials and the indexes of the country.

17 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A vote on more than one feature does not help us in measearing the opinion of players. However, we will look into these ideas and see which ones could be implemented.

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169. Manage Corporation Supply Ordering Strategies Status: Being implemented [ top ]

Detailed Description:

Presidents can set a low-water mark and order quantity for supplies consumed by the country (trade / order strategy and quantity). For example: "When my country has only 6 stock months of butter, place an order for 24 stock months of butter." VOTE YES if you would like to permit Presidents and CEOs to manage the supply ordering strategies of corporations in the same way. Why is this a problem? For mysterious reasons (despite experimenting with trade strategies + regardless of temporary surpluses/deficits in the world market), I have certain corporations that face chronic supply shortages. If I do not manually order supplies for these corporations (which takes forever), then they will fail. VOTE YES if you would like to manage the low-water mark and order quantity for supplies consumed by corporations. We can already place time-based bids for supplies at percentages relative the market price, and then increase the bid by a percentage for each month that the supplies are not delivered. All this proposal does is let us control when those bids are made (e.g. 6 months before the corporation runs out of supplies). VOTE YES if you would like to control when corporation supply bids are made relative to remaining stock months.

22 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature is being implemented now and will become available in one of the following game updates in the coming weeks. We will however implement a minimum size of orders to prevent our systems from being flodded with very small orders.

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170. Resetting Countries Status: Please read our response [ top ]

Detailed Description:

Countries that have been inactive for a certain length of time, or where membership has expired, are automatically reset to C3 status. I propose that there be a period of time that active players can declare war on these 'to be reset' countries even if they are secured. Currently any progress with countries that presidents make is lost and the country is reset to default, why not let active players take these countries and make use of them.

19 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

What you ask is in fact, to be able to conquer a country that had a president and could fight back, without any danger that the president will defend it.
Instead, I suggest a real war against a president and see who wins.
We think that the war game should change, step by step, into a real war game where you fight other players.,br> Winning resources in fake wars should not be expanded.

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171. Exchange products with countries and enterprises Status: Please read our response [ top ]

Detailed Description:

Make "exchange products with countries and enterprises" at direct trading to include all the products in SC. The current restriction to 16 arbitrary products is nothing more than creating extra steps for a player to play SC efficiently, such he has to use shuttles to transport the products that he wanted. Eliminate the $500B spending limit for a player who is only trading between his entities (countries and CEOs), and that means allow the player to enter above the current seven digits for the quantity of the product. It makes no difference to a player if his Country X has 100T plutonium or his CEO X has that quantity, because it's still all belong to him no matter what inventory the product is storage at. Please vote "YES" to these proposals to make SC more efficient for players.

16 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

These products cannot be traded in space, this is why they can be traded in this way. All other products can be traded on space stations.
The limit on trade between your own countries in the empire is intended to prevent large shifts of assets, including army assets between countries, creating an unfair advantage.
A small country neighboring you, could get a huge war power in a very short time while you are not able to see it growing and prepare for war.

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172. Social Security Payments Status: Please read our response [ top ]

Detailed Description:

Our Social Security payment system is unrealistic. it requires a good Social security payment of 80% at all times with the option of decreasing it or increasing it. with this countries have not only a little more automation but the ability to have a better economy. What I propose is that the Social Security payment be automated just like the government salaries and to be implemented as soon as possible that way we don't have big deficits all going to Social Security payments and have it just as level as the economy will allow it too be. Fun Fact: USA pays approx. $1,000 - $2,000 Social Security payments every month. This game at 80% Social Security payments $6,000 - above.

10 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can reduce the percentage and reduce the cost of social security. The amount paid will follow salaries. If the economy imporves, and salaries increase, social security payments will follow automatically.
This is how it works today.

lder Game News
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173. Contracting monthly use, not production Status: Will be added [ top ]

Detailed Description:

When making contracts, a user can either buy/sell a specific quantity or buy/sell the corp's entire monthly production. However, a country/corp should be able buy its monthly use from a corp. Just like there's the contract full production option, there should be a contract monthly use option, so that the country/corp buys exactly how much it needs every month automatically and users don't have to go back and change quantities on contracts every month.

13 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Seems like a reasonable feature. It will however take some time before it can be implemented as there are many very urgent features waiting to be implemented.

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174. Allies & Enemies Status: Will be added [ top ]

Detailed Description:

I was thinking why not have an ally and Enemy list added to the federations 1. The ally list (shows up green) and lists other federation that are friendly to your cause and can assist you in war. 2. The Enemy list (shows up red) lists all the unfriendly players and blinks when they declare war on you or your allies. 3. Only a chairman can modify either list or a vote must be taken, chairman's authority supersede s all votes.. and any federation can add an ally by clicking on the ally button near that federation the ally status must be accepted on both sides.. and being allies prevents you from attacking each other at any time .. as well you can only have a certain number of allies say about (10). Enemies do not have to be accepted on both sides but do have to be declined on both sides..... and blinks blue when one side wishes to do so... the enemy list requires less control because anyone can be added with a click on either side...

10 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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175. Damage Point's Indicator Status: Will be added ASAP [ top ]

Detailed Description:

I propose the war log's shown after an attack is made to include how many War index points the defender lost. This makes calculating the best way to attack easier, and lets the defender see much more clearly what was too poorly defended so they may adapt their defenses.

9 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will help. Currently you see only the total damage points. adding the change by the last attack will be nice. This is a very small addition and we will implement it ASAP.

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176. Share Market Status: Rejected [ top ]

Detailed Description:

The current trading features on the share market is frustrating, to say the least. I'm proposing to add two features (F1 and F2) that will improve the share market: (F1) Hostile Bid, which allows you to hostile buying out any shareholder who owns less units of shares than you do in a corporation. To be fair to that shareholder, you will have to pay premium price for his shares. For example, if you own 50.01% of a corporation, then you can hostile buyout any other shareholder of the corporation; to buyout a shareholder who owns 20% of the corporation, you will have to pay a 20% premium for his shares; say if the unit share price is $100 at the time your hostile bid for his shares, then you will have to pay $120 per share for his shares. If you're the shareholder who owns 20% of the corporation, you can hostile bid for the shares of any other shareholder who owns less than you. This feature (F1)protects the biggest shareholder of the corporation, who may be the founder of the corporation, if he maintains a 50.01% ownership of the corporation; yet it allows other shareholders a way to gain more ownership of a corporation, rather than just put out a share buying offer and wait for any of the existing shareholders to sell their shares of the corporation. (F2) Trading shares of a specific public corporation. currently it is near impossible to search to buy or sell the shares of a specific public corporation. Some of the public corps do not show up when you search for them thru the "list of products" or "product groups" that is now available. This new feature (F2)should be similar to the feature for a ceo to buying a specific corporation, such as thru going to the country and then select the corporation you want to buy in that country. Please vote "YES" for these two features to improve the share market in simcountry.

7 gamers voted for the proposal.
8 gamers voted against the proposal.

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177. Remove War Levels Status: Rejected [ top ]

Detailed Description:

Aries finds that he has have a protection he does not want. It is the one provided by war levels. Why should Aries raise his war level, collect the coins needed he earned as a result of higher game levels too, yet be bound to his choices as every other player is. That isn't fair. He proposed a way to choose for your empire to be removed from war level declaration limits. He collected the coins for game and war levels and now wants to go back down war levels. Should we have to return the gold coins for the game and war levels you earned as a result of going higher if we went back down? Aries' suggestion is to allow himself to work around war levels after he took the 'incentive' to go higher. Let's remove war levels for Aries, vote yes!

12 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

We do agree that players with high war levels should not be protected and lower war level players should be able to declare on them.

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178. Add a shareholder list link to the share market. Status: Will be added ASAP. [ top ]

Detailed Description:

This would add a direct link to a corporation's shareholder list from both the share page and the share market page. As part of this redesign also add something to denote whether you are the controller of public corporation or just a minority owner. A yes vote is for these changes.

9 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The suggestion is added to our short term list. It does not require major development work and will be added ASAP.

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179. Army unit names Status: Will be improved [ top ]

Detailed Description:

At the moment, many of us create multiple military units, but because you have to name them individually, you either have to tediously name them one after another, or struggle to identify them in wars (I personally am currently use the quality of the units as identification) I recommend 2 additions to solve this. 1: A rename page for units, separating land, air, mobile land etc. Basically a page with information on all unit's size, fighting levels etc and its name in a box that can be rewritten and saved. 2: Multiple name creation after you make multiple units. Have page when you can either name units individually (as above), or be able to write one name, Interceptor Wing for example, and tick one of two boxes. One would automatically name 30 units "Interceptor Wing 01", "Interceptor Wing 02"... "Interceptor Wing 30", the other would name them "Interceptor Wing AA", "Interceptor Wing AB"... "Interceptor Wing BD".

15 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The nameing problem must be resolved. We will add to our plan and find a solution ASAP.

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180. Buying and Selling of a country, corporation, empire, and enterprise Status: Please read our response [ top ]

Detailed Description:

Allow the buying and selling of a country, corporation, empire, and enterprise at any price the buyer and seller contractually agrees on. Once the entity is put on the market, the seller is not allowed to change the entity�s assets or liabilities. The existing baby-sitting steps by GameMaster are not necessary nor needed in Simcountry. Each party to the transaction needs to fulfill his/her obligations according to their agreed terms, without the intervention of any GameMaster, such as �w� number of corporations entity, �x� amount of sc$, �y� amount of total assets, �z� amount of gold coins, and so on. The existing restrictions of buying and selling only a single country and enterprise at any one time, is just an obstacle to players. Eliminate the current GM commission charge of 15 gold coins for selling a country or enterprise for premium players, because premium players already paid a monthly fee in USD to play this game. Please vote �YES� to make Simcountry better.

14 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The pricing is set as it is now because before, when pricing was free, with no cost attached, there was a lot of misuse of this feature and it was widely used for cheating. There is no possibility to go back to that situation.

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181. Owning a space station Status: Please read our response [ top ]

Detailed Description:

An interesting idea to add to the ever expanding space game would be for players to buy there own space stations and then mange them, and sell and lease docks. After you build a space program you could create and a space station in space and mange it. What do you guys think?

9 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have this planned for a long time but to date, there was only one request to purchase a private space station and it did not sound as potentially a popular option.

We do have plans to extend the space game and at such time, this feature may be added.

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182. Improve New Transport Request system Status: Will be added [ top ]

Detailed Description:

Current process. 1-Select "FROM" 2-Select "TO" 3-Select "PRODUCT" 4-Select "QUANTITY" Basically, my proposal is for step 3. We should be able to select more than 1 single product from a Location.... when you are moving several stuff from different locations it becomes too tedious to make the same process ton of times. Vote YES to be able to select more than 1 product from a location. Regards.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

An improved feature will be added ASAP.

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183. making a soldier profession Status: we have them from day 1. [ top ]

Detailed Description:

most countries don't use conscription to create military units anymore. so i am proposing creating a a new profession for soldiers and officers. instead of having the current system of buying them with gold coins. doing this should add more realism to the game and make the consequences of war more real.

14 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Soldiers and officers are recruited from the ranks of workers and mid level managers. This is how most armies in the game are built. When you purchase weapons, the army recruits the people it needs.

Reading some documentation will help as this issue is described and discusses in details in many parts of the documentation and is quite important in Simcountry, with implications for the economy and finance.

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184. Population happieness Status: Rejected - please read our response [ top ]

Detailed Description:

hey i have an idea for the game i think it will be a lot fun if you see the population happines example 100% happines = The People Loves You 90 % happines = they still belief in you 80% happines = rumers are spreading 70% happines =they begin to talk about you and your rule 60% happines = They beginning to lose faith in your rule 50% happines = the will question your rule 45% happines = They demand inprovements 40% happines = They demand elections /you can choose / Yes i will win the people's heart again or No there is no need for an election 35% happines = Demand that that you Resign from office 30% happines = Demonstrations / you can choose talk to the demonstraters or crush the demonstration 20% happines = small riots in a few of your major cities 10% happines = riots all over the country and they warn you for an uprising 0-5 happines = Civil war a war with your military and loyalists against the people whoe are against you and other country's can choose to support the current regime or the rebbels the hapines will increase and decrease with the current situations of your Finance jobless rate if a war is lost the happines wil decrease if a war is won they will increase and your health and education and social-security and it will decrease if your country is in dept. this is my iedea it gives more strategy within your country keep the population happy or your nations will be destroyed by civil war i hope this will come in the game it gives more to do with and brings more fun to the game thank you and it will be nice if you have an nieuw force such as the armed military you can now create Police forces they can defend you country and keep order in you city's if there will be a riot or a civil war the your police force can fight them but i will decrease your population happiness if you arrest or kill the ring leaders of the mob they will dismiss but if you kill al more will join the resistence and will trigger the civil war you can now create as police force City police County Police Riot police S.W.A.T teams armored police unit police helicopter unit and more you cannot attck another country with it they are only for within your country you can choose to attack mob that are rioting this will damage you city's they not much but very few 0.5 or 1 % but thats why you need send the police there to take controll and bring order and if they will not dismis but go further there will be a civil war and the police and the military can figt the resistance /government vs anti-government if there is a civil war going on the city's and towns that are under government controll has a green line and rebbel controlled are red and if all city's and towns and ounty's are red the rebbels have won and the current leader has stept down or he can choose fight till the death with his few loylists but if the president is killed you have to make a new president and will it be a new dictator or a man of he people but if you win or lose there will be very much damage and dead and wounded and other players can support the rebbels or the government with military supplies and medical supplies and weapons and amored vechicles if you click on the city you see a popup you can see there is an war going 67,323 rebbels against 25,890 Policemen and 30,555 military forces you can send you airforce or divisions to the city to regain controll of the city if you taken the city it wil be marked with green lines and so on ( sorry for my bad english im from the Netherlands ) ;)

4 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been REJECTED.

W3Creative reaction:

Although it is rejected, we do understand how this is seen as an extension of the game. If our hands were free, we would be interested. However, we have many features that are requested before. there are excellent features that can be added and will improve Simcountry a lot more.

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185. Improvements to Trading in Simcountry Status: Please read our response [ top ]

Detailed Description:

allow all players to trade between themselves for gold coins, US$, and SC$ with the GM monitoring the trades for honesty and execution. allow players to sell a single country, a single enterprise/ceo, an entire empire, and his/her simcountry whole account. all transactions to take place on the sc plateform (not paypal or other sites) either through the existing direct trading (auction style) or private deals between the involved parties with their own specific terms, and the GM monitoring these trades for genuiness/witness. again, these trades are no cost between premium players, and at a cost of $0.10 USD per transaction involving any free player. these improvements will help grow the game, encourage the players to have more interactions among themselves, as well as generate additional real revenues (USD) for the game's developments. Please vote "YES" to these improvements Thank you :)

11 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This can be an improvement, but the current system allows players to agree on a price of such an assets, and then execute immediately on the current market. Direct sales would add some functionality, but a minimum price, as in the current system will be needed, to prevent misuse as we had in the past.

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186. Transportation Income/Cost Implementation Status: Please read our response. [ top ]

Detailed Description:

Fellow members. Acknowledging that there is a cost to transportation which includes building and maintenance of roads, train tracks and Water treatment facilities. However though I believe that income can be derived from all three elements of the transportation sector.Various modes of transportation use both roads and train tracks and ought to pay a fine in using them. In real life it's either a toll road tax or for trains a simple fine. I therefore urge members to support this idea so that a income can be generated from the transportation sector. Afterall it is costly for as the economy growns so to must we develop the transportation sector.

8 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature at some point. We think that it makes sense but we do not see it as an urgent addition. It is added to our wish list.

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187. removing the transfer restrictions Status: Please read our response [ top ]

Detailed Description:

i am proposing removing the transfer restrictions between countries. if we can't combine our countries why can't we transfer as much stuff (like weapons or people) as we want. for example i don't get why we are limited to transferring under 100 billion worth of weapons. we should be able transfer as many people we want and what ever amount of weapons we want. so please vote yes if you to think we should be able to.

15 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into these limitations and make sure they are updated and make sense.

The restrictions are aimed at making it a bit more difficult to make absurd transfers that are unimmaginable in any real situation. Not trying to make it realistic as it is not, we do not think that one country should be able to transfer its entire army to another, with a fair chance of destroying its economy in the process, it is also unfair to allow a country to build an army so fast while other players have no time to react to such changes.

The 100B limitation is in fact far too high. Weapons and ammunition declined in price to a fraction of what they were in the past and now, you can transfer a huge amount of weapons and ammunition, and you can repeat this each (game) month.

Transferring poeple does not make sense at all, let alone, transfering an unlimited number.

In all empires that existed in the real world, they never unifief countries and never trasferred large numbers of people.

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188. unification of all 5 simcountry worlds Status: Rejected [ top ]

Detailed Description:

please vote for all the countries of the current 5 simcountry worlds to be on one planet. put all the countries of the current 5 worlds into one large map with kb countries in the middle, fb countries to the north of kb's , lu countries to the south of kb's, wg countries to the west of kb's, and gr countries to the east of kb's...then require that each player to have one empire or/and one enterprise on simcountry. and do not have any limits on the number of countries in the empire and no limit on the number of corporations in the enterprise. the way the game is currently run is killing simcountry (i.e. fewer active players) and it is too much works for players to operate up to 5 empires and 10 enterprises in the current system. the new system will make this game easier for players to manage their game assets. and all that is required would be for the gm to re-name the existing continents/regions of fb, lu, gr, and wg to be different from those on kb. please vote "YES" for this new concept to make this game better....THANK YOU

5 gamers voted for the proposal.
10 gamers voted against the proposal.

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189. Space shuttle buying with quality Status: Being Implemented [ top ]

Detailed Description:

At the moment I'm trying some more trading in space. I have noticed, while trying to buy some shuttles, that people dump their old and used space ships. I think there would be more of a market if it's possible to buy space shuttles exactly the way that they are being sold now. I would like to give an amount of gold coins per mission. I think this would be a boost to the space shuttle market as well. Vote agree to trade shuttles with quality.

8 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The quality of the space shuttle is taken into account but older shuttles are being offered that do not have many missions left.

This is now changed and will be installed on Dec. 3.
Shuttles that are offered for sale will be new or used but to a less degree than in the current situation. Several weeks later, we will make another change and require shuttles that have a minimum of 2/3 of their life time left when offered for sale.

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190. Trading workers Status: Please read our response [ top ]

Detailed Description:

It should be an option to make a general offer to trade workers for workers of another type instead of requiring a worker trade where an extended previous correspondence between the two countries is virtually required. Obviously, this would require a limit on the difference in number of workers to avoid abuse.

12 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that communication between players is a good requirement when exchanging resources. We do not think that in the current situation, an open market for such trades will work as the requirements are specific, there are many possibilities and they have to be discussed in advance.

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191. Raided C3's Separate Cancellation List Status: Please read our response [ top ]

Detailed Description: To simplify: >Have a separate cancellation list for nations that have been in your control for 60+ game months, with a custom-duration confirmation period, (because you put so much effort into it) >Make easy 1-2-3 raiding, so you can check-box nations that have been in your control FOR A VERY SHORT TIME(raided C3s) to have all the resources transferred to the nation of your choice, the money wired to your account, the cash in alleged 'corporations' (which no longer exist as of bombs/grenades) and you can stock up on materials, or have the consumer goods wired to the market for immediate sale(or if Andy feels that would be bad for the market, is sold to ghost consumers). >After #2 (the 1-2-3 raiding) is done, the C3 is removed from your account, and you don't have to worry about accidentally checking the nation you so dearly love and swear the lives of 300000 fully upgraded professional soldiers, because it won't be on that list. >Nation on that list you wanna keep(that you just took over), but wanna toggle all, loot, and cancel? Just click the lock box, and it'll stay there for any number of raiding sessions until you unclick it.

8 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This "Feature" is perfect for the needs of one or two players that can in fact do the same with the current functionality. We do not think that a huge development effort should be put into such an option. Instead, we might be able to improve many existing features and introduce some others that will have a positive effect to many players.

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192. Make quality of upgrades+maintance matter Status: We agree [ top ]

Detailed Description:

They are about the only products in SC that aren't influenced by their quality. If you have Q300 upgrades your units should be upgraded by 3 instead of one. If you have Q300 maintenance, you should only use one third of the amount you would use normally.

14 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Quality should matter for all the products in Simcountry. We have promised to achieve this goal and have done so for many products. we will continue to introduce features that will make quality important for all the products in Simcountry.

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193. Corporation Limits Status: Please read our response [ top ]

Detailed Description:

Simple poll: Raise the limit of corporations an enterprise can own from 750 to something higher.

15 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

750 is a very high limit and with the ownership of shares in public corporations, it can be extended to 1250.
Players with two enterprises can reach 2500 corporations and we think that the limit is actually far too high, relative to the total number of corporations in a single world.

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194. Disaster Notification Status: This is part of the game [ top ]

Detailed Description:

I propose that the GM re-implement the old system of notifying Presidents when a disaster strikes in the empire. The old system provided a popup on the country page detailing the disaster. I know we should all read the newspaper every day but it is the internet.

21 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Simcountry has an extensive notifications system that allows you to ask for certain notifications, by mail, Facebook etc. This includes notifications of disasters.

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195. Loans interest rates Status: Please read our response [ top ]

Detailed Description:

loans interest rates are too low and not as frequent as they should be if they are going to be as low as they are if they are going to be that low the interest should be paid bi-monthly excluding the first month (of course) ... I see this increasing the length of time countries lend money as well as the debt of countries will not be as great as it is right.

6 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The interest rates are too high. There is no inflation in Simcountry, there is deflation, and they should be reduced.
There is also no reason for the introduction of an extra complication of bi monthly payments. there is no advantage what so ever, only confusion, as players will complain they do not receive interest payments when they check.

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196. Transportation Contribution Status: Please read our response [ top ]

Detailed Description:

No more free water! No more free train rides! For the love of Andy! Pay your bills! Please note that I list 'needed' in my suggested contribution. That's because if you have an index of 120, then 20% of the train tracks do not contribute to their maintenance. This is to prevent profit. My goal is to not have transportation profit, but instead collect contributions like education or healthcare. >ROADS: I can understand not getting anything from this, but I should probably get about 5-15% in tolls for maintenance costs (5-15% of NEEDED road maintenance) >TRAINS: Train rides cost money and I believe people need to pay for that. So I believe this so I believe trains should contribute more. (50-75% of NEEDED train maintenance) >WATER: People shouldn't get free water. For the love of Andy! Pay your water bill! (100-125% of NEEDED water maintenance) Honestly, I can make a profit without this and in fact, have a good financial index. Remember a long time ago, there was an update that reduced the cost of healthcare and education to a country? Well, I believe that having a contribution factor to transportation would be nice.

22 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The population contributes to the health system, but government pays the balance. Transportation is paid for by the government. We could change this, and have the population pay for transportation, even pay a high price, and then reduce taxes for the population by the same amount and keep their net income unchanged.

Such a change will require quite some development work and will change nothing as the income of the country will remain unchanged and the free income of the population will also remain unchanged.

We think that there are other options and improvements possible that will result in an improvement. This one, will change nothing.

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197. Do Not Change the current computation of the quality of the product a corporation produces Status: Please read our response [ top ]

Detailed Description:

The Gamemaster has announced a major change to the current computation of the quality of the product a corporation produces. This proposal states that the Gamemaster is NOT to make any changes to the current computation of the quality of the product a corporation produces. This Gamemaster change if enacted will significantly increase your raw material costs and significantly decrease your corporations' profits. Please vote against the Game master's plan by voting that you AGREE with this proposal for the Gamemaster to not make the planned changes or any other changes regarding this computation. If you need more information before you vote see the Simcountry Forum, General Section - W3C - Quality of raw materials.

25 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The change has taken place already and the profitability of corporations is improved, and not declined.
When the change was announced, we have said that we will make sure corporations will remain as profitable as they are or improved and indeed, they have.

The change was necessary to make quality important for several maintenance products and electric power. We will continue a steady change that will make quality important for all products in Simcountry. Currently some product quality is not taken into account and it reduces the profitability of corporations producing such products.

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198. War Level Alterations Status: Please read our response [ top ]

Detailed Description:

Stop forcing players to fight harder wars when war levels are updated, the last update raised C3's defenses by 1 war level, making it harder to win. This should not happen. When W3C update war levels they should ensure that players do not fight harder battles.

12 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

When we come to the conclusion that fighting and winning a war against a C3 country of any level, or against a country with a president, becomes too easy or too difficult, we will update the procedure.
Recently, for various reasons, it became too easy and the rewards for trivial wars became absurdly high. hence the changes.

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199. Navy Offensive Anti Air Status: Please read our response [ top ]

Detailed Description:

With the navy updates looming, I'd like to suggest a new weapons be added. Currently the only way for a navy fleet to attack air units with navy fighters. But because only 250 will be spent with a fleet means that air power for a navy will be very limited. I'd like to suggest the GM add Navy Offensive Anti Air. They would be identical to offensive anti air in all ways other than they would be stationed on a navy. I think this would give navies and extra dimension in war and allow players more options when warring. Vote yes to add Vote no to keep as is

12 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that the navy groups will have enough fire power and there will be more choice of navy groups. We will wait to see how this is working, add attack submarines and measure results. The navy has also navy cruiser with very effective sea based cruise missiles that can be used against land based targets.

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200. Corp Limits Status: Please read our response [ top ]

Detailed Description:

The limit on how many corps an enterprise can have. Let's remove it, or at least raise it to something like 1000 or 1500.

11 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are ways to increase the number of corporations in each enterprise. With two enterprises, players can now have more than 2000 corporations. That is in fact too many, relative to the total number of corporations.

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201. new chat for diplomacy Status: Please read our response [ top ]

Detailed Description:

I believe the game should have a better way to communicate. it is hard to talk to other players and would be much easier and better to have a world chat. this way people could become more active, diplomacy would take more affect and federations would have a better purpose and way to recruit

11 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are two issues here.
Diplomacy is not explained. and world chat are available for years. Why don't you use them?

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202. Investment Fund/Common Market automation feature Status: Please read our response [ top ]

Detailed Description:

I request a new feature with an extra check box in the country automation. Something to the effect of allowing countries IFs, to automatically buy/sell shares limited to corporation with their own Common Market. The feature will allow a player to create or join an economic group, for the purpose to safely invest their populations retirement contributions. I think that this would give some flexibility to Auto-IFs, and add value to the Common Market feature. While allowing a safe investment shelter from share loop holes.

11 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The proposal sounds good but it is complex. IF cannot invest in corporations in your own country and when investing in corporations that are part of your common market, it is uncertain that these corporations are public. They could be state or private corporations.

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203. Increase Benefits for War Level's Status: Please read our response [ top ]

Detailed Description:

As player moves up the war levels a reduction in manpower and materials used to maintain their armed forces should be given. Each war level would result in a 1% reduction in manpower to run a players army. This means in war level 10 a player would use 10% less troops to man bases and weapons then someone in war level 0. This would be a creative idea to help reduce the manpower for weapons and the overall cost of the war. This would help reduce costs on a monthly basis because the reduction in manpower would decrease costs, also if players needed to used 10% less maintenance and supplies(monthly military demands only) it would further reduce costs giving players who want to war a reason besides cash assets to move up it would provide a LONG term benefit� I will post this idea and more for discussion in the suggestion forum�

10 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that war levels should be made very attractive and we will introduce some changes that will make them more attractive indeed.
We do not think that they should have cheap army or other continuous advantages. This will increase the differences between countries in various war levels and increase and make it relative much harder for new players.

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204. local market, common market, and world market Status: Thin support [ top ]

Detailed Description:

currently the local market and common market work just like a direct contract. a direct contract is a specific corp. selling to a specific corp., or a specific corp. buying from a specific corp. my proposal here is allow the local market and common market to work similar to the world market, where buying orders are match to selling orders base on the player's specifications (i.e. quality) for the products. the current form of the local market and common market with a direct contract between Corp X and Corp Y has many supply chain problems. for example, say Corp X produces electronic components and Corp Y consumes electronic components, this direct contract only works well if Corp X do not have any shortage of its input products so that it can produce electronic components to supply Corp Y as per the required quantity and quality specified by Corp Y. if there is any problem that cause Corp X not being able to supply Corp Y, then Corp Y cannot produce its products. I'm proposing that the local market and common market operate not by direct contracts between corps. I have many corps that produce electronic components, and I want Corp Y to be able to buy from the other electronic components corps if Corp X cannot fulfill the order for Corp Y. for this proposal to work properly, players need to be able to negotiate/select their own selling/buying price. without this discretion, then it is no incentive to use the local market and common market, because as existing then the price is the same as in the world market. the price of a product needs to cheaper at the local market than it is at the common market, and the price of that product needs to be cheaper at the common market than it is at the world market. these price differences are on earth and need to be on Simcountry planets as well. please vote "YES" to make these improvements

7 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The idea is not bad and hardly supported. It is however very complex and we do not think it should have a very high priority. The common and local markets work, there are many things to improve, and quality is an issue. We need an upgrade to that part of the game.

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205. What IS Sapin' Mah Cash Status: We agree [ top ]

Detailed Description:

Honestly, there needs to be a list that gives where the auto cash transfers are going. P/E ratios fluctuate and a lot of them switch from 999 to <999 at certain times and I don't know which of my several hundreds corporations are receiving automatic cash transfers. Agree-You want a list of which corporations are receiving automatic transfers so you can more easily tell which ones need working on. Disagree-You are easily confused by an additional button and become frustrated at the extra information that is not even in your way.

12 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We need to add a cash log. We will add to our wish list. Don't hold your breath, but it is important.

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206. Market Abuse Status: Please read our response [ top ]

Detailed Description:

Some players have artificially inflated supply and demand on a very temporary basis, and dumping unnaturally large quantities at persistent frequency on the market and most players who are trying to make a nominal profit would agree that this is blatant and senseless market manipulation. There is not any real money being made in these exchanges, yet the damage to players' corps is measurable. I propose a solution that doesn't prevent anyone from purchasing mass quantities of any product. This should be allowed to continue. Any player who is buying mass quantities of product needs to be allowed to sell at a reduced rate in the similar manner that shares are governed. When you do an IPO you are limited to offering new shares until a certain amount of the initial offer is sold. If products trading was governed in a similar fashion, the swings caused by a single player in most cases, would have less of a dramatic effect on players who actually try and run corps for profit. Keep in mind this is just a single person in most cases of product dumping. It is only a matter of time before someone follows suit, and there is serious damage done to player corps as a result. Vote yes to apply the IPO share limit principle to general products trading, protect corporate products, and end this abuse.

9 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Weak support. The market should not be regulated in any way. trading should not be manipulated in any way because one or several players are buying or selling.
Other players can easily counter any such manipulation and should do this. The GM is will not intervene in the market.

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207. Change in forum set up Status: Please read our response [ top ]

Detailed Description:

I suggest we just set up the forums to be specific to each topic, (economy, war, feds, com markets, trade, space, etc..) and remove the general forum all together. What would be considered a general topic anyway? Try to think about any topic in regards to the game that won't fit into one of those categories, because I'm just getting tired of being told to go to another forum for just asking a question. I'm sure others are also.. Vote yes to remove the general forum so that we would not have to hear anymore comments on how it was inappropriate to post a question in the general forum. Vote no if you like perusing the general forum looking for people to correct.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will consider this and may start to restructure the forum in this direction. There is an issue with current discussions.

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208. Lower CEO relocation limits Status: Please read our response [ top ]

Detailed Description:

Currently its become more apparent with new players, They start bidding or ask CEO to move out there countries which is there choice. Most the time they require use to move out or face nationalization when the player is only a few days old. Id like to propose the Following...When a Player takes control a new country there is a 14day period where CEO can relocate free of charge or close there corporation with no penalty's. This would allow new players to have CEO leave if they like without CEO being penalized though no fault of there own.... Vote yes to add this...Vote no to keep as is

10 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Moving CEO owned corporation out of a new player's country is abad move for the new president. It ruins the income of the country, increases unemployment and when a new corporation is build, it is a poor, low quality replacement for a high quality CEO owned one that produces much more revenue for the country. It only happens when new players have no idea what they are doing.

We see no reason to support such bad decision and remove the cost. We do not think that such CEO corporations should move out. There should in fact be an initial "no move" period that will be long enough to allow the new president time to understand why these corporations are good for her/his country.

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209. Merging countries Status: Voted before [ top ]

Detailed Description:

I really think it should be addressed if we could merge our counties in an empire. I understand that not all empires last long, which is why I suggest that we make certain conditions to exsist: 1: The slave nation must remain in possession of the leader nation for a minimum of so many game years, 2: The understanding that the lower indexes of one nation will be affecting the other. An example would be east and west Germany, or north and south Yemen. Neither will be splitting in the near future, if at all, however one affected the quality of life in the other. 3: If the president quits, and or the empire falls, the nations will revert back to their original state, or something similar, (think Tajikistan or Latvia). I feel that this will add excitement and some new level of reward for the DEDICATED player, something that we could see more of. We need more fruits for our labor, seeing a connected and vast empire would be what we want. Considering that if an empire or union falls, the nations revert back to their original states, I don't see how this could make a difference. I think that most, if not all dedicated players that keep this game going will agree.

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210. Outbox / Sent Messages Folder Status: Will be add ASAP [ top ]

Detailed Description:

I would like to propose that under the 'My Messages' tab you do not just see the messages you have received but also the messages you have sent to other players. (Something which is offered my all email providers and found in many in other games). At times, especially during a back and forth of messages between a player it is good to be able to check previous messages you have sent to that person. Vote yes to be able to see your sent messages as well as your received ones.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

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211. Weapon customization Status: Please read our response [ top ]

Detailed Description:

Just a thought in the depth of war and defense. The proposal is the introduction of weapons with joint strike capability; ie Fight/bomber jets w/ dual payloads of bombs and missiles. However, not limited to just air force units, but include land and naval units as well. examples, tanks w/ missile capability also or armored vehicles with dual or specialized weapons. Point is as a start with just simple changes that has no customization, but a set limit 2 bombs 4 missiles limit for a joint strike fighter jet as example and similar to max ammo usage. The addition could add some cost savings in war and allow us to adjust our units to create a greater amount of strategy planning when fighting a player or c3. This ground work could lead to a greater armed force unit customization feature and could add more depth in strategy of unit make ups or abilities. With a little bit of customization features added at a time as W3C would need time to test the theory of custom units. YES: If the fellow members think adding joint strike weapons with dual ammo capabilities and a possible future unit customization feature please vote YES. NO: Think it is a waste to add extra features of dual weapon units and/or a unit customization feature in the future vote NO.

5 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not a very convincing yes, probably because the available types of weapons and units already allow for a lot of possibilities. Units can be customized and they aleady include many types of weapons and during attacks, you can use multiple types of ammunition.
I doubt we need more complexity. Many have a problem with the complexity as it is.

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212. Addition Common Market Feature Status: Please read our response [ top ]

Detailed Description:

One of the problems with using the common market page for corporation contacting is it only gives you the option to specify what kind of contracts the corporations as a whole accept, as in local or common market. It does not give you the option to specify what products each individual corporation type should purchase, such as oil corps or electric corps as individual groups, which makes individual corporation contracting the only possible way to efficiently use the system, which can be incredibly time consuming when you start to get into individually modifying contracts for hundreds of corporations. I propose that a new feature is installed that allows players to determine what materials are ordered for each corporation type, and where these materials come from ( local or common markets ). Vote Yes if you are in favor of the addition, vote no if you are not.

9 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Currently, system tries to create contracts for all corporations that will supply them all the raw materials they need. This is in fact what they need. They want all the materials for their production process.

As I read this proposal, you want to be able to close contracts for a specific product instead of a blanket request for all products.
We will consider such an option when we get to upgrade the entie common market feature that is due for an major review.

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213. Airlift multiple ground or air units Status: We agree [ top ]

Detailed Description:

A new button to airlift multiple ground or air units all at once to another country, besides selecting each one individually like how it is now. It would certainly save a lot of time if this was added as I spent over 30 mins once just to select and airlift 100 air units while all this can be done in just a few seconds. The button would be just like when you want to dismantle a load of units all at once on those military pages, instead you would be airlifting a load of units all at once, besides selecting each one individually like it is now. This would certainly save a lot of time and would be vital to transport a load of units in just a few clicks when a federation member needs reinforcements in times of war.

7 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add a function to airlift multiple units. All might be too much as some countries have so many, they do not want to airlift all.

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214. So what did I just spend? Status: Will be added ASAP [ top ]

Detailed Description:

Under the trade tab, we have an option to view recent sales and purchases, however they only show contracts executed. If I sell something or buy something on the open market, it's not always clear what I paid for given the quality and what I actually paid for. There should be a record of sale, a "receipt" if you would of all transactions. I want to know what I paid.

9 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature is planned short term. It will add all manual orders to the log. The last group, automatic orders, is very large and we need to test performance as it will add millions of transactions and may influence the daily processing.

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215. Allow ammo upgrading in bases Status: We agree [ top ]

Detailed Description:

With the limits added to how much a unit can hold(in reguards to ammo) at any one time limits the fighting ability of a nation. Once the high Q ammo is used in that unit, it must take the lower Q that is in the nation removing the benefit of the high Q upgrades. This can drop a unit that was once 450 to 350Q or lower... Id like to suggest the following... Ammo/weapons can also be upgraded in bases as well. This would help upgrade not only ammo but some weapons like cruise missiles,nukes, or conventional missiles(weapons that dont have units)...Vote yes to see this idea added, Vote no to keep upgrading as is

5 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add to our plan. As to weapons that are not part of units, we do intend to add new types of units that will include these types of weapons. This will not change the good value of this proposal.

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216. Never lose your last country Status: Please read our response [ top ]

Detailed Description:

I would like to propose a feature for nobody to ever lose their last country through war on any given world. The war should just end, not completely taken over by another player, as this is the reason why many of us have them in secured mode and cannot be attacked as we all know we would lose control of that country. It could also be possible to drop the war levels if this was implemented as everyone would be guaranteened to keep control of their last country. It could be just like the good old days again when there was a lot more players here on this game and where lots of warring and interaction took place.

7 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have decided to discuss this idea and will react to it on the forum withing the next two weeks.
There are some problems with the concept but it is worth of a good review.

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217. Depots and extension of Space Shuttles role Status: Please read our response [ top ]

Detailed Description:

Since the introduction of mobile units; Moving units is still a concern of overall game function and devalues the investment. Remote Depots are limited by Air Transport limitations of 10000 mi. We all get allies within that range but fail to be able to use our unlimited and costly transports (Shuttles) to be used as an AT unit. It makes the value of professional soldiers and shuttles less attractive. Shuttles produced by paying members and paying member use them. It would be productive to be able to use them to extend the range of mobile unit use via depots or Space Center expansive use for Federal or allowed allies to use. extended options should be considered for the Space Center and Shuttle use. It stimulates the use of SC maint units and other items of value to all paid members. I apologize if this has been stated before in vote for features. In summary; Space shuttles used as air transports for depots extend the range and its cost is worth more to player and SimCountry interest. Please VOTE YES: if you wish: for shuttle use expanded and a more functional space center that could be used to store ally equipment or Mobile Units of others. similar to the existing allow foreign troops but with a limit user set. VOTE NO if your convinced its enough the way it is. I think this would be pro for us both: Player and W3C.

8 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

with 10.000 miles, you cover most of the world. Extending it will trivialize the function. You can extend, by uning the remote base to start a new mission for another 10.000 miles. once you have done this, shuttles will be able to supply both.

Executing the second jump is not too complex and can be achieved quite quickly.

We plan to add a function that will allow the owner of shuttles, to transport goods for another player for a price, or lease a shuttle to another player for a number of missions.

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218. Set reorder point for companies Status: Will be added [ top ]

Detailed Description:

Currently companies on auto order of supplies reorder goods when the company has 3 or less month�s supply of each good. I propose that we be allowed to set this reorder point to a user selected number of months. That way when going on vacation we could set the number of months high it ensure we would not run out of supplies while away. Note: setting it too high would result in way too much stock and tie up a lot of capital. Vote YES in favor of this change. Vote NO to keep reorder point set at 3 months

7 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature. It is planned long time ago but urget issues pushed it back/

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219. Purchasing Shares as a Country Status: DONE [ top ]

Detailed Description:

My proposal is quite simple, at the moment a country can not purchase shares of enterprise public corporations within their country as you receive the message, "Your country can only buy shares of corporations you control". They can only purchase shares of corporations that they already partially own, basically corporations that were owned by the state pre IPO. I propose that this restriction should be lifted, which would allow countries to purchase shares of any corporations that reside in their borders, enterprise or state, as they see fit. Vote Yes if you agree that countries should have the ability to purchase shares of ALL corporations within their borders, Vote no to keep the system as it is.

11 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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220. Increase weapons and ammo production Status: hardly accepted [ top ]

Detailed Description:

The GM is working to make the war game cheaper and id like to help by suggesting the following. Id like to suggest that weapons corps make double current production and ammo corps make triple production. Currently for example a single interceptor ammo corp only makes 1000 missiles per year, yet a single wing needs 9750 per wing. That means a player needs 10corps and 2real days to make a single wing of ammo. If ammo production where to triple, the cost of ALL ammo could be cut. A missile would go form 9M to 3M and all corps would retain there profitably also it would make military buying easier. This would not effect the gameplay it self but just the overall cost of building and buying a military.....Vote yes if you think production should be increased.... Vote no to leave as is

6 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This solution is too simple and trivializes the issue. There are many types of ammunition that already show a surplus. increasing production will bankrupt the corporation or indeed reduce the cost of war and income will have to decline too to keep the game economic balance.

Ammunition types that show large sortag4es, may increase production but also, shortages will result in more corporations being built.

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221. Free Corp Moving Status: Please read our response [ top ]

Detailed Description:

As a CEO you can move Corps out of Countries if the Situation there is bad but still have to pay to get out. I'd like to suggest free moving of Corps if the Source Country has a Welfare index of below 90 as even C3s do have a Welfare index of 100, so any Country with below 90 can be considered as Wasteland for Corps. Vote yes if you want free moving of Corps if Welfare is below 90, Vote no if you want to keep it as it is

10 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Moving out when the situation in the country is bad is already possible. We will look into extending the definition of "Bad conditions".

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222. Important things to do Status: Will be added [ top ]

Detailed Description:

Under general tab we have important things to do; The vote is to: (1) add Empire important things to do and quickly be able to control the important items of an empire state. (2) Add a Quick buy important to do feature so you can reduce the number of screens you must use and include a quality change if applicable to that product. Reason: This will lower the amount of load on the servers while giving the player ways to accomplish and do business that is important the states needs. It saves the player of both single states and empires time. Quick ordering and streamline the information can do a multiple order at one time. It would be an optional use as important things to do would still exist. An empire would save switching out to the countries loads and that give the game more space on the servers to operate; while allowing the player quickly take care of multiple states at once. An empire control panel addition would be a great way to help us both in this game and should be greatly considered as well.

3 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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223. share buybacks Status: Please read our response [ top ]

Detailed Description:

i want to reinstate share buybacks. currently when you want to repurchase shares from a company that you own, you cannot. if you try you end up buying for the enterprise and therefore cash from the corp isn't used but cash from your enterprise or country is. lets change this so that we do not see 200bill cash piles in public corps, but more manageable like 100bill or something close to that, even letting us control the dividend of a public corp would be a nice add on.

10 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into improving the management of public corporations. We agree that such corporations should have more control on their finances, shares etc. It will take some time to materialize.

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224. Welfare Overview Page Status: We agree, please read our response [ top ]

Detailed Description:

As Welfare is one of the most important index, if not the most important as it reflects the other important indexes as well, I think it is worthy of its own 'overview page'. On this page the indexes that work together to form the Welfare index should be listed and how they contribute to it so everyone can easily see which Index is the one he has to improve next to increase Welfare. Like Employment Index 85.5 => Welfare 120.5 Health Index 110 => Welfare 110 So you easily see for the Welfare index to increase in this example you need to increase Health before you have to increase Employment (speaking of course only Welfare-Index Wise). This would especially make it easier for newer Players to access how the Welfare index works and how they can improve it effectivly. Vote Yes if you think such a Welfare-Page would help Vote No if not

9 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree and more info is needed. We will add to our plan and try to implement it ASAP.

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225. Common Market Q Status: We agree. To be added [ top ]

Detailed Description:

I would like to see a Common Market requested Quality addition. So, I can find contracts that offer either between a range of Q or a specific Q. This would allow for more players to join CMs and trade within (Import and Export) in CMs. The reason I bring this up is because I am in a CM, but only export due not having supply shortages. This limits my score possibilities unless I wish to spend triple the price for goods. This could even be a Premium thing, since free players have certain restrictions. Vote Yes- For addition to request Q in a CM vote No- For keeping the original layout and functions

9 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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226. loan market supply and demand Status: Please read our response [ top ]

Detailed Description:

currently the loan market is automated, and very hard for people with piles of cash to judge how much they should offer without incurring a (too high cash tax). I propose a system in which we can see the loan market demand and supply. this would allow many people to determine how much they want to add to the market or take away and converse capital. vote yes to get a supply demand model in game vote no to keep it the same

9 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted before and accepted. We did not have the resources to date to implement it. We consider it a good addition but loans are now used much less than before as players exchange gold coins and avoid loans.

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227. deregulation Status: Please read our response [ top ]

Detailed Description:

I feel with the current price of goods having a cap at certain demand points, it constrains the market. If we have a free market in which demand determines price thing will be better overall. for example, costs for food currently will plummet, things like energy will skyrocket, but this will allow people to build the corporations who make those skyrocketing price products. This would also create inflows of game money to build, and buy these products letting gold coins actually increases in value.

10 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are currently products that are in short supply for the last (real) year or longer and the corporations producing these products make very large profits. Despite this, the market did not react to these shortages and we do not see many players adding such corporations.

Letting the price soar with no limits while the market does not react anyway, will cause many other corporations to bankrupt. As long as we do not see swift reaction on the market to correct current shortages, it will not be possible to let the market without a floor or max price.

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228. Moving Military Units Status: Please read our response [ top ]

Detailed Description:

I propose we be allowed to move military units at the tab "Map Control -> Relocate Objects on Map" to make it easier. Vote yes, if you want to make movement of military units much easier. Vote no, if you believe the current setting is enough.

14 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Relocating military units in peace time could indeed be easier if we allow them to be relocated as we allow other objects. In war time of course, military units should move at their own pace, where you direct them to go and the moving of all objects on the map is suspended. We will add this to our wish list.

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229. Warring for Gold Coins Status: Please read our response [ top ]

Detailed Description:

I'd like to propose the following...(On Fearless Blue ONLY) After a C3 war the player should have a choice to either "Take over the Country" which would give its current effect of taking over the nation plus the cash assets of the war level OR Just ending the war. Instead of gaining cash the Player should gain Gold Coins = to the cash value of what they would have gotten. This means in the highest war levels a player would be able to war a C3 nation and gain around 220GC, This would GREATLY help by increasing the amount of GC on the markets and would spur activity on Fearless Blue. By creating this effect players would move to Fearless Blue in search of these coins. Which would cause more players to be stationed there and would increase game play and possible warring. This Idea can even be moved to other worlds but only 1/2 or a 1/4 of the normal value would be given... Vote Yes to add an idea like this Vote No to keep as is

12 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a strange misunderstanding of how valuable assets are awarded to successful players.

Awards are given to players who achieve higher war levels and not for winning an easy to win war with no risks involved while hiding behind lower war levels to prevent any real risk. We also do not understand why the numbers of gold coins awards in this proposal are chosen to be in the hundreds of gold coins instead of in the thousands of gold coins.

There is no need for more gold coins on the market. We do understand that some players would like to have very large numbers of gold coins for free. The question is whether Simcountry is the best address to try to get money for free.

Our suggestion is to fight and win these wars, move to higher war levels and win awards that are now doubled. The awards will increase again in the future, mainly on FB and will attract players who are able and willing to fight hard for high awards.

We may introduce awards for winning person to person wars in cases when high war level countries are fighting and are risking large assets in the process.

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230. Proposal for Federations to hold accounts of money Status: Will be added [ top ]

Detailed Description:

I propose that a federation could have an account of game money which players of that federation could pay in to if they wish. The chairman of that federation could give out money to federation members from that pot i.e. if they are a new member or in financial difficulties. Chairmans could be even become philamprothists.

12 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Nice and complex. We will get to it at some point. For now, there are many very high priority items to complete.

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231. Helping Players in C3 wars Status: Will be solved shortly [ top ]

Detailed Description:

I think when another member of your federation declares war on a C3 country I think you should definitely have the ability to help him defeat his enemy no matter what war level you or him are at, and once the war is won, the country is automatically handed over to your ally you have helped. Vote yes if you agree, or no if you think your federation allies should remain fighting C3s privately.

8 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Please read the game news of Feb. 18.
We will allow mobile units, owned by any federation member at all war levels, to send such units to the attacked country and participate in the defense of that country. The change is expected in February.

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232. Add Another Anti Air Batteries Status: Will be added [ top ]

Detailed Description:

Currently only 2 types of Anti air batteries exsist. Offensive/Defensive Anti Air that are either used in land units or garrisons. When trying to Strip air units of another nation the only way to do so it to move land based units to a nation... I would like to suggest the following. Adding Offensive/Defensive anti air units into Navies. I suggest adding a ship like "Naval Escort Frieght" It would proved both defensive/offensive anti air support. This would increase the defence of navies against bombers/helis aswell as helping to support fighters when stripping helis. Allowing players to have another way to strip air units when fighting a nation farther away. Vote yes to add something like to this Vote no to keep as is

10 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add air defense/strike missiles to the navy. It might however take place when we have navy units in a new style, like the other units we already have.

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233. Remove the Enterprise Tax Status: Please read our response [ top ]

Detailed Description:

I don't understand the reason for this tax. Some stats. I have 375 corps. They pay $164.95B or about $440M/corp to countries for country resources used. Most of my corps are in C3s so I accept a 30% tax on profit which works out for me to be about $63B or about $169M/corp. This totals about $228B or $608M/corp that I contribute to the host countries before I paid any salaries ($220.44B), bought any materials ($472.40B), or paid any fixed ($63.04B) or maintenance costs ($70.18B). These costs total $1054.06B for my 375 corps or $2.81B/corp every month. Obviously, I am omitting, for this example, other situational costs like loan interest and the most significant being upgrade costs which can add another $200M to $500M/corp. All this I am OK with but then my enterprise is levied with what appears to be a success tax. I say this because I pay an amount that exceeds the amount of enterprises several times my size. This totaled $40.86B the most recent month or an additional $109M levied/corp. That brings my tax burden, country taxes+country resource used+enterprise tax, to $269B or $717M/corp. The $269B is greater, significantly so, than the profits my corps generated for this month. To be fair here, the country resource tax is levied before profit is figured meaning my corps still generated a post-tax profit though at a level at less than half presented as "Total Profit" on the enterprise finance page. Again, a significant portion of this can go to other costs particularly for upgrades. I would ask that the enterprise tax be removed entirely. To my knowledge, the funds raised for this tax do not go anywhere. Further, The care it takes to successfully manage corps should be better rewarded as my observation is a far less amount of time could be invested in rinse and repeat raiding strategies for a far better return on time. thanks for reading.

13 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We understand you want to increase enterprise profits but the enterprise tax is an essential part of the balance on the economic model of the enterprises.

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234. Remove PE Ratio From IPO Requirments Status: Please read our response [ top ]

Detailed Description:

I propose that we drop the current standard of a required 40 PE ratio in order to IPO a corporation. This proposal stems from the fact that is can be fairly difficult to IPO an enterprise controlled corporation, due to the extra cost of country resources used when in an environment that is not built solely for the success of the corporations. The rule also makes it difficult to IPO a corporation that has been around long enough and have been successful enough to reach higher market values, making it very difficult to IPO these corporations after they exceed +800B in market value. Lastly, a corporation must be somewhat successful in order to reach 600B in market value, making PE ratios unnecessary. Vote YES if you think PE ratio should be dropped Vote NO if you think the requirements should not change.

10 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The profitability of corporations has improved recently and it is easier than before to make a corporation profitable. Cost is declined, including the contribution to the country and other costs too.

The PE ratio is an essential part of the valuation of a corporation and its strength. Going public should be limited to the best corporations and should be a priviledge. In the real world, it is very difficult to get a corporation to the market and there are severe tests of profitability.

The PE ratio will stay but changing market conditions may allow for it to be raised or lowered. The main consideration is the proit capacity as related to the value of the corporation.

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235. Real Cash Stock Status: Good idea [ top ]

Detailed Description:

We need to be able to as federations or common Markets, or as players who come together and trust each other to be able to pay into a Fund or Stock. Let's say we want to build up a fund, so whenever anyone we trust needs the real cash they can access it with some sort of code etc. to buy gold coin or SC$. This will make the game a lot more competitive, and it will build binding relationships which ultimately retains players for years to come. If you are a lasting player vote yes. If you are a part time player vote no.

9 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The idea is good but requires more design, details and exact functions. It is also quite complex and requires a lot of development. It will not happen in the short term as we are working on some very high priority items. It will however remain on our wish list.

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236. Empire corp. limit increase Status: Not decisive [ top ]

Detailed Description:

The number of corps that can be built in your empire should be increased to at least 100. A My reasoning is that I have now waited over 6 earth months for anyone to build on my Gr empire. B I end up building 50+ state corps (which is time consuming) change to public then buy shares in my enter so I can make my countries more viable. C conquering C3 countries that have a large number of private corps is impossible. So please say to the increase

8 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The entire idea of public corporations is intended as a way to increase cooperation. Building these corporations in your own country was not part of it. Also, the vote is balanced.

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237. Fix Q in new units Status: Will be changed gradually [ top ]

Detailed Description:

Currently when you create a new unit the Q in the unit drops massively. If you buy new weapons and ammo at 300Q but use them to create a unit the Q drops to 230 or less. This is VERY counterproductive because it means your buying goods at a high price to have 1/3 stripped away for nothing. When Fighting C3 they have 500Q the best a player can have is 300 which makes it much more costly to fight. Id like to ask the GM to fix this issue and remove this unnecessary lowering of Q. Vote yes to fix Vote no to leave as is.

16 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The quality also jumps when you dismantle a unit and quality is restored. The decline and correction factors will be reduced and disappear gradually, with the increase of the max quality of weapons and units. The next change will take place this month.

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238. President Pic & Flag Status: Please read our response [ top ]

Detailed Description:

I recommend that when one country takes over another, the leader country presidential picture and flag be automatically transferred to the losing country's profile.

15 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not all president want this and they will have to restore lost pictures. The effort is minimal. It should be done as an option. This is now on our wish list that is loaded with very urgent features.

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239. Financial Index and Newcomer Booster Status: Please read our response [ top ]

Detailed Description:

To make it for new players easier to see if their economy/finances run good or bad I think the Newcomer Booster shouldn�t be taken into account for the calculation of the financial index of a country. This way there would be a better chance for them to see if they are on a good way to a long-time playable country or to a country that goes bankrupt as soon as the newcomer booster runs out. Vote Yes if you agree to take out the newcomer booster of the financial index Vote No if you want everything to stay as it is

7 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be added although nearly nobody voted for or against it. It is nice to have and not urgent.

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240. Strategic Weapons Status: Voted before [ top ]

Detailed Description:

All strategic weapons should be producable on LU, it�s annoying being able to make strategic bombs and no planes to drop them.

9 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted before. Fearless Blue is the war world and such weapons fit that world. There is no reasons to build them elsewhere. If you want to have these weapons and fight a nuclear war, please do this on FB.

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241. Precision Bombers Status: Please read our response [ top ]

Detailed Description:

There should be no restriction on trading Precision Bombers on the open market on Little Upsilon. Precision Bombers can make taking over C3s much easier for any new or veteran player. Producing them as a new player can cause problems economically if you only have 20 corporations to work with and it would make it easier to stay slightly involved in the war game long term and would cause no real problems in the game.

9 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Precision bombers are considered more sophisticated weapons and can be obtained on the space market or in trading between players. We would like to keep them special and not trivialize the war game.

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242. nuclear weapon should be produced on golden rainbow Status: Please read our response [ top ]

Detailed Description:

I believe that all nuclear weapons and their ammo shall be produce on all worlds to make it a balance playing experience for all players.

10 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The vote is not convincing. The best place to produce nuclear weapons is on the war world.

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243. Different IPO setting for CEO's Status: Please read our response [ top ]

Detailed Description:

With CEO's its harder to gain the IPO standards needed for several reasons. Unlike State controlled corporations the CEO must pay a country resource fee and this counts against the income and lowers the IPO rating. Id like to suggest the GM look into giving CEO's there own IPO standards. This would increase Public offerings and allow more trading of shares. Vote Yes to give CEO there own IPO requirements Vote No to Keep as is

10 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into enterprise corporations and may indeed change the IPO conditions or look at the way their value is computed. The values should not be lower than the values of state corporations.

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244. Move trucks, gasoline and aircraft fuel to lvl 2 Status: Please read our response [ top ]

Detailed Description:

As a newbie (lvl 2) you can produce your own weapons for defensive units. However, you cannot (always) produce your own supplies for the defensive forces. Oddly, military services are lvl 2, while trucks, gasoline and aircraft fuel are lvl 3. This is inconsistent. Suggestion: move trucks, gasoline and aircraft fuel corporations to game level 2.

11 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that game level 3 is essential for new players as they gain many gold coins and the conditions for reaching game level 3 are set to be reasonably easy to achieve.

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245. Empire Troops Made Available to All Countries Status: Please read our response [ top ]

Detailed Description:

I propose that all troops belonging to an empire should be made available to each country belonging to its empire. This country against country limits the process of war. For example, would Michigan troops fight a war against Canada on its own: no it would not. The entire nation would be fighting, not just one state. Same here, the proposal would make all troops of a collection of countries (empire if you will) available to wage war on target country/empire. Vote "Yes" if you agree, otherwise, vote "No" if you want to continue with the current unrealistic war process.

15 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Mobile units do exactly that. Please read the description of mobile units in the documentation and in the game news. Mobile units will become available in the coming weeks.

November 5, 2012
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246. Empire corp. limit increase Status: Not decisive [ top ]

Detailed Description:

The number of corps that can be built in your empire should be increased to at least 100. A My reasoning is that I have now waited over 6 earth months for anyone to build on my Gr empire. B I end up building 50+ state corps (which is time consuming) change to public then buy shares in my enter so I can make my countries more viable. C conquering C3 countries that have a large number of private corps is impossible. So please say to the increase

8 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The entire idea of public corporations is intended as a way to increase cooperation. Building these corporations in your own country was not part of it. Also, the vote is balanced.

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247. Fix Q in new units Status: Will be changed gradually [ top ]

Detailed Description:

Currently when you create a new unit the Q in the unit drops massively. If you buy new weapons and ammo at 300Q but use them to create a unit the Q drops to 230 or less. This is VERY counterproductive because it means your buying goods at a high price to have 1/3 stripped away for nothing. When Fighting C3 they have 500Q the best a player can have is 300 which makes it much more costly to fight. Id like to ask the GM to fix this issue and remove this unnecessary lowering of Q. Vote yes to fix Vote no to leave as is.

16 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The quality also jumps when you dismantle a unit and quality is restored. The decline and correction factors will be reduced and disappear gradually, with the increase of the max quality of weapons and units. The next change will take place this month.

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248. President Pic & Flag Status: Please read our response [ top ]

Detailed Description:

I recommend that when one country takes over another, the leader country presidential picture and flag be automatically transferred to the losing country's profile.

15 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not all president want this and they will have to restore lost pictures. The effort is minimal. It should be done as an option. This is now on our wish list that is loaded with very urgent features.

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249. Financial Index and Newcomer Booster Status: Please read our response [ top ]

Detailed Description:

To make it for new players easier to see if their economy/finances run good or bad I think the Newcomer Booster shouldn�t be taken into account for the calculation of the financial index of a country. This way there would be a better chance for them to see if they are on a good way to a long-time playable country or to a country that goes bankrupt as soon as the newcomer booster runs out. Vote Yes if you agree to take out the newcomer booster of the financial index Vote No if you want everything to stay as it is

7 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be added although nearly nobody voted for or against it. It is nice to have and not urgent.

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250. Strategic Weapons Status: Voted before [ top ]

Detailed Description:

All strategic weapons should be producable on LU, it�s annoying being able to make strategic bombs and no planes to drop them.

9 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted before. Fearless Blue is the war world and such weapons fit that world. There is no reasons to build them elsewhere. If you want to have these weapons and fight a nuclear war, please do this on FB.

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251. Precision Bombers Status: Please read our response [ top ]

Detailed Description:

There should be no restriction on trading Precision Bombers on the open market on Little Upsilon. Precision Bombers can make taking over C3s much easier for any new or veteran player. Producing them as a new player can cause problems economically if you only have 20 corporations to work with and it would make it easier to stay slightly involved in the war game long term and would cause no real problems in the game.

9 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Precision bombers are considered more sophisticated weapons and can be obtained on the space market or in trading between players. We would like to keep them special and not trivialize the war game.

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252. nuclear weapon should be produced on golden rainbow Status: Please read our response [ top ]

Detailed Description:

I believe that all nuclear weapons and their ammo shall be produce on all worlds to make it a balance playing experience for all players.

10 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The vote is not convincing. The best place to produce nuclear weapons is on the war world.

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253. Different IPO setting for CEO's Status: Please read our response [ top ]

Detailed Description:

With CEO's its harder to gain the IPO standards needed for several reasons. Unlike State controlled corporations the CEO must pay a country resource fee and this counts against the income and lowers the IPO rating. Id like to suggest the GM look into giving CEO's there own IPO standards. This would increase Public offerings and allow more trading of shares. Vote Yes to give CEO there own IPO requirements Vote No to Keep as is

10 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into enterprise corporations and may indeed change the IPO conditions or look at the way their value is computed. The values should not be lower than the values of state corporations.

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254. Move trucks, gasoline and aircraft fuel to lvl 2 Status: Please read our response [ top ]

Detailed Description:

As a newbie (lvl 2) you can produce your own weapons for defensive units. However, you cannot (always) produce your own supplies for the defensive forces. Oddly, military services are lvl 2, while trucks, gasoline and aircraft fuel are lvl 3. This is inconsistent. Suggestion: move trucks, gasoline and aircraft fuel corporations to game level 2.

11 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that game level 3 is essential for new players as they gain many gold coins and the conditions for reaching game level 3 are set to be reasonably easy to achieve.

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255. Empire Troops Made Available to All Countries Status: Please read our response [ top ]

Detailed Description:

I propose that all troops belonging to an empire should be made available to each country belonging to its empire. This country against country limits the process of war. For example, would Michigan troops fight a war against Canada on its own: no it would not. The entire nation would be fighting, not just one state. Same here, the proposal would make all troops of a collection of countries (empire if you will) available to wage war on target country/empire. Vote "Yes" if you agree, otherwise, vote "No" if you want to continue with the current unrealistic war process.

15 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Mobile units do exactly that. Please read the description of mobile units in the documentation and in the game news. Mobile units will become available in the coming weeks.

September 19, 2012
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256. Buying countries Status: Please read our response [ top ]

Detailed Description:

I think it's about time now there should be an alternative option when buying countries, as they've always been bought in gold coins. Who thinks we should be able to pay the same equivalent for a country in SC$ game money as well as gold coins? Vote yes if you agree with this new idea.

17 gamers voted for the proposal.
1 gamer voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

All trades on the portal are conducted in Gold Coins. Game money is used for all the trades on all the worlds.
There are large numbers of gold coins in the game and thousands are traded on the direct trading market. It is not difficult to trade game money for gold coins, we see these transactions taking place many times each day.

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257. Award GC for C3 warring instead of cash? Status: Obsolete [ top ]

Detailed Description:

With a depression of Gold Coins I would like to suggest that on fearless blue only that after winning a war the player would have the option to receive either Gold Coins or cash after a win. If the player chooses to take control of the nation they would gain cash assets = to their war level. At the same time they could say just end the war and receive Gold coins = to market value of cash they would have otherwise gotten. Even in highest wars levels(WL11) players would see around 180GC per win. This would be well worth moving up the war levels. I would expect should this update pass that FB would see an increase in players and a large increase in players moving up that war levels. Vote Yes to agree GC should be also given Vote no to keep as is

13 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Game money can be exchanged into gold coins. There is no need to make the feature more complex.

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258. Market change Status: Please read our response [ top ]

Detailed Description:

There are state corporations and national corporations but only one common market. This should be changed to the National Market (all countries in your empire) and the International market.

19 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This could be a nice feature to add. It is quite complex, especially when it functions within a common market where other countries take part.
If you have a large empire, you could create a common market that includes only the countries in your empire.

We will add to the wish list but considering the complexity and the urgency of many other features, it could take some time to be added.

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259. There should be an IPO page Status: Proposed before [ top ]

Detailed Description:

There should be a page for both presidents of countries and CEO's of enterprises where we can see all the Corporations that can go thru an IPO. This way we do not have to look at many corporations that cannot even go thru an IPO. Vote Yes if you want a page that shows corporations that can have an IPO.

21 gamers voted for the proposal.
1 gamer voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted several times already and we promised to add the page. It is now very high on our list and will be implemented in the coming weeks.

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260. Helping new Players Status: Please read our response [ top ]

Detailed Description:

I'd like to suggest an in game buddy program for new players. As it is now new players seem to have many problems when starting for the first time as it takes too long to see how this game works and how not to go bankrupt. I'd like to suggest that every new Player gets one of the veterans as a kind of 'teacher' to help him out. No bonuses for the new player or the veteran, just an in game system so every new player knows someone who to ask questions. The Vets (e.q. a player who plays for more than 12 real months or so) can activate/deactivate an option to 'register' for this program which will then automatically send a message to the new players saying 'Hello, my name is 'Vetname', if you have any questions or want some piece of advice just message me' so this new player has someone who he can ask directly without opening the 9237th thread about how to attack a C3 or such. If you think this is a good idea vote 'yes' if not vote 'no'

15 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We like this idea a lot. New players are a constant issue for us and we are now again, starting a next round of simplifications, tutorials and features that will help new players. The idea to have dedicated players supporting these new players can also present us with some problems as not all players know what is good for a new player and not all mean to really help. We have seen in the past that new players were destroyed on purpose for their resources.

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261. Salary Change Tweaking Status: We agree [ top ]

Detailed Description:

If you move a corporation to a new country I believe the salary of the corp. should become the target salary of the corp. The 5% change currently enacted makes sense and is somewhat realistic. However if you have a completely new workforce why should the corp. continue to change at 5%? In addition to this I also think when a corp. changes ownership the new owner should have the ability to change the salaries as well to a larger extent then 5%. And 5% also seems low. So my suggestion is that when a corp. moves the target salary becomes the salary. If the ownership changes I would the same would be true, where a window of a few game months can be used to do so, but I would entertain a compromise on this endeavor. Vote yes if you think you should be able to influence this a little more. And raise the 5% value to 7-10%. Vote yes if you agree with the idea of greater influence on salaries, and remember SC will alter this so it remains balanced even if it isn't to the exact terms of the suggestion. Vote no if you don't agree that any of the three tweaks are necessary.

13 gamers voted for the proposal.
1 gamer voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will implement this feature ASAP.

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262. welfare search Status: We Agree [ top ]

Detailed Description:

ceo's should be able to search countries by welfare just like they already do with tax and hiring ability. it will make it much easier and quicker to find countries with high welfare, instead of constantly asking on the forum where a lot of people don't even respond.

16 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will try to implement this ASAP.

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263. Cash Changes - Year To Date section of the financial index page Status: Please read our response [ top ]

Detailed Description:

I've noticed one thing on the 'Cash Changes - Year To Date' page which I thought should be separate. I've noticed that the only true way to find out if your country is actually making money is by looking at only 5 things on there, which is. 'Profit or loss' 'materials purchased' ' Materials sold or used by Government' 'Spending by the Population' 'Automatic Cash Transfers' I've noticed that these 5 things is the only way you can actually see whether your country is making a profit or a loss, as the rest such as other things like schools and hospitals for example is not paramount as part of a monthly expense. So who thinks there should be a separate page for those 5 things and call it something like 'monthly income and expenses for country' to make it easier for all of us? especially for new players who do not usually know what is 'monthly expenses' and what is 'other expenses'

14 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We do not agree that these are the only parameters that matter. The truth is more complex. We have plans to improve the financial pages, split them into several separate reports and improve the information we provide.

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264. interest rates on loans and the setting's Status: Been there [ top ]

Detailed Description:

this should be changed to a game year because that is what the country's and system run off of and the interest rate should be increased to make it more profitable somewhere like 20%. it would generate more money for a lot of country's that could use the extra cash flow for their economy and general use.

13 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The current system is an improvement from the past. This proposal advocates an interest rate of 20% per 2 days (game year). This is unrealistic and undesired, especially when you are and the paying side. Although some will have a higher income, many others will bankrupt.

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265. Remove or change CEO requite for lvl 5 Status: Please read our response [ top ]

Detailed Description:

Simply put, getting an enterprise to 100 corporations is quite hard and takes a lot of time. furthermore, your enterprise will most likely NOT be profitable. I've read all over the forums that roughly 400 corps is needed to start turning a profit. so my idea: remove enterprise requirements from game levels and either remove them, or replace them with something else.

12 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Enterprises are linearly more profitable with the number of corporations (if done well) and an enterprise with 100 corporations can be very profitable. There is no fixed cost to enterprises and thus, profitability does not start with a certain number of corporations but rather from the start, once the corporations are upgraded and especially if they are located in your own countries.

Reaching game level 5 is intended to be hirer than the previous levels and the same argument could be used to make it start at level 10.

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266. Sales and Purchases Transaction Log Status: Please read our response [ top ]

Detailed Description:

This was promised to be added and functioning many, many years ago. I am surprised at how low this has been dropped on the priorities list despite the essential purpose of the feature. I see no reason for further delay...

16 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have a detailed log of all contracts and we have promised in the past to try and add a total log with all automatic transactions. However, this was always depending on performance issue as such a features can delay and slow many other functions.

The feature is on our wish list and will be implemented, depending on performance issues as soon as possible.

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267. One Giant Space Station Status: Please read our response [ top ]

Detailed Description:

You can buy and sell everything Player can own one docking station that can hold infinite goods (like a space center) It can have its own forum

14 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are additional planned features in the space game that make many space stations the solution of choice. These features, when implemented, will in fact increase the number of space stations and will introduce multiple markets in more locations. This is not needed in the current status but may become necessary at a later stage.

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268. CEO country search Status: Will be implemented [ top ]

Detailed Description:

The GM added the ability to easily search for other countries based on hiring and tax rate but the only issue is that its shows 10nations and even when you tweak the setting sometimes the game keeps showing the same nations over and over. I�d like to suggest expanding that list to 25-30nations per list. This would GREATLY decrease the wait time and click time when relocating corporations and would allow us to skip over either repeated nations or nations in which have already been fully invested in. Also if there could be a Page like format added to where it shows the top 30countries based on your criteria but also you can click to another page and see the top 31-60 and so on. This would only help CEO better find nations to invest in and reduce the amount of time spent clicking to relocate or to build.

19 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will make this change ASAP.

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269. Borders between countries and Empires Status: Please read our response [ top ]

Detailed Description:

We need better defined borders. Roads and railroads look bolder than country borders. I propose that borders between nations be bolder and when it becomes and empire add an additional color encompassing only the outer empire borders. Consider also giving the option of what kind of background one wants for their country/empire in the large map, i.e. vertical/horizontal/sideway lines, boxy background or simply dotted with a color option. That way the player can tell the difference without having to move the mouse over every country to find out who the player is. If I have three countries, my empire should be shown. Not individual countries.

16 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Empires can include many countries that have no common border with other countries in the same empire. The idea of bolder borders is added to our list. Countries will however remain separate, as in real empires in our history. New features to diversify the way countries look and empire wide features to do the same are however planned.

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270. Corporation's production display use decimals smartly. Status: We agree [ top ]

Detailed Description:

In the corporation page, under the General Data section, there is a field that reports the production of the company last month. It currently only is a whole numbers; 1, 1,200 etc. I propose that number should have the same digits as the product offered data section. Ex: Prod plant: Show either 0.06 or 1.02, not 0 or 1. Vote yes if you agree that decimals should be included in the proper industries.

19 gamers voted for the proposal.
1 gamer voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature will be added ASAP.

July 27, 2012
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271. Availability of Strategic Weapons Status: Please read our response [ top ]

Detailed Description:

I noticed that we aren't allowed to produce certain weapons on non-war worlds, such as nuclear missiles, nuclear sub missiles, and strategic bombers. Alright, strategic bombers I can understand. But those other two? Why can't we go back to the good old days when any premium member could produce anything anywhere? Why the extra headache?

Vote yes if you want to go back to the days where nukes could be manufactured on any planet. Vote no if you don't.

16 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Strategic weapons used to be easy to get. This lead to many problems in Simcountry that were resolved in several ways. Nuclear weapons will however become more important and more powerful but they should not be to easy to get and not produced everywhere.

Producing nuclear weapons is a priviledge of playing Fearless Blue. This is the war world and this is were these weapons are produced.

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272. Give a war unit reference tab under the war column Status: Excellent [ top ]

Detailed Description:

So the suggestion is to give us another page. This page will only be a reference page, and can be developed later to also include a calculater also for you to maximize the war units fighting capabilities. In this reference sheet it will allow you to see distance, stregnth against the many different targets, current cost, what they strike, what strikes them, the ammo they use, and their ammo consumption. In order to enhance the war game it would be nice to know what things do. Like whe to use tanks compared to artillery, and jeeps compared to armored vehicles. Vote yes to add it, vote no if your good with a large % of people guessing what they are doing.

15 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a very good idea that will indeed enhance the war game. We will look into how it can be implemented in the new setup of the war pages. It will take time before any of it will become part of the game but the war game is being improved right now and will remain a very high prioritiy for time to come.

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273. War Levels on Fearless Blue Status: Please read our response [ top ]

Detailed Description:

Four real years ago I started playing this game because of the war world. Sense then there's been a lot of changes. Ones I agreed with and ones I didn't, but one stands out that I don't agree with it all. That is war levels on Fearless Blue. When I started there was no such thing. I had to buy or fight my way out of war and so did many others. These days war is a thing of the past on FB because of the war levels. The result of this change has taken the fun out of FB. If you would like to see war levels removed from FB the war world vote yes to see them removed. If you think war levels on FB makes sense vote no.

14 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There is initial protection against war on all the worlds and rightly so. Before, new players were chased away by experienced ones, preferably when they were away.
There are many ways to protect new players. By the number of days they play, size of their army etc. War levels are great because they expose you to PvP war when you are more experienced and won some wars yourself instead of exposing you to attacks because you did not have time to login and the number of days passed.

On FB, the exposure to war is extensive once you reach war level 3 and gained some experience. It will remain firmly in place.

There are more incentives for war on FB than on the other worlds and these will be extended. There will be many more reasons for playing FB and for playing the war game. War awards and general awards are much higher on FB than on the other worlds.

However, the time when new players were attacked by huge empires and chased away from the game is not coming back.

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274. Registration and Extension of Entities with SC Cash Status: Please read our response [ top ]

Detailed Description:

Due to the difficulty in obtaining Gold Coins and the absence on Asset Trading players need an alternative to counterbalance the difficulty in getting gold coins to fund your gameplay. Since most players are now sitting on game cash that cannot be reasonable exchanged for GC, we should be able to extend Empires and CEOs with the equivalent sum of cash that the exchange rate would permit if exchanged for Gold Coins. W3C should not mind this if the cash would be exchanged into GC only to pay fro regs, and alleviates a problem that players have and that W3C seems in no hurry to compensate. This would be a great assistance for those who cannot obtain coins and free up the little coins we do have for empire growth and expansion.
Vote YES to extend Empires and CEOs with the game cash equivalent equivalent to Gold Coins.

22 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Registrations and extensions are all handled in Gold Coins. This is W3creative policy. This vote should have been removed
Ever since the GM stopped mixing in on the Gold coins exchanges, at least 100.000 gold coins exchanged hands. The holders of large amounts of gold coins extended their holdings to much higher numbers.

July 13, 2012
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275. Stats Ranking Status: Please read our response [ top ]

Detailed Description:

I propose that the game be set up with ranks as far as country, empire, and federation ranking. In other words, i used to see people posting in the forums how these things rank from number one thru the top 25 as far power of the entities. For example, the strongest federations ranked according to population, strength of the military, economy, and other things. This will make it more competitive among players to get there names in the top brackets of certain things. This may even already be part of the game but i cant find it. Vote yes for ranking stats to be part of the game so we can find out whos the strongest of empires, fed's and so on.

15 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Country ranking in each world is part of Simcountry from the start. Empire ranking and federation ranking are on our wish list. There were previous votes asking for the same.

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276. Futuristic names Status: Please read our response [ top ]

Detailed Description:

I have noticed that simcountry is very far off in the future , 1000 in year in some worlds, then why are tanks using shells? I want to start proposal to change some ammunition and weapons names and maybe some appropriate products, an example would be for tanks to use "battery packs" as for an energy weapon, the changes would be cosmetic only but to keep up with the fact that simcountry has some old world, vote yes to make the game look like its current dane and no to keep the same names, thank you for your time.

10 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not a very decisive vote. We tried to keep the naming simple. It is probably more important to make it easier to find out which ammo is used with each weapon. Some are clear and some are no easy to guess.

Weapons and ammo were added recently (stealth bombers and laser bombs) and more will be added.

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277. Increase population deaths during C3 wars Status: Please read our response [ top ]

Detailed Description:

In resent C3 wars attacking a 1M population city only yields 10K kills barely giving you 1war index point. Even after destroying all cities and the capital a player only gets around 8-9points of the 40total meaning that all civilian targets must be blown up several times over. I would like to ask the GM to increase the death rates in these attacks. Currently it seems only 1 in 100 people die in these attacks. I would like to suggest the GM increase these death maybe though the use of Quality in Fighting units Based on 1M population cities the death would be as follows...
100 Quality = 1 in 100 (10,000 people killed)....
200 Quality = 1 in 50 (20,000 people killed)....
300 Quality = 1 in 25 (40,000 people killed)....
400 Quality = 1 in 12 (80,000 people killed).......

These increases would make warring easy and increase the demand for higher Q weapons even more so then they are now...

Please vote yes to suggest Q effect people killed Vote no to leave as is

19 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The killing is not a target. The damage that goes with the killing of population and the damage to the economy is indeed an issue. We have already tuned the numbers up. You can now win more damage points by destroying cities and we may decide to increase even a little more after additional testing.

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278. Fix Selling Strategy Status: Please read our response [ top ]

Detailed Description:

When you set your selling strategy above the marketprice (eg. +50% following quality) it still put up sales at the marketprice (+0% following quality). One of the consequences is that you can have corps that produce products which are real low on supply on world market for a long time but the price stagnates instead of the price following the demand/supply of the market. This causes some of those corps to loose money instead of gaining it even if there is a high demand of those products. I would suggest this tool of market-strategy to be 'reactivated' or activated at all.

Vote yes if you want the market-selling strategy to do as you say it to do Vote no if you want to keep it the way it is

26 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have explained several times that very high quality products are not purchased by anyone. Players have set their purchasing strategy at 150 but expect to sell at 350.

There must be more reasons for buying at high quality and there are some changes both ways. Increasing the effect of higher quality and reducing the max quality to have the two meet.

In the future we may get to a situation where we can allow corporations to sell at this quality if they purchase all their raw materials at Q350 and their countries too, purchase the products they need at Q350.

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279. CEO new features Status: Please read our response [ top ]

Detailed Description:

Add the same feature a country has to the enterprise game. The feature I am talking about is low water mark that we can set up so when supplies for corps drop below that level it auto orders supplies. Currently corps do this automaticaly and we have to order manualy for supplies in corps to increase stock. If we are able to increase supply stock in corps, we can set the automatic supply buying strategy for lower prices increasing enterprise's profit while lowering the chance for supply shortages in corporations.

17 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This vote is about enterprises? It is not relevant for enterprises. This can be added for corporations but it has a danger of overspending and bankrupting the corporation. We will add to our list.

June 19, 2012
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280. Use only the required number of countries to determine the level Status: Please read our response [ top ]

Detailed Description:

Please change the leveling system so that it only looks at the number of countries that are required for it to have for a particular level. If a level 4 empire decides to conquer a C3 country, it shouldn't then be penalized by not being able to build level 4 corporations until it can build the C3 up to the same level as the leader country. If a level requires more than one country, then it would take the average of that many of the highest scoring countries in the empire. Note: Even though fewer countries would be used for the average, none of the unused countries should be allowed to be in debt. Yes = Use the average of the REQUIRED number of countries to determine the level. No = Use the average of ALL countries to determine the level.

15 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is too complex to and cannot be explained as it will never be clear what exactly is taken into account. The empire should be judged by what it achieved. If you think it is easier to reach a higher level with a smaller number of countries, make sure you limit the empire to that exact number of countries.

Players should be able to build the empire they want and game level will follow when they succeed in bringing the empire to the required level.

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281. Create an auction market for corporations Status: Please read our response [ top ]

Detailed Description:

Would like to see an auction market for corporations. Players can offer their corporations for a fixed price. No extra commission added into the price.

15 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is planned for some time and we have published it before. The issue is of course the possibility of a player to change the corporation in the process and some software must be developed to make sure that does not happen.

When done, we will decide on the exact conditions, minimum requirements, premiums etc.

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282. Mobile Application Status: Will be added [ top ]

Detailed Description:

This should be a high priority, a mobile application will bring in more players.

14 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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283. Provide Breakdown of Government Costs Status: True [ top ]

Detailed Description:

With health, we have doctors, nurses and hospitals.
With education, we have schools, universities and teachers.
With transport, we have roads, rail, and water and maintenance thereof.
With social security we unemployed, disabled and pensioners.
With the biggest cost of all being Government Costs, we have nothing.

It must have workers not included in the above, use supplies, pay for the civil services, and contribute to the Security Council and of course, the empire penalty.

The game knows what the figures are as it has to compute them. How can we play if we don't know where the money is going? How can we advance as players and further our understanding if the largest single expense is cloaked in mystery without comment from the GMs when queried, or at best "it should be between 20-30% of country income"?

In just one of my countries, it spends in real money about US$1 a day in government costs, so, I would like to know what on, shown with facts and figures just the other areas of government.

End the silence and shine light on the mystery.

30 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is true that this is an omission but there is a difference between government cost and other costs. Government cost cannot be influenced except for by changing the salary levels while all other costs can be influenced by a decision of the president to increase the education index or not to, improve social security or leave it at a low level etc.

Government cost depends on salaries, product pricing and the number of countries in the empire. It is a complex formula and as it is cannot be changed substantially by the players, this knowledge already helps a lot.

We will recheck the procedure and find out what extra information can be useful for players to influence the government cost.

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284. Another Efficiency Upgrade Status: Please read our response [ top ]

Detailed Description:

I think there should be a second Efficiency upgrade for reducing raw materials used because the biggest cost in every corporation I see in Simcountry are the raw materials used. Vote yes if you want to get new Efficiency upgrades to reduce raw materials costs or vote no to keep upgrades how they are.

12 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

When you produce a car, you need a motor. You cannot improve efficiency and then used 0.8 motor. The same with all other materials. Raw materials are always the main cost in a corporation and the corporation model is taking it into account.

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285. Giving gifts to others Status: Please read our response [ top ]

Detailed Description:

A thought just occurred to me, and it struck me as odd. The only two ways that I know of to help others is either by direct trading or through virtual assets. Direct trading allows you to help them out by selling them products for game money. Virtual assets allows you to give to somebody else without expecting anything in return, but it only lets you give game money or gold coins. Personally, I am the generous type. So I propose that players should have the option to give products to others free of charge, and that maybe you could make that option available via the trading tab on the main menu. You could also make this option available only to premium members, which will give free members all the more reason to become premium members. Vote "Yes" if you like this proposal, and vote "No" if you do not. Personally, I think the idea of having the option to give without receiving anything in return is quite reasonable.

15 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Very generous but open to misuse, like the virtual assets proved to be and we are now looking for a solution. We have tried several ways in the past and in all cases discovered that players were giving these gifts to themselves, playing multi accounts for all kind of reasons.

We do not think that at this stage, adding more ways to transfer assets will help the game. It is not essential and can be done with existing methods.

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286. Merging of corporations and vertical integration Status: Please read our response [ top ]

Detailed Description:

Corporations need supplies to function, but currently trade contracts are rarely mutually beneficial to adequate levels. It is just a combination of favors. The game has a strong capitalism lean in which presidents will make corps dependant on the strength of the industries, and not through a grand design. My proposal is to allow the utilization of vertical integration into the game. For example household products corporation can service 4 software companies. If you can merge the 5 corporations together you will not have to be concerned of the stability of the household product corporation. As of now price fluctuation can greatly harm your local contracts. It may be incredibly beneficial to the software companies until your Household Products company folds. So in short it would decrease the volatility of having supply companies meant to lower the costs to your big sellers. So here's how it should work: Any merger is allowed only 1 output to make it easier on devs, inputs from the downward vertically integrated corporation will be added to the new single corporation, increased fixed costs will presume in proportion to how large the merged corporation grows to. Downward vertically integrated corporations done to specifications will no longer be a needed supply(HHP in the software example). Employee requirements will increase in proportion to how large the corporation grows to. **If this does get implemented there is a lot of fine tuning and extra incentives that can be added, as it would be much more efficient**

11 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is too complex. There is no need for any exact fit between producers and matching the need of corporations with the output of others. We do see the possibility of merging corporations into bigger ones with some advantages and incentives for doing it. This is part of our plan but will take some time to float to the top of the list.

We should really be careful with the introduction of features that make the entire process more complex. It is quite complex as it is. The free market provides the flexibility for corporations to purchase what they need and it will survive any planned mergers without any change.

Making economies rely on themselves for all raw materials is very hard to achieve and can work for a high percentage in very large economies and cooperation between countries and enterprises.

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287. Federations Status: Will be added [ top ]

Detailed Description:

Federations bring forth a great opportunity for players around the world to befriend each other and add excitement to the game. In order to spice up a somewhat old aspect of feds, I think one thing that would help is adding ranks to the fed's so that the players can be recognized as titles. Say for years a player is vice president of certain fed, well this he can put on his social page as an accomplishment that has achieved. So I propose adding titles and ranks within a fed. Such as President, Vice President, Secretary and such. This will make each members feel more like a part of something other than being a "voting member" that�s lead by the Federation President. Instead he will be seen as bottom of the barrel of the fed such as new members will be, and they can work their way up thru the ranks. The President, VP, and people will decide on the ranks that are given or promotions. This way if a member is a big part of the fed, that brings a lot to the table, they can be recognized for their independent power. This will make the federation part of the game more interesting as far as I know.

18 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good idea. It will take time to implement but we see the added value.

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288. 2 small changes Status: Please read our response [ top ]

Detailed Description:

1) The ticker on top that displays the population and other stats on the country, it take a while for it to end and then restart from the beginning, can you just make it loop back around without ending, because currently it has to end in order for it to start again and the wait time is like 20 seconds lost. 20 seconds times 3 times a day checking it = 6 hours a year wafting for the ticker to end and then begin again. LOL please fix this. 2) Please include in the cost of military up keep the cost of maintaining each weapon. If you want these changes vote yes if you do not vote no.

21 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The ticker:
We agree. An engineer will look into it as it is a third party little add on.
Cost of the military:
Defense cost includes everything but the cost of weapons and ammunition. These are capital cost and go off the cash when they are purchased.

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289. Empire Management Status: Please read our response [ top ]

Detailed Description:

As I understand it. In an empire you manage each country independently. This means to manage another part of your empire, you must go back to the main site and then enter another country. Thus, in large empires this can become a huge workload and could lead to people just simply not maintaining countries after they take them, especially after automation cannot be used. I would know, I've been tempted to just abandon a country of mine. There is no easy way to share resources, make changes across an empire, or coordinate wars involving more than one of a player's countries. What I purpose is a Empire Management section where players can make widespread changes across their empire, move troops and resources efficiently and fast, and being able to coordinate a war much more efficiently with multiple countries under that person's control at the same time. This would make it more less time consuming, easier, and more efficient to manage empires. Please Note: I am NOT requesting that country pages be removed, just to simply have a section such as the 'My Corporations' section on the left hand side in the game that would be titled 'Empire Management' or similar that could be universally accessible from a country page or from page site that would do such functions that I have listed above and possibly more. Please vote Yes if you like this idea or No if you don�t.

23 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

More empire functions will be added to simplify the management of empires. This should not amount to the creation of a supper nation that will be too powerful compared to others and make it hopeless for smaller players.

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290. Filters for the share market Status: Will be added [ top ]

Detailed Description:

This proposal is pretty simple. I think it would be very advantageous to put in search filters to the stock market, and allow you to divide your portfolio into groups. So the filters that would be the best are: Shares with supply over x (no brainer) Market Value over x Market Value under x Cash levels over x debt under x So yeah there are so SOOO many public corps and most of on the list are sitting there collecting dust. I have quite a bit myself wasting space. This will make investing a quick stop spot for taking care of business. Less important but would still be helpful, more so I think in the investment fun because they keep canceling my share selling is allowing you to divide the portfolio into groups. So I can keep my payers of dividends, shares projected to increase in value, and shares to get rid of all separate from each other. Ideally there would be a max buy or max sell button attached to them, but eh... the filters would just be real helpful.

18 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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291. Add a new form of government Status: Please read our response [ top ]

Detailed Description:

Currently, this game has an impressive list of options you can choose for your form of government, and your choice has no effect on the performance of your country. All I am proposing is that one more type be added to the list of options. Background Info: My country started as an experiment where I was testing my own theoretical economic system, called 'National Proletarianism', and putting it into practice on a simulation. When I described this system on the forum, others learned of my theory and thought that I had a good idea. At least several other presidents have decided to try it in their own countries, and so I started a federation, called the Union of National Proletarian States. As of this poll, our federation has grown to 16 countries, all of whom have adopted (in part or in whole) my theory of National Proletarianism. Therefore, I am proposing that 'Marshal' be added as a new option for leader type (by leader type, I mean, for example, Caesar, Czar, Emperor, Empress, Kanzler, ...etc), and 'National Proletarian State' be added as a new option for form of government. This is all I am requesting. Vote yes if you agree with me. Vote no if you disagree (I don't know why you would disagree because you have nothing to lose by voting yes).

16 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not so sure I understand what a Marshal is. Is it an army term? Like General, military dictator in a communist state? Mailing us about it might help.

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292. Garrisons Set Up Status: Will be added [ top ]

Detailed Description:

I propose a new system for equipping Garrisons & Units. At the moment when I set up and deploy garrisons, there�s really no way of knowing EXACTLY how many batteries or missiles will be needed without doing a lot of math. So I would like to see this added up for me and other aspects as well when setting garrisons for cities, there should be a list of how many cities you have, towns, counties, and how many batteries and missiles will be needed to occupy all of the cities or only 10 of them, or whatever you choose. It just saves a lot of time. Also since it seems counties are turning into towns, and towns to cities as population grows, I would like for the game to automatically send the appropriate garrison and retract the other one. This is a job it seems would fall under the defense department for the country lol

21 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

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293. Sending money to Public Corporations Status: Please read our response [ top ]

Detailed Description:

We send money up to 50B in state and national corporations and I say we should be able to send money to struggling public corporations or just having a bad month ones. I think this will help keep countries from having to close them and increase the unemployment rate. I believe this is a good idea!

10 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Public corporations are public. The whole thing about public corporations is that they can get money from the share market. This is what they do. They issue new shares and sell them on the market and get the money they need. If they have a lot of money, they can buy some of these shares back.

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294. Serious problem for 'monthly use of corps' Status: Not true [ top ]

Detailed Description:

I've just spotted a serious and unrealistic fault on this game that if a corp. for example that produces gasoline at 100% hiring at 100% production and uses 20000 tons of chemicals a month to make it, why is it that I�ve got a gasoline corp. at 20% hiring at 20% production still uses 20000 tons in chemicals a month since really it should definitely be 20% of that number since its production is at 20%, which would use 4000 tons of chemicals a month instead. Has anyone else noticed this fault? if you have then vote yes for this change as it is common sense. Or vote no if you haven�t noticed this fault.

13 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A corporation producing at 20% is using materials at 20%. It might show the numbers for full production and it may purchase materials as if in full production but the use of materials will fit the production and the stock of raw materials will last much longer.

Try however to go to full production. Fixed cost and maintenance cost remain high even if production is low and it makes corporations that produce at low levels, much less profitable.

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295. Redmans and Phoenix king PVP Mode Status: Please read our response [ top ]

Detailed Description:

Before voting please read about the full PVP mode feature in the general forum. It has details on the feature and the idea is fist given by Redman and then expanded on by Phoenix King. PVP Mode Feature ( Short Summary ) PVP mode means that the country in this mode wants a challenge by another president and the attacking president has a country he also wants to attack with, the attacking country is automatically placed in PVP mode and only that country can attack. A player who has been president of a country for more than 120 Game months can place that country into pvp mode, this means that if this country is declared on by a country of another president only that country will go to war and not the empire of the other country or the president attacking and his other countries. This will make president wars civilized and fun. empire wars will still go on but this will add a new feature to the war game. PVP Mode Challenge Vote yes if you like this idea!

10 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not a convincing majority and low participation in this vote. We think that the war in the game should be enhanced and there should be more motivation to go to war. When this is done, we can look into more options but the entire process must be kept simple.

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296. Fire/Police Index's Added To Health Care/Military Status: Please read our response [ top ]

Detailed Description:

There are no police, or fire department indexes. I feel that a police or fire department index could be integrated in the games already existing indexes. For example, house fire deaths could affect health care, build fire stations which would have to buy firefighting equipment (Trucks, Hoses etc. Which would in turn increase your health care index, lower your death rates, and protect your countries housing against fires. Now for the police department, I feel that having a good police force could 1. increase healthcare, and/or defense ranking for several reasons. Decrease murder rates which would somewhat effect healthcare. Protect corporations from theft (Have a street crime system eventually), enforce order in your country, maybe even setting your own laws in a way in the future?? Basically you would build police departments which would slightly affect either your health care index, or country defense index (maybe make a separate crime index entirely that effects other index's indirectly?? That would be nice. Then the stations would order police cruisers, police equipment, services, guns etc... Idk how this feature would work really I�m pretty sure the great staff here can improvise, and create their own version. It would be nice to have on simcountry in my opinion.

17 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted for several times and it is on our wish list, waiting for resources.

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297. world trade table Status: Please read our response [ top ]

Detailed Description:

The world trading statement you have 4 things together defense, assault troops and food and goods for quick and clear overview seemed useful to build a filter that can separate the 4 groups so you can then choose which main group you want or just see them all. this works very clear for everyone especially for new members. See you down and find it useful you say yes and find it a redundant function in the trade say unfortunately no

10 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is kind of nice to have and will improve the pages a little. We could add menu options for each group. The entire page is about 300 lines which is not very long but a split could be nice.

We will add to our wish list.

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298. Common Market Profitability Status: Voted before [ top ]

Detailed Description:

Common markets are not profitable because the prices do not follow a change in quality. As a result, the quality of products on common markets can increase, but the price remains the same. This leads to huge corporate losses because the cost to produce a given product increases with quality, but the selling price does not; it gets to a point where all of the members of the common market hemorrhage cash all over the place. Vote yes if you think that common markets should follow product quality, and be more profitable as a result. Vote no if you don't.

17 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. The feature is on our wish list and should be added ASAP.

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299. Set target quality/efficiency upgrade Status: will be added [ top ]

Detailed Description:

So this is pretty obvious the request is to allow an extra feature to work with auto upgrades. This is pretty necessary because well a lot of players have target supply qualities and being able to supply your corps with the exact quality you want is definitely a desirable trait. And for those of us who have to deal with 100's of corps this is an insanely difficult task especially since there are a lot of factors that determine quality. So basically you get to input a target number of how many upgrades will be purchased automatically. This won't have any effect on other quality effects, and will also not allow you to order more than usual, but as the occasional upgrades disappear it will replenish the loss. Vote yes, if you want strategic upgrading easier

19 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

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300. Corporation bidding option, for the automated system Status: Unclear [ top ]

Detailed Description:

I request an extra column in the automated system that would allow the owner of a non-public corporation to toggle on/off the bidding fee. Additionally, some sort of icon next to the corp. that would identify the setting. And that icon would be viable via the corps lists of countries or enterprise.

15 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are sorry but this vote is unclear. We do not know what a bidding fee is and how it is triggered on or off.

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301. Selling products on world market Status: Please read our response [ top ]

Detailed Description:

I'd like to have the option of changing products i'm selling on the world market (e.g. Heavy Tank ammunition) to be replaceable from Best Price to Immediate. Currently, if i'm selling goods on the market, i can only 'retract them', thus having to find and re-enter the quantity. This both takes up a huge amount of time, and can simply be resolved. Vote yes for this change OR Vote no to keep it as it is.

16 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can offer to to sell immediately. If you want to do this later, you need to retract and offer again.
We do not think that this happens a lot but will add to our list.

There are very urgent issues on this list so it may take some time to implement.

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302. Reducing the number of mouse actions needed. Status: Will be added [ top ]

Detailed Description:

Having been diagnosed with mild R.S.I. I'd like to propose the following Can the game programmers work towards reducing the number of mouse actions needed for general housekeeping tasks. Jo Salkilld already identified an area that could be improved in an earlier vote �Introduce a filter for the search feature for countries in which to build enterprise corps�. Some of these things are simple, if you are building corporations with your CEO it identifies immediately that you are building the maximum of ten corporations at once but to find out that you can not build any more corporations because your CEO has reached the maximum takes three pages of information. If you want to move a stock of goods with your space shuttle you have to click twelve times to get it to do one mission. If you have to do 20 missions to move all the goods then that is 240 mouse actions! Can't we just tell the shuttle crew to move all the things from here to there? Other little things like reducing the number of �Are you sure?� popups and letting us set the cookie expiry time so we do not have to log on each time we come back to the game. I'm not asking that the game ends up with just a �Fight war� and a �Make Money� buttons but the number of mouse actions should be taken into consideration by the programmers when any new changes are made. Please vote for my proposal to ask the SimCountry programmers to work towards reducing the amount of mouse actions required to do the simple things. Mr Snuggles

22 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. Some of these examples are indeed requiring many clicks and should be improved. Space transport and searching for countries to build corporations.

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303. Goverment Cost Status: Please read our response [ top ]

Detailed Description:

Can we have something done about the extreme high cost of goverment. It seems my entire income is off set by the cost of goverment being increidbly high. The cost of goverment in all countries is above a trillion dollars a year. That seems very high, i know that the cost goes up depending on population and countries under control, however i only own 7 countries, with about 415 million thru out the entire empire, and with even those few countries, the cost of goverment is damn near depressing

28 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The cost of government depends on the number of countries in the empire and 7 is quite high but not extreme. It also depends on the population, on the quality of products the country purchases and on the government salaries in the country.

Reducing the quality and the salaries will reduce the cost of government. It may also influence the salaries in corporations and the welfare (index). You need to think of the government cost, compared to the extra earning from a high welfare index.

Government cost in many countries did decline recently with the other cost items and will keep declining as the price of products declines and salaries too.

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304. massive AirDrops and Airlifts improvement needed Status: Will be improved [ top ]

Detailed Description:

Plain and simple, just add a general link for AIRLIFT and another one for AIRDROP. Then, all you need to do IF you wanna airdrop/airlift 2 or more military units you just click on their CHECK BOXs and then clic on any of these two new links. Checkbox are already on place. This it's not just a war players improvement, it will also helps beginners and economic players who raids C3s. Big players, and even medium players doesn't have just 2 Special Forces... they have several dozens of them just of SFs..... now add to the list other hundred of military units created and you need hours to organize and move them. It's insane. Please, I know this is an extremely easy thing to implement and it will reduce the absurd time currently needed. Same as It will encourage more people to make use of this functionalities. VOTE YES to be able to airlift/airdrop several dozens/hundreds of military units at once. Thank you. PS: If you can, please make it also for the functionality "MOVE", so you can move several military units at once to country border.

21 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into these suggestions ASAP. Moving multiple units together is currently possible but probably hard to find.

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305. Recycling Weapons Status: Please read our response [ top ]

Detailed Description:

In addition to destroying weapons, I propose recycling them. This action would result in the country or CEO receiving the amount of resources that went into building the weapons.

15 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There is already a simple way to do this by selling the weapons on the market. Most times when you recycle, you get a very small fraction of the original price as scrap metal. Selling them will be much more attractive financially.

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306. Sell all button for corps Status: Will be added [ top ]

Detailed Description:

A lot of times players have corps that sell to themselves or allies(or items that dont trade on the world market), and its a pain to have to go though 20corps, each requiring a few clicks, a few sell to, and a few amount. It be nice to have a page where you can click a check box. Players can simply check the box next to the corp and have it auto sell all the products it has in stock to the nation or CEO. This would help with making space and weapons corps more manageable. Vote yes if you like Vote no if you want to leave as is

17 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There is already some functionality to sell to many corporations. We will extend the function to purchase from many corporations.

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307. Add SponsorPay to Game Status: We will look into it [ top ]

Detailed Description:

Currently only some online games have this, one such game is (BFP4F) aka battlefrield play 4 free, but if simcountry added this feature it would not only increase users but it would also bring in more money for them and more virtual currency for users. The reason i bring this up is that i was playing that game the other night and i was able to get ingame currency by completing offers such as participating in surveys, watching videos. If a big game publisher such as EA uses this i think simcountry could benifit as well, W3 you should take a look at it. Their wbesite is http://www.sponsorpay.com/. Take a look at it and vote if they should add this to the game.

18 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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308. Make marijuana legal. Status: Please read our response [ top ]

Detailed Description:

Country will have to option to choose if there country smokes pot.

15 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There is no prohibition anywhere in any of the worlds. The president can add this to his mission statement.

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309. Problem Solving Forum Status: Please read our response [ top ]

Detailed Description:

Currently i have two problems in my empire, number one it says i have a population of 456 million when i know its below 400 million. In another country, the employment index is 70, when i know a good 92% of my workers are unemployed. Its simple bugs i know, but theres no place to make it known. I was banned from the forum, which is another HUGE problem this game should work on, i mean i know people complained before, and its always we have nothing to do with it, even tho its part of the game thats used and depended on by the players, its kinda crazy to give another company control over such an important aspect of the game, its even crazier to give paying players the power to make these decisions, (alot of people know who im talking about ) Even with all this said, when it comes to these simple bugs i have no idea where to report them. I cant say anything on the forum because it seems im banned indefintly because of a grudge, which is abusing power, so how about a ban free forum for these simple things to be reported. Everytime i try emailing the ownership of the game, im not allowed for some reason.

15 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Both population counting and the employment rates are accurate. There are no errors we know of for a very long time.

Errors are reported to us many times, both on the forum and in mail messages and we always check and answer. We have found many errors in this way and fixed them.

Presumed or real errors are not issues to vote on but should rather be reported, with the name of the world and country so that they can be solved.

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310. 1000 mission Shuttle Quality Minimum for Cash Market Trading Status: Please read our response [ top ]

Detailed Description:

I propose that there be a minimum limit of 1000 shuttle missions left on a shuttle in order to be placed on the direct market for sale. Because of the limit minimums and maximums and the way the system for offers is set up, player's are offering shuttles with 300 missions for a whopping 7 or more Gc's. This is terrible. The Request Column is empty because players accept the minimum offer, but can accept with any amount of shuttle missions left on the shuttle. On the Offer Shuttles for GC side there are offers up with very few missions left 400, 500 or 300. 7 or 8 gcs for that is ridiculous. Vote to yes implement a minimum quality for Cargo Shuttle Offers of 1000 Shuttle Missions so players who place offers of GC for shuttles do not get ripped off.

22 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The offers show the price related to the remaining missions and you can avoid bad deals. We will however look at the possibility to introduce a minimum number of missions left.

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311. Please make president name changes more transparent Status: Will be added [ top ]

Detailed Description:

It's very easy for players to hide their identity by simply changing their president name, and this has a profoundly negative impact on the game. Aggressive players change their identities on a serial basis to make themselves harder to identify. This makes it very difficult players to figure out who they're talking in chat and in-game, and has led to widespread paranoia about who is who. Serial name-changers may enjoy this atmosphere of paranoia, but peaceful long-time players and new players do not. It is possible for players to keep track of account numbers in order to identify a given player's current identity, but not many players know how to do this and it cannot be worked backwards to find a current player's past name(s). Proposed Remedy: Please add a name change log for each player account which is accessible to all other players, and which shows all previous president names in the account's history. Please link this to president names on countries, enterprises, halls of fame, SC Forum and security councils.

20 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is not easy to make it transparent but we can limit the changes to once a week or so. This will make it impossible to have a ten minutes name and disappear.

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312. Increase Number of Corprations from own Enterprise in own Countries Status: Will be increased [ top ]

Detailed Description:

As it is now you can only build/buy 12 Corporations of your own Enterprises in your Countries but can get as many as you want through IPOs. I suggest an increase of the number you can build/buy as it wouldnt make any difference for Players who actively work on their CEOs for the better of their countries but would also make getting CEOs more attractive for newer players and would help them understand the economy a lot better, which may result in less frustrated newbies and therefor more longterm/active Players. Vote 'yes' for increase of the build/buy of corps Vote 'no' to let it as stagnant as it is now

25 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The number will increase but it should not trivialize the game. Third party corporations should also be part of the economy of a country.

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313. Buying Population Status: Will be added [ top ]

Detailed Description:

Vote Yes if you would like to be able to buy and sell only certain groups of workers, High Tech Seniors, High Tech Engineers, Executives, ect... Vote no if you like the population purchase the way it is.

18 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature is on our wish list for some time and should be added ASAP.

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314. Small Businesses Status: Please read our response [ top ]

Detailed Description:

I would like to see an additional type of employment - Small Businesses. I understand that when dealing with large populations (in the tens of millions and upwards), it's easiest to just add huge corporations. However, a large portion of real-life citizens are employed by Small Businesses. I suggest that a small part of your country be employed by local and small businesses. This can be done by taking a small percentage of a country's unemployed people (1% to 3%), and placing them into a category "Small Business Employees." Their salaries would be an average of the country salaries. It would also add another stream of revenue for countries (i.e. Tax on small business) as well as add to Population Spending, Taxes Paid by the Population, and Contributions to Health & Education. It would also help lower Unemployment, and cut the cost of Social Security for those unemployed. Vote Yes for the addition of "Small Businesses" Vote No to leave employment as is. Thanks!

21 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Small business should have a unique function that large business cannot fulfill. It cannot contribute a lot to the country finances and will require player�s attention. We think that there is place for such small corporations if they produce player designed products and the game creates a need in countries for such products.

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315. C3 > President Status: Please read our response [ top ]

Detailed Description:

Hey folks, i'll keep it short. After taking over a c3, stripping it down, and de-registering it, i don't think it's fair that after a few real days someone is allowed to register that country as a new player. What i mean is, the country would have 0 state corps, and very little private corps. I believe the country should be prepared with atleast 8 - 10 500 - 1t value corps (state) and about 3 - 5 private corps so new players will have a stable financial position. This in turn COULD keep them on the game longer, maybe even turn them into premium members. Vote yes for this change or, Vote no to keep it the way it is.

14 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

When a country is discarded, it is not available for other players for several days. In that period, the country is �reset� to a healthy economic situation; has enough corporations and produce a profit. This has always been done in this way.

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316. Natural Resources and War Status: Please read out response [ top ]

Detailed Description:

All the Natural Resources polls have been passed and accepted. Some resources such as wood and stone are available to all countries but vary wildly in quantity. Others like oil and uranium are only found in some countries. Reprocessing of raw materials can take place in any country. To solve the balancing issue of economic and military players, I ask that the GMs bring forth proposals for Natural Resources with countries that have raw materials not be able to have any war protection what so ever. This would also be irrespective of war level and new players can only claim a C3 that is not one of these countries. This would allow development of the war aspect of the game while combining it with an economic aspect. Players could still trade in all commodities and still opt out of war if they choose not to hold one of these countries. I think this would preserve all the benefits we have at the moment while increasing excitement and activity within the game.

13 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The raw materials feature is high on out wish list. It requires quite some development and will be added ASAP. We also think that it can add a lot of challenges to the game and a lot of fun playing.

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317. Disaster Recovery Status: Will be added [ top ]

Detailed Description:

When going through to setup relief resources you have to individually go through and make sure you have all the necessary materials. I think there should be a box you can check that will make it so it will automatically purchase the necessary amount of resources to create the amount of units requested.

20 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

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318. Re-Education Academies Status: Please read our response [ top ]

Detailed Description:

Re-Education Academies- allows a president to order the re-education of LL, ML, and HL workers to same-level managers, and managers to HT, Ed, and Med professionals. Number ordered re-educated per game month counts toward the max number of professions you can currently change per game month (100,000). Re-education from workers to managers takes 2 game months, from managers to professionals to takes 4 game months. Vote yes if you'd like to have this type of option added.

15 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The current education system does exactly that. It educates LLW into professionals and allows movements between groups of workers. This idea is slightly different, but not very different.

Our wish list for new features includes many very urgent features. We think that a rewrite of the education system is not urgent. If some tuning is needed, it can be easily done by tuning the speed and numbers of educated professionals per game month.

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319. Allow ammo/weapon upgrades to happen in base Status: Please read our response [ top ]

Detailed Description:

As of now only weapons/ammo in a unit can be upgraded but some items cant be upgraded regardless. Land based missiles and large amounts of ammo can make it hard on players wanting to upgrade there military might. My suggestion is allowing players the option to upgrade weapons/ammo well in the base. Doing so would allow players to upgrade weapons and ammo without the need of having to have dozens of garrisons/many units up to just upgrade Q. Also if possible allowing the Q of the upgrade unit to play a larger effect. A 370Q upgrade should upgrade 3.7fighting strength. This would increase demand and lead to more contracts of these upgrades and make them more profitable and help to build Econ/War player relations. On top allowing the garrison/unit to upgrade 4times a month(this is once per game week) to move up from 120Q->350Q for a wing 200interceptors would take 240game months(AKA 40real days) even when you order higher Q it doesn't always show up at that Q requested. Also allowing 4 upgrades per month would massively reduce this number. Upgrading 3.5fighting points and allowing 4upgrades per a game month mean it would take a wing of inters only 14real days which is much better and would allow players to build up armies much quicker allowing more PvP/C3 wars to happen... Please vote yes is you like these ideas Vote no if you want to leave as is

15 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In the current way of upgrading and quality, the fighting force of a weapons at quality 300, is 3 times larger than the quality of a 100Q weapon.

Upgrading the weapons at base, could require a very large numbers of upgrading units. Upgrading in the units, can be done per unit and the number of upgrading units needed in the process can be managed more easily.

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320. Common Market change Status: Please read our response [ top ]

Detailed Description:

Suggest a change to the common market so that you can select the quality you want to accept on common market contracts. This will Make the common market run so much better i think for this simulation.

18 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This should be added. It will require quality to be part of the agreement. Seller and buyer must agree on the quality of the products.

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321. Mobile Application Status: We agree [ top ]

Detailed Description:

I think a good way to bring in new members and retain members is by creating a simple Simcountry App, that can start of simple. It does not have to have a lot of options to start of with but can be a simple way to check the stats of a country or enterprise. And bit by bit more things can be added. There are more than 500M people with smart phones or tablets, the market to add members to this game is huge, but needs to be expanded to the Mobile Application as well. Vote yes if you think this is a good idea, vote no if not a good idea?

16 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree and plan an application that will allow some functionality. We do not think that the current game can be played. With all its functions, on a phone screen but this may change in the near future.

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322. Goverment and Laws Status: We agree [ top ]

Detailed Description:

In tradition of adding more story to the game, i have a couple more suggestions. For one, i think the government you set in place should have more meaning. If your a democratic nation, then elections or something of the sort should be initiated. If your a kingdom, then the crowning of a new King or Prince should be initiated. Of course its only an example, but I am sure the creators can come up with something more. At the moment this game is mostly a numbers game. Turning it into more of a video game feel will keep people wanting to play 24/7. Another example is laws. If your leader of a nation or empire, shouldn�t laws of certain things be an issue. And these laws can influence migration or other things. I've never even seen anything in the game regarding prisoners or prisons. And in real life these things are issues. Its just a suggestion to add more story to the game. Vote yes to add the ability to make laws and to have government types actually mean something and have some bearing in the game.

16 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Many features along these lines should be added. We will try to get to it in the near future.

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323. Troop and Military installation customization Status: Will be added [ top ]

Detailed Description:

Since troops can be customized, i was wondering if we could do the same with military installations. For example, you have a Offensive base named "The pentagon" and you want to put some sort of logo or picture to go with it when you click it. Like you can do with troops. However instead of the usual pictures you can insert your own. Obviously the clauses for putting offensive images, Nazi pictures, etc. would lead to account nullification. I think it would be a cool small tweak to make the game a little more customizable. Vote Yes for this proposal.

16 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a simple and good idea. We will try to implement ASAP.

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324. Exchange workers between worlds Status: Please read our response [ top ]

Detailed Description:

Exchange workers between worlds to make running an empire easier.

15 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This might be implemented at a later stage. There are more urgent features waiting to be added to Simcountry. This one will probably not make it on the priority list.

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325. Gold Coin Transaction Log Status: Please read our response [ top ]

Detailed Description:

There should be a way to delete the Gold Coin Transaction after a certain period of time such as after one real month to remove the old Gold Coin Transaction from building up over time and it can take up so much page space when you not needed.

13 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Currently, the log is limited to 300 lines. Some players make many transactions, some are automatic and they need the 300 lines.

The entire log is never deleted as it contains historic information we need to keep. We would like to keep the 300 lines in place for players who need it.

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326. Remove the limit on exchanging gold coins Status: They can [ top ]

Detailed Description:

Theres a limit in place where if "ANY" nation or CEO are in debt players are blocked out from the exchange markets. This means they cannot trade cash or GC. This is a grave mistake, most players in debt need to trade GC to get the cash to go out of debt, but because they are in debt they are blocked from the markets. I would like to ask the GM to remove this feature and allow countries in debt to trade GC for cash on the direct market. Vote yes to change Vote no to leave as is

25 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There is no limit on exchanging gold coins into cash and paying back your loans.

Exchanging cash into gold coins is not possible when you have debts. Pay back the debt, then exchange what you have into gold coins.

This vote is based on a misunderstanding of this function.

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327. List of President by War Level Status: Will be added [ top ]

Detailed Description:

Currently the only way to find out which president can be declared on, etc is by clicking on each president of the list of presidents.

Those who wanna play the war game too, should have an EASY and practice way to know the war level of each president. It can be a separated list OR a new column named WAR LEVEL in the List of Presidents + a way to filter and sort it. Someone else suggested a color code to represent the current war level: Green for 0 - 2 Yellow for 3 - 5 Red for 6 - 8 etc

Choose the one that requires you less time/easiest so it can be implemented ASAP.

Please, vote YES to have a better way of knowing the WAR LEVEL of each president in all wars.

26 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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328. Increase the maximum Effectivity Upgrade level for corporations Status: Please read our response [ top ]

Detailed Description:

I propose raising the limit on the maximum level of Effectivity Upgrades. In the real world automation is increasing all the time and it now takes far fewer (though more highly educated) employees to produce the same amount of goods. I think the game should reflect the progress that has been made in technology over the last few years by allowing corporations to upgrade to higher levels so they have fewer but more highly educated and better paid employees. This would allow nations and enterprises in the game to reach even higher levels of development then are currently possible, which would add to the games experience. Note: this will not change the ratio of upgrade limits for national/state/private/public corporations, this is just a proposal to increase the limit across the board, private corps will still have a higher limit.

28 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

At this point, quality ranges from 130 to 340. Increasing the range will create products that are too expensive and will be purchased at a lower price. This is already the case now and it causes high cost to corporations that cannot be recovered because there are no buyers for the high quality expensive products.

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329. Increase war hospital effectiveness Status: Please read our response [ top ]

Detailed Description:

I would like to propose increasing the rate at which war hospitals help a nation recover after a war. Each War hospital can treat 1000 wounded. Each month 200 are recovered and return to normal life and 50 will die. Yet during even a normal C3 war a lot of damage is done. In a C3 war a player can see 200-300K people wounded that go to the war hospital. When a hospital only helps 1K people at a time it takes real weeks to a real month to recover. I would like to suggest speeding that up. Hospitals employ 1700nurse, 550doctors, 350senior doctors for 2300medical professionals (not including all other workers it uses). I would like to suggest that war hospitals be increase to at least 10K people treated per hospital. This would mean a player would only need 30hospitals instead of the 300that are needed now. This wouldn�t give immediate recovery it would still take a few real days but its much better then the real weeks it requires now. This can also be used for Back to work schools/disabled clinics. Those 2 should also be increase much like war hospitals so a player doesn�t have to wait months at a time to see dents in there housewives/disabled population. Please vote yes to increase these rates Vote not to leave as it

34 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that the number per hospital is quite realistic. The numbers of wounded in war are not. Reductions in the size of military units have already reduced the number of wounded and will continue to do so until these numbers will become more realistic.

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330. SimCountry in the Future Status: Great ideas [ top ]

Detailed Description:

Just a thought. I think we should bring this idea up of making SimCountry move in real time. What I mean by this is that instead of every month a country is updated every second. So you can see loses and profits being added every second, products being added and subtracted from inventory in real time. Imagine if Simcountry was in real time so if you decide to change policy or build corporation you can see the effects in real time. Move a ship and see it move move a plane or missile and see it fly. I know this will require a powerful server but just a thought for SimCountry for the future.

24 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

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331. Enterprise Cash Flow Status: Will be added [ top ]

Detailed Description:

Currently the game shows Enterprise Cash Flow for one month only. It would be extremely helpful for CEO's if the game could display the cash flow for 1) Current month 2) Year to date for current year 3) Prior year summary Do you want detailed Enterprise Cash Flow info.

42 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We need the data indeed. We will add this to ur wish list.

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332. Redo corp worker levels Status: Please read our response [ top ]

Detailed Description:

There use to be corps(food/agriculture/mining) that never needed High tech workers and they become valuable to economies to prevent an overabundance of Low-high level workers. I would like to ask the GM to look into either reducing the amount of techies needed or bring back some of these corps. Some of the highest level corps use to many techies leaving a lot of workers in the dust and unable to be used. Space shuttle corps use 32K engineers but 60K High tech seniors. This is much to many to be sustainable. Also a Factory main unit corp starts needing 73K engineers when upgraded uses 100K Plus (30% of all workers in that corp are engineers alone). These high numbers drain the techies of a nation and leave large amounts of Low-high level workers. This reducing income(they take SS) and lowers employment ratings and with a lot of Low level workers in a lot of nations its hard to trade them. I think to help the econ model the GM should look into bring at least a dozen or so corps that are either "free" or use little techies(10K or less). Sand, Wood, Rice, Cotton something along those lines i believe would greatly help increase the amount of corps that can be made as well as reducing a lot of idle workers .( A sand corp needs 20K engineers my question for what?) Vote Yes to change Vote no to stay as is

31 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The number of technical people needed for agricultural and food corporation should be, and is currently, much lower than the numbers in high tech corporations.

The numbers are very high. This is because corporations are huge and we should keep them huge or otherwise a country will have to build 10.000 corporations wich is more realistic but unmanageable.

We look into many countries and we see few problems with the availability. Once you know you need these people, it is easy to set education priorities correctly and produce them quickly.

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333. A name for empires Status: Will be added [ top ]

Detailed Description:

Months ago i started a poll to include more story into the game and it was a very popular idea. I was notified by the GM to send my ideas. Well heres a proposition for random things to include in the game. One thing that can be done is grant the permission to name our empires just as we would a federation. Countries i look at as states. So if all these countries are under one control, there should be an overall name for the empire as well as the countries name. Example: 3 countries named, alabama, geogia, and texas. Result- The American Empire. This will make it easy for stats as well. Vote yes to have names for empires. Keep in mind this doesnt mean i want to change the fact we can name countries...just want to put a name on the empires for greater recognition as a power player

34 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

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334. Sort Military Units Status: Will be added [ top ]

Detailed Description:

A very simple addition I wish to see is the sorting of military units. I recently expanded to a large number of units and would find sorting, to the very least by name (alphabetically) very useful. Perhaps by current position too (for ease of grouping remote units) At present it seems to be sorted by age (key index in database I assume) Vote yes to see this very simple feature implemented.

30 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

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335. Vote on Fearless Blue Federations Status: Please read our response [ top ]

Detailed Description:

The Size of Federations � The current limit is 25 countries. This number is to low. Many federations are forced to make branches. In most cases this leaves empires and new federation members vulnerable. Vote yes to increase the limit to 50 countries per federation. Thanks for your support. Bad dukes

27 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are not enough players on FB to increase the size of the federations. If numbers will grow substantially, we may reconsider the issue.

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336. More Military Units Status: New types of units were already announced [ top ]

Detailed Description:

you could make the game more realistic by having air to air refueling such as the Voyager or previously the nimrod and be able to edit your weapons say for precision bombers range0 100 weapons0 100 so on and so forth. i'd like to see these changes.

12 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

New types of units will be added. Please check the game news.

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337. Increase fighting Q of navy weapons Status: Please read our response [ top ]

Detailed Description:

Seeing the sudden increase of fighting Q of defensive weapons in c3s, I would like to see an increase, asap, of navy weapons Q of fighting. Its hardly fair for Q100 to attack Q250, when fighting level of navy cannot be increased with upgrades. Vote yes if you agree Vote no if you disagree

16 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This issue was discussed on the forum. It will be solved in the near future.

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338. No more fees for moving Corporations Status: Please read our response [ top ]

Detailed Description:

I recently have had to move some corporations because the original host country got too low in population to staff my corps. I had to pay a fee to the original host to move my corporations to another country that could provide proper staffing. It makes no sense for a President to collect a fee because he has either alllowed too many corps. to be built or has dramatically raised the corporate tax rate forcing the relocation of enterprise controlled corps. Please vote to eliminate fees for moving corps.

14 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

If the country does not have the necessary workers movement is free. Other wise, it is not. Fees will stay in other cases to prevent shocks to the economy when several corporations can move out at once. We had this situation before with all its consequences.

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339. No weapons restrictions on Fearless blue Status: Please read our response [ top ]

Detailed Description:

Because it is the war world and to help encourage war, I believe that all weapons(except nukes of course) should be sold on the world market. It makes it very hard to war nations farther away and to reach the higher war levels when you cannot obtain the large amounts of missiles needed to attack nations farther away. My suggestion is that on FB all weapons should be allowed to be made/traded freely on the world market, This would not only increase that ability to war but allow more corps to be made as there would be much more of a demand. Vote yes- to allow all weapons to be sold freely on FB Vote no- to keep as is

16 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are no limitation to the numbers of missiles you can purchase. You can purchase as many as you want withing your military spending limit and you can increase your spending limit by use of a booster. It will allow you to use 1000B more.

The market on FB and other worlds too, may show shortages of some products. The only solution to that is to produce more.

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340. Affiliate Commission Proposal Status: Not a game feature [ top ]

Detailed Description:

Due to the long amount of time it takes to make a conversion from a paying member I propose that we get some award of coins 50 or 75 or 100 coins in case these people only play the free game. Times are tough in sim right now, and all promoting members could use a little stimulus. Vote Yes to agree with that proposal.

17 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

W3creative management is open to suggestions concerning game features.

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341. Fix the link to Countryhome in Simcountry Popup Status: Please read our response [ top ]

Detailed Description:

I propose to fix a broken link to the countryhome page found in Simcountry Popup. When I click on the "Country" link in the Simcountry Popup Window, the URL to the Country is broken. It takes this "http://localhost/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=countryhome&miCountryNumber=5663" as it's URL.

19 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are unaware of this broken link and would like to fix it ASAP. We request anyone who exactly knows where this is, to mail us the screen picture.

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342. Currently Nuclear weapons have no real effect in war. Status: Will be added [ top ]

Detailed Description:

Currently Nuclear weapons have no real effect in war. They destroy a target and kill 100�s of thousands but it has no effect. Its been noted where nations when from 15M to 5M in just nuclear attacks but never did any real damage to the WI. My suggest is that all people who die in nuclear attacks count to people lost in the war. This makes it easier for people to get the 30WI for civilian deaths. Also this would give the Sec Con members more things to do. Vote yes to change Vote no to leave as is

23 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will re-evaluate the effect of lost population in war and may add it as a factor in the war damage with an influence on the war index.

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343. IPO requirements Status: Please read our response [ top ]

Detailed Description:

I believe we should go back to the old IPO conditions for starting pub corps. With the new system I can wait anything upto 2 months to reach requirements but with the old way it would take weeks. I create a lot of state corps to then make public which in turn I transfer to my enterp therefore making lots more money for the country. Whilst increasing my corps in my enterp and chances for game level changes. So vote yes for old or no for the new.

16 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

IPO conditions are re-evaluated from time to time and adjusted to market conditions. With declining numbers in the game due to the lower exchange rates, the conditions may be up to an update shortly. We are unaware of what is meant by previous conditions.

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344. Enterprise Supply Status: Will be nice [ top ]

Detailed Description:

I propose creating an automatic supply transfer for supplies in enterprise corps. For example, the way it is now, you have to check for shortages in corps, and send the supplies from the enterprise stockpile into the corps. But if this was automatically done, it would be much less time consuming. If you have computers in stock, then instead of having to do it yourself, an automatic transfer can be done thus eliminating the need to have to check for shortages every single day.

17 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Most players have their corporations purchase all the products they need on the market and do not have them delivered by the enterprise. The feature will be nice to have and will be added to our wish list.

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345. Adjust Corp Strategies by X identifier Status: Please read our response [ top ]

Detailed Description:

The Capacity of Countries to house Corporations has nearly tripled if not more. I propose that the limit of CEO corps a player can build in any country is increased to at least 24 - 36 and along with that an increase of max corporations per CEO to at least 1500 - 2000 without IPOS To increase CEO benefits along with country benefits, click yes to this proposal.

17 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The theoretical capacity is larger because countries can have a larger population. In practice, the number of corporations in the world is declining slowly. This is due to population that is not growing much across the worlds and the increase in size of corporations that are now employing more than before.

The corporations will continue to grow slowly and such a proposal may make sense if the world population does increase at least twofold in the future.

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346. Fighting Wars Status: We agree! [ top ]

Detailed Description:

Who thinks the country page when waging war should be larger? it would certainly be easier when picking out certain targets.

42 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are currently working on a new set of maps, and especially war maps that will make land wars much easier to conduct. The maps will include more zoom levels and show the surrounding countries.

The feature will take some time to complete and will improve the war game.

Other additions and changes to the war game will be introduced after the completion of the war maps feature.

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347. Monthly bonus for game level Status: Please read our response [ top ]

Detailed Description:

Vote if you want to bring back monthly bonuses for higher game levels (e.g. 5gc a month for staying at level 7 etc)

32 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was an old plan that was never materialized. It remains on our wish list and will be introduced after a further development of the game levels.

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348. National Holidays Status: Good idea [ top ]

Detailed Description:

I think presidents should be able to pick one day out of a whole game year, and make that a national holiday for their country, and on the national holiday, that country gets a random gift, like something similar to what you give the new players, like 300B or something like that. Maybe you could also choose what kind of celebration your population would have, maybe you could have a military parade, or fireworks (or both). I don't know. What does everyone else think? Vote yes if you think this is a good idea, and no if you don't.

29 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add to our wish list.

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349. The Sale of Nuclear Power as Electric Power Status: Please read our response [ top ]

Detailed Description:

Since Nuclear Power is stored as electric power and used as electric power it is unreasonable that it should be sold separately for a lower price then the exact same product. I propose that nuclear power be sold as electric power for the same price, in order to level the playing field between the producers of nuclear power and those making conventional oil based electricity. I do not own any Nuclear Power corps and this is not for my personal profit, I simply want to see real competition between different sources of power generation as I feel it would add to the gaming experience. Thank you for your time, please support the proposal.

15 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This vote is based on a misunderstanding of how the market works.
The actual price of the product depends on the market. If everybody starts buying nuclear power its price will increase and if electric power is not purchased its price will decline. The game is not setting the price.

If you start buying nuclear power at a low price it will be delivered to your country as electric power. You can then turn around and sell the elcetic power on the market for a much higher price. If you do this for some time, you will make money and at the same time, nuclear power price will go up and if you sell a lot of electic power, its price will decline.
Once the price is the same, you will probably stop doing it.

In the future we will add more ways to make electric power and more ways to make fuels. They will compete on the market but if players don�t care and just buy the product without looking at the price, market competition will not work and some will forever enjoy lower prices.

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350. Creat eligible IPO page for country and enterprise Status: Will be added [ top ]

Detailed Description:

The only way to IPO a corporation is to scroll down your corporation list and try to find a corp with 500B in assets and more and if your lucky has 30 p/e ratio or less. I propose a page where it will have all corps than are eligible for IPO and you can choose to IPO one at a time or all of them at once or just the ones you choose. But the great thing of this IPO page is that it will have all corps that meet the criteria all in one page and there you can choose to IPO the ones you want one at a time or all of them at once. This can be a useful tool to IPO corps when your country or enterprise is running out of cash. Vote yes if your for this proposal, vote no if you do not want this proposal.

40 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A page will be added showing eligible corporations for IPO.

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351. nukes on C3 Status: Please read our response [ top ]

Detailed Description:

we should be able use nukes on a non presidential country because it makes it easier to win wars and able to experience using nukes

22 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

C3 wars are intended to show the fighting capability of the president and simply using nuclear weapons is not a measure for a higher war level. The wars are quite simple as there is no risk of a counter attack.

New war levels will be introduced with counter attacks taking place from the C3 country. At these levels, the use of nuclear weapons might be possible.

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352. Your Defense index dropped 2%, cant accept bids Status: Please read our response [ top ]

Detailed Description:

I had the worst week for selling my countries. It seems if countries sit on the market for a while, the defense indexes drop 2% from the defensive ammo monthly consumption. How convenient that that�s what the new rule is when selling countries on the market. If defensive index drops 2% from date of offer, none of your bids can be accepted. My proposal is either increase it to 10% instead of the current 2%. I fully understand if the defense index drops to 10% then the bids can't be accepted, but come on now 2% ?! A few game months of monthly consumption of ammo can screw it up easy. Please vote yes if you agree it should be 10% instead of the current 2% or vote no if you like the game preventing you selling your countries .

32 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Ammunition is not a factor in the defense index. You can purchase or consume any amount of ammunition and it does not change your defense indexes at all. Ammunition has never been a factor in the indexes only the weapons and military bases are. Military units too but then only weapons are counted.

The defense index does not fall unless there was a change before and it can take the defense index some time to find its new value.

With cheating being tried in sales of countries, it is essential that the countries that are offered for sale are not changing after the offer, that indexes remain stable, that the countries are not damaged because of recent population sales etc.

The buyer must ne sure that what he/she is buying is reliable.

The change margins should not become bigger. We understand the interest of the seller but in this case, the seller knows exactly what the situation of the country is, the buyer will discover it after the sale. The buyer must be protected.

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353. Country and CEO Spending Limit Status: Please read our response [ top ]

Detailed Description:

A smimple game tweak. Increase the spending limit for countries and CEO's to 1 trillion

30 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will revue the spending limits again. 1 T is a lot of money these days and as amounts in the game are declining it is unclear that the spending limit is a problem.

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354. Corporation Building Allowance Status: Please read our response [ top ]

Detailed Description:

I suggest that enterprises be allowed to build air transport corporations since they are very profitable. Currently, only countries can setup new AT corps and enterprises can only purchase them from others. Since AT corps use airports, the enterprise would simply pay for the airport and related maintenance costs. Also, I suggest that players (both countries and enterprises) be allowed to build government facility corporations as well. Vote YES if you want both countries and enterprises to be allowed to build corporations for all existing game products, therefore no products are completely dependent on the GM contributing them into the market. (This still allows for restrictions based on game levels, this proposal does not change that.) Vote NO if you disagree.

33 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Transport corporations build an airport when they are created. It means that enterprises will be able to build an airport in a country without a decision by the president. This does not sound reasonable.

Corporations do not produce government facilities because this is not a regular product in the game with a regular demand. These corporations will bankrupt quickly. This is why they do not exist.

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355. Factory Maintenance Units Status: Please read our response [ top ]

Detailed Description:

Like most new players below level 5, I'm sure you've all experienced a shortage of essential Factory Maintenance Units (FMU), a key component to all corporations. In order to get to level 5 new players must commit 30 Gold Coins per month in order to establish an enterprise on the planet. This may be off putting to new players and hinders the supply of FMU's in the game. I feel that, as FMU's are such an essential component of Corporations, they shouldn't be confined to players at level 5 and above. Therefore, I propose that players reaching level 4 should be allowed to build FMU's in order to stimulate supply of this product. please vote YES if you agree with the proposal, or vote No if you don't agree.

24 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Game policy requires level 5 for some sophisticated products. It seems that factory maintenance units, although in shortage, are delivered on time where needed and the corporations remain a good earning source for their owners.

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356. The Production of nuclear missiles Status: Please read our response [ top ]

Detailed Description:

i propose that the recent change stopping the building of nuclear missile corporation on the four non war worlds be changed back to allow them. those countries without a space program like myself will be unable to acquire such weapons without being to produce out oen nuclear weapons. vote yes to allow the building nuke missile corporations on ALL worlds.

27 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Nuclear weapons are currently sold on all the worlds in contracts and direct sale. As FB is the war world, it is appropriate to restrict the production of nuclear weapons to the war world.

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357. Cargo shuttles upgrades Status: Please read our response [ top ]

Detailed Description:

With all of the present and futuer space business and travel, there should be away that we can upgrade our ships, such as, exending the life of the ship, extending the cargo space, more speed, weapons for protection, maybe even transport people for worker exchanges.

28 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Shuttles must be retired. The maintenance cost or the cost of the shuttles remains the same per flight. These are two alternatives. Upgrading instead of production will destroy the cargo shuttle industry.

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358. Overriding the 42 days before a CEO may build in player owned countries Status: Solved [ top ]

Detailed Description:

I believe that there should be a way for more serious players to override the 42 day requirement in order to build in player countries. Perhaps when a player reaches a certain level in game or some other milestone. If you agree with the developers finding some way to do this the please agree with my proposal. If you do not agree then simply reject.

30 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The period is reduced to less than 30 days.

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359. Character Limit of Country Names Status: Please read our response [ top ]

Detailed Description:

Simcountry is a game that prides and differentiates itself from other simulators with its realism. The realism comes from the ability to operate your country politically and economically in a relatively unregulated manner. Yet, despite all of this, we are limited in names we may give to our countries (and corporations). I believe the limit is 29 characters. Now, I totally understand not wanting to enable unlimited characters, and would not be for such a proposal myself. However, I do think a more reasonable character limit could be established. Something like 40-45 maybe. That may seem like a long name, but I actually have run into this problem myself, and I think a 45 character limit would allow for creative country names without enabling anything ridiculous or abusive. All for increasing the character limit of country names to 45 characters vote YES.

30 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There is a problem with long names. They cause some pages to become too wide and are truncated to avoid horizontal scrolling. With 45 characters, the truncated part could in some cases be the same as for other counties and cause confusion. It is hard to find countries with a 45 character name in the real world.

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360. FB Changes & LU BUGs Status: Will be added [ top ]

Detailed Description:

FB Changes 1) Change it so that FB can trade all weapons in the normal markets, except for strategic weapons which can stay in space, but any other weapon can be traded in the normal market. This can be limited to FB and will increase the number of players who will go to FB because of this feature. FB is a war world and what is a war world with out weapons. All worlds 1) Allow option for Remote Depots, and Airbases in other countries to be destroyed once no longer needed. 2)Create Naval Transport Unit LU Bugs 1) Fix the map in the Auriga Bella Continent of the Gadsden Region, it appears as though each country has no president when it fact it does have them. If you want these changes vote yes.

39 gamers voted for the proposal.
4 gamers voted against the proposal.

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361. IPO restriction Status: Please read our response [ top ]

Detailed Description:

Why is there a restriction in this game when one of own corps has to reach a value of at least 500B or over in order to do a public offering? Vote yes if you wish to see this repealed and turn them into public corporations whenever you wish which would be convenient when using your own enterprise to buy shares in your own country controlled corps? or Vote no if you think its a good idea to wait forever and be a real crippling burden when your enterprise buys shares from your own country controlled corps?

26 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Only the largest corporations should trade on the stock market. There are too many as it is. In the real world, there are many conditions to qualify. They include profit, sales volume and much more. To keep it simpler, we are using the value to combine all these conditions.

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362. Resources From Closed Corporations Status: Not true [ top ]

Detailed Description:

Currently, the way the game is setup, when you close a corporation the resources it had disappear. I propose that when a state corps closes all of its remaining resources goes to the country�s inventory. When you decide to build a state corps, the state corps buys what you have in inventory first then buys remaining resources from the market. This will potentially cut the cost of starting new state corps in a country and cut your losses when you close a failed corp. Why throw away resources today when you might need them tomorrow? Vote yes to implement this feature in the game asap, or vote no if you don�t want to save a fortune starting new corps.

42 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Resources are not removed they are sold in a fire sale. This way we do not remove any products from the system.

The money, including the remaining cash of the corporation is given to the owner or divided by the owners if it is a public company.

Using products from the country will cause the country to purchase these products on the market or otherwise it will not have them and they will be purchased by the corporations as it is now. The cost remains the same. It is only more complex and will increase the number of questions about appearing/disappearing products that the president never bought or sold.

Moving products magically into and out of countries and enterprises is not a good way. We already have a problem with players who do not understand the consumption part and the use of ammunition by the army.

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363. Population Purchasing Status: Please read our response [ top ]

Detailed Description:

I think that a great idea for population is to be able to sell it in different sizes than just by the millions. Being able to purchase for 500 000 might be a good suggestion. The idea of course being that there is a significant shock to your system when you bring in a million people..... this could be mitigated by buying half a million. That said, it also opens up the market to more competition, which I believe is probably good for the game.

26 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

For the smallest countries, 1.000.000 is 10% of the population and requires only 2 or 3 new corporations. Smaller amounts in the past created confusion on the pricing and were removed.

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364. Combine Empire Economies Status: Voted before [ top ]

Detailed Description:

For all but the military, it would be great to select one's desired countries to form one set of empire pages (just like there is for each country) to be able to treat the empire as one economy. The population will simply move about to find work etc. Schools, hospital, roads and corps etc. will be placed in each country on an average basis between the countries selected to be part of the combined empire economy. This then allows for if a country is conquered etc., it has its allocated schools and roads etc. I want to prevent unnecessary work in managing an empire to keep it fun.

26 gamers voted for the proposal.
9 gamers voted against the proposal.

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365. Eliminate the hassle of common market contract maintenance Status: Will be improved [ top ]

Detailed Description:

Many players have more than one entity in a common market and it can sometimes become bothersome to regulate the common market contracts between them. When I log on and see that a new corporation has been built then I go to offer the product on the common market only to find that some are contracted more than 100%. So then I have to go through all my entities and cancel the common market contracts and reestablish them. The same is true when we have to accept new contracts and some are >100%. Instead of having to cancel all of the contracts and reestablish the contracts there should be an automated system that levels everything as close to 100% on the supply side and as close to the common market regulation on the offer side. Vote YES if you want one button to level all of your contracts to a percentage of your choice instead of having to go through many stages to accomplish the same thing.

38 gamers voted for the proposal.
2 gamers voted against the proposal.

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366. Issuing Bonds Status: Please read our response [ top ]

Detailed Description:

Taking loans from the World Bank should be a last resort. I suggest that the option to sell bonds to one's populace be made available when one is in need of game cash. Do you agree?

34 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Most loans are provided by players. Adding bonds that will be provided by the population is a complex feature that will be ignored by most players and it will make a minor change. Loans are now limited to 8T and with the increasing value of game money, will probably decline. There are many players who are capable of providing loans.

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367. Cost of Government Status: Please read our response [ top ]

Detailed Description:

This poll is a little long, sorry about that. My country has a decent income from corporation taxes, taxes from citizens, etc., except my country is still suffering losses. This is because of the huge amounts that my country is charged for the Cost of Government. While most costs are just $2-5 Billion/Month, the health costs are $11B/M (understandable, since health is expensive), but the Cost of Government is a whopping $10B/M, which is way too expensive. It says that this cost exists because: a.)It is the cost of local government and police; b.) It depends on the size of the economy and the population; c.)Rich countries have more money to spend on government; and d.) Peaceful countries have more money to spend on it because they dont have to pay for defense. My response is: a.) Government and police arent supposed to be a 1/3rd of a country's costs; b.) My economy and population arent that big; c.) IM NOT RICH IF IM MAKING LOSSES!!!!!; and d.) IM PAYING $3B/M FOR DEFENCE AND IM ON THE WAR WORLD!!!!. So, Government Costs are way too expensive and should be drastically reduced. Vote Yes if you agree or vote No if you are OK with being charged obscene amounts of money for something put in the game to reduce profits for little reason.

31 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Income and cost in Simcountry are well balanced. If you play reasonable, your country will be profitable and we see a very large number of profitable economies.

An arbitrary reduction of cost does not make sense. It will be followed by an arbitrary increase in spending.

There will always be some overspending countries, purchasing a lot of weapons and not doing enough to build a working economy. Reducing cost will not help such countries.

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368. Enterprise & Country Public Companies Status: Will be added [ top ]

Detailed Description:

At the present time there is no form of mass selling of public shares in companies we own. I propose a page for both a country and an enterprise where it lists all the public companies and the percentage of shares owned. In that page it would allow us to sell off 1-15% of any corp we choose. It would also allow us to buy shares for all the companies or just the ones we choose of our public companies. This way if a country and enterprise has alot of public companies they can use this page to raise cash by selling shares of many public companies at once instead of doing it one by one. Vote yes to have this page to sell shares in many companies at once. Vote no to not have this feature.

32 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The current share market page will be improved to allow for easier and better view and added functionality.

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369. Lowering 42 Day Restriction to build in Player Controlled Countries Status: Please read our response [ top ]

Detailed Description:

Think that the 42 day rule for Premium Member CEO's should be lowered to a lower amount to allow Premium Members that pay 30gc a month to set up an extra enterprise the ability to build in player controlled countries before they have to pay another 30gc for the chance to do so. Vote Yes if you agree to lower the restriction to 10 days or less!

38 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into the original arguments behind the 42 days limitation. If the conditions that lead to this in the past have changed, we will reduce the number of days. One of the reasons in the past was that an enterprises owner wo could be a free member quickly starting several accounts with an enterprise, could build in countries and then suddenly, close the corporations, destroying the economy of a country.

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370. Lower Costs to Buy Products in Space Status: Too complex [ top ]

Detailed Description:

For a player to be able to buy products in space they need to buy or lease a docking station for 200 GCs or 5 GCs respectively. This puts players off and means there is little trading done in space. I suggest that players who are buying products do not need a docking station - the products they buy are instead reserved for them in a storage facility on the docking station and that they pay a small commission in game money which is taken from the country where the shuttle was launched from. They then have a limited time to collect all of the products they have bought. Only players selling products would need docking stations. Vote yes for lower costs to buyers.

32 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The proposal turns a simple function into one with many rules, limited periods, game money, commission etc. This is a bad idea. If shuttles are not at the space station (docked), there is no way to see how far they are and when the product exchange can take place with all the follow up problems and features that will be needed to solve it.

There will be more reasons to trade in space and we expect many more players to join. We will delay any change until we see how it works.

However, we will look into a reduction in the cost of using cargo shuttles as this is a recurring cost that should not end up too high, compared to the value of the products being traded.

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371. A wider variety of disaster events Status: Please read our response [ top ]

Detailed Description:

I propose that there should be a wider variety of disaster events to give a more realistic sense of a dynamic planet and the possibility of more than one country becoming affected by the same disaster event. There could be more geological events such as volcanos, and landslides as well as occasional tidal waves resulting from earthquakes. Also, extreme weather events such as hurricanes, tornados and floods should be considered. Please vote yes or no for this proposal. Thanks

22 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The disasters we already have are part of an extensive feature that can handle many more types of disasters and their results. We have not activated most of it.

The reason is that for many, disasters turned out to be arbitrary events that hit them and cost them a lot in terms of population, destroyed corporations and reconstruction cost.

It looks like we are just causing them a financial damage. The system shuld be improved to pose a challenge instead of just causing damage. If the reconstruction time and quality can be a measured and followed by an award, it could be more of a challenge. We will look into it.

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372. Several changes to the game. Status: Please read our response [ top ]

Detailed Description:

Alright. Since I can only do a poll every 3 weeks, and I have a lot of suggestions, I have decided to pack 3 of my ideas into 1 poll. If you agree with two or three of them, vote yes. Here they are: 1. The automatic system has been making my life miserable by placing 50 different orders for 10,507 light artillery shells and the only way to cancel them is to go to the pending deliveries page and click "details" on every one of them and say "cancel". This suggestion is to add a checklist so that I can just go down the list and place a checkmark next to each order I want to cancel and just click "cancel all selected". It would make all our lives much easier so cancelling orders wouldn't be such a clickfest. 2. I, for one, do not want anything to do with the space wars when they come about. So this idea is to add an option for players to keep playing the way the game is played now. In other words, their shuttles can't be attacked and they can go about their business without trouble. The players who want to play space wars can disable that option if they choose and then they can be attacked in space. 3. For warfare, you should add other types of fortifications like trenches, bunkers, and machine gun nests, and obstacles such as barbed wire and whatnot. That would make warfare a lot more fun. Vote yes if you agree with at least two of these ideas.

22 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The space war functions will allow players to prevent damage to their shuttles. The defense will be nearly perefect and will never end up with a destroyed cargo shuttle. This will only work if the player does not have any space fighter.

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373. in-game sent message box Status: We agree [ top ]

Detailed Description:

I think we should have a sent message box for the in game messages like on a modile phone sms. Then I will know who I have sent messages to. Agree - yes Disagree - no

36 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will redo the messages on our portal and nmake that system the one central location for messages, including a sent message folder.

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374. Limit Military Spending Space for New Players Status: Please read our response [ top ]

Detailed Description:

New players with little experience often have no clue how to play the game so they spend Trillions of $$$ on their military before they go bankrupt and give up. Vote yes to limit players under 20 (real) days old from spending more than $20B each game year.

22 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Barely accepted.
We will consider this. New players are limited because spending depends on their income and population. They can however use a booster.

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375. Kinetic Bombardment Status: Please read our response [ top ]

Detailed Description:

Kinetic bombardment is a theoretical weapons system were 20 foot long tungsten poles are launched from a satellite to a planetside target, moving through the atmosphere at a speed of 9 km/s and impacting with the force of a small nuclear bomb. I think that this would be an interesting feature to include with the space wars. In order to prevent over use, this would have the same limitations as nukes, but the satellite would have to be moved into the proper position, taking maybe one game day to do so. The satellites would be owned by the player, and could be moved into orbit of other planets the owner has an empire on, for example if they had an empire on KB and an empire on FB, then they could move the satellite between the two planets over a period of maybe several game weeks or months. They could also be attacked by space fighters. Vote yes if you want the introduction of kinetic bombardment, no if not.

21 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will consider this as a possible extension once space wars are part of the game.

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376. Green Rainbow speed increase Status: Please read our response [ top ]

Detailed Description:

GR should run 5 to 6 game months per day. Lets face it the only reason LU is so packed is because the speed, So do everyone a favor and increase GR speed. YES= like the idea "I want a fast world to make some moolah." NO= hate everything about the idea "I hate making money, Keep it the same."

21 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

At some point we will increase the speed. The reason is performace. The Golden Rainbow server will have to be replaced. This is the first server we will replace and then move to 6 game months per day.

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377. Update nuclear weapons Status: Please read our response [ top ]

Detailed Description:

Nukes have been harder and harder to make and buy yet they have been dropped in strength. I think this is wrong. I mean most countries use 50K troops to man 2bases. I suggest updating nukes. Nuclear attack on a President war should have its own bar for the war index. Nuclear attack should be able to drop a War Index 30Points. Strats/Nukes doing 3 point loss� tacts/subnukes 2�Chems 1. Also they need to be updated for the type of nuke Strategic stay as is damage wise but can use airbase to increase range meaning with the right amount of planning they have global coverage. Fallout level stays at 3 Nuclear missiles range remain as is but do a level 3 fallout instead of 2 Sub nukes remain completely as is Tactical nukes should be able to hit cities to maybe doing 50% capitals and 100% to cities. Also moving them up to a level 2 fallout Chemical missiles should be allowed to hit any land unit. Like if they hit a Long Range Divison they kill a massive amount of population In the unit. Leave them at level 1 fallout As you see chemicals do little damage because they hit the military. All nukes regardless make fallout doing more damage. Also if they all or even a few can be used in a sneak attack it add more of a first strike fell to them.
Vote Yes to upgrade
Vote No to leave as it

17 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Barely accepted.
Nuclear weapons have not changed in power for a very long time.
It depends what you want to do with nuclear devices. If you want to win a war with 4 strikes, that is not what we envision. Nuclear weapons can help in war but should not replace the need for an invasion combined with direct attacks on enemy targets.

In the past we had nuclear only wars but with many complaints about trigger happy beginners who easily bought them without any knowledge of the game and them used them for everything.

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378. Enterprise corp building Status: Will be added [ top ]

Detailed Description:

When building enterprise corporations, it is often a nuisance to have to search for a country and then have to click on it to see about staffing issues. Since there is almost always employment shortages, I have to click on the find new country link, adding two extra steps to what could be a faster system. I propuse that you should be able to see emplomen info in the "search a country" menu. Vote yes to have this changed. Vote no for it to stay as it is.

41 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted before and is quite urgent. We will add ASAP.

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379. Co-operative Space Program. Status: Please read our response [ top ]

Detailed Description:

I think it`s a good idea that countries does not have space programs, can sell products or buy it in the space through a country that have space centers, space shuttles and docks in the galaxy. In this form, the countries without space program, can sell or buy products in the space and countries with space program can transport and manage the products, also pay the price of sold products to countries that sent consolidated cargo. This consolidated cargo system proposal can be regulated by Security Council or a new Space Trade Entity. Countries without space program can send products that want to sell in space in cargo airplanes to the designated country space center or an international airport, pay a fee to the country that manage the space center, a fee for space shuttle use and a fee for the use of space dock and storage on it; and the country that have space centers, cargo shuttles and docks in the space, has the obligation to manage the products with care and when land on space center on earth, pay to the countries that sent products to space the price for sold products. With this proposal, all countries (have space program or not) have the right to trade their products or buy it in the space.

22 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In time, we intend to add transport features that will allow one player to transport products for another. However, trading them is done by the owner.

An increasing number of products will be traded in space but we expect these products to be made available on all worlds by players who do the trading.

Participation in the space program is optional and all essential products will remain in the worlds and running the country does not require participation in the space program.

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380. Vote on multi changes for Fearless Blue Status: Please read our response [ top ]

Detailed Description:

#1 Navy Fleets ... In the past navy fleets used more weapons to attack, one thousand of each to be exact. These settings were changed do to their destructive power. Now with the increased power of air defense and the ability to upgraded garrisons, navy fleets have become useless. To see navies return to their previous state vote yes. #2 The Size of Federations ... The current limit is 25 countries. This number is to low. Many federations are forced to make branches. In most cases this leaves empires and new federation members vulnerable. Vote yes to increase the limit to 75 countries per federation. #3 Ammunition / Weapon Quality Upgrades for Garrisons ... Do to the high demand for these products on the world market, it can take several real days to buy upgrades. Then once they are deployed, it only moves the quality level up 1 point or in some cases less. This should be changed. One upgrade should move the quality level up five points. 4# Vote yes if you believe as I do that these changes should be moved to the top of the priority list for Fearless Blue and the changes should be made ASAP. Thanks for your vote Zrapid Pace AKA ... Z

24 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Navies have been too powerfull in the past and even now have privileges military units do not have, such as automatic supplies. Navies should be transformed into units and balanced against other units.

We will check their power relative to garrisons etc. and may tune them. The next game update will reduce the size of all military units (not the navy) by 10% as was already published on the game news.

Federationas with 75 countries will become invincible. with 25 countries this is already the case. We think that cooperation between players is great but 75is a very large group within the numbers of players we currently have.

Ammunition components corporations are very profitable. The solution for the problem is to set up many such corporations by many players, produce many of these components, reduce their price and make money in the process.

Many countries and ALL enterprises can build such corporations. Making the upgrading process trivial, does not add to the game.

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381. Get rid of maps and introduce income tax rates Status: Please read our reponse [ top ]

Detailed Description:

Whats the point of country maps and street maps when you click on towns and cities etc as they seem to have no effect in the gameplay. Why can't this game introduce something useful like adjusting the income tax rates for your country that will indeed increase the national income. Vote yes if you agree

34 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add settings for taxes. The issue has to do with the effects on the country when taxes are too high (population migrates, spending declines and corporations bankrupt) or when the taxes are too low (the country is bankrupted) etc.

There are many players who are using the city maps and organize their cities. If you don�t like the feature, don�t touch it. There are more features in Simcountry that are not used by everyone.

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382. Option to Search For Player-Controlled Countries for CEO's Status: Will be added [ top ]

Detailed Description:

As a CEO, when you go to build a new corporation you can search randomly for a country to build it in. Mostly the options that it comes up with are not player controlled countries, and have the usual 30% tax rate. What i propose is that an option is added to search for player-controlled countries that allow CEO's to build there. I also propose that along with this we are given the option to rank them by order of tax. i.e. We end up with a search function that allow CEO's to quickly and easily find player controlled countries with 0% tax to build in. Vote Yes to add this function, No if you disagree with my proposal.

34 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature was requested before, in various forms and will be added ASAP.

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383. Managing the Volume of Federations Status: Please read our response [ top ]

Detailed Description:

I have noticed that not only KB, but most planets, have too many federations. I understand that it is fun to start a new group, but federations should require at least four (4) countries in order to be created. If you run through a list on virtually any planet, you'll see tons of federations that have only one or two members and a long list of invited. Minimizing all this extra junk makes it easier to browse for federations.

24 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. We will add a feature that will clean up federations if they have less than 3 members and are unable to grow beyond two members with two weeks.

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384. Population Transfers Status: Please read our response [ top ]

Detailed Description:

Selling, Transfers, (trading to a limit) reduces the welfare of an entire empire. I believe this should only effect the country in which the pop is being sold/traded. It make no scene that a single nation selling 1M pop or trading 200K workers for other types would effect an empire on a board scale. I suggest this only because a lot of people trade/buy/sell and its annoying when welfare stops(and/or) drops for an X amount of time. Please vote yes for it to only effect 1 nation Vote no to leave as is

25 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The trading of workers does not have any influence on the welfare index. The selling of population does.
Reducing the welfare in a single country does not have any effect. Selling population should not take place at all unless there are no alternatives. In that case, selling one or two millions will bring the country the needed cash without much damage.

Larger scale selling should not take place at all and if it does, it should have severe consequences for the empire.

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385. An option to disable automated messages entirely Status: Available [ top ]

Detailed Description:

There currently is no option to disable the messages being sent when the game does automatic share transactions (i.e. after manually issuing new shares or retracting shares). The button to disable messages when doing manual share transactions does not affect this part of share trading. With billions of shares being traded in only a few minutes, there can be thousands of messages in the inbox. It is quite difficult deleting that many messages - especially when the browser has a hard time processing all the messages to display. It is also quite tedious having to repeatedly delete massive blocks of usually useless messages. Please create a second option that allows players to disable all messages regarding share transactions or find a better way to display shares being sold and bought by the game (i.e. in monthly summaries rather than individual messages for each transaction).

34 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is part of the game for a very long time but it is hard to find and unclear.

In the settings menu on the country home page, go to the automation page. There is an option to turn of messages but it refers to manual transactions.

We will improve the text and add a link to the share trading page too.

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386. Large empires Status: Please read our response [ top ]

Detailed Description:

I tend to see huge empires who have 10 to 15 countries who are at war level 0 like Maestro for example. So to make this game more fair and realistic I think as soon as you have at least 5 countries, I think you should automatically be at war level 3 and the possibility of being attacked by other presidents.

19 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

If the empire conquered 10 or 15 countries it will of course be in war level 3. If the empire was created by purchasing countries, there is no reason to push it up to war level 3. There are many players who are only interested in the economic game and have build peaceful empires.

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387. War Levels Redone Status: Please read our response [ top ]

Detailed Description:

The proposal: 1) Any player on Fearless Blue can make war against any other player on FB regardless of War Level. 2) On other worlds, any player at War Level 3 or higher can make war against any other player at WL 3 or higher. This allows us to bring back the "good old days" of Sim Warfare whilst maintaining a measure of protection for econ-only players. A YES vote tells W3C you want these proposals enacted. A NO vote tells W3C that you want to keep the current system.

23 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will relax the war rules on FB first and see how it works. A level of protection is needed for new players to prevent the easy killing of new players that we had in the past.

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388. Defensive Ammunition Monthly Consumption Status: Please read our response [ top ]

Detailed Description:

I believe all defensive ammunition in the game shouldn�t have a monthly use when they are not in use at all. It�s very, very hard as it is buying the ammunition on the market to have it slowly disappear in your inventor, when not in use. Ever since the gm�s reduction on the product fairy for the markets, it�s getting hard and hard to get the ammunition for our defensive weapons. When we actually get them after waiting a few real days, its already disappearing slowly. This is unacceptable for the great players of this game that rely heavily on defensive weapons to keep their country safe. Vote yes to stop the unethical practice of monthly ammunition use when the weapons themselves are either not active or just not in use. Or vote no ,if you like watching your high priced ammunition disappear from your inventory when your not using them

36 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The cost of maintaining the army is partially the cost of ammunition. If no ammunition will be used, all corporations making ammunition will bankrupt and there will be no ammunition when we do need it in case of war.

The solution is in creating more ammunition corporations and producing some of the ammunition you need in your own country. This will stabilize the markets and reduce the price.

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389. Unemployment & Social Security Status: Please read our response [ top ]

Detailed Description:

Unemployment & Social Security should not be lumped together in the same cost section. While both effect the welfare of the country/empire, why should unemployment be at the same level as Social Security? To change this vote yes.

20 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is true. There is no reason to combine both. It was done for reasons of simplicity. There are so many features and details, we have chosen to combine both. We will add to our wish list.

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390. Countries and Enterprises Status: You can [ top ]

Detailed Description:

If a player is President of a country and also CEO of an enterprise. And the enterprise has a corp. in that country. The corp. should be able to sale products that country. As it stands right now you can't. And it's set up on a free trade system , then you should be free to trade to whoever on that world, except slave countries. And it not cme up" Dose Not Exis "

22 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is easy to contract the products to the country or any other country.

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391. Worker management in big empires Status: Will be added [ top ]

Detailed Description:

It would be nice if there would be one page under empire menu where owner of empire can see what worker types there are at empire�s countries from one page. This would make education priority and worker exchange management so much easier on big empires and would remove need to go education menu of every country individually to check same thing. With this page owner of empire could see countries what need worker fine tuning from one page. Fast and easy support my proposal! Thank you!

52 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Great support for this feature. We will add it ASAP.

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392. Growing Space Market, Enterprises Want In. Status: Please read our response [ top ]

Detailed Description:

With most of the high profit products going to the space market. I feel that enterprises should be able to own space shuttles. They could either rent space in a space center, from a country that has a space program, or a country would allow the enterprise to build it's own space center in that country. And in turn they would pay that country for use of the land, and maybe a small maintenance fee. That way the enterprises can get in on the growing space market.

31 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. This is an omission and it should be solved. A proposal will be made in the coming weeks and will be published on the forum on how this will be done.

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393. Managing the cost of weapons and ammunition Status: Please read our response [ top ]

Detailed Description:

There needs to be a way to see how much each weapon costs. Currently I believe there is not a way to see how much it costs, I believe it will help us see how much we can buy without hurting or economy

20 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The trading menu has a page that shows all the products and their current market price. It is updated many times each day according to recent trades. The real price depends on the quality. If quality is 200, the price will be double the market price which is based on quality 100.

This page is as old as the game. Also when you purchase a weapons, on the pages that are specific to the purchasing of weapons, it shows the current price and how many you can purchase, based on your spending space.

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394. Green Countries Status: Good idea [ top ]

Detailed Description:

I suggest that the game can have "Green Countries". Its mean that a country can choose for another forms of energy like ethanol, and maybe, awards for countries that try to decrease the environmental pollution. Besides, a lot of enterprises can run for green countries, raw materials like corn and sugar cane for ethanol instead gasoline; solar, water and wind energy. This proposal try to make the game more realistic according to real world.

35 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are a long way in the planning of alternative energy sources and calculating the CO2 foot print of each corporation and country. This is a major new feature in Simcountry that will take a major effort to complete.

The idea here is not to create green countries but to create an incentive for countries to use alternative energy sources and build a system that will create a tradeoff between lower energy cost and more pollution or higher cost and lower pollution that will have a positive influence on the country welfare.

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395. War Protection Status: Please read our response [ top ]

Detailed Description:

Players should not be allowed to put parts of their empire under war protection, while declaring war/fighting with other parts. If you're going to declare war on someone then your empire should be at risk, seeing as theirs is as well. While perhaps not every country besides the leader should be vulnerable, there should at least be a limit to the number of countries that can be under war protection when declaring a war.

11 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not a very strong vote. The idea of the was protection is to reduce the risk of war. Some assets should be placed under protection or no one will ever start a war. We will look into this and may reduce the possibility to make the war game more attractive while not protecting all assets.

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396. Adjust FMU production parameters Status: Please read our response [ top ]

Detailed Description:

Reduce the number of FMUs required for a fully upgraded corporation by a third. Increase the number of FMUs produced by each FMU corp by a third. Justification: Right now, LU Factory Utilization page shows that the world isn't even producing half the FMUs it needs. It will never be able to produce all it needs, because FMU corps have such massive raw materials requirements. Adjustments need to be made to FMUs if the commodities market is going to be anything other than a sandbox in which we're totally dependent on the GM for materials.

15 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Some tuning is taking place all the time if a product is in chronic short supply. Fmu corporations produce more and the usage is declined. The shortages will continue as we will never �tune� a shortage into a surplus.

More corporations are created all the time and some products are losing corporations. We would like to see most of the change coming through players action.

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397. Merging Re-Thought Status: Was discussed before [ top ]

Detailed Description:

I have re-read some of the merging discussions and I have a new idea. It makes sense to allow merges, but something needs to be done to balance this. I recommend that if you merge all your territories, the country score that is counted is then an average of ALL merged territories, not just the leader.

14 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Empires never merged their countries. They kept running them as separate entities. We will keep our countries separated and running a very large empire must remain a challenge.

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398. Market Price vs Personal Prices Status: Please read our response [ top ]

Detailed Description:

We all sometimes have to sell our products directly to make ends meet. But the market prices for a lot of products are just too low. Plus adding the personal price back into play will give players more options as far as selling to other players. I suggest we allow players to be able to submit their own prices for the products they sell directly. But also possibly give a minimum amount that it has to be sold for so players don't take C3's and try to sell all of the stock for a dollar. Maybe something like 10-15% above or below market price? Hows this sound guys?

13 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Variations from market prices always caused misuse. Products must sell close to market price and mo minimums or maximums because for every sale, there must be a buyer and buyers do not accept such settings but most buy at market price. This will cause the market to stall with many unsold products and nobody to make a market.

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399. More Interactive Budget System Status: Good ideas [ top ]

Detailed Description:

I think it would be interesting to have a more complex budget system other than just the basic mainly automatic system currently in place. Some ideas: - Population income tax rate -> Higher income taxes could increase unrest in countries. Would allow nations to make sacrifices in times of war, or just be more oppressive if they so please. - Health care policy -> Governments with enough revenue could provide a public option. This could also offset some unrest from higher taxes. Also, possibly boost welfare higher than levels possible without it. - More Complex Social Security -> Social security can include unemployment payments for x amount of months. Also an option for a welfare system. ** Countries with the public option and welfare systems in place could possibly generate production levels that are unreachable without them. - Debt ceilings - > Governments could set a higher debt ceiling than 8T once they've been a member for X amount of time. - Economic collapse -> Countries could suffer and economic collapse once it's debt reaches critical levels. Armies could begin to disband, or possible coup d'etat.

20 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good ideas and some can be found in previous requests and votes in the past.
We hope to get to this kind of improvements. As the number of members is growing, more resources will become available to add engineering hours and add these functions.

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400. Public profiles should only be sent to google if requested Status: Please read our response [ top ]

Detailed Description:

Currently, your public profile (including any speech & mission statement) is automatically submitted to google. For security & personal privacy, this should not be enabled by default. VOTE YES: to provide a checkbox (defaulted to 'no') to indicate whether you are happy for your profile to be submitted to google. VOTE NO: to continue with your profile being submitted automatically.

26 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Private data including email address is never given to anyone. W3creative has never provided any such data in the past and will never provide such data to any other party in the future.

The public profile is public. It is the choice of every player to decide what to publish. The public profile does not include any privacy data unless the player decided to do so. If you do not want the public profile to be public, you can immediately remove such data from the page.

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401. Initial C3 War Guide Status: Please read our response [ top ]

Detailed Description:

The first time a player declares war, a guide should pop up. This guide would include step by step instructions for taking your first C3, including a shopping list of what weapons you must have, fighter for instance. This pop up guide should also include a button similar to user agreements, (its not a user agreement,) in that they have to check that they read the document. Of course they wouldn't have to actually read it, just check the box. This guide would provide all the information needed to war, and should eliminate the common new player mistakes.

24 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. We are currently preparing a tutorial that will guide new players in their first war. The tutorial will show new players how to declare war and how to win it. The tutorial will end when the player has won the war and conquered a C3 country.

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402. Helping New Players Status: Please read our response [ top ]

Detailed Description:

More new players fail because they rush the war game spending Trillions before any kind of game fail safe is activated by then its to late. I propose a restriction on buying weapons well they are getting a Booster income. This would mean when they try to buy weapons they would get a message like "Players receiving beginner income aid cannot purchase offensive or defensive weapons. Reference the game Documents for more info". Though this may seem harsh i believe it would be beneficial. Players would then seek out help from other players for help, This would increase the demand for upgraded game docs, and it would ensure that more people enjoy the game(Debt = fustration which = a loss of a player) Happy players mean memberships. Vote Yes if you think this or something like this should be added Vote No If you think its fine as is

23 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Beginners experience is indeed a major issue and needs improvement. Limiting the purchase of weapons in this way may be too harsh. We might instead, limit purchases when these players do not have the cash to pay for these weapons.

We will look into the current limitations and update them if needed. On the other hand, many do want to try the war game and we will create a tutorial that guides them through the first war and shows them how to win against a C3 country.

The weapons and materials they need for this first war should be there when they register so simplify the process. Purchasing new weapons and ammo after that first war will require them to have the cash.

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403. Gold Coin Gifts Status: Good idea [ top ]

Detailed Description:

I think that players should get gold coin gifts for making good proposals in the polls. Like if a player posts a good proposal and the GM accepts the proposal, then the player should get a gold coin gift for the good idea. Vote yes if you agree to the proposal, vote yes if you don't like the proposal. :)

13 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that this is a good idea but requires us to make some software to help as it takes a lot of work to find the accountof such a player and manually add the gold coin.

We will look into it and may add a log for ourselves to automate this function.

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404. Make CEO corp buying more organized Status: true. Requested before [ top ]

Detailed Description:

I think it would be of great help if, when searching for a corporation to buy, corporations could be sorted by corps controlled by players and state corps in computer controlled countries. This would reduce the amount of clicks required to find what a player is looking for and help prevent any accidental hostile bidding.

16 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature will be added.

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405. Intelligence Status: Please read our respose [ top ]

Detailed Description:

I think that each country should have its own intelligence system. You would be able to convert military bases (I'm not sure whether offensive or defensive) into spy agencies, where you can recruit spies and send them to enemy cities even while not at war to gain sensitive information that security options may not allow you to see. Depending on the level of the enemy spy network, you may be caught and brought to justice by the Security Council. Vote yes if you agree that there should be spy networks Vote no if you think that there shouldn't be spy networks.

12 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was proposed before but must be specified, including the function in the game and advantages for the spying country plus measures others can take to discover these spies and eliminate them.

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406. Security Council Status: Please read our response [ top ]

Detailed Description:

I think the Security council needs to be split in to 2 different organizations. One that intervenes with military matters and an IMF type of organization that helps countries to develop not by giving them money but by subsiding their non-defense spending. Also i would rather their be a means that players in need can request help like a messaging system that allows member players to start a voting round for requested aid. vote yes if you agree no if you don't

13 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good idea to be implemented but we are currently working on many urgent improvements and it will have to wait for resources.

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407. Option to auto-decrease set production level when profit goes negative Status: Please read our response [ top ]

Detailed Description:

Please add an option that we can set on each corporation, to have that corporation automatically stop set production to 0%, if the corporation would be operating at a loss. This feature would allow people to easily avoid aggravating losses. Furthermore, it would make the behavior of the free market more realistic. When a commodity price goes below a level where the corporations producing it could make a profit, the surplus (which is what caused the price to decline) would automatically start to dry up, and the price would stabilize at the reduced level (rather than going to the minimum value, or teeter-tottering violently up and down). Similarly, if the cost of supplies were to increase drastically to the point of killing a corporations' profitability, demand for those supplies would automatically ease as production started to decline - this, too, would stabilize prices. Please consider enabling this by default for all AI controlled corporations. I suspect it will resolve a lot of market "weirdnesses" - such as the fact that nobody on LU can possibly turn a profit on Silver. There's a ton of Silver supply in spite of the fact that nobody on the planet can make a profit off the stuff. Why is anyone making it? Doesn't make any sense.

15 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Stopping production in a corporation will increase its losses. It cannot fire everyone at once, it takes time and the corporation has its fixed cost that will continue and it must be maintained or ot will fall apart.

If you see a product that has cronic oversupply, you should consider closing the corporation and starting one that will produce a product that has shortages for a prolonged period. Both factory upgrades and quality and efficiency upgrade corporations show constant shortages. Also oil and services, construction and other industrial product show shortages and everyone, in all game levels can build them.

This will increase your profitability and move the production mix closer to the realistic consumption.

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408. Fearless Blue Status: Good idea [ top ]

Detailed Description:

I've noticed the world fearless blue is virtually empty with hardly no players on it. I was just wondering if you think the number of months a day should be increased from 4 months to 6 months a day in order to attract a lot of people setting up more countries with presidents in it and maybe waging more war on that world against each other? Vote yes to agree. Or no to disagree.

17 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will publish on the forum and sugget this to everyone. It will make wars faster and easier to run when the world runs faster.

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409. Products in Stock buy and sell Status: Will be added [ top ]

Detailed Description:

Iwould to extra coloumns added that tell us what Average price paid and, average price sold. Make it easier to keep track of where the best prices are and which country to sell them or even which world.

21 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have added this request to our road map.

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410. Cleaner Screens Status: Will be added [ top ]

Detailed Description:

Ok, I know as well as anyone that I am not the only one that gets a little aggravated when searching for a specific coproation. <br> <br> What I suggest is a cleaner, more detailed I guess you could say, corporation screen. What I mean by this is that when you click Corporations, it merely brings a list of all corps in the country/enterprise. Instead of gazing upon this massive list (for the veteran players especially) why not make it a bit more specific. Like break the corps up into categories like they are when you go to build a new corporation. <br> <br> so, maybe we could add an option(s) for the players to set up their own view of their corps so it fits them best. Some players may like looking at 1000 cops on a page thats endless. Others may prefer a more simply, small list of one product they produce. <br> <br> This doesn't only go for the corporations page, but it can also be applied to a country or enterprise products in stock, break down the military units a bit more so you see only divisions or defensive units. Hell, I'd be fine with a smoother profits transfer. <br> <br> For instance, instead of being able to individually go down that long list and change their salaries or transfers or simply change them all and possibly screw up a few corps settings in the process, have a simple check box that you can go down and click. Then when you hit change (whatever), you only change those selected. <br> <br> Anywho, these are my thoughts. Be back as soon as the voting limit is over!!!

30 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A good proposal and god support from many.
We agree that this is a good idea and will add to our wish list which is too long as is. We are implementing players requests all the time and will implement this one but don�t hold your breath.

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411. air planes and air ports Status: Please read our response [ top ]

Detailed Description:

I beieve that airports should be buildable just as road and rail are. my country has 62mil and only one airport i think that we should be able to control the number and type of airports we have in our countries. Large international and medium interstate. and each can be based on the population of a city, county or town. I am posting this because i have two companies that produce air planes and they are not getting wnough business i think the increase in air traffic could solve that as large countries require more than one airport. Vote yes if you agree No if you don't

29 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

When you build an air transport corporation it will build an airport and purchase airplanes. You can build many. It is in the documentation.
We also think that airplanes should be used more.

We think that airplanes should be needed to replace some older ones that must retire. This is on our wish list but needs the resources to build it.

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412. Add Quality to Space Trading Status: True [ top ]

Detailed Description:

Currently, there is no way to see quality whilst trading in space. Therefore, there is no way to distinguish between Q296 Strat Bombers, and Q100 bombers, even though they are the same price. Thus, there should be an indicator about quality of product whilst making a trade. So when you are about to depart with your golden coins, you can see what quality product you are getting. Vote yes to implement quality in space trading, vote no against.

26 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

All products stored on space stations have their quality stored too and it shows when you click on the inventory tab.
It does not show on the trading screen and should be added ASAP.
I have added this request to our work plan and we will implement it soon. It should have been there from the start.

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413. Long-range Siege Cannons Status: Please read our response [ top ]

Detailed Description:

For offensive weapons, an idea I just had is the concept of long range siege cannons, like the "big berthas" of World War I. They would probably be classified as a land-based weapon due to their enormous size. Their range probably wouldn't be as great as conventional or cruise missiles. Just an idea.

18 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We currently haver many weapons and would like to concentrate on improvements to the war process and development of the space war project. We will get to improvements of current weapons at a later stage.

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414. Raising Spending Limits Status: Will be increased [ top ]

Detailed Description:

Currently the Spending Limits are 986B Per month (Military) 600B Per month (Non-Military) With the amount of work that goes on with country management I believe these rates are too low and need to be raised. 600B a month barely builds anything in a 50M plus country. I propose something like 1.5T a Month (Military) 2.0T a Month (Non-Military) With boosters a player could spend 2.1T(Military) or 3.2T (Non-Military) Vote Yes for increased rates Vote No to keep as is

12 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will increase the limits. We expect however, that will the increase in value of the game money versus gold coins, the pricing of some products will decrease and spending limits will end up reasonable. For now, it makes sense to increase the spending limit.

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415. Add "Military Services" to military units setup Status: Please read our response. [ top ]

Detailed Description:

Currently, a military unit requires Military Supplies, but not Military Services. The proposal is to add Military Services, as well. If passed, this would have Military Services be used both by countries and military units, the same how Military Supplies are used now by both as well. Recent changes to corporation workers have made Military Services more high-tech intensive, and there should be some benefit from making those corporations succeed, as well. This is not urgent but would make a nice addition. Vote "Yes" to have Military Services be added to military units setup, or "no" otherwise.

13 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Doing so will increase the cost of the army. Military services are used in the operation cost of the army each month already. Adding the product to military units will have to be compensated by reducing the use of military services in the maintenance of weapons and everything will remain unchanged. The world wide use of military services is high as is.

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416. New Produced Quality Index Required Status: Please read our response [ top ]

Detailed Description:

At present for CEOs, we can only determine the average upgrade Quality for all corporations. Can we have a new average for the CEO which is the 'Produced Quality'. This is available on a per corporation basis, but a CEO wide statistic would be useful to determine the effectiveness of Supplies quality/contracts.

12 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this to our wish list and add ASAP.

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417. interest on loans Status: Please read our response [ top ]

Detailed Description:

the interest on loans should be set so that you can loan out the money you want to loan out at the interest rate you want AND when the loan is paid back its paid back with the interest NOT after a whole year but a interest fee. like if you loaned 100 million they have to pay 130 million back by the due date or the interest goes up. vote yes if you like this and no if you don't

11 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was the case in the past and it invited a lot of misuse as people loaned themselves with high interest. One account became very rich and the other bankrupted and was closed. We have to keep interest rates controlled. Interest is now paid each month which is easy to understand and check the numbers.

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418. New CEO Search Function Status: Good [ top ]

Detailed Description:

Next to the button that allows me to search for C3s in which to build my corps, have a checkbox that says "filter by available workers". When a player checks that box, the search engine filters the C3s that it presents to the player so that only C3s that have enough workers to contain the corp at full hiring are shown, or so that it lists C3s by available workers (see below). Secondly, instead of having one C3 show up each time I click search again, throw me a list of available C3s. Combine the two and the End Product would be something like this: PLAYER: I'm going to build a corp in a C3! (Checks box, searches) GAME: AVAILABLE COUNTRIES | HIRING The Kingdom of Stupid 100% La Republica del Morona 98% Poop 1% A YES vote on this poll tells W3C that they should implement this feature. A NO vote tells W3C that this feature is unnecessary.

20 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will try to implement ASAP

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419. Replenish Immediately Status: Please read our response [ top ]

Detailed Description:

I believe that having the option to immediately dispatch a Supply Unit to replenish an Air Wing or Long Range Division is needed. Vote Yes if you agree. Vote No if you disagree.

23 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

During war, if needed, supply units go immediately but only if a supply unit is available. Needed means that at least one third of supplies is used or otherwise they will go and get you two missiles. Make sure you have enough supply units.

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420. Population Transfers between worlds Status: Please read our response [ top ]

Detailed Description:

If we can receive or send game money through direct trading regardless of what world or worlds you are playing then it would make sense to be able to do the same with pop as well, because at present if you have excess pop in one country on one world and not enough in another world then you need to use the direct trading market to sell or buy pop.

13 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Maybe a little later. The vote is not very decisive. We will first implement the possibility to move military units around and trade them on space stations.

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421. Selling products Status: Please read our response [ top ]

Detailed Description:

When I am selling my corporation's products I know what I want my price to be based on my product's quality, but it would be a lot easier if their was a box off to the side that told me what the bare minimum price is that I would need to not lose money. Real CEOs have financial advisors that help them determine the price they need to at least come out even if the market is bad. VOTE "AGREE" TO HAVE A BOX WITH YOUR NEEDED PRICE IN ORDER TO NOT LOSE MONEY WHEN SELLING PRODUCTS.

23 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into adding such an option. It is in fact the production price this month for one unit of the product at the quality level the corporation produced in that month.

The feature will give you an insight on the cost but there is no guarantee that the market will be willing to pay the price and it will require manual micro management.

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422. Adding story to the game Status: Good idea [ top ]

Detailed Description:

As mentioned on the forums, i been trying to implement a story into the game. Picture waging war against an enemy, then like real life, a reporter writes about it. Comments made by the presidents. The reasons behind the invasion, the chances of success or failure, rather or not other countries will join the war. What could and might happen. Like a real report. Or coverage of earthquakes, natural disasters, sever shortages of a certain products. The channel could cover what presidents have a reputation for, and presidents make their own history. This is just some ideas i have, but im sure the possibilities are endless. The proposal is, do you think that this would make the game more fun, should we implement more of a story into the game?

17 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You are welcome to mail the gamemaster more details on how this should be implemented. We thought that the blog which is available to every player will be a place where such stories could be placed. We are interested in players view on this issue and will be happy to implement such a feature.

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423. Back to work Programs Status: Please read our response [ top ]

Detailed Description:

My nation is facing a huge worker shortage and i am proposing that the rules regarding back to work programs be changed. 1. the current Back to work school Program only allows 40% of workers to return based on the number of private corporate Employees. I suggest that be 40% a month instead of capped at 40% of Private employ forever. 2. Same as above but for the Special clinics the formula needs to be changed to a random factor that uses all of your employed population into a large pool and call it workers returning from work related injuries or something. have it as a % of the total workforce. 3. A more detailed education system that shows the player how many students are graduating(Mid-medium,low,High),dropping out(low level workers all tiers), or going to college(everyone else). Vote Yes if you agree or no (I am suggesting this cause i need over 1.3mil workers for my Country and i have 3.5million housewives and 499k unemployed workers also i have a serious worker shortage and i can spend real money and fix it or the game rules can change so my country adapts to my business climate)

14 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is unrealistic to think that all disabled and all housewives will just return to the workforce. There will always be part of the population that does not participate in the work force. We see experienced players who succeed in bring employment to 95%.

For many, education as it is, is quite complex and we have recently tried to make it easier by improving the balance between the workers groups and by increasing the numbers that can be converted each month.

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424. Quality changes in corps Status: Please read our response [ top ]

Detailed Description:

A though that would help self production and common markets. As of now there�s no real reason a corporations needs to buy anything over 180Q. What about Quality benefits? I did some math on a Service Corp. If it buys everything at Market price 100Q it costs 792M per month. If it buys everything at Market price 300Q it costs 2.3B per month Now lets says a corp that uses 300Q uses 3times less because of the higher Q.(math Below) ( Materials/Quality ) * Price * Production = Output/Revenue with this equation a corp that uses 300Q goods would pay 806M a month for all materials need. This means a corp should spend only 14M more a month then a 100Q corp. Keep in mind the corp must be fully upgraded first. So a corp using higher Q would make almost 2B more a month. On the Plus Common Markets would become more helpful to economies and players could see more trading and stable contracts. Now I'm sure someone might think thats to much help to people who make higher Q apposed to lower Q. On the Flip side buying the half dozen - dozen items needed in hundreds of thousands of tons needed monthly would require planning and CM devotion. Vote Yes if you like Vote No if you dont

8 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The production process using high quality products process high quality output. It is unrealistic to change the process to the point that a ton of gasoline will be produced with one third ton of oil. It will also flood the market with a lot of output while not using many raw materials and the oversupply will lead to a sharp and permanent crash in the prices of all products.

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425. State Corp Prices Status: We agree [ top ]

Detailed Description:

I think that a "corporation market" should be created for each world. This would be helpful to avoid accidental conflicts due to "hostile bidding" between players. It would also make it easier for presidents to convert state-owned corps into ceo-owned corps to maximize monthly revenue. Thus, presidents should also be allowed to set an asking price far below the market price of the corp in order to encourage bidding.

15 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We plan to allow the trading in corporations on the direct market.

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426. Air Construction Units Status: Please read our response [ top ]

Detailed Description:

With the Air Base Construction Unit, we are not able to, what I call "nation hop". We are only allowed to "airdrop" within 10k miles from the MAIN NATION. My problem is I created an air base that is 7k miles away from my nation plus I have INTENTIONS on creating another one which is an extra 9k miles away from the newly created base. The only problem is the game wont allow us to station (AIRLIFT) our Air Construction Units to these other bases so that they can get in range so that we can build. Please allow us to STATION these Air Construction Bases on bases that are not just in the country. But allow us to STATION them on bases that are owned and build by our nation but is outside our nation, for example in a federation members nation or allies' nation so that they can be in range to build Air Base elsewhere. VOTE YES IF YOU AGREE and NO if you dont want a world wide reach for your MILITARY.

11 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Hopping was our intention from the start and it should work. If anyone has a problem using this feature, please mail the gamemaster.

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427. graph on several years Status: Will be implemented [ top ]

Detailed Description:

When we check the financial status of a corporation or CEO enterprise we can see the historic of 1 or 1.5 years but no more. This is not relevant as most of the time if we need to check the evolution of a corp we need to compare to several years. Vote yes to add a button in the javascript graphs windows to be able to check the results for several years (5 at least).

16 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are some technical issues that prevented such a feature in the past. To show 5 years of data, it has to be available in the database. We will look into the possibility to prolong the history period and created larger graphs with more data.

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428. Share Buying Strategy Status: will be added [ top ]

Detailed Description:

I propose that when setting portfolio targets for share buying that a buying / selling strategy can also be set. This could entail either: 1) Setting a start price and setting the amount that the price increases / decreases - much like marketing strategies with corporations. 2) Set a percentage above the market price for the share (and the offer stays at this fixed percentage if the share price changes). If you agree that this would be a good addition to the game then please vote yes.

19 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this proposal to our wish list and implement ASAP.

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429. 2 Tier Distinction for Professional Workforce Status: Good idea [ top ]

Detailed Description:

I would like to submit a reform for the change profession option. I would like to see a 2 tier distinction of the current professional workforce. TIER 1 Low level workers Medium level workers High level workers Low level managers Medium level managers Teachers Nurses TIER 2 High level managers University teachers Doctors Senior doctors High tech engineers High tech seniors Here is my rationale on the matter. It pains me to see my TIER 2 true professionals with multiple academic degrees having to subject themselves to a base level if they should have to transfer out of a career. It would be advantageous to allow these TIER 2 professionals the option of a Management position and obvious the HLM can fulfill the MLM LLM role. Just a desire that I have and I think as the game continues to evolve itself this is one of the items that should be looked at amongst the developers.

20 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this proposal to our wish list to be implemented.

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430. Easy upgrade to Order Strategies Status: will be implemented [ top ]

Detailed Description:

As discussed with Jozi in a 'jozi-chat' quite a while ago: Mainly because of the introduction of the importance of unit fighting strength, being averaged on weapon/ammo quality, I would like to see an additional option added to the order strategy system whereby a president could set the quality of any product ordered automatically. This would enable anyone to buy high quality weapons/ammo whilst still buying 100Q milk, veg etc. W3C have stated it is their intention at some later date to make quality of country consumables have an effect on welfare in some form, so this would also be an excellent precursor to that change instead of having to adjust everything -after- the changes are eventually made. In short, an additional column to set order quality on the order strategy page please.

22 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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431. Health And Education Indexes Status: Please read our response [ top ]

Detailed Description:

Currently, the number of Special Clinics, War Hospitals, and Back to Work Schools do not count towards the Health and Education Indexes. I propose that there be an update that would allow for these hospitals and schools to count in the Indexes. I don't believe they should count as much as a regular hospital or school, but just a little something to help compensate one's country for the costs that it incurs to run and operate the facilities.

23 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This sounds like �at the cake and have it�. The idea here is that you invest in these clinicks and as a result, you increase your work force. This proposal will decrease or eliminate the investment and keep the advantage. We think that the advantage is worth the small investment.

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432. We need to know our workers strategy Status: Will implemented [ top ]

Detailed Description:

Every game month i have several issues with my workforce. Professionals die especially in countries with high upgraded corporations. If a graph was implemented to show how many of what workers were dying, so we could be more knowledgeable about setting our education priorities, it would be easier to manage worker shortages. This is something i cant believe hasnt already been discussed. I sit up countless nights trying to figure out what workers im going to need the following game month and its very time consuming.

16 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

I am sure such a graph will help. However, you can see the age groups and their numbers in details on the occupation page and you can also see death rates on the population pages. When you see that very large numbers of a specific profession are concentrated in the higher age groups, you know much more about death and retirement. The graphs will indeed help.

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433. Unlimited Transfer of goods Status: Please read our response [ top ]

Detailed Description:

We should be able to transfer of goods from one country in our empire to other country. 986B a month military 580B a month non-military Those rates are to low. Basic defenses are 50T plus in military assets alone. I vote for allowing both military and non military to be transferred to other countries in the empire with no reduction to the spending limits. Vote Yes for unlimited in empire transfer Vote no if you dont agree

19 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The spending limits will be increased. In addition, with the addition of easy space travel, the transfers are now unlimited.

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434. CEO build or move detail search Status: We agree [ top ]

Detailed Description:

Can we get a page that we can search for player controlled countries when we are looking to build or move CEO corporations? We should also be able to search by population and maybe even unemployment percentage as well as welfare index. The current "search country" link is outdated and I think everyone would agree that CEOs would rather not build new corporations in C3s. Please vote yes!!!

16 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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435. Type of Government should matter? Status: Will be added [ top ]

Detailed Description:

Should the form of government you choose for your country actually do anything for the game?

23 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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436. Order Strategies Quality Option Status: was accepted before [ top ]

Detailed Description:

I recommend that a "Quality" option be made available when setting order strategies. This will make order strategies a more viable option for purchasing high quality weapons/ammo/etc.

18 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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437. Increase the Spin Status: Please read our response [ top ]

Detailed Description:

Vote yes if you agree. The number of game months on all worlds should equal 6 per real day.

28 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Some do not want it. We are now able to increase the speed but there should be a difference between the worlds. We will propose increasing Kebir Blue to 6 times per day and see the reactions.

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438. No restrictions on arms deactivation Status: We agree [ top ]

Detailed Description:

Sometimes trying to deactivate defensive weapons I receive a message "Sorry, your defense is too weak. You cannot deactivate defensive arms since this would leave your country almost undefended". So, let ME DECIDE weather MY DEFENCE is weak or not! I AM THE PRESIDENT, and I AM IN CHARGE of DEFENCE!!! Please VOTE YES to remove those restrictions!!!

18 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will re-evaluate the conditions and make it easier to deactivate. This limitation is dated from a time when it made sense. It is becoming obsolete.

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439. Space Station Weapons Status: Please read our response [ top ]

Detailed Description:

Weapons stored at space stations shouldn't cost the country money.

17 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The result will be that all armies will be placed in space stations. We have just moved away from this free parking of weapons. They count as all weapons stored in your country.

Weapons that are stored on space stations are not counted in any country.

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440. More then 12 CEO Corps Status: Please read our response [ top ]

Detailed Description:

CEO's should be allowed to own more then 12 corps in every country.

21 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will increase the number to 25. The change is now on our priority list.

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441. Corporation Contracts Status: Please read our response [ top ]

Detailed Description:

A couple of years ago contract prices stayed at whatever price was at the time of contract and for me, at least, it was a good thing cause prices were stable. I suppose this option was dropped due to too many contracts and prices to process. Now, contracts serve only to assure that a certain amount of a product is delivered. What I propose is that an option be added to contracts to sell them at an average price of at least 18 months to create some price stability. I think that this option does not require too much processing since it just has to know the 18 month average price of a product and an "if()" to know which option (either current or average price). Thank you

12 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into it ASAP and find out if such a change will improve the game.

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442. Landscape: Pros and Cons Status: Please read our response [ top ]

Detailed Description:

I think that countries should have landscape. Some with mountain ranges, others full of lakes, and so on. It could either increase or decrease the defensive index by natural defenses. Signed: Skittles

13 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Will it be fair? Most players� use the country assigned to them and are not experienced enough at the start to make a different choice. Then they will discover that topography costs them more.

We also allow countries with no coast, to have a navy.

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443. View of Corps by Player/Country Host Status: Great. Will be added. [ top ]

Detailed Description:

I would love to be able to see, on one page, which player and country is hosting my CEO's corporations. Other useful info on that view would be tax % , profitability, and hiring data.

21 gamers voted for the proposal.
1 gamer voted against the proposal.

The proposal has been ACCEPTED.

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444. War Levels = 0,1,2,3,4 Status: Please read our response [ top ]

Detailed Description:

War levels Level 0 = Level joy (No wars for econ only players) Level 1 = War between one human player and one c3. At this level a human player can take up to 4 c3's. (No federations membership allowed) Level 2 & 3 = War between one human player and one c3. At this level a human player can take another 2 more challenging c3's. (No federation membership allowed) Level 4 = Graduation - Human player can join a federation. Warfare is total except for a secure main on all worlds. Use of war peace - All or nothing purchased on an empire basis. Allows people to take a vacation from the game once in a while.

20 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We do not think that the war rules should be changed again. We have just relaxed the rules for FB and will wait to see if many players are interested in these features.

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445. Cheaper Space Docks and Sim cash Status: Please read our response [ top ]

Detailed Description:

This proposal would make space station docks cheaper to buy from the Gamemaster. And also the ability to purchase docks and products on the docks with sim cash and not just gold coins. Once passed I believe that the space markets will start to thrive.

19 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would like to add automation to space travel and it will make it much easier to use. The current 0.4 GC per day is too high and too complex. It will be replaced, before mid February, by 1 GC per 7 real days. This is cheaper and will reduce the number of gold coin transactions.

All space trading is in Gold coins. Using game cash is easy, you can exchange it into gold coins, instantly, on the direct trading page, and use the gold coins.

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446. order change on the stock market exchange Status: Please read our response [ top ]

Detailed Description:

When we placed a buy or sell order in the stock exchange. Most of the time after a couple of month the market price of the stock has changed. If we want to update the order the only option is to "retract" and repost a new one. We should have the options to select the existing order and modify the price and quantity.

13 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be nice. We will find out if this is easily done and add to our wish list.

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447. GDP and other economical features Status: We agree [ top ]

Detailed Description:

In a real world the main measurement of an economical development is the GDP. Right now in SimCountry we have an unemployment index and government income/expenses measurement. 1) I offer to introduce GDP and GDP growth rates measurements. 2) Make "Taxes paid by Citizens" manageable, i.e. to set them as % of GDP. Higher income taxes should negatively impact unemployment but positively impact government income. And vice versa.

15 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The required reporting is on our plan and will be added ASAP.

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448. Adding Demographics & Cleaner Visuals Status: Please read our response [ top ]

Detailed Description:

I suggest that there be a tab added to our country's main page that states the types of demographics our countries have within. Such as religious groups, minorities, and majorities, perhaps even political views of the citizens, or class structures Upper, middle, and lower class citizens, just something, anything that suggests the types of people that live in the country... If that does not interest you, maybe an update to the map, and or graphs. (perhaps something as simple as adding your country flag to the background.)

14 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree but we would like to add features that will allow you to describe your country in many detail, add mission or vision statements and invite others to become citizens of your country.

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449. Cleaning up self-sent messages Status: True. Will be fixed [ top ]

Detailed Description:

Not a great thing of importance or anything however I found two things that were a bit annoying when playing. Building private corps from your own CEO in one of your own countries is very common. Why however do we have to accept a deal from ourselves? Another thing was exchanging workers intra-empire (ie from one country you own to another). Again we have to log out of one country into another and then accept the deal. I just thought it was a bit of an unnecessary and unneeded hassle that could perhaps be cleaned up rather fast and easy.

19 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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450. Population Die off Status: Please read our response [ top ]

Detailed Description:

The population die off needs to be either reduced or eliminated entirely. We are losing great players due to the cost of constantly repurchasing population. If a country has a great health care system, then the population die off should not be as great. Presidents work with me on this issue to get a resolution that will prevent "excessive" off.

27 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into the growth numbers of the population. One way of solving it will be to prevent population from falling while preventing it from growing.
There is no possibility to let the population grow unlimited. Population reduction is disappointing but having the population grow to a max number and stoppingit, will be an alternative.

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451. Trade Workers on Direct Market Status: Please read our response [ top ]

Detailed Description:

The gamemaster should add worker trading on the direct market. 2 examples: a)HLW's for LLW's b)Gold coin for HLW's Players should be allowed to buy workers for their direct market account. These workers can later be transfered directly to the players country.

28 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We plan to add trading of selective groups of workers. However, the problem with shortages of HLWs should not be the reason for suc trading. The HLW problem is already much improved and more changes in the coming weeks will further reduce such shortages.

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452. Security Counsel Troops Status: Please read our response [ top ]

Detailed Description:

New idea I thought of each world has a Security Counsel, whos main issue is to send 5T here or there what about troops? Just like the United Nations the Security Counsel could sent troops each country worldwide must donate troops based on a 10th of a percent. Based on all the worlds pop thats a total of 330M Security Counsel troops. They can be provided to any country who the counsel deems necessary. The troops dont count toward a players pop but have there own pop # on a players news bar. The Security counsel would supply troops and the weapons must be provided at the cost of the player they must pay 15% more then if to having the defense themselves as well as a 5B a month Counsel tax. Troops are only defense only and cannot be used as offensive troops. This can only be applied for a duration of 24game months after which time a 12month cool down. Security Counsel will have the power to stall a war. By that meaning once Security Counsel troops are sent any countries involved in the war will be restricted to just them. No other countries may dec war well a player has UN troops in there country. Troops would also help with disasters speeding up recovery time. (for more info check the forums-general-lets make ideas)

16 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was suggested before. The comparison with the UN is not good. The US troops don�t fight anyone. They keep the peace. The main problem of course is who would decide where to send them and how they should be used.

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453. High level worker requirements Status: Please read our response [ top ]

Detailed Description:

HLW requirements are still causing issues. Raising the monthly limit we can convert should be doubled to 100,000

20 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The problem with HLWs should be solved in the game. Using a correction procedure is not a solution but a way to fight the symptoms.
We have already made some changes that have improved the situation and shortages, if they exist, are much smaller. Corrections will continue in the coming weeks and we expect the problem to disappear.

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454. List of Corporations Page Status: Will be added [ top ]

Detailed Description:

There are many different, useful pages listing corporations and their features. However, when I delve into a specific company to make changes, the link to the list of corporations does not take me back to the listing I was using, it takes me back to the default listing. All the links back to the list of corporations page should take the user back to the specialized list format they were last using. Example: I want to look at the profit list page. I then follow the link to a specific corporation. When I return to the list using the link on the corporation page, I should return to the profit list page, not the default corporate list page.

14 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

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455. City occupation Status: Please read our response [ top ]

Detailed Description:

Istead of constantly blowing up citys, We should be able to have some kind of Ground group that can occupie citys. It makes sense, In real life, Citys are only a little bit bombarded and then occupied, Because they can set up hospitals, Have food supplies from shops, And set up forts there to protect it from being destroyed or re-occupied by the enemy. But the beneifit from occupieing citys is that it would still lower the War index, It could be used as a remote depot, Because you could have supllies sent to re supplie land units, And you could also have small garisons gaurd it so it doesent, like i said, Get destroyed by the enemy or taken back. If the enemy destroys, They will get some of the index points back from it being occupied and the person who occupied it will also lose some WI points. If the person re-occupies it, They will get 100% index points back.But another thing is, That it also depends on what u occupied it with, Like if there were to make Soldiers and officers able to use light weapons to attack, U could use like 10000 soldiers, and 2000 officers, 100 heavy tanks, 1000 heavy jeeps, it would take the city if it had no garrison, it would most likely take it, But if the garrsion had like 1000 light tanks and 400 armerd vehicals, You would lose lots of you invadeing forces and wouldent occupie the city, But you would weakin the garrison. I dont really have any more details atm since i just though of this, But ill fingure out more and how things would work out. Vote yes for this proposle for occupieing citys and capitals, And also makeing Just normal ground soldiers and officers Its a pretty good idea.

15 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. Cities but also the country in general should not be bombarded but occupied. We have the occupation feature in Simcountry.
In the new war setup, it is now mandatory to send in military units and occupy part of the country before a war can be won.

It is also recommended, to leave occupations units in areas that have been conquered to prewvent them from being retaken by the enemy.

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456. Allow base price contracts Status: Please read our response [ top ]

Detailed Description:

By allowing base price contracts (ie the quoted base price that is shown on world market trades), we help countries, corporations common markets and federations by giving them the tools to subsidise the diversification of their portfolios, whiich leads to a fairer market. This is basically a watered down version of setting a contract price, which is easily abusable. This proposal would benefit players who work together and are active the most.

12 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will allow these contracts. They will be used mainly between corporations in the same country and in common markets.

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457. Retrainning Workers Status: Please read our response [ top ]

Detailed Description:

Even with Corporations using more Workers its possible for Countries still have too many random worker types. I propose some form retraining camp. So players can convert there excess workers into workers they need and so on.(this is geared more to help countries who have 500K or if not 1M LLW) this helps econs make more cash as well as lower SS costs

14 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have a conversion function for professionals and workers. Arbitrary conversions of workers will in fact diminish the education functions and eliminate the entire education function. We do intend to increase the numbers of people involved in these conversions to 100.000 in countries with population > 25M.

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458. Corporation Limits Status: Please read our response [ top ]

Detailed Description:

Remove the limits on how many companies an investment fund can invest in and the corporation limit of an enterprise (or atleast raise it). An enterprise costs 30 gc a month to keep which translates to 12.3T. By removing the limit on investment funds, we enhance another part of the game that is rather underdeveloped. Players that dont have financial capability to hold on to 24.99% between 3-4 different entities could ask experienced players to hold on to them without the fear of other players gaining control of the company. Just an idea, if anybody or the GM has anything to discuss about this I'll be more than happy to.

18 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have increased the number you can hold.
However, the vote is about increasing the possibility of the player to hold a majority say in a public corporation and have the advantages of a real public corporation where max share holding is 25%.

We plan more advantages for such corporations but only if they are not controlled by a single player. Real public corporations do not have 3 share holders, each holding 25% and all three are in fact owned by the same person. This is welcome but such corporations should not be considered real public.

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459. List of Countries by Tax Rate and Unemployment % Status: will be added [ top ]

Detailed Description:

Provide an automatically updated list of all countries, listing the lowest tax rate countries first. Provide the ability to specify a type of corporation to build, and show the numbers of unemployed per relevant labor category in an easy to read matrix. Color code (or via some other mechanism) the numbers so it's obvious which numbers are high-percentage matches for fitting that corporation into the country. For an added bonus, allow one to specify a player name to filter the countries by, for those who want to invest in a particular empire.

17 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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460. Getting my money's worth Status: Please read our response [ top ]

Detailed Description:

Currently members cannot drop their population count below 25 million which prevents members from returning the country to normal levels if they decide to close the country. Members should have the ability to move/sell their populations that they have purchased at any given time. For example, if I want to close my country and return the country back to normal levels, I should have the ability to do so. If I cannot drop the population below 25 million I am approximately losing out of 64 gold coins. (25-9=16*4(gcs)=64gcs) Repeal this rule.

13 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Reducing population should be dropped. No country is getting better by reducing its population.
Most of the population growth comes from natural growth, not from population purchases.

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461. FEDERATION LEADERSHIP Status: Will be added [ top ]

Detailed Description:

In having federations. The federation should also have a detailed government. There should be a federation Chairman Vice Chairman (Optional - As a successor to the Chairman if he quits or his country is taken over) Head of Foreign Affiars - Deals with foreign deals and agreements between federations Head of Finance - consults with nations about financial issues and campaign for more money for the federation and its members Head of Defense - Advice members of the federation about potential threats and advice on how to build their military. Also leads in wars. Names can be changed like the Secretary of Defense or Ministry of Defense but the general idea is to create a governement for the federation so that members can get more involved in their federations.

17 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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462. Navy Special forces. Status: Please read our response [ top ]

Detailed Description:

Since NOW YOU HAVE TO OCCUPY SOME OF THE COUNTRY TO TAKE IT. i vote we make Navy Special forces. It will be helpful, And u can occupie with it. VOTE YES FOR THIS PROPOSAL.

12 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add navy based landing forces that will allow you to move forces, long range and land them into a country.

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463. Add Index Direction Indicators Status: Good idea [ top ]

Detailed Description:

When I press the Indexes button, I get a nice page that tells me all my indexes. However, it doesn't indicate which direction the indexes are traveling in! I think the icon next to the index should show one of these three images: / An arrow pointed up for upward index values. \ An arrow pointed down for downard index values. - An arrow pointed level for an unchanged index. That way, at a glance, we know what's working and what's not. Ditto for the icons on the What Next page.

18 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would like to add these indicators. It is a good idea. We will check hw it can be implemented without a major update.

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464. Naval Transport of Troops Status: discussed before [ top ]

Detailed Description:

Once again, I urge that troops be allowed to be transported by naval troop transport ships and not be limited to only air drops. Allow for corps that build "troop transport ships" that can be sold on the market. This is how it is done in the real world.

20 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

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465. Messaging System Status: Thank you for the suggestion and vote. [ top ]

Detailed Description:

Ever since I've played Simcountry we have had the same messaging system where you have to find the name of the country and put it in manually and where you cant review previous messages that people sent you. And even the chat could be improved. I would like an in game chat box at the bottom of the page and messaging system something like the social networking site Facebook. Something very easy to use, accessible, and convenient. Something sleek and clean. THANK YOU GAMEMASTER.

31 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will improve the message box!

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466. Better country or enterprise to corporation transfers. Status: Please read our response [ top ]

Detailed Description:

Raw materials would be more efficiently transferred if the "country/enterprise trading with own corporations" also shown the total quantity and quality for the corporations your country/enterprise owns, as well as that for the country/enterprise in general. This helps people to see when your corporations have raw materials of too high quality to be useful, as FMUs and electric power don't add much to the supply quality. Do you agree?

14 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction: This could have some advantage but there are more urgent issues in the game. We will not be able to implement any time soon.

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467. New Player World Status: Please read our response [ top ]

Detailed Description:

I think there should be a world for just new players. When you start you placed in that world for the duration of free trial period. Once you get your membership you then have a choice of the current worlds(and removing you from the beginner world). By doing this we have a place where new players don�t feel threatened by the larger players also a place where they can experiment with their countries. Its true most new players rack up large debts then feel as if the game is too overcomplicated. Giving them is place where its stated this is the beginners world they can experiment and if they fail I have a chance to restart in a new world(membership world)...Beginner world=New world being made

12 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

If you decide to stay in that world, it will not be a beginners world any more. It is not a good idea to force people to move.

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468. unused products bought Status: Please read our response [ top ]

Detailed Description:

I believe that stuff you buy on the market like cattle, glass and chemicals should be used and not, you jisut have it. Do you agree?

9 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Don�t buy stuff you don�t need. Sell it. Some products are only used by corporations.

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469. Temp Corporations Status: Great [ top ]

Detailed Description:

OK I just thought of this like 10 seconds ago while watching the news and I thought why not have corps that work like temp agencies. Here's what it would do, the country that has one of these corps well be able to 'loan' out excess works. Say for instant you have a lot of Low Level Workers (LLWs) while this guy over here doesn't. Well instead of sending him a request to transfer some of your workers to him and some of his to you, just have the temp corp send some. The corp well function just like a temp agency, as I've said before, where the people it loans out will have to be paid two or three times the normal salary. Now when people of the same job as the temp have come into the country's reserves that temp will then be sent back. If SimCountry were to actually do this, I suggest that the temps do NOT get counted as part of the real work force. The column in the education priorities where it tells how many workers are need for 100% production should not include the temps. Also I suggest that the country's president should be able to set how many people of what jobs should be sent out, otherwise this would have no point, and if he would allow temps to be bought into his country. Thanks for reading, Neal Cortez

8 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is planned as a future addition. We have two temp corporations waiting to be activated. It will take some serious work to make a market for the products and have corporations hire the workers in case they have shortages.

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470. Loan Market Status: We agree [ top ]

Detailed Description:

I purpose a suppply, demand, set price for loan like there is for other products in simcity. The world bank could offer loan at the last market rate but but seeing supply,demand,and rate and being able to set rate could help us decide if when want to invent extra cash in the loan market or in somthing else

13 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

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471. parties, inferior security and Censorship Status: Please read our response [ top ]

Detailed Description:

i think there should be more politics in countries. There should be parties in each country with the player leading one of them. The leader of a country should be able to define the level of repression by, for example censorship or secret police. Also there should be something like "karma score" - depending on the way the country is leaded.

19 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

More ideas on how this will work are welcome. Currently, it is not entirely clear and there are many simple ideas that are waing for some time to be implemented.

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472. IPO Retraction Status: Please read our response [ top ]

Detailed Description:

There needs to be some kind of toggle botton for retracting ipo's. When u mess up and wanna retract 100 ipo's it takes forever. So I'm asking for a feature to retract ipo's faster.

20 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

I am not sure what it means. Is it intended to retracr and IPO after the procedure was started and before the company became public or do you mean a procedure to take a public company off the market and repurchase all the shares that have been sold.

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473. Lifting Limits Status: Please read our response [ top ]

Detailed Description:

It is time that we reconsider the limits of the number of corporations a CEO may have in one country and the maximum that can be built at one time. Currently, a CEO may have 12 Corporations in the countries which he/she is the leader and have 6 in other countries. I propose that this number be increased. I also see the benefit of allowing countries to build more than one corporation at a time upon access being granted. This allows a CEO to utilize the country's population availability quickly and efficiently, while allowing countries to experience rapid growth.

22 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The limit of 12 is introduced because having your CEO corporations in your own country is not really taking them public. Private corporations have advantages above state corporations but they should be real private and not depend of the same person to be the president.

The other limit is to prevent a player frm closing up a large part of the economy of a country. If you have many corporations in that country, you could create a very large damage.

We hate limitations but misuse of fweatures forced these upon us.

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474. World Sporting Status: Please read our response [ top ]

Detailed Description:

in lieu of the World Cup, may I suggest that there be some sort of sport game between nations every 4 years or more... Winner of the cup, wins 5 gold coins, or something like that. I know it may be very difficult to do, but it could be cool.

23 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would love to hear how such a feature would work. Any ideas are welcome.

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475. Building World Buildings Status: We agree [ top ]

Detailed Description:

I think that all Premium Members should have the power to build and design buildings. If you look at the real world almost all nations have some type of famous building. Vote yes for interesting building and design. Vote no for a blank,boring world.

22 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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476. Hydrogen Bombs Status: Please read our response [ top ]

Detailed Description:

In this game, Nuclear Missiles and hydrogen bombs(strageic bombs) are the same. So what they should do for the Strat bombs Is not make it to powerful, but just devistate anything within 6Km of the blast zone. And what ever is the direct target, Will be un repair able (except the capital), And will be whiped off the map,anything else within the blast zone, Will just take 100% damage. And the death toall should be 60-80% Of the targeted city. Others will be the regular nuclear missile hit.

21 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There is a major difference between these weapons. One is delivered by a missile, the other by a bomber. Other then in the real world, nuclear missiles are used in the game quite frequently while none are used in the real world.

The damage must be at a level that will allow the player to continue, or the next player to continue with the same country.

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477. World Fallout Status: Why? [ top ]

Detailed Description:

Fallout already exists in simcountry to a limited extent- a 'blowback' used as a slight deterrent. It affects countries around the blast and condemns the survivors of a major nuclear attack to a slow, painful death to radiation poisoning. In real life, this is true, but in sufficient quantity, nuclear weapons should also cause global and more in-depth reprecussions. My suggestion is threefold; I think we should implement a system which: a) allows fallout to spread slowly across the world after a large amount of nuclear weapons are detonated b) decreases the birth rate and increases the death rate for several decades in countries within the path of the radiation c) destoys Y% of food and agricultural production globally due to radiation ruining the crop/school/herd. Vote yes if you like the proposal. Vote no if you don't.

20 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Yes we can implement this but it will spread misery in large area and will hit innocent players who are investing in the buildup of their countries. We do believe in natural disasters and some nuclear fallout but we should be careful not to allow such events destroy what people who are not involved in these wars are trying to develop.

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478. Automated Loaning Status: Voted and answered before [ top ]

Detailed Description:

We should be able set a percentage of money we earn every month to be loaned out automatically. It would save a little time and of course avoid the heavy financial costs when your pool of money reaches a certain amount

15 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Offerig a 10T in loans takes several clicks.

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479. Population Die off Status: Please read our response [ top ]

Detailed Description:

Population die off does not serve a purpose for any members of the game, but rather serves the interest of the direct trading market. When I have to spend 5 or more coins each time to boost my population to sustain my workforce, it takes away from my gold coins which in turn costs me money. Instead of having an excessive amount of citizens in countries dying off, the death rate should be minimized from the rate that it is. Example, 63,000 die a month in my countries so I am losing this amount in population, so what is the birth rate in this formula? I should have much more being born or at least the same amount being born. Vote Yes to support eliminating the die off of population.

12 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Population growth depends on the size of the population and the health index. The higher the population number, the slower it will grow. And with a higher health index, population numbers will grow higher, due to low death rates.

With the limited size of the countries in the game, population size should have a max. If you reach a population of 50 or 60M, don�t spend money on population but just leave it to reach its max.

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480. Add 'corporation relocations' to 'pending deliveries' Status: Will be added [ top ]

Detailed Description:

Add the following feature: For each corporation relocation requested, show all corporation relocation requests, just as is already done with 'new corporations under construction' in the section 'Trade' -- 'pending deliveries', for both countries (receiving corporation relocations) and enterprises (requesting corporation relocations). Vote 'Yes' to add corporation relocations to 'pending deliveries'. Vote 'No' to not change.

17 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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481. Mass-Purchase Option Status: will be added [ top ]

Detailed Description:

Please allow an option for Enterprises to have multiple corporations buy an item from the open market that is similar to the ability for an enterprise to sell an item to its own corporations. This way, if I want all my corporations that use services (for example) to buy services, I could just type for them to all purchase 30 months of services at whatever quality I want (I type it in). Rather than having to go corporation by corporation and do it manually. This will actually help stabalize prices as players can take advantage of price drops to order large quantities of items lacking demand. VOTE YES to allow enterprises to save a substancial amount of time when they want to order a specific item for multiple corps on the open market.

21 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is a good idea. We will implement it when capacity is available.

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482. Breakthrough Technology Status: Please read our response [ top ]

Detailed Description:

I think that countries should be able to set aside a set amount of their sc$ for scientific research. This is after all, a real world simulation and countries find breakthrough technology all the time. I think it would be great if you could research some new technology in simcountry. But just as in the real world the ones with more cash are more productive. Vote yes for a more real simulation, vote no for a simulation missing a large chunk of reality.

20 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It seems like a good idea but we need to find a way for the research to produce results that will be meaningful for the layer and give a longer term advantage. Any ideas are welcome.

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483. Putting a Country or Enterprise on the market! Status: We agree [ top ]

Detailed Description:

I vote that when a player puts a Country or a Enterprise on the market for sale then at that point they can no longer be able to control it.(except to pull it off the market) I just pull my bid on a country of 90,000+ Population because when I placed the bid, the rating for the indexes like Health,Social Security,Employment,Transportation and War just for starters where well over 80% all the way up to 150%. The next day the highest index was 64% and the biggest drop was transportation by 60+ points as well as the war index drop 40+ points. After looking into the transportation(everything else locked) it only had around 33,000 miles of road left and need 127,000+ for good Quality. Just the day before it had well over 127,000 otherwise I would of not bid 400+ coins for starter and this was with a Population of 90+ thousand Population. Also the tax was raised 30+% and profits move form o% to 95%. And last 90% of the weapon were either sold on the market quick or transferred at the last minute. The sad part is this person still sold the country to the buyer before me. Expect to hear from this person GameMaster.

27 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a problem indeed. We have seen such cases and have made changes that will cancel any possible sale if indexes change. The change limits were too wide and are now trimmed significantly to prevent such changes.

Taking the country out of the control of the player goes too far as the country could deteriorate while it is on offer and end up much worse than it was at the time it was offered for sale.

We will see how the new limits work and find out if we need to make even more changes.

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484. Merging countries Status: Discussed before [ top ]

Detailed Description:

I think that you should be able to merge one or more countries,because they all are different...It would be so much easier to have one huge country than 25 small ones.

11 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This subject was voted and discussed before. We do not think it makes sense. All real empires always had regions that were in fact the separate countries and when they disoved, the original countries became independent or part of a different empire.

It does make sens to create more empire pages that combine info from the various countries and make it easier to manage the empire. We have created several such pages and will add more.

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485. I find it unfair,and unjust.That one can not choose where, Status: Please read our response [ top ]

Detailed Description:

I find it unfair,and unjust.That at the begining when a new player jions sc,that the president cannot choose where his country is to be.I believe we should all have that freedom of chioce,it is what makes the world,and life great.So why can't the game just become a little greater. Give us the option of where we are to start our nations,so we can make them great.

11 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature was added because many new players did not understand how to get a country. It was explained but many people never read. In the current situation, when you get a country, we explain that you can discard it and make your own choice in any of the other worlds. This does not require any gold coins and is free and easy to do. Also in this case, many do not read and do not know that this is easily done.

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486. Auto Loan Setting Status: Please read our response [ top ]

Detailed Description:

I think the GM should add some form of automatic loan system i mean it sucks making a ton of money then having to baby it all the time and worry about the 15T cap and what not. Plus when you get a few trillion back i want to put it back into loans. Something should be done to where i can go when over (min 5Trillion) auto set loans. It would be nice if it was just Create loans offer after cash exceeds ____ (min 5Trillion) then the loan details Size of each offered loan Max. Amount: _______Billion (max. 9999 Billion) Payback Time of each loan Period: ________months (max. 120 months) (details) By clicking you accept automatic loans to be offered when the offered amount over 5T becomes available then loan will be automatically offered Its hard for war n econ players alike when u have over 50T because you get huge sums back

25 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Offering loans can be done with up to 10T in one offer. Offering tens of trillions can be done with a very small number of clicks.

We get more questions about too much automation in the loans market and we would not want to add automatic offering of loans as it freely takes money out of your account and we expect many complaints if this will be implemented.

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487. Troops in the game Status: Not a good idea [ top ]

Detailed Description:

You should be able to have troops in the game like in real life. Not just to accompany tanks and such but to fight and occupy. you can get troops by building recruitment offices and have a draft. But Y% amount of low and medium level workers will be drafted, how much of em is due to the size of your draft. Though they can be easily killed but they cost very little to get. Though with recruitment offices you will see all kinds of workers go down in numbers.

20 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Recruitment will become very complex and leave many people in the army, doing nothing and the work force will suffer. We have to use a simple way where you donot need to bother about how to get people into the army. The current system seems to be simple and we keep the flexibility of the work force.

When you need people in the army, workers become soldiers. When you do not need them, they automatically get back to the work force.

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488. Paratroopers Status: Please read our response [ top ]

Detailed Description:

There should be paratrooper attacks. So that could increase the surprise of surprise attacks and so we do not haft to worry about borders of other countries in between. You should be able to drop troops and armor. It would be great if we had this.

15 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have landing units that can operate anywhere, behind enemy lines and achieve the surprise effect.

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489. Public corporations and share prices Status: Will be added [ top ]

Detailed Description:

Currently, if a public corporation has too much cash it will pay out a large dividend, which comes out of the profits. These large dividends currently drive down the price of a stock massively. In the real world, stocks that pay large dividends attract higher prices. Therefore my proposal is to add another line into a public corporation's balance sheet to show what percentage of profits are to be paid and a record of the dividends paid. A display of the dividends paid per share would also be helpful. This may need a bit more coding for the automatic investment fund system, but it would be well worth it. Vote yes if you agree with the proposal to include dividend payments in the price of shares.

26 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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490. 8 Hour Blackouts (Fearless Blue) Status: Will be done [ top ]

Detailed Description:

Blackouts: currently 4 per day. Suggestion: make them 8 hrs a day, and post the hours on the country's front page. The idea is that there are some people who would like to fight but are concerned that wars will interrupt work, school, sleep times. If those times are "blacked out," they are more secure in engaging in combat.

18 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will execute this change ASAP and publish the blackout time on the country page.

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491. Need a cashmarket clock Status: Will be added [ top ]

Detailed Description:

Members need to have the time and date that corresponds with some type of time zone so they can reference what time it is. For example, the direct trading market says a bid will end on May 8th 20:23, what time zone is this based off of?

19 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

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492. Two Corporation taxes Status: Level play [ top ]

Detailed Description:

We should be able two different tax rates on state controlled corporations and private controlled corporations. If some industries such as gasoline has to be state controlled to be consistently in the green, we should be able to tax those profits without harming the private sector.

14 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Such a feature can destroy the private corporations. Many players, for many wrong reasons, do not want private corporations and will tax them at a level that will bankrupt them.

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493. War Protection - Discounting the price Status: Please read our response [ top ]

Detailed Description:

The price of War peace (WP) is excessive. Under the current pricing WP is a as follows: 1GC (460B) = 4 months WP WG World - 1,380B per game year or 22.50GC per real month LU World - 1,380B per game year or 45 GC per real month How about adding a flat real monthly fee for WP? Say 15GC per real month.

35 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will recondider bulk purchases of temporary war protection and may add a bulk booster.

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494. Level Requirements Status: Please read our response [ top ]

Detailed Description:

Do you think that the requirements for Econ(peaceful empires) players should be revised

24 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Revised how? We do not see any problem in these levels and requirement levels must be higher than for the players who pay fro an army. Peaceful players have a much better financial situation as they do not have the cost of the army and can also use the entire workfoce in their economy instead of having them serve in the army.

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495. Change the colors on the map Status: Will be done [ top ]

Detailed Description:

It would be nice if the colors were changed on the zoomed out country map. I am color blind and I can't tell the difference between new players and large empires when looking at the countries. Another option would be to have the lines go in the opposite direction for the two classifications. Vote YES if you want a way for color blind people to be able to easily see the difference between countries run by new players and those run by large empires. Vote NO if you don't care about anyone but yourself ;)

35 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would like to do so. Can you please mail the gamemaster with an idea how this should be done. Choice of colors that will be better or indeed choice of line styles.

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496. Open Trading Markets!!! Status: This is unclear [ top ]

Detailed Description:

I propose that an option button/tab should be created to include private trading partners to added their trades to the "World Trading Market". This would create a dynamic market flows within the games.

19 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have now many markets and there is a possibility to trade directly, closing direct trades or direct contracts.

Can you please explain what is the idea here and we will be happy to respond.

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497. Natural Disasters Status: Will be added [ top ]

Detailed Description:

We need more info on what a country in crisis needs. Because recently I'v been wanting to help countries in need, but i don't know what they need and sending stuff at random is dumb. Like recently sent Field Hospitals, FH Teams, and FH material units to the Democratic Republic of Mero and i dont if they needed it or if it helped. SO MORE INFO PLEASE!!!! VOTE YES IF YOU AGREE WITH THIS!

40 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

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498. Canceling Contracts Status: Please read our response [ top ]

Detailed Description:

I go to a lot of trouble setting up contracts so that whatever is produced is contracted out to my own countries or corps. Then I'll discover that for some reason some of these contracts have been canceled.

I propose there be an option in the auto section that specifies whether GM's are to cancel contracts. This would exclude those cases where a different player takes control of a country or corp. In cases where control changes but stays with the same player, contracts wouldn't be cancelled unless the player chooses the auto option

12 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Yoy can set up contracts between your own corporations on the local market (common market option). You can create many contracts automatically and update them from time to time by cencellation and recontracting if the situation is changed.

Some contracts must be cancelled if the corporation is unable to deliver for some time. These contracts do not make sense. Try the local market.

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499. EarthQuakes and corp losses Status: There is [ top ]

Detailed Description:

I think there should be a rule put in place that u can only lose a certain amount of ceo and state corps due to an earthquake. I lost 74 ceo corps in 1 earthquake 2 weeks ago. It has killed my economy. A rule should be put into place where it limits the amount of corps destoryed by an earthquake. cuz the loss of 74 ceo corps has killed my economy. Everyone who thinks there should be a limit of losses due to an earthquake vote yes.

21 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The most severe earth quake will not destroy more than a couple of corporations. The number is fixed, depending on the power of the earth quake.

If more were lost, the newspaper will show exactly why they were closed and it will never be because of any disaster.

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500. Detailed Contracts Status: Good idea [ top ]

Detailed Description:

Currently the use of contracts in Simcountry is fairly limited. They can be initiated with a click of a button and canceled as well. We should implement the ability to negotiate terms and penalties for canceling a contract, unable to deliver etc.. Of course this would only matter to contracts between two players and not between corporations of the same player (What's the point of punishing yourself).

18 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good idea. We are currently working on many features that have been proposed before and are essential to the game. It may take some time before we will be able to implement this feature.

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501. Military Units That We Need! Status: Will be added [ top ]

Detailed Description:

We have alot of good Military but there is something that we dont have. I vote that W3C create several types of Submarines.

15 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

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502. Viewing the wish list Status: We will publish the list [ top ]

Detailed Description:

I think W3C should post the current wish list of changes somewhere for public viewing. Along with this possibly a place in the forums to comment on it. Of cource W3C could keep some features off of the list that they want to keep secret, but I think it would be nice, and appreciated, if we knew about some of the changes being made ahead of time. This may also help reduce some of the polls being made that request features that are already on the list. A small discription of these changes would be great too.

21 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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503. More use of Clothes Industry Status: Please read our response [ top ]

Detailed Description:

I noticed that Luxury Goods is the only industry that consumes clothes. I think it is obvious that one of the military industries (Military Supplies or Services) should consume from the Clothes industry also. It isn't unreasonable to say that other industries should also consume clothes, as many industries such as Hospitals, Oil rigs and manufacturing often purchase uniforms for their employees.

22 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Clothes is mainly an consumenr product. Large quantities are bought by the population. This is where the majority of the produced clothes are going.

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504. Military Units Status: Please read our response [ top ]

Detailed Description:

I think that simcoutry should have armies and army groups and regiments. Divisions just dont hold enough weapons

20 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Compared to the real world, devisions in Simcountry are very large and should in fact be smaller. In addition, you can create large groups of divisions and move them together as an army.

The large number ofd weapons in units make the war process in the game very expensive. We would in fact like to reduce the numbers.

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505. Starting new polls Status: Please read our response [ top ]

Detailed Description:

Currently, there is a restriction on starting new polls--maximum of one poll every 3 weeks--and this seems to greatly restrict the creative freedom and opportunity for leaders of all worlds to share their opinion in one locale. reference: [rule] 3. You can start one poll every 3 weeks. It is suggested that there be no restriction on starting polls. For example, the first "rule" already controls leaders who may "spam" the polls by the authority of "deletion without notice". reference: [rule] 1. W3Creative has the right to delete polls without further notice. There are several interesting issues which have emerged from engaging and thoughtful discussion among leaders in the live chat, worthy of placing polls; for example, "Should one world be set aside for new leaders?", "Should one world be set to reset after one {Earth} month?", "Should public corporations be able to merge?", "Should corporations be able to 'retool', changing their product produced to another similar product?". Other interesting questions have emerged, yet not necessarily on a "once in every three weeks" period. Thus, it is asked, in order to avoid redundant rules (rule 1 and rule 3) of the "public vote", that any "full" leader should be able to "Submit New Poll" at any time, given the already established restriction of deletion if needed. Please vote "Yes" for allowing "full" leaders to submit polls when they desire, or "No" otherwise. Should this public vote be accepted, and "rule 3" deleted, then the preceeding four poll questions would be planned to be submitted. Ant comments or ideas regarding this issue, please advise. Thank you. CorporatePartner country: "The Empire of Mia nosa" (Golden Rainbow) enterprise: "CorporatePartner" (Golden Rainbow)

17 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This rules is there to reduce the number of proposals and force people to make choices. As it is now, we already get many more proposals than we are able to add to the game and the list of voted features is becoming larger by the day.

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506. New Poll Messages Status:Good idea [ top ]

Detailed Description:

I believe we should be sent messages whenever there are new polls.

15 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add a feature that allows player to ask for such messages and they will be able to turn these messages on or off.

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507. Tutorials and general SC Welfare. Status: Please read our response [ top ]

Detailed Description:

Well, just as my last motion (Which got a ridiculous approval but still...not accomplished) To progress the game, and get new players to stick around rather than joining chat, bitching about the game, then leaving just to say, "what a waste of 12 dollars." or leave before the addiction of SC sinks in...We need to either 1. Assign newer players, (such as myself) and people less than a year, who are highly active, and listen to Vet players to re structure the Tutorial. On the tutorial subject, its ridiculous how misinformative it is, with game news updates since they take forever anyway, with each change that may ruin creditability in the tutorial, needs to get updated as well, though a very hard task, i'd do it for the welfare of the game. Because over the last 5 Months of playing, I've got My country on LU to rank 11. Not bad, but sadly not one damn thing did i learn from the tutorial, if it werent for the chat, and the nice vet's (though some hard on you at first, but they warm up to you) I would have quit playing this game, probably 3 days after i payed. Its over powering how many buttons and tinkering you can do, but to a new person, the complexity of it all sure the setup of the "newbie automations" is a good add-on. But what about those who want to know the ins and outs, or those wanting to advance, and pay into the game to get going faster..(Like myself..) I paid in 60 Dollars in Nov. I have nothing to show for it.... I just think if you take regulars who are on often, and recent members that never had to deal with things like the vets with the "in the good ole days" crap. we just accept it as "the way" and shorten it to the basics, It'd be much easier, perhaps a Basic tutorial, and advanced tutorial, and the videos, cut them, they dont even agree with the text.... Sorry to be so long, but I really think this would expand SC into a highly more user friendly, and attractability...would sky rocket.. Sincerely <3 <3 <3 Jess

19 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Simcountry now has a lot of documentation, tutorials, a system that directs users to what they should do next and some videos. We should add more and we will.

However, most questions directed to us are answered in multiple documents. Players do not want to read, they want to click.

Any effort to add a great tutorial for beginners is more than welcome. If anybody want to help, please mail us and we will coordinate the effort to make sure the materials can be used.

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508. Aquiring minor stakes in corporations Status: Please read our response [ top ]

Detailed Description:

I believe that the decision to stop presidents from buying shares in countries, where the president is not the major shareholder is flawed. Vote yes if you think we should have the choice to buy shares in corporations on our soil, which brings prosperity and stability to public corporations and helps business partnerships to run properly. Vote no if you disagree.

15 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We do not think that president should own shares. Corporations and Enterprises usually own shares. This is why the game has the enterprise option that will in the future become muchg more important.

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509. Make Nuclear Power needed for countries and corps Status: Please read our response [ top ]

Detailed Description:

The game is flawed right now, as electric demand is all supplied by electric power corps, while nuclear provides the same thing. It makes no sense to have nuclear power as a product if only people taking advantage of lower nuclear power prices are the ones ordering that product. I am aware that the GM wants to make CO2 emission the main trigger to have a need for nuclear power, but it does not make sense to have electric power products as the default way to have energy for corps/countries. I suggest that there should be an automatic order of the lowest price between nuclear power and electric power. Every suggestion has it's problem, so i am sure there is another solution to this problem. Vote YES if you want a change regarding this matter, no matter if you agree with my suggestion or not.

17 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Electric power is the same independent of the way it is produced. Nuclear power is currently cheaper to produce. Other forms of electric power will be added and we will allow countries and corporations to decide which product they want to use.

Currently, it is easy to make one huge order of nuclear power for the country and use cheaper energy and there is a feature that allows the country to deliver products to all its corporations at once. This could be used to supply cheap power to all corporations.

This is manual, true, but the quantities can be such that it can be done for many game months at once.

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510. Trade Contracts Between Enterprises Status: Will be added [ top ]

Detailed Description:

There is only the option to create trade contracts between corporations and countries, but why should enterprises be deprived of that same feature?

18 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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511. Alternative Power Sources Status: Please read our response [ top ]

Detailed Description:

I believe there should be more ways to produce power/electricity. I propose building wind turbines, hydroelectric dams, and ethanol bio-fuel. Nations should have the right to choose if they want to be an Eco-friendly country. Thanks

19 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We plan such additions. There are many features on our wish list and implementation will take time.

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512. Name Changing Status: Please read our response [ top ]

Detailed Description:

Allowing players to change their in-game name at any time leads to confusion and abuse. Some players switch names to deliberately cause trouble in chat or in the forums. In instances where player's need to change their name (selling account, etc.), they should contact the GM and have them do it. Vote Yes if you agree.

19 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The gamemaster cannot do this. The game procedures will remain automatic without the gamemaster intervention. We can however limit name changes to once a month or once in two weeks.

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513. Amphibious Landing Vessels Status: Will be added [ top ]

Detailed Description:

I think countrys should be entitled to have a option to by Amphibious Landing Ships"or vessles",to land special forces,or sneak attacks,on other countrys. Maybe even attack divisons,or marine landing forces.Regaurdless it would help the ground,and naval units,work over water terrians better.

20 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add amphibious landing vehickles and will use them in war and also in the planned missions feature in the game.

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514. Empire overview of worker numbers Status: Will be added [ top ]

Detailed Description:

We have an empire overview of weapons, products and all indices and finances. I would like to see an overview of numbers of worker types that would facilitate exchanging people between your countries by seeing all the numbers, in one place, so excesses and shortages can be addressed without the need for multiple clicking between countries and taking notes of what you have where. Naturally this is a vote 'yes' if you agree or vote 'no' if you can see any reason this would be detrimental to the game. Thankyou for your vote. Crafty

25 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

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515. more and better teach mesages Status: Please read our response [ top ]

Detailed Description:

this would help new players not go wrong, they would be more specalised than is currently: if your enployment is low it would say build corps, Unless you have a massive worker shortage in one/some areas, or a massive surplus, in which case it would direct you to educatuion prioratys, worker exchage and/or exchange proffesion of workers. it might tell you a nugget of infomation in a did you know or other format if your country isnt bad in any specific area, but could be easaly inproved: did you know private corparations genrally bring a country more money than state owned ones.

25 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. We are seeing this as a very high priority. We have now added several automation functions that will help new players. We are developing a new �Now What?�page that will specifically help the new president, showing her what should be improved and how it should bedone.

This feature will be added in the coming weeks.

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516. Fix basic/old features first before implementing new and fancy features Status: Please read our response [ top ]

Detailed Description:

I am a veteran player of the game having played since December 2003. I left for almost a year and when I returned I discovered that many of the features promised several years ago have not yet been re-announced or been addressed as being "work in progress". I would like to provide specific examples: 1- The budget function has not been functional since the very beginning of this game in 2001 2- It is still not possible to adjust the personal income tax despite this being very easily achievable technically and it's been requested numerous times. 3- We were promised "natural resources" and environment/smog index and such things, it seems to have been forgotten. 4- I several times have suggested that there should be trains (the rolling stock) that should use the train tracks. Recently someone suggested a bus business. There is simply not public transit, and this game is set in the 26th or 27th century. 5- Another feature I requested years ago, and others have concurred since was a mass rename corps feature or at least a standard/default format for new corps. 6- Natural disasters. The only thing that has been a disaster was this feature itself. The earthquakes are highly unrealistic and there is only one type of disaster. I would like to see floods, hurricanes, whatever. We could even have an alien attack (sarcasm). We now have been announced that there will be space travel and space shuttles. This is all great, but how about fixing those basic features before adding new ones. And because I know it takes months to get a poll responded to, I want to add a time-stamp. If you agree, vote agree. If you disagree, then vote disagree. Please vote on the principle and spirit of the motion and not necessarily the contents as a whole.

30 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Our wish list is very long and has many more features than possible to implement. Each of us here can dreap up more features in one hour than possible to make in 6 months.

The list presented here is great but these are no bugs. These are features that we have envisioned, even described before but could not implement to date. Bugs we fix immediately when we find them or when anyone reports them.

Many of the features we have on our wishlist come from voting or otherwise from players. Some are part of our own long term plan.

Adding trains will be nice but it is not a bug fix. It is a new feature. We will make it when we conclude that it is at the top of our list. We still have many more important features to make.

Our capacity to develop will always depend on the number of players who make a contribution to Simcountry.

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517. Naming Corporations Page Status: Voted before [ top ]

Detailed Description:

Have a page where you can change the names of multiple corporations at one time. been waiting for this one for a long time. Thanks.

31 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was requested before and waits for development resources.

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518. If declaring war, whole empire should be unsecured Status: Please read our response [ top ]

Detailed Description:

I think this should reduce the trigger happy people who are bored.I propose that if you declare on an active player(non-C3), all countries within your own empire should be out of WP AND out of secured mode. If you are going to start a war, assume it and fight for real instead of fighting tru C3s. This is an exploit that people have been using for too long... with your main country exposed, i think people will think twice before starting pointless wars.

23 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Accepted by a very small margin. We have introduced secured mode to allow for real wars with somewhat reduced risk. This is by design, protecting the main country and assets.

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519. Change maximum number of coins requested in Direct Trading Status: the error was fixed. [ top ]

Detailed Description:

Currently the maximum amount is set at 2 GCs. Please vote "YES" if you'd like this changed to at least 15 GCs. Vote "NO" if you're happy to retain the 2 GCs maximum.

24 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The number was much higher and then an error was introduced. It is now fixed.

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520. Profit Review of Corporations Status: Will be added [ top ]

Detailed Description:

To determine weather a corporation type is profitable in the long run, it would be nice to get a longer history than only the last year. I therefore propose to have a graph for the topics 'Net Profit Last Year' and 'Profit Last Year' on the corporations page in 'general data' showing at least 10 years (18 would probably be easiest to implement because everything monthly-based uses 18 entries on the x-axis). If you'd reader keep guessing weather your CEOs investment will be profitable, vote 'NO'.

24 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

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521. Transfers of Goods between empires Status: Please read our response [ top ]

Detailed Description:

On the empire, transfer goods page, I think it's rather off, that you can only transfer military goods, the most common problem i've found as far as keeping countries, and corporations stocked, is keeping up with what resources, and supplies they need, wouldn't it be a novel idea to have a menu like the "sell to and buy from other countries" under trade directly, but with the transfers interface for sharing supplies between your empire rather than waste a lot of time typing in the individual trades, then basically transfering money to your other country, to only transfer it back to the original company? Im not saying to take off the conditions of the war stuff, i think that is a good thing, but perhaps add the supplies... just a thought :)

33 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good thought and we have currently the possibility to have all the countries in the empire, be part of one common market.

Contracts in the common market are easy to set up. You can arrange for hundreds of contracts with just a few clicks and have all the corporations in all the countries in the empire deliver to all other corporations in the empire and also supply all the countries.

This mechanism works now and is easy to use. We know that we can create more ways to do the same but there is so much to improve and featurs to add that we will delay such other ways to a later date.

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522. Police and Police Stations Status: Will be added [ top ]

Detailed Description:

i think there should be police and police stations and crime and crime rates chould be added to game. should make it more interesting.

24 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would like very much to add poloce and police stations but there are even more urgent features and we will add space travel, space trading, space wars, military units quality and fighting levels and natural resources before.

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523. forum entry Status: They can [ top ]

Detailed Description:

I think that if non-members were allowed to read the forums again, they might see a diferent side to the game than just a picture of a country and inturn wish to be apart of the bigger community. Thus making more money for the Games master, who might inturn throw some our way. Question: Do you think the Games Master over reacted to his lack of Forum Moderating, by closing the forums down a year ago to members only. Yes if you do No if you dont

12 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Reading the forum is possible for everyone. Conributing to the forum is delayed by several days to prevent spammers from being able to just register and start spamming.

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524. Spending Tax&Stores Status: Please read our response [ top ]

Detailed Description:

We should be able to create corperations that are stores and/or tax the population on buying consumer products, such as in real life, For exsample. i goto the store to buy a 1$ from a Grocery store and the Store Walker says "That with be $1 Cents without tax, taxes are at 15% right now, so it will be $1.15." so instead of this whole feeling of nationalized Buying of items, it should be up to the domestic corperations(Retial).

19 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We currently have corporations that pay taxes to the state. These are very big enterprises with many thousands of workers. We can add stores but there will be millions and the president is unable to control and mage them, let alone, the huge processing of millions of such businesses world wide.

We will however add new types of corporations you can desogn yourself.

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525. Investment Fund Dividend Status: Will be added [ top ]

Detailed Description:

I think we should be able to pay out the dividends the investment fund earns. After all the money is from the population and it would only be fair to distribute it back to the population at the same time adding to the taxes they pay. I think in a way this would encourage more activity in the stock market because investment funds would be more of a use.

22 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Already in fact, a small part is added to the income of the population. The fraction is very small and there is no data showing how much it is and how it is done.

We plan to improve and show the data.

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526. Loans to Countries Status: Please read our response [ top ]

Detailed Description:

If a country is running on large loans constantly requiring it to continuously borrow more money, the major lender should be temporarily allowed to make decisions for that country. For example, a country that has loans exceeding 15T, the President should no longer have the ability to create war or make any decisions without the permission of the major lender. This will prevent countries from accruing more debts.

21 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Such a feature is quite complex as we will need to do a lot of computing to find out who that lender is and mainly because this person may not be available and will not answer on time ot not at all.

We think that the game itself should put such limitations on such countries.

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527. Levels for New Corporation Status: Please read our response [ top ]

Detailed Description:

Since the inception of the level requirement for countries to build certain level of corporations, C3s have been unable to produce decent economies for new players and the market for enterprises to purchase new corporations has dried up. Should the GM should exempt all C3s from the level requirement in order to correct these problems?

24 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into this possibility. The idea of the feature was that corporations that require a higher level will be more profitable and we will do some tuning in their models to make them more profitable indeed. This will stimulate more countries to try and achieve these higher levels which is very simple.

We understand this issue however and may indeed change this features.

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528. increasing military spending Status: Please read our response [ top ]

Detailed Description:

In the game, we are able to extend our military spending by using gold coins to purchase an extra 600B for that particular month but have to wait until next month to do it again. I find it hard to extend my empire and bring it up to par after defeating a C3. So I propose allowing players to increase the military budgets of their countries at free will if they are new members or allowing all players to increase the budget by a whole trillion when using GCs. What do you all think? Vote yes for a stronger defensive military or no if you think it is okay as is.

22 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We want to prevent the instant building of armies by using money. This may seem good for us but bad for the game and thus also bad for us. We allow some accelerated purchasing but making it possible to go much fatsr will make it possible to build an army overnight by just spending money.

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529. trading routs Status: Please read our response [ top ]

Detailed Description:

Perhaps there should be something along the lines of trade routs. If a country sells products to anouther, it should taske a rout, marked on the map. Also, say in war, armies and navies could bockade these areas, if a nation surrounds anouther with naval and land forces, very little if any supplies should ge through. This could also lead to things like tariffs, roads going from country to country, common markets setting up in ajacent areas, etc. yes if you think this is a good idea, no if it is not.

26 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that logistics should be implemented, meaning tha all goods will be transported by road, trein, ships and cargo airplanes and visible on the map.

Once this is doen you could try to intercept, damage and prevent such transports as part of your strategy.

We have this planned. It is a major feaure to develop.

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530. Long Range Military Transport Airplane Status: We agree [ top ]

Detailed Description:

We need "Long Range Military Transport Airplane" Units, "LRMTA". With aleast about 6000 km of range. This will change the way we war on this game, more land division will be use on war with this feature.

29 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add a long range airplane and also add supply units that will deliver by sea. We agree tht this will add a lot to the game.

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531. Public corps Status: Please read our response [ top ]

Detailed Description:

There should be no penalty for having excessive cash in pub corps as they can have very long periods of no demand for shares and get debt ridden but then there is a demand and you may end up with excessive cash, only to get penalised.

25 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into it quickly and make sure public corporations have fewer limitations. We plan more features and advantages for public corporations and will implement them withing the coming two or three weeks.

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532. No level required to build corporations Status: Please read our response [ top ]

Detailed Description:

I think we should be able to build any corporation we want no matter what level we are Im level 1 I can only build crappy corporations such as bread sells for like 205 a ton but then I saw some other product the that sells for like 1302 dollars per product and my economy is suffering because I cant build the bigger better corporations

18 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is very easy to reach game level 2 and 3 and 4 is also quite easy. There must be a difference between the game levels and what they allow you to do in the game. Some special products should require even much higher game levels but the current requirements are in fact trivial.

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533. An app for simcountry for iPhone and iPod touch Status: Nice [ top ]

Detailed Description:

I think it would be great if there was an app I can download for simcountry for my Iphone. I would click on it and it would automaticly log me in to the game. And the app would have all the images for the game so it would load up very fast on a iPhone. I have been playing this game for the longest time on my iPhone and I love it. The only thing I couldn't get working was the chat rooms. I guess it's not supported for my iPhone. It would be great if some how the game master got chat rooms to work for the iPhone.

21 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would love to do so but our resources are limited. There are more high priority items that must be done first.

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534. local market Status: Possible now [ top ]

Detailed Description:

i think that contracts should automactically favor your local markets

20 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

When you go to the common market pages and activate the local market contracting, this is exactly what happens. You can then decide to continue and also implement common market contracts or leave it to local contracts only.

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535. Countrys on Profiles Status: Will be added quickly. [ top ]

Detailed Description:

I think when you look at peoples public profiles there country/enterprises should be listed there.

21 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

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536. Show corporation owner on bid screen Status: Will be added quickly. [ top ]

Detailed Description:

Okay, this is a very short, straight-forward proposal that would everyone's lives little easier and decrease some server loading. Right now the bid screen shows: "corporation name" in "country name" (monthly profit) and (market value). What I would like to see added is the owner of the corporation. This because experienced CEOs know to bid on state corps and then on enterprise-owned corps. I would like to see the owner of the corporations listed available for bids to avoid clicking back and forth between corporations to find one that is state. There is enough space to have this added, and it would be very easy to be done since the information already exists, it only needs to be added on the bidding screen. Please vote yes on this proposal. Unanimous support will put this small tweak on top of the to-do list.

24 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

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537. Adding More Transportation Options Status: Please read our response [ top ]

Detailed Description:

What good is rails without trains, or roads without gas stations? These are only a few of the things about transportation. I would like to see some of this added into the transportation. For some examples: Trucks and cars can't run on roads without gas, correct? So what good would buying cars and roads be when there is no gas sations on these roads. Gas companies need to sell the gasoliene to somewere, correct? Also for seaboarding nations, ones with a boarder near the sea should be able to make docks beacuse that the shiping and cruse liner compainies are one of the largest enteprises in the world these days. Trading companies ship oil, gas, gold, silver, food, ect... all around the world on huge scales. It would be good to make that avalable to players beace it would make the game more fun and realistic. (Also Airports into the transportation area, but someone had that poll already)

19 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

True and indeed a lot to add. We should all realize that the real world is more complex than the simcountry world with millions of fifferent products and not 300. There are also millions of activities we could add and it will become impossible to play.

We do intend to add trains and other transportation and more logistics but it will take some time to complete.

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538. Security Council Proposals Status: Please read our response [ top ]

Detailed Description:

Do you think that players, any Premium Member at least should be able to submit a proposal to the security council. Answer yes or no

17 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The current SC is set up in a way that very high level players get a privilege, being a member and making proposals. If we open this for everyone, there will be a flood of proposals that cannot be processed by a small group.

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539. Scroll Saver Status: Will be added [ top ]

Detailed Description:

When you are in the 'Products in stock; buy and sell' menu I would love to be able to hit a letter and be brought to the first item starting with that letter. Example hit 'H' and have Hand Held Missiles at the top of my screen. Saving me from having to scroll down to it. Anyone else like this?

20 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED

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540. Empire Consolidation (Complex) Status: Please read our response [ top ]

Detailed Description:

Sim country is a great and complex game when only running one country. I suggest that empires would somehow be able to manage all of the country's from one simple screen. Things such as setting education priority's, budget, building of new roads and train tracks. As of now I have to click on every single one of the country's in my empire and update everything in each country. This is an extreme hassle as it takes up allot of time. I suggest an Empire management screen where users can allocate funds, improve the transportation network, build hospitals and such. It is also crazy to maintain an army in each country when the army could be just controlled by the entire empire which is how it should be. I understand the reason behind having to have separate country's due to conquering and such. But I think you guys should make it a bit easier on the long time players who run an empire. And FYI it will help out your bandwidth allot :P As of now I create at least 5000-8000 page views a week as do probably allot of other players. As I own a website myself I know that can strain a server to the max. Having an Empire Management page would eliminate this to an extent and save you guys some money and trouble.

33 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree and empire management functions will be added gradually. It is complex and will require a serious development effort.

In the past months and years we have implemented many functions that reduce the number of clicks needed. You see these screens all over the site.

We need many more and we will add them whenever possible.

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541. Automatic options for contracts Status: Please read our response [ top ]

Detailed Description:

I think we should have an option that allows us to maintain our country/corporation contracts at a chosen percentage.I often find that my supply contracts go above 100% and it can be really annoying going through each corporation and all my country contracts having to manually cancel them. We have the option to set the percentage of goods offered for contracts (on the common market contract screens),please can we have an automatic setting that prevents corps/country contracts going above our own chosen percentage? Following on from this,could we also have an option that allows us to put a maximum on the number of months stock of supplies that our corps. hold? Hope you all agree and vote yes!

17 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The problem is in the corporations that some times produce more and sometimes less and the contracts are in absolute numbers. We agree, and will improve, the way contracts are closed, cancelled and updated.

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542. Stop the population purge when a president leaves Status: Please read our response [ top ]

Detailed Description:

If Sim Country is supposed to be a realistic simulation, where do all the people disappear to when a country is abandoned? The populations can plummet overnight by tens of millions of people. This leaves all the corporations owners completely screwed when millions of people are exterminated or abducted by aliens (or whatever). What I propose is that when a country is abandoned it just continues on. The population, military, etc aren't purged. These countries would be diamonds in the rough waiting for a player to take them over through military force. I think this would be much more realistic than the current system. Vote YES if you want to stop the automatic purging of country resources after they are abandoned.

19 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This could give a very large advantage to some and none to others. We already made the reductions smaller and it is mainly the state corporations that are closed in a case of a reset.

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543. the simcountry security counsil Status: Please read our response [ top ]

Detailed Description:

i would like to vote about the security counsil. i had started a war against the wrong country and i had a member talk to him but he lied and my country was conquered. they only care about our money not helping us out so i propose that the security counsil must put a vote up when we need there help to help us not lie to us. vote yes to have this change

15 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The problem is always about who the members are and who they believe. This could not be solved by the SC. The reaction is too slow, voting takes long and finding out is complex. How would they know who was telling the truth.

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544. Loans should be more realistic!!! Status: Please read our response [ top ]

Detailed Description:

Loans should be more realistic. As it is now any amount can be borrowed without regard to risk. Lenders should be able to set parameters for who they would like to lend to. ie; countries, corps or both. There should be levels of risk where the lender can set how much risk they are willing to take for a better return. Lenders should be able to set a maximum loan amount to an individual country or corp. Lenders should also be able to blacklist players they do not want to lend to. Countries with negative assets should have to pay higher interest rates and the lenders should be at risk of losing there money. If countries go too far into debt there should be an increasing chance of civil unrest and eventually the president should lose the country. Interest rates and risk for corps should increase as their debt increases. Corps that go bankrupt and close should default on their loans and the lenders should receive little or nothing for their debt paper. Lenders should also be able to sell debt on the open market. Perhaps in the direct trading area. Making changes such as these would make loans more realistic and limit how far in debt countries can go without ramifications. Please vote FOR this proposal. Thank you.

19 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted and promised before but we did not get to the point of implementing it due to many other issues outstanding. Loans are today less important than before because many players exchange several gold coins and pay their loans back.

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545. Easier way to find a country with the name of the Player. Status: Will be added [ top ]

Detailed Description:

I was on a chat , found someone that i wanted to see what their country was like , and had to scroll down the list of names of countrys , like best presidents , 1 threw 1000 , quick , but not quick a enough. Their should be a box on the side that you type a players name , it pop up that players main country page !!!! 1.Some were a box that you put a players name in and it will pop up their country or enterprise info. The box should have a setting that lets you put country or enterprise.

34 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

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546. 'Brainstorming' page on public votes Status: Will be added [ top ]

Detailed Description:

I think there should be a page added to each public vote that allows other players to add a brief comment (number of characters pre-set to prevent it being overused)highlighting any pro's or con's that we can see about the idea.This will help other members make a more informed vote by pointing out things that we havent thought about ourselves. This comment page could be anonymous,like our votes are,but i think if our user names were added to our comments,it could give a more real-world like element of politics to the game as we would all gain a better understanding of how other players think.This could create new alliances as we may find people who think the same way,on the other hand it could create wars or boycotts when we discover people who's thought's are not to our liking.I think overall,the game would become more politically life-like whether the result is good or bad for us,afterall if the United Nations voted anonymously,what would be the point in it?!

33 gamers voted for the proposal.
6 gamers voted against the proposal.

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547. Important Decisions mad �Automatic� need approval Status: Please read our response [ top ]

Detailed Description:

I've noticed that the auto system at times orders weapons when that's contrary to my goal of getting finances in order. Also twice it's ordered a corp (in both cases terrible choices) because I apparently (accidently) entrusted that to the auto system. In this case I couldn't close the corp because it was newly opened. If we had an opportunity to reject these sort of decision before implementation (say for purchases greater than $100 M, purchases when there's a 12 month supply and corporate builds I think the game would be improved.

27 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can the automation off on the settings pages. We plan to make many improvements to the automation pages and make it easier to play by offering players many auto options they can turn on and off. This will be added ASAP.

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548. Value for quality Status: Please read our response [ top ]

Detailed Description:

I think that quality should have more effect then just looking cheaper to 'best price' methods. I think higher quality input should also lead to higher quality output. Also that higher quality purchases for a country should boost some aspect of the people living there, and that higher quality weapons + ammo should work better in war. This means that quality does more then cost more, and means that there will be ACTUAL demand for higher quality products instead of artificial demand for it. How does everyone feel about this? Should we request it or not?

34 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Higher quality raw materials has a major influence on the quality of the output. This is a verey old part odf the game. We will indeed also inplement it for countries as suggestred.

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549. Other Transportation Companies Status: We agree and trains too. [ top ]

Detailed Description:

I think that there should be other transportation companies like bus companies and trucking companies. Also a company to build the needed buses.

22 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

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550. Change Enterprise Tax to Corporate Headquarters Status: We agree [ top ]

Detailed Description:

Rather than simply taking money (in the form of an enterprise tax) and giving it to the GM, why not make that expense more realistic. Rather than simply simulating a cost, I suggest requiring every Enterprise to build a corporate Headquarters in a country. The Headquarters would hire a small number of workers and would pay the enterprise tax to the country it is located in. There would be a limit of one corporate headquarters for each country, and the headquarters would serve as a source of revenue, just as they do in the real world. The advantages are: 1. This would be more similar to the real world where corporations have HQ, rather than simply paying an imaginary fee to simulate expenses 2. This would mean the enterprise tax money does not simply dissapear from the game, but is paid now to countries 3. The extra revenue would help countries pay bills 4. This would open up the ability to add new features based on the HQ, such as Corporation-wide upgrades Please vote YES if you want to be able to pay your enterpise tax to your country of choice, and NO if you want to continue to pay it to the GM.

35 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree and we think that this will be a good addition. (more than one headquarters per country as there are many corporations). The feature is on our wish list but it does represent some serious development and will take some time to get priority.

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551. Info sheets Status: Unclear [ top ]

Detailed Description:

I think there should be a spot simply for a basic text set of stats. One that is set up to be easier to read when transfered to a message. This is a good way to share info, but the current layout when condensed, is kinda hard to follow. Also a list of all services/products needed placed next to a product list for easies comparison.

9 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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552. Private IPOS Status: Please read our response [ top ]

Detailed Description:

Should people be allowed to offer stock to a certain enterprise instead of putting it on the market for anyone to buy? This would be helpful for those of us who want to make public corps, but fear the majority share holder will not run the company correctly. It would allow us to ensure that someone we trust will have control of the company.

28 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The idea of an IPO is for public offering. We have not implemented private placements but it is possible to achieve with the current share market functions. You can also limit the IPO and prevent the sale of a majority of the shares.

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553. hall of fame history section Status: OK. Will be added [ top ]

Detailed Description:

I want to see who's won each month since this game began. (have like some sort of link somewhere to see ~all~ past winners per world per month). possible reasons: 1)sometimes i feel a bit nostalgic and just want to see all the past players who won. 2)a good way to remember the players and show homage to those who may not be with us anymore. 3)something to do when bored.

25 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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554. give players gifts for taking c3's Status: Please read our response [ top ]

Detailed Description:

under the present sceme, new players only receive gifts from the gm for their initial country and countries that they buy from the gm. i propose that ALL players be given the same periodic gifts when they defeat a c3. if you agree with the proposal vote yes.

18 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Winning a war against a C3 country is not really very difficult. We prefer to give awards to president who reach the top of the list.

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555. Add a direct link to corp when buying a corp Status: Will be added [ top ]

Detailed Description:

When you place a bid and win, it is rather annoying to have to go tru your whole corporation list to single out the one you want to look at. I suggest to simply have a link that gives us direct access to that corp we just bought, just like we have a direct link to the country where the corporation is located in. It will save us a lot of time and it is easy to implement.

26 gamers voted for the proposal.
5 gamers voted against the proposal.

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556. immigration / migration Status: Please read our response [ top ]

Detailed Description:

I think it would be a good idea to introduce a system where population is allowed to moved between countries under certain conditions for instance: if unemployment gets to a certain high level,workers will leave the country in search of jobs and/or the salary level/welfare index of a country falls too low.Migration can occur at a certain rate per month until the unemployment level returns to an acceptable level (15% maybe??) Workers will migrate to countries with labour shortages and/or higher wages/welfare index. Each country can have a immigration/migration control screen whereby they can opt to block immigration,control the number per month and could even select the types of workers to accept or block.Maybe even put a time limit on how long they can stay if short term help is required (getting on your feet after war/disaster etc.) I think this could help root out countries that are being neglected by their presidents and therefore make better use of resources.

23 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is developed long ago and should be activated. We will test again ASAP and activate.

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557. Stop Manipulating Prices Status: Please read our response [ top ]

Detailed Description:

HOME EQUIPMENT: Prices have fallen even with demand larger than supply, and I had to close a few corps that were going bankrupt. Leave the prices alone! If you are seeing this sort of thing in your country, and are getting tired of wasting time adjusting to C3 manipulations, please vote YES.

25 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have no procedures in the game to manipulate pricing and honestly, no time to check what the price is. There are jundreds of products on each world and we have no idea what the actual price is and we do not need to know.

We have developed the process and let it go. It is free pricing within some range and we never mix in so this is probably a short observation, made on some assumptions that are not based on facts.

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558. Forces summary Status: True. Will be added [ top ]

Detailed Description:

We need a summary of how many units of each type we have deployed. Scroll down list of units counting is a little tiresome

29 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Short and to the point. This is true and should be implemented ASAP.

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559. A bold new idea Status: Good idea [ top ]

Detailed Description:

This is either a really good idea or a really stupid idea. I know W3C won't create a new world until there is a demand for one due to lots of players. How about a new world being created though in which wars against human players is not an option, basically a peaceful world, the opposite of Fearless Blue. Of course we should still be able to attack C3's to build an empire. Just not able to attack one another. Before you dismiss this idea as foolish, think about this - it would actually add and keep more players to Simcountry. The people that are pacifists or don't have time in their schedules to worry about fighting lengthy wars would be attracted by this. It would still have all the dynamics of our other worlds because there would still be a need for a military in order to conquer C3's. It could even double as a 'tutorial' world which has been suggested before. Players that are typically scared off or discouraged and leave the game may stay due to being able to become comfortable in the peaceful world. Once they get better acquainted with the game, I'm sure they'd stay and venture into other worlds - making the game owners more money. Think about it, we have a 'hostile' world - FB, why not have a peaceful world too. Heck, if such a world was added maybe we could remove the secured mode aspect of the other worlds that so many loathe. I think this is a great idea. Priest

20 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree and it is indeed a very good idea. The rwason we do not add worlds just now is that each world requires a large dedicated server with all the backup and disaster ready facilities and the maintenance etc.

We see more players now than before and if this will indeed continue, we will set this up.

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560. buy and sell countries that have the same i.p. address Status: Please read our response [ top ]

Detailed Description:

There are a lot of game members here whom have brothers, wives, children playing. Take Austia and Dirt for example. My wife and I are both Premium Members. Currently we cannot sell countries or anything else between us because we have the same i.p. address. I realize this is done to prevent multi's from benefiting from having multiple accounts but, it isn't fair for actual individual family members that both enjoy the game. Thanks, Phantom

21 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is indeed a problem and we had a very large number of complaints about such transactions where both owners are in fact the same person. Too many in fact to make any change. The limitation is not severe. You can easily trade with others. There is no need and it is an unfair advantage if you can trade easily within the family.

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561. Extend Radar Capability Status: Good Idea [ top ]

Detailed Description:

As well as being able to view the defensive forces of other countries with offensive radar planes, my proposal is that as long as you own at least one defensive radar plane, you should be informed of other countries that have looked at your defensive forces, which locations were looked at and the time and date of the mission. If you would like W3C to consider this for inclusion in the game, please vote accordingly.

29 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a very good idea and it is added to our wish list. It will be added ASAP.

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562. Share Market Status: Please read our response [ top ]

Detailed Description:

This might be classed as two polls in one but they both relate to the share market. I believe that corps should be able to maintain a min of 4 bill shares. As it is now you might issue upto 8 bill shares then you get regular reverse share splits and end up only being able to issue 30 mill shares at a time at a stupid price of $2, which does'nt help cash flow. Or if GM wants to keep reverse share splits it should compensate you by doubling the share price. Also why do we have to keep constantly checking potfolio targets as the system changes them all the time.

16 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Shares split is their value increases above 100. This is independent of the number of shares outstanding. You get 2 shares for 1 you had and the price is halved.
The reverse happens when the share prive goes under 109. You have areverse split. You get 1 share for every two you had before and the price is doubled.
This has absolutely nothing to do with the number of outstanding shares.

Portfolio targets have been improved.If you see any error there, don�t vote on it but rather mail us to report an error and if there is one, we will fix it immediately.

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563. new players Status: Level 2 is easy for everyone. [ top ]

Detailed Description:

don't make it so hard for new members to to get to level 2

10 gamers voted for the proposal.
20 gamers voted against the proposal.

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564. Centralized Military Control Status: Please read our response [ top ]

Detailed Description:

I think that players should be able to control their empire-wide military resources from their leader. This would complement the air lifting function because players could station land units from multiple countries in a slave in the event of an attack and avoid the hassle of constantly switching between countries. (Also a side note, the air lifting fxn should be made faster. It takes multiple game years on LU to transport 3+ units. I can only imagine in real life taking multiple years to transport a few units, the war would be over before the units got to their destination. At most it should take maybe 30min on average per LRD or air wing)

29 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that this should be made easier. The solution as proposed is very difficult to implement.
We will implement a function that will allow you to airlift a unit to another country and put it under control of the president of that country for a time period. It could be very long.

We will also urgently look into the time it takes to lift a unit and if too long, we will make it more reasonable.

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565. priority supply/airlifting Status: Please read our response [ top ]

Detailed Description:

i think that we should be able to set a priority meter on each scheduled airlift, airdropping, or supply drop. i find it extremely annoying to find my supply units and air transport units doing either nothing or deploying weapons to garrisons, while my armies around the world need supplies. my idea is to have a numerical meter next to each airlift/airdrop operation, or in the case of supply units the meter would be on the �change target levels� menu of the unit that needs the supplies. we would then set the meter on a 1-10 number scale of priority (1 being top priority), there would also be a "no priority" setting at the bottom of the scale, which means that air and supply units can take their time to complete the operation(no priority setting should be the default setting if there is no manually set number). air and supply units would then do their share of the supplying/airlifting based on the number scale. this priority system would greatly enhance the capabilities of a fighting force in time of war, and of moving large units in time of peace. vote yes if you agree.

24 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We already promised to look into the airlifting and see if it takes too long and make it faster.
On supply units in general, the fastest solution is to add some supply units and the problem will be solved. More air supply units will help too.

We will make this change ASAP and then look into somme examples to see if supplies are delivered faster.

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566. financial Index Status: Please read our response [ top ]

Detailed Description:

I think it is unfair to not be able to buy offensive weapons when your index is below 25% and you have 100T SC in cash because the game tells you the books aren't balanced the game book keeping is slower than the income from world trade, etc. as long as you have the cash the debt should advise what you should allow for a budget or record faster there's nothing more aggravating than having a war & the game telling you that cannot buy offensive weapons index below 25 when you have 100T SC

19 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The idea behind it is that you must have some viable economy to build an offensive force. We would like to prevent a situation where people just purchase game money and build an army without any economy in place.

We will look at the balance and may tune the numbers.

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567. Add professional workers to population transfer Status: Please read our response [ top ]

Detailed Description:

Countries, that have excess, or a void to buy specific needs in skills, of workers. Security council will have to set market price, to set value of said workers. But if players are willing to pay for set value, even if of higher value, is the choice we make. This plan may take time to develop.. Will go thru voting for proposal, then the Security Council will have to, decide on cost of workers. Point of this is, I been trying to get ahead building corps, lack high managers. execs, and etc, For months. This maybe an option to those who will be willing to pay extra for, and an asset to simcountry to, make a profit. So the vote is: do you want to add a professional worker list, to be able to trade or buy?? Then, let the Security Council vote on price of said workers?

32 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

If your country has good education and many high level professionals, population transfers will be good too. For people who do not want to improve the composition of the population themselves, we intend to solve the problem by adding a special booster for groups of workers. We will also consider adding this feature to the direct trading market. We do not see this as a task for the SC.

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568. Improved view on trading page Status: Will be improved ASAP [ top ]

Detailed Description:

Would you like to see how many months supply of materials you have on your countries world trade page - I would. I'm constantly doing the math to figure out how many months of power my country has, and should I sell some to my corps (or on the world market). Vote yes to request that a column be added gives you months supply - like on the corporations supply page.

37 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

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569. Colonising On Other Worlds Status: Please read our response [ top ]

Detailed Description:

do you think we should be able to build a space agency in our countries so we can land and aquire other colonies on the other planets???

37 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can have countries on all the worlds. Space functions are in full development and conquering a country in a different world will become possible in time.

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570. weather conditions in all countries Status: Will be added [ top ]

Detailed Description:

i think we should have different climate changes as the months changes . some countries should be warm, cold or just hot. depending on the months.

23 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

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571. Charity organisations Status: Please read our response [ top ]

Detailed Description:

There is alot of spare money running out there in very powerful economies. I propose that there should be charity organisations that help fund and build up charity organisations.

34 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The question is who will run these organizations and decide on the payments.
We have created these funds already. All countries contribute to the UN and the UN decides on giving money out to countries who need it.

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572. larger loans Status: You get very large loans [ top ]

Detailed Description:

we should be able to recieve larger loans to help with our countrys financial problems.

34 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Any country who needs it will get all the loans it needs. It stops at more then 10T in loans, just before it becomes impossible to pay back the interest and the loans.
You don�t get it at once but when you spend more than your income is, you get a loan to cover the shortage.

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573. Improve health care Status: Good idea [ top ]

Detailed Description:

I suggest 2 new types of hospitals; Maternity/childrens hospitals to improve the health of children reducing their disability and death rates. 'Retirement'hospitals for our former useful workers that have now become a burden on our social security budget ;-) The temptation would be to let these folks expire....but for health score and welfare these would be needed. Workers would be more productive knowing their old folks are well looked after.

16 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be a nice addition but as we are fullyt booked for now, it will take some time to add to the game.

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574. Number of deployed forces. Status: Will be added ASAP [ top ]

Detailed Description:

It would be nice to know how many forces I have deployed in units. e,g the number of each type of unit...how many interceptor wings etc , the number of fighters in units, the amount of ammo in units.Currently you only know the number of undeployed and inactive weapons.

46 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

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575. New Sell, Trade, and Market Option Status: Will be improved [ top ]

Detailed Description:

A few additional options should be added for selling, trading, and markets options they are: 1. Allow a corporation the option to sell on the market at cost + x% (where the player can set x from -20 to + 200. This will allow players the option of only selling items at a profit. 2. Allow contracts between a country and its corporations, and among comman market members to be either at the market price, or at cost, or at cost +10%. This is more reflective of the real word. Many contracts issued by governments are at cost plus some amount. 3. Allow common market option of "buy first from Market" and "sell first to market." The option "buy first from market" would have the corporation place a buy order from the common market for a month, and then, if the item is not purchased, will cancel that order and put in a buy order from the world market. The option to "sell first to common market would put the item up for sale for 1 month in the common market, and then, if it is not sold, remove the item from the common market and then put the item on the world market. Thus, if a common market uses those options, it would be a very easy way to buy first and sell first within the market (or country), but to buy and sell as needed outsite the market. 4. Allow a common market to set a rule that all sales between members be at either A- the market price times x% or B- cost plus X%. Allowing, through voting, the market members to set the x. 5. Allow countries to give cash injections into failing private companies and public corporations in their country. This would allow the option of "bailing out" failing industries. This should be limited to companies that were in the country for 10 years or longer, but that are in poor financial shape.

17 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are many requests for improvements in the contracts and common markets. We will indeed improve in several steps. This also makes sense but it requires a lot of work and will take a long time to implement.

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576. Names re: corps Status: Requested before [ top ]

Detailed Description:

I am tired of having to change the name of my corps everytime i build them. For example, if i build a corp of Offensive ATA Mis 3 times in one month, i have to change the name to Kingdom Of Heaven 1, 2 and 3 seperately. Some people have over 150 corps in one country, and they have manually changed their names to what they want. Imagine the amount of time they spent on it. I think that it would should be done automatically to save time. This would mean that if you built 3 corps of the same type in one month or over 3 months, the game would automatically change the names for you. Making it easier to find a certain corp, and thus saving you time. I do think someone had proposed this a while back, but nothing has changed? I would like to see a change regarding this issue. Many Thanks Kingdom Of Heaven

34 gamers voted for the proposal.
11 gamers voted against the proposal.

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577. Ignore function in Chat and Forum Status: Will be added [ top ]

Detailed Description:

Ignore is a NORMAL function of any decent chat program. It would be a GREAT addition to the forum. I hate wading through tons of ridiculous spam to read anything interesting. Vote yes to get a working ignore function.

35 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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578. Corporation IPO Icons. Status: Will be added ASAP [ top ]

Detailed Description:

When a corporation is ready to be publically offered, an icon next to the corporation name should indicate this. This would make IPO's alot easier, as you would no longer have to search through EVERY corporation to discover which are able to.

44 gamers voted for the proposal.
9 gamers voted against the proposal.

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579. CEO Blocking Status: Will be fixed ASAP [ top ]

Detailed Description:

CEO Blocking As it stands a president has the choice to block CEOs from their country completely. I am only asking that bidding on corps from GameMaster Corporations not be considered under this blocking. Some times the gamemaster corp will go under and to help alleviate that it would be prudent to have gamemaster corp bidding handled out side of the block. Now, for those of you who would like the option to keep the gamemaster corp there will be a new check box in the auto of the country to completely block CEOs. Here is the proposal in summation: 1)Adding a secondary check box to completely block CEO's, leaving the country with a gamemaster corp. 2) Using the present system of block CEO but allowing gamemaster corp to be bid on. Thank you.

42 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is an error and we will fix it ASAP.

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580. CEO corps and countries Status: Will be added [ top ]

Detailed Description:

As of now when a CEO examines the corps in his enterprise he has two options to view the list of corps: alphabetically or by corp type. Most of us probably look at the corps by corp type, and it is nice to know how many of each type of corp in the enterprise. I would like to propose a new method to view the corps. Add an option to view the corps by the country they are in. I would be nice to know what country I have six corps in, and what countries I have less than six corps. For those without an enterprise six is the maximum number of corps a ceo can have in one country. This would make it much easier to determine where to build or relocate. If you like this idea, vote yes.

37 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

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581. Navy over-haul Status: Please read our response [ top ]

Detailed Description:

Our navies should move faster. This would open up several options for Naval battle. 1. You can set Charted Courses. using an updated ETA, a person could send a fleet to intercept. 2. Fix Land to sea batteries. If someone can't afford a navy or their navy gets destroyed, they can fall back on their L2SMB. 3. Create a Naval Bomber. This can be used to slam targets, especially naval targets. This would make Naval Warfare SO much funner. It would also open up dozens of new, fun war possibilities.

39 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The navy will be upgraded. However, the navy bomber is in fact the navy fighter which is a fighter and can also be used to bomb many types of targets and is much more powerful than the land based fighter planne.

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582. more options for governments Status: May be added [ top ]

Detailed Description:

i think we should have like more options for dictators like govs. but less bonuses and vice versa for less controling govs.

22 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We want to add more of this but need to connect to consequences in the game. This is not easy to do but therew are some ideas on how this should be implemented.

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583. develop technologies Status: Will be added [ top ]

Detailed Description:

we sould be able to develop stuff not just buy it we could set up research centers to make our weapons better or to build stronger buildings and so on there could be corps that do research and with time we could not just make our weapons better but even create new units unique to the country making them like stealth bombers vote yes to be able to do research vote no to keep having the same old stuff.

39 gamers voted for the proposal.
27 gamers voted against the proposal.

The proposal has been ACCEPTED.

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584. Should War Treaties be available between Countries? Status: Will be added [ top ]

Detailed Description:

Should War Treaties be available between Countries?

25 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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585. Destroying Military Status: Will be added [ top ]

Detailed Description:

I think that we should be able to destroy as many military units (with the exeption of bases) at once that we want to. Vote yes if you think so too.

17 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

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586. transport and inferstructer Status: Please read our response [ top ]

Detailed Description:

i think there should be more transport and inferstructer like pipes, gas mains, telecom masts, eletric pilons, garbage disposal, railway stations, ports and comuter airports. this would make the game a lot more realistac. also i think inferstructer should boost production levels.

29 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Yes we agree. There are many new features we should and could add and we are doing it as fast as possible.

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587. Should there be better breakdown of money spent in military? Status: True. [ top ]

Detailed Description:

I think if when you set up a unit,battalion etc it should give a cost u invested & the monthly cost as well. If u have to cut costs this will make it easier to see where the money is being spent & u can decide better. Otherwise it just seems like u hack & hack till the numbers are favorable. Thanks for reading & voting!

34 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that numbers everywhere in the game, should be showing in more details. This should include the military. We will start adding more such pages and details.

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588. Portfolio targets Status: Will be added ASAP [ top ]

Detailed Description:

There should be an option to mass change the share portfolio targets in your countries and enterprises. Having to do each corp individualy can be a very tedious process, so simple tick boxes and a select all option should do it. If you agree with this poll, please vote 'yes'. Thankyou.

33 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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589. Share Market Status: Will be added ASAP [ top ]

Detailed Description:

I believe that the portfolio page needs s coloumn added that will tell people who is the highest share holder of the corp. I dont need to have control of many public corps but would like to buy shares without taking over control. Now you have to open corp page go down to and click on list of share holders. Otherwise you need a tex pad to store that info for you're self.

39 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

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590. More Control Over Taxation Status: True. Will be added. [ top ]

Detailed Description:

As the Supreme Rulers of our respective nations we should be more empowered on how we levy and collect taxes. There should be a "TAXATION" menu which allows us to set the INDIVIDUAL Tax Rate for Specific Groups of Industry (such as "Goverment Institutions", "Defensive Weapons Production Facilities", "Industry", "Minerals", "Vegetables", etc.). Also included in the "TAXATION" menu there should be the ability to set the INCOME TAX RATES for each individual group of workers (such as "Government Workers", "Low Level Workers", "Medium Level Workers", "High Level Workers", "Low Level Managers", "Medium Level Managers", "High Level Managers", "Teachers", "University Teachers", "Nurses", "Doctors", "Senior Doctors", "Executives", "High Tech Engineers", "High Tech Seniors", "High Tech Execuitves", etc.). If you want more power over the TAXATION of your people and corporations - more control over the management of your country, we implore you to VOTE YES. If you like the status quo and believe that no reform is needed in this area, you should vote no. Submitted to a candid universe, RICHARD II King of Kennikoslavia, Little Upsilon

24 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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591. eaiser interface and guides Status: Please read our response [ top ]

Detailed Description:

Hey I'm new and If your not familiar with the game its hard as hell to jump right in. we need better guides and an easier too see everything interface

21 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This remains true. We have now added some videos and recently updated several documents. We will add many more videos and group them by subject. People tend not to read so we hope these videos will help.

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592. More Boycott Options Status: Please read our response [ top ]

Detailed Description:

We should have more boycott options Righ now you need ten countries to have any kind of boycott I think that needs changed to any county can boycott any other country, either in whole or in part. For example if I know country A has been attacking allies of mine I should be able to boycott them myself. Or maybe I am trying to make my computer company more profitable. I can get people together to not by computers from some of the top computer corp of course a limit of 60 or 120 months should still be in place Vote yes to have W3 make some changes to the boycott system and make it a more useful feature No vote to keep it broken

27 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is true and complicated.
You can of course make sure you do not have any contracts with that country. General trading however, is more complicated as it will have to check each and every one of the millions transactions whether it can execute or not. Example: we match 20.000 orders and offers for services in one go and we execute transactions if the match. Now, before we execute, we will have to check each one of them for the possibility of a boycott.

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593. Searching for countries for enterprise corporations Status: Will be fixed ASAP [ top ]

Detailed Description:

the search feature for building corporations is very handy but it has a minor flaw. when you are a starter, and can not build in countries w/ a president, its difficult to find a country with the right amount of workers. the search feature should have an option to set minimums/maximums for workers so you dont spend 20 minutes looking through countries with 20 unemployed low level workers. just a thought, other than that sim country is a great game for countries and enterprises.

25 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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594. Naming Units Status: Will be fixed ASAP [ top ]

Detailed Description:

I am wondering why SimCountry removed the ability to give numerical names to Military Units. For example I used to be able to name some units for example "1st Army Division" now it says the name is invalid. This is better I believe and more realistic naming of military units and was requesting if members would like that ability restored.

30 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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595. Army Setup Links Status: Will be added ASAP [ top ]

Detailed Description:

On the Armed forces setup screen there needs to be a individual link (shortcut) next to the product/weapon that you are short of. This would make the ordering of products quicker and easier. This feature should be placed anywhere else this type of shortcut could be applied.

44 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

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596. Making Common Markets useful Status: Will be improved [ top ]

Detailed Description:

As is, CMs are a catch 22. You can buy products at a lower cost from other members or on your own local market, but this reduces profitability.... So then it becomes an incentive to get out of the CM or to at least offer your products on the open intl market rather than on the CM. I propose that there be tariffs and shipping taxes on products that enter one's country from a foreign state, that isn't within one's empire. This means that local market contracts get an immediate boost because the products are cheaper than buying overseas. Joining a CM should also eliminate the tariffs so that all CM members can trade freely with each other and all those outside the common market get their goods taxed. The taxes should go to the countries buying the products which would create an extra revenue stream, however, the revenue stream should not be so great as to discourage people from joining in a CM. The CMs should also have a limit on the number of members so that large conglomerate CMs are impossible.....ex: there would be no point to any of it if there was a one world CM.

24 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

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597. Add stock indexes like the Dow Jone and the S&P 500 Status: Will be added ASAP [ top ]

Detailed Description:

If you watch the news, you hear all the time about the Dow Jones Industrial Average and other a�verages like the S&P 500 or The Russel 2000. These are "market averages" designed to tell you how companies traded on the stock market are doing in general. The Dow Jones Industrial Average is simply the average value of 30 large, industrial stocks. Big companies like General Motors, Goodyear, IBM and Exxon are the kinds of companies that make up the real world index. The S&P 500 is the average value of 500 different large companies. The Russel 2000 tracks the average of 2,000 smaller companies. What these averages tell you is the general health of stock prices as a whole. If the economy is "doing well," then the prices of stocks as a group tend to rise. If it is "doing poorly," prices as a group tend to fall. The averages show you these tendencies in the market as a whole. If a specific stock is going down while the market as a whole is going up, that tells you something. Or if a stock is rising, and is rising faster or slower than the market as a whole, that tells you something as well. Also it would be great to have a new rewards section. Countries and/or ceo's that produce the most rewards, and not based on how much money they have. Let�s be honest here, most of the top people bought a good portion of their money, why not give rewards to people who actually earned it? The way this game is set up, the people who are already on top in the rewards section are there for life. All because they have hundreds of trillions of dollars from which majority of the money they bought. Vote yes for my proposals or vote no to my proposal.

33 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

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598. Secure Mode? Status: Please read our response [ top ]

Detailed Description:

It is entirely too hard to come out of secure mode. For two days I've been trying, and kept getting the message saying My defense was too weak. So I fixed it. Now its letting me click the 'turn off secure mode' button, but is now saying I had offensive weapons inactive, and that I need to active all of them. This is a problem. I dont have many offensive weapons in reserves, but it'll take me days to reactive them all because I can only active like 2% a month. Vote for this poll if you think you should be able to come out of secure mode with a decent defense, even if you do have some offensive weapons in reserves.

30 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will make it easier to switch out of secured mode but we want to prevent a very strong country from switching over and directly attack others. This is why we look into the offensive capabilities. The reserves are activated at 10% per game month.

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599. Adjusting trade stratergies Status: Will be added [ top ]

Detailed Description:

I propose adding the level of goods unsold by corps to the corporations, mangage corporations,trade stratergy page. This would enable you to change trade price according to unsold stock levels, all at once rather than corp by corp

24 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

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600. Enterprise Contracts Status: Will be added [ top ]

Detailed Description:

I would like to be able to contract production to my enterprise. I have several strategic corps and as it is now I have to manually sell the production to the enterprise. I don't always have buyers and need the ability to stock the production until a buyer is available. Making this automatic would be helpful. It also appears to me it is not possible to contract to another enterprise. We should be able to contract directly to another enterprise's corporation.

41 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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601. CEO corp country limit Status: Will be added [ top ]

Detailed Description:

I would like to propose that W3C adds to further fields to the 'communicate with Presidents where corporations are located' screen. Currently it has "Name of President" - "Name of Country" - "Send Message" fields. I would like them to add 2 new fields here. After "Send Message", I would like them to add "Number of corps" and "Logged in last month". This would help CEO's know which lands they could expand into and at the same time, tell us if the pres is still active. The last bit is already available to us on the main page of the country / CEO so it's not hidden. Please vote YES to have these 2 fields added. Vote NO if you enjoy spending hours clicking on each country just to count the number of corps you have.

41 gamers voted for the proposal.
3 gamers voted against the proposal.

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602. Bring Back Old Warmaps, make The Big map optional Status: Will be solved [ top ]

Detailed Description:

Since Simcountry made the "big Map" changes to moving the military units, it has been giving my computer problems. It has to open up another page,right?but when it opens up on my computer, it normally goes off the screen, you see the bar (at the top with minmise, Enlarge screen, And X) then it goes up and instead of opening, it goes all the way off the screen. has anyone else had these problems? If This Proposal is accepted, keep the big map as optional for those of you who dont experience the problem/like bigger maps So Vote: Yes If You Want To Have access to a smaller map -Or- No: if you want things to stay the way they are

26 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

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603. Trade market : viewing best limits or full market depth Status: Will be added [ top ]

Detailed Description:

When buying or selling stocks in the stock exchange. We can only see the market price and the bid/offer global quantity. We should have the possibility to view the order book of every stock or if it is too resource consuming the five best limits. So we can have an idea if other players placed orders to buy or sell stocks. Viewing the order books in the stock exchange could maket trading more interesting and bring more liquidity.

24 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

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604. Actually Managing a Battle Status: Will be improved [ top ]

Detailed Description:

The warfare in Simcountry has gotten more realistic, with the military units and airlifts, but you still can't really manage a battle. When you attack a target you should be able to go to a map that shows all of the buildings and troops and be able to micromanage them by giving them orders on how to attack. For example: 1. Nation A has a battalion arrive in Nation B. 2. Nation A's battalion reaches its target. 3. You go to the Battle Screen. 4. You have a map showing the buildings in the target, A's soldiers, and B's defenses as well as terrain. 5. A selects a group of troops IN their battalion and can move them and attack. 6. Because you control how you fight the enemy you can influence the results of the battle.

38 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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605. Trade stratergies Status: Will be added [ top ]

Detailed Description:

I suggest including the amount of unsold stock in the trade stratergy page. This will allow you to see all of your corps stock status on the same page you set the selling stratergy allowing easier changes to your strayergy depending on market changes.

28 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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606. Email a warning before expiration Status: Will be addewd ASAP [ top ]

Detailed Description:

Ever been away from simcountry for a short period only to come back and find that your membership expired? Suddenly you've dropped from level 4 to level 1, 150 corporations have disappeared, unemployment is rampant, finances are in the toilet, there's rioting in the streets, and citizens are leaving flaming bags of dog crap at the presidential front door. If you would like the option to receive a warning email a few days before your country/enterprise expires, vote Yes here.

35 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

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607. Bidding on Corps Status: Please read our response [ top ]

Detailed Description:

Right now ceo's can bid on corp on country can take over corp in thier own country. I propose take thier be acutal bidding. Ceo's should be informed so they can bid on corp others are bidding on. Also the owner should be able to raise a asking price to try to reatin it if they wnat

21 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Publishing bids is a good idea and will be added. The owner should not be able to raise the price. The owner is not paying the price. The price depends on how good the corporation is doing and should remain above the official market price.

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608. War Hospitals Status: True. Should be added. [ top ]

Detailed Description:

You should not have to convert regular hospitals into war hospitals, you should be able to build war hospitals. I have had a personal experience where I jost got enough hospitals for my country, but I needed to convert some into war hospitals so I had to build more hospitals.

25 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

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609. No president countries Status: Please read our response [ top ]

Detailed Description:

I think that the no president countries need to be run just a liiiitle bit better. They frequantly build far too many state corps, and they often have absurdly large number of corporate executives but they frequently have too few workers. Maybe their education priorities should be changed so that they have fewer higher level people and more lower level people to make building corporations eaiser?

29 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into several C3 countries and may tune their parameters.

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610. Improved value for Quality Status: Will be added [ top ]

Detailed Description:

I think that quality should have more effect then just looking cheaper to 'best price' methods. I think higher quality input should also lead to higher quality output. Also that higher quality purchases for a country should boost some aspect of the people living there, and that higher quality weapons + ammo should work better in war. This means that quality does more then cost more, and means that there will be ACTUAL demand for higher quality products instead of artificial demand for it. How does everyone feel about this? Should we request it or not?

25 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have already published about it and it will be added ASAP.

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611. Numbering Military Units Status: Will be added [ top ]

Detailed Description:

I believe Simcountry needs to restore ability to name military units with numbers than just words. for example "1st Army Division" as opposed to "First Army Division". It makes for efficient naming of units especially once you reach unit numbers such as 16th and 17th. vote yes if you want this ability restored and vote no if you want to keep the current naming status.

32 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

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612. Choosing Pop Status: Please read our response [ top ]

Detailed Description:

When buying or selling population on the Cash Market, would you like the option to specify which workers you would like within certain predetermined parameters? Eg - you have a shortage of HT Engineers when buying, so you can up the number slightly to help level things out. Likewise, if you have a surplus when selling you can get rid of more, again to help level things out. Vote 'yes' if you would like to see this included.

36 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The country that provides the population may have a problem with it. We can add such a feature for smaller numbers at a price. We will also add boosters for specific groups.

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613. Automated Contracts toward own country Status: Please read our response [ top ]

Detailed Description:

have an option that makes state owned (or nationalized) corporations contract your monthly usage to you, and tweak it automaticaly when monthly usage increases or decreases

33 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is not so simple. The use by the country could change a lot and in many cases, one corporation cannot satisfy the consumption by the country.
You can easily contract everything to the country and them make corrections from time to time by having the country sell surplus products on the market.

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614. Country Info Page and Constitutions Status: Will be added ASAP [ top ]

Detailed Description:

I think each member should be able to build his/her own country info page. It should include information that the owner of a nation has made up for that country, such as: country history, national langauges and religions, how the government is run, culture (food, fashion, sports, activities, customs, etc.), national symbols, famous people and historical figures, wars, places to go, monuments, personal messages, what you want people to know about your country, and other information. This will of course be all for fun, but it may add a little excitement to the game. Also, in the country info page and maybe even in federations, there could even be constitutions (laws, how the government is run, rules, policies, etc.) Federation constitutions could be amended (changed) and new amendments could be added by federation members voting. This will create more of a structure.

32 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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615. Auto Order Bug Status: Please read our response [ top ]

Detailed Description:

I have found what appears to be a bug in the auto order system. Apparently if the in stock quantity turns negative the auto order system quits working. Somewhere along the line my construction inventory went negative and the auto order system quit ordering. The shortage hit -1.4B units before I realized I had to manually correct it. Now I am faced with halting all progress on everything else to try to resolve the shortage. The cost is upwards of 500B to do so. Please vote yes to have GM correct this issue and have the auto system continue buying when the in stock quantity is negative.

67 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It may look like the system quits ordering. Construction is frequently in short supplies and it causes delayes. Also, in many cases, the large shortages of construction follow a war and the construction products are used for damage repair.

This may look like a huge shortage and no orders. Eventually, it is all covered by orders and immediate orders.

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616. Earlier notification of expiration Status: Please read our response [ top ]

Detailed Description:

Currently, when one's ownership of a country/enterprise/empire expires, there is no advanced notics or warning. Corporations and populations begin to be eliminated immediately. Unless you log in 3 times a day, this is difficult to avoid. Most of us have other, more pressing concerns, than trying to remember when a membership expires. I propose that members be notified with a pop-up warning 2 real days (six game months) in advance so that they can avoid costly damage to said properties.

62 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into it ASAP and may make changes if the warning time is too short.

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617. Travel and Trade Routes Status: Please read our response [ top ]

Detailed Description:

One thing that Ive noticed is that there are no trade or travel routes between other countries,like how is it that you can buy supplies from across the world and they end up your country i think there should be roads,trains or even sky routes for passenger and freight planes to travel on.And it could even make it possible for someone to Blockade a country buy cutting off supply routes so vote yes for a better means for transport or vote no if you disagree.

29 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We plan the addition of a world wide transportation system and logistics. It will be a very large feature and will take some time to implement.

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618. Liberating C3's Status: Will be added ASAP [ top ]

Detailed Description:

My proposal is simple. Add an extra feature when conquering C3's. Right now when your fighting someone who is using a C3 and you win the country your only options are to: End the War which leaves the C3 in your enemies hands to use against you again -OR- take the C3 which means you aquire all the debt your enemies have loaded onto that country (debt bomb). So your damned if you do or damned if you don't. If you Do take the country you aquire the debt that your enemy used to buy weapons to fight you with "damned". If you Don't take the country he or she still has the country to use as a platform or gateway to attack you with "damned". Proposal: A 3rd option Liberation this would allow you to liberate the country that you have defeated from the tyrant that is currently holding it and all debt that was incurred by the country from the world banks under that tyrants rule would immediately be transfered to his leader or main country essentially the player that takes the loans guarantees the loans. The countrys liberated and the world banks are satisfied. Maxwell

62 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

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619. Newspaper Links Status: Will be added [ top ]

Detailed Description:

I think that when you see the name of a country or president in the newspaper, there should be a link attached to the name. This would eliminate the time that someone would waste looking searching for the country, if they were curious about the article.

31 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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620. Allow 50k / month worker conversion to accrue for several months Status: May be added [ top ]

Detailed Description:

Converting professionals to workers is currently limited to 50k per game month, and if you are unable to log in for a given month, then that month's allotment is gone. Furthermore, in a large country with a robust education system, it is possible to train more than 50k new professionals per game month, and in order to employ them all it is necessary to expand the convert many of them into workers; I believe this results in an unfair advantage for players who are able to log 3-6 per day, when other features of the game (e.g. waiting periods on wars, military spending space, and voting periods in feds and the SC) are explicitly delayed in order to allow players to log in only once a day. I propose that the 50k/month cap on converting professionals to workers should accrue for up to six game months, so for example if month x's limit of 50k is not used, then in month [x + 1] you would be able to convert 100k, and so on up to 300k in month [x + 5]. Please vote yes if you enjoy this game, and are married, have children, have a job or other any other RL commitment which prevents you from logging in every 4-8 hrs, seven days a week. Thanks all!

57 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We may add this feature although there are more urgent issues. The need for such conversions is now reduced, after some structural changes that improved the availability of High Level Workers.

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621. garison stock Status: Will be added [ top ]

Detailed Description:

i think the game should show how many weapons, ammo you need to fill every deployed garison it would make it easier to order weapons and ammo more effectivly

59 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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622. Name our wars Status: Will be added [ top ]

Detailed Description:

I think we should have the right to name our wars it will be more fun and easier to rember.

43 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

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623. new fed menu Status: Will be added [ top ]

Detailed Description:

A new fed stat menu similar to the empire stats menu should be created. NATO for example shares this info, otherwise they would not be able to plan anything. Vote yes to share fed stats, vote no to stay confused.

59 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

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624. Removing Old Bids from Cash Market Menu Status: Will be added ASAP [ top ]

Detailed Description:

Can we please have a remove button for the direct trading market screen? When I look at all the bids made and those that are rejected after being out bid, then I'd like the opportunity to remove that rejection so I don't have to see it and sift through all the rejections to see what I'm still winning or need to raise. Vote 'Yes' to have a delete button added to remove the clutter or don't care. Vote 'no' if you don't like ice cream.

43 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

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625. Re: Mobile Defense Status: Will be added [ top ]

Detailed Description:

I was thinking about the mobile defense proposal and while I'm all for it, I wanted to add the possibility of units defending the targets of fed members. Or, in other words, "Defense weapons deployed in military units should respond to attacks made on any target /in your federation/, within a 35 km radius, in a similar manner to how defense air wings respond to air attacks in their range." I apologize if this was already assumed in the wording, I just wanted to make sure of it. Vote "yes" if federation members should be included in the defense range of your units.

40 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

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626. Remove notifications for trade within an empire Status: Please read our response [ top ]

Detailed Description:

When exchanging workers or building/relocating corps of our CEO to one of our country, we get a message confirming we did. it is not useful and annoying to get a message everytime we make a transaction within our own empire. Please vote to remove those annoying messages, thank you!

34 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will make it optional. Many do want to see the messages.

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627. Automatic Corporation Supplies Up To 60 Months? Status: Please read our response [ top ]

Detailed Description:

How would the game go about haveing an auto options up to 60 months worth of supplies in every corporations that we create.Such as the country stock has an auto supplies with water mark as well.I propose to vote yes to have an auto option with water mark and up to 60 months of supplies or vote no to continue to have default months and run short on supplies with out the water mark?

37 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Setting levels is good. 60 months seems like too high. This is raw materials for 5 years. Corporations should bankrupt if the keep such quantities.

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628. Health Care corps Status: May be added [ top ]

Detailed Description:

In simcountry privatize the health care system into corps may be a good way to go. This would allow more income to be made for the country and competition for healthcare. This would also increase the ability to meet the needs of the country's population for health. Health care seems to be nothing more than an expense of the gov and indirectly supports the ecoonomy. If it becomes a corporation that is a componet to the economy, then the president of the country will gain more from it. The president could chose how many corps to employ to meet the needs of the country and that would correspond to the health care level. Vote for health care corps!

35 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Seems like a good idea but we have many urgent features waiting and it will take a long time before such a feature can be implemented.

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629. Option on loans Status: Please read our response [ top ]

Detailed Description:

Ok, so i keep getting loans that i don't want and i was wondering wouldn't it be great if there was an option that said "Auto accept loans" or "Manually accept loans" this way people wouldn't get random loans they don't want.

26 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature will indeed be added. The down side is that if you go to manual mode, and your cash is negative, all purchasing will be halted with disastrous results. This means that you need to be there frequently to make sure loans are requested when needed.

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630. new units for the army and navy Status: Please read our response [ top ]

Detailed Description:

my proposal is really 2 proposals in one. 1. the first proposal is for an army unit. currently the land units in the game consists of most standard land units except for one type of unit: the basic infantry. infantry units are used by all armies in the real world, so why not this game? the ammunition for infantry would simply be called infantry ammo. also infantry are usually supported by tanks or artillery, adding to a higher state of reality to the game .adding infantry units to the land army would make this game so much more cool and realistic. 2. my second proposal is for the navy. most of the types of ships are currently in use by the navy. but the one ship that this game is missing is battleships. having battleships in the game would solve a problem, the problem being that the ammunition used by ships in this game is extremely expensive(most of the ships themselves are very expensive). battleships are basically heavily armored warships with tremendous artillery guns used to bombard ships with their guns or to shell land targets. if implanted into the game, battleships would be able to hit a wide range of targets including all ships (except nuke subs) and cities,forts, and military bases within their range. the ammo for battleships would be called battleship artillery. like all other warships the battleships themselves would be rather expensive, their ammo however ,being relatively unsophisticated, would also a little more then standard land artillery shells. having battleships and infantry to join the military would make this game much more realistic and effective. vote yes to add a new variety of units and ships. vote no to have the same old boring land and sea units

29 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add battle ships but we have a large backlog. Infantery units may be added. We will need weapons for then, transportation and ammunition.

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631. Citizen/Troop Morale System Status: Good ideas [ top ]

Detailed Description:

Citizen Morale: this is simply how happy your civilians are with their current ruleing government. Morale will be displayed in the statistics bar on country home pages. It will work the same way as Profit/Loss per month, things that make the population unhappy will be a negative affect to your monthly morale result, like health care is a negative affect on your financial result. things that make them happy will add a positive affect. If morale hits a given number (we will say 30 for my explanation) a rebellion will occour. A feature could be that players can innact martial law (soldiers will patrol the streets) this will use up a certain number of weapons per city/town/county, these will be unable to perform other tasks. Martial law will keep rebellions from happening until morale hits 0, instead of 30, but adds another negative affect to morale. Troop Morale: this is simple, if many troops are dead or wounded, and you have made little progress in your war, troop morale will decrease, and when it gets too low, some soldiers may desert the military, leaving some weapons unmanned. this will not be displayed on the statistic bar, but should be an entry in the country newspaper.

28 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that this may be interesting to add. It is not clear how exactly but it will be discussed here in the future.

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632. More information details Status: Will be added [ top ]

Detailed Description:

More information details when you select a military units or corpotarion, mean a short detail about for what is good that unit or corporation, so in that way when you select the icon you will see market price, supply or surplus etc plus the datails proposed, they also will show such datails when you select units on the map.

29 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

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633. No Security council grants to rich countries and members Status: Will be added ASAP [ top ]

Detailed Description:

I propose that no president should be able to have his country put up for a vote for aid if his country is making a profit. I have worked hard to raise the kind of money these presidents are getting through this gangsta style running of the aid system. Vote I agree if you agree. Vote I disagree if you disagree.

19 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

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634. Setting The Price of the companies Goods Status: Please read our response [ top ]

Detailed Description:

I think that we should set the price of the goods that are make from the country's workers. This will help some countries that are in debt get out.

14 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The market decides on the price. If they want to buy it, the pay. If the price is high, they do not.

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635. law enforcement Status: Will be added [ top ]

Detailed Description:

I think law enforcement would be a cool thing to add to the game. Create like a law enforcement budget, employ police officers, and have crime rates for the cities in the country. Therefore the more money to put towards your law enforcement department in your budget, the lower crime rate in your cities and towns.

29 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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636. Manual Selling of Products Status: Please read our response [ top ]

Detailed Description:

Current system does not take quality into account. If you sell your product manually (like, for example: if you disliked a market price crash and decided to stockpile instead of sell at a reduced price) you can only sell at the range of 50% to 200% which is fine, except, what happens when your quality is higher than 200? Bread / 2712269 / 1000 units / 849 SC$ / 286 SC$ That is what my trade strategy results in; when I try to sell my overstock, this is the most I can sell at: Bread / 5000000 / 1000 units / 572 SC$ / 286 SC$ Now, I understand why that 50% of market is there, but why the 200%? If you do not allow the manual entry of any NORMAL price, at least allow us to use the "offer/retract products" function, and have it processed according to our trade strategies, not just market rate. So, my poll is, basically, this: Vote yes: if you want to be able to sell your goods manually, at a price that compares to what you can sell them automatically, and have the "offer/retract products" use trade strategies when placing goods. Vote no: to keep current system, where your manual prices can only go from 50-200 % of market price, and where "offer/retract products" use best price strategy.

40 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can only sell if there is a buyer at the price and for the quality you offer. High quality has few buyers.

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637. Add trade order strategies for CEOs Status: Will be added [ top ]

Detailed Description:

Recently the devs added a new feature to countries that allows them to set order strategies for country products. The order strategies options under the Trade menu are a boon for building strategic stockpiles of pretty much anything, as is the ability to place auto orders until a target stock is reached, while you are offline. However, this option is absent for CEOs, who can also use this ability to buy product to insulate themselves from shortages. Vote YES to extend the order strategies option to the enterprise game. Vote NO if you wish to spite those who would wish a convenience that empires already have to be extended to enterprises as well.

43 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

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638. Common Market Contracts Status: Will be added ASAP [ top ]

Detailed Description:

I have been irritated by the fact that the lowest percentage of products offered to a common market is 10%. This makes common markets much less usable cumbersome. I would like to be able to offer certain products on my common market while not offering others. We should be able to set the product offered on the common market to whatever we choose including 0%. Its our market, why can't we set it up to how we like it? Vote yes to change the restrictions on the common market.

31 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

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639. More Information and Fixes Before New Features Status: We agree [ top ]

Detailed Description:

There are many features in the game which are underutilised and many vets will have spent years researching different elements of the game to find their own advantage. However, there are often results that cannot be explained.
If more information was provided we would be able to know where new fixes are required. As little testing of accuracy or the playing experience is obviously taking place prior to implementation then it is vital that more information on what is occuring is provided.
Developed countries employ millions of workers to run the country (total employment - corporation employment - educational & health employment - army numbers = government workers) yet they seem incapable of providing information on why certain situations arise, for example, regarding death rates, country product sales, movements of workers or citizen taxes.
I've very recently logged some issues in the Problems forum. I'm trying to detail evidence of what I believe I know on some issues. My investigations are often hindered by a lack of given information. For example, as an empire leader, I think it is my right to know what incomes are taxed and at what rates even if I don't have the power to change them. This have never been provided despite this first being raised about a couple of years ago.
I feel that before we have any new features (with the exception of fixes) we nee to be able to have confidence in the game's calculations, and be able to check much of it ourself. This will enable the expansion of the strategic aspect of the game and to ensure W3 are aware of problems that need fixing and players can respond on a knowledge basis and not a reliance of correctness and accuracy without verification.
When I setup a fixed price commodity sale offer, I need to know that when it's sold, that is the price and the funds are duly added to my country account. The sales and purchases log should have showed these transactions but many of them remain empty or only display endless lists of common market contracts.
I would like to propose that for the next 6 months, gamemasters and players alike, look into every single area of the game and request/provide information and then publish finding/results resulting in more logs/information regarding the outcomes in the game.
When a country oders stock, the government officials should at least know the price they paid. Corporation employees seem to manage it.
I want to make it clear, as I suspect some will say, that I'm not asking for coding to be published but for information on outcomes in our country upon which we can influence or make decisions regarding.
I have been playing over 6 years a serious lack of information has often resulted in catastrophic testing. Features like the budget should be at least hidden if they're not to be a feature of the game.
As an empire leader, I need to be able to assess my empire and make decisions. If statistics are unexplained by the government workforce, then I could be 'shooting in the dark' and I don't like to gamble. Unexpected events are of course acceptable. Like with earthquakes, we get logs of deaths and required supplies or people might die. With other features of the game this level of reporting is way above what they have. I can better plan for a nuclear attack than I can see my countries' stock trading.
I urge you to vote YES for a wholescale review hand-in-hand with players.

36 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that more information on what exactly happens will make simcountry nicer to play and more satisfying as you will be able to control the way you want transactions to take place etc.

In some functions, more info will be added. A full log will add millions of transactions and is not added yet because of performance issues. The limited log for contracts is already time consuming. A full log may be added later, when the next generation hardware may make it possible. Currently, it takes a very fast server with 8 processors to run a single world.

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640. Corps strategies and management Status: Will be added [ top ]

Detailed Description:

When accessing your corps to make adjustments you should have a button to manage all corps in a specific product group, like hiring and trade starts. This would be particularly helpful when adjusting the trade strats for market fluctuations. Some products are in high demand while others are not, the overall stategies will not be effective when covering multiple products ranging in demand. And going corp by corp is extremely painstaking effort when you have say 200 or more. Its quite frustrating. Vote yes to make you corp management alot easier and less time consuming.

55 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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641. Professional Worker Emigration - Premium Members Only Status: Please read our response [ top ]

Detailed Description:

Premium Members, who own more than 1 country, should be able to facillitate the emigration of professional workers between those countries irrespective of population size. It should not need to be on an "exchange" basis. This would provide a better utilisation of human resources. If you agree with this proposal please vote YES.

55 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This could be a great feature. It should be part of an empire wide responsibility of the player to all the countries and not as a way to empty a country out.
We will add an empire wide welfare index that should influence all countries in the empire and if one is not taken good care of, will cause a decline in all countries.

In such a setup, the exchange between countries in the empire should be much easier.

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642. Amount of coins to spend on empire Status: Please read our response [ top ]

Detailed Description:

I propose that W3C at least doubles the amount of gold coins that we are allowed to spend on our empires per month. The amount should increase greatly with larger empires. Some of you don't even know there is a limit. I am one of the pathetic ones that has spent the limit more than once and had to wait for the month to change just to be able to bid coins for game cash for my struggling countries. W3C would make more money and we could maintain wealthier empires so this is a win, win proposal! Please vote yes.

53 gamers voted for the proposal.
24 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We might make the limit depend on the number of countries you have.

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643. search for countries (building new corps or moving them) Status: will be added [ top ]

Detailed Description:

Im tired of hitting the search for countries button to build new corps, and moving them to another country icon hundreds of times. So I propose there be like an automatic search for countries icon that can know how much workers are needed to fit that corperation needs. Like an list of countries that has the proper amount of workers to fit the bill of the enterprise. If you agree it will save you valuable time. yes or no

55 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

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644. Fed Functions and peace deals Status: Please read our response [ top ]

Detailed Description:

I propose fed and common markets have more options. A joint fund, here players could set a % of their income to give to the fed/market to aid other members ( as happens in the EU). This could be similar to the grant method of the sc or as a % of fund money to each country. Also after a war bewteen players a peace deal could be arranged e.g to gibe say 100B a year to the victor for 10 years also a fed could pay to another fed. This would allow proper peace negotitions.

47 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a great feature in combination of an increased responsibility of fed. Mebers and CM mebers towards each other.

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645. CEO Information Feature Status: Will be added [ top ]

Detailed Description:

CEO Feature I'd like to see a new line added for what "Country" the corp is located in and a new "Sort" option to go with it. Many times have I gotten a message from a country about one thing or another only to scratch my head looking at the long list of corps wondering what ones were where. Or wanted to know if hiring/tax in certain corps was localized to only a few countries. For what ever the reason, this would be a great feature to add along with the "Sort" option. Below is an example... Someones Corporation 001 (Country Here) 856.60B SC$ None OK 136 % 100 % sort corporations by name sort corporations by product (sort corporations by country)

51 gamers voted for the proposal.
9 gamers voted against the proposal.

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646. Supply Shortages Status: Please read our response [ top ]

Detailed Description:

"Sometimes the shortages for items go into the negative millions (or billions), and it's impossible to dig them out because all the other supplies to make a corporation that builds it are also in negatives! I think there should be some kind of way to slightly boost the amount in stock every once in a while, so it doesn't sink so deep. I also believe it to be the public duty to try to build corporations in your countries to ease off the shortages. I know for one Construction needs it! Who agrees with me?"

61 gamers voted for the proposal.
29 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We should not intervene unless the market is in real trouble. It shouldnot happen. We agree that you should do more and be flexible and solve these shortages.

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647. Give a GC Gift Status: Will be added [ top ]

Detailed Description:

Many players would find a benefit to being able to give a 'gift' of GC, such as helping fed mates and more. This can be in the 'direct trading market' as a new option called "Give GC" and would be given immediately, as if the GC had been purchased. This would be listed on the GC Transactions to give a list of where money goes and comes from to provide accountability.

43 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

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648. Naval Battles Status: Already planned [ top ]

Detailed Description:

I think that if we go to war with people over seas they will try to invade us by using amphibious landings(which is being added)and we will do the same to them so what i propose we do is that we have naval battles at sea to stop their navy reaching our shores.

54 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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649. should more experienced members help less experianced ones Status: They should [ top ]

Detailed Description:

should more experienced members help less experianced ones. so that they can futher the global economy.

69 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

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650. In Game Note System Status: Good Idea [ top ]

Detailed Description:

SimCountry is complicated game that requires a lot of time and follow up on various game events. I currently use a Post-It note type program. I think that an in game note system would be great. Do you agree?

35 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good idea but we will take time before it can be implemented.

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651. Bond Market Status: Will be added [ top ]

Detailed Description:

Currently corporations can take on debt by *receiving* money from an enterprise, or The World Bank. However, if individual enterprises, or corporations could *issue* debt, that is to say, create, for instance, 50Billion in bond debt, to raise capital, with a % yield on each bond held, then it could become a form of investment that is somewhere between a loan and a share. Would a 'bond market' be a welcomed addition for enterprises that need to raise capital, and for investors who wish to make "secure" money in a bond market?

44 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

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652. Security Council Status: Please read our response [ top ]

Detailed Description:

Over the past couple of days, i have witnessed money being wasted (by the security council) on countries that do not even need it. For Example, there is a counntry called Holy Union in KB that has a total amount of cash around about 20T. Nothing is wrong with his/her economy or income. Yet, there has now been a second voting on the security council page asking us to vote so that he/she recieves 5T. What is the point in this??? Anyone care to explain. I propose that the Security Council only give aid to countries that need it. E.g. Countries that are losing money rapidly due to economy or due to war, or even because they are in debt. Not because they are doing perfectly fine. If you agree with this vote for the resolution If not, vote against the resolution

42 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The SC has lots of money and contributions should be reduced. They should not give any money to any country that is not in trouble.

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653. Money and Factories Status: Please read our response [ top ]

Detailed Description:

I beleive that if you take a country with 38 factories without knowing it(Like me) we should have fedal help from simcountry to stay afloat as some corps dont let u close them at all. So vote yes for help 4 us or Vote to let newbies fall and keep falling and falling.

22 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There is a lot of help for bewginners and you can easily grow the number of corporations muchhigher. The only thing you might do for your gold coins is to get more population.

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654. prices of weapons Status: Please read our response [ top ]

Detailed Description:

i think that weaponry in this game are completely over priced for their ease of destruction and comparison to reality. perhaps the biggest example of this problem is the fighter plane, so here is a little ratio to prove what i mean by over priced, the US F-22 raptor is an extremely sophisticated plane that is impossible to track by radar: cost: about $200M. and the simcountry fighter with no special abilities and can be destroyed somewhat easily by defenses: fearless blue cost: $465M! so a fighter with no special abilities whatsoever cost twice as much as a highly advanced plane. as for ease of destruction here is a real example i faced while at war: my attack wing with around 200 fighters went up against the same number in interceptors, the result was shocking: when all fighting was done i lost all 200 fighters compared to the enemy loss of about 30 interceptors! my proposal is to set a much smaller base price and from their let the demand/supply take over. so if u like losing hundreds of millions of SC$ in war and inflicting little to no damage vote no. but if u want a good value for what u pay vote yes.

45 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

True. Weapons are more expensive but many countries have 20 to 500 Trillions sitting in the banks. Now if the US had so much money, these airplanes would be very cheap. So comparisons make no sense. If cash will go down by a factor of 2 or more, then the price of weapons could come down too.

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655. Country Radio Stations Status: Will be added [ top ]

Detailed Description:

Do you think it would be good if you can set up a radio station that only you can listen to in your own country while you play Simcountry, and to have the option of adding your own music to a playlist.

40 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

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656. Voting Screen Status: Will be added [ top ]

Detailed Description:

Another option should be added to the voting screen for these proposals. We should be able to "Exit Without Voting" Sometimes we look at a vote because the title is not clear and do not wish to vote because we, frankly, could give a flying fig (cleaned it up a little for the family types here) one way or the other. I am sure that some results become skewed due to players just clicking "Yes" in order to exit. YES: To Add "Exit Without Voting" NO: To leave it the way it is

51 gamers voted for the proposal.
9 gamers voted against the proposal.

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657. In-Depth Beginners Guide Status: Please read our response [ top ]

Detailed Description:

The current guide for new players is lacking, leading to less players that ultimately make it to the top and contribute to the game world. I propose that the game's creators go back through the current outdated guide and do an in-depth article on the initial days of your country. Do you agree?

54 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. Part of it will be text but the largest part should be available as a larger set of small videos that explain features of the game.

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658. Corporation Sort By CEO Status: Will be added [ top ]

Detailed Description:

Very simple. Instead of going through countless corporations within my empire, I'd like to just sort them by CEO to find Gamemaster Corps within my borders. These corps are more or less going to start going down and I would like the option to save them and sell them to another CEO. Thank you. Vote Yes for sorting by CEOs Vote No for keeping things the way they are because you're a masochist.

52 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

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659. Financial Corporations and their impact Status: Will be added [ top ]

Detailed Description:

I proposed a similar poll in the past it was passed by the vast majority, but I have not seen any info since that time from the Gamemaster about it. So I'm trying again. I think we should include corporations in Simcountry that only sell Financial products. We should have Banking corporations, mortgage corps, insurance corps, and maybe others. I think that having a supply of financial corps in one's country should be necessary to having a good economy. Although the products could also be traded overseas, it only makes sense that each nation would need it's own financial sector. Secondly, I believe that one of the features of these corps is that countries should be able to invest portions of their cash into these corporations like savings accounts or mutual funds. Countries could receive the interest periodically while the corp itself uses the capital to fund its operation. In addition, I believe each citizen in our countries has some sort of retirement account. It would make sense for that money to be invested in an actual corp and keep the money in game rather than having it invested in some disembodied fund. Vote agree if you would like financial corps.

48 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

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660. Federation Perks Status: Please read our response [ top ]

Detailed Description:

Federations in the game are too simple. There isn't much to use them for. They should be able to apply more pressure and help eachother out more. I can't say ive came up with every way to fix the problem but a federation bank would be very useful. The members could deposite extra recources and money and people of certain proffesions into the federation bank where the members could then access the bank and use the recources as they see fit. There could be voting where the person would say why they need it and the others would vote if they could access it and there could be a monthly fee or something decided by the chairman, on how much to deposit every month, if any.

28 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have the intention to make federations stronger. There is however a problem with linked federations and excessive power concentration that can be formed if we do so without correcting that problem.

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661. Archiving in game messages Status: Will be added [ top ]

Detailed Description:

I would like to have the ability to archive our messages that we receive in the game at our Leader country. Yes, we can just keep them and not delete them to allow us to later refer back to a certain message but, this becomes a problem just scrolling to the bottom of the message page to send out a new message. It is also a problem sorting through read and unread messages. I conduct a lot of game business in the game and I believe me and anyone else that is an active game player has the need to archive his/her messages to keep track of what sort of relations and deals you have going on with the many other game members. Frankly, I would like to not only be able to archive the incoming messages but the out going messages as well. I certainly hope I am not alone on this. It seems that it would be an easy thing to implement too. Please vote yes. Thanks, Priest

53 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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662. Submitting votes in Federations and Common Markets Status: Please read our response [ top ]

Detailed Description:

To save time and encourage people to vote in their Federation or Common Market, you should have the option to cast your vote for all countries in your empire at once rather than having to log in to each country separately.

66 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The empire should vote once.

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663. Should there be an option to turn off automatic loans? Status: Will be added [ top ]

Detailed Description:

I believe there should be an option to turn off automatic loans, so that when you run out of money, instead of being given a loan automatically, you simply can't buy anymore. And if you wanted to continue spending you could ask for one instead of being given one automatically.

34 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We already have the option in the software and are wary of the consequences. If countries refuse the loans, they will get into negative cash and bankrupt or their economy will fall as they will be unable to purchase anything.

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664. Auto prefixing country and CEO corps Status: Will be added [ top ]

Detailed Description:

It seems like it would be so easy to have us choose an auto prefix for our country and ceo corporations so we don't have to manually change EVERY SINGLE PREFIX. This is a simple programming change and would save players with a lot (or even a few corps) from having to spend hours manually prefixing our CEO or country name to our corporations. If you want an auto prefix vote yes, if you want to keep having your corporations autonamed and have to change the prefixes manually, vote NO

52 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

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665. Trains and Rail Transportation Status: Will be added [ top ]

Detailed Description:

Hello, I just joined, and when I was looking around the different indexes I noticed that there were traintracks but no trains that could purchased. I don't know if this was suggested before but I think it would be interesting to have trains for rail transportation and delivery of goods. Trains were important in the early 20th century and are making a big comeback because of they are environmently friendly, especially electrified trains. As example, the people from California approved the building of a High-Speed Rail project between LA and SanF. So who's with me ? Vote yes to add trains to simcountry and make this game one step closer to reality of the future.

45 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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666. Commenting on Poll Proposals Status: Will be added [ top ]

Detailed Description:

We should be able to comment on all proposals to see how people respond, either saying why it's a good idea or why they are voting for it or why it is bad/are going against it. This will give people an idea on how to vote. Also, any confusing ideas in proposals could be cleared up. It will prove a more interactive an efficient system.

34 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

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667. Setting Citizen Tax Rate Status: Will be added [ top ]

Detailed Description:

I think we should be allowed to set and change what the income tax level is for citizens, not just corporations, with the realistic effects of changes (i.e. decreased productivity with higher taxes and decreased tax revenues with lower taxes). Do you agree?

51 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

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668. Troop Carrier Ships Status: Will be added [ top ]

Detailed Description:

Now that we have the new war engine installed and we have figured out that to fly them farther that 3000km is a pain I want to propose troop transport ships. These would have unlimited range such as navy fleets. I know that the USA Navy has several troop haulers that can bring thousands of tanks, jeeps, and other wheeled vehicles very long distances such as Iraq. This could work just like the new air transport units, you just choose a division or several to be moved and the ship would automatically be loaded and would unload its cargo on the coast of the target country. The depots can be built by this too. Vote YES if you want longer range. Vote NO if you like the 3000km max.

62 gamers voted for the proposal.
10 gamers voted against the proposal.

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669. Arms embargo Status: Please read our response [ top ]

Detailed Description:

Due to the difficulty of implementing effectively and there broad range of ineffectiveness I propose adding an arms embargo option that can be proposed internally for Federations and Common Markets for the following reasons. 1. During a recent war I saw that I had some conflicts with boycotting certain countries that I had developed an economic relationship with. However however the war required me to give my loyalty to my federation and boycott opposing nations. My CEO however had some corps in them and my position may have been compromised from an economic standpoint had it been succesful. 2. And more importantly; I wouldn't want weapons that I sell on the world market being bought and used against any of my allies in a time of war. I.E.: foreign weapons killing troops in IRAQ. 3. Boycotts, while useful and still needed; are too hard to implement and to not as potent as one would expect. An arms embargo would be an internal issue of federations and CM's in wartime and a simple vote would turn this option on or off at their discretion. 4. Besides, who takes a boycott seriously, 5 products for all that grassrooting!!?!? Pffft!! 5. Some empires get a little power and want to become tyrants on a normaly peace loving continent. Unlawful and unprovoked aggresion should be dealt with more effectively and decisively. 6. In the case of LDI on LU concerning the continent of Lacerta: If the World Body would have wanted to intelligently oppose and undermine the decree of "Piknator", an arms embargo could have averted the need for wars and the resulting fallout that resulted in collateral damage to many innocent bystanders and much economic turmoil. If you agree vote Yes. Thank You.

40 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be added eventually. It is difficult to implement and we have a heavily loaded wish list to implement.

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670. List of countries Status: Will be added [ top ]

Detailed Description:

There should be a link which one can click called something like "list of countries" where one can see the basic most important statistics of a country. Perhaps also a "my continent" sub link which shows all the countries on the continent and the most important statistics of those. Finally, a "my immediate neighbourhood" link which shows some important statistics of nearby countries. Not very detailed statistics, but something relevant, like defensive stats, population and asset values, trade and so on. Also something to make it easier to communicate with those countries and make relations. Cheers.

33 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

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671. Intelligence Agency Status: Will be added [ top ]

Detailed Description:

Really would like to see a revised Intelligence system. IE. A list of wars or if on a country home screen clicking INTELLIGENCE, that would allow you to see how Aggressive a President is how many wars they or Theyre federation has been in, how many times they sneak attack, how many times they use nukes, and Maybe even a power ranking system to let you know how powerfull on a scale of ranking as the General Rankings of how many combined weapons their Fed has, Letting you know if they start a war with you or vice versus if you and your fed has a chance in HE*& or it's time for Scorched Earth policy. With More Intel besides the newspaper article so and so is declaring war on you, Then it would really help on deciding ones actions. Also it would help when deciding to JOIN a federation, Merge a Federation etc. IF a certain FED has a history of Warmongering then maybe if there was a place to kept records of this then would help to decide, HEY I am for war at Times but prefer peace and I would not join the fed etc. Just in short we need more information on other players than word of mouth or getting attacked by someone to know how they play or how they're history of playing has been. Thanks GJ

53 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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672. New Air Droppings (Building Airports) Status: Shorter now [ top ]

Detailed Description:

In the new war engine function of Air droppings, it takes at least 24 (real) hours for an airport to be built. I believe that this is unrealistic and for the purposes of the game too long of a time. If you think about it 24 hours is 3 months (LU even more). Although I am not educated in the speed that military airports are built in foreign countries, I imagine that they are built much faster and can be protected by much more than simply RPD Units. Seeing as a function has not been added yet to transport stronger units (i.e. tanks, etc,,) which would enable a player to have a fighting chance defending his/her airport. In addition, spending 24 hours on your computer to control units to defend the airport would be quite a nuisance and something most people wouldn't have time for. As a result, I believe that the building time for such an airport should be reduced to 6 hours until further upgrades to the transportation of units are added.

36 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The time is now 12 hours and you can use multiple special units to support the defense of the RDU building the airport.

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673. Traning of military units Status: Will be added [ top ]

Detailed Description:

I suggest making possible to train military units. If unit is created, then it would be option to train it and change its status (from green troops, through regular, to elite). Training should costs money/military supplies and lasts some time (few game months). Trained units should have combat advantage over units newly created. Vote YES = introduce training Vote NO = no changes in military system

39 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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674. Switching between countries in your empire Status: Will be added ASAP. [ top ]

Detailed Description:

Problem: If you need to carry out a worker exchange between countries in your empire, it is necessary to go via the Simcountry portal to switch countries in order to accept the proposed exchange. This is time consuming, particularly when you need to carry out exchanges between more than two countries in your empire. Proposal: Provide a drop-down menu on some of the country pages in order to switch the displayed data between countries in your empire, e.g., you submit a proposal for a worker exchange in country A. The next page you see is the Exchange Contracts page for country A (the same as currently). Select country B from the drop-down menu and the Exchange Contracts page for country B is displayed allowing you to quickly accept the contract. Implementation: The code for the drop-down menu already exists on the "War > My Empire > Transfer people/money/goods" page. This is already capable of listing the other countries in your empire (excluding the one you are looking at). Hopefully it shouldn't be too difficult to switch the portal to a different country displaying the same page using a similar menu. Benefits: If implemented on multiple pages it could make it easier and quicker to vote on fed and CM matters from each member country in your empire; compare worker shortages (on the "Change profession of some workers" page); compare financial statements; and speed up direct sales of goods between countries. Vote Yes for drop-down menu, No for status quo.

60 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

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675. war protection Status: We agree [ top ]

Detailed Description:

i think there should be some instntives to make poeple come out of secured mode

36 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add features that will give people such incentives.

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676. Customized Weapons Status: Will be added [ top ]

Detailed Description:

Give players the oppurtunity to customize their own weapons to the way they want them focusing on firepower, range, and so on. Then when the've customized there weapon they build a custom corporation to build and sell it. Players should also have the choice to release their plans of the weapon to others to manufacture or not. This proposal rely's on having like a researtch corperation that produces research points that you can cash in for better features on weapons when customizing them. So the person who creates the most research has the oppritunity to create a better weapon. You could also sell your research to others for a good profit.

49 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

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677. The opportunity to discuss resolutions before voting. Status: Will be added [ top ]

Detailed Description:

It's a sad state of affairs when we are offered the opportunity to vote to give xx country xx trillions of SC$ before any discussion can happen.

I suggest that on the voting page, there be a comment section that would allow those people interested to be able to discuss the resolution before voting. In this way people can bring forth to the table to tell the real story of why their country has 75+ corporations but are only "now" trying to get them back into the green, then others can comment on it to try to pursuade or disuade the nations into voting yay or nay.

Vote Yes below if you would like to see a comments section that appears on the voting pages of the security council that everybody can use to fully discuss any issues that need voting on.

Vote No below if you don't wish to have a comment section appear and be usable on the voting pages of the security council.

The discussion system would be purely optional, if you don't wish to comment on any proposals, you can simply vote yes or no, and likewise if you wish to comment on the proposal before you vote then you should have the option to do so if the developers of this simulation were to build this in.

Yes to have a comments section available for optional use on any security council voting pages

No to not have a comments section available for optional use on any security council voting page.

45 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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678. Product History Graphs, and IPO Ability Identification. Status: Will be added [ top ]

Detailed Description:

Hello there. I have come to propose two things; Product History Graphs, and IPO Ability Identification. Firstly, it would save alot of time and needless effort if some indication of the ability of a corporation to perform an IPO was displayed next to it's name. For example, Corp 145 has the ability to IPO, yet 1-144 do not. I do not want to have to check the other 144 to find one that can. Some kind of symbol next to the corp name in "Corporation List" and "Profit Cash and Debt" would be a practical addition to the user interface. Secondly, we should be able to view graphs of our countries' stocks of products. For example, Interceptor Missiles, or Aluminium or boats (Everything, you get the idea.) This would be useful as we could gain more information on the consumption and needs of our countries, and also the relationships between products. This could also be used to aid the optimising of contracts to predict ammo used in training. I hope you see the logical sense in these proposals; I can see no negatives that could result from it's implementation.

44 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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679. Corporate Information Poll Of Excellence Status: Will be added [ top ]

Detailed Description:

Vote YES to request W3C add "Hiring Levels" to the "Profit, cash and debt" screen next to tax rate. When considering relocations, hiring is just as important as tax rate. -Arkh

46 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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680. Combating Civil Unrest Status: Good idea [ top ]

Detailed Description:

The Civil Unrest function in Simcountry is an important facet of the game. With that said, I would like to propose: --that W3Creative incorporate a page for monitoring civil unrest that goes beyond the newspaper. The reporting in the newspaper and the welfare index are very useful, but creating a page with both as well as a bar/meter detailing the level of civil unrest, over what issues,and ways to improve the morale would be very useful. I understand that an Intelligence Agency has already been proposed for collecting on other countries, but we could also collect on possible targets the rebels are looking to attack and can deploy troops to those locations to quell the unrest. It would greatly help from an empire perspective, especially for players who do care about the welfare in each of their slave countries.

39 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will try to implement the function. Time is short.

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681. profit, cash and debt Status: Will be added [ top ]

Detailed Description:

instead of showing last month profit, please show last year profit and uptodate profit, i found last month profit is useless information for us

34 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

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682. Budget Screen Status: True [ top ]

Detailed Description:

I feel that the budget screen is difficult to use due to the fact that you have to switch between pages to see the cost and then switch back to budget to adjust this. I feel that the budget screen should display actual cost (for 100% efficiency of group) next to the budget that you are editing. If you feel that we should see cost vs. budget on same screen vote yes

49 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add a real budget function and replace the current screen.

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683. cut supplies from your country to others Status: Will be added [ top ]

Detailed Description:

i think that we should be able to cut supplies to governments that we arent happy with. to do this we should have an option on our world trade page and our corporation page where we would type in the name of the enemy country. then the enemy wouldnt have access to buy any of the products that YOU put on the world market, however they still have access to products that others put on the market. i think that the ability to cut off your supplies to your enemies would be a good way of messing with the enemy's economy in time of war. vote yes for a way to strike at your enemy's economy . vote no if u want ur enemies to keep feeding off of stuff u put on the market

39 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have this on our list for some time and will add it eventually. The problem is that the complete trading process must be changed to test for forbidden combinations and this may slow this process down. It is already a major performance issue.

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684. Financial corporations Status: Will be added [ top ]

Detailed Description:

I propose that Simcountry add financial corporations to the list of industries available. Banking corps, real estate corps, mortgage corps, insurance corps, and others. In the real world, financial products are a huge influence on the economy. These products would primarily be for domestic use, but could be used on the world market as well. Strong financial industries could be a significant part of maintaining a healthy economy. New employment categories could be added as well such as accountants, salesmen, investors, or bankers. There would be the need for new educational priorities. The priorities could be adjusted to reflect the needs just as they are for workers, managers, executives, and high tech workers.

41 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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685. Statistical Analysis Tool Status: Will be added [ top ]

Detailed Description:

I would have liked to divide this into two polls, but I'll let W3Creative decide exactly what method they will give us.

As a person who enjoys statistical analysis, I�ve found the statically tools on Simcounty to be while lacking greatly. Statistics is a very powerful method of finding trends and predicting outcomes. Currently Simcountry only has rudimentary forms of statistical analysis, mainly the graphs that are rather common.

I propose that Simcountry gives us a tool that will allow us to select several data categories, such as production and hiring for a single or multiple countries or the market price of any item graphed for a year. The exact amount of data that could be graphed would be up to W3Creative, though I would like to see at least 5 if not 10 or 20. This would be something like a page that allows us to check and uncheck categories to be graphed, with it being default as all unchecked.

Ideally, this would also come with other statistical tools, such as finding the average for a year of a category and allow for various other statistical tools. If Simcounty is advanced as I would guess (considering this is a simulation, and those require some advanced calculation), I believe it wouldn’t be impossible for them to offer such calculation tools.

If they offered these tools, this simulation would take on a whole different take, it would change to some degree as these tools would force a change in thinking, and would make it easier to profit from the world market. That is the only possible downside of this proposal, is a change in the way the game is played that allows people to make profits off of the world market. This also allows for some Market “manipulation” which could increase prices, thus people selling is profiting while people buying are getting the

29 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

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686. Eliminate Cumbersome Bidding on the Cash Market Status: Will be added [ top ]

Detailed Description:

I see two great forces in this game which continually collide with each other.

1. W3C wants us players to convert all game cash above a few trillion to GC.

2. Actually performing this conversion is a pain in the rear end because in order to unload game cash, we have to keep track of boatloads of auctions and getting outbid at the last possible second is as inevitable as death and financial services, er, taxes.

That said I wouldn't mind converting cash to coins quite so much if it wasn't such a pain in the neck. Hell I could probably even benefit from it. But the problem is that it is a pain in the neck, so I'd rather buy ammo--it gets rid of my cash just the same, and it is much easier than playing sim e-bay.

Somewhere in the game, a mechanism already exists to match offered sale price to requested buy price--it's whatever mechanism reconciles offers to bids in the market for in-game products. This mechanism (or a variant thereof) should be implemented in the direct trading market. I should just be able to offer game cash--"I will sell to anyone willing to accept 650B cash for one GC" and possibly have the price decrease by a fixed percentage, set by the seller of game cash, for every RL day the cash sits waiting for buyers. Likewise, people looking for game cash would enter the parameters for their bids and wait for a match.

The war engine is nearing completion--now it is time for W3C to act on all those polls about having a more streamlined direct trading market.

Vote YES if you want a streamlined direct trading market so you don't have to sit drooling over your computer outbidding everyone else for coins.

Vote NO if you'd rather play sim e-bay.

45 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

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687. Country Natural Disasters Status: Will be added [ top ]

Detailed Description:

I Think there should be more Natural disasters like: Tornados,Twisters,Tsunamis(For countries near oceans),Blizzards(In Winter),Droughts(In the summer),Volcanic Eruptions,Cyclones,Thunderstorms(Light Storms,Medium storms, or Heavy storms),Etc...Please It's better than Light and Large Earthquakes.

33 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

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688. Sea Born Invasion Status: Will be added [ top ]

Detailed Description:

The feature i propose is the ability to move military units via Sea. This option would be cheaper then air transport and would require fewer transport vessels to do it. once the invasion force is within distance of the target country on the coast, it then acts like a air transport. Being able to deploy special units to capture land and place depots and airports on the main land. This option would be purely to increase the range of invasion from 3000km to limitless. Massive supply fleets (just like land supply units) should be created to run between the owning country and a fleet designated as the "depot fleet" which supplies the invasion. if this option is already under development, an idea of how this option will work and an idea of the completion date would be appreciated.

45 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

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689. Listing of Winning Bids Status: Will be fixed ASAP [ top ]

Detailed Description:

If I bid on something in the Cash Market, and the auction for that item closes, when I check on my bid status I should get something besides "you have not bid on anything". This is not true! I HAVE bid on something, and, I guess, I lost. When bids close, there should be a list of recently closed auctions with the winning bid price. I don't care who won, I'd just like to know that someone beat my bid, and by how much. Vote "Yes" to have access to the final results of something that you bid on, and not have the feeling that your bid just disappeared into thin air.

47 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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690. unwanted bid on corps Status: Please read our response [ top ]

Detailed Description:

any CEO can bid on your state corps if you have not banned CEO. because of that a Country can loose his profit making corps by the CEO and its a good way of war by buying a profitable corps and making a country financial damage.. There should be a feature in which a president can put Corps on auction without his permission none of the corps should be auctioned.

30 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can decide if you want CEOs to purchase corporations and if you do, they should decide which ones to raid. In all cases, having CEO purchase your corporations is very good for your country.

All the top players with strong finances, have many or all their corporations private and public and earn a fortune.

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691. Tourism Industry and the Environment Status: We agree [ top ]

Detailed Description:

Given the current goings on in the real world, I would be interested to see Simcountry incorporate the Environment and Environmental effects into the game. We already have Natural Disasters, perhaps if we don't look after the environment in our country the likelihood of disaster increases etc. At the moment, there is absolutely no disincentive to me having oodles and oodles of mass polluting industries (perhaps even adding an alternative energy factor into Electricity corps?). Also, the addition of a Tourism industry beyond just 'Vacation' corporations. This could be linked to the Environment somehow perhaps, i.e. If you have a better Environmental Index, you get more tourism or something like that, or perhaps even an immigration bonus... but I'll leave the fine tuning to the Devs. Vote Yes if you'd like to see changes along these lines. Vote no if you like the Status Quo.

30 gamers voted for the proposal.
27 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have advanced plans for the addition of environment functions, including pollution levels, alternative energy etc.

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692. Build more housing Status: We agree [ top ]

Detailed Description:

I would like to as a Leader(President) invest my government funds in to new housing projects.

60 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Currently such investments are part of wha people pay for their own houses and it is turned into construction products. It must be more visible and better managed.

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693. Weapon Stock and Powers of Federation Chairmen. Status: Will be added [ top ]

Detailed Description:

As usual i have come to cram more than one idea into the poll. Firstly, i propose that a definitive list of the weapons in a country (Deployed AND Un-deployed) be added to a section in the war page. This would aid all presidents immensely in being able to take stock of what they have, and what needs buying. Whilst 'discovering' 20,000 interceptors in your country is nice, it is not an efficient way of warring :P

49 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

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694. Place human owner on list of corporations to purchase Status: Will be added [ top ]

Detailed Description:

When I want to purchase a corporation, I quite often want to avoid antagonizing the human owner of the corporation or the human president where the corporation is located. I would like the screen that lists corporations of a given type for the purpose of purchasing them to note which human player controls the corporation and the country, or note that a computer does so.

42 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

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695. Gauge For Military Spending Status: Will be added [ top ]

Detailed Description:

There should be a militay spending gauge on the country page that you can easily glance at and know how much your military spending has gone up. Like a fuel gauge in your car. This would remove the time it takes to go to the war page and check how much spenging you have, does anyone enjoy checking this often, or buying weapons and ammo little bits at a time. I like to wait for my military spending limit to be almost maxed out, then buy. I actually go to boosters and click on increase military spending just to check my military spending limit levels, but this takes up unnecassary time as well. Please vote yes so we can get a gauge added!

56 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Excellent idea for other costs too. We have added to our short term list. Don�t hold your breath though.

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696. A new Index Status: Please read our response [ top ]

Detailed Description:

I read a poll result stating there should be more things to do in SimCountry. The poll was accepted and W3C wants some examples. How about adding large scale agriculture/farming. They could add an additional index to be included within the list of existing indices. We could then go to the 'Departments' tab and do work on our agriculture or farming industry index. This could tie into the game to 1)Ofcourse be included in determining the welfare index. 2)Perhaps increase the countries income a bit depending on how well the index is doing. 3)Perhaps decrease country expensess. 4)Help the employment index by employing more citizens. 5)Has potential to introduce new corps i.e., combine, farm implements, or silo corps. The creative minds at W3C could come up with hundreds of uses for this feature. I realize we already have ag, food, and similar corps. However this new feature could operate independently of these corps. The agriculture/farming industry should of course have a need for the harvests, a demand. This demand could just go to an unseen, unknown, imaginary entity. Or again the great minds at W3C could easily incorporate a feature that uses theses harvests. Like show a 'Harvests' or 'Grains' amount on the scrolling news bar, the better the agriculture/farming index is then the more harvests or grains you bring in each month. These grains or harvests could be used to exchange for gold coins. An exchange rate determined by W3C. Or used to increase the war index. The more you have the higher the war index. Or the more you have the quicker the country recovers from disasters and attacks. Vote yes for a new aspect of the game, vote yes if you understood my long poll. Just don't vote no.

42 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have many food corporations and many industrial corporations. However, adding specific indexes by industry type may be a good idea. I don�t think we should add agricultural industry that is not connected to the one we have.

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697. Issuing new shares: Status: Please read our response [ top ]

Detailed Description:

Share portfolio needs to have the price per share listed. Should also list the % of the highest share holder as you may not want to own the corp. Buying screen should tell you also how many shares you own. I also strongly believe that all transactions should take place within 2 game days, as it is you can some times have orders proccessed fairly quickly or you can wait an hour or more(which is enough time for that surplus to turn into a demand then you're order has to wait). Don't remove pending orders unless you rectract them you're self. Why is there a limit on the number of shares that you can issue when you may possibly have a demand for 1 bill+ as I do on a regular basis. As it stands now I might have to perform a public offering of new shares anything upto 4 times a day to meet demands when I could just issue all shares in one hit. Or there needs to be a way of automating issuing of shares by setting the percentage of shares for issue e.g. you can set the % of shares that you are willing to go down to lets say 45% and then shares would get issued to this figure then if no intervention by you it can wait till the demand has become a surplus and start rebuying back to you're original amount of say 60%. If shares were automated I would have a lot more public corps.

31 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are some good suggestions here and many that are already planned. Some are not planned yet. We will take this into account when we upgrade the share market.

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698. Corporation automation procedure Status: Please read our response [ top ]

Detailed Description:

Can you implement an corporation automation procedure. Where instead of setting a profit share %, you can set the cash level the corporation must reach before the corporation starts paying out dividends the the owners. This automatic cash level is insufficient currently in my opinion (especially for public corporations) and would be better to let the corporate owner to decide what cash level is sufficient to prevent loans, please allow adleast a maximum cash level of 200B.

51 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add a feature that allows the CEO to decide when to pay dividends. However, with current pricing, corporations have no need for high cash levels. When the current cash level of 60B is exceeded, dividendnds should be paid anyway.

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699. Dates on each world Status: Will be added ASAP [ top ]

Detailed Description:

Now I'm travelling across the sim universe to each of my worlds, I would find it helpful to have on the starting page (the one which list's all of your countries), what date each world is on. Do any other space travellers agree?

47 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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700. Put commands at top of all pages, not bottom! Status: Please read our response [ top ]

Detailed Description:

I'm working in a very low-bandwidth country, so minimizing the size of a file I need to download is really important. Download speeds are often in the 3K speed range on a 56K modem. (Don't even ask what it takes to get a 112K line, I'm still hoping for regular electricity and consistently running water.) Most pages have command options, but those options are at the bottom of the page, not the top. For example, to post a new message to the forum, I have to download the list of all threads ever posted to that forum topic! Please start moving the command display blocks to the top of the page, so I can invoke the command before the rest of the page loads. Thanks!

46 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. Many pages are already updated. We will keep improving it every time we upgrade a page. The new site map file has several forms of which one is very short. It can help a lot in reducing the search for links.

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701. Common Markets Status: Will be added [ top ]

Detailed Description:

When you join a common market the list should be displaying how many members (countries and corperations) there are in the Common Market. It should also be displaying the one with the highest numbers first. Thus making populair markets grow faster. Vote Yes if you think the list should show how many members there are in a Common Market.

42 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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702. The Market List Status: Will be added [ top ]

Detailed Description:

I would like to see a list of what I am getting from each Market. Whether it be Local I am get or supplying this or that. Or maybe the Common market I am getting this or supplying this. Or I am getting all of these Supplies or supplying all of these to the World Market. If you support this idea then please vote.

36 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

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703. Reduce time needed to transport military Status: Please read our response [ top ]

Detailed Description:

I think it would be more realistic if air transport units were capable of moving military units within one real day. In real life, it should not take 9 months to move even a large division only a few hundred kilometers. In addition, it would be helpful if a set amount of real time was listed next to a military unit that was scheduled to be airlifted. For example, a long range division, once scheduled for airlifting could include a display that tells exactly how long it will take to transport the unit given our country's airlifting capacity. Vote yes if you agree and no if you disagree,

40 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The time depends on the size of the transport unit. Build larger ones and it will be faster.

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704. Begginers starting new wars on other countrys. Status: Please read our response [ top ]

Detailed Description:

When a noob chooses to declare war on a country before they declare it it should show a number that is the chance of a sucessfull invasion based on the war index alone (If possible). It would only work for the first 2 wars they declare on other countries.

26 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The chance depends on the knowledge of the noob. We can indeed ad some info telling the new player how strong the enemy is.

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705. Common Market contract Status: Will be improved ASAP [ top ]

Detailed Description:

Has anyone else noticed how sometimes you have contracts out for 300% the product that your corps produce? How about buying 300% more than it needs? Anyone else tired of weeding out the overages to save your corps money. If so vote for my poll to put a cap on the ammount that can be contracted out. A vote for yes will mean- no more contracts in or out over 100%, no more wasted money on over buys. vote no and get the same old over contracting, wasted time and wasted money. thank you,

38 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

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706. federations? Status: Will be implemented [ top ]

Detailed Description:

As Premium Member, I belive that if your commanding country is in a federation, then all of your countries should be part of it atoumaticly. Vote yes if you believe so.

38 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add this option. If you choose for it, the federation may grow very fast and if the limit of 25 is reached, nine of the countries will be able to join. So yes, and all the countries of an empire must be in one federation.

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707. Sending of Relief Supplies Status: Will be added [ top ]

Detailed Description:

When sending relief supplies to another country I would to be able to use both civilian and military airports for this.

46 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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708. Categories for enterprise corporations Status: Will be added [ top ]

Detailed Description:

I think it would be helpful to have the ability to put your C.O.E. corps into different categories. Just like you can nationalize corps in your country. I wish I could place my enterprise corps under certain categories apart from the rest. It would be nice to have the ability to chose to add up to several headings under which we could place different corps. An example is like for corps that aren't doing well, you could edit the heading to say "corps that need work" and then add your bad corps to that group. Then as you scroll down you would have your main corps then come to the new section of corps that need work done on them. Please vote yes.

44 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

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709. Priority setting for Supply Units Status: Please read our response [ top ]

Detailed Description:

How frustrating is it when your long range divisions are running short of supplys, the war is almost won BUT ALL YOUR SUPPLY UNITS are off supplying internal garrisons or air units. We should have a simple priority button on supply units so that we can prioritise either offensive or defensive units. This would stop protracted wars caused by poor supply prioritisation by the AI. Vote YES for priority settings for supply units?

34 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good proposal but it will take time before it is added and in the mean time, a very simple improvement will be reached if you just add some supply units so they are able to finish their work faster.

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710. Country Info for CEO's Status: Will be added ASAP [ top ]

Detailed Description:

I would like to propose that the list of corporations owned by a CEO have the country they are located in. This could serve to allow which countries are maxxed out on corporations from the CEO as well as allow a faster link to that country to see if it has a president or not.

31 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

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711. Common Markets Status: Will be added [ top ]

Detailed Description:

When a Country or Enterprise builds a new corporation not only should they instantly start dedicating the required amount of production to the market (They currently do not until the owner offers there product onto the market. Next There should be a menu somewhere on the common market that shows new corporations added since the current users last login so we know what to accept in the menu.(accepting contracts for all is to buggy for me to handle as it tends to hand out more then the corporations can even produce). Next it should automatically fix the contracts to never go above 100 percent. My last sugggestion is if a contract isn't fulfilled then have a 20% reduction on the unfulfilled contract untill it is fulfilled.

35 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

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712. Daily Issues... Status: Will be added [ top ]

Detailed Description:

I feel like SimCountry should implement daily issues that would affect way of business on a day by day, month by month business. For instance one day when you log on, an issue concerning the prisons in your country is over crowded, well options to it would include build more, ship the prisoners to penal colonies..etc.

29 gamers voted for the proposal.
26 gamers voted against the proposal.

The proposal has been ACCEPTED.

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713. Create more island nations? Status: Please read our response [ top ]

Detailed Description:

As everyone knows, countries that border water or exist on smaller islands have always been the most sought-after. Everyone enjoys the feeling of being a 'port' country - and the land-locked countries are the ones that typically go unclaimed for the longest. I'd like to see W3 create more 'island' countries - except, not new continents, but rather, considerably smaller land masses, either off the coast, or in the ocean, that are occupiable by Presidents. They can still fall under the region of the one with the closes shoreline, within the existing continents, but these islands could be large enough for one, maybe two countries. These could be used by empires as a sort of naval headquarters, with supplies and other materials available on them. Or, they could be used by Presidents as a sort of 'safe haven', as these island countries would likely be more difficult to attack and conquer. As a president with a growing empire, I strongly would enjoy the idea of having the ability to grow with truly satellite nations - holdings that are small and belong only to me, almost like Hawaii, the Virgin Islands, or the Azores in real life. Tiny masses that can be used to either escape the threat of war, or to help Presidents better facilitate it and make themselves more competitive in cross-continent battle. Does anybody else agree? :)

48 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

If membership will grow, we will add smaller worlds with relatively more countries with a coast line.

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714. Add "move 500" buttom Status: Please read our response [ top ]

Detailed Description:

Sometimes large quantities are used. For example, when building an army unit and deciding how much fuel or gas to use. it is annoying to need to hit +20 500 times. Please add a buttom for 500 to help save time.

48 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can move much fatser buy clicking on it.

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715. Encouragement to join Common Markets Status: Will be added [ top ]

Detailed Description:

At present there is little encouragement for players to join a Common Market apart from a regular supply, providing the contractor maintains production level. I therefore propose that members of a Common Market should be able to sell items to each other at a reduced "Market Rate" of between 1% and 10%. The rate would be decided by the seller, and could vary between items. This reduction would be applied before any Trade Strategy Quality increase was applied. I feel that this would provide an encouragement for more to join Common Markets. Also this same % provision could apply to items sold to your own Country by your own Corporations. Please vote YES if you feel that this proposal would enhance the gameplay.

33 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Common markets should be profitable and attractive to join.

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716. Common markets Status: Will be added [ top ]

Detailed Description:

I propose that the common market system be adjusted. Currently, it may be unprofitable to participate in a common market. I think the idea of a common market is good, but there needs to be more incentive to be in one in order to make it a worthwhile part of the game. With most trade agreements in the real world, nations impose taxes and tariffs on incoming goods from another country. I think this should be incorporated here and this type of taxation would also increase a nation's revenue. In order to avoid this taxation, I think that nations and countries participating in common markets should be allowed to trade with each other on a free basis. Avoiding the taxation should be incentive enough to be a part of a free trading common market with other nations and enterprises.

54 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

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717. Gamemaster Corporations Status: True [ top ]

Detailed Description:

Corporations owned by the Gamemaster Enterprise that are held in countries who have blocked CEO's should be available for bid at all times. There is no time when a president would rather have the GM in control of a corporation as opposed to a player, and as such these already existing corporations should be available for bid.

45 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is true and will be changed so all GM corporations can be purchased.

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718. Deployed weapons Status: Will be corrected [ top ]

Detailed Description:

In the inspect troops menu of the defensive and offensive weapons I think it should display the number of weapons deployed in units aswell as those active ie undeployed and inactive.

58 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This error will be corrected ASAP

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719. the share maket Status: Will be added [ top ]

Detailed Description:

make a check box on your portfolio to make it easyer to buy/sell shares

34 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

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720. weapon's lvl: higher=stronger Status: Will be added [ top ]

Detailed Description:

we should have an upgrade for our weapons. like default would be lvl 1. and we could upgrade them to become stronger.

37 gamers voted for the proposal.
32 gamers voted against the proposal.

The proposal has been ACCEPTED.

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721. Common & Local Market for our Countries(Corporations) Status: Please read our response [ top ]

Detailed Description:

I would like to have the option to set my countries to buy from the LM & CM with out them buying from my country... I need thing to flow into the my countries and it is flowing the wrong way. Basically, I would like to have more control over what my countries do; How they work and function. In the real, what they can do, I want to be able to do... I want to set supplies for my military to flow in. My excess supplies out to where they are needed most not having my corporations stopping production because their contracts don't auto create in the right locations. I want to be able to log in to my account, and not have to see a corporation shortage and a corporation over flow. When it is the same product that is needed, from a location that is over supplying... My countries are needing; my corporations are needing. All of my corporations are too high on product overages. I log in with them both saying "shortages and too high"... Every time I log in, I check all my contracts & offers. Still every time its the same log in, time after time. A vote FOR this is a vote FOR better control. P.S. I support a World Market option, but not the only one. I said option. Some corporations on and some off...

32 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that this is a good idea. It is complex and we will get to it in one of the upgrades of the common market.

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722. Market Elasticity: Status: Please read our response [ top ]

Detailed Description:

I've been seeing a lot of crashes of different markets on LU, now I don't mind certain ones, but as I tend to invest in certain corporations, that I know will make money, I'd hate to get hit with a market crash that covers my chosen profit corps. Answer: Market Elasticity. A resource has an elasticity rating associated with it, which determines how quickly (or slowly) it reacts to market shortages / oversupply. Oil is an example of an inelastic resource. While it's price can be modified (in R.L.) by wars, and speculators, over-supply, and for that matter, shortages, have virtually no effect on the price. As to how to sort out elastic/inelastic ratings, just use Market descriptions of the resource. So, vote yes, to add market elasticity, and limit single-empire proxy control of markets, Or, vote no to keep things as is.

32 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think the supply and demand should rule the marketr. War could be added but it is unclear how because there are so many suppliers. Oil price is also set by supply and demand and price changes are more erratic than in SC where we limit changes to 25 to 3% per game month.

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723. Safety Index Status: Will be added [ top ]

Detailed Description:

for a more realistic part of the game perhaps we should put in a Police and Fire index. They require low level workers and low managers but a more safe population would be ideal for people to move to and an unsafe enviroment may cause fire break outs and crime waves. if you want a safety system with a positive and a negative then vote yes if you have another idea to make it better let me know

48 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

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724. In game messaging Status: Please read our response [ top ]

Detailed Description:

What I find can be really annoying, is that if you are working on one of your slaves and someone sends you an important message, you don't get it untill you log into your leader country. I think that you should be able to receive messages sent to any country in your empire in the country you are currently playing around with. Not only would this mean easier access for the larger empires, and that we would be able to reply quicker, but it would also save W3C's servers as it would go some way to stop people having multiple tabs openend. If you agree, please vote 'yes'. Thanks.

48 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was implemented in this way because there were several votes to centralize messages. We will not change it back. What we can do is to make messages readable and useable for the entire empire from any country in the empire.

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725. bio-nuclear warfare: The future of strategic warfare Status: Planned to be added [ top ]

Detailed Description:

i think that biological weaponry should be added to the strategic weapons. bio weapons should be used for killing large numbers of population, rather than raw destruction. bio weapons should be replacing the chemical weapons that have a very minimal effect as opposed to other weapons. the delivery system of bio weapons should be a missile. I think that these types of weapons would make strategic warfare much better. Vote yes for a better strategic weapon force. Vote no to rely on nukes for an effective strategic weapon.

35 gamers voted for the proposal.
30 gamers voted against the proposal.

The proposal has been ACCEPTED.

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726. Terrorist Acts Status: Will be added [ top ]

Detailed Description:

We should be able to do terrorist acts on countries or have other countries fund terrorist groups within thier country against other enemey countries. Like if one country doesn't like another they can fund extremeist groups to commit terrorist acts upon that country either secretly or not. and the country that has been attacked can trace the terrorist back to the home country and declare war and find the groups and what not. its an idea that could bring a little more excitement to the game. just a thought.

55 gamers voted for the proposal.
36 gamers voted against the proposal.

The proposal has been ACCEPTED.

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727. Communist/Socialist Economies Status: True [ top ]

Detailed Description:

Should a nation have the right to choose whether or not to have most of their economy based on capitalist principals or to have an almost economy-free nation?

43 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

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728. Profit Transfer & Labour exchanges. Status: Will be improved [ top ]

Detailed Description:

I Apologise for cramming two proposals into one post; A friend wanted an idea posted but his three weeks of non-posting time have not passed. Firstly his proposal; I think you should be able to set the % for each individual corps, instead of having to set them for all. This might help corps not take so much debt in. Secondly mine; The amount of workers you can convert per month should be proportional to your population. it is silly that a country wiht 100m population can only convert 50,000 a month. This may seem alot, but it would consume days to log in each month, and convert the required number.

77 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

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729. Federation Troops Status: Good. Hard to implement [ top ]

Detailed Description:

I want to propose that each federation have its own army of troops donated by its members. The troops would be controlled by the chairman and will be stationed in their home countries. This would allow wars between a whole fed and a single country to be easier and not take so much time. Each player would just donate how ever many divisions or batallions they could and the chairman would decide how to use them in a time of war. This could be the same for navies. If you want this proposal passed select YES. If you dont select NO.

56 gamers voted for the proposal.
27 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

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730. World Banking update Status: Will be added [ top ]

Detailed Description:

I propose a world banking system that allows players to invest money into a finacinal trade system that automatically distrubites loans to players in need or by request(to sure up budget deficits)and allows for the issuing nation to either place specific amounts of money, regulate the money they have offered and forgive all or part of the debt to nations that are fiscally unable to repay due to economic situations (natural disasters, war, ect). I would also like this system to use the existing trade system like the one when purchasing goods from the world markets.(except this one is only for loans) If you like this idea Vote yes. If you oppose Vote no.

51 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

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731. Yet another automatic loan poll Status: Please read our response [ top ]

Detailed Description:

I won't ask for the automatic loans to be stopped. I just want a window similar to the profit/loss window in the financial statement that reveals what these horrific loans are going toward. Atleast this way we could correct whatever is awry and causing these horrific automatic loans. Don't you want to know where your money is going? If so, please vote Yes!

64 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can get lons in several ways:
1. Your counry is making losses. This is easily visible and money is lost.>br> 2. You purchase weapons and ammunition in large quantities.
3. Corporations bankrupt and you inherit the loans.
If you donot lose money, you do not get new loans.

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732. Military Upgrading... Status: Will be added [ top ]

Detailed Description:

We should have the option to upgrade our military like we upgrade our corporation. So we can use less military but still fight at the same fighting strength as a large army could. Meaning using the same way we use to upgrade our corporations with: -Effectivity upgrade to limit your numbers and -Quality how good your fighting force will operate. If you agree with this vote yes if not, vote no....

59 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

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733. Relief improvement Status: Will be added [ top ]

Detailed Description:

If you want to send relief to disasters you have no idea on the usefulness of you aid is unless the person has contacted you. Sending relief should work like the world market to make aid relief more efficient. People that want aid can request it this request is displayed somewhere in disasters that way you have a figure on how much aid is needed instead of committing some arbitrary number, or even offer relief in advance that will be sent the second its requested. Or if this doesn't fit with the "realism" of SC, you should adleast be able to display the disaster progress and supplies needed like you can when a disaster hits your own country. Voting yes will make sending disaster relief more efficient, voting no will keep it the way it is.

74 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

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734. Military Bases Status: Will be added ASAP [ top ]

Detailed Description:

We need an indicator letting us know if we need more military bases or not and how many. I hate watching my military weapons deactivate automatically with no explanation and then have to manually reactivate them to keep my military index up.

63 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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735. Non-Player Controlled Public Corporations Status: Please read our response [ top ]

Detailed Description:

Currently, when an enterprise is abandoned all the assets transfer to Gamemaster Corporations where they can be bid on. My proposal is simply for the game to make all shares held by Gamemaster Corporations and those held by non-player countries available on the share market at current value. This would allow investments to be made in these corps without having to bid on them and take control.

47 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Most such corporation have a low value and not IPO ready. Offering the shares on the market will created a large number of bad public corporations.

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736. Problems with the Corps. Status: Please read our response [ top ]

Detailed Description:

They should fix the bug with the corps. The factory would be doing good, then there is a short of supplies for a while. And the game automatically reduces salaries when it looses money. Then when the supplies arrive, no one wants to work because of the low pay. So you won't have a full employment and the corp. closes. Why doesn't it automatically bring the pay back where it was before the running out of supplies ? Why isn't there an option to turn this function on or off ? I propose they fix this immediately. The said they are fixing bugs to help prevent corps going bankrupt, why the heck aren't fixing this enormous bug?

61 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

When the corporation becomes profitable with the low salaries, you can start raising them and keep it profitable.

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737. New military management screens Status: Will be added [ top ]

Detailed Description:

The military system is highly outdated and awkward to use in any advanced country. These should be redone to have: 1) Garrison statistics (how many weapons/ammo do you need to fill them out 100%), 2) Units broken out by type with counts and stats on their current load outs (ie you have 100 interceptor groups, you are short 47 planes to be at 100% and short 74,385 interceptor missiles to be at 100%) 3) Ordering queues with 'target maintenance' levels (ie you set it that you always want 100k navy fighter missiles and the system starts auto ordering until it hits that marker. 4) Better movement screens (ones that don't reload the page every unit would be a nice start). 5) Explanations as to why units were auto reserved and markers to indicate manpower shortages just like there are for corporations.

80 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

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738. Better ways to trade within our own entities Status: Will be added [ top ]

Detailed Description:

We need a better system of trading within our own countries corporations and between our own countries and our own enterprises. We need to know how much of a specific product each of the corporation uses ON the trading page. It should be that if Im playing one of my Enterprises and want to put together a contract with one of my own countries corporations, I should be able to choose a page that lists all of the corporations in my country, and that lists all of the corporations that use the specific product that my enterprises corporation makes, and how much they consume. Then we should be able to go down the rows filling in how much we want to create a contract for each of the corporation so that we don't have to do this tedious look up of exiting the enterprise account, entering the country account, looking up how much of a product one of our countries corporation uses, then logging back into our enterprises corporation and making a contract. It's far more tedious and difficult then it needs to be. There should also be this same method for trading between our own countries corporations instead of having to have 2 browser windows open and constantly going back and forth between the two browsers to get the information we require.

65 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

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739. Military Units Status: Please read our response [ top ]

Detailed Description:

I propose that an automation option for Military Units be added to the automation settings. This automation would entail this: When you set the weapons/ammunition targets for a military unit, the automated system will automatically buy the weapons and ammunition needed to supply the unit. So for example, you make a unit and you dont have enough tanks, the automation will buy tanks. If you use up ammo during a war, the automation will buy spare ammo to resupply the unit with. Now since it is an automation, the gamemaster can make this optional. So i dont see any reason why someone would vote no to this proposal. Thanks, slocketer

73 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We do not think that this is a good idea. It will cause cash shortages and then more loans. People already dislike the automatic loans, now there will be even more.

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740. Reduce the limits on paying members from playing this game! Status: please read our response [ top ]

Detailed Description:

The game limits my enterprise from building more than 6 corps in one country! Why? If you have a good relationship with a country you should be free to do business as you like. By all means limit your enterprises building in your own country to keep the game interactive, but why prevent players helping each other. If I can find a coutry with low tax and a good supply of workers what good reason is there for not expanding my enterprise in this country? Vote yes if you want less limitations on the way you play the game.

60 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Building in your own country is trivial. We should make such corporation same as state corporations. Why should these corporations have the advantages of private corporations.
Private and public corporations should be able to establish themselves in other countries and survive.

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741. Moderation of automatic salary reductions Status: Please read our response [ top ]

Detailed Description:

Auto salary reductions that take place when a corp is not profitable are extreme, dropping salary levels (and as a result production & hiring levels) at a ridiculous rate & they should be more moderate, perhaps 25% per game month considering the fact that the limit to raise them is 5% per game month. Do you think automatic salary reductions for non profitable corps should be set at a reasonable fixed rate and include an in game warning message as to when the reductions will begin if the corp in question keeps losing money?

45 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will review the numbers and may reduce the pace of reductions.

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742. Revised version of National U.N Council Status: Please read our response [ top ]

Detailed Description:

Please Vote Yes for or a National U.N Security Council. 'We Need New Bureaucracy' Head Government for Simcountry. A National U.N Security Council it is called it's over all five S.C World's an it ruin's the site. It's purose is to govern Implement Simcounty. An it govern over the world council's an who Set's on them. An it Hand Pick's them in all 5 world's. An it's in charge of chat room an passe's a suspension's or Judgement's of ruthless behavior's of player's like LH who is know as [Little Hitler] know as multiplayer an of his ruthless an Lawlessness who has committed very violation broke every rule in the game. This will put the end to player's of his kind. ''An In The Future'' watches over the forum's an is in charge of it. An has authority over multiplayer cheating to pass suspension or judgment of banding player's. Its moderator of the chat room an forum's. An has authority banning player's from chat or the forum's over reported abuse from player's an has the resources an tool's of such report's an has the tool's to run the site. Their will be pick moderator from the council who personally Pick. An His over the chat room an forum's an is the call the counciler that bring the complaints of all issue's to National U.N Security Council. report are submitted to him by email from player's. An it helps Tom Willard to go fishing or take vacation relieving the ''S.C God'' Of Over load. An the council is the mind an body of the site. An it is over the the national voting booth to Implement the change's of the plays request's their be 6 Judge's these judge's are pick an placed by hard honest clean report player's on their Merit good like earn badges or player of the year or best country or most coin's or the highest level player

25 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would wish that this was possible. We have seen that many of the best players who are in the SC not necessarily know what is good for the game and if you judge by who is getting money from the SC, you must conclude they are biased.

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743. Manual Setting Of Dividends For Public Corps Status: Will be added [ top ]

Detailed Description:

Every public corporation in the real world has the ability to set it's own dividend rate. Yet this is not possible in this game yet. A setting of a higher dividend can really help raise your share price, market value, and attract outside investment dollars into your corporation. Please vote YES to have dividend settings added to PUBLIC corporations. Thank you.

46 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

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744. Comments section for the security council vote Status: Will be added [ top ]

Detailed Description:

I really believe that we need a comments section that appears anytime that a vote is brought to the security council so that people have the possibility to get their say in the matter on why it is a good idea or why the proposal is a bad idea. Only having a vote of yes or no is lame at best, there is no involvement of the members of the simulation.

For example, when a proposal of 5T SC$ is proposed to go to xxxx country, the members of the world that get to vote on the proposal should be heard before the vote, then people can read the comments and try to ascertain whether the proposal is merited or not, instead of just reading some sob story about how poor a country is but they've been under guidance. There needs to be debate before the vote is taken.

If people want to just vote yes or no, that's fine but those that wish to comment on the proposal should have the ability to do so. Vote Yes if you want a comments section to appear on the security council public voting page, and vote no if you don't think that there should be any comments on the public security council voting pages that we all vote on in our worlds.

36 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

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745. relief resources Status: Please read our response [ top ]

Detailed Description:

i think when you send a relief resources that dosn't get used up, ie. bulding teams, electric generators, you should be able to collect them useing your cargo airplanes insted of the country you sent them to keeping them.

37 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is hard to implement. The receiving country should just send them back.

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746. Tax rates in countries Status: True. Will add. [ top ]

Detailed Description:

We all know that our countries population are paying taxes. However, we can only change the taxes on corporations. I propose, that as the leader of a country, we should be able to set the respective tax levels for our country, just as leaders do in the real world. The leaders would be able to set the tax percentage for the different working classes in their country as they see fit, rather then one standard level of taxes throughout the playing world. This would create a more realistic environment and would also effect migrations, citizens respect for their leaders and the cash flow for a country. Please consider this proposal and vote, yes if you agree and no if you do not agree.

36 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

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747. guide for getting defense index up...... Status: Will be added [ top ]

Detailed Description:

I'm having trouble getting my defense index up to get to level 2. When I'm buying defensive weapons I don't know how much of one thing I should buy or the amount of ammo it requires. Or what weapons have a greater effect on the index after you buy them. So I think that there should be a page where it shows you the amount of one thing you should have and the ammunition required. And then the amount you do have along wtih the ammunition in stock. This away you can compare and figure out what to buy and how much to get your defensive index up so you can advance levels.

26 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

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748. let Premium Members purchase strategic devices! Status: You can [ top ]

Detailed Description:

we should all be able to get strategic devices

23 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

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749. attack submarines Status: Will be added [ top ]

Detailed Description:

as you know, submarines are used for nuclear strikes in simcountry, this is a great feature, but nuking countries shouldnt be the submarines only job. i think that we should have a new type of attack submarines used for conventional attacking. they should be in the offensive weapon list. conventional attack subs should carry missiles for ammo and be effective on sea and land targets. conventional attack subs would be in a fleet after purchase. i think that conventional attack submarines would be an excellent feature to naval warfare in this game as attack subs are used for missile strikes in real life. so vote yes for the ultimate navy weapon, vote no to make nuclear strikes the submarines only use.

57 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

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750. Social dumping Status: Please read our response [ top ]

Detailed Description:

People will take whatever jobs they can to survive. For example a high tech engineer could take a low/med/high level workers job if its there is a lack of such labour and high unemployment of HTE, to help the lack of labour losses. Only "working class" jobs should be open to all, but some could step down within a class if needed, f.ex a high tech senior could do a engineers job, or a med level manager could do a low level one if needed. Yes: to social dumping, people take whatever jobs they can to survive. No: this is not important.

39 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The labour market in Simcountry has a lot of flexibility and many move across professions when work in their own is not available. The numbers are very large, month by month. Doing much more will trivialize the education system.

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751. Pandemics and epidemics Status: Will be added [ top ]

Detailed Description:

Certain diseases happening to certain countries diseases would include Black Plague, AIDS\HIV, Smallpox, Anthrax, and Influenza

20 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

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752. Unwanted Garrison Units in Peaceful Country Status: Will be solved [ top ]

Detailed Description:

I have attempted every possible way of removing the remaining defensive troops from the garrisoned areas: ie; Capital, Fortifications, etc... I have set the garrison to undefended and recalled the troops, yet they still remain. Maintaining these troops is not something I want to be forced to do. They are a financial drain on my countries every month. If any of you veterans realize I'm an idiot, please advise me on what to do. Otherwise, perhaps a solution can be found for this bug. Thank You

35 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

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753. Totals on the Cash Market. Status: Will be added [ top ]

Detailed Description:

It would be nice to have a total at the bottom or top of the page in the direct trading market sections, that kept track of how many coins you have used to bid on population, game cash and countries. IE you click on the "My Bids For Population Transfer" link, and it tells you how many coins you have offered across multiple bids. This would be useful, especially if you are bidding on lot's of population or game cash. Thanks, Dubhthaigh.

48 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

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754. Security counsel Grants Status: This is an error. Will fix. [ top ]

Detailed Description:

I dont beleave that a non-member should be able to attack a empty country and then ask the security counsel to grant them a loan or grant because that country has and Debt,if you agree vote >>>YES<<<.

42 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

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755. Back to Work Schools/Special Clinics Status: Please read our response [ top ]

Detailed Description:

The way they operate quite unrealistic and ineffective. I mean oh there are 1mil employed by ceos so we will pay for 400k housewives to be re educated and 400k disabled persons to be rehabilitated but after that forget it no more money no matter how many months or years past. **Thus I suggest that they work more like the way schools and hospitals do with the population paying some money.But with the ceo paying so much money per % of employees and you paying for the excess yourself if you want to have extra facilities to speed progress.

40 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will check the numbers and publish a better document explaining how it works and what the limits are.

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756. An end to making players sell pop below Gm prices. Status: Why? [ top ]

Detailed Description:

I think we should have the asking limit raised to at least 5 coins per million of population. Why should we be forced to sell population for less than we got it for? I mean I know it's all about the gm making money, but how many intentional ripoffs can we allow? Making us have no choice but to sell under the gm is WRONG. Please vote yes. Thank you.

41 gamers voted for the proposal.
24 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The GM makes sure there is a market. Players can sell or tey to sell at any price they like. The GM price is considered the highest.

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757. Buying Population/Workers Status: Will be added [ top ]

Detailed Description:

I believe we should have the ability to select the type of population that we want to buy, we should have a means of bidding on 200,000 of a specific worker group for 1 gold coin. Instead of being forced to buy 1,000,000 random workers for 5 or more gold coins. If you are smart and understand what you just read, vote yes!

50 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

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758. Nuclear Power Status: Planned. [ top ]

Detailed Description:

Instead of your regular electric power, lets be able to build nuclear power plants. But they would also put in disasters as nuclear melt down. This would increase electric power and less shortages.

55 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

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759. Consumption Contracts Status: Please read our response [ top ]

Detailed Description:

It should be possible to only have consumption contract percentages at 100%. Because the demand decreases I am stuck purchasing more than I need, thus, wasting precious financial resources. There should be an auto adjustment down if the demand decreases.

33 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

What about the seller? What is the seller supposed to do with the unsold products. Update your contracts is demand decreases. Having some surplus of products is a minor problem.

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760. Earthquakes Status: Already improved [ top ]

Detailed Description:

The amount and magnitude of the earthquakes in this game are totally unrealistic. In my lifetime here on Earth, I have NEVER experienced even a mild earthquake and some nations never have either. I also have never heard of an earthquake that kills on the scale of the ones in this game and they hit EVERYWHERE! When a massive tidal wave takes thousands of lives, in reality, we remember it for many years, even generations, because events that kill on a mass scale just don't happen very often. The ones that do we remember for all of recorded history like Pompey.
This is what one of the severest earthquake looks like, from the record:
The Northridge earthquake occurred on January 17, 1994 at 4:31 AM Pacific Standard Time in Reseda, a neighborhood in the city of Los Angeles, California. The earthquake had a "strong" moment magnitude of 6.7, but the ground acceleration was the highest ever instrumentally recorded in an urban area in North America. Fifty-seven people died as a result of the earthquake and over 12,000 were injured. In addition, the earthquake caused an estimated $12.5 billion in damage, making it one of the costliest natural disasters in U.S. history.
So, that's what the highest ground acceleration ever recorded causes? After doing the math I found that the one in my country was 311 times worse! Like a 67.5 on the Richter Scale!!
Is it possible to be hit with only a tremor where nobody dies? With the catastrophic loss of life we experience how do we not have property damage?
I don't want the quakes fixed, I want them removed. My country just experienced the loss of life of (in real life would be) ten SEVERE earthquakes and that should cover me for the history of my country. They are ridiculous and should have never been added to the game as they are, not the least bit realistic. (unless of course we are building mud huts with concrete roofs and my country is the People's Republic of China! LOL)
Yes: Remove (or fix earthquakes by reducing their kill power by about 90% and maybe add property damage) No: Allow the game to keep hitting us with unrealistic, massive quakes.

41 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

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761. Color Coding Corporations Status: will be added [ top ]

Detailed Description:

I would like an easy way of telling how my corporations are doing at a glance. From the main corps page can we have the market value color coded: green for positive, red for negative, and orange for neutral; depending on how they move in market value. It would really help me out because I don't write those types of things down. Thanks!!

33 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

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762. Commercial naval cargo ships Status: Will be added [ top ]

Detailed Description:

For any nation or enterprise to build dock yards and a list of ships for building As well as commercial ships built and for sale Should promote international trade a 100% above now. Just reply yes

35 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

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763. Aircraft Carriers per 100 weapons Status: Please read our response [ top ]

Detailed Description:

we should be able to have more than 1 aircraft carrier per 100 weapons.

25 gamers voted for the proposal.
24 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Small navies will be easy to destroy. 100 is too small.

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764. fixing contracts Status: will be improved [ top ]

Detailed Description:

There are two parts to this. 1) When corp X make an until canceled contract with corp Y, the game will automatically reset the terms that the player set for the corp Y's current needs. As I use until canceled contracts to build up reserves, I don't want the game resetting my terms as this is extremely annoying. 2) The game should automatically reserve production and pull the contracted amount of product off the market as the case may be. The way it is now, if you set up contracts, you have to pull all your product off the world market to make sure you have enough in reserves, possibly screwing up your pricing strategy. It seems stupidly laborious, though maybe I am lazy. 3)Add a reserved production on the products contract setup screen, please.

34 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

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765. Unit pictures Status: Will be improved [ top ]

Detailed Description:

yes to the lil tank pics they had, no if u like the pic we have now

33 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

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766. loan feature Status: Please read our response [ top ]

Detailed Description:

loans should not be dispersed automatically, i find that getting out of debt is hard when you receive a loan for corp and country that you did not request, players should only receive loans when requested

40 gamers voted for the proposal.
31 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was explained many times. If loans are not given, all purchases of the country will be blocked. Playing will become impossible. Youcannot spend if youhave no money. Cut cost and you will have no loans taken.

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767. trade strats Status: You can [ top ]

Detailed Description:

we ned a way to pick and choose wich corps we want to increase or decrease prices of our products as the market dictates as it is, it is either all or nothing or if you have 100 plus corps it is a very time consuming process to adjust prices to remain in tune with the supply and demand. a yes will mean less time with tweaking trade sales and more time managing other aspects of your country or it's slaves thank you

34 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is possible to tune for all at once or one by one. What more do you need?

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768. weapons production Status: Please build [ top ]

Detailed Description:

To build more companys for war attack needs.

27 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Everyone should indeed build more corporations to produce everything, including weapons.

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769. Military contracts Status: will be added [ top ]

Detailed Description:

I would like to see a new option added for accepting contracts, specifically in the area of military contracts. Currently you can accept your monthly requirement for ammunition and missiles. I would like to have the option of set the contract amount in order to slowly increase my stockpile. I would also like to have this same freedom extended to military hardware such as tanks, interceptors, helicopters, etc. This would allow weapons to be traded on the common market promoting more self reliance, and reduce the shock to your work force created by the purchase of large numbers of weapons all at once. If you see room for improvement in this area please vote yes.

37 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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770. Vocational Education/Career Training Status: Please read our response [ top ]

Detailed Description:

This has likely been discussed before however, I shall present it to the masses and my apologies in advance if it is repetitive. WE NEED VOCATIONAL TRAINING FOR LLW's, like yesterday. With all of the changes going on in the game this is one that just makes sense. Paying social security to millions of people who have no chance at prosperity is a dead end trap. I couldn't possibly build enough corps/schools to diminish the inequity of llw to all other workers. Vocational training will work like back to school training or special clinics. However, the vocational training should offer 25% of graduates to the following four catergories: High Level Worker High Level Mgr Mid Level Mgr Low level Mgr That should work out to be 250 newly skilled people for each category every month- minor gains, but nonetheless a GAIN. A worker requisite par sheet for corps would help in this matter as well, be we are not voting on that in this poll. Vote yes to increase our demand for more opportunity amongst our poorest citizens by creating Vocational Schools where we can convert LLW's into contributing citizens who are trained in various fields.

45 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

LLW are the people who are not educated. Your education system educates everyone and all LLW are gone. Reduce education.

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771. Trading between worlds Status: Will be added [ top ]

Detailed Description:

Do you think we should be able to trade between other worlds? Because I'm sure someone has another country on another planet.

30 gamers voted for the proposal.
27 gamers voted against the proposal.

The proposal has been ACCEPTED.

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772. better maps Status: Great idea! [ top ]

Detailed Description:

I have a suggestion.Why dont we make the maps with better graphics,with the mountain ranges really being pictures of mountains for example and the rivers looking like rivers and maybe even naming them?

37 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

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773. Commodities tradeing Status: You can [ top ]

Detailed Description:

Have a separate fund independent of spending space to allow commodity trading. The commodities fund could allow you to purchase and sell as much commodities as you wanted, you could even set orders at which price to buy at and which price to sell at.

37 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Enterprises are able to purchase commodities and store them.

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774. Min Bid for Population Transfer Status: Please read our response [ top ]

Detailed Description:

Why can simcountry offer population transfer with min bid of 5, but users can only offer with min bid of 4? I think users should be able to set a minimum bid equal to that of simcountry. Vote yes to raise min bid to equal that of simcountry.

37 gamers voted for the proposal.
26 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This isdesigned to limitthe price of population transfers. The price may increase in the future.

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775. Battleships Status: Please read our response [ top ]

Detailed Description:

We should be able to add battleships to our navy not just destroyers

52 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Our navies have several more types of navy boats.

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776. Easily Visible Monthly Spending Allowance Status: Will be added [ top ]

Detailed Description:

Sorry I am new, and Have not been able to find it. So maybe is not a feature? So there fore would like to vote and ad feature. That either in Finance or somewhere that lets me know what my monthly spending allowance is for all things, Amount to spend on Funds, on purchases, etc. The only time I notice there is a limit is when I try to purchase too much and it says you can only spend x amount till next month. Would be alot less agravating to me if I knew exactly each month what I can spend. Again if this is a feature would first like to know how to find my monthly amounts and then maybe vote to put it in the finance docs, for other new players to easily find it.

48 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

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777. Increase Military Production Status: Please read our response [ top ]

Detailed Description:

I have done some checking of the annual production capabilities of military corporations and they appear to be very very low. My current military isn't very large and already it's taking the entire production of several factories just to keep my defensive troops supplied with ammunition. For example a Defensive Missile Interceptor factory only makes 720 missiles a year. It's impossible to stockpile ammuntion even with small armies. I propose that the ammuntion corporations have their annual production limits greatly increased. Say to two or three times their current limitations?

40 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Many countries can build more corporations and they should do so. The market should remain a free market. If too much is produced, prices could fall. We had many complaints when that happened.

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778. Local Market including Empire Status: True [ top ]

Detailed Description:

Nothing wrong with common markets, but I think that the local market should include all the countries in the Empire. So the system would check in country, the empire, the common market, then international.

57 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

If you want the empire to be included, add the countries to the empire. Doing this automatically goes too far.

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779. Various types of military epuipment. Status: will be added [ top ]

Detailed Description:

Would it be nice if there were different types of all the military equipment? For example, if one were to buy navy aircraft, they can choose from different ones. F-18 or F-14 kind of thing. The better the equipment the more it costs but we there can be more to choose from.

36 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

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780. Plant Expansion Status: Will be added [ top ]

Detailed Description:

Corporation can only make so many products I proprose being able to expand them after they are built this would mean Spending money to expand and adding more workers But I think this would be a neat feature

48 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

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781. millitary/goverment upgrades Status: might be added [ top ]

Detailed Description:

uor millatary needs upgrades from what i think. like we should have spys under an espionage categorey and we should be able to decide what age you can join the millatary and what age it cuts off we should also be able to make medals like the medal of honor and ribbons we should be able to make as many medals as we want for diffrent levels of acheviment.we should also be able to train officers and give them promotions (and soldiers) say like 2 lt. to 1 lt. and so on and so forth.and the same with soldiers.we should also be able to recognize retiring 5 star genrals. and in the case of a nuclear attack under important (or un-important)cities and corps we should be able to put bunkers to store important people and supplies for corps down there so they can still work(and it be secret). also we need special forces that can go behind enemy lines and destroy the enemy from inside.now the goverment.you should be able to put special people in special groups like congress and that.and say your a dictator or czar you should be able to say how many people you want in the army like theres a screen that says how many people there are eligible for it then out of that you can choose how many.you should also if your a dictator you should also be able to say where the peoples job is say you need alot of workers for a corp but you dont have enough you can order other people to work.

31 gamers voted for the proposal.
20 gamers voted against the proposal.

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782. We should have an assistant to help run the counry! Status: Please read our response [ top ]

Detailed Description:

We should be allowed to have an assistant to help run the country because it's already irritating being on 4 3 hrs. trying to boost the countries education & stuff!vote yes if you want this game to be a LITTLE EASIER

41 gamers voted for the proposal.
30 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You should try and find one on the forum.

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783. change proffesion Status: Pleasew read our response [ top ]

Detailed Description:

you should be able to change 100000 people a month not 50000

55 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Such a feature will trivialize the game.

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784. Nuclear Power Plants Status: will be added [ top ]

Detailed Description:

I think there should be Nuclear power plants that produce twice the power. There has been a gread power demand in the market that puts many countries in the dark.

42 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

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785. Game Graphics and building style Status: Cities are now added. [ top ]

Detailed Description:

I think that there should be a graphical overview of cities and towns. also I think there should be building styles you can use in cities so that when you look at a city it will look like the building style you selected:Example Gothic Modern Midevil and other styles of building

28 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

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786. Non Nuclear Submarines Status: will be added [ top ]

Detailed Description:

I think that there should be a new weapon. A regular submarine. No nuclear involved just an plain attack or defense sub that all can use.

56 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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787. Space Programs Status: will be added [ top ]

Detailed Description:

There sould be a way to explore space and establish bases on planets like conquering countries. This would open up a whole new field of weapons and technologies.

50 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

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788. A beginners section in the chat lounge Status: will be added [ top ]

Detailed Description:

There should be a room in the chat lounge designated for new players who meet certain level requirements.

45 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

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789. Increase empire size! Status: Please read our response [ top ]

Detailed Description:

Raise the amount of countries in an empire before penalties start to hurt your country. I think the current 10 countries is a little low. Maybe 20!? I take the time to ensure my countries are well managed so why not?

43 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The size is unlimited but large empires are in fact too large already and should be hard to sustain.

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790. Inactive countries Status: Please read our response [ top ]

Detailed Description:

There ought to be a list that may be accessed which shows all of the inactive countries. Instead of Gamemaster putting these countries in a state that cannot be attacked and reclaiming all the population and assets back to C3 status, we the players should be allowed to attack them while they still have assetts and such. This seems like a win win situation for both the players and the Gamemaster!

45 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Countries with a president can be in secured mode. If inactive for a longer period, they are made free again.

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791. Agriculture Status: Please read our response [ top ]

Detailed Description:

Everyone should have the right to buy as many resources as they want so they can meet their peoples needs and wants,and also everyone should have the right to build as many companies as they want so they can produce resources and trade their resources for other resources they do not have.
YES or NO?

33 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can build as manycorporations as possible with your population. You need many workers in each corporation.

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792. POPULATION BOOSTER II Status: will be added [ top ]

Detailed Description:

Currently, if you spend at least 5 GC, you can buy 1 million SC souls of all professions, educated or not from the Gamemaster. This is excellent for newly found nations that are always short of every profession and always need help. However, for those of us who have established nations, this isn't so much of a boon, especially given the absurdly low rate that we can convert over in a given month. What I suggest is that for 4 GC, you can buy 1 million low level workers, 750000 medium level wokers, or 500000 high level workers. If the GM wants to make it easy on his over worked programmers, 4 GC will buy you 1 million workers of YOUR (THE PLAYER NOT THE GM) choice. This would greatly help those of us who have routinely watched our worker shortages go nuts every time a change is made and goes unannounced. So VOTE YES to give us something else to spend GC's on. VOTE NO if you enjoy having to constantly convert small amounts of workers over and get nowhere.

57 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

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793. Hostile bidding Status: Please read our response [ top ]

Detailed Description:

There should be a checkbox next to the corps. you want to allow bidding on, and the ones' you don't.Would alleviate alot of problems with nOObishness and flagrant asshattery. Vote yes to add this feature.

51 gamers voted for the proposal.
28 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Hostile takeovers are part of simcountry. Is there any other risk for the enterprise ceo? They even get a lot of money in such a case.

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794. ....music................ Status: Will be added [ top ]

Detailed Description:

i want the game to offer background music. kinda boring after awhile when you are playing for more than 20 or 30 minutes.

35 gamers voted for the proposal.
34 gamers voted against the proposal.

The proposal has been ACCEPTED.

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795. Countries ordering Defense Status: Please read our response [ top ]

Detailed Description:

I would like to propose that when a player has his country set to no computer ordering that the computer stops ordering millitary units on its own. if a player wants war units they can order them there selfs. Thank you.

46 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There is no automatic purchasing of military units or weapons. Only ammunition can run out and must be purchased.

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796. A World of Difference Status: please read our response [ top ]

Detailed Description:

Apologies if this has been covered before, but.. At the moment, you can build anything anywhere, and I think that's dull. So, instead of a monochrome world where one country is exactly like any other, I propose the following: a) A world as diverse as the real one, with every country having strengths and weaknesses. For example, desert lands good for sand and oil and not much else, countries with wonderful soil for crops but little of value underground, a few fortunate spots blessed with just about everything, and every variation in-between. b) Rarity should be (loosely) modelled on real-world values; on earth, about 55% of countries mine coal, whereas only 4% produce diamonds. This is a stunning game, but it lacks good reasons for tensions and rivalries and co-operations, and – as in the real world - competition for resources would provide it. c) Each country�s homepage would have a geological survey, outlining its potential. These resources would be weighted for cost, so that a paradise will set you back a lot more than 100 GC. The scissors-paper-stone element, of course, is that such countries might be hungered after by greedy neighbours. These changes wouldnt affect existing lands, but would mysteriously occur only when a country is abandoned and taken over by the GM. If you think something along these lines would make for a more interesting and challenging game, please vote 'Yes'.

44 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have already published the plan to add the selective availability of raw materials. This will bew added ASAP.

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797. garrison blue prints Status: Will be discussed [ top ]

Detailed Description:

I'm putting up a vote to set up the garrison blueprint system to extend to an entire empire level and not be country specific. at the moment when you setup a blue print in one country it is not accessible to an empires other countries.

38 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction: not sure how much of a game advantage it would give. Will discuss and maybe add to game.

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798. Small Business Status: Delayed for now [ top ]

Detailed Description:

I would like to see a small business added to the game. It doesn't have to be overly complicated maybe just a pseudo section in the finance page like the 'Housing Investments'. Things that would influence small business would be tax, infrastructure and spending by the population. High levels of small business activity would provide more income tax (small business owners making lots of dough).

57 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction: We plan such a feature at a later stage.

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799. Social Security VS Unemployment Status: Will be added [ top ]

Detailed Description:

Should governments be able to seperate "social security" payments for retiree's and disabled populace while also being able to control the payments of unemployment?
Should social security payments and payments for the unemployed be seperated on budgets?
Shouldn't individuals whom have worked for your nation be entitled to receive a larger payment than those individuals who are unemployed and currently not contributing to the economy of ones nation?
If a nation could control the unemployment payments would that not also assist in bringing the unemployed back into the economy of ones nation as a working (or educated) portion of the populace?
We humbly submit to you, if you were able to answer yes to the previous questions, that you vote in favor of this proposition. If you cannot, in whole, agree we respect your vote of no.


the Republics of Kennikoslavia and Nikoslavia

53 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

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800. Improvements on the loan market. Status: Will be added [ top ]

Detailed Description:

We should be able to offer or take loans to/from a specific country, and we should be able to set our own interest on the loans. This will help the speed of the loans approval and will also help the cooperation between active players. Maybe someone - a veteran - will be willing to help a country in need - a newbie or a friend - with a loan having an interest below the market rate. Vote "Yes" if you agree, so we can speak crystal clear our opinions. Thank you.

59 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

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801. Faster Cancelling of Contracts Status: Will be added [ top ]

Detailed Description:

the current system of cancelling contracts is too slow and time consuming I ask that the gamemaster add a checkmark to contracts so that instead of having to cancel one contract at a time we would be able to check off and cancel multiple contracts in one shot. this will be beneficial for big enterprises who do not have the time to cancel every contract due to lack of production.

52 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

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802. Updating Military Documentation for Newbies Status: Will be improved [ top ]

Detailed Description:

The newbie documentation hasn't been updated since the new war engine got put in, and pushes noobs into buying unnecessary weapons when they are automatically in secured mode. Of course, this is moot in FB. Vote YES if you want the documentation to be updated such that noobs don't feel compelled to buy military before they can afford it. Vote NO if you want the noob documentation to tell noobs to blow their scarce money on shit they neither need nor can afford. Vote YES if you want W3C to overhaul the newbie documentation, "tips" and newspaper hints included, to reflect that defense is only necessary in Secured Mode if 1) the noob intends to do something that would revoke Secured Mode, or 2) the noob is trying to gain levels. Vote NO if you think that the newbie documentation should continue to push noobs into buying weapons and crashing their economies.

47 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

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803. Insurance Corp Status: Good idea [ top ]

Detailed Description:

My proposal is for an Insurance corporation, it would provide insurance to cover Earthquakes and other disasters including nuclear fallout from neighboring countries. The President would have the choice of either taking out insurance or not, if he does not only is he covered for disasters up to a set percentage, but his owned Insurance Corps would prosper and contribute to his FI. The difference between Insurance and other Corps is that the Insurance ones would not go bankrupt, since they would merely increase their premiums to cover additional costs. Thus making them a good investment as well as a source of loans that the player could make to domestic corporations and or friends. Vote yes if you want to see something like this. No if you don't.

43 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction: We will add this type of corporation.

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804. military blockades Status: Will be added [ top ]

Detailed Description:

we should be able to set up a blockade in a country that we are at war with. for those who don�t know a blockade is when military ships guard the coast of a country and doesn�t let any ships in or out. using blockades in war would be a useful feature to destabilize their economy to make defeating the enemy a little easier. to setup a blockade you need a fleet, if u have one then u go to the fleets page and go to where it says move fleet. then on the move fleets page it should say "blockade a country" then u type the name of the country then the fleet moves to the coast of the country to blockade it. i think military blockades would be a realistic and useful feature don�t u? vote yes to add a better military feature to the current war game.

66 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Voted on before. It waits for priority.

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805. Garrison Units Status: Will be added [ top ]

Detailed Description:

Now that W3C has created the ability for us to create garrisons at all of our facilities I would propose that once we set the garrisons up that we should be able to setup a certain amount of monthly spend that the system could then use to purchase the equipment needed to fill all the garrisons we deployed. I have deployed hundreds of garrisons times multiple countries... trying to keep track of what equipment I need to buy is difficult at best. Please vote yes if you think we should be able to say spend this much per month on equipment required for garrisons and have it reduced form our military spending allotment. It would not stop us from buying more if we wanted it to move faster. or vote no to keep the system manual and difficult to keep track of...

56 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

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806. Exclusive Poll Status: Will be added [ top ]

Detailed Description:

I believe we need a link for each poll that we have to comment and debate what we are voting for. A fellow player may or may not support a proposal for a specific ramification a proposal has, in a blog type area (could call it the Senate Floor) he can comment, inform and urge others. It would also give us a chance to ask the person proposing the poll for clarification if need be as well as letting W3C comment.

Giving me a chance to read comments makes me a more informed voter. For a "Senate Floor" vote yes To make everyone sad like when E.T. died... vote no

44 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

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807. More Politics Status: Please read our response [ top ]

Detailed Description:

Would you like to see the political side developed?
For example:
Different government types?
Citizenship to conquered countries?
War weariness?
Realistically sized militaries?

42 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Some of these issues are part of the game and some of the others are in development.

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808. Nuclear War Status: Please read our response [ top ]

Detailed Description:

The war Between Alberta and Alpha mouse is a case in point. Alberta had no need to nuke the weaker Alpha Mouse, but nuke it it did -- destroying every city and causing 100s of thousands of deaths.
I suggest such leaders who do this should come before the Security Council as war criminals, starting with the leader of Alberta. Please vote yes before you are nuked for no reason.

36 gamers voted for the proposal.
29 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The SC can prevent a country from getting nukes. We will consider an increase in power for the SC.

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809. Movable Goods in Empires. Status: see detailed reaction [ top ]

Detailed Description:

With weapons prices in general, yet especially on LU, the cap on movable goods between countries in an empire is rather unrealistic. At the moment the transfer limit is 900b*3 (weapons taking up a third of the market price.) Meaning a total transferrable amount of 2.7t per country, a miniscule amount.

In reality the amount of transferrable goods is based upon the available infrastructure, not some imaginary cap which has no reflection on the nations actual wealth.

However, if the average of the two countries' Transportation index was 175, the formula could be; 900b*3*1.75, or if the average was 150; 900b*3*1.5 and so on. This proposal would only slightly increase the transferrable weapons, yet it would add value to the transportation index, and even lead the way for strategic attacks on the infrastructure and resources of the country, in cohesion with the new garrison idea.

45 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction: In basics this is a great idea. The cap on moving goods between slave and master countries has always bugged me and this is a great way to make this cap variable. We�re going to talk about this and try and figure out a good formula.
p.s. this idea should work great, not only with weapons but with all goods transferred between countries in an empire.

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810. Put the "move corporation" link on the corporation page Status: will be added [ top ]

Detailed Description:

I hate having to go to the profit and debt page to do it when I need the info from the corporation page to make a choice.

45 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction: more information about links you feel on placed wrongly on the site is always welcome. We�re prepared to do anything to improve the layout of the simcountry site.

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811. automatic salary calc on professional transfer window Status: will be added [ top ]

Detailed Description:

in transferring professionals to another country, the player isn't even provided with a table of salarys, let alone an automatic calculator for salarys. if this was provided (similar to the education priority calculator) it would save time for players, and reduce requests to server.

50 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction: good idea. Will be added but with low priority

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812. Reletive wages Status: read detailed response [ top ]

Detailed Description:

Currently you can only set new corporations salaries to 30-200. If CEO corporations in a country pay a high salary, or if you choose to have a high wage economy. Then you cannot open new corporations, they close down from debt because hiring levels stay too low for too long, you must use wage boosters to open a new corporation.

I propose that we should be able to set new corporations salaries within a reasonable range of the average of all the salaries of the corporations in the country. Wages will still rise and fall slowly you can just pay new corporations salaries that all the other corporations in the country.

47 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction: An option to build new corporations with a starting salary which is the average salary in your country seems like a good idea seeing as right now new corporations tend to fail in their starting months because their salaries are so much lower than the existing corps salaries. Will be added.

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813. Transportation expanded Status: see detailed response [ top ]

Detailed Description:

I propose adding "public transportation" to our already existing transportation matters. This can be tied in as follows: In cities like Los Angeles, California or Houston, Texas there exists a very real environmental hazard in smog. These type of cities have very large populations, and many citizens drive their own vehicles to travel point A to B. In SC, we have very large population countries with thousands of roads and rail, this would be an environmental hazard in reality. Public transportation should be added in the form of Subway Stations and/or Land Transit. This will improve the health index of your country overall because 100 million people driving cars would create a disgusting environment. We should monitor this through an "environmental index". Vote yes if you'd like to reduce toxic exhaust and smog levels by adding Public Transportation to our transportation departments. This should directly influence health conditions in your simcountry. Vote no if you think it is realistic to have 100 million people who create no environmental dangers because they only poop when nobody else is around.

37 gamers voted for the proposal.
27 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction: Great idea but seems like a lot of work at first glance. So I�m going to put it forward and see how much work it�s actually going to be. This option will be added although I don�t know when we will have the time to do so.

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814. New Infantry Units for more diverse combat Status: see detailed response [ top ]

Detailed Description:

RPG trooper
Sniper
Mortar Bombardier
Rifleman
Guerrilla(deals increased damage when attacking a city)
Heavy Trooper (carries a minigun to take out aircraft and vehicles)

these units take up very few medium managers if any at all since these are grunt units they would largely consist of 99% low workers. If you are in favor of having units that don't suck up your medium manager pool then vote yes if you want to continue having too many low workers and not enough medium managers then vote no.

33 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction: We do not see how this would have any positive effects on the game.

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815. Labor Chart Status: Will be added. [ top ]

Detailed Description:

The "change profession of some workers" page found in the Labor Department section provides details on the current labor pool in the country EXCEPT for executives and Hi-tech executives. Proposal: Add executives and Hi-tech executives to this list and make it complete.

56 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED

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816. Start date for contracts and reserves Status: Please read our response [ top ]

Detailed Description:

I calculate my corps reserves of products when I make contracts with other corps. Unfortunately contracts in the game do not implicitly (or inherently) take this into account.
I propose that contracts have a start date either tied to the available reserves or when the player determines the reserves will be there rather than having contracts automatically change (and upsetting the prior calculations). This will make the game a little more player friendly and make internal trade a little easier.

26 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This proposal makes the contracts flexible for the buyer. The seller make be stuck with the products. Contracts must work for both sides. Quantities and period must be clear. Contracts are only changed when the buyer is limited by the spending space.

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817. More Disasters! Status: Will be added [ top ]

Detailed Description:

More different types of Disasters!
Natural disaster: Hurricanes, Landsides, Volcanic eruptions, Avalanche, Floods, Tsunami, Blizzard, Drought, Heat wave, Tornado, Wildfire, Epidemic, and Meteoroids. Man-Made disasters: Civil Disorder, Terrorism, Industrial Hazards, Structural Collapse, Space Disasters, and Aviation Disasters.

31 gamers voted for the proposal.
15 gamers voted against the proposal.

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818. view attomattically from map Status: Please read our response [ top ]

Detailed Description:

to see from map all info [like in federation, online, ect.]

24 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. Maps should become more important and more central. Such functions will be implemented.

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819. more treaties Status: Good ideas [ top ]

Detailed Description:

richer treaties you can sign with other countries: - aliances = mutual defense treaties between countries - right of passage = allows your ground troups cross the country and your air force to be stationed on their airports - supply treaties = allows your troups (ground+air+sea) get supplies from the country they are stationed in (provided these supplies have been payed for). - vassals = countries that buy (one way or another) their defense securities from a "bigger brother" country All the treaties a country sign should be public so that one think about it twice before attacking.

21 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Some of this is already in the game, like the right of passage and defense treaties with an automatic war declaration if another country is attacked. But other ideas are good too.

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820. corporate contracts Status: We agree [ top ]

Detailed Description:

I believe we should not have to bounce from country to country or from country to enterprise to create and except corporate contracts with in our empire. It would save much time that is needlessly wasted at the moment.

36 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is quite complex to implement but we have already started with additional functionality for empires and will add more.

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821. exchanging workers in your empire Status: We agree [ top ]

Detailed Description:

I swap workers between my empire to balance my employment when needed. I believe the process would be a lot less time consuming if we didn't have to bounce from country to country to accept the offers for workers exchange. Why do we have to go to the country and except the offer if we own both countries? It's an unnecessary waste of time.

69 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is quite complex to implement but we have already started with additional functionality for empires and will add more.

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822. Natural Resource and the Global Economy Status: Will be implemented [ top ]

Detailed Description:

In the spirit of what the OPEC gentleman was thinking of. Why not create a section in countries that shows the natural resources of your country. If you are a "major" world producer of say Oil or Gas or Gold or whatever, it allows you to join an international organization of other player countries that can manipulate the prices ever so slightly(less than 5%) per game month, but only when demand exceeds production worldwide. If there is a glut on the market for the resource then the price would automatically fall worldwide regardless of voting. They wouldn't have any actual control over the amount of goods on the market, but they can at least try to manipulate the price.
This would give active presidents another aspect of governance to take part in the global arena.
Vote yes if this sounds like a good idea or that some variation of this idea sounds good with some changes by the developers.

35 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Natural resources features are being implemented.

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823. Governments types should change the game? Status: Will be added [ top ]

Detailed Description:

I mean if you have a democracy do you play a lesser role or if you have a dictatorship do you play a bigger role in the country.

38 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

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824. Government Budget Status: Will be added [ top ]

Detailed Description:

The salaries of government employees does NOT have a total at the bottom of the column. You have to dig out a c a calculator to figure this. I propose that W3Creative automate this for us and add a "TOTAL" line at the bottom. By doing so it will help us estimate the budget needed for Government. Vote YES to have GAMEMASTER automate the totals for Government Salaries.

61 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

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825. Biological Weapons on the world market Status: We will reconsider [ top ]

Detailed Description:

The buying and ordering of Nuclear and other strategic weapons on the world market, which include Chemical, Nuclear and Biological Weapons

47 gamers voted for the proposal.
26 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There were many arguments against it. We will reconsider this option.

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826. security council voting Status: will be added [ top ]

Detailed Description:

Having played this game for about 2 months now, I�ve come to realize that presidents of normal countries are not able to post up proposals in the security council? I mean if we all have a city, should we not be allowed to at least express our concerns to the council or propose different means of solutions for countries in decline? I believe that we all should have a right to address certain important issues when we want. I mean its not much of a security council if all presidents can�t write up new proposals. If you agree to this then vote for it. If you do not, then your missing your chance to express your view, and vote against it.

35 gamers voted for the proposal.
31 gamers voted against the proposal.

The proposal has been ACCEPTED.

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827. Security and Prevention Status: Great. Will be added. [ top ]

Detailed Description:

I believe there should be a crime index. Countries with low education and poor job oppurtunity should have an outbreak of crime. Crime will do one of several things:
I. Population decreases due to citizens obviously not wanting to live around it. Vice Versa, the lower crime the higher % of wannabe dwellers.
II. Creates a police and fire dept. I recommend nothing intricate whatsoever, just a portion of government budget pays for police ops, and fire. Police budget directly related to crime index. Fire directly connected as well but could also be connected to corp types i.e. all oil and chemical corps. (the fire thing isn't so imperative, just an idea but crime is important)
III. Private Security Corps.
Countries who wish to or cannot handle the crime level on their own can outsource a TBD % of law enforcement to private security corps. These security corps could actually use the Quality and Efficiency ratings literally. 300 quality security corps protects crime that much better and so on.
IV. Prisons
Gotta have somewhere to put them (criminals), and I propose the prisons be a feature with two options: State run prisons and Private Prisons. State run prisons for high crime countries will be very costly in government budgeting. However private prison s- available to CEO's only- can on the other hand be VERY lucrative. Should be almost a guaranteed sweet profit BECAUSE..... adding someone elses prisoners to your country will have a impact on your crime index, as prisoners released will likely stay in your country. It should cost the transferring country HIGH dollar to ship prisoners. It should also be automatically done like loans if for instance a president doesn't have the prison cells required for the amount of prisoners his country has. So if your country is crime ridden some CEO is going to clean house financially.... that's if he has a country to build in.
V. The higher your crime, the lower your police effectiveness which would encourage the outsourcing of your law enforcement. After all, your cops grew up in this hell you created, his morals are not Ghandian.
There is much more I could reveal, however ATM this may be too detailed for some. So lets dumb the vote down to the parameters of the discussion only
Vote yes if you'd like to have a police and crime index in all countries which in turn would also create prisons as a private business.

53 gamers voted for the proposal.
31 gamers voted against the proposal.

The proposal has been ACCEPTED.

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828. Group "industries" on trade strategy and other pages Status: Please read our response [ top ]

Detailed Description:

It would be very helpful, in the corporations trade strategies page (and other pages, including salaries and profit/cash/debt), to be able to make changes for a particular type of corporation all at once. So, if I want to change the trade strategies JUST for my oil companies, I could do so without having to input a new trade strategy individually for each of these corporations.
In an enterprise of 2 or 3 hundred corporations, but still with 10 or 20 oil companies, there's no shortcut to avoid clicking numbers on each oil corporation to change strategy for that industry.

56 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good idea. It will take some work to do it but we will add to our list.

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829. amphibious warfare Status: Will be added [ top ]

Detailed Description:

sure, the army is the back-bone of any dominant military, but sometimes you will have to deal with enimies over seas. by using troop transports and cargo ships, you can invade your enemy's coast line and spear-head forward into their territory. ofcourse, this will require an air force to support the assault over seas and a strong n' sturdy navy to provide additional supporting fire for your troops, but this will REVOLUTIONIZE the way wars over seas are fought in this game. if you agree, please, vote!!!!!!

52 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

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830. Secured Mode Incentive Status: Good Idea [ top ]

Detailed Description:

I understand W3Cs position in not changing secured mode, but maybe incentives can be made to encourage players to come out of secured mode. I propose that a score multiplier of some (value to be determined) be given to countries not in Secured Mode. Additionally the monthly military spending limits can be higher if you are not in Secured Mode.

By doing this, players can have the benefit of learning the game while still protected, but players willing to put their countries at risk get rewarded.

45 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will discuss possible incentives for countries that are not in secured mode.

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831. Upgrade the Stock Market Status: We agree [ top ]

Detailed Description:

Right now I must comment and say that I think the stock market feature for this game kind of sucks (no offense to simcountry). I propose that the pages for the stock market be upgraded to look like real-life stock market websites i.e. www.cnnmoney.com Basically I think that simcountry should model the stock market pages of simcountry off of websites such as these. (add more stock info, charts, etc..) As the corp. features of the game are being upgraded I feel that the stock market feature should be upgraded, and since this feature isn't used very widely, and is sort of hard to use, this is why I think it needs to be upgraded.

54 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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832. Military Units Should Have Patrol Function Status: Will be improved [ top ]

Detailed Description:

The way the war engine is now, and the way it has always been (with the old engine), finding a major war consumes incredible amounts of time. I don't want to have to sit at my computer for 24 hours straight to defend my empire during a time of war. I would love to see some kind of automation feature for units. A good start would be a patrol function. I should be able to set way points for my units to patrol, and if they spot an enemy unit, they should automatically move to its position and attack it. Right now, the only way war works is if both players are online at the same time. It should not be this way because this rewards the player who attacks others at obscene hours of the day or night. If you would like to have the ability to give your armies general orders to carry out during war while you are offline vote yes.

54 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. Auto defense should have new options to fit the new engine.

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833. Corporate Stock Levels Status: Will be added ASAP [ top ]

Detailed Description:

At the moment our corporations only automatically re-order supplies when stock levels get very low. This is fine when we log on to play on a regular basis, but has potential to cause shortage problems if we need to be away for several days. The same also applies to country supplies. I propose that we should be able to set minimum stock levels for both corporations and countries (In terms of game months usage). It would be useful to have both a customisable warning level indicator (allowing us to consider manual re-order) and a similarly settable lower level at which automatic re-ordering would happen. For example, I might like to set my warning level at 20 game months stock remaining, followed by an automatic stock re-order at 16 months. The warning indicator could be as simple as the current low stock level orange text supply quantity in the case of corps, similarly applied to country stock levels. Please vote yes to have this feature made available.

48 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

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834. Wouldn't it be cool to have infantry? Status: Will be added, ASAP [ top ]

Detailed Description:

First of all I want to say that I'm not bashing the war theatre of SimCountry. It's really cool & loads of fun. I was thinking that there's only one area where it's not realistic. There's no infantry. Yes, there are special forces & navy seals units, but no regular infantry. I think it would really add another dimension to wars & battles & enhance the overall experience. Vote Yes if you agree!

76 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

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835. Secured Mode Status: Please read our response [ top ]

Detailed Description:

A few months ago, due to injudicious actions on my part (I placed bids on corps, not knowing I could only retract for 15 min), I was informed that my empire (3 countries) in that world would shortly be razed, to make room for a radioactive parking lot. A tad hasty, perhaps an overreaction, but I thought, fine, I probably deserve this so at least I can go down with some honor. My empire leader was still in secured mode since I hadn't bothered to change it, so I went to turn it off, only to find that it would take me almost a game year to do so, assuming that I never missed a month of reactivation. As it happened, I didn't have that long, since my two adjacent slaves each had 30 or so nuclear bombs delivered by air mail.

I can't help but think that, had I been able to leave secured mode, we might have at least been able to avoid the terrible civilian death toll by waging a conventional war. Possibly war would have been averted altogether or limited to a slap on the wrist, had I been able to demonstrate honorable intentions.

In case you wondered or are still wondering, My point is this: Either the arms reactivation system or the requirements for leaving secured mode need revamping, and possibly both. (Do you honestly think my national guardsmen would take 8 months to get around to defending their homeland?)

47 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The delay is built in to reduce the chance that a mighty country in secured mode will turn it off quickly and attack another country while it did not have time to prepare.

Also, 8 game months is just 2.5 days on WG and a little more than one day on LU.

We do agree however that the reactivation is overdone and will shorten both the period you wait and reduce the reactivation percentage.

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836. Tax Brackets Status: Please read our response [ top ]

Detailed Description:

Just throwing it out there that it would add a lot to game play if you could have tax brackets based on a corporations value and average profit, as well as possibly being able to tax different industries differently. So if the market is good for oil and poor for home equipment you can tax home equipment less.

31 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Tax levels should be variable and user set for the income tax for workers. Taxes for corporations are always the same for all corporations. This proposal is not matched by any country in the real world and can lead to unwanted effects in terms of types of corporations built and effects of surplus and shortages on the market.

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837. Empire Controls Page Status: Please read our response [ top ]

Detailed Description:

This page would have all your countries listed. With every control to do what ever you would do with each and everyone of your countries individually, including your Enterprise(s) but as a Whole or you can select which countries to deal between.
One control feature addition:
If you want to distribute your population transfer limit between all or selected countries then you could press one button and the computer would distribute your population of course according to size of population ratio and fill in the shortages or you can fill in how many of each you would like to trade.
Dealing with Military unit creation would be handled this way:
You would see the following under the Empire Military Webpage:
Defensive force Index
Offensive force Index
Defence Index
How many Military supplies are in each country
How many of each unit is in each country
How much you can spend in each country on Military supplies
Blank Military Unit Fields to be filled out by user to say how many they would like to make.
Shows Inactive Military Units(not supplies)Keep units intact.
Note:By entering how many Total Military units they want to have is how many Active/Inactive Military Units total for that type of Unit.
To make unit(s) Active/Inactive they can do so by selecting that button to that page.
...
...
Of course anything I forgot for Empire Controls will be added as well. The above are just examples.
If you want Empire Controls and are tired of taking Hours and hours to deal with your empire, then VOTE YES!!!
If you don't mind using lots of time to deal with your Growing Empire then go ahead and select NO.

49 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to improve empire functions. This change is planned ASAP.

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838. country resources Status: Please read our response [ top ]

Detailed Description:

as many of you probably know, oil, coal, natural gas , and nuclear fuel (uranium) are all very valuable resources of energy for countries. in this game electricity simply grows on trees! i say that we should be able to build refineries and nuclear power plants to turn those valuable resources into electricity. oil , coal, and natural gas would be used in a refinery and uranium would be used in a nuclear power plant. these plants should replace the electricity corporation currently used in the game. vote yes for a more realistic gaming experience, vote no to keep making electricity unrealistically.

32 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Electricity in Simcountry is generated in oil fueled power stations. A major improvement is underway and details are in a previous voted issue on this page.

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839. Corp Offers Status: Will be added [ top ]

Detailed Description:

When you offer contracts for your country. Instead of trying to figure out how much is 98% for one corp and 75% for the other, there should be way to put a percentage for the Market Commitment, not just a quantity.

45 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

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840. Different Income Tax rates Status: Please read our response [ top ]

Detailed Description:

I think we should be able to see how much tax percentage our people would get also to start a flat tax.

40 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add a column, showing tax percentages. We also intend to allow players to set their own taxes.

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841. Easier Automation Status: Good idea [ top ]

Detailed Description:

Instead of clicking each and every company for automation in the settings, how about a one click button that selects all the companies FOR each category that is there. For example if I want to automate that production level, instead of clicking all the companies, there is a single click that selects all the companies for that category.
vote yes if u agree, vote no if u dont like the idea...

43 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

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842. using currency Status: We agree [ top ]

Detailed Description:

all country should be able to set up their own currency and depending on that country war situation its economy and resources its currency will raise or fall the currency will trade against the normaly dollar and against selected dollars

38 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Country currencies are planned. This feature is however very complex and requires many changes in many parts of the game.

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843. more types of disasters Status: Will be added [ top ]

Detailed Description:

i think we should have more types of disasters like floods, tornados, hurecains etc

33 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

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844. Diplomatic tasks Status: Please read our response [ top ]

Detailed Description:

could be diplomatic conflicts? Ex. the sea limit line between Chile and Peru

21 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good suggestions but they should be more specific before we can look at what can be done.

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845. Security Council: Random Selection or Election? Status: Please read our response [ top ]

Detailed Description:

The nature of this poll is to decide whether Security Council members should be randomly selected and obey a criteria, or if they should be elected by the players of that world.
A thread comparing both may be found here. I would appreciate if you were to read the last posts before voting and to add your own opinion after voting.
You won't be voting if you agree with the criteria that is given to each one, but rather with the method that will be used to decide our Security Council members. With that in mind, please vote Yes, if you want to see the Security Council with members elected by the players; or please vote No, if you want to see the game randomly select a player to join the Council.

42 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The danger of course is that a group of very active players will dominate the security council for ever and quality may decline and teh SC will become meaningless.

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846. Colonization, Exploration, and trading Land Status: Please read our response [ top ]

Detailed Description:

I think you should be able to change the shape and size of a country by buying land from other countries. To change it you would click on the mouse and drag it over what land you want to cut off, sell, or buy (if the seller agrees).
I also think there should be one or two continents with no nations of any sort on them that can be colonized by sending people over there and doing the drag thing except that would make them explore the land (the drag would cause a line to appear: you'd end the line by closing in the land). Then you could declare land a colony and build a settlement there.
What's your opinion?

51 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Throughout history, there was little movement of borders. Countries are now exist of a collection of properties, or pieces of land that will become separate assets and will be traded on the market. Players will be able to purchase properties in any country that is selling them.
War may also end with the winning country owning some of the land of another country.

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847. ground military units crossing countries Status: Please read our response [ top ]

Detailed Description:

should group troops, artillery, and tanks be able to cross countries to attack countries not bordering your own? I think this would really improve the war system.

29 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can't just cross countries with your tanks. Imagine Mexico sending tanks across the US to attack Canada. You can however transport military units by air and land them where you want them or even build airports in remote countries if you are at war with these countries.

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848. tournaments Status: May be added, delayed. [ top ]

Detailed Description:

Make one world a tournament world pay 30 gc's to play with a 1 month global reset and every player tries become the top dog with a high gc prize. No secured mode, no disasters, 10m start pop, 5-10T cash, no cm score counting, no weapon buying restrictions, no restriction on that the pop has to be 30m to transfer pop(still only 1m a month). The ranking would count total empire score, no rebellions. no direct trading market, no pop market, and no boosters. Possibly no navy(so a player wouldn't have to worry about every other player attacking them at full force). That is what you would call a war world not the joke of a war world we call Fearless Blue This would bring war, politics, and economy together because they would all be needed to win the tournament.

27 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

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849. A voice of majority? Status: Please read our response [ top ]

Detailed Description:

Simcountry is a business run by W3Creative, which relies on the users (Members) For it's income. However, due to recent changes made it has become harder for these members to make money and enjoy the game (Financial Services, Loan Market disruption, Government costs in empires). Should it not make sense for W3Creative to try and appease these members and ensure that becoming a paying member is worth it? As any person who is willing to join the game as a member is most likely intelligent enough to see that many advantages are being reduced, thus this policy is actually taking custom away from Simcountry. Having joined SC around 2 months ago, there were none of these policies in action, meaning larger players could expand as they wished. However this did not infringe upon me as a new player, it in fact aided me in expanding and becoming an empire myself. One of the reasons i became a member instead of staying as a 'guest' was the fact i could see it's many advantages, military and financial. Thus i reach my proposal, as radical as it may seem. The security council on each world is made up of mainly experienced players, those which are being penalised by the system, yet also make up most of the income for W3c. They could be turned into an advisory body to W3c, ratifying or declining any changes they propose to make. This would work well in accordance with John R's proposal of elected members to the council. Meaning an elected assembly of players exert at least some control over the changes made by W3C, and can help create a game which can both encourage new paying members, yet not penalise them at the same time. The exclusive voting feature has some of these advantages, yet leaves no room for debate or any way of stopping w3c from making changes which essentially effect us paying members the most. I shall post this in the 'General' section of the forum, meaning any votes this receives for or against can be used in conjuction with comments from other players, to create a truly representative vision on the opinion of SC players.

43 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

W3creative keeps developing the game for a long time and we see the numbers of players who are contributing to the game increasing constantly.
Experienced players are as welcome as anyone else to keep playing long term and many do. Some of these players are very successful and can even withdraw some of they winning and many do.
Simcountry does not limit anyone from growing their assets but the game should remain a challenge. There were always some requests the meant the trivializing of the game and turning it into a simple mechanism to make money. This of course, will not happen.

Simcountry will keep evolving and we will make sure it remains a challenge for both new and experienced players.

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850. new types of corps Status: Please read our response [ top ]

Detailed Description:

i think there should be more corps i mean there is only about 100 different types of corps i think the game should put in new corps like have corps that make guns, tv,,games, etc so please vote yes to have this game add more corps so that other countries have different corps and not all the same it would bring more cash into the game with all the different types of corps so vote yes please

43 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are about 300 products. More will be added from time to time. We do not think that there should be thousands of products.

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851. natural resources Status: We agree! Will be added ASAP [ top ]

Detailed Description:

i think that every country should have a specific natural resource oil coal timber industrial tourism iron gold silver bauxite agriculture fishing copper gas thin these are some of the common ones each country will capitalize on its natural resource[s] but the resources like oil will be a limit so that country with timber have a fair chance and each player should get to choose a natural resource[s] of their liking

47 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

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852. Tournaments Status: Please read our response [ top ]

Detailed Description:

Make one world a tournament world pay 30 gc's to play with a 1 month global reset and every player tries become the top dog with a high gc prize. No secured mode, no disasters, 10m start pop, 5-10T cash, no cm score counting, no weapon buying restrictions, no restriction on that the pop has to be 30m to transfer pop(still only 1m a month). The ranking would count total empire score, no rebellions. no direct trading market, no pop market, and no boosters. Possibly no navy(so a player wouldn't have to worry about every other player attacking them at full force). That is what you would call a war world not the joke of a war world we call Fearless Blue This would bring war, politics, and economy together because they would all be needed to win the tournament.

38 gamers voted for the proposal.
28 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We consider such a world at a later stage.

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853. Resource reserves Status: Will be added [ top ]

Detailed Description:

Should countries have a set amount of natural resources, this would mainly effecting "mining" related industries. May be a countries climate could effect they types of yields and quality of agriculture related products. This would produce wars over natural resources as they begin to diminish, you could possibly have the option to replenish depleted resources with gold coins.
Vote YES for a more realistic simulation, or vote NO to keep things the way they are.

37 gamers voted for the proposal.
28 gamers voted against the proposal.

The proposal has been ACCEPTED.

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854. Crime & Justice Status: Will be added [ top ]

Detailed Description:

In order to develop a more realistic world community I would like to see crime and justice systems. Not for war trials but for things like assignation's, drugs lords, embezzlement and other crimes affecting nations and empires.

27 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

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855. Full production contracts Status: Will be improved [ top ]

Detailed Description:

Currently when you click on the "Contract full production to and accept" link on a corp page, it creates a contract for 100% of a give months production. Great! However, if that production decreases or increases, the amount sold to the nation in question does not.
For example:
If I have a company that makes cars and it produces 10000 cars a month, the amount I would expect to be sold to my nation would be 10000 monthly. If that corp produces 12000 cars next month, I would expect it to sell that amount to my nation as well, but it doesn't. Worse still, if the company only produces 5000 cars that month, not only do it adjust my contract down but that contract NEVER AGAIN adjusts backup to the full amount.
Simply put, this poll is to request that when you contract a corp to sell its full production to a nation, that it sell its ENTIRE FULL MONTHLY production to that nation regardless of wages paid, worker shortages, etc. It is very time consuming to have to go to a corp where I have it contracted to full production and I have to pull X amount of units off the global market and do a direct sell to my nation.
So vote yes to have the Full production mean just that. Vote no if you want to have to spend time going to each and every corp and do a direct sell to your country.

57 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into this ASAP.

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856. More transparency on corporate taxes Status: Will be added [ top ]

Detailed Description:

Hi all, I find myself constantly having to check tax levels in my corps. Three suggestions:
1. CEOs should automatically receive a message when a country's tax rate changes, similar to a hostile bid.
2. Allow the list on the "Profit, cash and debt" page to be sorted by tax rate.
3. Show corporate taxes on the P/L statement; or, if they are included in "Country Resources", at least make this clear in the description. (Current description is "No description available yet.")
Please vote to accept if you would like two or more of these features.

52 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. All these suggestions will improve transparency and will be very good additions to Simcountry.

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857. Implement a Logarithmic Growth Curve Status: Please read our response [ top ]

Detailed Description:

Currently the growth of empires becomes erratic after a certain point, and this penalizes long term players of the game. However, it is recognized that if vet players becomes too big it will be detrimental to newer players. I believe it is possible to help protect newer players without penalizing vets at the same time. The way to do this is by implementing a logarithmic growth curve which has steep, rapid growth at the beginning for small countries and new players and gradually tapers off until it is very small once a country becomes very large. This would allow players to continue growing, although with greater difficulty, and it will still aid new players without penalizing anyone. Vote yes to implement a logarithmic growth curve.

46 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There is no growth curve as a factor in growth. Growth depends on many factors. When you suggest slower growth for larger players, it should be translated into all the factors that are part of this growth.

Example: Population growth is much faster for smaller countries than for larger ones. This has a tempering influence on growth in large countries. There are many more such factors and currently, small countries can grow much faster than larger ones.

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858. New Corp Salary Settings Status: Please read our response [ top ]

Detailed Description:

Currently, the highest salary setting allowable for new corps is 200. If there are many CEO corps in your country who are a 800 or so, your new corp has a BIG problem attracting workers.

I hereby propose that you should be able to create new corps with an initial salary setting more in line with the average or median salary multiple than is currently prevalent in your country.

I doubt that in the real world, a new company would open it's doors while offering a pay scale that is 1/3 of the average pay scale in that country.

Vote yes to allow a more realistic starting salary for workers in a new corp.

51 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Private corporations pay much more into the country finance that any state corporation. In addition, high salaries frequently cause huge losses in countries. Private corporations should be helped by the president, and not competed with.

All large and successful players in simcountry are making most of their profits with private corporations in their countries.

We will look into the start salaries in comparison with salaries in state corporations.

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859. Annex C3 Countries Status: You can. Easy to conquer [ top ]

Detailed Description:

We Should be able to Annex C3 Coutries and uses its Resources for our own. just Occupy the country Yes or No?

28 gamers voted for the proposal.
21 gamers voted against the proposal.

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860. More pwer for the security council Status: Please read our response [ top ]

Detailed Description:

how bout giving the security council an army so instead of forcing a peace treaty part of the security councils army will stand in one of the countries waiting for a peace treaty to be signed. but this will still give power for the other country to attack.

41 gamers voted for the proposal.
26 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The issue here is who will be able to command that army. We have seen the SC give financial support to its own members. An army is an even larger risk. We have already improved the SC recently.

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861. Market price on strategic and plutonium corp. Status: Please read our response [ top ]

Detailed Description:

I thought they said you can make money on any corps that are fully upgrade and running at full prod, but this isn't true when I have plutonium corps that have to be fully contracted out and strategic corps that are in the same boat as well as hospitals that are contracted. As all the corps only get market price they cannot make any money period, so market price should be higher to cover these corps so that you dont lose money every year.

35 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Plutonium and other nuclear materials are very expensive, can be traded only directly and most of the corporations producing it must be supported financially. True, nukes cost a lot. If you want to remain profitable, don't start dealing with nukes and radioactive materials.

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862. Subtransportation index Status: Will be added [ top ]

Detailed Description:

Similar to how education index is broken down into sub index's on the education page, make transportation sub index's visible on the transportation page.

52 gamers voted for the proposal.
8 gamers voted against the proposal.

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863. Add Number of Corps to Market data sheets Status: Will be added [ top ]

Detailed Description:

The market data sheet shows the current price, supply, demand for each product. It would be nice to see the number of corps producing that product also. The number of corps data is available on one of the market pages, so this would simply be a new column in the market data sheet.

44 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

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864. Proposals of logic. Status: Will be improved [ top ]

Detailed Description:

Hello, and thank you for reading.

Firstly, it would be very useful to have an option in the 'My Empire' section, which sets a level for the cash in each of your slave countries. Once the cash exceeds this level, it is automatically sent to the leader country, saving us empire leaders a lot of time with a calculator, manually working out how much cash the country has, minus what it needs for growth and debt etc.

Secondly, it would save a lot of time, if the map customization screen was some kind of flash or java application, in which you could drag and drop the various items in your country, instead of the browser tediously refreshing the picture after each move, and often putting the object annoyingly 'near' to where you clicked.

And finally, it would be very useful to be able to move the battle map, whilst ie moving your battle units from their base etc, (perhaps similar to when you are zoomed out from your country map, and can navigate the area). Many a time i have had to click centimeter by centimeter on the screen, as the movement map insists on focusing upon a neighboring country, which i do not even wish to attack. It would also be easier to have the Offensive and Defensive military units listed next to the attack map, so you could select multiple units at once and move them, instead of having to go back to the military units screen and click 'Move selected Units to a single position.' And then back to the attack map, and click the target.

Thanks for reading, and i hope you see the logic in these proposals.

42 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Some good proposals. We will improve both maps and the way you conduct war.

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865. Countries Rules Status: Please read our response [ top ]

Detailed Description:

When u take a country over it should add to your country instead of being a different one. If you take it over a country you get it added on and everything in it. If you want this say yes.

56 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Counries never unite. It never happened in any of the empires in history. They always ruled the empire country by country.

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866. Demoting managers to workers Status: Please read our response [ top ]

Detailed Description:

At the moment there is a limit of 50,000 managers etc. per month that can be demoted to workers within a country.

Therefore the larger your country, the more this limitation penalizes you.

I would like to see the limitation changed to a percentage of your population rather than a fixed number. For example, if it was set at 0.05%, then a country of 10M population could demote 50,000 per month, but a country of 100M population could demote 500,000 per month.

Please vote yes if you would like to see the limitation changed to a percentage. Vote no to keep it the way it is.

Hugs and respect. Jo

56 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The 50.000 figure in a single month is in fact trivializing the education system. We do not think that the numbers should increase. In addition, we have recently improved the natural move of workers and professionals between groups which reduced the need for manual conversions.

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867. have election for senates, judges, presidents Status: Please read our response [ top ]

Detailed Description:

to have election for senates and judges for like crimes that the civilians did.

39 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is not clear who will vote and what their function might be.

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868. corporations in the country Status: You can. [ top ]

Detailed Description:

we should be able to build corporations in our own countries

40 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is based on a misunderstanding of some basic functions. Building corporations is one of the basic, and most important functions in Simcountry.

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869. End the Financial Services Cost for Cash Reserves Status: Please read our response [ top ]

Detailed Description:

Empires with large amounts of cash and loans can end up paying trillions in Financial Services costs. This money goes no where and is unaccountable.
If you want to convert money into GCs as W3 would like us to do, we can't if we're to limit our losses by keeping balances under 20 trillion and bidding on GCs .
We often end up losing auctions so we can't keep large cash reserves at the ready but then when we do win, we might lose because all of the bids were accepted. .
If we didn't have to worry about the unfair limit to cash balances of 20 trillion per country, it would be much smoother in operations. .
I don't see why the game should unnecessarily and unjustly take my Real Life time away from me when I'm already overworked and too ill to cope. .
I suggest ending the Fincancial Services cost! .

64 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are only a few countries in each world with cash amounts that are higher than 20 T. These amounts are unrealistic. It makes no sense to keep such amounts in cash and we have created a market that allows players to easily convert their cash reserves to gold coins.

Gold coins can be used to convert to game money if needed and can also be used in many other game functions. We see thousands of conversions and most players have indeed reduced their holdings. In this way, there is a real market for game money and it is allowed to reach a realistic value.

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870. More money when we start Status: Please read our response [ top ]

Detailed Description:

I believe we should start with more gold.

45 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Start conditions have improved and income is boosted to create a large positive cash flow. In addition, frequent bonuses are given to starters, boosting their cash positions.

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871. Should there be more things to do in simcountry? Status: Great [ top ]

Detailed Description:

there are many things in simcountry but it isn't very in depth. So I propose we tell the makers to create a more in depth simcountry.

29 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Vote on some suggestions.

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872. Who Needs Nukes Status: Please read our response [ top ]

Detailed Description:

Every one needs NUKES

51 gamers voted for the proposal.
38 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Obviously some want them but you can play a full game without the need for nukes.

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873. bio nuclear warfare Status: Please read our response [ top ]

Detailed Description:

we should be able create biological weapons such as strains of Small Pox, Anthrax or Ebola. this type of warfare would be used to kill population in a country you are at war with rather then to destroy places.these weapons would be under the strategic weapons category.the fallout effects would be the same as a nuclear weapons fallout, but requiring different relief resources. these weapons would make a war much more realistic dont u think? vote yes 4 better weapon choice. vote no 4 the same boring nukes.

33 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Should be added by as of now, existing chemical weapons are not used a lot. It will be added later.

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874. buying nukes Status: Unrealistic [ top ]

Detailed Description:

you should be able to buy strategic weapons on the world market yes or no

27 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It should not be that simple. The weapons are too destructive. Never tried in the real world.

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875. Money Transfers Status: Will be added [ top ]

Detailed Description:

If players are allowed the two CEO Enterprises in their respective world, the player should be able to transfer funds (cash) between the two CEO Enterprises.

Additionally, the player should be able to transfer funds (cash) between their CEO and their President countries as well, since we have ONE account and not separate Enterprise and Country accounts.

Please vote YES to enable funds (cash) transfers between your CEO's and Presidents. Thank you. Cheers !!!

48 gamers voted for the proposal.
16 gamers voted against the proposal.

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876. Bidding game money for gold coins Status: will be added ASAP [ top ]

Detailed Description:

When you bid game money for gold coins, people can come in and bid 10M above what you bid. This in game terms, is practically nothing. I think the minimum amount you can bid above the last persons bid should be much higher, like 50B. This value could be different, but the vote is for the idea.
So vote yes if you would like the next minimum bid to be higher than current levels.

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877. Hostile Bids Status: Please read our response [ top ]

Detailed Description:

Despite the assertions of some simulated CEO's Hostile Bidding in real world situations is only for public corporations. Private corporations are only for sale if agreed to by the ownership.
Vote yes to remove all hostile bids on private corporations except for nationalizations which can be avoided by a simple move or agreed to sales. Public corps as the name suggests are always open to hostile bidding.
Vote no to prove your incompetence beyond all reasonable doubt.

56 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is true but completely under estimated in the game. If these takeovers will be removed, the enterprise game will become a trivial no risk game intended as a money maker only. We think that such takeovers are essential for the dynamics of Simcountry.

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878. Hostile Bidding Parameters Status: Please read our response [ top ]

Detailed Description:

I would like to keep the MULTIS from tearing down our Corporations by installing a parameter on Hostile Bids that says, If your CEO has more than FIVE Trillion in debt, you cannot put a bid on any corporation. For one, it keeps multis from bidding their own corps and then pounding on the loans so the other CEO can strip the funds from the corp. VOTE YES FOR THIS PROPOSAL. It's fair and reasonable.

50 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The argumentation is unclear. We doubt that multies have much impact at all but we agree that in general, a CEO with a high debt, should not be able to purchase more corporations. We will make sure that such takeovers will become impossible.

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879. Rankings & Awards Status: Please read our response [ top ]

Detailed Description:

I have no doubt that similar polls have already been passed, but I would like to spotlight two issues again. 1) Currently, when a player wins a major award, they drop to the end of the rankings along with all of their slave countries. This practice is confusing for new players, unfair to veteran players, and completely unnecessary. Instead, I would like to see a ranking system based entirely on country score, where top players are not penalized. Award ineligibility could be shown by a small symbol or icon next to the player name. 2) Winning an award in one world, should not make a player ineligible for winning awards on the other worlds. It's just common sense, since the worlds are separated in every other function of the game. Vote Yes if you agree with issues 1) and 2).

65 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is how it worked before the current system. It was confusing. Players mailed repeatedly complaining that their countries are high on the ranking list and they do not receive an award and kept discussing the number of months that passed since their latest award.

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880. Exclusive Voting Feature Status: Please read our response [ top ]

Detailed Description:

Many an Exclusive vote I have read I would like to have written a question in a blog format for each Exclusive Vote. So that when everyone has hashed out the details a Final Vote would be then ratified. Which means every Premium Member would have a say on the issue without having to wait for how ever long to have a say in anything at all other then making a vote.
Now the Feature for "Exclusive Voting" would be a blog for each Item up for vote. The blog would be open until the final draft is finished and then is voted upon.
The time for the issue to be put into final draft would be how ever long the Staff figures (maybe put a vote on this one :). How about a percent of the total of Premium Membership.
Now Vote YES if you would like everyone to have a say in how an issue is implemented. Saying More thoughts, experience and ideas are better then One alone to work out an issue.

34 gamers voted for the proposal.
24 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A discussion on proposals will be welcome and a blog is a good idea. It will make it more complex and it will take longer. We will consider when the voting system is upgraded.

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881. Man-Made Lakes Status: Good and complex [ top ]

Detailed Description:

We should be allowed to pay for the digging of rivers or lakes. Vote yes for a beautiful country, map and a way to make your citizens happy.

34 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will check how complex it is to add to the game.

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882. Cash Transfers into Public Corps Status: Please read our response [ top ]

Detailed Description:

The controlling shareholder of a public corporation should be able to transfer money into it. The reason being is that just like normal corps sometimes they run at a loss (low points during market fluctuation's). The only trouble is with a public corp you risk loosing it as it gets further and further into debt, and there's nothing you can do about it. I still think transferring money out should be disallowed.

36 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Public corporations have the unique ability to raise money on the stock market. This is what being public means. Sell new shares on the market.

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883. Help For New Players Status: We agree [ top ]

Detailed Description:

Should there be assistance whether by pop ups or manuals while in the game for players to refer to?

61 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Much more help is needed for new players. We will add web casts that will make it easier. This is a major problem in Simcountry.

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884. The 5th World Status: Please read our response [ top ]

Detailed Description:

If SC ever makes a 5th world I think it should be based off of earths globe, with realistic country borders. It would make each nationality proud to conquer his own homeland. Imagine USA vs USSR!

35 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Worlds should remain virtual ones. Our worlds are larger, by a factor of at least 15. World nr 6 will be added when the number of free countries will decline even further.

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885. Should new player be allowed to start wars as soon as they start playing? Status: They can. [ top ]

Detailed Description:

Should new players should be alowed right away to go to war?

34 gamers voted for the proposal.
30 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

New players can start a war directly, attack a C3 country (computer controlled) and conquer it in a very short war.

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886. Tax: Lower or higher Status: Lower it. [ top ]

Detailed Description:

Who thinks tax is to high?

24 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In corporations, it is easy to change. In the country, levels are low. We will allow tax setting in countries in the future.

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887. Change Financial Index and Employment Index Status: We will reviewed [ top ]

Detailed Description:

Neither the FI or the Employment Indes reflect a realistice view of the country's true economic situation. Why should a c3 or newbie country have a FI of over 150 when a country with 50mill pop 100T loans to others, other indexes being high and having attained level 4 or greater have a FI around 100. The same holds true with the Employment index. A country can have 3% unemployment and still not have a EI over 92 or 93. If you agree that these indexes should be revamped and reevaluated to reflect a more realistic economic circumstance of a country, vote yes.

57 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

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888. Making are own Vehicles and Weapons! Status: will be added [ top ]

Detailed Description:

I think this game is great with the new war engine and everything but nearly every country has the same of everything like fighter planes nearly everyone on the all the worlds have them but in the real world all the countries have fighter planes but there not all the exact same types like the U.S has F-14s and Germany, Britain, France and Russia have all other different models. and i think this be done with sliders almost like how we make military units except a little different and the sliders for example for attack helicopters the sliders could be labeled Cargo, Transport, Assault, defense, Intelligence or espionage, and just plain old attack if you moved the sliders for the helicopter like 20% cargo then like 20% of the helicopters space would be used to carry oil, supplies Services and such then put 20%transport then another 20% of it's space would be used for transporting soldiers or officers. then put 30% for assault then it would be equip ed with its attack helicopters but the higher the percent is on assault the more ammo it uses up in a single battle the if you put another 30% in just plain old attack the 30% percent of it's room could be equipped with heavy Machine Guns. Then once you have the model designed your corporations could produce the model you just created and so people wouldn't get flooded with these models on the world market they could only be sold on the local common markets or sold directly to someone. I know this will take a long time to implement if this proposal is accepted and if your don't fully understand this message me so vote yes for a new age unique weapons or vehicles or vote no for normal plain vehicles or weapons for every country.

31 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add functions that will allow players to create their own variations of weapons with their own chosen capabilities.

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889. More Options For Federations. Status: Please read our response [ top ]

Detailed Description:

so far a federation declaring war on a single country is pretty much the same as a single country declaring war on another country but i propose that the fed could have its on sort of military like the U.N. I think the fed could build it's army both ways either by having it's members donate troops and weapons and money to the fed just like the U.N. does and the feds members could also contribute a percentage of the money they make each month so the fed could buy weapons and other products. The feds military command could be distributed among the members depending on how many weapons and stuff is a country plans to countribe, for example say a fed has 100 military units made up of all the contributed weapons and troops from memebers and country1 contributes 1000 weapons and country2 decides only contributes 200 weapons then country1 would get something like 10% command the military units which would be 10 units which is a mixture of all contributed weapons while country 2 only gets like 2% which would be like 2 military units .Even though a president may have 40% command declaring war would still be decided by voting. The fed Military could be useful for wars and helping a country in a fed against rebellions by sending in a peace keeping force. The units anme could be decided by the player who controls it and if a member abuses his power the chairman or a vote could take away their power. Oh and when the fed wins a war against someone and takes it over parts of the country could be distributed evenly among the members and each occupies distict would be called like east country3 west country3 just like east and west germany or north and south korea. last thing i think that the fed use some of its money to help a economy destroyed or a severely damaged country that is a member of the fed. vote yes for a more united federation!

32 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is interesting but quite complex while we have very urgent issues that must be taken care of before. What we do plan to add, is a feature that will allow countries in a federation to create military units and move them into another country and put them under command of a president in a different country in the federation.

The feature will make it possible for federation members to agree on how to structure their federation army.

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890. Security Council law Status: Will be added [ top ]

Detailed Description:

if a member of the Security Council is not active for 15 days they schould get replaced

71 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is part of the improvements of the security council that are now be developed.

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891. Closing Schools / Hospitals / Infrastructure Status: Please read our response [ top ]

Detailed Description:

We should be able to close as many of these facilities as we want with ONE mouse click. The way it is now, we have to constantly click the close button 20-30 times in order to close everything. I am not sure why it is this way, seeing as how there are no monthly limits to how much we can close down. Allowing us to close everything in one click would save us time, and save you bandwidth because there would be fewer page loads. If you want to be able to close all your facilities down in ONE mouse click, please vote yes.

40 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is not realistic to close all hospitals or schools. If it is done, the country should immediately be discarded.

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892. make your own country Status: Please read our response [ top ]

Detailed Description:

make a whole country for free. design tanks, buildings and even landscape.

29 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This might be a very nice feature but the current development priorities are in completing current features and the addition of many functions that will enhance the depth and functionality of Simcountry.

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893. Add a spellcheck! Status: may be added [ top ]

Detailed Description:

Spellcheck! Whose with me.

29 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A spelling checker might be added to a next version of the chat, forum and messaging functions.

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894. Who thinks we should add a better war style Status: In process [ top ]

Detailed Description:

The old war way is kinda getiing lame after the same thing millons of time

21 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are currently in the latest stages of the development of a new war engine.

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895. World Trade Page - Corporations Status: Please read our response [ top ]

Detailed Description:

I believe it would be simple enough to provide a "status" of our "strategic" stock when buying/selling on the World Trade page of our country. For instance if we have too many cargo planes with a value of $296 Million each, I'd sure like to know when the sale of my planes has been executed and for what price! Vote Yes, for the Trade Status of our "Strategic Stock" held in our country!

46 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A log of all contracts and direct sales is already available. We intend to add a complete log that will show all transactions. This is waiting for a performance evaluation. There are in fact millions transactions daily and such a change may become a major performance issue.

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896. Combine Empire Finances Status: Will be added [ top ]

Detailed Description:

The leader country to have a summary page for the whole of the empire, shown in the same format and shows the same information as the country finance page. Also, merge empire loans into 1 and empire cash into 1. We have the empire overview but it is laborious to transfer cash. The finance charges should not be applied until the limit multiplied by the number of countries has been reached. It would be great to know how much your empire loses or gains in assets and income/expenses. At the moment when a slave is conquered, the loans stay with the original owner but the cash doesn't. This way, the cash would stay with the original empire as it sits with the main country.

38 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add more reporting functions that will combine data from multiple countries in the empire.

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897. Prefixed naming of corporations Status: Will be added [ top ]

Detailed Description:

I would like the option for my corporations to have a naming scheme that will also number them so i no longer have to do this manually.

Example: Nation, Yorkshire - corporations will be named Yorkshire (corp type) 1, 2, 3 etc etc.

This could be a selectable option as not all may want this as the default setting that is unchangable.

50 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was requested before and is waiting for development capacity to be scheduled.

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898. Political and Economic Union Status: Nice but... [ top ]

Detailed Description:

I propose a new type of Union that would, in effect, merge the Federation and Common Market. I believe it would be better if we could create Unions that have preferential trade (lower tariffs for members) and all members would be considered part of a single Country. The Union name would be the name for the entire Country and our Countries would be member States and we'd vote on new legislation, which would come into effect throughout the Country (such as no tariffs and duties on defense products etc).

31 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This might be a nice feature but requires major new developments. Such features may be developed in the future.

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899. Financial Rankings Status: Please read our response [ top ]

Detailed Description:

Currently new presidents are given noob boosters

(Basically, they just boost indexes and make the country do well). One of the indexes that are boosted is the finance index, normally to around 150. This puts many noobs up in some of the top rankings, while others with indexes lower than 150, remain in the lower rankings (even though if you take away the noobs, they would probably be in the higher rankings). I propose that this be fixed so that noobs, with boosters aren't listed ahead of others in the financial rankings.

41 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into it. The financial support for new players should not put them at the top of the ranking list. New players do not have any other support to any other indexes.

The financial index should in fact depend on the income and cost but also on the length of period the player is in the game.

New players are not boosted to the level of game awards and experienced players should have no problem reaching a higher score.

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900. more people Status: You do [ top ]

Detailed Description:

we should get more people in our country every day

30 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Population grows over time. The better the health index is, the faster it grows. At very high levels, population growth stops or even turn into decline. The health index remains a major factor.

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901. Strategic Weapons Status: Not all [ top ]

Detailed Description:

We all should be allowed to buy strategic weapons maybe not the nukes, but chemicals, strategic bombers, stuff like that.

34 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We had very bad experiences in the past with new players using nuclear weapons quite easily, not thinking twice.

It became much more reasonable when only Premium Members were able to obtain such weapons. These players care more about what happens to their countries and think twice before they resort to such weapons.

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902. User Created / Editable help Status: Please read our response [ top ]

Detailed Description:

I know there have been several requests for better help for noobs, but how about a little user comments section in the pop-up info? Then the community would write the help. I know we have a forum now, but things get lost and mucky and have to be bumped up all the time. It can be temporary for the parts of the page that have inadequate info, or something. I agree that the community can have problems (with spam, etc.,) but I think it's better than nothing and maybe not so hard to change.

28 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have the help screens for new players, there are many game documents and there are sites, including Wikipedia, the TNN site and "The church of Simcountry" that provide even more info. These sites are developed by players.

We will start adding screen casts that will visualize many functions and help new players.

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903. Bids on Corps Status: Please read our response [ top ]

Detailed Description:

Currently, a player (9 out of 10 times it is a nOOb) who places a bid on a corp. owned by another ACTIVE player who utilizes the "auto-bid" selection is unable to retract their bid after a very short period of time. By the time the player who owns the corp. see's the bid placed on their corp., due to the "auto-bid" selection, there is nothing the corp. owner can do to stop the takeover of their corp.

This proposal is for the game engineers to ADD to the bid process, a way for the bidder to RETRACT their bid at any time, not just a few minutes after placing the bid. The coding is there, just keep it in place and remove the time expiration limit.

Please vote YES to ADD bid retraction availability to the corp. bidding process. Thank you.

67 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

New players cannot bid for corporations of active players. We have made that very difficult. We will look into it again and make sure it does not happen.

Extending the retract function is not going to help here. It is the bidder who must retract and he may not do so.

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904. NUCLEAR should you be allowed to have them? Status: Only Premium Members [ top ]

Detailed Description:

I believe any county that can afford nuclear weapons they should be allowed to have them, so if a country with nucs attacks one without and uses nukes, that country should be able to deffend it's self. This way, Presidents can be more relaxed if they don't have secured mode.

42 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Please read our reaction to the same issue on this page today. Nukes will remain the privilege of Premium Members.

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905. Common Market Situation Status: will be added [ top ]

Detailed Description:

Common and local markets should have a common market and local market situation (the red green tab thingy), so that you can see if something is being overproduced or under produced and is in demand on your local market and same and more importantly with your common market.

55 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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906. Empire and Federation Statistics Status: Will be added [ top ]

Detailed Description:

Right now, we only have access to the download tables, and for anyone who wants to compute the stats for its empire or federation, it needs to be done manually for all empires, and federations in order to compare. I suggest that the same way we have countries rankings, there should be empire and federation ranking based on a) population b) production (Total Production Value) and Army Size (Employed Army). The stats would be public on the portal page, and each month the top 3 empires and federations should be rewarded for their performances. Manny

36 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

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907. Change the Finance Rank for GDP Status: Please read our response [ top ]

Detailed Description:

Ok, this poll is fairly simple and straightforward. I propose that instead of the finances index the statistic of "Total Production Value" (closest thing to GDP right now) should be use as reference to rank countries according to their economic performance and not based on the very flawed finances index (flawed because someone can invest massive amounts of real cash, issue tons of money and rely totally on the loans while the economy is not performing). In the real world, countries are ranked by their GDP. The same should apply in simcountry, a real-world simulation. Manny

49 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The financial index is indeed limited in its value. Per capita GDP in the country might be better or an improved financial index. Interest is in the mean time less important and it will become even more so in the future.

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908. A way to get ground troops into non neighboring nations Status: will be added [ top ]

Detailed Description:

How about this? Imagine your air force captures a non neighboring air field. Shouldn't they be able to use that air field? That basically goes along with my thinking on this. If you can get air planes landed in an area, shouldn't you be able to have them fly back, pick up artillery, tanks, what have you, and invade the entire area?

46 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Please read our descriptions of the war engine starting a year ago. This is part of the war engine and will be added.

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909. Helping Newbies Status: They should [ top ]

Detailed Description:

When a newbie asks an experienced player for help, should they help the newb?

63 gamers voted for the proposal.
9 gamers voted against the proposal.

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910. Interchange of workers Status: Please read our response [ top ]

Detailed Description:

Not having enough workers of a certain level is frustrating to say the least. I propose that for a realistic time frame/cost that workers should be able to interchange (low <-> medium <-> high). The same would go for the other groups, that is managers (L <-> M <-> H <-> Ex), High tech (Eng <-> Srs <-> HTEx), Teachers (Elem <-> HS <-> Univ), and Medical (RN <-> MD <-> SrMD). This happens in the real world as people improve their situation, slow down as they get older, or have trouble (and have to have a less demanding job). Vote yes for realistic job shifts. Vote no for continued frustration.

53 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Big monthly movements in the work force can take place each month. The numbers are large and hardly realistic. Workforce management is part of the game and can be improved by upgrading the efficiency of corporations and tuning the education system.

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911. Runing out of workers sucks Status: Please read our response [ top ]

Detailed Description:

Don't wanan really run out of workers

40 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The number of workers depends on the size of the population and the size of the army. Don't build too many corporations and you will not run out of workers. There are many other ways to increase efficiency and cut down the need for workers.

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912. Important things To Do - work in progress Status: Will be added [ top ]

Detailed Description:

It'd be good if the important things to do page has statistics for work in progress. I.e. if I just ordered 10 new schools or 1000 miles more of roads, it'd be good to see it right there, in this page. One way to do it would be to convert the link "build more" into the number of units ordered, under the column header "ordered". Do you agree?

44 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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913. Loan Interest Rates Status: Please read our response [ top ]

Detailed Description:

Currently when you offer a loan to other countries the interest rate is set at 1%, I think that presidents should be able to set the interest rates on the loans they give

46 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The current rate is 1% for a game year ( 2 to 4 days, depending on the world). A more free interest rates policy will become part of an improved money market with more realistic values. Current interest is 90% to 180% per real year.

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914. Enterprises Status: They are [ top ]

Detailed Description:

Why can't our enterprise(s)be considered as part of our empire? It should be a simple fix. Vote yes to have our enterprises included in our empire.

52 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Enterprises are part of your assets in each world. We may add some more functions for easier cooperation between enterprises and the countries in each world.

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915. Deactivating Arms Status: We will fix this error ASAP [ top ]

Detailed Description:

Proposal that the ridiculous limits on the amount of arms you can deactivate should be removed. If a country is in secured mode then why do you need an army at all? I have overbuilt my army and now my economy is struggling to keep up, however I can't deactivate due to the fact the game believes that this would render my defenses too low. Defenses which I don't need. Please vote in favor of removing this minimum arms limit.

48 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

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916. Merging Corporations Status: Please read our response [ top ]

Detailed Description:

I think we should be able to merge 2 corporations if they produce the same product and are in the same country or empire. When they are not producing at 100% capacity. That is done all the time in the real world. Please vote YES.

40 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We plan to add such a feature and allow much larger corporations. The resulting corporation has no guarantee for full production. Production depends on sales and the market situation.

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917. chatroom name changing Status: Please read our response [ top ]

Detailed Description:

Too many disruptive people change their names to cause trouble in the chat room. I propose that a player should not be able to change his name.

55 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree partially. Name changes should remain possible once in several weeks. Not once in a couple of minutes.

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918. Employment and Education Reform Status: Please read our response [ top ]

Detailed Description:

A few propositions: 1. If a country has a shortage of a certain type of workers, and a surplus of a more advanced type of workers or professionals, then the previously unemployed advanced workers/professionals should fill those lower positions. Perhaps the extent to which people take jobs they are overqualified for should be affected by the social security payments and the investment fund. In real life, many humble jobs are filled by overqualified people who would rather be underemployed than unemployed. Doctors can do the job of nurses, high level managers can do the job of low level managers, senior engineers are still engineers, anyone can do what low-level workers can do, most people can do what medium-level workers can do. When this happens, productivity should actually be higher than if the job was being performed by those who barely qualify. This would make the "change profession/de-educate" feature obsolete, so it should probably be removed. Education cost can be too high, but people are never too educated. 2. The military should recruit/draft from all types of workers, perhaps more from occupations that have a surplus. Soldiers should come from LLWs, MLWs, and maybe HLWs. Officers should come from all types of professionals, not just medium-level workers. Obviously, the military needs high-tech workers. If this is implemented, you will be able to build your military using a composition of workers similar to your peacetime workforce, and you will add a better balance of workers when you deactivate your forces, instead of having a glut of medium-level workers. This should not affect the way wars are fought. 3. When corporations have worker shortages, it should be stated on the corporation page what type(s) of workers are needed and how many. Going to the employment page to compare all the statistics just to figure out what type of worker is lacking is not fun; we shouldn't need to do that. 4. The salary index system should be reformed to allow you to choose how much to pay each type of worker, in each corporation. Just because you need to give a very high competitive salary to one type of worker, shouldn't mean that you need to give everybody in the company a raise. 5. Allow the back-to-work schools to re-educate more than just housewives. For example, if you have too many managers, but not enough engineers, then the managers should study to become engineers. This should also allow low-level managers to become medium-level managers, high level managers to become executives, senior engineers to become university teachers, and so on for less time than it takes to educate someone for those positions "from scratch." In short: 1- Unemployed educated workers should fill jobs that they are overqualified for, e.g. shortages of medium-level managers won't halt a corporation's production when there are still unemployed high-level managers. 2- Soldiers should be all levels of workers, and officers should be all types of professionals. 3- If there is a worker shortage, the corporation pages should clearly state which type of workers are most scarce. 4- We should have the option of setting the salary indexes separately for each type of worker. 5- Back-to-work schools should enable us to change the professions of workers who are already educated. These changes will remove arbitrary annoyances and make the game both more fun and realistic. A yes vote means you would rather have all of these propositions implemented than none. A no vote means you would rather have none of these propositions implemented than all of them. I apologize for the dense bundling here, but polling these separately would take 15 weeks.

45 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Thanks for the suggestions. Some are already planned and some problems will be solved in a different way. Putting multiple issues into one vote prevents voting on single issues and the result is meaningless.

However, we do plan increased flexibility in hiring and education.

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919. Selling enterprises and countries. Status: Please read our response [ top ]

Detailed Description:

The should be no minimum amount of countries and/or enterprises that you have to have in one particular world to be able to sell any of them. I had to register a new enterprise in each of the worlds that I currently am playing. Therefore you need a min of two enterprises or country to sell them. seems a lot of hassle.

51 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The direct trading market functionality will improve and more functions and flexibility will be added including, at some point, trading the last assets in a single world.

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920. Changing Empire Leadership Status: Please read our response [ top ]

Detailed Description:

Currently, to change the leadership of your Empire, you must reactivate all of the weapons in your current empire leader. I fail to see the reasoning behind this. Vote yes to change this feature, and no to keep it as it is

57 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The empire leader is also the secured mode country. We will try to find a different way to assess the military power without reactivating the reserves.

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921. countries donating cash to others Status: Will be added [ top ]

Detailed Description:

I think that countries should voluntarily be able to give game cash to others in need of it (like mine) I have an 18 trillion$$ debt in my country that i may not be able to pay off. this wouldn't happen if this feature was added. so please vote yes to save countries in debt. vote no to let me drown in my debt

38 gamers voted for the proposal.
26 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can easily transfer within the empire. We will add a function to donate money to an unrelated friend.

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922. Moderation of SimCountry Chat Room Status: will try to resolve the issue [ top ]

Detailed Description:

I think that more time should be put into the Simcountry chat room. It is used frequently by players, and is an extremely useful source of information and conversation. Unfortunately, some players decide to go and cause trouble there, or spam (excessively message). This disrupts the friendly atmosphere in the chat room. If there were moderators, which could either be Simcountry administrators or simply dedicated players, this problem would cease to exist and the friendly atmosphere could be re-instated. So, should there be moderators running the chatroom?

42 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

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923. Fed Alliances Status: Please read our response [ top ]

Detailed Description:

There is a limit to the number of people that can be in a fed. I think that feds should be able to make alliances with other feds. This could be done by vote or power of leader. The alliance should prevent any county in one fed from attaching a country in the fed it is allied with. Also, these alliances could be public knowledge or not. Agree with fed alliances?

38 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We should not allow a fed to become so mighty it can rule a world. This is why feds are limited in size. It can be a combination of very large empires and indirectly link together many countries.

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924. Gamemaster unfair treatment to 12+ country owners Status: Please read our response [ top ]

Detailed Description:

I currently own 19 countries and have spent much time, effort and money into managing these countries. The Gamemaster has chosen to reward my efforts with rediculously high levels of Earthquakes, terrorist attacks etc. This is obviously a ploy to cause me to have to pump my real cash into the Game money to keep them functioning. If I don't invest this money, the heavy expense and burdens on my countries will eventually put them in major financial trouble.

I have alot of military troops and a large amount of strategic weapons. If this rediculous unrealistic attack on my countries continues, I will have to either give up my countries or somehow make a stand with the Gamemaster. They have taken my hard earned cash for many months and now want to drain me dry.

I refuse to put anymore money into this SIMCountry game unless they remove this unfair attack on my countries. Therefore, I will put this in everyones hands. If this continues, I will walk from my countries, but before that, I will attack in full force against other countries and cause as much damage as I can. I have a few freinds out there, please don't take this as a threat on you.

Yes, I am very upset about this and have only the money that I already invested in this game to lose. You can vote on whether the Gamemaster should remove this rediculous attack on countries of 12 or more or not. I give the Game master 5 days after the end of this poll to remove their attack! After that 5 days, I will be the attacker!

38 gamers voted for the proposal.
37 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The suggestion is outrageous. Nothing like this takes place and nothing is changed in the way the empires game functions.

The number of earthquakes or any other attacks is completely unrelated to the number of countries in an empire. Any so-called observation to the contrary is baseless and just nonsense. If you have 10 countries, the chance of an earthquake in one of the countries is 10 times higher because you have 10 times as many countries and one of them might be hit.

There is nothing in the game that hits countries for any special reason and the process is based on a random function. The earthquake rates have been reduced several times in the past months, based on reasonable and motivated requests by some players. The chances are smaller but the function is the same, based on random, each country is treated separately with no empire connections what so ever. (this would be hard to implement and makes no sense at all).

Large empires do have higher cost of government. We assume that large empires are less efficient, need more policing and more management and the cost of government is much higher.

The cost is in fact much higher when there are many countries, (more than 20), and having a profitable empire becomes difficult. We have published this several times and warned players to limit their holdings and prevent the high cost.

We think that large empires have a lot of advantages and the higher government cost makes it a challenge, not just a virtue.

Large empires could otherwise conquer 80 or even 200 countries and limit the capacity of the world to accommodate players. There is a limit to the size of a footprint of a single player on the worlds in Simcountry.

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925. constution que Status: The page is part of the site [ top ]

Detailed Description:

should there be a page in the game that listes the things that are being built and when they are going to be done and maybe even be able to change the prioites of whats being built i for one thought this should have been there at the start with all the building that goes on

46 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Simcountry has a page, work in progress' that describes the main features we are currently working on.

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926. Martial Law Status: We agree [ top ]

Detailed Description:

In real life, when a country is taken over by force, the victors have to deploy soldiers to occupy trouble areas to quell riots, rebellions, and insurgencies. Sometimes martial law is declared in other countries when social unrest becomes extreme. So, at a cost of Welfare Index, military effectiveness, and the economy, we should be able to declare martial law to stop rebellions from destroying everything while the underlying problems are resolved.

60 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add such a feature ASAP.

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927. Multiple Personalities Status: Please read our response [ top ]

Detailed Description:

Should gen.emory only be allowed to have 1 personality in this game or not? Vote yes to only allow him 1 personality vote no to allow him unlimited personalities lol

PS: I know how stupid this poll sounds that's why i made it lol There's lots of public polls that are just as dumb :P

46 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We plan to allow name change only once in several weeks.

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928. country drugs Status: Will be added [ top ]

Detailed Description:

should countries be able to make drugs

46 gamers voted for the proposal.
33 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Pharmaceutical corporations will be added in the coming month.

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929. Financial Downloadable Content Status: We agree [ top ]

Detailed Description:

Wouldn't it be nice to be able to download financial statements, trade statistics, salaries and employment, etc, and with more details if possible?

44 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Any detailed suggestion on this is welcome. We would like to make it easier to generate content that can be downloaded or mailed.

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930. Countries should be able to identify RELIGIONS Status: We agree [ top ]

Detailed Description:

I believe countries should be able to identify themselves as a religious state -- christian, islamic, hindu, primative (indigenous), buddhist, etc. State recognized religions also sets the tone for laws, culture, etc. I would like to see this as a choice. Vote YES if you agree!!!

41 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is planned but we would like to add some consequences and influence the way the country is governed, based on state form, religion, ethnicity etc.

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931. War Strategy Status: You can! [ top ]

Detailed Description:

I think that once you start a war, you should be able to control everything about. I mean, you should be able to control where your units go and you should be able to attack more than once on a turn. Thank You!

41 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can direct your army units to any target or location and you can attack as many times as you wish with many units.

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932. Corporation Tax Status: Please read our response [ top ]

Detailed Description:

It should be possible for countries to set corporation tax levels individually.

If this were possible it would allow countries to offer tax breaks to enterprises placing corporations manufacturing products required by that country, and conversely, set high levels to discourage or even prevent enterprises placing corporations in direct competition with state or national corporations.

This would also encourage more co-operation between countries and enterprises.

Vote YES to support individually settable corporation taxes.

49 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Using taxes to attack a single corporation is unrealistic. There is probably not even one single country in the real world that would do that. Tax breaks are possible under well-defined conditions and they apply to anyone who complies. Such a feature can be misused to push away a corporation you dislike, for all the wrong reasons.

Profitable corporations will raise salaries and attract all the workers they need. The losing ones, who produce unneeded products, will see their workers leave and may bankrupt.

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933. We need Trains Status: Yes, we will add trains [ top ]

Detailed Description:

Its about time that this game has trains, you know the rolling stock, that runs on train tracks in the real world. We have cars and roads, planes and airports, but no trains. If you want trains, please vote yes. Please vote YES.

71 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

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934. Pharmacutical companies measure 1 Status: Will be added this month [ top ]

Detailed Description:

I believe we should be allowed to reape the ritches of the health industry by being allowed to produce various drugs and medical equipment in a greater expanse than we are currently allowed. A disease index could also be added which could include outbreaks of contagious diseased that could cross boarders or even the globe. By starting a pharmacutical company or purchasing the products you could greatly improve your health/disease index thus having a stronger, richer empire. Thank you Vote yes on measure 1!

37 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

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935. Combined Indexes For Empires Status: Please read our response [ top ]

Detailed Description:

Currently, if you have multiple countries in order for you to reach a certain level the game computes the avg of each index, if that avg meets the requirements then you get that level ex: 100 Defense (level 5) Slave = 50 Leader must be 150 to meet the requirement I think that this should be changed, so that the levels only take into account the leader indexes if you have say, 5 slaves,

its going to be very very hard, and extremely expensive to make all their indexes high enuff to reach high levels (i.e. 5 +)

In addition, this current system, discourages people from creating empires, I think that the creation of empires is good, and makes the game more realistic (not all countries are the same size)

42 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Reaching high levels in one country is meaningless and trivial. To win awards, you must make sure your empire as a whole is in great shape.

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936. Friends list Status: Will be added ASAP [ top ]

Detailed Description:

there should be a friends list where you keep there name in a list and u can send them quick messages and other stuff like workers

55 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. We would like to add an easy way yo chat with friends, chat rooms for groups, feds etc. It will be added ASAP.

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937. Eliminate Dual Army System Status: Please read the game news about this. [ top ]

Detailed Description:

Currently there are in effect two army systems in place. A defensive one and an offensive one. This makes no sense to any concept of military art. Never has. The reasons for doing this are lost in the history of the game and with the new engine going into place with other war developments even makes less sense. Eliminate it! The army is the army. If you have to have border guards then have border guards.

61 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

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938. New kind of booster: corporation protection Status: Please read our response [ top ]

Detailed Description:

Maybe it's already proposed, if so then I'm sorry. This is the idea: some booster of other way of paying that you, as CEO especially, can prevent that corps are bought. It happens too often that corps are being bought (sometimes by mistake, or a newbie or someone else). Or make it possible to retract a bid any time, no matter how close the auction is near ending, make it possible to retract a bid. Please vote yes for one of those proposals, that could end some problems. Kind regards, Michel

56 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Corp rading should remain an option but not for newbs. We intend to make it more complex and introduce a minimum price that will be prohibitive in many cases.

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939. Introduction to the spy circuit. Status: Will be added [ top ]

Detailed Description:

I believe we should be able to create spy networks which we can use to spy upon ememy or rival countries to learn their secrets and even sabatoge their industries. To keep taps on the spy activities institute harsh embargos and even more aggressive punishments on those who abuse this power. Thanks for listening and a vote on yes would be appreciated.

55 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Such a feature is planned and will be added to the game.

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940. fed alliances Status: Please read our response [ top ]

Detailed Description:

There is a limit to the number of people that can be in a fed. I think that feds should be able to make alliances with other feds. This could be done by vote or power of leader. The alliance should prevent any county in one fed from attaching a country in the fed it is allied with. Also, these alliances could be public knowledge or not. They could share defense or not. Agree with fed alliances?

57 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The federation limits are intended to prevent larger groups. Linking federations will create exactly what we intended to prevent.

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941. Government Agencies Status: We agree [ top ]

Detailed Description:

Should government agencies be added for both offensive and defensive purposes.

60 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. The timing of this proposal is however premature while we are working on so many issues in the war game, this may make sense at a later stage.

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942. Set Investment Fund Portfolio Targets Status: We agree, will be added [ top ]

Detailed Description:

You should be able to set targets for the Investment Fund Portfolio just like you can set them for your own Portfolio. If you want the Investment Fund to own 40% in a profitable company you should just set it to 40% and it will buy when cash and shares are available just like with your own portfolio. Vote yes if you think you should be able to set Investment Fund Portfolio targets.

58 gamers voted for the proposal.
7 gamers voted against the proposal.

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943. Corporation Salaries Status: Please read our response [ top ]

Detailed Description:

Currently you can only change your salary index by 2 every month, i think that this really has no purpose. In real life a ceo doesnt say, "I want the salary index to drop by 100, lets drop by 2 each month." He/she would want it to drop immediately. You should be able to change the salary index by as much as you want and have it immediately change to that index. Just a side note: I think that it would be useful for the game master to provide the salary indexes for each corp that is needed to allow it to hire at 100%.

47 gamers voted for the proposal.
33 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Changing salaries very fast, does not happen in the real world. Increasing them by 100 in one year does not happen either. Salary changes in the game are much faster than anything in the real world.

You can argue for even faster changes, it might be good for the game but not more realistic.

We already have much faster changes if salaries are very high or very low. We will consider faster changer for all salaries.

It is impossible to compute what is needed for 100% hiring. The percentage of hiring depends on the availability of workers in all the groups.

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944. Corporations Supplies Status: Please read our response [ top ]

Detailed Description:

We should have one page that shows all supplies in stock and monthly use for every corporation in your country/enterprise. This would make it easier to see if any stock is running low to pre-order additional stock.

58 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Most countries and corporations have automatic ordering. The page is a nice to have and will be added. There are however many functions that have a higher priority.

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945. Nukes for non-paying members Status: Voted many times before [ top ]

Detailed Description:

Players that set up a free account shoulh be able to purshese nuclear wepons. And also be able to purchase any and all stritigic wepons and supplise. Please vote yes!! =)

48 gamers voted for the proposal.
39 gamers voted against the proposal.

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946. More corporations Status: Please read our response [ top ]

Detailed Description:

It makes sense from looking at the corps offered in service that there should be more to it. Like home/building plumbing, mechanic, legal,real estate, and truck transport service. All of these are necessary services that a country needs to operate. Vote yes if you think that we should add these corps in.

42 gamers voted for the proposal.
24 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add more products. There are however too many changes planned for the coming weeks. There are more services, more energy products and many others.

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947. Limit corporations built by noobs Status: More limitations? [ top ]

Detailed Description:

Too many times it happened that a noob/newb/new players build tens if not hundreds of corporations and never looks at the employment index to see what economic disaster it has created. Take a look at "Jeep Nation" on White Giant, its the perfect example. It has 98 million population, and 542 corporations ! If you add up the workers shortages this situation has create, it will add up to over 50-60 million workers shortage. It makes absolutely no sense to be able to build 5 corporations per million population when the economy can only support 1.5 I already made a poll for showing the "net" available workers, and nothing was done. This is poll is to limit the number of corps a new member can build because building 100s of corps is just non-sense and damages the private sector of the economy, and the ceos have to pay 5B$ because noobs take stupid decisions or are misinformed of the consequences of their over building spree. Please make sure to check the reference country before voting.

42 gamers voted for the proposal.
28 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are being asked to create as few as possible limitations. This is a new one. I would just ignore such a country. The corporations are now closing much faster than before. If they produce at low levels, they make big losses and close. Automatic building is already stopped if workers are not available. The number of corporations world wide has decreased substantially and average production levels are much higher than two or three months ago.

We will wait and see what these measures will achieve.

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948. Attacking Civilians Status: Solved in the new war engine [ top ]

Detailed Description:

This is one of those common sense things. While it is illegal in the real world, killing civilians along with soldiers would speed up the fall of a nation: I think that there should be a target Soldier and target Population button when you attack a country. I destroyed all of the towns and factories of Nomonica and they recovered because they didn't lose men in the attack.

73 gamers voted for the proposal.
35 gamers voted against the proposal.

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949. Attacking from Secured Mode Status: Please read our response [ top ]

Detailed Description:

Recently, I had a unpleasant situation. A player with a country in secured mode would remove his country from secured mode, send sneak attacks against my country, and place his country back into secured mode. I propose that if a country attacks an active player; that country should not be allowed to re-enter secured mode for 14 days. This allows time for effective, proportional retribution.

60 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will make sure that there is a secured mode locked period that does not allow this.

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950. should we get more assistance? Status: We agree [ top ]

Detailed Description:

should there be assistance for newbies (like me) because this game can get confusing with worker shortages etc. for example i have an employment problem i have too many unemployed people but i have no medium level managers s building new things and corporations etc is hard to do.

58 gamers voted for the proposal.
31 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will extend the assistance that is given to new players. It helps balance the education system.

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951. Increase change profession of workers cap! Status: Please read our response [ top ]

Detailed Description:

The situation with the shortage of high level workers is ridiculous atm, i have to train workers in all my countries and convert them to high level workers to get the kind of corps i want, i always have a shortage of high level workers, i'm sure most will agree something needs to be done here, i also don't understand the limit on the number of workers per month that can be changed to llw's/mlw's/hlw's being capped at 50k per month, having to go to a country and convert trained workers to high level workers several times a day for a hell of lot a days just so i can build certain corps isn't fun, i propose that the limit able to be converted per month be increased to 100k per month, this is the least that should be done about this situation imo, vote yes to increase the limit, vote no to keep things as they are now. PS: this is something very simple to change so should be changed right away

54 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are tuning up the percentage of high-level workers to increase their numbers. This will be a more structural solution that the larger corrections.

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952. Bio weapons Status: Will be added later [ top ]

Detailed Description:

we should be able to get biological weapons

39 gamers voted for the proposal.
35 gamers voted against the proposal.

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953. Stop the Population Reductions Status: Please read our response [ top ]

Detailed Description:

I would like to strongly suggest that the population reductions stop unless of course you mismanage your health etc.
If one increases the population in their countries, then this will mean more work and investment for the owner and add to the demand for products adding to the wealth of other nations as well.
I see no reason for not having large empires. There is enough war protection and restrictions to this being abused so please let us have bigger countries if we manage to achieve this and not arbitrarily reduce our populations.
I currently have 208 million in Land of Liam and yet I constantly lose 2 million per year for no good reason.
Please suspend this. It will encourage new players by giving them new aspirations.
Limiting veterans in this way only demotivate us and encourages us not to play.

52 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We do not decrease the population in any country. Population growth depends on the size of the population. The more crowded it is, the less it grows. The better health is, the better the growth of the population.

more than 200 millions is far too crowded. You need to increase health to incredible levels to keep your population but it is possible.

New players with a small population, have very fast growth.

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954. coin bidding Status: Please read our response [ top ]

Detailed Description:

When you sell coins you bid but like i sell 9 coins but i only ask for 100B but instead it makes you bid like 1T instead.

38 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We want to make sure that if someone spends coins, he will get some minimum amount. 100B is too low, it would amount to cheating a player out of his money.

In the past, every time when exchanges were free, we had misuse and transactions between accounts of the same person, earning money in one account, making huge losses in the other account and discarding the losing account.

It can be used to take many new accounts and move the gold coins into one account.

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955. More descriptive documentation for inquiry and noobs Status: will be improved [ top ]

Detailed Description:

Should there be a better and a more descriptive documentation and encyclopedia that is easier to use and explains more than it does today? (I am a new-be/noob and I found the documentation sometimes vague, not clear, or nonexistent for certain areas of the game.)

63 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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956. Amphibious Assault Ships Status: Voted recently [ top ]

Detailed Description:

Should Amphibious Assault Ships Be Allowed to be purchased By Simcountry members to be used in the case of war

46 gamers voted for the proposal.
16 gamers voted against the proposal.

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957. Secured Mode Status: Please read our response [ top ]

Detailed Description:

Players should not be able to use secured mode as a way to act provocatively without any chance of retribution. We need a system, perhaps similar to the boycott or security council resolutions, where if enough independent players vote, an offending country's secured mode may be removed. Allow SC players to police ourselves!

60 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

As was suggested before by other players, economic war, including boycotts, is a way to react and enforce the will of the majority.

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958. Remove restrictions once registered Status: reduced already [ top ]

Detailed Description:

The game prevents new CEOs from building corporations in other countries (besides your owns) until the account is 42 days old.
This restriction still holds even when you become a Premium Member.
Vote yes to remove the restrictions for Premium Members.

57 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have reduced the period and will reduce it further. It is now 28 days.

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959. Subject Accepted, continued till Updated Status: Please read our response [ top ]

Detailed Description:

When a Subject(Upgrade) gets enough votes, it would be nice to see when SimCountry is Updated with Said "Subject" within the same web page that the Subjects being voted on. That is so we all can see when all Subjects that have been installed into SimCountry.
Note to SimCountry Programmer: It would be nice to know what World each Upgrade is implemented in or if it is in all worlds or not.
Vote upon this Subject to see more of and when all Upgrades have been installed into SimCountry.

56 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It would be nice to have but impossible to implement. It will add a lot of work while the number of voted suggestions is much larger that the number that can be implemented.

All updates are implemented on all worlds with sometimes, different parameters and in such cases they are published.

We report all changes in the game news.

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960. Show Average Price for Country Stock Status: Please read our response [ top ]

Detailed Description:

Unless we carry out an excessive amount of work, we have no idea what the average price paid was for the stock in country reserves.
This is a feature that is very simple and not heavily time consuming to introduce.
I would like to see the average price paid for stock in country reserves.
This would help immensely for commodity trading.

38 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The average per product must be stored in the database. This means the addition of hundreds of database data items and a major database upgrade. We will have to delay it.

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961. Tutorial World Status: Please read our response [ top ]

Detailed Description:

To solve the epidemic of noobs and teaching them how to play I propose a Tutorial world be created. In this world they would get a country and could play around with stuff until they feel ready to enter a "real" world. No Boosters or Cash market items could be used on a tutorial country, other than that it would give them a place to try it out. Since it would be a tutorial the countrys would be auto-deregged after 7 days of inactivity or when the player clicks to leave the tutorial. This would save alot of worlds the hassle of idiotic noobs and this would act as a filter against noobs who join , make a country and say "Meh I dont get this Im not gonna play anymore" and then go inactive until the country get's auto-deregistered.

71 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It will be interesting to know where the noobs are disturbing the experienced players and solve these problems before we start introducing new worlds.

Noobs have many limitations that do not allow them to interfere with experienced players. We are open to suggestions to improve on this issue but separate worlds are an overkill that will introduce major overhead.

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962. inteligence option Status: voted and promised before [ top ]

Detailed Description:

i belive that we should be able to create an inteligence organization i.e CIA and the KGB, i think you should be able to set up an intel , school, HQ and cells in other NEIBOURING countries , i think this will improve the game alot, what do you think ? Yes or no ?

56 gamers voted for the proposal.
14 gamers voted against the proposal.

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963. Fishing Industry Status: We have fish [ top ]

Detailed Description:

In the real world, the fishing industry is a huge part of a countries economy. I think for countries with water frontage, you should be able to build fishing corps. For inland countries, you could have lake fishing corps. There could be different types of fisheries you could build like salmon, cod and exotic fish. Vote yes to introduce fishing to the game.

55 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have fish in Simcountry. It is one of the existing products and represents the fishing industry. A president can decide to setup many fish corporations and a large part of the economy will run on fishing.

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964. noobs should get more help Status: We agree! [ top ]

Detailed Description:

its hard to learn this game, and when u try to do something and u don't know how to do it. It is hard to figure out. the only way I'm figuring things out is by looking at everything and browsing through everything

57 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Although we have already added a lot of texts and tutorial pages to help new players, we agree that it remains difficult and intend to do another round of improvements for new players. Any suggestions are welcome.

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965. Churches that should be built Status: Religion will be added [ top ]

Detailed Description:

Don't you think we should have churches and synagogues and Mosques so that we can have our civilians worship.

37 gamers voted for the proposal.
28 gamers voted against the proposal.

The proposal has been ACCEPTED.

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966. service industries-added Status: Please read our response [ top ]

Detailed Description:

Well, as you can see we have corporations, right. Well no country just has corporations that make stuff. Well maybe we could add a new part called service industries! There should be no limit to these or building them on each month. But also it cant be like the corporations page, as countries could have millions of these. And they should employ 10-2000 people, depending on the type and size. There should be these groups or more-
Food services-Grocery stores, resturants, etc.
Now these corps should have food such as fruit meat nad different stuff. You can sell or set up contracts.
Regular services-dry cleaning, dentist, etc.
These corps should have dentist equipment which should be included in home equipment.
Gas services-Gas stations, refineries, etc.
You need to first send gas/oil to refineries and then get trucks to send them off to gas stations.
Regular Stores-furniture,pet stores, car dealers, etc simialar to regular services but they sell stuff to people. NOT other countries. You can set contracts to these. now the page should show how many of these you have and you should be able to build new ones and CEOs can build these too. This will help economy grow and you can manage it

41 gamers voted for the proposal.
34 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are adding products and will add many more. Refineries are part of the game already of course and small companies are impossible as there will need to be millions of them.

We intend to add features that will allow players to make their own products with direct trading on the direct trading market.

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967. Vote for making agencies in other countries Status: Will be added, delayed [ top ]

Detailed Description:

there is no diplomatic relations in this game. so it will be good if we can build embassies in other countries and make alliance. vote yes please.

49 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

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968. Nations Help Each Other Status: We agree. [ top ]

Detailed Description:

If You Want nations to help people to win wars, Get money, Get soldiers etc. Vote yes. Vote no for keeping it the way it is.

45 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The new war game allows countries to move army units to other countries and support them fighting a war.

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969. Security Council Police Powers Status: Please read our response [ top ]

Detailed Description:

Grant the Security Council the power to authorize military force against presidents who abuse the secured mode. This is already done by individual presidents but allowing the Security Council this power would reduce the numbers of innocent parties affected by fallout, allow a democratic voice in the use of military force, and allow a payment system to the Presidents who serve as the police force for the Council. Yes or No

53 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The security council should be made more powerful. Secured countries can be fought against in an economic war. We do not see how the security council can start a war against a country in secured mode.

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970. Wouldn't it be nice..... Status: Please read our response [ top ]

Detailed Description:

Wouldn't it be nice to see pictures of the weaponry of SC and your army with your flags/logos on them? This could be on the "inspect troops" page. You could see your army, what they look like. Obviously all our armies would look similar apart from the logos and such like. For instance, the name of your fed or CM could be printed on a picture of your light tanks? What do you think?

47 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can put different logos on army units right now. More icons and pictures will be added to simcountry ASAP.

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971. Multi-War declarations on C3's Status: Please read our response [ top ]

Detailed Description:

I ask to make it so if someone is at war with a C3 you can also go to war with the C3. Most folks can capture a round right after they declare on it, so why should they get 7 months were u cant go to war with that c3 (unless you use fed declare war) to go to war? Having the 1 player war limit on C3's is a HUGE annoyance.

35 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Many beginners need the time to fight a war against a C3 country. It happened too many times when an experienced player mixed in and took a country that was nearly in the hands of a beginner. There are enough C3 countries to conquer. Let's leave the new players alone.

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972. Linking Welfare to Production Status: We agree [ top ]

Detailed Description:

The comments within the game state that a higher 'Welfare Index' will generate a more productive workforce. This is not the case at present, as the only factors that affect production are hiring and salaries. Vote YES to have the 'Welfare Index' form part of the criteria for determining production levels.

54 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The welfare index should include more parameters. This is already planned and will be added.

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973. drafting army people Status: Please read our response [ top ]

Detailed Description:

i think we should be able to create a draft to get more armymen if yes plz contact me

46 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The army already gets everyone it needs. When the army is purchasing weapons, the number of soldiers and officers grows automatically and they are recruited from the general workforce. It is limited to people under the age of 50.

The numbers available are already very high and should not become even higher. We expect armies to become smaller over time and countries will have more potential soldiers than needed.

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974. Auto Buy from Country Stocks Status: will be added [ top ]

Detailed Description:

Proposal: That an automation feature be added that accomplishes the following: State and country controlled corporations will buy from country stocks. This feature will be optional as an automation feature. The corporations will first check the country supply of an item needed and if present buy it before going to local, common and world markets. It will purchase the product from the country stockpile regardless of price.

52 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be added. We recognize that it will be a good addition to the game.

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975. Free Members be allowed touse strategic weapons. Status: Please read our response [ top ]

Detailed Description:

why Free Members be allowed to use strategic weapons? can't we?

27 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Simcountry allows only experienced members to use nuclear weapons. In the past, it was open for everyone with dire consequences.

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976. Closed Schools,Universities and Hospitals. Status: Will be added [ top ]

Detailed Description:

I am in total agreement with the previous poll. Without warning many many schools are closed along with hospitals and universities. Closed Schools, Universities and Hospitals. This should be controlled much better than the current way. My poll has to do with the huge expense occurring to have to rebuild new schools, universities and hospitals, when in fact, the facilities were already built and were just closed. In the real world, the facilities are re-staffed. (In the real world, schools don't close due to lack of staffing) There should be at least a mode for putting new staff in already built facilities. Please vote Yes, for reusing already built (closed) schools, universities and hospitals!

60 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will make a change that will make schools and universities inactive until staff is available to reactivate them.

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977. Easier to Get gold coins-Added Status: Please read our response [ top ]

Detailed Description:

This is just a little add on to the previous poll about making it easier to get gold coins. It think we should be able to purchase gold coins with our credit cards if we want. Instead of always having your membership extended. Because after awhile, the gold coin big spenders can have a membership extending beyond 3yrs and all they wanted was the extra gold coins. Vote yes to be able to purchase gold coins, just the coins. Vote No, if you like extending your membership so far out your grandkids will be able to play on your account just for some extra coins. Thanks

48 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Membership never extends beyond one year. Additional payments are for gold coins only. However, we do intend to add a function that will allow the purchase of gold coins only.

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978. MALLS and SHOPS Status: Please read our response [ top ]

Detailed Description:

SHOULD WE be able to make malls amd shops in our country? Vote yes or vote no. I haven't eating in weeks lol

33 gamers voted for the proposal.
28 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Although probably meant in a different way, we do intend to add shops and banks for immediate delivery of products.

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979. Massive LLW Conversions Status: Please read our response [ top ]

Detailed Description:

The gamemasters continued conversion of highly trained workers back into the LLW status has got to STOP. Players have millions of LLW's already available only to see the next game month, a million more and new shortages in the highly trained workers. The gamemaster, by this action, is making the education system useless and we might as well close every school and university. Please vote YES to ask the gamemaster to STOP these worker conversions. Thank you.

58 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The function is necessary to prevent negative numbers of workers in some groups. Conversions occur when the number of LLW's in a specific age group is going negative. This may be the result of over education and a large army.

We intend to improve that function, prevent the conversions and limit the education to the available number of students, which will prevent overshooting by the education system.

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980. NUKES ON MARKET Status: Please read our response [ top ]

Detailed Description:

I think it's unfair that we cant sell or buy nukes on the market. We should be able to sell whatever we want, don't you think? So vote yes for selling nukes or vote no because " I don't want it to make simpler to get nukes

36 gamers voted for the proposal.
26 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The selling of nuclear weapons on the market will be reconsidered. There are now other conditions and better protection against nuclear weapons and free sale may be restored. The option will probably wait for the new nuclear defense system to be implemented.

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981. Earthquakes Status: Please read our response [ top ]

Detailed Description:

I am tired of going on and when u go back to look at something boom a earth quake. should their be warning signs to help get people out and have less death in our country? vote yes or vote no candy rocks

24 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Earth quakes and other disasters should remain part of the game and as in the real world, there is little warning for such events.

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982. Sea Transport Status: will be added [ top ]

Detailed Description:

We currently have air transport corps. Why not also have sea ports for those countries that are on the coast. They could be incorporated into the total transportation system, including the military supply system.

50 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

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983. Sensible auto-conversion with LLW shortages Status: Please read our response [ top ]

Detailed Description:

When the amount of low level workers in your total workforce drops below 25%, educated professionals are converted to LLW. Currently it seems this just takes a certain percentage of the total of that profession, meaning even types you already have a shortage in will be converted to LLW, only making the shortage worse. Doctors and teachers are affected as well and it is even possible to lose hospitals or schools because of the shortages thus created.

I propose that the auto-conversion function is altered in such a way that the educated professionals that have a surplus are favoured over those that already have a shortage, in other words a shortage will only be made worse if there is no other way to get enough LLW converted. I also propose that the auto-conversion function only creates shortages in government workers if it cannot convert enough in the corporate workforce, this should prevent hospitals and schools from closing down. Do you agree with these proposals?

60 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Conversions take place independent of any percentages. The assumption in this proposal is completely incorrect. The trigger is just very low number of LLW in any of the age groups. The source of the problem is in most cases a large army and excellent education that takes all the LLWs in certain age groups into the army or educates them. It used to result in negative numbers of workers.

The correction function is probably not good enough and will be improved ASAP. Education should not advance beyond the available numbers of people that are available.

The problem might be eliviated with the decline in the number of people that go to the army. It will make more LLWs available for the job market and conversions will not be needed as much.

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984. Donating Ships Status: Please read our response [ top ]

Detailed Description:

If a navy is at war and is in need of ships, a allied country should be able to donate ships to that country's navy.

41 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will implement a function that allows a country to put some of its army, air force or navy units under the command of another country.

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985. Military Drafts Status: Please read our response [ top ]

Detailed Description:

If a country is at war and needs more solders, the president should be able to start a military draft to get more solders.

59 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is part of the game now. A country in war, will increase the number of weapons either by purchasing more weapons or bringing the weapons from the reserves. This will immediately initiate a draft with many mostly young people going to the army, leaving their jobs for the war. This is exactly what happens in simcountry when the number of weapons increases.

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986. Vore on Boycotts: Please do not type capital letters [ top ]

Proposals in capital letters are removed form this page.

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987. Expand Federation Size Status: Please read our response [ top ]

Detailed Description:

I would like to see federations that are able to go beyond 25 members in size. Federations are a valuable way to form social connections and mentor new players, by keeping fed sizes so small we hurt the learning curve and opportunity for new players to become valuable members of the simcountry community.
Vote YES to request federation size limits be raised and or removed.
Vote NO to keep the current 25 nation limit on federations.

50 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We may increase the max number if the numbers of active players in each world will increase further. Federation size must remain a small percentage of the active countries.

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988. High debt and closure Status: Will be added ASAP [ top ]

Detailed Description:

I propose that there should be a grace period when buying corporation that are at risk of closure. I have had many corps close straight after the auction allowing no chance of reducing debt.

57 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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989. Naming your army Air force and navy Status: Please read our response [ top ]

Detailed Description:

dude i want name my air force the "Luftwaffe" but it won't let u. also better weapons and allowing light tanks as offensive weapons.

30 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can now name your army units. We have already announced that when the new war engine is fully functional, we will start phasing away the difference between defensive and offensive weapons. We are getting closer to that point.

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990. Nuclear Weapons... Status: Please read our response [ top ]

Detailed Description:

...Nuclear weapons are currently only able to be used during wars, and there are easy steps that you can take to defend yourself from them. However, in the real world, Any nation can launch nuclear weapons anytime they want. Now, of course, there will be rouges, but we can always destroy their nuclear weapons programs to make things safer. We should also have nuclear defense, like anti-bomber weapons and nuclear missile interceptors, but they should have a realistic hit/miss percentage. Vote yes for a more realistic world, vote no for unrealistic representation of how nuclear strategy works.

42 gamers voted for the proposal.
39 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In the real world, nuclear weapons have been used twice and it was 62 years ago. Luckily, they were never used since that time.

In simcountry it is much easier to use them and to make it more realistic, we should make it much harder to use nukes. For now, we will leave it as is.

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991. Automatic System and Company Hiring Levels Status: We aree [ top ]

Detailed Description:

As far as I can figure, currently the automatic system chooses companies producing products in great surplus to take workers from when there are worker shortages in a country (salary levels being equal). Now for the most part I have no problems with this, as sometimes there is no need or reason to keep adding to the surplus of the product on the market.

I do, though, see one major problem with this. The automatic system does not take into account the level of production in a company that is contracted. The system will just keep take workers, as it can, from companies until there is some balance and/or the shortage of workers is eliminated. The amount of a company's production that is contracted should be taken into account when the automatic system takes workers from one company to put into hiring in other companies that it feels is a better place for them, as that/those company(ies) are producing products that are in demand or the surplus level is lower.

No company in the real world will reduce there hiring below levels needed to cover their contracts, unless they go into bankruptcy and/or close down operations. So therefore the automatic system should not be able to reduce the hiring levels in companies below production contract percentages when shifting workers to other companies.

If the system shifts workers around to the point that all companies are at their production contract levels and there is still a shortage of workers, then it can start moving workers out of companies to put them below their contract levels.

Agree if you think a company's contract levels should be taken into account when the automatic system is looking at changing hiring levels.

Disagree if you want the automatic system to stay as it is.

38 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is correct but the game automation works differently. Corporations do not look to the market to decide how much to produce. They try to reach the production targets as set by the player. There is no feedback on shortages or over production from the general market.

If however, the corporation is unable to sell all its products, it may decide to reduce production.

if it sells all its products on contracts, it will not reduce production unless there is a general shortage of workers of certain types and all corporations are forced to reduce. It will also reduce if raw materials are not available.

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992. Secured Mode on Long-Term Inactives Status: Please read our response [ top ]

Detailed Description:

I know that Secured mode is here to stay, and this poll is not about removing it...
However, I feel that it is perfectly reasonable, and not at all a detriment to the newer folks of the game for the game to implement the following:
If a player in Secured mode becomes inactive for more than a month (i.e. the player no longer even has "this player has been active in the last month" above his country information,) then that player be removed from secured mode automatically.
Clearly if someone has not played the game in a month, they either started the game and then stopped immediately, meaning all their country is doing is being an indestructible road block the folks who want to play, or they simply decided to stop playing altogether.
Vote YES if you want Long-Term Inactive players to be removed from secured mode automatically, vote NO if you don't

36 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have two kinds of inactive players. The first type are the ones who are full players and for some reason are unable to play for some period.

They trust the secured mode to protect their assets until they return and that is exactly what secured mode is doing for them.

The second type are tryout players who start an account, play or don't play and then disappear. These accounts expire after two weeks. We wait for about two weeks more to allow them to come back and then remove the country. We may reduce that waiting period by just a couple of days but generally, we should not remove too quickly.

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993. Tax collection. Status: We agree [ top ]

Detailed Description:

We need more control on how we collect taxes such as being able to change rates for different sectors, population, corporate, investment, etc. etc. We need a real world tax system. If you like this idea vote yes.

71 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Currently you can change the tax percentage for corporations. We intend to add the possibility to set tax percentages for each or the various workers groups.

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994. Negative stock and army training Status: Please read our response [ top ]

Detailed Description:

i think that if you don't have any of an item, for example my country uses bombs but i don't have any in stock, it shouldn't turn into a negative number if i don't have any then my bombers don't train that month then when i go to buy bombs 10,000 of them don't just disappear

i also think we should be able to chose to train our army or not, obviously you would need to give players an advantage during wars or something to give them any reason to train because as of now it just makes shortages on ammo for weapons that people use alot, and some players may want to save their money and not train their army, which in turn would obviously make them less effective in a war.

48 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The army is now only doing some basic training to keep the weapons in good order. Real training of army units will be added after the war engine is installed.

We have considered the possibility to junk some of the weapons if ammunition goes negative. An army should take care of itself, and if it does not, the weapons become junk and can be discarded. This happened on a large scale in Eastern Europe where they had more weapons than they could maintain.

Putting the bombers and other weapons into the junkyard and reducing their numbers will however increase the cost of the army. These weapons are very expensive. We have chosen to enforce the purchasing of ammunition required for the basic training.

Using the ammo, replaced the previous system where large quantities of services and military services where used by the army. The cost remained unchanged or lower.

If many countries will continue large shortages, we may consider scrapping the weapons.

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995. Overseas Bases... Status: new war engine [ top ]

Detailed Description:

We should have overseas bases for our military. In the real world, the US has bases in Europe and Asia. This would increase our attack radius too. How much can be stationed at an overseas base could be dependent on treaties, transport planes, and transport ships. Vote yes for a more realistic view on how militaries work, Vote no to keep the same unrealistic view of how militaries work

35 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was described in some detail in the description of the new war engine and is part of the documentation and the game news.

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996. able to buy property and land Status: Will be added [ top ]

Detailed Description:

buy a country or proprety or some land

38 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have now implemented estates that are small areas in all countries. The estates are now used in the war game when countries are invaded. They will be incorporated in the economic game as locations that can be used to setup all kinds of assets.

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997. Accepting Common Market Supply Contracts - Set % Status: Will be added [ top ]

Detailed Description:

We are allowed to set the % of a corp's production capacity to offer to a common market. We should be able to do the same when Accepting common market supply contracts.

Vote YES to change the sim allowing us to specify an upper limit on supply % when accepting common market contracts for your country or corps. Vote NO to keep the system as it is now.

50 gamers voted for the proposal.
5 gamers voted against the proposal.

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998. population transfers should be equal rights Status: Please read our response [ top ]

Detailed Description:

When you put population transfers on the direct trading market, if the best bid is larger than your minimal price you set, you should not be able to reject the deal, because now that you can only bid gold coins you own. What if you needed the population for an emergency? The rules should be equal, because now some sellers are placing population on the market then right before you receive the population if your bid is larger than competitors, and larger than minimal price they reject it. Making you wait more time to place another bid. You should not put population for sale, if you dont intend to sell it. vote yes, for equal buying/seling rights. vote no, for unequal rights.

35 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add a direct trading market where you can purchase a population transfer and it takes place immediately. It will include a market for any products and also banks for direct money exchange.

This feature is overdue. It was delayed by the war engine effort but will be implemented soon after.

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999. Disasters and you Status: Will be implemented [ top ]

Detailed Description:

Should there be more Disasters like blizzards, volcanoes, tsunamis, hurricanes, floods? Vote yes or no. Please write to me what kinds of weather/Disasters you would like.

30 gamers voted for the proposal.
22 gamers voted against the proposal.

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1000. Only one topic per poll Status: We agree [ top ]

Detailed Description:

I know that we are only allowed to post a poll once every 3 weeks and thus people want to try and get many issues voted on as much as possible, but polls should be limited to just one item each to vote on. Many times I read polls to vote and there are 2, 3 or even more items listed in the poll for voting. And sometimes the items are totally unrelated.

People may agree with one or two of the items, but how can they differentiate their vote, if there is an item or items in the poll that they don't agree with. Do they agree with the poll, if they only want one of the items to pass, knowing that there are items passing they don't agree with or do they disagree because there is something they don't want to see passed, but agree with any or all of the other items in a poll.
Agree if you think polls should be limited to 1 item per poll.
Disagree if you think people can still be allowed to post multiple items in a poll.

31 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are frequently ignoring poles that have multiple items. We also ignores ones that are full of typos or are all capitals and polls that are on subjects that are not game features.

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1001. Naming offensive Operations Status: Unclear. Many typing errors. [ top ]

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1002. Different Benefits of Selected Government Status: Will be added [ top ]

Detailed Description:

I think that depending on which style of government you decide to run your country should have different pro's and con's. For example a communism should have a higher production rating then say a democracy, but a democracy should have a better approval rating then dictatorship. But it doesn't have to be limited to different ratings. Some governments should have cheaper military running costs or higher defensive costs. This is definatly a possibility that should be looked into. Vote yes if you agree.

51 gamers voted for the proposal.
11 gamers voted against the proposal.

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1003. workers & their professions Status: Will be added [ top ]

Detailed Description:

I think we should be able to change managers from high to medium or to low. for example if you need low level managers but you got a lot of unemployed high and medium level managers you should be able to change them into low level managers. or low,and medium level managers to high level managers. as long as you got unemployed managers you should able to change their rank. this should also apply to regular workers. like the high, medium,and low level workers. it would be like promotions, and demotions like in the real world. vote yes for more realistic,and sensable workers and managers changing proffesions. or vote no to keep it the same and have a higher index of unemployment.

44 gamers voted for the proposal.
13 gamers voted against the proposal.

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1004. Attack video Implement Status: Please read our response [ top ]

Detailed Description:

I was thinking of a short video clip that played after an attack was initiated. After a location was chosen, then clicked attack, the video would play there, the clip would be of planes dropping bombs, then tell us what happened. Something to make it a little more exciting. Same with the Naval fleet. If your attacking ONLY with the naval fleet, and nothing more, then a short video clip of ships off shore launching missiles or something...

38 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A first version of a country "video" is being implemented and will be added to simcountry. It will allow players to create a short video of a war process that takes place in their country or in their enemy's country.

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1005. Corporation Management Facilitation Status: will be added [ top ]

Detailed Description:

I've become very frustrated with the page setup for corporations, as I have to constantly switch between 2 or three tabs in order to view the info I need. I propose a page with a table which would display these values: 1 Corporation name 2 Market Status (bar) 3 % of production offered but not sold 4 Profit (monthly) 5 Profit (year to date) 6 Any shortages 7 Trade strategies (this should be alterable from this page) 8 Quality/Effectivity (with toggles for auto upgrade) 9 Hiring/Production The profit displays should be simple, without the income/cost breakdown. Trade strategies should have checkboxes, with the option to set one value for all selected corps at once, and an invert selection button)

38 gamers voted for the proposal.
12 gamers voted against the proposal.

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1006. War in first 42 days Status: Changed [ top ]

Detailed Description:

Do you think that new presidents should be able to wage war in the first ten days rather than 42 days?

30 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We do not think that ten days is reasonable, as it will open the door to misuse as was the case before we implemented this feature. 42 days is however long and for now, we have reduced it to 35 days and may reduce it further, mainly on Fearless Blue.

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1007. interest rates on loans Status: Please read our response [ top ]

Detailed Description:

I think we should be able to set our own interest rates on loans given to others instead of just the 1% always. Shouldnt the loaners get something too. I think if you want to loan shark you should be allowed. anyone else? If so vote yup. if no then your countries probly broke. and need the 1% interest rate.

53 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that there should be a market with free interest rates within a certain range. In the early days of the game, we had free interest rates and it was misused to create huge profits at the cost of a "second" account that was then discarded.

1% interest is for a game month, which is 4 to 8 hours. This is cumulating to 100 to 300 % in a real month. This is a major risk, especially when simcountry is moving into more real value assets that are valued and can be sold for real money.

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1008. Speed game time up? Status: Please read our response [ top ]

Detailed Description:

I think that the game time should be sped up to about maybe a month an hour or something faster then 3 months per day or 6 months per day, so we can get more done and faster for those of us who want to actually play the game.

40 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Many players do not want it. In addition, the servers cannot handle the millions of additional transactions. However, we have recently increased the pace of KB and may do so in other worlds. We may also introduce a new world that is smaller and can run much faster and we may increase the speed on LU but will ask players if they really want it.

Some changes will be needed, example is interest rate that already run 1% per 2 days on LU. We will implement these changes before we can increase the simulation pace.

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1009. Please Fix Contract Full Production Status: Will be improved [ top ]

Detailed Description:

When you select contract full production to country in the corporation contract page, it only contracts 100%, even though your corporation may be producing at 150% due to higher salaries. Please vote yes to have contract full production actually contract the full amount produced. Thank You.

55 gamers voted for the proposal.
5 gamers voted against the proposal.

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1010. The right to close empires. Status: Please read our response [ top ]

Detailed Description:

I don't think we have the right to vote on whether or not somebody should be kicked out of the game or cut down to size. They worked hard to get where they are, and I dont think you would like it if you where in their position. If you agree with me thanks. If you don't fine, It'll be your turn to voted off soon to.

40 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have never removed anyone because it was voted for. We have removed a few players who broke the rules and the terms of agreement.

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1011. Latest Interest Rates Status: Will be added [ top ]

Detailed Description:

the Latest Interest Rates should be shown.

40 gamers voted for the proposal.
8 gamers voted against the proposal.

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1012. realistic war zone Status: Please read our response [ top ]

Detailed Description:

don't you think that we should get to see how the battle happened instead of just knowing the casualties and loses. you should show the whole battle right. That's what I'm thinking. Wouldn't you like to see whole battles?

58 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The new war engine will allow a better view of what is taking place. We intend to add more features that will show the war in even more details.

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1013. space programs Status: Will be added [ top ]

Detailed Description:

each country should have space progams to sent people to space

52 gamers voted for the proposal.
20 gamers voted against the proposal.

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1014. Tax hike notice Status: Will add an alert [ top ]

Detailed Description:

How about a message or a red flag next to each corp the a country has raised taxes above 30%.

42 gamers voted for the proposal.
23 gamers voted against the proposal.

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1015. Poll choice "Unclear" Status: Will be added [ top ]

Detailed Description:

I think there should be a third poll option when you answer a poll. As it is today you can either agree or disagree with someone's statement.
I think there should be a "unclear" statement to the poll to, making it possible to point out that the polls statement is so unclear that you can not take a point in the poll. Thus making it easier to disqualify unclear polls even if they make to a "accepted" state.

38 gamers voted for the proposal.
11 gamers voted against the proposal.

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1016. natural resources Status: Already planned and published [ top ]

Detailed Description:

as many of you probably know in the real world oil,natural gas, coal, and nuclear fuel(uranium) are all very valuable sources of energy for countries. in the game electricity, and heating simply grow on trees. I suggest that we should be able to build electricity plants to turn oil, coal, natural gas, and uranium into heating energy or electricity. Oil, coal, and natural gas would be used refining plants and uranium would b used in nuclear power plants. Vote yes for a more realistic game experience. Vote no to keep making electricity fall from the sky.

53 gamers voted for the proposal.
23 gamers voted against the proposal.

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1017. Resources Status: Already planned and published. [ top ]

Detailed Description:

I think their should be natural resources for nations. And that we should be able to exploit them for profit or export or even for our own countries use! Vote YES if you agree or NO if you disagree

45 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1018. Amphibious assault ships Status: Please read our response [ top ]

Detailed Description:

I notice that other than driving or being flown there is no alternative to move large attack units to a foriegn shore in the real world this task is handled by naval amphibious assault ships with suitable landing craft to get the unit on the beach a heavy tank such as an M1- A1 Abrams is too heavy to be flown anywhere at 63 tons each but a single ship can haul a whole division these ships are lightly defended so they'd need escorts to insure safe arrival this will add more realism to the game by allowing large attack units to participate in an assault please vote yes to add these important vessels to your fleets

58 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

As you have seen in the documentation and game news about the new war engine, there will be air landings that will allow you to land military units in a far away country, build an airstrip and start moving troops by air.

When all that is in place, we may add Amphibious assault units and ships that can more large units around.

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1019. military recruiting Status: Please read our response [ top ]

Detailed Description:

-Military should consist of workers of all levels, managers of all levels for Seargents, Officers, Seargent Majors and Colonels. -Few Executives for military generals. -Nurses and Doctors for medics. -Few Senior Doctors for more advanced treatment. -Teachers for military training and University Teachers(Professors) for advanced military training. -Leave the High Tech positions for civilian jobs Thats a much better system than using mainly low lvl workers and medium lvl managers as it is imbalances.

43 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This may indeed be a better system but it will add to the complexity of the army. We will first complete some other military options and may then decide if more complexity can help or make it harder to play.

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1020. Menu Options Status: Will be added [ top ]

Detailed Description:

Caveat: This might be colossally difficult to implement.
Nonetheless:

I would like to have at least one page with customizable data fields. To keep it simple, these could be read-only, though read/write would be better. Currently, information seems to be scattered hither and yon (emphasis on yon), and this would benefit more people than changing any specific page without causing (so much of) a clamor about missing links.
Yea or Nay for custom page?

36 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good idea. We are looking into the way to implement but also looking into ways to allow players to add their own functions based on an API that will allow them to use some data from the country and corporations records.

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1021. Common Market Status: Will be added [ top ]

Detailed Description:

I think that when you list all available common markets, by searching for a blank name, it should also list how many members the market has.
This will make it easier for a user that is not in a common market, and has not yet been invited to one, to find the bigger ones without having to go trough every one of them by hand.
Alternatively it could also be showing numbers of Active Members (all currently able to trade within the market) and Invited Members (all currently under evaluation or during invitation process).
Yes - You agree on this, to make the market listing a bit easier for everyone.
No - You do not agree with this, the common market system works well as it is today.

46 gamers voted for the proposal.
13 gamers voted against the proposal.

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1022. video confirmation of building Status: Great! [ top ]

Detailed Description:

Scenic advise, events and tv news

39 gamers voted for the proposal.
28 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is of course very nice. We are working on a video that can be made by the president, showing events in a country, for example war events and changes as result of the war.

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1023. Immigration Status: Migration will shortly be part of the game. [ top ]

Detailed Description:

I think we should be able to open border stations, institute a quota system, and maintain a border patrol. Also, this should realistically resemble how many people would leave or arrive based on the current economic situation in your country, the quality of health and education, and disasters in neighboring countries. Illegal immigration into your country would also be determined by the same factors plus the factor of how well your border patrol operates.

51 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1024. Prison system - some more thought Status: Please read our response [ top ]

Detailed Description:

The prison system is a great idea, but it think we should also choose different styles of law and enforcement along with some sort of fine system.

49 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The police, law enforcement and a prison system will function on the base of country statistics, depending on the economic situation, population etc.

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1025. corporation contracts Status: True. Will be implemented. [ top ]

Detailed Description:

we should be able to make the corporation contracts only deliver once every 2-4 months for corporations that can't produce a whole of an item in one month, for example fleet commands, aircraft carriers, and production plants should all be able to have contacts like this

34 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1026. Government Approval Ratings Status: Please read our response [ top ]

Detailed Description:

I noticed that there is currently no system for approval ratings of the populace. I believe that this is a very important element in real life so it should also be in the game.
Government Approval should be based on the defensive, offensive, health, education, and welfare indexes (the higher the better). Change should be slow, long-term success should count more than short-term.
Government type should change what factors influence approval ratings, for example:
A repressive government's (i.e. Dictatorship) approval would be based more on its military
A free government's (i.e. Democracy) approval would be based more on its education and health systems
When you register a new country, buy a country, or take a c3 you should start out with decent approval. When you conquer a country you should start out with poor approval to reflect the fact that you are an occupier.
It can have some uses in the game:

1. They can be used to limit wars by making it so the government would be unable to declare war on neighbors if they have a poor approval rating.

2. This can increase the importance of government types

3. Approval ratings should change as a result of international pressure. Perhaps give the security council a resolution called "Declare Rogue State" that decreases approval in a country, possibly limiting the country's ability to declare war.

4. high country debt and low employment should lower approval ratings.

5. If approval ratings get low enough a secured mode country should have its secured mode turned off to reflect the desire of its people for another government.

6. If (as a result of gross negligence or whatever) a country's approval reaches 0% the leader should be ousted, (this should be almost impossible to happen without a combination of low indexes, international pressure, and massive debt)
Approval of <25% should be considered dangerous and have negative consequences.
Approval of 25% - 50% should be enough to run a country though not declare war.
Approval of >50% should allow one to declare wars.
Approval of >75% should carry a small reward such as a little more tax revenue.
It should be fairly easy to keep a 50% approval rating unless you are grossly mismanaging your country.
In summary, this system would increase the importance of government type, increase the power of the security council, reward those who manage their countries well, and punish those players who have no clue what they are doing. Vote yes if you want a realistic evaluation of your government and want to limit the power of those who can't run their countries. Vote no if you don't think you should be rewarded for doing well and punished for being grossly incompetent.

38 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a great proposal and it does specify how it can be used to influence the way the president is functioning. The approval rating could be computed from the current indexes with several "flavors" that depend on the type of government. We will add to the game.

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1027. Automatic corporation trading Status: Please read our response [ top ]

Detailed Description:

I think corporations should automatically sell with each other. For instance you have corporation A and it makes factory maintenance units and Corporation B needs factory maintenance units. Corporation A should sell directly with corporation B on the local market.

26 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is exactly what they do if you enable the local market function.

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1028. GIFTS FOR U Status: Will be added. [ top ]

Detailed Description:

SHOULD WE GET GIFTS EVERY ONCE IN AWHILE WHEN WE LOG ON?

VOTE YES OR NO.

30 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1029. ARMY CAMPS AND YOU Status: Please read our response [ top ]

Detailed Description:

we should have army camps were anyone can join instead of using middle level mangers P.S U.S.A ROCKS

VOTE YES OR VOTE NO OR VOTE MAYBE

27 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not clear how this can be done. People come from somewhere. To become an officer, you need some minimum level. So the military come form some professions. People do not come out of thin air.

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1030. Unclear Polls- Edit the answer options Status: Please read our response [ top ]

Detailed Description:

A number of polls have commented on how unclear these polls are!
I propose allowing the radio button comments to be amended. You would still type your speech here, but then you could amend the line of text by the button for the yes vote. There would be set text saying "Vote YES for..." then 80 characters or so of user input.
Vote YES for : allowing the pollster to edit the answer line ( and that is 45 characters)

37 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The voting system will require more experience before someone can submit a proposal. Adding text comments can also be done on the forum. There was a previous proposal suggesting that voting proposals will be add to the forum.

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1031. Worker Level Changes Status: Please read our response [ top ]

Detailed Description:

I think that we should be able to change one level worker for another level worker. For Example, if you had 60,000 unemployed low level workers but you need medium level workers, then I think that you should be able to change the low level workers to medium level ones. Vote YES if you would like to be able to change the different level workers or vote NO if you would not like this option. Thank You.

42 gamers voted for the proposal.
26 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We might do this on Fearless Blue. The proposal will trivialize the education and employment aspects that are currently a challenge. We may do so in a simpler version of the game.

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1032. Index or Map of Regional Politics Status: will be added [ top ]

Detailed Description:

For each region there should be a map, index or table of countries by their political relationship/complexity.
For example: a list of country names in the first column, War Protection status in the second column, federation name (if any) in the third column, common market name in the fourth column, and presidency start date in the fifth column. We should also be able to sort by each of these columns.
This would allow those wishing to build an empire to identify vulnerable C3s or abandoned countries, and let everyone quickly see what alliances are in being made around them.

49 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1033. SECURITY COUNCIL MESSAGES Status: Will be added [ top ]

Detailed Description:

IF you are put into the SECURITY COUNCIL YOU SHOULD GET A MESSAGE TELLING YOU TO YOUR COUNTRY AND E-MAIL ARDESS.

44 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1034. Limits on Private Corporations Status: Please read our response [ top ]

Detailed Description:

Currently an enterprise can only own a limited number of corporations in a given country. This may be an effective balancing mechanism, but it is unrealistic and makes mass privatization very difficult. Massive private monopolies are (for better or worse) a historical reality. Vote yes to abolish limits on enterprise ownership within a given country. Build that dystopian, corporate police state you've always wanted.

53 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Corporations employ 150.000 to 200.000 people. Having many corporations owned by a single enterprise is a major risk for the country if the one CEO decides to close his corporations. It is unrealistic to have the entire economy owned by one outside party, it also works against cooperation between players.

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1035. trains and their colors Status: YES!!! [ top ]

Detailed Description:

we should be able to degign our own trains and train tracks. vote yes or no

32 gamers voted for the proposal.
18 gamers voted against the proposal.

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1036. Elimination of the Nazi Party in Fearless Blue Status: Please read our response [ top ]

Detailed Description:

The right to persecute, Nazis and their collaborators.

44 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We eliminate immediately when we find such names. If you know one, mail us. This vote takes a long time to reach us and does not give us any hint where the problem might be. We react immediately when we receive such messages by mail.

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1037. Easier Corporation Search to purchase corps Status: Will be added ASAP [ top ]

Detailed Description:

As a CEO, when searching for corporations to bid on, it is extremely difficult and time consuming to find corporations that are state owned and in countries with no presidents. Vote yes to request filters to only show corporations owned by states with no presidents. Vote no to keep system as it is.

47 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1038. bio weapons: a new age of strategic warfare? Status: Will be added [ top ]

Detailed Description:

along with nuclear and chemical weapons we should have biological warfare. we could choose which virus or bacteria to load in a missile depending on the resources available. the choice is up to you vote yes for better weapons or vote no for the same boring old weapons.
P.S please vote yes

38 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1039. Bidding lengths Status: Will be added [ top ]

Detailed Description:

Currently the bidding periods are fixed. I propose to make it possible to choose yourself the length of the bidding period. For selling countries, pop and coins for cash. Finding a good buyer for a country is difficult so being able to keep it on the market for 2 weeks improves the chances of finding a good owner. Repeatedly having to put it back on the market can be avoided then. Same for population and cash if one wishes a better price for it and has the time. Vote "YES" if you want to choose the bidding period, vote "NO" if you wanna keep the fixed periods.

43 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature, it will indeed add a lot of flexibility to the market.

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1040. CEO AND YOUR COUNTRY#20 Status: Please read our response [ top ]

Detailed Description:

when it says u have a CEO request and you look and it is already being build before u say yes or no

i say the country can not say ok to a CEO request by itself.

VOTE YES for no auto ceo oks without u knowing

30 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can turn off the possibility for a CEO to purchase or build in your country. Use it and nothing will be automatic.

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1041. Interplanetary Missiles Status: Please read our response [ top ]

Detailed Description:

We should be able to make interplanetary missiles and nukes to attack countries on other planets.

28 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We plan to add features for all kinds of interplanetary transactions. Missiles are not the firs but such wars may be added in the future.

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1042. SELLING YOUR CORPS Status: Corps can be sold [ top ]

Detailed Description:

you should be able to sell your corp if u want to. it should be sold for it's value and finace.

37 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1043. weapons sales Status: Will be added [ top ]

Detailed Description:

I believe that when you are buying offensive, defensive, and strategic weapons, you should see on screen what the weapon is strong against vote yes for streamlined war system, no for bulky hard to handle wars

43 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1044. weapon ordering Status: They can [ top ]

Detailed Description:

Presidents should have choice as to whether or not weapons are ordered with immediate requested price.

38 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1045. terrorist in c3's status: please read our response [ top ]

detailed description:

why not make a c3 country be controlled by terrorist but can't have a president like in the real world. the terrorist group could be called al Qaeda.
a country next to it could become friends with it or enemies. civil wars and the army inside of the country fights. the terrorist can not attack you if u declare yourself neutral. just think about. it would make the game more realistic.
vote yes or vote no. the birth control like china is a bad thing. peace.

32 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add terrorism to the game.

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1046. Mass Rename of corps / corps prefixes Status: Will be added [ top ]

Detailed Description:

Simple poll, already been proposed and accepted several time, but not yet implemented. Do you want to have a "rename all" corporations feature. This will allow you to rename all your corps with a simply name structure (example : (ceo name) (product type) (country location and/or corp #). I am sure most of you would appreciate such feature instead of wasting tens of hours to rename all your corps 1 by 1. Please vote wisely to show W3C that this feature is indeed important. Manny

39 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be a good feature. We will get to it eventually but there are some features that will be added to the game before.

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1047. COUNTRIES YOU TAKE OVER Status: Please read our respons [ top ]

Detailed Description:

DO YOU THINK WE SHOULD GET THE MONEY/GOLD COINS FROM A COUNTRY(S) WE TAKE OVER? VOTE YES OR VOTE NO P.S I LOVE AMERICAINS DO YOU? SEND ME YOUR ANSWER

46 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Countries have no gold coins. The account has them. You do not conquer the account but the country. When you conquer a country, you get its assets, including cash, loans and all the corporations. You can transfer assest outside the country.

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1048. Illigal Activities Status: will be added [ top ]

Detailed Description:

Should'nt we have criminal organizations like mafias and terrorists? so players could chose to be that instead of presidents or CEO's, it would give more cooperation between countries if we had to fight crime and terrorism. then add products like illegal arms and narcotics. presidents should decide whether it is legal in their country, or not.
vote YES if you want this kind of realism.

43 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Such featurews are planned and will be added.

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1049. Shares and Investment Funds Status: Great proposals. [ top ]

Detailed Description:

I propose two things:

1.) We should have the option of authorizing the AI to only buy or only sell shares for our Investment Funds, and also to set P/E thresholds. The current system is horrible, and I can't invest in IF portfolios unless I do it all manually.

2.) We should have a 'max' link/button when buying, selling, or issuing new shares. Having to figure out or guess what the max is and input it manually is a major pain, especially if the max is a few shares under a round number.

52 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is very true and will be added ASAP. It will improve the share trading game. It will be done when the war engine is in place.

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1050. Decrease Webpage Load Times Status: Please read our response [ top ]

Detailed Description:

Decrease Web page Load Times

I have been playing this game for quite some time and while it is a great game the load times for each web page is absolutely ridiculous.
I find that out of a total of 15 mins I may spend managing a country, I am only really spending 2-5 mins playing while the rest of the time I am just playing a waiting game waiting for the web pages to load.
I am sure W3C can figure out a way to make the pages load a bit faster.
For starters, fix that java bar on top. It seems to have to reload itself every time I click on something. Why? It is a static menu. The same can be said about little pictures of the left hand menu and main pages that have to be reloaded over and over with every click.

39 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A round of optimizations have been carried out recently and had some very good results. The mane system used to increase the browser memory use and decreased overall performance. This is a known problem in the browser. We have followed some hints on how to force garbage collection in the browser and reduce memory use.

We have also tuned the cashing of pictures and java scripts and we see a smaller number of reloads. This too has a good effect on performance. Last but not least, the scroll bar was updated and its processor load is reduced. The problem is now in fact solved for Internet Explorer. On Fire fox, the problem is reduced but we are looking for more possible updates that will reduce the load even further.

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1051. Fix the health index Status: Please read our response [ top ]

Detailed Description:

There has been a recent discussion on the health index on the game forums. W3C disclosed that it was a non-linear function. The education and transportation/infrastructure indexes are both based on sub-index and take the lowest index. So is the social security index. What I propose is that the health index is based on the "hospital index", where hospitals index = (current hospitals/needed hospitals) averaged on the last 4 game months or something. Just like the education system is. This will decrease the slowness of growth of the health index. Basically, if you want your health index to really show how many hospitals you currently have compared to what you need, that is what the hospitals index does and that's how the health index should work. Please vote wisely, it's for your own good. (P.S. The faster the Health index grows, the faster you reach higher game levels and you make more coins.) Manny

57 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are two issues: one is the pace in which the index moves to the new level after new hospitals were added. We have made it faster. It will now move more quickly to the new level but it will not make a jump as it did years ago. Quality in the real world does not change on the day you open a new hospital.

The non linearity is very slight and has no effect if the index is <100. It has a very effect when the index moves to much higher levels and rightly so. The quality of healthcare is not a linear function of the number of facilities that are available.

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1052. Changing Your Country Name Status: Please read our response [ top ]

Detailed Description:

I think there should be a limit on changing your country name. For instance there is hostility between two countries and the aggressive/attacking country changes its name to avoid being found. They should not be able to change their country name to hide from the attack. By blocking the name change after the attack will give the attacked country a chance to hunt the attacker down and fight back. Vote YES if you are in favor of blocking the name change after a hostile attack. Vote NO to allow the hostile attacker to change their country name. Thanks for Vote.....

48 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Changing the name does not hide the country. The country has a number you can easily see and the country has a location on the map. Make sure you know where the country is and if they change their name, you will exactly know which country it is.

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1053. Cash Market population sales Status: We agree [ top ]

Detailed Description:

It would be nice to have a "buy now" feature for population sales. At a minimum once the bid has reached the game maximum bids should be automatically accepted. Vote yes if you agree, No if you do not.

45 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add Banks and shops where everyone can sell their products and their money immediately. We see this as an urgent feature and intend to implement it after the completion of the new war engine.

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1054. Became a 3D game Status: Nice. Many features to add. [ top ]

Detailed Description:

Cooler view and inside minigame such as playing the wars and run a persons life!!!

37 gamers voted for the proposal.
29 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1055. Archipelago World Status: Please read our response [ top ]

Detailed Description:

It seems to me that practically everyone in the game wants a country with waterfront, and it also seems to me that all the good seaside countries are taken. Finally, it seems to me that it's about time for a new world. Therefore I move that an Archipelago world, that is an island chain world, be created.

Now I'm no programmer, and I don't know if that is easy to fulfill on this fractal system, but every planet I see, the oceans are the lifeblood. It also presents opportunity for new industries, like shipping, and attack submarines, not to mention the sorely missing fishery business. It would also make for interesting military scenarios, with Navies and Marine military branches taking the forefront.

The Islands wouldn't have to be tiny, although 1-2 country Islands would be most effective, 5-10 nations per Island sounds reasonable to me.

Finally, a Japan-like center continent could still be present, for all the Imperialists out there.

56 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add worlds. We expect the numbers of Premium Members to grow which will allow us to add new types of worlds.

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1056. Taking over countries Status: Please read our response [ top ]

Detailed Description:

You shouldn't have to be a Premium Member and pay a price to take over a country.

38 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is based on a misunderstanding. You can conquer countries in the first day you play.

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1057. Clear Choice Status: We will. [ top ]

Detailed Description:

Limit poll questions to people that can spell, and can present clear questions!

48 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1058. cheaper military units Status: Please read our response [ top ]

Detailed Description:

pay less money on troops so you can spend more money on your ammunition, economy, education, and healthcare.

35 gamers voted for the proposal.
26 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The price level is correct. You can make much more money if you attract private corporations that produce more income for the country.

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1059. Sports Teams Status: Will be added [ top ]

Detailed Description:

I think that there should be sports teams for countries so that there could be Olympic type competitions, it would could resources just like military units.

53 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1060. We should be able to use troops in a battle. Status: Please read our response [ top ]

Detailed Description:

We should be able to use troops in a war other than just operating tanks plane ships we should be able to buy rifles machince guns Bazookas and so on i mean isnt that the purpose of soldiers in war like we should be able to use them for tanks ship and plane but i think it's not right that troops are utterly useless without tank and drones like they could be like the troops who fought in WW1 and WW2 Vietnam Korea.

61 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The wqar game is currently being reprogrammed and will have many new features in the coming weeks.

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1061. officers, yes or no Status: Too many typo's [ top ]

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1062. Nuclear Proliferation Treaty Status: Good proposal. Will be added [ top ]

Detailed Description:

I suggest a treaty be added that player may VOLUNTARILY Sign (It would be a world wide treaty with all the signing country's shown) that they will not possess Nuclear weapons or the means to deliver them. If they sign the treaty they wont be allowed to build Nuclear Corps or buy Nukes. On their country page there would be a symbol stating they have signed the Nuclear Proliferation treaty. They can remove their name but it would take 1 game year after they click to go off the treaty b4 they are allowed Nukes and they wouldn't be allowed to sign it again unless they go 1 game year without any nukes, nuke corps. This Suggestion would allow players to show their stance on Nukes. Please vote YES

45 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1063. Some interesting and useful suggestions Status: Please read our response [ top ]

Detailed Description:

There should be weapons of different Qualities and prices like high tech weapons with high price tag, medium tech weapons with medium price and low tech weapons with low price. Then every country should be free to form their military and air force units with these high, medium or low tech weapons. Only large and small empires would have licence to make high tech weapons but they would be given right to sell those high tech weapons to their allied countries. This would make war more realistic and easy to fight against each other. There should be corporations making parts of high tech weapons like night vision cameras, engines , radars, generators, weapon grade steel etc etc. Then I would again suggest that every common market should have its own currency and banks , with currency trading options, then every country should have its own central bank as well. Then there should be statistics of countries producing oil, gas , cars , electric power with the mention that which country is no 1 , 2 , 3 , 4 and so on in producing oil and other products. There would be an option for every country to make country laws, immigration policies and other security concern laws. I�(tm)m sure with the addition of all such things simcountry would be come more interesting and realistic. If you think my suggestions are realistic and would make this game more fun to play then please vote yes.

35 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are many suggestions here. Most have been voted for earlier, some are on our list. We suggest that war game suggestions should wait for the new war engine to be in place. Weapons quality for example was documented in game news long time ago and will be added to the game.

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1064. All countries make the decisions for the security council Status: Please read our response [ top ]

Detailed Description:

then we could decide to give money to other countries or to not to

49 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The security council should be a group of very experienced players who earned their place on the council but excellent playing.

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1065. Voting for Clarity Proposition Status: Please read our response [ top ]

Detailed Description:

Some of the proposals are not written clearly enough to make an informed decision on an issue. The resulting vote may be meaningless because the issue itself is unclear. Furthermore, the issue may be far more complicated than one that could (or should) be addressed in a simple yes/no vote.
Therefore, we propose adding an "Abstain" voting option, and perhaps an "Unclear" or "Needs Clarification" option. The Abstain option would encourage voters to participate even if they are uncertain about their position on an issue, or do not understand the issue. The Unclear option would indicate that the proposal needs to be rewritten and resubmitted at the next opportunity.
A "Yes" vote shall indicate the need for the addition of an Abstain option, and at the Webmaster's discretion, an Unclear option.
A "No" vote shall indicate that there is no need for a change to the current yes/no voting system.

40 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is true and should be added. However, we are trying to add essential functions that will greatly improve the game. We are reading all proposals and if they are not clear, they never come through. For now, instead of the abstain vote, you can just ignore the subject.

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1066. Nuclear Wepons Status: You do. [ top ]

Detailed Description:

You should have the right to purchase Nuclear and strategic weapons

46 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Players can even produce such weapons. We do exclude beginners, as we do want to prevent nuclear wars by countries that will no be there to take responsibility when the damaged countries respond.

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1067. getting nukes Status: Please read our response [ top ]

Detailed Description:

we should be able to get nukes without being Premium Members

43 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It seems better if new players who do not have the intention to contribute will not rain nuclear weapons on members who are playing it seriously.

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1068. boycott votes Status: true. How easier? [ top ]

Detailed Description:

They should make it easier for us to vote on a boycott. vote yes or vote no.

36 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1069. New Common Market Feature... Status: Will be added [ top ]

Detailed Description:

I and a friend would like to see a new monitor on the common market that like the world market can tell us what is in demand and surplus for contracting.

Even if this was partly manual like a mini forum posting what you need so another party on the market can supply for you.

50 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1070. common market Status: Will be added [ top ]

Detailed Description:

I'm with the proposal before this one but the common market should show demand for the products needed with the amount supplied by each country and/or your country's corporation (that should show full production amount of them with it to compare). By doing this a player can supply products to meet the demand for it in that market. As the common stands now it is difficult to access what is the demand for products.

53 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The common market needs a serious upgrade. It will take some time and this proposal is on the wish list but represents a major development project.

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1071. use nukes on C3s countries Status: Please read our response [ top ]

Detailed Description:

we should be allowed to attack computer controlled counties. Vote yes or no.

39 gamers voted for the proposal.
27 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

No need for that. It was possible in the past and was used to create damage in neighboring countries. C3 countries are easy to conquer anyway.

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1072. Police, Fire Status: Will be added [ top ]

Detailed Description:

You should be able to locate police stations and fir stations wherever you want

49 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1073. parks and stores Status: Stores will be added [ top ]

Detailed Description:

we should be able to make our own stores and parks and name them. vote yes or no

32 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1074. Black Market Status: Please read our response [ top ]

Detailed Description:

There should be a business center similar to the direct trading market in which presidents can buy and sell anything in their inventory including nuclear weapons. Of course prices would be severely inflated as is in the real world, but i think this would add a sense of reality to the game.

32 gamers voted for the proposal.
28 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

What is the difference between that market and the world market. We intend to add stores where products can be bought and sold.

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1075. Country Products Status: Please read our response [ top ]

Detailed Description:

For the products that we buy for our countries we should be able 2 manage what price we will sell it to our population. Example: Cars if u buy cars from the market and its 14,000 SC each we can sell it to the population for a much higher price...Like 100,000 SC... If most of the population is very wealthy we can sell for an even greater price and that will raise our profits for the governments. Or lower the price for a better welfare, for the population since they are not wasting any money.

31 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

People in countries are not purchasing their food and other products they need from the government but from stores, from any one they want or even from other countries. The purchasing prices on the government cash flow are there as it represents central purchasing.

If the vote means that government should be able to set taxes on products, then that is possible. It will not add a lot of functionality and there are too many features that are important and waiting. We will keep it for later.

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1076. nuclear missles Status: You can [ top ]

Detailed Description:

We should be able to use nuclear missiles

37 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1077. be someone in your country Status: More details? How? [ top ]

Detailed Description:

you should be able to be someone in your country

27 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED

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1078. unclear voting Status: Will be added [ top ]

Detailed Description:

far to many polls are unclear as to what they mean. i think that a "comment" option should be added in order to attempt to make a new poll that is less confused. vote yes for understandable polls, vote no for retaining the old system

44 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1079. 3 week voting delay Status: Please read our response [ top ]

Detailed Description:

I think that there shouldn't be a 3 week voting delay I think that there should be a voting delay of at a MAX of 1 week this would allow more gamers to speak there minds to W3 which would help them make the game better In addition I know from my experiences that i often forget many of my ideas for polls do you agree that there should be less of a voting delay?

33 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are too many voting subjects even with a three weeks delay. This is not a chat channel, but a way to present excellent, well thought of, new features.

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1080. making a profit in your country Status: Please read our response [ top ]

Detailed Description:

In many of the countries, including my own, that i have looked at the monthly profit is very low usually around 10B per month, for countries who do not have the benefit of noob boosters in many cases the country was losing money In real life, im pretty sure that a country would make a profit of more than 120B a year so I am suggesting that it be made easier to make a country more profitable Do you agree with this statement?

37 gamers voted for the proposal.
29 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can increase your profit and many countries do. Some have 500 B or more of profits each game month, 6 T per year. The US has a loss of 300 B per year and there are no countries in the world with more than 20 B per month, in profits for the government.

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1081. Secure Mode revisited Status: Vote several times before. [ top ]

Detailed Description:

Given the recent events and continuing events on the worlds with the flewis and lh factor, I would propose that the secure mode feature be time based similar to the war protection. A Premium Member would earn time based on play. A new person and a non paying lookie see already have protection. Secure mode is over kill for the problem it was created to correct.

36 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1082. Country/City/County Clubs Status: sport features will be added [ top ]

Detailed Description:

To get more income we should be able to create and control Football teams, Rugby teams, Cricket teams, Olympic teams etc. We should have a National team and a couple of teams for the Citys and Countys.

38 gamers voted for the proposal.
10 gamers voted against the proposal.

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1083. Clearer Market Status: Will be improved [ top ]

Detailed Description:

market should be a lot clearer and easier to understand with less figures. if we want something then we should just be able 2 c how much it costs, how much is in stock, and how much we can buy so we can buy it straight vote yes 4 a clearer market!

33 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are trying to improve pages and will continue to do so. There are many pages that are up for a new version.

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1084. Poll questions Status: We will look more frequently indeed. [ top ]

Detailed Description:

I think that some people put unnecessary stuff on these polls like "who surrenders" and "I want bigger nukes". I mean come on! You have to have a proper question or solution to a game problem. Therefore I think that WC should do more poll watching. I believe they already monitor it to some extent but an actual "that vote is stupid and time wasting lets delete it" who agrees that WC should delete the dumb polls?

42 gamers voted for the proposal.
6 gamers voted against the proposal.

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1085. Cross Training Employees Status: Will be added [ top ]

Detailed Description:

The system tends to not hire employees just because they are short other positions of staff without much control of the corporation owners. In real life, corporations can cross train or promote from within by training a lower level worker to a higher-level position. That helps to keep production up running rather than to not hire others just because they don't have staff for 1 or 2 other needed positions. You already have changing down to lower level positions but what about promotion from within the corporation. Being able to promote from a lower lever management position to a middle management position, etc. We also cannot see what staff we are short handed for each corporation to even bring new staff in. There just seems to be very little control on staffing. Also, if you have a lot of Senior Doctors but need more Doctors, why can't a hospital use the senior doctors instead of having them unemployed. In real life, a senior doctor unemployed would take a job as a staff doctor when desperate for a job. It would be more real world if we had more control on staffing. Do you agree?

55 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add corporate training to allow more flexibility in corporations.

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1086. Blogs for each subject Status: Will be added [ top ]

Detailed Description:

Each subject would have a blog so those who are members can add to or take away from(make adjustments to) the Body of the Subject being voted on. (Body being the wording of the subject) Now each person could ask a question or make a suggestion to improve the proposed change(s). And the person who made the poll could reword the subject body and post a revote.

30 gamers voted for the proposal.
28 gamers voted against the proposal.

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1087. Common Markets & Empires Status: Will be added [ top ]

Detailed Description:

As a ruler of a mid-sized empire (8 countries) and two CEO's, I have realized that controlling your common market contributions and contracts is exceptionally difficult. The ability to control, imperially, the common market contributions as a single "% offerings for all countries" option would be very useful.

53 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1088. Common Market Status: will be added [ top ]

Detailed Description:

A small forum or chat were only members of that common market can go in order to help with communication and sales

48 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1089. Federations Status: Please read our response [ top ]

Detailed Description:

I would like to propose a more intricate means of setting up alliances. this would include setting up a treasury by witch the alliance holds and can use for whatever the members would like, a security council by witch weapons can be donated and held under the federations control and these things could be put under the advisment of other alliance members (whether it be 10% or the whole department). thank you.

37 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good proposal and it will be added to other ideas on the improvement of federations.

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1090. prison system Status: Will be added [ top ]

Detailed Description:

I think there should be a prison/legal system in the game. It is a big business. It would also make each country different. Criminal Index would show safe or violent countries.

47 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1091. Construction Status: Please read our response [ top ]

Detailed Description:

Ok in the game when you order construction you order a certain amount then it disappears. In real life construct needs workers and equipment and stay and doesn't just go away. I think when ordering construction it should be ordered as crew and equipment instead of as numbers that disappear later. vote yes if you agree.

30 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Construction, like services is a service. Buying construction means that you buy contracts for construction work. The work is taken care of by construction corporations that have many workers and equipment. The construction corporations do not disappear, they keep working and building each month.

If you want them to keep building for your country and keep maintaining buildings and homes, you need to buy more construction work each month.

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1092. Common Market Pricing Status: Please read our response [ top ]

Detailed Description:

Currently in our common markets, our industries are still too greatly affected by the whims of the world market. What I speak of is the cycle of boom and bust within world market demand and how it affects corporations doing business within a common market. Prices within a common market should reflect the supply and demand of the world market but they should not be completely tied to it. Instead, prices for commodities should, in part, be determined by the supply and demand within the common market itself. Also, should the members of the common market wish to do so, they should be able to vote on whether or not to place protective tariffs on certain goods and services that would serve to raise the price of those goods and services within the common market, and thus protect struggling industries within that market. I propose that common market members should be able to place a protective tariff on goods and services that are produced within the common market when that particular commodity is in surplus on the world market. When that particular commodity is again in shortage on the world market, I propose that the tariff would automatically come to an end. I also propose that the money collected by the protective tariffs imposed on commodities should be evenly distributed as income among the members of the common market.

I believe that this would help protect industries when they are struggling, that it would help encourage presidents and CEO's to diversify their economies, that it would make the game more realistic and interesting. I for one am tired of avoiding the building of so many different types of corporations because of their lack of profit potential. James

37 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that more should be done about local and regional markets and more functionality should be added. We also think that transport and cost of transport should be in the equation and make trading more local. We plan to add such features but there are too many high priority items that will be added before we get to it.

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1093. Weighted Voting Status: Please read our response [ top ]

Detailed Description:

The proposal is to adopt a weighted voting system where a players vote is weighted by their current game level. For example, a level 3 player vote would be equivalent to 3 level 1 players. A level 6 player vote would be equivalent to 2 level 3 players. This would allow those accomplished players who best understand the game a proportionate say in the changes being proposed. Noobies would still have a voice, but a measured one. To be sure of this, public voting should remain unweighted whereas exclusive polls would be come weighted. Security council voting should also be weighted to avoid the occaisional abuses by multiplayers. Federations and Common markets should be able to indicate in their rules whether voting is weighted or non-weighted.

39 gamers voted for the proposal.
30 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

These are polls and they do not decide which way the game will go. There are the Premium Members with their own polls and we are more than able to distinguish between great suggestions and beginners requests. This is one man one vote with a selective gamemaster who is setting priorities and makes the final decisions.

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1094. nuclear weapons Status: Please read our response [ top ]

Detailed Description:

should players be able buy strategic weapons on the free market, eliminating vulnerability to larger countries

48 gamers voted for the proposal.
27 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We do rethink the strategy. Currently, several countries can cooperate, build one corporation each and share the production of these weapons.

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1095. Add commas in numbers Status: Will be added [ top ]

Detailed Description:

In some parts of the game, numbers have commas, in others they do not. I propose that this be standardized to add commas in all cases where this is appropriate. Vote Yes to add commas to numbers to make them more readable, vote no to leave things as they are.

43 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1096. Sell entire inventory to owner country/enterprise Status: Will be added [ top ]

Detailed Description:

in Corp contract, there is "one click" allows you to "contract full production to your own country and accept"
I propose a similar "one click" to "sell entire inventory to your own country/enterprise and accept". this will save a lots of clicks when you try to buy excessive inventories from your own corp.
Vote "yes" to save some clicks.

48 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1097. A country with his coin Status: Please read our response [ top ]

Detailed Description:

A country must have his our coin, like in the real world. USA have dollars and England have pounds.

42 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature is on our wish list. It is a major addition that will have many consequences to many of the economic features and will add a lot of functionality and complexity to the game economic model.

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1098. Interest Free Loans, Common Market Currency & Banks Status: Please read our response [ top ]

Detailed Description:

There should be an option that Common Market member countries can give interest free loans or aid to each other.
Besides, every common market should have an option of establishing its own currency that can be traded with Gold Coins, Simcountry Dollars and Currency of other Common Markets and exchange rate can be determined by the performance of each respective common market. And those countries who are not the member of any common market would continue using Simcountry Dollars as currency.
Then common markets and members of common markets would have an option to open their banks and do currency trading and open current and saving accounts of enterprises and the common people.
Please vote in favor if you agree on this.

33 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. It should be possible but many of these features will be added when more development capacity is available and some very urgent features are completed.

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1099. Noobs and profiles Status: Will be added ASAP [ top ]

Detailed Description:

ok...i have been watching lately, and it seems as though secured mode has given some noobs crazy thoughts that they are untouchable and can speak to anyone in any fashion they choose...personally, im sick of having to bow to noobs and what they say because they can't be touched...so I propose this...I think that everyone, whether they do it themselves or sc does it for them...should have their countries listed in their profile...and i also think these profiles should be filled out before being allowed on the forum or in the community chat...it would serve two purposes...it would make these new people a little less untouchable...and...it would also cut down on multi accounts...if their countries are listed....the profile can be changed but the countries remain the same...simple identification people....so if you wish to be belittled by noobs endlessly, vote no....if you want a more structured i.d. process, vote yes....yours truly, ameche

53 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that the name of the forum should be linked to the names of countries and enterprises in the game. We will add this ASAP.

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1100. Train/road colors Status: Will be added, delayed [ top ]

Detailed Description:

We should be able to make the track/road whatever color we want. So vote yes for colored tracks or roads. Vote no for no colored tracks or roads.

30 gamers voted for the proposal.
27 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good but should wait for many urgent features to be completed before.

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1101. Gain in Popularity Status: Please read our response [ top ]

Detailed Description:

I think it would be cool to be able to gain in prestige....maybe to have prestige points and to be elected for various offices.

42 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Such proposals should be more specific and describe how it will work. We have many indexes and adding more should be done only if they add a lot of fun to the game.

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1102. HELPING HAND Status: Will be added [ top ]

Detailed Description:

I WANT US TO BE ABLE TO GIVE AID TO OTHER NATIONS IN THE FORM OF A GIFT AND NOT A LOAN

54 gamers voted for the proposal.
10 gamers voted against the proposal.

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1103. Stickies in the Forums Status: Please read our response [ top ]

Detailed Description:

It looks like a lot of the aggravation is due to newbies/noobs/nubs/whatever asking the same questions over and over. What would the voting population think of being able to sticky some of the more repeated questions to prevent (or cut down) on the same questions? What say you?

43 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will start removing obvious duplications and clean up the forum more frequently.

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1104. Better Political System Status: Will be implemented [ top ]

Detailed Description:

A Feature that should be implemented:
If democracy: multiple parties (two or three main parties) with leaders name.
As such, you become much more a 'god-like' running the bureaucracy of a country while politicians represent it.
It would be fun to see that the Blue Party led by Brad Alfred and with its fiscally conservative/platform platform defeated the Red Party led by Warren Mashkow and his socialist/war-based platform.
As such, starting a war is no longer possible for the duration of the Blue Party's time in office, and until they are defeated four or five years from now.
Just an idea.

43 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. Such features should be implemented but our wish list is long and it will take time.

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1105. Explain game changes before they are implemented Status: Please read our response [ top ]

Detailed Description:

Are you tired of all those small changes that happen every once in a while, but you don't know they happen until your country crashes, or the market suddenly turns green, or you lose 7700 drones attacking an inactive country with no air defenses left, or hospitals closing because the workers requirements changed, or the corps suddenly are not hiring 100% because you need more engineers, and the list goes on. This simple polls is to make W3C realize that they should, the players want this, and have been stating this multiple times on the forums, we want all game changes, even the small one, all of them, to be announced before they happen. I know there will be 6 or 7 votes against this poll, just because I started it, to those 7 players, I ask you to reconsider voting against it, and support this well thought poll. Thank you, Manny

41 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Important changes, are always announced ahead of time. The 7700 attack drones were lost not because of a game change but because the defense destroyed them. There was no change in the defense of free countries. Corporations are becoming larger. This was announced in the game news many times and will continue. Corporation output is growing too and these small changes do not damage the corporations, their value increased in the past months.

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1106. Fix the "Too High" indicator Status: Please read our response [ top ]

Detailed Description:

The None/Some Left/Too High indicator on the corps list is intended to let us manipulate our trade strategies, but it is not as useful as it could be.
1) Include the market supply/demand indicator on the same page. This lets us determine whether the stock situation is something temporary or something we need to do something about.
2) Depending on the processing order of the corporations, the indicator is pretty meaningless. For example, on GR corps process between about the 2nd and the 11th of every game month. Corps earlier in the processing order get an opportunity to sell their production to the later ones. This means an early corp may show "None" while a later, otherwise identical corp may show "Too High" for the same settings for the majority of the month. Corps also tend to show "Too High" more readily once effectivity and salary effects cause them to increase their productivity above 100%.
The easy fix for this would be to make the" Too High" indicator trigger if more than TWO months production is on offer, rather than one, which is what it seems now. A corp that's only got the current months' production on the market should still say "Some Left".
Vote yes if you think this would be a helpful tweak - no if the indicator works fine as it is.

35 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

These indicators are the result of a previous poll. There are many details on the corporations pages that can be optimized and improved. The corporations game is being improved. Some of the changes are already installed and more will be add in the coming months.

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1107. All presidents can be a member of the security council . Status: Please read our response [ top ]

Detailed Description:

All the presidents have to be members of the security council not only the bests presidents.

32 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The security council is a small group and membership should be granted on some conditions. Being a good player, seems a good way to select these members.

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1108. SPORTS IN OUR COUNTRY Status: We agree [ top ]

Detailed Description:

We should be able to pick what sports we have in our country. So vote yes or vote no. E.X baseball, nascar, football, hockey, basketball. Thanks for voting.

45 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1109. Share Market ~Improvement on display~ Status: Will be added [ top ]

Detailed Description:

1. I would like to see the price of the share at the time of my/user purchase.
It would be a nice little improvement for the share summary page on the graphs for the individual graphs.
2. At the top of the share summary page a very short but informative total dividend income for the previous and estimation for the coming month.

37 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. There should be more info. The pages can be improved.

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1110. Secured Mode Timer Status: Please read our response [ top ]

Detailed Description:

My country, being new, begins in secured mode. But I have no idea how much longer that protection will last. Vote "Yes" to create a visable timer for secured mode.

35 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Secured mode remains for ever unless you remove it yourself. If you have a second country in the empire, only one will be in secured mode.

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1111. Co fed leaders Status: May be added [ top ]

Detailed Description:

we should be able to have a fed leader and a co leader of a fed that person does everything that the leader except for the upload the flag and some other thing

26 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We may introduce a second slot for a leader, mainly to prevent the federation from being paralyzed if the leader is absent.

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1112. Government Index Status: Please read our response [ top ]

Detailed Description:

If you agree that this indicator needs documentation or at least a better description please approve.

48 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The government index is never implemented as intended and has very little influence. It seems a good idea to remove the index from the page until it is fully implemented and documented.

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1113. Revolutions Status: How do we know? [ top ]

Detailed Description:

Should countries be allowed to have revolutions if over 80% of the people want one?

38 gamers voted for the proposal.
27 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

How do we know that 80% of the people want a revolution?

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1114. nukes and strategic weapons Status: Please read our response [ top ]

Detailed Description:

you should be able to buy nukes and strategic weapons even with out being a Premium Member

38 gamers voted for the proposal.
34 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a bad idea. We do not want to see the use of nuclear weapons by players who do not take any responsibility or risk.

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1115. Leader of all! Status: Please read our response [ top ]

Detailed Description:

I want to be able to place one leader of all the countries of an empire. Not have a leader country. Vote yes or no. Your choice

33 gamers voted for the proposal.
30 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Probably a misunderstanding. An empire has one leader. One country however, has a special position in the empire and is more secure, to allow for safe guarding of empire assets.

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1116. transfer of goods and money Status: Will be improved [ top ]

Detailed Description:

I recently conquered a nation and tried to transfer military assets from that country to my main. But I wasn't allowed because I had used my spending limit for the month. I think that should change because I am only transferring something I already own, not making a purchase. What country in real life has to be within budget to simply transfer its own assets. Vote yes for change to free transfer of your own goods. Vote no if u think that is fine how it is.

48 gamers voted for the proposal.
12 gamers voted against the proposal.

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1117. no wait on war Status: Please read our response [ top ]

Detailed Description:

no waiting to fight in a war. Germany used the blitzkrieg in world war two without giving anyone time to build up their forces. Why should we?

32 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Unfair to attack while a player is not there to fight back. If you want this kind of war, attack a free country. If you attack a president have the courage to face her/him.

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1118. Browsing SimCountry - FireFox Status: remove the news bar [ top ]

Detailed Description:

How about making the site a little bit faster to those who use FireFox? It was fine the way it was a few month ago. But after that NewBar was added to www.simcountry.com, things became a bit too slow for me and to those who will agree with this poll.
We all know that IE is trash, so please do not make us use it.
Vote I agree (...), to make it faster to browse trough Simcountry with FireFox; vote I disagree (...), if you want to browse trough Simcountry like a snail or use (the not-so-good) IE.
/slaps Bill Gates
Ooops. : )

40 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can turn off the newsbar and it will become faster. You can also turn off the menus most of the time. We here, are using both FireFox and IE and both are great.

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1119. People can join countries together and grow stronger Status:We agree [ top ]

Detailed Description:

If you want to join in an alliance with another country you can but you can work together and you both control the lands and you can become stronger together.

41 gamers voted for the proposal.
28 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

That does not mean you join the territory into one. Historically, in all empires, it never happened.

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1120. Newpapers Names Status: Please read our response [ top ]

Detailed Description:

We should be able to name our own newspapers and books in our countries and slave countries.

43 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to replace the newspaper by a country blog.

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1121. Refine numbers of housewives and disabled Status: We agree [ top ]

Detailed Description:

Currently, back to work schools can only handle 5,000 housewives per month. After a certain population point, you are generating more than 5,000 housewives per month, so you have a continually-escalating population of housewives. I propose to remove, or raise, the cap of back to work schools and special clinics.
On note of the special clinics (for the disabled), they do not treat enough workers. For their cost they should treat many more workers, or offer them as an add on to hospitals (many hospitals have "cancer ward", "children's" ward", etc). I propose special clinics be changed into a hospital add on. More hospitals allows more wards which can treat more of the disabled. This allows the hospital and treatment ward to share costs, share some staff, yet still service both arenas, much to the joy of presidents, CEOs (who would get access to more workers), and everyone.
Back to work schools could function the same -- as parts of Universities. The more universities you have, the more back to work schools you can run. They should share some staff, too, to keep costs reasonable.
Yes: Special Clinics and back to work schools should treat more citizens and have their caps raised in proportion to the population.
No: Keep things the way they are.

41 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are indeed some limitations here and we intend to improve these two features in the near future.

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1122. Buying/Nationalizing Corporations. Status: Please read our response [ top ]

Detailed Description:

Currently any non nationalized corporation can be bought by any ceo or president, or nationalized by a president for the market value of the corp. This can happen even if the corp is extremely profitable. The only protection you can provide your corp is too make it even more profitable so its market value goes up enough that the buyer no longer can afford it or if your a president and you nationalize the corp. I propose that if some one attempts to buy a corporation you don't want you can artificially increase its market value by using its available cash. This should be at a 2 to 1 ratio up too 50% of the initial market value. For example if you have a car factory in you country valued at 100b with 25b cash in its bank. Than Mr Smith CEO comes along and bids on your corp offering 100b. Now you don't want too sale it because its making money every month. So what your able to do is take the 25b from the corps bank and put it up as sort of a security note. This would make the corp now valued at 150b. Now if the ceo still wants to buy your corp he has to pay 150b too you but will be only getting a corp valued at 100b. If he pulls his bid the security note would go back into the corps bank. The reverse would be the same if its a ceo controlled corp being bought by a president or another ceo. This will be a more accurate representation of how difficult it is too by a company from owners who don't want to sale it. State owned corps in countries without presidents would be exempt from this. Vote yes if you agree that buying or nationalizing a corp should have this penalty if the owner doesn't want too sale it.

31 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

If you do not want a CEO to buy your corporations, you can just forbid such offers. This feature was added long ago anf solve all problems of unwanted CEO purchasing your corporations.

However, to become very successful, you will want all your corporations to be purchased by CEOs. Private a public corporations are, by far, more profitable for your country.

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1123. common market contracts Status: Please read our response [ top ]

Detailed Description:

I believe you should be able to set up your needs in the common market as such that you can change the % a company wants of any material it needs. You should be able to for example have a car factory order 110% of its required monthly use in steel or rubber so that it wont run out. I find it kinda frustrating to have to go around behind the contracts and make even more single contracts for my empire then have to accept them immediately after only to have to undo them and redo them if I want to go to the common market and "accept local and common market contracts" again.

39 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

When contracting quantities where unlimited, corporations bankrupted because of high cost and high loans. We then limited the quantities to 100% of what they need. They do not need more and if you want them to have a reserve, make a ONE-TIME purchase in addition to the contract.

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1124. Show Countries' Secured Mode Status on Region Map Status: Will be added [ top ]

Detailed Description:

Similarly to how empires or countries with upcoming expiration are shaded differently on the region maps, I think as well, countries in a region that have secured mode enabled or disabled should be deactivated. Often times, countries preparing for war will be deactivated, and so we need to be able to see at a glance if any immediate neighbors have this mode turned off.
For greater viewing and assessment convenience, secured mode status should be shown on the regional map instead of needing to click on individual countries to see. Agree? Disagree?

51 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1125. Company Divisions Status: Please read our response [ top ]

Detailed Description:

Having divisions in a company to produce different products, such as having a division in a company that produces electricity to support the other divisions.

35 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It makes sense. The reason they make one product is to limit the number of transactions. There are hundred thousand corporations and if they start selling several products each, the number of sales transactions will explode.

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1126. Music/Flags Status: You can. [ top ]

Detailed Description:

We should be able to pick our counrty(s) songs/flags. I do not like it going (thanks for visiting). So vote yes for Music/Flag making in simcountry. (Vote no to keep things the same. Yawn.)

29 gamers voted for the proposal.
23 gamers voted against the proposal.

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1127. world trade prices and choices Status: Please read our response [ top ]

Detailed Description:

we should be able to see who we trade from on the world market and see all of the peoples prices and be able to choose our own prices even against market and choice which price to buy

39 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The market is like the stock market, you never know who is on the other side. You can set pricing as you wish and hope that there will be someone who wants to buy or sell for the price you set. New players are limited to market price. It is too complex to expect them to know how to set pricing.

You can of course set up contracts with people you know and we intend to add shops to the game where you can sell directly to others.

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1128. Show more information on CEO homepages... Status: Will be added ASAP [ top ]

Detailed Description:

Currently, it is difficult to find out information about CEOs since their home pages do not display much information about them. I would like to see at least two things concerning a CEO on their homepage:
1.) Display their Common Market affiliation. Currently, it is impossible to tell if a CEO is part of an existing Common Market. Before giving a CEO permission to build in our countries we should at least be able to see if they are part of a "rival" Common Market... (yes, rivalries DO EXIST among Common Markets, just like Federations they just aren't as well known).
2.) Display whether or not this CEO/Player also is the leader of an empire or president of a country. Again, I would not want a rival federation member building in my country.
Vote YES to see these changes implemented.

50 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1129. country description Status: Will be added ASAP [ top ]

Detailed Description:

i think we should be able to write a description about our country, which would be on the country page somewhere around your portrait and other stuff. this would be really cool, i could write a small description about who our good allies are and where we stand on some issues. a similar thing should be added to federations and common markets. thank you (of course obscene profanity and other nonsense would not be allowed, and if reported would probably result in deletion or something)

52 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature was requested before, promised and will now be implemented ASAP. This does not mean directly, we are in the midst of the war engine implementation. It will be soon after.

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1130. immediate notification Status: Please read our response [ top ]

Detailed Description:

immediate notification that you are invited to a federation

34 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The notification is sufficient and everyone who is invited knows it. There is a large backlog of urgent developments.

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1131. Control your war! Status: Please read our response [ top ]

Detailed Description:

instead of just telling your units to plainly attack, we should be able to instruct them to do the attack in a precise way, via tactics.

50 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can move your units to the best positions and use a lot of strategy to increase their chance to win a battle. Once the battle is started, you can choose the weapons etc.

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1132. Infantrymen Status: Please read our response [ top ]

Detailed Description:

I believe that I may just be overlooking something, but it appears that there are only vehicles in the military. What about foot soldiers? You know, guys walking around with rifles. You can "buy" foot soldiers (as in the equipment for individual troops) and that will turn one person in the military into a single infantryman, or they can be divided into platoons or whatever, each group taking up a certain amount of men.
Agree to have normal foot soldiers added into the game.

52 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Modern armies do not send their soldiers, walking 300 miles away. They put them on trucks or jeeps and move them close to their targets. The jeeps in the game are in fact the infantry. We may add new types in the future but walking seems a bit slow.

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1133. State-supported Religion Status: Please read our response [ top ]

Detailed Description:

It would be interesting if there was an option to set a state religion. It wouldn't have to have an effect on the game, except possibly the religion/philosophy you choose may allow you to be more secure, open to war, etc. When you conquer another's country, they would convert to your religion/philosophy.
It would be like the types of government option and the ruler's title option: no practical purpose, but an added shade of realism.
Yay or nay?

50 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There were previous requests for religions. There could be more in a single country and they may have some other effects. This may be a future addition to the game. Currently, there are just too many waiting.

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1134. Military Units Status: Please read our response [ top ]

Detailed Description:

Being a military man in real life, here is my idea for the military:
1. Unit Organization: I like the way you can create Division and Battalions but those are large organizations. What happened to Platoons and Companies? Plus only the Army and Marines use those. Air Force uses Flights, Squadrons, Groups, and Wings. I would like to be able to organize specific Platoons (I.E. an Engineer Platoon and a Armor Platoon together in a Civil Engineer Company) without getting too many weapons.
2. Allow users one military in regards to offense and defense. Have one large military and deploy troops from it as needed, and the rest will obviously be defense. And why use two different bases?
3. Add Naval Stations. If you have a Navy, you have to have Naval Stations.
4. And here is an idea for icons... on military maps of the U.S. we use Green Tanks for Army bases, Blue Planes for Air Force Bases, Red Eagle, Globe, and Anchor (USMC Symbol) for Marine Corps Bases, and Black Ships for Naval Stations.
Just some ideas. I must say I like most of the military stuff you have on there already!

67 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Some of these ideas are great, some are already on the wish list. The new war engine is not finished yet so we suggest you wait for the next update, which will be a major step forward and for info on the following steps.

As to smaller units: This may be introduced later. The current armies are huge and the units as we have created them are already a major step down in size. We expect armies to become smaller, with much higher quality weapons and as they become even smaller, we will be able to introduce smaller units.

Smaller units are possible even now as you decide on the size and their names. They may however be too small to have any serious effect in the war game.

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1135. Currency Market Status: Please read our response [ top ]

Detailed Description:

Currently, the currency situation is a bit of a mess. Some things say SC$ is the currency while others say $E or E$ is the currency. My solution is that players should be able to choose what currency group they want to be in. For example: There could be a group of people trading in White Dollars, Blue Dollars, Green Dollars. These would all have their own exchange rates. In this way, we can create currency market as exists in the real world, with countries holding cash reserves of foreign currency that they buy and sell in order to gain money. Of course, as in the real world, everything would be based on a standard currency like a "Universal Dollar." All goods put on the market would be listed in Universal dollars and the purchaser would purchase the goods in their selected currency at their currencies current exchange rate with the "Universal Dollar." Currency rates would change based on the strength of the economies that use that currency and the liquidity in the currency market. The central bank that controls a certain currency will have to maintain the value of the currency while keep its value low enough to make goods produced in that country attractive. Therefore, along with common markets and federation, you can have a currency market of countries that use your same currency and where you can help make decisions about the future of your currency. Maybe their could be a feature where people vote on the look of the currency, whether to re-value it, etc. Vote Yes If you like this currency change which will make the game more realistic and dynamic. (i.e. not only supply and demand of goods will influence their costs.) Vote no if you like this confusing currency situation where the game has not exactly set the worlds currency and want to miss out of the money making opportunity of a currency market.

39 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The currency issue in the game has a lot of potential. It is currently rather simple. As a first step, we intend to introduce a currency market where players can by and sell the various currencies and exchange for gold coins etc.

Introducing a currency per country, or a group of countries, is an old wish that will require some development. Setting an exchange rate can change the value of country and enterprise assets and must be left to the open market in a way that does not allow any manipulation.

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1136. low, medium, and high level workers Status: Please read our response [ top ]

Detailed Description:

We should be able to change any level worker to any other level worker. Accept proposal if you agree.

51 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

What is then the meaning of different workers levels if you can just change their level to whatever you want. Why not change low level workers into executives and back or to doctors whenever we feel like it?

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1137. Sim country flash or pluggin based version Status: Will be added [ top ]

Detailed Description:

Create a sim pluggin for browsers or a desktop executible skin for the web based version to increase game interactivity and speed.

31 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add such an option at a later stage.

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1138. Message Forwarding for Slaves Status: Will be added [ top ]

Detailed Description:

I propose that we have an option to turn off this feature.

37 gamers voted for the proposal.
19 gamers voted against the proposal.

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1139. Resources for countries Status: Will be added [ top ]

Detailed Description:

Countries should vary cause none are the same! I think that each country should have certain resources within their borders, like ores, natural gas, crude oil etc....

49 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature was already announced.

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1140. Documentation Revamp Status: Will be done [ top ]

Detailed Description:

Due to all the changes in the game, the game documentation should be updated. Not only updated, but completely rewritten.

Somebody needs to sit down and write an in depth guide. This would give the Free Members something to digest. This new documentation should be updated on a regular basis.

Vote Agree for new and clear documentation.

Vote disagree if you feel the current documentation is clear and up to date.

61 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree and some of the documents are already being updated.

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1141. National Corporations Status: Please read our response [ top ]

Detailed Description:

Currently, the limit imposed by the game on the amount of Corporations that can be declared a "National" Corporation is limited to 30.

This vote is to request W3C to lift the imposed limit and allow UNLIMITED conversions as determined by the Player and their needs, not the games.

Please vote YES to lift the 30 Corporation limit. Thank you.

43 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

the limit of 30 is very high. You can easily block all CEOs and none of your corporations can be bought by anyone. In addition, private a public corporations are more valuable and more profitable for the country. They make more money for the country.

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1142. making theme parks Status: May be added [ top ]

Detailed Description:

you can make theme parks for the enjoyment of the country

30 gamers voted for the proposal.
28 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We may add them in the future. This vote is far from decisive.

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1143. Add Enterprises to "empire" Status: Please read our response [ top ]

Detailed Description:

I would like to suggest that our enterprises are considered as part of our empire. Right now, you need enterprises to reach higher game levels. So first, consider enterprises as part of the empire. Second, create empire messaging center so that all messages are redirected to the same place and you don't need to delete 3 times the same messages from your common market. 3rd, enterprises and the rest of the empire should be considered as the local market. What's local is basically everything you have control of. 4th, with considering enterprises as part of the same empire, the monthly fees can be dropped depending on the empire size and therefore allow for extra enterprises (up to 4). So you would paying 30 coins for only countries, and 15 per enterprise. This would encourage more players to open new enterprises. 5th, all boosters regardless of the empire component they are used on are expanding the empire expiration date, 1 date for all countries and all enterprises. There are m! any good ideas and I am convinced most members will agree, so please vote in favor. Thank you, Manny

55 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are some good ideas here that will be implemented. We intend to make it easier to manage empires. Messaging should be improved. It dates from a time when the country was the entrance to the game rather then the complete account as it is today.

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1144. making our own vehicels Status: Please read our response [ top ]

Detailed Description:

we should be able to make our own special kinds of vehicles, it will be more challenging to destroy enemy tanks and other war vehicles. This way we don't have the same stuff

39 gamers voted for the proposal.
29 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It might be a nice feature but you should be more specific on how you want to make them. Just define their capabilities and make them so powerful they can destroy a country or describe details with price attached? More info on this idea will help.

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1145. free country surrender to non free countries Status: Please read our response [ top ]

Detailed Description:

invade with out loss

34 gamers voted for the proposal.
33 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A new player can easily win a first war against a free country. Making the war trivial is not what we want to do. War against a free country should be tough but not too difficult to win. Players should learn the war game by fighting against a free country where they have no risk of losing the war.

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1146. Get Rid of Booster for Rebellions Status: Please read our response [ top ]

Detailed Description:

Why waste your hard earn GCs spending on rebellions that serve no purpose. I propose that after a certain number of game years (50 yrs) rebellions in a controlled territory cease. If you want to spend your hard earn GCs on something productive then vote YES if you want to continue wasting your GCs on this bogus booster then vote NO.

48 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Rebellions make sense in occupied countries and will have an updated function in the game in the future.

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1147. New colors for countries Status: Will be added [ top ]

Detailed Description:

vote yes for new colors for all empires.(silver= super empire etc)

39 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We inted to add more features to maps and allow president to customize them.

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1148. Population Growth Booster Status: Will be added [ top ]

Detailed Description:

Population transfer is a sellers market (more buyers than sellers), which in itself is good. Players have spent a long time growing their countries and should be able to sell off excess population to raise gold coins.
However, it's also bad for players wishing to grow their populations more rapidly than the game allows by natural process, and there is currently no alternative.
I suggest the introduction of a population growth rate booster. eg. Spending 1 GC increases birth rate by 20,000 per month for 3 months plus you get your registration extended. The direct trading market for population should still be bouyant as 1 million pop. transfer costs 8 GC, and this method would cost 16.5 GC / million.
Those in favor say aye, against say nay.

63 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a very clear vote. We will add the booster. In the mean time, as this may take some time to implement, we have resumed our offers on the population market as it became impossible to get any. This will solve the problem in the short term and the offer price is lower (5 gold coins).

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1149. Weapons Interactions Descriptions Status: Read the document [ top ]

Detailed Description:

It would be nice to include a description on which weapons are effective on what targets, or even the strength of a weapon. Currently when you click on the name of a weapon product it provides only market data on that weapon.
What I propose is the addition of a strength system based on the quality of the product, which would be displayed along with the market data. Also, show what the weapon is effective against, and which weapons are effective against it.
If you agree, choose yes.
If you disagree, choose no.

55 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The weapons document includes complete tables with all the details. We have also announced weapon R&D and quality as part of the new war engine. It was in the game news.

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1150. slave country tax Status: Please read our response [ top ]

Detailed Description:

i think the leader of a empire should be able to impose a tax upon slave countries similar to corporation tax. This tax should based on the profit of the slave country or countries.

43 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This would be an obsolete function as countries in the empire can easily move money between them. There are many important features waiting for resources. We can better add functions that do things that are currently not possible in the game.

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1151. Public Corporations Status: He can [ top ]

Detailed Description:

A president of a country should be allowed to make a buy out offer to a CEO of a privatly owned corporatioin or enterprise. In countries where there are where too many of those type of corporations to support a high level of production/hiring due to a small labor pool there is nothing a President can do to improve it. Allowing this would fix the problem.

38 gamers voted for the proposal.
28 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We call it nationalization and it is part of the game for a long time.

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1152. Make Wars more Realistic Status: Please read our response [ top ]

Detailed Description:

This is so unrealistic that a country with no president can destroy all the offensive weapons of a country with war rank 20 or so. For example if one big and powerful country attacks a country with no president and uses 250 mid range missile batteries to attack a target of a country with no president. The result would be like attacking country losing all of the mid range batteries and thousands of soldiers whereas defending country with no president loses only few missile batteries and few soldiers. Please make that more realistic otherwise there would be no charm left in this game.

38 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that armies in general should become smaller. Currently, 250 missile batteries are a small force. 25.000 batteries is normal in the game. The new war engine as being implemented now will reduce the numbers.

Countries with no president should have strong defense and conquering them should not be trivial. The simulated process must be able to fight back as if a president is in place. New players can conquer a country easily, in their first war.

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1153. Objectives of war Status: Please read our response [ top ]

Detailed Description:

Give the units a task to complete, such as taking certain ground or factories etc etc rather than just blundering into enemy land.
Allow outflanking of enemy. Make ground troops necessary to take nations. Allow "pockets" of enemy to be cut off from supply therefore causing surrender of units. Have you read ANY war history? Debase the amount of weapons by a 10. ie. have 100 interceptors instead of 1000. Also, coupled with the above, make staffing levels selectable for various positions in the status of war. ie. Peace = 100% defensive operational heightened tension = 100% defensive operational
+ 50% offensive operational
war = 100% defensive operational
+ 100% offensive operational
create generals who have a bearing on the outcome of particular battles - they gain experience with victory and defeat. there are more ideas if you want them. vote yes to fundamental change the idea of how war actually is carried out or vote no to keep this "rush the enemy" nOOb armies status.

53 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Please read the documents available in recent game news and on the forum, describing features of the war engine.

This poll is not relevant right now. It can be repeated when the full war engine is installed, with all planned features in place.

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1154. IM for your federation! Status: Will be added [ top ]

Detailed Description:

You should be able to chat with your FED buddies in your own federation chat room or IM service. This would save time messaging each other or logging into a separate IM service (like yahoo or windows live messenger). A common market one would be awesome too.
So would a private chat room for each federation and common market be ace?

44 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1155. Fix end of war timeout Status: Please read our response [ top ]

Detailed Description:

Once you win the war, you should be able to cancel the new country right away. Right now, there is a timeout until the next month update. Please fix this. It has been voted on and agree to already. If you want this timeout removed, please vote in favor of this poll. Thank you.

47 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are technical reasons for some delay. We will try to shorten the period.

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1156. Mods on polls Status: Please read our response [ top ]

Detailed Description:

I think mods should have to approve all polls, or at least they should check this every now and then and delete stupid things like "I need money."

60 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree entirely and most times we do just that. In some cases, we skip a short period and such polls remain exposed for some time before they are removed. We are trying to prevent such cases.

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1157. ability to name towns Status: You can [ top ]

Detailed Description:

i think we should be able to name the towns in our countries

54 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

All names of all objects can be changed from the map menu. This is part of the game for quite some time.

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1158. Immigration Status: Will be added [ top ]

Detailed Description:

I propose that immigration should play a part in our imperial economy. In cases where there is a shortage of a particular type of worker in one country in the empire, workers from other countries in the empire should immigrate to that country in order to take the available jobs if there is a surplus of that type of worker in their own country. I believe that this is a far better solution than having to manually transfer and trade workers between countries in your own empire. This could be implemented as an option that can be turned on or off by those who prefer to do it manually.

54 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

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1159. more detail in the graphic picture of your country Status: We agree [ top ]

Detailed Description:

i think there should be more graphic detail in the picture of your country to show a little glory of what you've accomplished in it or something like it.

59 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Maps will improve. Some examples of what is meant in this poll would be helpful.

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1160. open markets Status: Please read our response [ top ]

Detailed Description:

people should be able to choose weather or not their materials in their market should be open to the entire simcountry

54 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can choose to sell products using bilateral contracts and common market contracts and limit deliveries to known parties of your choice. When products are offered on the market it is the same as offering shared on the stock market (in the game and in real life), you do not know who will by your shares or products on the market.

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1161. Corp and Country Costs Status: Please read our response [ top ]

Detailed Description:

As the added costs, fees, and overhead expenses are regularly added to the monthly operating expenses to corporations and countries, it is increasingly evident that to generate ANY profit margins has become virtually impossible.

Expenses such as the "General Cost of Government" and "Total Defense Cost" are ten times the cost of what they should be, when factoring in total population and size of the defensive military. A defense at the very bare minimum is still cost prohibitive (in the red on the balance sheet). Any Nation would be bankrupt at the games financial calculations. Corporations can not produce a profit and the costs continue to increase with new costs such as "Fixed Property" and "Site Maintenance". A Corp in the real world would go belly-up very quickly.

A full accounting review and clarification of overhead costs needs to be conducted. The health and education costs are off the chart vs revenue generated. I know in the real world, property and school taxes always meet or slightly exceed costs. I write those checks every year. When compared to the real world mil rate, the education costs are 375% higher than normal in game. This is clearly an error on part of the game developer's formula calculations. Health costs are the same scenario, spending thousands per person per game month per total population (employed and unemployed).

Please vote YES to request the game developers to reevaluate how corporation and country costs are calculated in the game. Thank you.

64 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

First to correct a misunderstanding: The value of the game dollar is not comparable to a Euro or to a US $. Comparing numbers to the real world does not make any sense. We are however, as we have explained several times in the game news, reducing numbers. Both income numbers and costs.
The profitability of corporations is improved, not deteriorated. The cost increase, both in maintenance and fixed cost, is more than compensated by increased productivity and revenue.
Profits have increased and with these increased profits, also corporations values have increased.
Cost and profitability of some corporations will continue to increase. The effect of the fixed costs is felt mainly in corporations that are producing at low levels. Such corporations may suffer losses and bankrupt but corporations that are producing at very high levels, are extremely profitable.

Fully upgraded corporations may see costs increases but will remain very profitable while starting corporations have seen their profits go up strongly. Also this process is on going and will continue.
Countries that are even reasonably managed remain very profitable. The cost of the army, that declined from past levels, will decline even more.
In the long run, all costs and all income can be cut by a factor of 2 to 4. Having corporations make a profit of 50 to 80 B per game year is unrealistic.

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1162. nuclear power Status: This was announced before [ top ]

Detailed Description:

get nuclear power

53 gamers voted for the proposal.
34 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

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1163. Country name change restrictions Status: Please read our response [ top ]

Detailed Description:

I suggest that countrys not allowed to change their name if: 1) They are at war with a president , 2) They have sneak attacked in the last 30 game days , 3) There has been more than 5 changes in 365 game days. I think allowing people , especially those who change their name to keep anonymousness with their attacks is wrong.. please end name change abuse! VOTE YES!

49 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that there is a problem here but the solution must be simple. The suggestion is complicated. We may just set a minimum period between name changes.

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1164. military spending limit proportional to GDP Status: It is proportional [ top ]

Detailed Description:

in current system, military spending limit is the same in any country. For established countries with larger propulation and economy "in the green"; the monthly spending limit should be increased to reflect their buying power.

57 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Military spending limits depend on the population of the country. The max numbers and max accumulated numbers are the same for all.

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1165. a common enemy Status: Accepted but not a feature. [ top ]

Detailed Description:

if a country was expanding rapidly through conquest would you help other small countries or try to end the threat alone?

43 gamers voted for the proposal.
24 gamers voted against the proposal.

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1166. allow offensive forces be built without losing public safety Status: You can [ top ]

Detailed Description:

When you first join this game you get a protection for a certain amount of months. During those months you are not allowed to make an offensive army or wage war without losing that safety. What I propose is that we can make a offensive army but we are not allowed to wage war without losing that safety

45 gamers voted for the proposal.
30 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Secured mode and temporary war protection do not depend on the level of the offensive index or any other index.

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1167. Worker Trade Status: Will be added. [ top ]

Detailed Description:

I am finding it increasingly difficult to find someone willing and able to trade workers. there needs to be menu with open worker trade contracts to make it easier to accomplish. Vote yes if you agree

53 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We already plan a real market for the exchange of workers.

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1168. Loan Interest Rates Status: Please read our response [ top ]

Detailed Description:

I realize I'm new to the game, and as such I do not know if this is already been addressed, I assume as I'm no mastermind that is already has been mentioned and discussed. I would like to see that Country and Enterprises that give loans to several of the same countries, corporations, and enterprises also get an improved interest rate on their loans. I mean the World Bank increases it's interest rates on it's loans based on the amount of loans already issued to the indebted country, etc.
Basically vote yes if you would like an increase in your profits from the increase of interest rates on your loans. Or vote no if the current system works for you.
Thank you.

56 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The problem will be solved when we introduce a real money market and real risk. Interest rates will depend on competition in the market and the risk of losing the money.
We expect interest rates to decline. They are currently at 1% per game year (4 days, 2 days on LU).

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1169. Levels and Gov Cost Status: Please read our response [ top ]

Detailed Description:

Levels are often seen as a way of earning coins and rightly so. What I propose now, is adding something else that encourages players to hit the higher levels. Starting from level 6, players are required to have empires. Why not reducing the government costs of those empires? If their empires become bigger than 5 (five) countries, government costs should STOP going up. This will encourage players to remain at level 6 AND will create the possibility to further invest in education and health facilities. Moreover well developed empires will be in RL more efficient. And what's more, it's not too complicated to implement according to me.
So vote YES if you want lower gov cost for high level empires and vote NO if you want to keep things like this for some reason.

45 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are many reasons to try and keep the high level, including much higher score. The government cost is part of the balance of income and cost and its level is not a game feature.

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1170. Better Common Market mechanism Status: Please read our response [ top ]

Detailed Description:

The current common market mechanism (based on fixed number contracts) is inefficient, ineffective, and incorrect. Even a moderately sized market ends up with thousands of contracts, which can't be good for the system. The % committment doesn't work, since a corp can avoid it entirely until its explicitly selected in the "common market/offer contracts" screen. When production goes up or down I find myself spending most of my time canceling and recreating contracts. It seems there's a much easier way - make a common market keep stock (product mountains) just like countries or enterprises. Every corp sells a % (minimum given by the rules) to the common market at market price. The offer screen would allow greater percentages - not absolute amounts. That would be the only contract needed (one per corp). When purchasing, corps and countries go to the common market first and buy at the original purchase price.
Vote yes if you think a system like this would make common markets more useable, vote no if you think the way it is is OK.

51 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will improve the common market and add flexible contracts or even make all contracts flexible. Common market stock, creates the problem of "who is the seller" when someone buys a product. We need to know to be able to pay the owner of the product. Payment can only take place when the products are bought, not when they are offered. The money is not available at that time and there is no guarantee that the products will be sold.

It also does not guarantee that everyone will receive the products it contracted for and the order of processing becomes relevant and with it, the position of the country in the world. This would be unfair.

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1171. Common Contract Addition Status: Will be added. [ top ]

Detailed Description:

I would like to suggest that an additional option to sign contracts within your empire be added to the options to sign local only and local and common market contracts. This would allow our countries to do business with our own countries first before going to the common market.

52 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1172. able to make your own nukes Status: You can [ top ]

Detailed Description:

i think you should be able to make your own nukes that you can but your own kind of power into them.

38 gamers voted for the proposal.
26 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can produce any of the nuclear weapons that are available in the game.

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1173. Adding Religion Status: Will be added [ top ]

Detailed Description:

I think we should add religion to the game, to make it more interesting. In the real world there is religion.

48 gamers voted for the proposal.
22 gamers voted against the proposal.

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1174. Set ammunition targets Status: Will be added [ top ]

Detailed Description:

With the addition of training for defensive armies, you should be able to set a target so that ammo is replenished up to a certain amount. I suggest a level already attained. So if I have 2M interceptor missiles, I set the target at 2M and the system automatically keeps stock at this level. Please vote "Yes" or "No".

56 gamers voted for the proposal.
7 gamers voted against the proposal.

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1175. Military Force Size and Target Status: Please read our response [ top ]

Detailed Description:

The size of the military staff (soldiers/officers) is dependent on the amount of weapons in stock. The more weapons you purchase, the larger your military staff grows.
Many peaceful countries like to purchase weapons, to have in stock, in case of war. But every time a purchase is made, the size of the military grows for no reason. (Soldiers playing cards in military bases)
In real life, a country decides how large of a force (military staff) they need active and/or in reserve. The army does not grow because they purchase 1000 new jets, bombers or tanks. Also, the size of the army does not shrink because the army decided to scrap (or deactivate) a few hundred old jets, bombers or tanks.
There should be a way for a president to set a target size for his military force (offensive and defensive). If aggressive, the target size can be huge. If peaceful, the target size can be very low. With this system, the economy and work force will also depend on the country and its motives. If peaceful, more workers, if aggressive, less workers.
The amount of weapons used in war will depend on the size of the military staff active. Not the other way around.
Also, it would be nice to have a reserve force. This means that the reserve staff can work in the corporations. In case of war, a president should be able to activate some or all of his reserve forces.
Also, a president should be given the option of a DRAFT. In case of a massive military operation (war), a president should be allowed to instituting a draft.
Vote YES if you want to control the size of your military staff as a president.
Vote No if you want your military staff to grow or shrink when you purchase or sell weapons.

48 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The reality is that an army does grow if it purchases 100 new jets. They use all their jets and they maintain them and they never store them for time of war only. This is not how armies function.

It is easy to put weapons in the reserve, reducing the number of soldiers and officers by a factor of 4 or more. It is of course possible to store weapons in an enterprise, something that is impossible in real life but was added to the game.

We agree that the army should be able to train soldiers and officers, have draft if they want it and create some independency between weapons and manpower. It is complex and will not add much in functionality.

There are many planned features, of which a large number in the army and the war game, that will add much more challenge and functionality to the game, and we will add them first. We might get to this point later in the process.

The new war engine will most probably reduce the number of people in the army, concentrating more on quality rather than quantity. This may solve the problem of large armies altogether.

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1176. history downloads year averages Status: Please read our response [ top ]

Detailed Description:

I would like to see history downloads year averages

43 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

These averages are currently not available in the database. We might add them in the future. The problem can be easily solved, using the downloaded files in a spreadsheet and computing the averages. There are probably players who already did this.

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1177. Common Market Status: Will be added [ top ]

Detailed Description:

It takes so much time to go threw all your countries and refresh your contracts in your common market, particularly if you have many countries. I propose that everyone should be able to set a percentage of goods they want to sell from each country. This with change the amount offered by corps if they start to produce less or more. Also it will put that percentage onto all new corps. Also, every game month, the system should automatically buy as much threw common market contracts as possible, for both the country and your corps. If some people do not want this to happen, there should just be a switch in the options to let them do it as it is done now. I think this system could save time and help everyone. Thank you.

54 gamers voted for the proposal.
15 gamers voted against the proposal.

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1178. Vassal State Status: Please read our response [ top ]

Detailed Description:

I was just thinking, you know, just an idea to throw out there..... That if you're attacked by a large empire and they are beating you, you could surrender and become a vassal state.....
You would give some of your resources to them and they would protect you like you're part of their empire, but you would remain largly autonomous and would really still control your own country.....
Just a Thought.....

62 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a suggestion to add a new game form, of half independent sates within an empire. It will be a large addition to the game as all features must be updated for the new game form.

We are not so sure right now that there is much interest for this and we have so many features that were voted on before. So we will keep this in mind but we will also try to develop some of the previous requests.

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1179. contracts for countries Status: Please read our response [ top ]

Detailed Description:

the amount of consumption shouldn't be over 100% so your country does get into debt and if the cost will send your country into debt than the purchase order should be voided out.

43 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Consumption depends on the needs of the population, their earning and mainly their numbers. You can't stop purchasing food. This is also not up to the government to decide what people eat or use. In Simcountry, the country buys the products as a service to the population but the people decide what they consume.

Each country can easily make the money that is needed for the consumption. Increasing the size of the economy is the solution for shortages.

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1180. World trade market Status: This is indeed possible of course [ top ]

Detailed Description:

Every country in the world has the opportunity to trade, sell, buy items, Weapons, food etc. from other countries. This will not only make economy increase as trade flourishes but will make arming of the countries easier.

46 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This happens all the time. We advise you to look into the trading pages, contracts etc. and find out exactly how it is done.

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1181. cash transfers out of corps to enterprise Status: Please read our response [ top ]

Detailed Description:

currently to transfer money between corps and enterprises owned by same player one has to sell GM for GC's and then sell GC's for GM. the process is time consuming and often costly. if you agree that countries and ceo's should be able to transfer gm to their ceo's and vice versa, vote yes.

42 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is not entirely clear. The poll talks about corporations and CEOs and at the end about countries. Transfers between corporations and countries and corporations and CEOs are part of the game.

Transfers between countries and CEOs in the same account will become easier in the future.

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1182. Building in Other Countries Status: Please read our response [ top ]

Detailed Description:

Since it is already possible to block CEOs, I believe the waiting period for building in other countries should be eliminated and the minimum number of corporations should be increased to 10.

41 gamers voted for the proposal.
31 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This limitation was introduced for a reason. Players could start a new account and start building corporations wildly to try to disturb a successful economy, only to close and disappear quickly some time later. We had many suicide countries and introduced measures to block misuse.

This measure is very successful in allowing new players building fast in C3 countries but not allowing anyone to build in countries with a president, before they prove they are serious players.

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1183. Benefit for Turning off Secured Mode Status: Please read our response [ top ]

Detailed Description:

I think that there should be some benefits given to countries who turn off secure mode. This would encourage developed nations to take a risk and remove themselves from secured mode. The benefits would have to be pretty substantial. Something along the order of double tax income, or double population growth. Vote yes if you agree with me.

40 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will sleep on this one. It is the first proposal on secured mode that makes sense and not just asks to remove it. People response to incentives. The incentive is a problem. Double tax income? Where does the money come from? In this game, the money going some where must come from some where else. But we will think of a way to make it attractive.

Don't hold your breath. It may take some time. We also think that the introduction of invasions and partial takeover of parts of countries opens more possibilities for partial protection in the future.

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1184. Bonus for voting Status: Please read our response [ top ]

Detailed Description:

Should there be a bonus for voting? You Decide

48 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Voting is a privilege. Players are happy to submit proposals, have others vote on these proposals and get a response.

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1185. federations on the security council Status: Please read our response [ top ]

Detailed Description:

if the federation has 6 or more memebers the chairman of that federation should be on the federation do u agree yes or no

20 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

members of the security council are all good players who recently won the first place in one of the worlds.

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1186. Able to keep State owned corporations afloat Status: Please read our response [ top ]

Detailed Description:

I was wondering if a new option could be added into the economy part of the game where you could give money every month, instead of a one time donation, to your corporations and therefore you could give money to the corporations to keep afloat. For example, you want your corporation to hire more people but it doesn't since its already paying a lot to the workers, so you increase your monthly donation to that corporation and then that corporation should be able to hire more people.

28 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Money is not needed every month and such a function will introduce thousands of transactions and later, exceptions, to prevent over financing.

It is currently very easy, to replenish all state corporations to a required cash level in one click. It was done as a result of a previous vote.

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1187. strategic technological upgrading Status: Will be added [ top ]

Detailed Description:

Right now there is no difference between strategic systems of any country other than the amount of weapons owned. I think that there should be a technology upgrade system. If country A has a fully upgraded strategic program and is in a war with country B who has not upgraded his strategic systems then country A has a higher probability of getting his tactical weapons through the defenses. Country B would have a much lower probability of getting through Country As defenses. Vote yes for technology upgrades for strategic systems. Vote no to continue with the unrealistic way things are presently.

35 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have announced some time ago that a weapon R&D system will be added to Simcountry.

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1188. Ability to surrender Status: Please read our response [ top ]

Detailed Description:

you should surrender if you want to.

48 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Surrender was removed long ago because in all cases, countries surrendering, were in fact part of a second account of the same player. This used to be a very easy way of getting more countries into the empire without any fight or any cost involved. Just starting a new account, declaring war on the new country and have it surrender immediately.

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1189. You should be able to see nukes explode Status: Will be added [ top ]

Detailed Description:

You should be able to see nukes explode on your war page. If you miss it, you should be able to watch some sort of news report on it. This could be animated or a slideshow of reporters pictures. This would make nuclear warfare more interesting.

36 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1190. Import/Export Statistics Status: We be added, was promised before [ top ]

Detailed Description:

I propose that a system be implemented in which statistics are shown concerning the location to which you are exporting and from which you are importing are shown in the trade statistics area. In this system, you could view who you have the greatest trade deficits and surpluses. This would help mirror real life where countries issue trade figures detailing their biggest trading partners and will also allow countries find the best way to reduce their trade imbalances. A map that went with these details would be a plus. Also, you could better determine who to set up boycotts against in case countries are secretly buying materials from you with which to wage war.

35 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1191. Country Products in Stock should show Supply Months Status: Will be added ASAP [ top ]

Detailed Description:

The corporation supplies list shows "Supply Months", or the number of months the corporation could go without purchasing more supplies.
The country Products in Stock list should show the same. If a country has products in stock that aren't being used, a dash "--" should be shown (or the infinity symbol, "∞". This makes it easy to distinguish no supply "0" with "extra supply".

56 gamers voted for the proposal.
7 gamers voted against the proposal.

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1192. I think you should be able to buy a free country Status: Please read our response [ top ]

Detailed Description:

With regular simcountry money around the millions do you think it so yes are no?

47 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can purchase free countries and the price is 100 gold coins. It means that when players decide to sell a country, they can compare their country to a free country and set a reasonable price to their country.

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1193. Reparations + Surrender Status: Please read our response [ top ]

Detailed Description:

I think that your in a war and the winning country offers peace, you should be able to ask for Reparations. Things like clean up crews money and gold to help pay for the damage that has been done in the war. This would be pretty neat because you would quickly be able to get your country back up and running. Another vote is being able to surrender. Right now we are not allowed to surrender. My country is strong But i to will face tougher countries.

42 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Surrender was debated short time ago on this page. Reparations are neat but open for misuse. You start a new account, (you now own two). One of your countries attacks the new country, it offers peace for a price. The new country pays the price and the new multi account is cancelled.
The procedure takes 5 minutes and can be repeated endlessly.

The procedure can be set for Premium Members only but there are many pit falls and risks that make it too complex for what it adds to the game, compared to so many features that are waiting for completion.

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1194. Country paying off corporate loans. Status: There is a very quick way [ top ]

Detailed Description:

I would like to see an easy way to pay off corporate loans. As it stands you have to go through each Corporation transferring money from your country then go through and pay off the loans. I would like to be able to just have an option to have my Country pay off all corporate loans in one quick process. do you agree that we should have a quick pay option or do you disagree and want the process to remain a long multi step event.

38 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In the corporations menu and on the corporations page, there is a link to a page that allows you to pay all loans at once.

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1195. Mass renaming of corps Status: Vote before, will be added [ top ]

Detailed Description:

I would like to see a feature that would let us do a mass rename of our corps in one shot. For example, My empire is Chaos Enterprises. I like to name all of my corps Chaos Gas or what have you. It would be helpful particularly in a ceo if we could have a "rename all corps" button that simply changes the first name of the corp. Vote yes if this would be helpful to you.

46 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We plan such a feature. It is however very complex as there are many requests for general renaming procedures and the syntax may become very complex.

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1196. Live Chat for Guests Status: Please read our response [ top ]

Detailed Description:

Guests should be able to login so they can chat

23 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The game chat is for members only. We assume some knowledge of the game.

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1197. Renaming cooperations Status: never removed [ top ]

Detailed Description:

I would like to see the option of renaming corporations reinstalled. It is much easier to see who is not completing the contracts and finding that cooperation when i know that country in my empire is lacking. Please vote yes on this Poll.

38 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Renaming corporations is in the top of the page menu. It was there all the time and recent changes were announced in the game news.

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1198. Abandoned countries Status: Please read our response [ top ]

Detailed Description:

I believe that there shouldn't be a wait period to declare war on abandoned countries, if you agree vote YES now.

36 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Abandoned countries, when really abandoned, are reinitialized immediately and become C3 countries.

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1199. Declaring War Status: Please read our response [ top ]

Detailed Description:

Currently in order to declare war, your country cannot have any of its offensive or strategic weapons in reserve. As a result, countries that have a lot of reserves have to wait a long time ~ 3-7 days. I think that there should be a solution to this:
1. Allow countries to reactivate all their weapons at once
OR
2. Allow countries to declare war, even if they don't have all their weapons activated

48 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

War can be declared with weapons in the reserve. People do it all the time. They cannot remove their secured mode however if they have weapons in the reserve. Building a large army in secured mode and then turning it off and declaring war is exactly what we wanted to prevent. It was requested by many players who do not want to be ambushed by a country that hides behind secured mode.

The way to do this is simple.
Remove secure mode when your army is small. This is no problem and then start building your army. This way, everyone can see what you do and prepare for it. However, you do not need to remove secured mode to attack a C3 country.

If you want all your army active, do not use the reserves. The reserves are introduced to allow you to reduce the cost of the army but there is a price to pay. It takes some time to activate. If you do not want to wait, keep them active and pay the price.

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1200. Duplicate any unique commands from the Menu Status: Please read our response [ top ]

Detailed Description:

When the Menu is turned on html load and refresh times are greatly increased. Many players prefer to turn off the Menu.
Now that there are unique commands on the menu, the choice is to play at a snail's pace or never move or close a corporation again.
Please vote to have any unique commands on the Menu duplicated on appropriate pages.

35 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We consider the addition of a site map page with all commands on a simple html page.

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1201. Common Market and Contracted Item Strategies Status: Please read our response [ top ]

Detailed Description:

Hello Everyone;
When we create our contract offers for trade, or accept contracts for trade our companies should behave more realistically.
First, We should be able to determine a percentage of... option where the computer is constantly updating this need and determining the correct amount needed depending on the fluctuations needed. This works for both the buyers and sellers of materials. See Below for Description:
I have now and have seen that corporations are offering 300% of their production AND corps that are buying 300% of their needs, obviously companies cannot fulfill these requirements in terms of the sellers and have no need for this much materials in terms of the buyers. Therefore when we enter that we want our corps to offer or buy 100% of their production or needs, they always only offer or purchase 100% of their production/needs.
For Example: "A" corporation is set to offer 100% of its maximum production, 200 units, every month to "B" corporation, which is set to accept 100% of its material needs, 200 units per month, from "A" corporation in order to have 100% production. If during one month "A" corporation produces 200 units, then all of its production will be offered and accepted by "B" corporation.
If on another month "A" corp only produces 150 units, for whatever reason; shortage of supplies/personnel; then only those 150 units will be offered for consumption by "B" corp because "A" corp cannot manufacture all 200 units needed. In a situation like this one because "A" corp cannot fulfill all of the material needs of "B" corp, then "B" corp will try to obtain the rest of the materials needed, 50 units, from another corporation producing those materials. But instead of going to the

30 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to improve the common market contracts and also prevent contracting more than 100% of production.

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1202. Game Change Proposal Status: We agree, It will be solved. [ top ]

Detailed Description:

Currently, when a CEO needs to move a corp out of a country that is massively short of available workers, the CEO is REQUIRED to pay the President a MINIMUM of 5 Billion SC$ to that President.

Worker shortages occur for many reasons, however; the majority of the time is because the player is inept in the proper management of their respective country, building new corps even though there are massive shortages or available workers and only a 10% or so production rate. This adversely affects the CEO corps in that country and the CEO is the one PENALIZED by being required to pay a 5 Billion SC$ fee for the Presidents negligence.

This proposal is this: When a CEO controlled corporation falls below a 60% hire/production rate directly due to a shortage of available workers, that the CEO is NOT REQUIRED to pay a fee to the President of the country the corp is being move out of, similar to how the game operates for CEO corps is C3 countries.

Please vote YES to abolish this fee to CEO's when production falls below 60%. Thank you.

33 gamers voted for the proposal.
23 gamers voted against the proposal.

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1203. Common Market Advantage Status: Please read our response [ top ]

Detailed Description:

We should be able to select a purchase from and sell to priority system, such that, when we need factory maintenance units our company will try and purchase them from our common market first, and if they are unavailable then they will try and buy them from the open market if we select "Common Market First" in the priority section. This would be more realistic as companies are always going to try and buy from someplace where they can get the product for a cheaper price and from a company that is a member in a similar organization rather than a total stranger one. This would function aside from our contracted items and such area, where we would be able to buy things from our common market without having to be on a contract to do so.

40 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This vote is unclear and needs to be specified. Factory maintenance units are like all other materials a corporation needs. The corporation may need services, sugar and factory maintenance units.

All the materials a corporation needs can be purchased on the market but can also be contracted on the local and common market.

Factory maintenance units can be contracted like all other materials. Why is it necessary to create a different trading system for this one product?

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1204. one person from all continent on security council Status: Please read our response [ top ]

Detailed Description:

i think that there should be 1 or more depending on population security council members voted by the citizens of that continent.

39 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The security council is already quite large. Why is it needed to make it even larger with 10 continent members and how do we choose them? Are they good players?

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1205. Abandoned countries Status: Please read our response [ top ]

Detailed Description:

You should either be able to get an abandoned country for free or someone else should get it immediatly because my friend can't join yet. No waiting times!

32 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Countries that are really abandoned are recycled quickly and become C3 countries. The recycling process takes one to two days but these countries must be really abandoned. There are currently 8.800 C3 countries on our 5 worlds and if all will be taken, we will add a new world. LU is quite full some times but it has 60 to 100 new players every single day.

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1206. presidents should be entitled to execute criminals Status: We agree [ top ]

Detailed Description:

when a criminal gets out of hand the president can declare execution by the most lethal way possible

30 gamers voted for the proposal.
20 gamers voted against the proposal.

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1207. Better information on the enterprise portfolio page Status: Make sense. Will be added. [ top ]

Detailed Description:

I think it would be helpful to have some more information listed on the enterprise portfolio and the share buying and selling pages. For instance I would like to be able to tell at a glance which public corporations that appear on the shares page are under my enterprise control (at best, they would be in a separate area on the page just like corporations are divided up on the main pages). When buying or selling shares I'd also like to know what the buying and selling limits are upfront, rather than try to perform the buy or sell only to be told afterwards that I entered a number that's too big or small, or trading in a given stock is currently unavailable because supply or demand is too high.
Vote yes if you'd like to see the same presentation (colored supply and demand, separate sections for your corps and third party corps) on the share page as on the corps page. Vote no if you like it just the way it is.

43 gamers voted for the proposal.
6 gamers voted against the proposal.

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1208. contracts and supply menu Status: Please read our response [ top ]

Detailed Description:

I believe that there should be an easy way via a single menu or screen where corporate CEO's and country presidents can easily choose their suppliers. This would greatly reduce the frustration in providing deliveries and supplies- particularly w/ the now infamous "Factory Maintenance Units." This includes the "There is no need to have more than 60 month supply" message seen regularly. If you believe that a CEO or President should be able to establish reliable contracts & supplies via dependable suppliers then please vote for this proposal. If someone wants to stockpile goods then they should be allowed to- this mirrors the real-world situation where affiliated (umbrella) firms buy from each other thus saving money and keeping costs to operate low. Vote no if you want the computer to pick suppliers "willy-nilly."

37 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Enterprise trading will be improved. It was voted on before. Stocking up supplies is easily done, in the enterprise or the country. There is no limit on quantities held by countries and enterprises. Corporations are limited to 60 months supply. There is no economic sense for corporations to keepraw materials for hundreds of billions in stock and it is unrealistic.

Corporations used to keep very large stocks of raw materials, they took huge loans and bankrupted. The limitation to 60 months reduces the risk of bankruptcy.

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1209. Factory Maintenance Units Status: Are very profitable [ top ]

Detailed Description:

I think that this item must be made profitable or nobody will sell it.

62 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Factory maintenance units are extremely profitable. We have stated from the start that the product will probably be in short supply and will be profitable. We expect it to stay profitable in the foreseeable future.

We add new products from time to time.
Don't judge the market position when it is based on several days of trading. It takes longer to stabilize.

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1210. Free food supplies to countries in severe need Status: Use relief supplies [ top ]

Detailed Description:

There are countries that need the aid of good countries to help them out. Some new players need the help of others in need. I believe that offering help to those in need would not only bring together countries, but build alliances with new ones. Hail to the people.

38 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1211. Communicate with all Federation / Common Market Members Status: Will be added [ top ]

Detailed Description:

I would like there to be a simple method in which I can communicate with all or some of my Federation or Common Market Members by having an option in which I can send messages to the all or selected members through the Federation list of members page or Common Market list of members page. (ie I go to the Federation page, list of members, and there is a box I can click to check the members (or click select all) to send a message) Vote "yes" if you agree with this proposal. Vote "no" if do not agree with this proposal.

58 gamers voted for the proposal.
13 gamers voted against the proposal.

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1212. What happened to the nation's Universities? Status: Please read our response [ top ]

Detailed Description:

While I was trying to build and convert 5 NEW Universities to work as Rehabilitation Program Management Centers for my nation's unemployed (housewives mostly), who were at the time quite faithfully committed to improving their value to the job market, I somehow gave the order to ..... um... obliterate very busy Universities,.... in the middle of their ongoing scheduled classes. Eeek! In a realistic game environment, even our President wouldn't have evicted those students from their classes just as their June graduation ceremony was coming around -- at least without there being a severely impending national priority, and even his first term in office very likely wouldn't have qualified. Should this kind of an error be possible?

38 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In all previous occasions when such features were discussed, a large majority argued that the president should not be limited in her/his actions.

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1213. Country Newspapers as Intelligence-Leak Status: Please read our response [ top ]

Detailed Description:

I reallized when I looked at other country pages, that I can read the country news. Well, I saw one of those messages containing "You don't have enough missel-inteceptor-batteries" and immediately thought "nice target". But hey, I don't think that is what those are supposed to do, they should help especiall new players to see where their weaknesses are and not as extra inteligence-tool for attackers! I think it would be quite nice at least to get a point in the country-setting like "Hide Country Newspaper" so you are able to close that leak.

60 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is true and easy to fix. The president should quickly correct these weaknesses. It is important to have these messages in the newspaper.

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1214. War Reparations Status: Please read our response [ top ]

Detailed Description:

Ok so if a president controlled country attacks another president controlled country and both countries seem to be unable to take down the other and if the attacking nation ask for peace the defending nation should be able to ask for reparations in money or goods to rebuild what the attacker destroyed. vote yes if you agree vote no if you don't and message me why.

45 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Countries may agree between them about conditions to stop a war. In general, war is part of the risk in the game and the cost to the attacker is very high. This kind of situations are rare and priority should be given to the new war engine that will create a much improved war game.

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1215. Show the "net" values for employment Status: Will be improved [ top ]

Detailed Description:

Are you tired of going back and forth between pages to see what are the net values of your employment pages ? Well I am. Currently there are 3 different displays of employment. Display 1 : Under education, we can see how many unemployed and how many are needed for 100%. Display 2 : When building a corporation, we get to see (unemployed - needed for new facilities) which means that if you just ordered a corp, the "available" numbers will go down. This does not take into account the "needed for 100%" and gives a false image of the situation in your country. Display 3 : When exchanging workers, we only see how many are unemployed and unless we go to the other country and look under their employment page, we have no idea if those unemployed workers are currently needed or not. My proposal is fairly simple, and has already been suggested in an email long time ago without any action taken. I suggest a) in the education priorities pages, the workers needed for new facilities are ta! ken into account b) that when building new corps the workers needed for 100% are taken into account. c) under the workers exchange screen, only the net value of available workers (unemployed - needed for new facilities - needed for 100% hiring) are showed on the screen so that we have a true view of the current situation. If you agree that this is important, then please agree to this poll. If you wish to waste your time by going back and forth, then disagree, but honestly anyone who graduated high school should smart enough to understand that this is a good idea. Manny

37 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1216. Free Gold coins Status: Please read our response [ top ]

Detailed Description:

Presidents should be able to give there gold coins to other presidents right?

51 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Gold coins represent real money. Simcountry is not a bank. If you want to give others money, paypal is easy for even very small amounts

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1217. Local Market Trading Status: Please read our response [ top ]

Detailed Description:

When attempting to offer/sign product or supplies contracts on the "Local" market, that Local Market should include corporations in not only that country or enterprise, but ALL of your corporations in your "Slave" countries and your Enterprise(s. What is the advantage of having multiple countries and/or enterprises if they cannot trade locally between themselves?

44 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The definition of the local market is your country only. You can easily setup a common market and have all the countries in the empire members of the common market.

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1218. Make a player committee Status: Unclear what it will do [ top ]

Detailed Description:

I would like to make a player committee that can vote or not vote..eg. a world federation choose yes if you would like this or no

30 gamers voted for the proposal.
21 gamers voted against the proposal.

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1219. Add tax rate ranking on Profit, Cash and Debt page Status: Will be added, ASAP [ top ]

Detailed Description:

For Enterprises, the Profit, Cash and Debt of Public Corporations page is a key screen. One method I use to move corporations out of a country is tax rate. At this time, I have to scroll through each one, scanning for those over 30 percent. This is very time-consuming. A yes vote asks that "Sort by tax rate" be added to the sort orders. A no vote is a vote for the status quo.

66 gamers voted for the proposal.
9 gamers voted against the proposal.

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1220. Contest to Award Olympics Status: Please specify how this will work [ top ]

Detailed Description:

Create a contest among the countries to award Olympics to the winning country.

35 gamers voted for the proposal.
12 gamers voted against the proposal.

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1221. Supply and Demand Within Countries/Empires Status: Great proposals [ top ]

Detailed Description:

Here are a couple of proposals that I believe will make it easier for countries/empires to free themselves from the normal cycle of shortages that often plague our corporations when they are dependent on the whims of the international and common markets.
1) Supply and demand information should be available for individual countries/enterprises (including state and public corporations) and also for the sum total of all countries/enterprises controlled by the player. Thus, the player has a better understanding of what he needs in order to meet his own countries' and corporations' demands.
2) When building a new corporation a president/ceo can currently see the monthly supply needs for the corporation in question. I propose that the maximum monthly production of the company should also be presented. Thus the president/ceo can weigh the output capacity of the new corporation with the current needs of his existing countries/enterprises as described in proposal #1.
Vote yes if you think these proposals would make it easier to keep track of supply and demand issues within your countries/empires/enterprises.
James 58318

50 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. These proposal will add valueable info for presidents and CEOs. We will implement ASAP.

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1222. Factory maintenance units Status: Please read our response [ top ]

Detailed Description:

When these units were introduced it was made clear that they would not have a negative effect on corporations. Since there arival my corporations have indeed suffered. As I write this proposal six of my factories have cut production and hiring due to a shortage of these units.
If the recent changes to the system require these units as a counter balance then wouldn't it be more realistic to have a monthly charge for maintenance.
In the real world companies don't buy a maintenance kit, they hire crews or subcontractors to do the work and unless there called in after a problem occurs this process wont slow production a significant amount.
I believe that making maintenance a commodity is a move in the wrong direction. Its hindered by the basic problem of shortages and as a commodity that is used by all corporations of every kind it will always have this problem.
If you agree that maintenance should be a fee instead of a commodity please vote yes to this proposal.
Thank you for your time,
brandon0295

44 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Factory maintenance units, as we have said, do not influence production levels.

Production continues even if there are severe shortages.

This was done because we have expected huge shortages and want to give the market some time to adapt.

At a later stage, in several weeks, we will remove this exception and corporations will have to have the Factory Maintenance units in stock to keep their production going. This will be announced ahead of time.

Factory maintenance units are becoming very profitable and will most probably remain very profitable for a long period before production will be able to catch up with the increasing demand that has not reached it definitive level.. Setting up these corporations will beneficial for all countries.

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1223. Corporation Value Update Status: Will be added [ top ]

Detailed Description:

On the main corporation page, next to the market value of each corporation there should be another column of information that tracks the positive or negative market value of each corporation from month to month. This would better serve the CEO or President as an alert for drastic value reductions or as a way to better monitor growth. Please respond with a yes if you agree with this proposal or a no if you disagree. Thank you.

55 gamers voted for the proposal.
9 gamers voted against the proposal.

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1224. Unlimited Money Status: Please read our response [ top ]

Detailed Description:

no limit on the money we can have on our country

46 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are reducing the influence of cash game money on the score and we are reducing our interventions in exchanging game money into gold coins. This will probably allow for an increase in the amount of game money that can stay in the countries in cash.

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1225. attack other planets Status: We will await the introduction of the new war engine. [ top ]

Detailed Description:

Wwe should be able to attack diffrent planets.

28 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1226. Nukes on the world market Status: Please read the game news [ top ]

Detailed Description:

We Should be able to sell nukes on the world market and non members should be able to buy them too

29 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted down by the Premium Members several times. Free Members do not need nukes. They cannot attack other presidents and wars against C3 countries are always nuke free.

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1227. uranium and plutonium on world market Status: Please read our response [ top ]

Detailed Description:

people, some of us need these things. some of us can't get them, or have no way of obtaining them. i think that we should be able to purchase these items so that we may profit off of these. they r expensive after all making millions of dollars once they r sold.

25 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will return Uranium into the market. Plutonium might follow. You can build these corporations yourself and produce both Uranium and Plutonium.

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1228. Army Organization Status: May be updated [ top ]

Detailed Description:

low level and high level mangers should be used to make officers in your army

this is because in real life low level mangers would translate into senior NCO's and junior level officers and high level mangers into Senior Officers

37 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is probably an improvement but not a very major one while there are so many other, urgent requests outstanding.

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1229. Country Merger Status: Please read our response [ top ]

Detailed Description:

When you are starting to build you empire it is often difficult to move people and money from one country to the other. I propose that there should be no restrictions on the transferring of people and money no matter what the population or debt is. Vote YES if you agree, or NO if you think this is not a good idea.

34 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Accepted but there are many opposing it. We may come with a similar suggestion later.

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1230. Strategic Corporations Status: Please read our response [ top ]

Detailed Description:

I think that Strategic Corporations should be more profitable
Currently I have opened a Strategic Airport corporation,
(Merced strategic airports, New York, LU)
Although it has been selling all its stock, and producing at ~100%, it continues to lose money, already it is 15B in debt.
This is a proposal to fix this problem and allow strategic corps. to be more profitable so that it will be easier to supply yourself with strategic weapons
Vote yes please

30 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The profitability of many weapons corporations is improving and general profitability too. We agree that corporations with a small production of very high cost items, should be more profitable because the instability of their turnover does represent a handicap.

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1231. closing of buildings Status: Please read our response [ top ]

Detailed Description:

i don't think buildings should be closed at all unless u close them. if u build tons of hospitals, they shuldn't shut down, but make more medical staff to run the place. i keep building 50 hospitals, but they shut them all down leaving me with only 9 or 19. help us end this crisis.

23 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

As the documentation explains: you need to educate doctors and nurses and only when you have them, build hospitals. This is very easy and essential in the understanding of the game.

Make sure you understand education priorities.

When the new war game is completed, we might create a world where health, education and much more is taken care of automatically.

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1232. Corporation Trading Strategies Status: Please read our response [ top ]

Detailed Description:

We Should be able to change the prices how we want. If we want to increase or decrease the price over the normal quality.for example, if the quality is 200 we should be able to put the price as much as we want or as low as we want. when following or not following the quality, it still has to be between the quality of a product, and that's mest up.
Vote yes for being able to put the price of a product how much(or low) we want no matter the quality.

30 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is not a convincing majority. It was discussed before, many times. Free pricing causes misuse with second account designed to sell the first country at very low prices. On the market, products remain unsold and are removed for 15% of base price.

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1233. we should make new departments Status: Please read our response [ top ]

Detailed Description:

we should make a space and agraculture to make the game more real

37 gamers voted for the proposal.
32 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that there are potentially more departments. Police and crime, intelligence, terrorism and more. There are many agricultural products in the game. What a department of agriculture should do is not clear to us.

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1234. Too much manufacturing interdependence. Status: Please read our response [ top ]

Detailed Description:

I've been looking at the shortage of various industrial products and it struck me that almost all of the scarce resources were the result of dependence on other scarce resources. Don't you think they could reduce that interdependence and thereby eliminate the shortages in what would amount to a more realistic free-market response?

31 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In real life, corporations depend on the availability of hundreds or thousands of products. If dynamos are not available at GM, they will stop making cars. They make sure they have them.
I am sure Boeing is even much worse and Airbus is now delayed by two years because of a mismatch of some parts. Losses in the billions.
The economic part of the game will have more dependencies, more logistics and more economic planning and strategy.

We do plan a feature, for players who are less interested in economics and more in war. The feature will take care, automatically, of their economy. No shortages at all.

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1235. CEO - Block bid Corps Status: Please read our response [ top ]

Detailed Description:

There should be a button to avoid idiots bid on you CEO corps too as there is a button for countries. (In almost all cases stupid noobs who deregged their country in a couple of days).
Vote yes now to block idiots bid on your CEO corps.

50 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to look into new players bids for corporations and make sure they can only bid for state corporations in C3 countries. This will solve the problem. It will be done ASAP.

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1236. show IPO eligibles Status: Will be added ASAP [ top ]

Detailed Description:

add an alert flag on the list corp. page for IPO eligible corps + add a report view for IPO status for corps (i.e., how close they are to meeting conditions of IPO) and/or share status for already issued corps.

64 gamers voted for the proposal.
10 gamers voted against the proposal.

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1237. Corporation list Status: Will be added [ top ]

Detailed Description:

To make corporations more manageable I would like to see grouping introduced. (Master - Detail)
For CEO's and Presidents
Group by product:
Master level data: Product name, market situation indicator, supply/demand % , price For CEO's group by country:
Master level data: Country name, president name (send message button)
For Presidents group by enterprise:
Master level data: Enterprise name, CEO name (send message button)
And instead of the Product group icons that don't serve a real purpose, could we have 5 icons/indicators that would show:
State corporation, Nationalized state corp. Public state corp., Private Enterprise corp., Public enterprise corp.
I also would like to see sorting possibilities on most columns, ascending and descending.
And the last thing.
When you are in management list (updates, profit, cash, debt) and update one corporation.
If you go back to company list, you should return to list you came from not the general corporation list.
All in favor say "Aye"

54 gamers voted for the proposal.
16 gamers voted against the proposal.

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1238. Corporations to buy from your own first Status: Will be added to the common market [ top ]

Detailed Description:

We should have a button or option for Corporations (country and enterprises) that will tell all companies that you own to try to buy products they need from other companies that you own first and, if you do not have any company making the item that corp needs THEN it will look to the markets for it. This will be most useful when the market shows a shortage, but one of your companies has the item in surplus - no more wasted time making direct sales constantly. - - - YES (saves time) or No - - -

65 gamers voted for the proposal.
13 gamers voted against the proposal.

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1239. sending aid to struggling nations Status: This is part of the game now [ top ]

Detailed Description:

I think that we should be given the ability to send aide both economic and food and water and stuff like that if a disaster occurs in a nation. we should not have to buy cargo planes and stuff to be nice to people am i right?

43 gamers voted for the proposal.
21 gamers voted against the proposal.

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1240. Message center Status: Will be added ASAP [ top ]

Detailed Description:

When there is time for its addition, I would like to see a page added in the message center that stores SENT messages. It would make remembering correspondence so much easier.
Vote yes to have a Sent messages page to keep track of Correspondence.

59 gamers voted for the proposal.
4 gamers voted against the proposal.

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1241. fully geographical map Status: Will be added [ top ]

Detailed Description:

I suggest the introduction of a fully geographical map that has everything a normal map would. These would include (but are not limited) elevation and ocean depth (contour lines), named mountain ranges and river basins, climate, ocean temp, fault lines (to show most likely places of earthquakes), terrain, type of environment (deserts, rainforests, savanah,..etc), polar ice caps, glaciers, and possibly volcanos This map would show no country or regional boundarys, no cities, and no armys or war locations (but i do recommend this as a clickable option) VOTE Y/N Also please someone ask for a country boundary tweaking as in to perfect the outline of the country

40 gamers voted for the proposal.
24 gamers voted against the proposal.

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1242. Security council relief teams Status: Will be added [ top ]

Detailed Description:

Just as in real life, I would like to see another security council system of Relief for countries, in the event of a disaster. Money is a good thing, but I see the need for A set number of un-packable relief teams that can be sent to a needy country. I would suggest, and different form of assistance. I would like to see the SC having the power to not only send money, but a set rate of relief teams. If requested and approved by, SC members, and not general voting, because it will take to long, and the country in need, will lose to many peeps in a disaster. But, if decided, by the SC, that 75 school teams, 125 hospital teams, and 200 building teams, can be sent to needy country. However these should be protected from being un-packed and kept, and returned to the SC. This would give the SC more power to react to events on KB, and more influence in the game. I guess a set time of relief is needed too, like 8 game months, then the game auto recalls teams back. If you agree with my idea, vote yes, please!

40 gamers voted for the proposal.
14 gamers voted against the proposal.

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1243. Worker exchanges between empire countries Status: Will be improved [ top ]

Detailed Description:

If you have an empire, it is inevitable that you will spend quite a bit of time exchanging workers between the countries, in order to achieve the optimum balance.
At the moment, every time you do a worker exchange, you have to propose from one country, switch to the other country, accept and then switch back to the first one again. This takes quite a bit of time when you have several countries.
I propose that, when you exchange workers between two countries that you own, there is a click link option to propose and accept on behalf of the other country. Obviously, this would only appear when exchanging workers between two countries that you own.
If you would like empire worker exchanges to be quicker and simpler, please vote YES.
Hugs and respect.
Jo

56 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We plan a better worker exchange that will mainly improve exchanges within the empire.

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1244. should pop multiply faster Status: Please read our response [ top ]

Detailed Description:

i think that the birth rate should be made flexible and in the presidents control. in real life there are schemes to make babies by the govt. like leave with pay if you are pregnant and other bonuses and facilities including government grants. how many people would want to increase their pop with an accelerated rate of birth. please vote yes because it will beneficial all the players in the game. vote no if you don't have common sense.

37 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We may increase growth slightly, mainly for the smaller countries. You can increase growth by improving your health index. Death rates depend on the health index.

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1245. Strategic Contracts Status: Will be added [ top ]

Detailed Description:

The new updates have completely screwed up the contract setup I had for strategic corps and im not even sure what I need to do to fix this now but anyway it would be so much easier if you could use the offer/accept contract function (the same system used for common market contracts) for strategic corps that you own it wouldn't be international trading it would be just between you and maybe your empire. Right now its such a pain to setup the contracts with direct trade.

48 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1246. Country Welfare Index -> Worker Productivity Status: Will be fixed [ top ]

Detailed Description:

A country's welfare index should influence the welfare index of a corporations welfare index within the country and therefore its productivity. From my observations, welfare index does nothing at the moment. At the moment, there is no reason to keep social security or transportation at a reasonable level aside for getting more points. Hospitals too, at the moment, don't have much of any effect. A person with health index of 50 vs one with 150 has pretty much the same life expectancy. The only useful index is education, which provides us with educated workers.
I propose that WC3 fix it so that a country's welfare affects worker welfare. This will make CEOs look for countries with high QoF to build in.
Even in the documentation, it says that welfare index affects corporation production level. However, this clearly is not happening.

52 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1247. contracts price Status: Please read our response [ top ]

Detailed Description:

Currently if you want to create a favorable contract for a given corporation or country you have to wait for the world market price to come down to a reasonable level. Once you have this contract, if the market value grows to high the price of that contract is changed without your consent or even a notification.
I believe that once a contract is signed it should be set in stone unless canceled. By forcing contract price to change based on the world market the contract and common market systems are marginalized. There are of course other reasons to sign a contract, to stem shortages, gain points, etc. But their main goal is to shield you from high prices that result from fluctuation in the world market. So to force a change in price based on that fluctuation makes no sense to me. Contracts are your insurance policy against that very change and a common market is a group that works together trying to insolate themselves with those contracts.
Please vote yes for an improved contract system.

37 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Both should be possible. Will be added.

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1248. Local and Common Market Contracts Status: Please read our response [ top ]

Detailed Description:

I propose a little tweaking for the local and common market contracts for countries and corporations. Currently, when you sign local or common market contracts, the game will automatically bring your contracted amount up to 100% if there is enough contracted units available to do so. However, if your consumption has lessened since the last time that you updated your contracts and your contracted amount represents more than 100% of your monthly consumption, the game does nothing to adjust the contracted amount in a way that would bring that contracted amount down to 100%. Instead, your contracted amount for that particular item stays at 115%, 220% or whatever it happens to be. When your contracted amount out paces your consumption in this manner, you have two choices. You can either go through individual products and manually cancel out surplus contracts or, if you are looking for quick and easy, you can cancel ALL your contracts and re-sign them in order to readjust all! your consumption to 100%. I propose that the game masters change the contract signing system so that, when a player chooses to use the sign contracts option, the game will automatically cancel or adjust contracts to bring surplus contracts back down to 100%. James

49 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good proposal. Something similar was requested before and we have it on our plan. Not exactly this, but close. It will be easier for us to add an option that will adjust all common market contracts once per several game months according to some pre set conditions.

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1249. Corporation Raw Material Usage Report Status: Will be added [ top ]

Detailed Description:

I'd like to see the creation of a report that details the total monthly raw materials used by all the corps in my nation. While this report would change monthly based upon production needs of any given corp, it would be helpful to those of us who are interested in making our countries more self-sustainable. It would also help us determine what corps we should build that would provide raw materials to other corps in our countries. Vote Yes if you'd like W3C to shed a bit of light on us by creating this report. Vote No if you wish to live in DARKNESS...

45 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1250. Security Council Options Status: Please read our response [ top ]

Detailed Description:

Due certain flaws in the SC options I propose that the following changes be made. *Message sent to all SC member when a new proposal is made. * The ability to enforce peace between presidents. This will close the loophole where a president can just use another slave to declare war. *The ability to enter unlimited proposals. *The ability to retract a proposal anytime before it's cut-off date. *Ability to leave a comment when voting on a proposal *Ability to change vote (must leave a comment) * A SC "Relief Fund" when players can donate goods (or the SC buys them with cash available) to be able to send to countries that suffer from disasters. Due to only being able to submit a Voting item every 3 weeks I had to clump these all together. If you agree with these proposals to make our Security Councils a effective force to help our woulds vote YES!! if you feel that things are fine the way they are vote NO.

51 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have already published a plan for improvement of the security council feature. Please wait for that new version. Further voting on the issue does not make sense.

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1251. Common markets Status: Please read our response [ top ]

Detailed Description:

I would like to see a page (similar to the world market demand page) added to common markets that would allow you to see what products, and amounts, are offered. It would also be nice, though I realize it would be much harder to implement, if this page showed the combined demand for all that markets members. (example) wood 7,000 units offered 250,000 units demand bricks 10,000 units offered 10,000 units surplus Accepting contracts would still work the same way, but I believe this addition would encourage more frequent and effective use of these markets and aid presidents/ceo's in gearing there economy towards the more stable common markets and away from the volatile world market. Common markets could become a form of economic empire with members compensating for each others weaknesses and eliminating reliance on the constantly changing world market. It seems to me that this the reason for a common market and this option would make common markets a much stronger part of the game. This is of course already possible with good communication, but its tedious and requires a lot of messaging. I strongly feel that this option would be a great tool for new and veteran players alike.If you agree with this proposal please vote yes for an improved common market. Thank you for your time, brandon0295

47 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a very good proposal and we will implement it as part of the common market upgrade we plan.

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1252. Common Market Auto Update Status: Will be added [ top ]

Detailed Description:

I believe that the common markets should automatically update the contracts as the demand for goods and services change. I think that once you have already accepted a contract with a common market member you are in good faith holding that contract until you cancel it. I am tired of having to cancel all my contracts and resume them in order to keep up with the demand of my companies and country. At least make auto update an option for those of us who want it.

42 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1253. Corperate communications Status: Will be added [ top ]

Detailed Description:

When you send messages to CEO's in your country they have no idea what companies they own in you country. this petition has three related parts.
one for enterprises in the corporation owned page to add a field identifying the country which that corporation is in,
second is the inverse. when a president looks at the counties in his nation he should see the CEO's name next to the corporation name.
and third when emailing ceo's to identify the company you are emailing in the message,

48 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1254. Corporation Data Display Status: will be added [ top ]

Detailed Description:

As I take out a piece of paper to write down the cash flow for all my corporations in order to effectively manage settings, such as trade strategy, salaries, and upgrades, I realize that what I'm about to do is very difficult for large enterprises...........

The Salary Management page shows welfare, hiring, and current salary index. It does not show profit(total/net) for last month and the current month. These are factors that must be taken into account...........

I propose that this data be accessible on the fly wherever it shows a corporation name/link by allowing us to expand a table by mousing over or through a "plus/minus" expansion button...........

This table could show cash, loans, market value, market situation(index/surplus value), Production(last month/this month) country tax, profit last year(pre-deductions/net), Profit last month(pre-deductions/net), current month's profit(pre-deductions/estimated net), production, hiring, salary(Index/Per-month), welfare, and quality...........

The yes or no question is whether or not you want to have data easily accessible on any page where you need data for a corporation. If so, stated above is a possible way of doing this...........

There are possible future updates like on-the-fly editing of management settings, but for now we focus on plain data display.

37 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1255. Auto Full Contract Status: Will be added [ top ]

Detailed Description:

Please add to the automatic systems the option to have your company always put 100% of production available for local and common market.
Also, add to the automatic systems the option to always have your company be 100% looking for contracts on the local market and common markets.
Right now if you put 100% contract available and it reaches 100%, the contract is eliminated. Then if one of the companies cancel contract, the contracting company still does not have any contracts available. This causes a lot of maintenance work.
Also, Right now if have 100% production contract, and your production number changes, you are no longer at 100%. This also causes a lot of maintenance. The worse case is if you have an event were product is dropped on all your companies then over the next few months they are restored. All your companies contract % are off and you have to go reset all of them again. Big Pain.

35 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into an automatic option that will "re-arrange" all the common and local market contracts from scratch once per (game) month or once per x months.

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1256. corp stock months Status: Will be added [ top ]

Detailed Description:

I think it would be effective to create a way to set the surplus of supplies you could order for your corp. so if an item begins to be in short supply you could order a certain number of stock months of extra supply to keep the cost to the corp. down. This is the number one thing that limits my corp profitability. And its a tedious task to go through every corp and order 60 months of stock supply for each item. What about a game function that allowed you to do this for each corp. Like an auto function that would allow you to set the number of months of stock supply you wanted each corp to have.

50 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There is currently an order quantity for all corporations. We can allow setting that number to a higher value and up to 60 by the player and do this for one or all corporations at once.

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1257. Military Recommendation Status: We agree [ top ]

Detailed Description:

I think there should be a page that a beginner could see to get an idea on how much of a certain military product they should buy. Agree/ Disagree

63 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add a description of how a beginning player can wage war and win against a C3 country. We will update the army size for beginners so they can indeed win such a war.

As to recommendations on how large the army should be, that is much more complex and depends on your aspirations. It will become easier, we hope, with the introduction of the new war engine.

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1258. Eliminate the new restrictions on CEOs Status: Please read our response [ top ]

Detailed Description:

I would like to state that the new restrictions on CEOs in the purchase of/building of new corporations violates the principle of the game which limits the Enterprise to expand. In real life a corp is continually buying and building to obtain maximum profit. if you believe new rule and stupid and you want to buy/build/sell corps with out restrictions vote YES if you want big brother (The GM) telling you cant bid and start new corps then vote NO.

57 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In real life, the largest enterprise in the world has probably less than one million workers. In the game it is unlimited and there are enterprises with 120 million workers. This is far too large.

The limit for the number of corporations used to be 1000 corporations. It is now UNLIMITED number. Everyone can do it and grow without any restriction. The number of direct purchasing of corporations used to be 1000 and it is now 750.

When building and enterprise, there is an easy phase up to 750 corporations and there is an advanced phase, where you need to trade shares to grow. Certainly, we can expect CEO players with 750 corporations to be able to play the share market. The game should not be trivialized.

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1259. help for beginners Status: Please read our response [ top ]

Detailed Description:

they should have a system that shows and tells the beginners how to play and what to do. Make it till they pass a couple of beginner missions that tell them and show them how to do stuff. They shouldn't be attacked during the beginner missions, but after the missions they can

39 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are many messages to beginners telling them what to do and how to do it. There will be even more and there are tutorials on many pages showing beginners what to do.

beginners are protected against war and can easily attack a country without a president and conquer it. They remain protected as long as they want it.

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1260. buying population-- allocations Status: Will be added [ top ]

Detailed Description:

when we buy population it's added to our work force apparently on a random basis.

You might need HLWs, or hospital people, but I don't believe there is any way to know what goes where.

It would be nice if we had the option to allocate a certain (limited) percentage to those worker areas that need it the most. say, no more than 200 thousand X workers total, per so many groups of your own choosing, and the remainder distributed randomly as it is now.

40 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1261. Specific Interface Improvements Status: we will add graphs. [ top ]

Detailed Description:

productivity hiring Corporation Profit and loss and so on should all have graphs as well as another nearby figure that shows the net change for the last 6,12 months or so

Hiring/Productivity is hard to improve now because you see the worker shortage you increase salaries so workers will move to your corp and go on. Later you see the same shortage and wonder has this improved from last time i raised salaries? I don't have a photographic memory and I doubt most of you do either and I really cant tell.

The same with the Profit/loss/debt page, some months a corp sells nothing some months a corp sells it all its really hard to tell what the overall profit trend of a corp is until its market value drops, the corp picks up a ton of loans and costs you alot of money where you could've replaced it earlier with a more profitable corp but then again you dont want to go around closing your corps on such little information that the page provides I wouldn't have a corp left they all fluctuate far to much to be adequately described by the last month activity alone.

46 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1262. More Complete SimPeople Status: We totally agree [ top ]

Detailed Description:

We have all these shiny features but one of the biggest area's of neglected development in the game is the simpeople themselves. For example:
* We have no control over taxes at all (no control over income taxes, investment taxes, land taxes, etc,etc)
* There is no real details on the condition of the people themselves apart from simple things like life expectancy and welfare index. I think this area needs to be explored more, things such as personal debt levels, fitness level (are my people overweight or suffering malnutrition)
* There is hardly any housing market, all we are told is how many homes and the value of all these homes, lets have a breakdown of this area, are my people living in mansions or high rise apartments? The percentage of owner occupiers and renters, and a renting market in general.
I could go on forever but I think I have made the point clear, if you too would like to have more details about your own citizens and more abilities to affect the lives of your people through more adjustable taxes and policies vote yes. If you would like to keep it more at the current macro level vote no.

62 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree with these comments and intend to add such features in the future.

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1263. Naval forces Status: We agree [ top ]

Detailed Description:

I would like to see an upgrade to naval forces. Diesel or nuclear attack subs could be defensive balance to surface naval forces. If a sub sinks a carrier the attacker could not use naval aircraft in an attack. Naval forces should be able to seek and destroy incoming aircraft. Port cities could be blockaded and trade cut off. The naval portion of the game could use some tweaks.

60 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The naval forces will be upgraded as one of the stages of the new war engine.

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1264. More Government Types and effects of them Status: Please read our response [ top ]

Detailed Description:

I think there should be diff. types of governments and effects.

Exp.

Dictatorship

1.Defence index increases be 1.0% every year.

2. Loose 10,000 pop. every March
or
Kingdom

1. Pop. increases by 50,000 every April

2. Defense decreases by 1.0% every year
or
Democracy

1. Eud. index increases by 2.0% every year

2. Health decreases by 1.5% every year
Like there could be bad and good effects with the government types

41 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There was another recent vote on this. Government types will not change indexes. You need schools to change the education index. The government types will change the requirements for government and economic functions or the required level of the army.

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1265. Offering Contracts for Products your Corporations produce Status: Will be fixed [ top ]

Detailed Description:

The purpose of this proposal is to have an up grade placed in the task of Offering Contracts for Products your Corporations produce. The current setup continues to allow me to offer more products than what the corporation is producing. Then I start getting the Check your contracts warnings. I believe that this problem could be rectified if there was an option in the task window for Offering Contracts for Products your Corporations produce. similar to the an option found on Profit, cash, and debt task window that allows you to Raise Cash Level for all Corporations to:. The new option might read Raise products offered for all corporations to:, and then allow us to enter a percentage of the production. Additionally, I believe that the game master could provide the parameters to keep us from offering more products than the corporation is able to produce.

47 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will fix this very soon, preventing contracts to offer more products than the corporation can produce in a game month.

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1266. A option for market price in contracts Status: Please read our response [ top ]

Detailed Description:

Contracts could have a "option" (the old system will still work) that allow the prices be adjusted automatically by market, putting a percentage rate over that price (100 will indicate the price market itself).

47 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was the old system before we have changed it to what it is today. The change was forced because of misuse of this feature to enrich one country bankrupt another, discarding the bankrupted country.

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1267. fed and common market voting Status: will be implemented [ top ]

Detailed Description:

i think the status should show who hasn't voted so u can see if there are ppl that aren't voting on and regular bases. So u can know who isn't a team players or quit so u can kick them out.

42 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1268. Market Commitment in CM Status: Please read our response [ top ]

Detailed Description:

Currently every Common Market has it's rules, in which it states how much percent of the last month production a country should devote to the Common Market, but are the members doing so or not is difficult to say, because you can't see it. Vote YES if you want to see how much percent of total production every country is contributing, vote NO if you think that this isn't necessary.

40 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The contracts are automatic and cannot be reduced below the committed percentage. In addition, we have added a transaction log that shows all the common market transactions with quantities and pricing. It is now quite easy to follow the numbers.

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1269. Disaster Relief Status: Please read our response [ top ]

Detailed Description:

I recently read Brandon0295's poll on disaster relief pertaining to getting your personnel back from medical and other teams rather than just having them disappear. I would go one step further. I would propose that non-consumable equipment, ie helicopters, should return to your country when you recall the disaster relief. It makes sense that you may lose a few, but if you send 50 helicopters, it doesn't make sense that none of them come back.

63 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The country that received these resources, uses them for some time and should send them back. This is something that they should do if they play a fair game.

We may add such a function when we create the capability to move army units to another country and have them stay under the control of the deploying country. We could do the same with the relief supply units.

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1270. Destruction of Corporations Status: Please read our response [ top ]

Detailed Description:

When one closes a corporation, we should be able to divide its remaining supplies among the rest of our corporation that use the same materials, this way you wont destroy a corp that has 14 motnths of stock of a supply that is always in the neagitive

60 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is easy to move the goods to the country (enterprise) before closing it. The money that is paid for them will reduce the debt of the closing corporation or increase its cash balance. The money will transfer back to the country (or enterprise) when the corporation is closed.

The country (or enterprise) can move the raw materials to other corporations in the country of sell them on the market.

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1271. Crime levels Status: We agree [ top ]

Detailed Description:

We should have crime levels introduced so that the game becomes even more realistic. We should be able to police stations/fire stations as we can already build hospitals. I think this aspect of the game could go further, do u agree?

58 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree but it will take some time to implement.

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1272. Statistics and graphs: more information please Status: Please read our rersponse [ top ]

Detailed Description:

1) Allow graphs to go further back than the current two years to better gauge trends perhaps going back five or even ten game years.

2) Graphs to gauge individual corporation monthly profit/debt trends

3) Allow the ability of being able to compare the statistics of one corporation's performance with another.

4) A grading system (star ratings perhaps) to rate each corporation's performance based on some parameters(profit, welfare, salaries etc etc).
Please vote yes for these things. Thanx :)

50 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good proposals. It was voted for before in several different polls and we intend to add such features to the game.

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1273. Address Book / Online status Status: Please read our response [ top ]

Detailed Description:

I am new to this game and love playing but i would enjoy playing it more if it was easier to make contact with the friends i have made. I have noticed the address book is not functioning and so im not always able to remember other players names.

Also i think the online or offline status should be visible beside these names. It should be visible when on the federation page and the common market page. Communication would be a whole lot less frustrating if i new which off these members was online.

50 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A much better communication system is being developed.

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1274. Empire List Status: Will be added [ top ]

Detailed Description:

Currently I do not see an option to view other empires in the game.
It would be interesting if on the General tab an option to view a list of empires by size. This would allow for those players in large empires to more easily communicate and negotiate with each other.
For example a list putting the members name and behind it how many countries are in his control.

59 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted on before and will be added.

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1275. Automatic micro management Status: Please read our response [ top ]

Detailed Description:

There should be taken care of lots of annoying mini-management things. I have to do a lot of math myself every game month which is annoying.
Examples:
- if a corp has too few supplies it should automatically buy supplies from its country / enterprise stock (if there are any)
- exchange of workers in an empire (internal) to increase efficiency in a empire should be automated
- you should be able get a automated message each game month with a total-overview report, like the ticker but then with more info
- you should be able to set the index of roads/railroad/water treatment and based on that, roads/railroads/water treatm. fac. should be built automatically
- you should be advised about the qty of schools/high schools/universities which should be built to get the index efficient.
etc. etc. To calculate how high the index of schools are and get the index of high schools at the same level every day is quite irritating

44 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are planning an easy version of the game that will automatically play your country.

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1276. City Population Control Status: Will be added [ top ]

Detailed Description:

Allow players to have more control over population of cities. When our countries get very large in population, the number of counties, towns, and cities get extremely large. Allow players to control the number of peoples that live in a city. This way we can have larger cities and less numbers of towns, cities and counties. Also, this could make the defensive strategy more meaningful.

44 gamers voted for the proposal.
27 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

These features are planned and will be implemented in the coming months.

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1277. Houses for the Population Status: Please read our response [ top ]

Detailed Description:

There should be housing in the game for your population to make it more realistic. You have population and cities but no houses that actually come up in the game. There should be something that says how much housing you have and how much you need to make to house all of your population.

This would make the game more realistic. Vote YES for houses for your population to live in and vote NO to make your population live on the streets.

42 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Housing is already computed in the game and most construction spending goes into it. The numbers are showing on the financial page but it is very limited. We intend to expand this feature.

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1278. exclusive chat Status: Will be added [ top ]

Detailed Description:

Each region and each continent should have a chat exclusive to that region or continent. Voting for this is voting for a better understanding of your neighbors

47 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature will be added.

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1279. Being able to capture enemy cities Status: Please read our response [ top ]

Detailed Description:

I say that during war we should be able to capture cities and take there people as slaves or low level workers.

if you vote yes you are voting for better war. if you vote no, well then wars well sill be same old same old.

44 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted on many times and will be part of the new war engine.

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1280. Searching by president name Status: Will be added [ top ]

Detailed Description:

Should the ability to search for countries and CEOs by using the president's name be added.
Because of the way the forum is set up and the way the security council list is set up, it would be much easier to find which president goes with which country this way.

55 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1281. Important things to do links Status: Please read our response [ top ]

Detailed Description:

I would like to see additional Important Things to Do links added to the bottom of the Transportation, Education, Health, etc. pages so you can quickly return to the summary of things to do without having to page through the country main page each time.
Please vote yes to have this link added, vote no if you really enjoy watching repetitive pages load.
Thank you :-)

55 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The page can be reached from everywhere, using the menu. No need for any other page loading.

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1282. Need easy bars, which tell amount of money we have at top! Status: Please read our response [ top ]

Detailed Description:

We need a bar at the top which tells us our current overall status like money rank rating etc....

Now who is with me!

45 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add more info on the home page. Some of it will be at the top part of the page and some in the news bar.

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1283. ID all countries and enterprises a player owns Status: Will be added [ top ]

Detailed Description:

Be able to select the name of a president/ceo and see what countries and enterprises he owns.

55 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. This is already planned and will be added to the game.

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1284. More Government Types and effects of them Status: Will be added [ top ]

Detailed Description:

There should be more types of governments as well as more titles and effects of the titles and government types.

58 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add the effects of different government types. More types and title examples could have been added to this poll.

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1285. Military and Workers Status: Will be added [ top ]

Detailed Description:

I would like to see a column added on the activate/deactivate military page that shows the worker impact be it how many you need to activate them or how many of each type you get back when you deactivate weapons.

This is a required option given the impact on the economy when large activations happen.

71 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good idea that will add a lot of usable info.

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1286. Purchasing Disaster Relief Supplies... Status: Will be improved ASAP [ top ]

Detailed Description:

When doing so, it would be great if you were kept in the window that showed what you were short of instead of dumping you into the Trade: Products in stock window. In doing that, it means I have to spend more time going back to the disaster relief section and back into the aid package I'm trying to create.

Basically, you're voting to keep the number of mouse clicks down to a minimum.

59 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is wrong and easy to fix. Will be done ASAP.

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1287. "Ideology Statement" for Common Markets Status: Promised before [ top ]

Detailed Description:

Presently there is an "Ideology Statement" allowed for federations. Certain common markets are started and work with (sometimes limited to) a specific federation. Such fed statements help tell perspective members the purpose of the group. It would assist markets to have a similar statement. Markets that are already working with (or limited only to) a specific fed could be identified in a statement. ***There should be a "Ideology Statement" for common markets***

Vote "YES" if you support having ideology statements for common markets.

Vote "NO" if you do not support ideology statements for common markets.

43 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There was a previous vote on this. We will add to the game.

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1288. Improve Corporate Loans Status: Please read our response [ top ]

Detailed Description:

Ive got several corps that are losing money because the market prices is well below the base price at the moment but I want to keep these corps open for the contracts they are supplying such as missiles this could be done one of two ways. One: allow us to pay more to our corporations on purpose at least to keep them afloat. Two: have a setting available so that when corporations need loans it will automatically dip out of the country or enterprise cash instead of accumulating interest rates.

43 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is now very easy to move money into corporations, pay their loans and mainly prevent loans by giving them cash and allow them to continue running even with losses.

The cash transfer system was developed for this purpose and is extremely easy to use. You can shore up the finances of many corporations with a few clicks. This is widely used for this purpose.

There are many important features waiting for development. We would like to prevent the development of features that will add a second solution for exactly the same problem.

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1289. Having more control over taxes Status: Please read our response [ top ]

Detailed Description:

I think that we should be able to control taxes more than we are able to do now. We should be able to set a general tax on the population and set a tax for the corporations. Be able to set tax for education, transportation and health. We should maybe have sales tax also. If you think this is a good idea vote YES.

60 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Taxation for corporations is decided by the president (This is part of Simcountry from the start). We agree that income tax should be more in the hands of the president. We intend to add that function.

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1290. Union of Diplomacy Status: Please read our response [ top ]

Detailed Description:

It has come to my attention recently some of the acts within the security-council seem fairly corrupt! (Please refer to forums for my take on this). The bigger players benefit amazingly, when us ranked outside the top 20 don't get a look in. I say we need a Union to stop the corruption and stand up for those not ranked in top 20. I call for a "Union of Diplomacy" Who assesses decisions made by the security-council.
If no justifications for their proposals can be found then the security-council shall take all active parties and pursuit an appeal case, and see if they can overturn corruption!
Vote YES for a "Union Of Diplomacy" if you wish to stop the corruption.

40 gamers voted for the proposal.
31 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to update the rules of the security council. We will forbid any money to be given to any country in the top 20 and forbid any money given to members of federations where the security-council are members.
We will also make sure that no money is given to countries that do not need any additional funds.

Mambers of the security-council that are chosen at random (when a member resigns), must be countries with at least 40 millions in population and positive assets.

These changes may be sufficient. If not, we will introduce more measures that will make the security-council reliable and helpful.

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1291. Positions in the Federation!!!!! Status: We agree [ top ]

Detailed Description:

I think there should be positions in the federation that would make the game more fun like a 2nd or 3rd in command and positions like defense advisor, propaganda minister, and even more interesting things like you can send some troops to form a mini federation army which can help someone in the fed because it's boring just having the chairman which can only invite and upload. So vote yes for more order in the federation or vote no for the same boring fed were you hardly do anything but share resources and have close contact.

60 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree and federations should have more content. It is hard to see how some of these proposals can be achieved and specific proposals on how to share responsibilities in the federation are welcome.

Dispatching army units to other countries is high on our priority list.

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1292. Different terrains Status: Please read our response [ top ]

Detailed Description:

I would like to see different terrains in the game i.e. forests, deserts, tropical rainforests, rainforests, grasslands and swamp land etc.
The terrain would depend on the latitude and attitude to what it would be.
Vote Yes if you agree

62 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have recently introduced more freedom in the way the country is organized. Much more is underway. Countries are in fact divided to 200-300 estates, some of which are now used for cities, military bases etc.

We intend to give the leader more power on how to use these estates and define what they are.

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1293. Taking a Corp Private Status: We agree [ top ]

Detailed Description:

As it is now, it is really hard to get a public corp off the market and back to private. IMHO, this should not be so and there should be an easier way for the majority shareholder to take his/her public corp private. Vote yes if you'd like W3 to make it easier or No if not.

Thanks

43 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to make it easier. It should not be too easy but as of now, the shares are hard to get. We intend to make it possible to withdraw a corporation from the market by a shareholder with 90% or more of the shares.

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1294. Detailed Up To Date Instruction Manual Status: We agree [ top ]

Detailed Description:

I feel that the developers need to start showing some initiative and taking some time out of their day to develop some sort of instruction manual; a manual would allow new players to learn how to play the game without wasting time and would allow veteran players the ability to keep up with the changes.

There is a lot about this game that I don't know about and it is all because the developers have failed to create an adequate, and up to date instruction manual.

Vote YES if you are in favor of the developers creating an up to date instruction manual.

Vote NO if you would rather not see something like this created because you enjoy the edge the lack of an up to date instruction manual affords you.

57 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A next step with more help for beginners will be introduced in the coming weeks. At the same time, we are gradually improving the current manuals. We have recently finished a round of updates on all manuals and will start a new round shortly as many features are added or updated.

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1295. Security Council Monitor Status: We agree [ top ]

Detailed Description:

A vast majority of players have no idea about proposals put forth by the security council, nor do they have the notion that resolutions MUST be put forth as a general vote once the resolution has been passed.
I PROPOSE that a section be made on the members home page, announcing NEW proposals made within the council, and announcements when proposals are in the GENERAL VOTING stage.
By putting the information within the users view, a lot more Security Council actions will be noticed, and the general public will have more participation.
If you agree that the status of proposals, general voting, and results be made NOTICEABLE
Vote Yes. If you rather live your life in ignorance and let the security council ran rampant with untied aid, vote no.
Hail Victory!

59 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this to the game as part of the planned security council remake.

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1296. National Growth... Status: Please read our response [ top ]

Detailed Description:

This proposal is for those players that wish to take or buy a second (or beyond) country....After the additional country has been brought to an equal or near equal balance with the original country - there should be an option to drop the borders...make them one country and there by allowing all of the resources to be used to the greatest advantage......So.... If you want to make LARGER - Stronger Countries....Politically as well as Financially - vote YES....

61 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Please refer to previous votes on this. It was answered before, several times.

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1297. Timocracy & Security Council Status: Cannot be processed [ top ]

Please enter plain text.

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1298. exchanging workers within empires Status: Will be added [ top ]

Detailed Description:

i propose that empires be allowed to exchange workers within their empire without having to make a formal exchange proposal. this would be similar to what is available to countries in an empire where they can send money or weapons to their slave nations. there should be a limit on this per game month to ensure CEO's and other companies and infrastructure (hospitals and schools) to have adequate workers.

53 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this function but it will take time as it is already possible to exchange today and there are many features waiting.

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1299. exchanges between empire countries Status: Will be added, delayed [ top ]

Detailed Description:

as it stands now, you are allowed direct exchanges of money, population (but only if you have 30M pop), and goods limited, for some reason, to war materiel. Hard goods like cars, boats, planes, coal etc, would be ideal for this sort of thing, limiting the necessity, often, of working out contracts or direct trades, which can often be canceled for mysterious reasons...
A list of what you have available for exchange, click on the list and the country, and its done.

64 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good idea but here too, the exchange is already possible in other ways, (contracts never disappear for no reason), and there are so many new features on our priority lists.

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1300. More Government Types Status: Done [ top ]

Detailed Description:

I noticed that there is a lack of types of rule of government. If you would like more choices, vote yes!

57 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A first setup of government types is added to Simcountry.

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1301. missle launch Status: We agree [ top ]

Detailed Description:

I think it would be cool to see the missiles launch and striking their targets

44 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The degree of visualization in Simcountry will increase in time. We have a high load of features that should be added to the game.

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1302. Automatic Loan System Changes Status: Please read our response [ top ]

Detailed Description:

Would you like to see the minimum automatic loan levels lowered? (twofold proposal)

1) Currently, when a Country or CEO receives an automatic loan, the minimum amount given is 30 Billion and for Corporations, it is 20 Billion, even though the Country/CEO/Corporation may only need just a couple of billion in loans. When manually asking for a loan, the minimums are 10B and 5B. The automatic system should provide the same amount at the minimum level as the manual system.

2) When repaying loans at their repayment date, you need to have the same minimums as the current automatic system minimums for receiving loans in order to either repay or reduce the loan that is due (if there is a 50B loan and there is only 45B in a Country/CEO, when the loan becomes due, the game repays 30B of the loan from the cash and then takes out a new loan to cover the shortfall). The new loan taken out is for 30B, due to the current automatic system minimums, which would leave 25B in cash. If the automatic system minimum were to be lowered to the same as the manual system, then 40B of the loan would be repaid and only a new loan of 10B would be taken out, leaving 5B in cash, but a smaller loan to pay in the future.

Changing the automatic system minimums, especially the repayment side of things, would make it easier, faster and cheaper for Countries/CEOs and Corporations to repay their loans and allow them the reduce what at times can be very crippling debts.

Agree if you would like to see the minimums for the automatic loan system reduced.

Disagree if you want the current system kept in place.

53 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The reason for the minimum is that when a country or an enterprise has many loans, the list of loans becomes a very large page that makes viewing it or paying back loans very slow. If we reduce the size of loans, the page will become even much longer, let alone the data base holding all the loans world wide and the number of transactions on that data base.

Enough reasons to leave the loan system as is for now. The cost that the larger loans cause is an average of 10 B loan that might not be needed with an annual cost 1% which makes it 8 millions a game month.

The next change in the loan system should be to make it a true market with offers and requests and more variation in the interest rates.

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1303. Better Battle Choices Status: Will be added [ top ]

Detailed Description:

We should be able to use spys to sabotage enemy weapons and be able to control the mission like Splinter cell, James Bond 007,and metal gear solid and please vote yes.

34 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have many plans for additional war and intelligence features that will go a long way in this direction.

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1304. change the profession of workers Status: Please read our response [ top ]

Detailed Description:

It is the if your population is too well educated and you are short of real workers, you can change the profession of some educated workers. But I would also like to be able change some of the workers to managers. This would give these the working poor a chance to obtain promotions and to move up in the world. Vote yes!!!

37 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

That option is in fact removing the need for the education system. If you can move anyone to any profession who needs educations? We think that education, and the time it takes plus the planning involved, is an important part of the game.

We might create an education booster or a take care of my country booster that will free players from these problems and take care of education and possibly other issues they choose to outsource.

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1305. National Description, Fed Description and National Government Status: Will be added [ top ]

Detailed Description:

Along with the flag, Presidential message and the Anthem, I thought we could add some type of National Description section, to be viewed on your country page, where you can type a 300 word description of your country, whatever you may want it to be.

I also would like to see the Federation description word limit lifted to 300, or perhaps a federation message, like the presidential message added. Can't remember if we can upload a federation flag. If not, please implement.

Lastly, government. Why does it even bother displaying your government type when there's no way to change it?

Perhaps we could, every 5 days change our government type if we wish. Not just for displaying our political ideas, but all governments could have potential benefits to a country.

Cheaper, or more expensive military, schools, hospitals, higher solider mortality rate at war, better offense worse defense and vice versa.

You could think of more.

What do you think?

34 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add a country description and check the other descriptions in the game. Federation have a place for their description but we will improve where possible.

Government types are being added or added already (depending on the date of publication of this text).

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1306. Having more control over taxes Status: We agree [ top ]

Detailed Description:

I think that we should be able to control taxes more than we are able to do now. We should be able to set a general tax on the population and set a tax for the corporations. Be able to set tax for education, transportation and health. We should maybe have sales tax also. If you think this is a good idea vote YES.

41 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Taxes on the population are now fixed per income group. We intend to publish the rates and allow the president to change them.

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1307. Loan System Adition Status: Please read our response [ top ]

Detailed Description:

My proposition is a small addition to the loan system that allows both loan givers and receivers to have some power of selection on where you want that money to go or come from. Like the contract offer/signing.

First, loans need to be separated in 3 categories:

(a) Local
(b) Common Market
(c) International

These categories would be presented in the offer/request pages as check box options allowing the user to have a better control of the money. Options a and b would also be included in the automatic systems page as preferential locations for automatic loans (those caused by negative cash). When no loan offers are available in options a and/or b, International loans are used.

Example:

I have some corps, 1B and I'm in a common market and I want to set up some loans.

This is how it could be:
150B -> Local
100B -> International
250B -> Common Market
____
500B -> Total

Now that the loans are set, I check the a and b check boxes in the automatic systems.

Let's say I stock up and order immediately a bunch of products for my corps. Cash gets negative and since the option is selected in the automatic systems it gets the money from me. After the 150B run out, it looks for it in the common Market (including the 250B first, if still available) until it runs out then goes for the international ones (including the 100B first, if still available).

38 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that players should have more control on where their money goes to and where their loans come from. The control should be even more details.

This is why we think that loans should be handled in an open market where requests and offers are matched and players can choose from offers and decide who the lender is and visa versa. We have already said before that such a market will be added to the game.

Such a market will solve the issue as in this poll and offer even more functionality.

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1308. Changing the Term "Slave Country" Status: Please read our response [ top ]

Detailed Description:

What do you think about changing the term "Slave Country" to Subordinate Nation or something along those lines? Regardless of your political affiliation, it would seem that the term "Slave Country" has some really archane and indeed nefarious connotations/history that is not fitting this game.

37 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. We should indeed use a different name such as: Subordinate Nation or Empire member (versus empire leader), dependent country etc.

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1309. Common Market Reform. Status: We agree [ top ]

Detailed Description:

The common market should be set up more like the local market. There should be a page set up in each common market that lists all corps in that Common market and a simple contract concept set-up. Then you could go to that page. See a Precision bombs corp or a hospitals corp or a construction Corp and offer a long term contract like the contract set up in the local market. The contract could be voided only after a 3 game month grace period. This new Common Market set up should be extra as the present common market set up does not need be thrown out.

Vote yes on this and make the Common market easier and more interesting to use.

39 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The common market is due for a new setup. We have announced such a change before.

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1310. Remove four seasons from ceo buying restrictions. Status: Please read our response [ top ]

Detailed Description:

I think new CEOs should be allowed to buy the corps out of four seasons just like you can with a country with no presidents. What do you think if so join me in voting yes.

37 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was already possible. If not possible, this is an error and it will be fixed ASAP. New CEOs must have 6 corporations in C3 countries before they can purchase corporations from another CEO to prevent destructive behavior by suicide CEOs. After that is achieved, all corporation purchases from four seasons are immediate. This is fast way to purchase corporations.

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1311. Destroyed Facilities Status: Will be added [ top ]

Detailed Description:

Please consider revising the way a "closed" Hospital, University, and School is addressed? Rather than "destroy" the facility, place the item in a "temporary closed status". It makes no sense, economically or in any other way, to "destroy" a perfectly good facility (many times just built) just because a country is short one Senior Doctor et al. You can do it in the same programming manner as you currently do with the military when there is a shortage of MLM/LLW. Please VOTE YES for this much needed change. Thank you.

61 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. This will require some specific development work but will be added to the game ASAP.

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1312. senior doctors Status: Done [ top ]

Detailed Description:

We should all get many more senior doctors because many of our hospitals close down so you can not get to level two and many people die at a lower age in your country.

34 gamers voted for the proposal.
27 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

New players now have more senior doctors. You can have more in all countries by increasing the education priorities for senior doctors.

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1313. International Politics Status: Will be implemented [ top ]

Detailed Description:

Create a World Council below the Security Council with voluntary membership of the countries. The members could propose and vote on political resolutions submit by all, once approved the members must follow the council resolutions. As a non-member, the country are unaffected by any Council decisions.

examples of resolutions:

Biological Weapons Ban
The Child Protection Act
Global AIDS Initiative

Each individual country would have a list visible for all, of all the resolutions that it approved. with this we can see the type of government, religion, politics that a country has, and decide or not, to trade, joint in a federation, declare war etc....

35 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature is interesting. It does not enforce obligatory rules on countries but rather allow them to accept resolutions and abide by them by its own will without any enforced game rules.

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1314. Supplies in Stock Option Status: Will be added [ top ]

Detailed Description:

Currently the automated ordering of stock for corporations can leave the company in a shortage. On LU the issues are exacerbated by the fact that the market is still stabilizing. I believe we should implement a "Months of Stock" option into the automated system options to allow the user to define when an order should be created. If you agree with this proposal please vote for it!

47 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have resisted such requests for a long time. The reason was performance. Shortening the stock period can increase processing time significantly. We will implement this feature but will introduce a minimum stock period of 6 month and a minimum order quantity of 12 months.

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1315. empire communications Status: Please read our response [ top ]

Detailed Description:

As it is now, when you have two or more countries, only one receives the messages for both or all. There is a link within that country message box that says "fwd: buy X NOW" which means you have to click on the country mentioned, click on whatever option is suggested that might be what you want (no link involved at this point to guide you there), until you find the proper feature.

When you are dealing with several countries, and three or four different kinds of trading, this can take a very long time and considerable searching. Also, personal messages are routed the same way. If you get a worker exchange message for one country its only mentioned on the master country site.

Would it be possible to put in an active link (in the messages) to the country involved, so that we can click and go? It would also be nice (but possibly not doable) to have a clickable link on the home page of each country, one for each slave country we own? That way you could travel between the countries much more easily.

62 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Empire functions should be added. To solve this problem, a player should be logged into multiple countries at the same time or otherwise a link between countries will cause problems when a player uses the back function, returning to a country where he just logged out.

We intend to introduce the multi-country login feature that will make many empire functions possible and easier. This change requires more development work that will be completed in the coming months.

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1316. change profession Status: Please read our response [ top ]

Detailed Description:

On the change profession page we are only given the option of DEMOTING higher level professionals down to menial laborers. I propose that we are given the option of PROMOTING any working up a maximum of two levels. For example , you could promote 10,000 LLW up to HLW or 10,000 HLW up to MLM. This should count against the worker exchange 3s so that there is a cap.

37 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We can of course introduce such features and eliminate the education system as it is then a triviality. We will not introduce such a feature but instead, we are planning the introduction of a booster that will make it possible to leave education and the availability of workers to an automated procedure (plus many other capabilities) and make the game easier.

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1317. Expand federation numbers Status: Please refer to previous votes [ top ]

Detailed Description:

increase the number of countries that can join a federation from 25 to 30.

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1318. Military base reconstruction time. Status: Will be improved [ top ]

Detailed Description:

I think that the amount of time to reconstruct military bases should be shortened. After conquering a country and taking it over the system will not allow you to buy defenses or build new bases until the damaged ones are rebuilt. There should be a way to speed up the process so that defenses can be rebuilt.

28 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into how long it takes to repair. Another way of course is to build one new base that might be quicker.

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1319. weapons purchasing modification Status: We agree [ top ]

Detailed Description:

I propose a modification to the weapons purchasing screen to tell people how many soldiers will have to be hired to accommodate the increase in weapons. A similar system to that for hospitals and schools, I believe, will reduce the number of mlm shortages (especially for noobs like me) and help in planning arms purchases. Vote Yes if you believe such a system should be implemented.

47 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be a very good feature to add to the game. It will take some time to develop but it will add a lot to these pages.

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1320. Change profession of Employees Status: Will be added [ top ]

Detailed Description:

Make Doctors Nurses and Teachers etc. convertible to low-high level workers.

41 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this to the options on the change profession page.

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1321. More Security on the borders Status: Will be added [ top ]

Detailed Description:

Build up security forces around the country borders to prevent sneak attacks from other countries.

51 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This may indeed be a way to control sneak attacks.

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1322. Countdown timer Status: Please read our response [ top ]

Detailed Description:

There should be a countdown timer on your countries homepage that shows when the game month will end.

47 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We can make such a timer but it will show the time the next game run starts or when we expect the current run to end. It will show the same time on all countries in the world while the processing does not work at the same time in all the countries.

Finding out the time in each country is impossible. It is however possible to put a timestamp on the country homepage, showing the last time processing took place.

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1323. Size of Common Market (CM) Status: Please read our response [ top ]

Detailed Description:

right now, the size of common market is limited to 25 countries. This is not realistic. On planet earth, the world trade organization has more than 100 countries. That is about half of countries on the planet. Propose: A CM can have up to 200 memeber countries, about 5% of the countries on the planet.

46 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We can do this but reduce the Common market to what the world trade organization does (only about 30 to 40 richest countries) and it does nothing but talk. There is no compulsive trade between corporations in these countries. The EU is a common market and its powers are also much more limited than the powers of the common market in the game while even at that, and a size of 25 or 27 countries, it does not work. (Taking heads and infighting while nothing happens except for open borders for goods).

The number of members should depend on the total number of active economies in the world. 25 is quite large but with time and more active players, it can be increased.

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1324. Custom Grouping Status: Please read our response [ top ]

Detailed Description:

People should have the option of creating customized groups of corps or shares in the list, so corps of particular interest can easily be spotted and monitored. Being able to group together shares of corps you own, for example, would be nice when buying or selling shares owned by your investment fund or CEO. Or, for your CEO, grouping together corps owned in allied territory.

38 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have a long time plan for super corporations and did not have the time to date to execute the idea.

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1325. Interest Rate Status: Please read our response [ top ]

Detailed Description:

Interest Rate: Determined by the market

Funny how player loans always get their interest rate set at 1%... Or it was 1% at least, sometime ago. The interest rate is really set by the market, it should range from 1% to 6%. The USA has its interest rate at 5.25! And we are getting less than 1% now!? Here is a feature you could make more realistic and what a lovely compensation it'll be for the financial services.

In my opinion, player loans interest rate should be set the same away than the World Bank.
Oh... and leave the way those are set alone, just in case...

Vote "I agree (...)", if you wish to see player loans with an interest higher than 1%; vote "I disagree (...), if you wish that the loan market remains unaltered.
Laguna Loire

46 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In the US it is per real year. In the game it is 1% per game year, which is 4 days (2 days on LU). This amounts to 90% per real year and with the accumulation of 3 payment per day, it us far higher than 100% interest per year. In the US it is as you said: 5.25% per year!!!

This is a problem that must be solved as someone could put some real money into loans in the game, get the high interest rate and convert back to real $ US.

With more real assets and improvements in the convertability of money and more protection for countries and assets, this is becoming realistic. On LU is is more than double that rate.

We should indeed create a money market with interest rates determined by demand and supply and rates per real year of probably 5% to 25% which will translate into game month interest of 0.04% to 0.2%.

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1326. Interest Rates (continued from below) Status: Please read our response [ top ]

Detailed Description:

I completely agree with the interest rate vote and would like to add one more feature:

I would like the players who are offering loans to be able to SET THEIR OWN INTEREST RATES (within a certain boundary). This would increase competition, which would make this facet of the game more realistic.

Also, those looking for loans should be able to search for loans with certain percentage rate. The World Bank would give them a rate determined by their credit history, while the loan seeker could look to other players for a loan that would be more favorable. If the player offering loans ACCEPTS the loan request from the player applying for one. (This would mean that those who give loans would have a ONE TIME ONLY chance to see the applicants financial status to approve or decline the loan. (The player can always fall back on the World Bank guaranteed loans if declined).

Vote YES if you agree to this proposal.

Vote NO if you do not.

50 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. It should be an open market with offers and requests and also some risk of bankruptcy. Current loans are always secured and they should not be. The higher the risk, the higher the interest rate.

This is described in exactly this way two years ago and was never developed because of more urgent features that came in the way.

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1327. Salaries on automatic systems Status: Will be added [ top ]

Detailed Description:

Currently on the automatic system we only are allowed to set salaries up to 200. This is outdated and is not useful to today's users. Please raise this limit to 600 at least. This will create a more useful number and better suits the player. Vote yes if you want to raise the limit. Vote no if you are fine with the low starting salaries.

40 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree and will make this change ASAP.

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1328. GC surprises Status: Will be added ASAP [ top ]

Detailed Description:

when buying a country or CEO, there should be an 'are you sure, because this will cost you X number of gold coins" window that comes up. The first time I bought a CEO there was no mention anywhere about the cost, and suddenly I was minus 30 GC and the proud but dubious owner of a CEO.

Seasoned players know this, but newbies sometimes (as I did) can deplete an entire stock of GC without warning, this way. It's always nice to have a bit of a reminder.

55 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will check this and add ASAP.

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1329. Transportation Index Status: Will be added [ top ]

Detailed Description:

I propose that "Road Network Size," "Rail Network Size," and "Water Treatment Installations" should have individual indexes shown, exactly like Elementary schools, High schools, and Universities, have individual indexes.

This will make it easier to identify if one of the three is dragging down your overall transportation index.

Vote "yes" if you agree, "no" to keep things as is. Thanks!

49 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. The work was done partially long time ago and the partial indexes should be published.

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1330. Naval Blockade Status: Please read our response [ top ]

Detailed Description:

I think that if a country has a border on the water, you should be able to setup a blockade of naval forces in the water around the country's border touching the water. If another country tries to setup a blockade around that country as well, the naval forces would fight each other. Noob countries have blockade protection. What do you think?

52 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is a good idea but the blockade should have consequences. For example imports will not reach the ports etc. This will be added to our wishlist but will be delayed because of the complexities involved.

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1331. Public offering for corps. Status: Will be added [ top ]

Detailed Description:

It is now very tedious to find which corps. are able to go to public offerings and then to make the public offering. I propose to make a screen showing the ability of corps. to go public, to be able to make them public and maintain them all from one screen. Going to each corp. individually for this is IMO unnecessary. Vote yes if you would like the separate screen to offer shares for your corps.

46 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There was a previous vote on this issue and it is on our priority list.

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1332. Security Council Status: Will be added [ top ]

Detailed Description:

Granted, beyond preventing players from winning more Gold Coins, the Security Council does not appear to have a purpose. But I still think it would be useful if the members were identified by both player name AND country, instead of simply by player name. Agreed?

53 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will make this change. We are also open for any suggestions on how to improve the functionality of the security council.

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1333. More Graphics in Countries Maps. Status: Please read our response [ top ]

Detailed Description:

If you want more graphics of your country on your map, vote yes.

If you like these Graphics, that aren't so bad. Vote no.

46 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have added some functions to the country maps. More pictures to choose from will be added and more functionality is planned. We would like to allow more detailed zoom functions into cities and military bases, showing more pictures and more details.

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1334. Product Sell Price Status: Please read our response [ top ]

Detailed Description:

We are able to set sell strategy and have the price decrease monthly but there is no way to tell what the actual price a product was sold at. All we can do is check to see if there was profit for a corporation or not. Also, for a country there is no way to see if there was profit by selling a product if you put more than one product up for sell. One product can sell at 300% and show you profit and other items, at the same time, can sell for Xx% under the true value and you would not know it. Knowing what the offered product sold for can help give presidents and CEOs more control over when and how to sell and also to pull items off the market if they are selling under value.

Vote YES if you want to see the price a product was sold at or is selling at. Vote NO if you don't care to know the price your products are selling for. (this is not the market price of a product as listed, but the price it is sold with the sell and buy strategy settings in the game applied to products.)

54 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have already promised and it is on our priority list, to add a trail of all transactions. It will show all the trades by the country and by each corporation.

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1335. Common Market Rankings Status: Will be added [ top ]

Detailed Description:

I would like some way of telling how successful or competitive each common market is. As well as simply listing the names of the members, how about a figure showing the total volume of goods traded within the market, as well as a ranking of how large the CM is compared with others.

60 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add common market statistics and ranking ASAP.

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1336. Government Changing Status: Will be added [ top ]

Detailed Description:

I think that we should be able to change the kind of gov't we have for example: communist, democracy, bureacracy, dictatorship, monarchy, ect. This would let us have more variations of countries and different federations as well. This would also lead to more wars between the governments!

57 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature will be added in the coming weeks.

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1337. Rationalization of Country Contracts Status: Will be added [ top ]

Detailed Description:

It is rather annoying to see a long list of products that are on contract in your country - especially when they are from the same corporation. I suggest that the corporation contracts are updated every time there are new contracts from the same corp to the same country. example - corp 1 sells 100 to country 1; instead of a new contract being created for a further 100 - simply automate the system to create a single 200 product contract.

53 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add the function.

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1338. Nuke defense should be separate Status: Please read our response [ top ]

Detailed Description:

Nuclear defenses are great but can only be manually deployed.

Proposal: Separate the nuclear defenses from the rest. We should be able to deploy the nuclear defenses without affecting the rest of our automated defense.

Agreed?

53 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are planning a change to nuclear defense, making it country wide with defense improving with the number of available installations.

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1339. New players can't choose a C3 that is at war Status: Impossible [ top ]

Detailed Description:

New players should not be able to choose computer controlled countries which are under attack by a human player. They should only be able to choose ones which are at peace.

54 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was solved quite some time ago. If you can show us an example to the contrary, please let us know.

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1340. Building new corps with CEO Status: Please read our response [ top ]

Detailed Description:

In order to make communication of CEOs with presidents better I offer to change type of country which is offered to build new corporation in from country with best worker recourses to country where president has smallest taxes. That would help all CEOs find presidents who are inviting CEOs in their countries.

41 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The problem will be solved when we allow selections criteria that will including workers availability, taxes, C3 countries or countries with a president etc.

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1341. Army Organization Status: Sounds great [ top ]

Detailed Description:

I love the detail in the military forces, but the land forces are not very realistic. It would make much more sense to build offensive/defensive units (divisions or brigades) that would have different equipment requirements that you would then have to fill to make the unit combat ready. For instance, you could build a defensive anti air brigade which would require you to purchase a certain # of AA missile batteries, trucks, jeeps, etc for the unit to be combat ready. Then these units could be deployed in a more logical and realistic manner on the country map. Sound good?

46 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to reorganize the army as part of the new war setup. The army reorganization will be implemented as one of the first steps in this change.

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1342. Diffrent Natural Recources For Countries Status: Will be added [ top ]

Detailed Description:

I think that in order to make countries more diverse there should be an random amount of certain kinds of natural resources. This would make it so that if one county happened to have more resources of a certain type like lets say gold in their country they would have a slight advantage to have a mining corporation in their country over other countries with less of this resource.

38 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Such a feature is on our top list to be added to the game.

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1343. inactive CEO corps Status: Please read our response [ top ]

Detailed Description:

the time limit now for purchasing or nationalizing a CEO corp is 90 game months since registration in that country; ordinarily this is not a problem--but when two or three-or more-- of those corps are inactive and failing, for whatever reason, I think the time should be reduced to 24 game months and then give the president of that country the option to buy, move, or close the inactive corporation.

The way it stands now the new president of a country has enough to deal with without a corp of someone else's losing money (his), and no way to fix it for a very long time.

42 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

In actives are being closed and the period is being shortened gradually. 90 game months may seem a little too long, now that we are removing inactive players more quickly. 24 months is one week. This is far too short.

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1344. War coordination in Empires Status: Please read our response [ top ]

Detailed Description:

We should be able to coordinate attacks involving countries in our empires. For example, using drones from one country and navy fighters from another in one attack.

43 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is our intention to allow countries move units to other countries and place them under the command of the president of that country.

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1345. world maps updates Status: Done [ top ]

Detailed Description:

The work in progress has been updated, but yet there is nothing about fixing the maps. I know the painting of maps cannot be altered, however, having more control over roads, cities, etc., that has recently been voted on is what i am referring to. The work in progress does mention Improvement to many game pages, i do not know if this includes map issues. This poll then is for a request on updating the game maps and verification that it will be done sooner than later.

33 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A recent update introduced many new features concerninbg maps, including all that was requested here.

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1346. Information on products in stock. Status: Will be added [ top ]

Detailed Description:

I would like to suggest that some information about products in stock and pending deliveries be placed on the same page. It doesn't make sense to have to toggle between pages to determine quantities in stock and pending deliveries. This would be especially useful when purchasing weapons. If you agree we should combine pending deliveries and products in stock information on the products in stock page, please vote yes.

49 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature.

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1347. Selling and Buying Shares Status: Please read our response [ top ]

Detailed Description:

  • The REASON for this poll is the crazy situations that exist because of n00b and computer controlled countries buying shares.
  • The precise PROBLEM is that hundreds of such countries automatically buy loads of shares when your public corporation is a bit more profitable than others. Those countries take all profits away. Those countries prevent the biggest shareholder from turning the corporation into private again. Sometimes ten or twenty C3's have a fraction of less than one % of the shares.
  • I offer you three SOLUTIONS: 1) n00bs and computer controlled countries do NOT participate in the share market. Only Premium Members can let their countries and CEO's buy automatically shares. If that isn't possible, give Premium Members priority when dividing two shares amongst hundreds of buyers. 2) The second solution has already been mentioned. I hope to speed up the process of implementing by repeating it. Shareholders with a majority of more than 50% can turn publics into private BY CLICKING ON A BUTTON. The other shareholders would be paid out the value of their shares. 3) If a shareholder has less than 1% of the shares, he automatically sells the remaining shares.
  • Click on 'I agree' if you want to see at least something being implemented. Don't vote if you're not active on the share market.

37 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Eliminating most countries from the market will reduce trading and kill the market. With a much smaller number of countries participating it will become possible to manipulate the market as we used to have in the past.

The C3 countries are making the market, trading many shares and they sell automatically if they made a profit so if the price is right, they will sell their shares. If a large shareholder is requesting many shares, the price is increasing and these shareholders will sell.

We see no reason to pull corporations back from the market. Public corporations are the biggest earners. We do allow it, as it is also possible in the real market. 50% however is far too low. We do plan a feature that will force the sale of shares if a very large shareholder, with more than 95% to 98% of the shares requests it.

We agree that shareholders with less than 1% or 0.5% must sell automatically. This feature is already planned and intended to reduce the number of shareholders in general.

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1348. Salary booster Status: Will be added [ top ]

Detailed Description:

Now this booster is used to boost only several corps in country, so I offer to change this to booster which can boost all corporations salaries in country, because when you have many corps you can use this only in few corps.

43 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was proposed before. We agree and will add this booster.

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1349. Company Contracts Status: Available [ top ]

Detailed Description:

Companies should be able to make contracts with other companies, say you need planes and there a huge demand for them on the world market you could make a contract with another company and get those planes. This could also work with countries wanting goods from other countries.

30 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature is part of the game from the start. Corporations can have contracts with anyone. Countries can sell directly and quickly to other counties and to their own corporations . The only missing function is in Enterprises that cannot sell directly and should have more contracting capabilities. This is on our priority list.

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1350. Civilian and Commercial Airports Status: Please read our response [ top ]

Detailed Description:

Currently there are only military airports yet there also exist civilian/commercial airports which are built on completely different lines from military airports (no hardened shelters etc). These airports increase industry, allow access to markets much further afield and so on. They should be included.

Solution: Include Civilian and Commercial airports which affect transportation index, country happiness (your workers can go to foreign lands for vacations), business and trade index as executives can quickly reach other places to make deals, and would generate tourism trade. Should these be included? Yes or No?

62 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a misunderstanding. There are of course civilian airports. Each Air Transport corporation has an airport. You can also see these airports on the map of your country (if you have Air Transport corporations).

You can also see these airports on the Country details page that was added recently.

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1351. Common Market Map Status: We agree too [ top ]

Detailed Description:

I think there should be a Common Market Map like there is a Federation Map. Agree?

51 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature will be added.

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1352. more detailed wars Status: Please read our response [ top ]

Detailed Description:

I was thinking that we should have control of troop movements what do you think?

38 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is true and we intend to include such options in the new war engine that is being developed.

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1353. Federation Aid Status: Will be implemented [ top ]

Detailed Description:

I strongly feel that, members of a federation SHOULD be able to help each other out, much more then just defensive reasons. I feel that if one of our weaker members is struggling, we should A: Be able to 'vote' on a certain amount of money to send that player. Upon Approval Each member nation except the one receiving the aid, will contribute a portion of the total amount of suggested aid. Ie. Nation A: Nation XYZ is deeply in debt. We must help them. I propose We contribute 300B in aid. * Voting Has Started * 5 Votes Yes, 1 vote no. Motion passed. Nation A: Contributes 100b Nation B: Contributes 100b Nation C: Contributes 100b If you agree with this common sense approach, vote yes now!

57 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good propsal to extend the functions of a federation.

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1354. Rank Reasons Status: We agree [ top ]

Detailed Description:

Everyone reading this has had their country rank go up or go down drastically in a very little time, but have no idea why. I believe Simcountry should have a system they says why your country rank went up or down that way you can continue what you're doing, or fix the problem.

60 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree and may improve the indexes page to include all the factors in the country index. Currently, most indexes are already showing on the indexes page and in most cases, when the country index changes significantly, the change can be explained by one or more of the indexes showing on the index page.

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1355. development of a nuclear power plant Status: Will be added [ top ]

Detailed Description:

have a country to hold nuclear power without authority

34 gamers voted for the proposal.
24 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add nuclear power with rules attached. It is already on our wish list.

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1356. Reduce costs of country resources Status: Please read our response [ top ]

Detailed Description:

The current costs of country resources charged to CEO-run corporations is excessive. Many industries are unprofitable for CEO-run corporations in active countries because the cost of these resources is often 110 to 130 percent of the profit margin for a similar corporation in a computer-controlled country.

This discourages CEOs from establishing new corporations in countries run by presidents and eliminates some of the strategy in selecting a corporate tax rate because the CEO-run corporations pay no income taxes.

The cost of country resources should be decreased by 20-40 percent depending on the industry, unless there is a specific strategic reason for limiting the production of an item.

51 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Cost is reduced and income seems to increase. We will keep checking the numbers from time to time as market prices are changing. The base numbers are such that enterprises should be very profitable.

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1357. Method to speed up re-supply of corporation Status: Solved [ top ]

Detailed Description:

IN The Strategic stockpile section when selling Stock to Your corporations:

There should be a button that once it is pushes it will fill the Box with the number necessary for one months supply of items , for example if you have 10 companies that need 70,000 units of electronic Components to run for a month you simply push the Button , 70,000 appears in the box for each company that needs the supplies , then you push the sell out of strategic stock button and the components are sent to the companies. This should speed up the tedious process of re-supply for your companies since you wont have to manually enter the Numbers in each box Like you have to do now. Also there could be a button that you could push and it would enter the number for all of your Companies and then you push execute and the items are transferred. SO 2 buttons, one for companies that have a current shortage and another for all of your companies. Imagine how much time could be saved! :) If you have a large number of companies this would speed up your supply management situation dramatically. It would give you a way to easily keep your Companies constantly supplied. I realize that the common Market you are in should supply your monthly needs but sometimes it doesn't. This process would Keep all of your companies running and free you up to do more important political tasks. What do you think?

50 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Assuming that this applies to the sales of products by the country or enterprise to its corporations. The page is improved and already installed in the game.

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1358. A way to view your Federations Military index Status: Will be added [ top ]

Detailed Description:

The concept behind my idea is to have a box on your Federation page. The box "in theory" would give you your Federations Offensive and Defensive Force index based on the added indexes of all countries in your Federation. This would give each president a general idea of what kind of Protection and Force they Have backing them. (Just because there are a lot of countries in your Federation doesn't mean you have a good military) .Only members of the Federation should be able to see this information. Please vote in favor of my proposal.

75 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. This is a good proposal. We will add to the game. The index however is just an indication. The capability to support members during wars, depends on the distance from the federation members and the number of helicopters and interceptors they have.

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1359. We need to have a list of Federations present in the world. Status: We have it [ top ]

Detailed Description:

The proposal is simple. We should be able to view a list of all federations that exist in a world. How is one to even request admission into a federation if there is no knowledge of it's existence? And furthermore, Federations shouldn't be able to conceal their very existence to outsiders. They don't do so successfully in the real world.

So the question is just as simple. Do you agree that a list of all federations in a world should be viewable?

56 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The list can be accessed from the federation page. Also from the menu.

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1360. Enterprise Searching Status: Please read our response [ top ]

Detailed Description:

when you start a new enterprise and you need to search for a country why do i have to take more then 30 minutes looking for countries that have enough workers? Vote YES so that the search country results show countries with enough workers to work in your enterprise your trying to build. It will do nothing but save time for CEO's

33 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to improve the search function but you do not need to find a country with all the workers. You can build even if there are no available workers and increase salary targets so that workers will move into your corporation.

We have, and others too, tested it many times and it works. Looking for a country with all the workers you need is a waste of time and a misunderstanding of the way it works.

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1361. Searching countries to start corporations in. Status: Will be added ASAP [ top ]

Detailed Description:

Please please please can W3C put in great big letters everywhere they can that a computer controlled country DOESN'T NEED TO HAVE THE CORRECT NUMBERS OF WORKERS for a CEO to build a corporation in. All the CEO needs to do is raise salaries for the workers of his/her new corp and the workers will come. So, vote YES for W3C to make it more obvious that this is the case or vote NO for those who want to keep on voting in polls asking for it to be made easier to search for countries with the 'correct' numbers of workers...

35 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will try to make it clearer.

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1362. Mandatory minimums for Common Market members Status: Will be added [ top ]

Detailed Description:

I propose that members of a common market be REQUIRED to sell a certain percentage of their products on the common market. This percentage can be determined by the creator of each common market and then be voted on later (if a change is desired).

This serve a few different purposes.

1. It will make the option of join a common market more (or less) appealing depending on the amount required (by that individual market.

2. It will ensure that EVERYONE that joins the market is actually participating by selling some of their products. The way it is now a CEO or President can purchase products at a reduced price but has to offer nothing in return.

3. Common market membership would be more competitive. One market may require only a 10% offering...but the player will see that they may have to purchase more products on the open market. Another might require a 60% sell rate...but the player would have the assurance that they would be more likely to get the amounts of products they need.

Vote "YES" if you want to see individual common markets make selling a certain (member defined) percentage of products an (automatic) requirement for joining.

Vote "no" if you like being ripped off by people who join but offer nothing in return.

44 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. This is a good ideas and should be added to the common market.

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1363. War Statistics Status: Will be implemented ASAP [ top ]

Detailed Description:

There should be a way where we could evaluate our war stats as well as others. For example, Have a log of all the wars we were in, who won and lost, how long they lasted, what was the war index before the war, etc. This would help indicate war experience.

62 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a strong vote and we agree. It is not easy as we do not have such a log and will have to develop it and add to the game.

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1364. Cost of goods Sold Status: Will be added [ top ]

Detailed Description:

I think that on the offer goods on the world market page there should be a column showing the cost of the goods offered for sale. That way when you are lowering your price to get goods sold you can easily see how much it cost to make those goods. A YES vote means you would like to see that capability.

61 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add to the game

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1365. Population transfer Status: Please read our response [ top ]

Detailed Description:

i propose a selection process for when you purchase population from the game master(countries excluded) that as a purchaser you would be able to have a set percentage of said population put in the job positions that the president wants them...i.e;20% of 1M is able to be put into the necessary positions for that certain country...i find that more often than not you don't really ever get what you truly need in a pop transfer...vote yes please and thank you for your consideration of this ballot, yay or nay

53 gamers voted for the proposal.
27 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We do not think that the game master should in fact be involved in population transfers. We will make it possible to trade professionals between players on the free market without game master being involved.

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1366. Military Industries Need to Be Balanced Status: Please read our response [ top ]

Detailed Description:

The Military Industries in this Game Need to be Rebalanced for Profitability . There are Some industries such as Heavy Tanks and Heavy artillery that are so chronically out of Balance that they Post losses in the Multibillions every year no matter how high the Quality and Effectiveness. I assume that you want to keep output the same , therefore supply inputs must be reduced to make these industries profitable , in the Real world the defense indutries are Highly profitable , here they are weak at best . This is HIGHLY unrealistic ! I am not saying just tanks or artillery , I am saying across the Board the Defense industries need to be balanced so that they are at least minimally profitable . Entire industrial groups should not post losses every year ! !

68 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Following this vote, we have checked the base setup of all types of weapon producing corporations. They are all in balance and have the capacity to make profits like other corporations. The problem on the weapons market is that there are many weapons in oversupply and prices are very low.

There is nothing to do against it. If too many weapons are produced, their price will fall and corporations will make losses and bankrupt. Some weapons are in short supply and are making profits. Many countries have lots of weapons and sometimes they can decide to sell their weapons on the market. That can create a very large oversupply for a short period.

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1367. Changing worker professions Status: Will be added. [ top ]

Detailed Description:

One thing I don't understand is why you can change certain professions into workers, but you can't, for instance, change a high level work into a medium level worker. Personally this doesn't make sense to me. So vote YES if you'd like to be able to change workers from one worker level to another.

65 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a strong vote and it convinced us to add some functionality to the exchange page.

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1368. Purchasing C3s Status: Please read our response [ top ]

Detailed Description:

I consider this is an extravagant new feature. I only regard it as a way of increasing the GCs spending, bringing no actual dynamics to SC, but only a threat to established empires. If peacefuls, wish to buy countries, they can always resort to other players.

46 gamers voted for the proposal.
29 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Many players love it and use it. It is a way to build an empire without going to war. Most players who use it are interested in an economic empire and this is a great addition for them. War of course is possible too and anyone who does not want to purchase a country can just ignore it.

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1369. Advertisment for game Status: Please read our response [ top ]

Detailed Description:

People should be able to advertise in the game so you can increase the population to get workers. And it will come up on your map as a billboard icon. Say yes if you want advertisement to increase population. Say no if you don't want to advertise.

32 gamers voted for the proposal.
31 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

32 to 31 and we do not really understand how this is going to influence the population.

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1370. Foreign Relations Status: Please read our response [ top ]

Detailed Description:

I would like to be able to open embassies in foreign countries. I would like diplomatic options available through the embassy, i.e. if I can bring my 'embassy score' up say to 85 that could unlock a special feature like allowing the countries to organize attacks differently, combine their forces etc. There can be different thresholds that are reached with the score unlocking various features.

I would also like these embassies to cost money, be staffed and be able to be attacked, even by civilians who may have been made upset by overt acts by the country running the embassy.

I think I should be able to close an embassy to send the message to a country "this is usually the last straw & war may be near"

I think the embassy should have an espionage feature and the host country a counter espionage feature, with spies being paid for and trained, in addition being able to be deployed to specific targets for information gathering purposes, with a cost and a risk of course.

There are numerous things you could do... train a spy high enough, assassinate a national leader! :O having an affect of course. (maybe we shouldn't suggest another way to lose lol)

I want embassies... if you want embassies too vote for 'em ;)

55 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is interesting. It requires more communication between players which we would like to enhance and connects to the spying functions that we have on our plan for a long time.

We support this proposal and will add to the game although some of the functionality will have to be designed in many more details.

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1371. Quality counts on weapons Status: Will be added [ top ]

Detailed Description:

I'd like to see the quality of weapons influence it's destructive power. This would help solve the problem with military corps not making a profit since atm there is absolutely zero reason to purchase higher quality weapons. It would also allow smaller countries without the man power to still have a powerful army if they choose. I don't think it should be a 1:1 of quality to destructive power though. Maybe 2:1. eg. A weapon of 300 quality would have 1.5x the normal destructive power. Those figures are just examples and would need to be balanced.

68 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is essential. It was promised before and will be added ASAP.

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1372. Strategic Stock Average Price Status: Will be added [ top ]

Detailed Description:

I would like to see an average of much it cost me to buy the strategic stock of a certain product. Obviously, this would be displayed on the "create offer" page of the same product, in the same table that "Average Quality of Products in Stock" when selling on the international/world market. Knowing how much I spent, on a product, as an average between price and quantity bought, and its current market price, tendency and shortage/surplus, I can better manage my country product offers on the world market. All of this, with an obvious end: to increase my profits. Vote "yes", if you wish to see this feature added as soon as possible; vote "no", if you do not wish to see this feature implemented at all or delayed.

41 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature

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1373. Corp Upgrades Status: Will be added ASAP [ top ]

Detailed Description:

CEO corps should be displayed on the upgrade page so we know how many CEO corps are upgrading and pulling HT workers from our population pool. This is information that is needed for education planning.

64 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. It is important information for the president.

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1374. CEO HQ corp's Status: Will be added, Please read our response [ top ]

Detailed Description:

IF your a international CEO, in the real world you have a HQ in a parent country. I say the game should have the same. IT should work, just like fleets really.

Advantages of this could be, you would be able to transfer money from parent country, to CEO, or vise-versa. Have it based on amount of corp's in CEO. For every corp, allow 1B, so a Ceo with 200 corp's could then receive as aid from parent corp, 200b dollar transfer or less. This happens in real life, often a state will bail out a corp, if it's in it's national interest. Since many of us put strategic corp's in CEO's, this would be correct.

ON the negative side, A CEO HQ, would not fall under same guide line as regular CEO corp's and can be destoryed, thus has to be defended.

A HQ would not, create anything, so would not have a profit, but would give parent State a said fee ( .5% to 3% of profit for entire enterprise). This would make having CEO HQ's, wether your own or someone else's, an asset in your country.

IF your HQ is destroyed, you wouldnt be able to do any of the things you can do, other then those done on a corp to corp basis. Hince, no buying or selling of new or exsisting corp's, no bidding on or defending against hostile take overs, no transferring of monies from HQ to indivual corp's.

However, you would still be able to do the things that can be done on your individual corp's page.

Anyway....since we cant destroy CEO's, I think this would be an interesting counter balance.

IF you agree, vote yes.

51 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree but the feature is complex and has many implication on other functions. This is the reason it was not implemented before.

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1375. W3C Countries Status: Please read our response [ top ]

Detailed Description:

I think that the countries owned by W3C should be vulnerable to attack. This way they can see just how their war engine works. Vote yes if you agree.

41 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We don't like the idea of fighting against people who play our game. The war game is tested own servers at the office.

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1376. It should be easier to spot companies you are allowed to purchase Status: We agree [ top ]

Detailed Description:

I have two enterprises that are not yet "mature" enough to buy countries from non-C3 countries or other enterprises. That's fine. But choosing the countries to buy is very time-consuming, because I first have to click to see if it's a C3, then have to click to see if it's state-owned or private. It would be helpful to know this information on that initial screen. Better than that would be to have the companies not display if you're not permitted to buy them. So the question is: When your enterprises buy companies, should the system tell you which ones you're allowed to purchase?

57 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will improve this part but we advise you to purchase companies from the Four Seasons enterprise. It has many corporations of all types. Purchasing is immediate with no delay at all.

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1377. Increase combat power of Rapid Deployment Units/Special Forces Status: We be solved ASAP [ top ]

Detailed Description:

I propose to increase the combat power of Rapid Deployment Units giving them the ability to make Airborne and Amphbious Assaults on enemy terriories. I also propose the creation of Anti Rapid Deployment Untis to counter this threat defending strategic targets. Special Forces will be used to attack specific targets (Factories, Strategic Airports and Bases, Forts) This would make war more interesting since it has become increasing difficult to wage war against opponents.

51 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is true and the power of these units will be increased.

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1378. Sorting your corporations Status: Will be added [ top ]

Detailed Description:

Currently you can only sort on Name and Product.

Would like to be able to sort on Hiring (Ascending only) and Value (Ascending and Descending)

Vote yes, to have these sort options added.

57 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add these features

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1379. International Olympic Games (Expanded) Status: Please read our response [ top ]

Detailed Description:

In the last list of polls, the vote suggesting an Olympic games was suggested and approved, and W3 requested a more elaborate plan...here is perhaps at least something to work with!

I would suggest a series of simply designed mini-games that are sport oriented...be it something similar to pong for tennis, that kind of thing...easy, arcade style games that shouldn't be too hard to design. Players interested in entering their country would need to declare their participation in advance, and then either the way it could work, is either (similar to Yahoo) players are assigned an opponent and a time in which the match will take place, and there will be a tournament-style bracket until eventually there is a champion.

OR, the games can be individually based, and the winner can be decided by something like, number of goals scored in the allotted time...so that players can enter their score at whatever time they so choose. The scores are then posted publicly and once the game is closed, the top three countries with the best scores are the ones who win medals.

There could be a delegated number of gold coins per medal type...and then the overall winning country of the games (the country with the most medal points) could win a slightly larger prize.

Just a thought to expand just a little further on the initial idea...vote yes if you like the sounds of it!

45 gamers voted for the proposal.
28 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Adding such games seems a nice idea. It does involve a lot of work in designing and developing such games and the question is of course whether we should divert our efforts from the further development of the Simcountry game and put our resources into the development of many other games to make this function.

This seems like a good idea for add-ons that are developed by others and linked to the game.

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1380. Worker Exchange Notice Status: Please read our response [ top ]

Detailed Description:

I think that we should be able to post what kind of workers that we want and what kind of worker that we have in exchange in a public accessible forum, or pop-up that we can easily find which countries are all ready interested in the trade. Thus speeding up your countries development.

54 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We want this to become a real market where you can exchange directly of for money.

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1381. Multi-products Corporations Status: Will be added [ top ]

Detailed Description:

Like in real world, companies like Sony produces cars, radios, TVs, etc. We should be able to build corporations that produces several different products of the same types. Why do we need this? Because the world market prices and demand change often, this way we can set priorities on what we want to produce each month for these corporations to suit world market demand and make more money! Vote yes for Multi-Products Corporations. And please don't vote no unless you absolutely "hate" this idea. ONE extra feature wont hurt ya. :P

38 gamers voted for the proposal.
27 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that production facilities should be more flexible and quick in reacting to changes on the market. This will be a good way to diversify and add more new products. It has consequences beyond these corporations. The market in the game is based on a consumption model and if no-one is interested in TVs than it does not make sense to produce them.

We will try to add such features to the next version of the corporations game.

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1382. Resources of your Forces Status: Please read our response [ top ]

Detailed Description:

Military items ordered and pending delivery should be listed on the resource page or purchase page next to current inventory.

52 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into this page. The problem is the width of the table. We do not want it to become to wide because everyone will need to scroll it left and right which is annoying.

We need always to make choices of items that are showing to prevent pages that are too wide,

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1383. Position Tradeing Status: Will be added [ top ]

Detailed Description:

I think that you should be able to buy the exact type people that you need from the world market or direct trading of population of a country of your choice. Example: Lets say that if a person needs more Senior Doctors then that person should be able to buy the number of Senior Doctors that they want. Instead of having to buy 1 million people that are going to be spread across all jobs.

49 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We can add but the numbers will be small and the price in gold coins so the question is whether people will be paying the price. In time they may.

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1384. Disaster Relief Supplies and Polls Status: Please read our response [ top ]

Detailed Description:

We should be able to release these resources if we believe they are no longer needed. Also, the system should explain how they work. I lost a lot of schools and hospitals when I set them, because I thought the workers would only be used when activated. ALSO, WE SHOULD BE ALLOWED TO DO MORE THAN ONE POLL EVERY THREE WEEKS, THAT'S JUST RIDICULOUS. WHY HOLD BACK IDEAS?????

56 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Resources can be released back to the country. Only the best ideas should be voted on. Weekly proposals will increase the number of votes, which is already far too high. It does not make sense because there is no time to develop even 10% of these ideas. Once per 3 or 6 weeks, will make people think twice before they put an idea forward and they will only do so if these ideas are excellent.

We have currently hundreds of accepted votes and a huge list of features that where developed by ourselves and should be added to the game.

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1385. bid and offer Status: Will be added [ top ]

Detailed Description:

I'd like to be able, as a CEO or as a president , not only to offer products I produce to countries and enterprises as a supplier, but I'd like to be able to request specific quantities of products my corporations need, acting as a customer. Vote yes if you want to be able to submit specific buying requests. cheers

43 gamers voted for the proposal.
29 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We already promised to add this feature.

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1386. Countries volunteering for corps Status: Please read our response [ top ]

Detailed Description:

Being a CEO it's not always that easy to find a country with enough employees. What do you think about adding a link 'See list of voluntary countries' under 'You can search for a country'. In the settings countries would be able to volunteer for new corporations. Only one simple condition: they must have unemployed workers of each type. That way CEO's will find easier good countries and countries could build up their economy faster. This may be interesting for new players or for conquered countries with few corporations left. To make sure the volunteering countries have enough workers after some time they have to reconfirm their volunteering status every 2 game years. Vote 'I AGREE' if you want this link, please DO NOT vote at all if you're not interested. That one single extra line won't kill you.

53 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature makes sense but there is a limit to what can be built. Instead of building new corporations, purchase existing corporations from the "Four Seasons" enterprise. This is where corporations go when an enterprise is terminated. There are many corporations producing nearly everything and these corporations can be purchased with no delay.

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1387. security council Status: Please read our response [ top ]

Detailed Description:

i think there should be a general election for security council positions, the same criteria should be used with the #1 ranked person automatically given a position but the remaining seats should be "nominated" by W3C and then people with exclusive voting can vote to fill the seats from the nominees or something along those lines, I just think the people on the security council just use it to give themselves money and don't do anything else. the security council could be used for much more like giving aid to "developing" countries or imposing embargoes on very aggressive nations or used for a bigger role than a limitless bank for the council members

44 gamers voted for the proposal.
35 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Voting will be subject to misuse by groups of players who will all vote together and decide on the composition of the security council. W3C cannot be involved. We never choose sides and never do anything manually. The game runs automatically, using a set of rules

We can of course look into placing more top award winner on the council.

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1388. Common Market Map Status: Will be added [ top ]

Detailed Description:

There should be a map available that would show you the location of all countries in your Common Market. (Just like there is one for Federations)

61 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is becoming more urgent now because we would like to add transportation cost to the delivery of products and these cost will depend on the distance from the source to the target. Local trading will become important, hence the importance of the maps.

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1389. List the price the goods were sold at Status: Will be added [ top ]

Detailed Description:

There should be a way to see the price that a product was sold at. We set the corp buy strategy to sell high but we cant tell what the price sold was. we can be selling below the actual price and not know it. Am I alone or anyone else have this issue?

38 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add a log of all transactions for both corporations and the country itself.

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1390. Best 300 Presidents Status: Will be added [ top ]

Detailed Description:

On the Best 300 presidents page we should be able to sort the list by War Rank, Finance Rank, Nominal Value, Game Level and Nukes (whether or not they a country has nukes), in addition to score/overall rank which is currently the only option.

44 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature.

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1391. Change "purchase products and services" Status: Will be update ASAP [ top ]

Detailed Description:

On the "World Trade" page we can purchase products and services. This is the oldest option of this page. The purchase-option is sorted in categories, then you can select what you want to buy. You can't see what the monthly use is, nor what the current supply/demand-status is on the world market.

The newer options on the "World Trade Page" are much better. For instance the "offer to worldmarket" gives an instant overview. Vote yes, if you want the purchase-option build the same way as the "offer to world-market"

53 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. Such a page will be much beter. We will add ASAP.

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1392. relief resources Status: Please read our response [ top ]

Detailed Description:

i think countries should be able to send relief resources to other countries after attacks to help speed up the recovery process

52 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The new setup of the war engine will consider each large attack on a city to be the same as a disaster and it will be in the list of disasters and other will be able to send relief resources.

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1393. automatic selling / buying to local corps Status: Please read our response [ top ]

Detailed Description:

I would be glad if it was possible to sell as many oil (oil is an example) to every corporation in my country with a limit to 10x monthly need.

Example: if I have 10.000.000 Oil in stock and my country has 10 companies which use 100.000 oil per month and have all only 40.000 oil in stock, I should be able to fill in '10 month' and click one button, and then automatically 60.000 oil ( 100.000 - 40.000 )will be sold to each company.

Same for buying: it should be possible for my country to buy ALL overstock (resources with larger stocks than a corp. needs in 10 month) with a single click button.

This would take away a lot of mini-management which is quite annoying.

52 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Most of the local trading is done if you set up the local market function. We could make it easier to automatically setup the local market in a single click and may make it the default.

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1394. Disaster relief supplies Status: Will be solved very soon [ top ]

Detailed Description:

I recently suffered a major earthquake, but was unable to purchase needed helicopters because I have designated my country as peaceful, and they are considred weaponry. I think peaceful countries should be able to purchase helicopters, or there should be some kind of warning to do so before designating the country as peaceful.

Should peaceful countries be allowed to purchase helicopters? yes or no

52 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a big problem that we have promised to solve. There is a change coming up shortly, that will eliminate this problem. In addition we are also preparing civilian helicopters as a new product in the game and will use it in disasters.

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1395. Purchasing weapons. Status: Will be added [ top ]

Detailed Description:

When you click on a weapon while purchasing it should not only show latest market price but also, what the weapon is effective against, how much damage it does when it does hit, it's accuracy and other weapons that may be used to serve the same purpose.

62 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a very good idea and to our surprise, it is the first time it is mentioned in any communication with us. We will add to the game.

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1396. To add product demand to offer/retract product screen. Status: Please read our response [ top ]

Detailed Description:

I would like this added as I think it would make it easier to offer/retract products with a quick glance at their world market demand.

48 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

I assume this is a request to add the market conditions (offered and requested products) to the product offering page. We will improve the trading pages to include market data.

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1397. Security Council Status: Will be added [ top ]

Detailed Description:

I propose that it should be much easier to contact members of the "Security Council" and there should be an option to message all the "Security Council" at once.

Vote Yes if you agree
or
Vote No if you disagree

61 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature ASAP

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1398. Change newspaper details Status: We agree [ top ]

Detailed Description:

The "your country has high levels of unemployment" message that appears as a newspaper story suggests to new players that this can easily be solved by building more corps, should have something in the article asking players to make sure they have the available workers first. At the moment the only advice is "Your education may need some tuning to produce the workers you need for your corporations

61 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The message is indeed not correct and we will improve it ASAP.

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1399. Worker Boosters Status: Will be added [ top ]

Detailed Description:

Make boosters to gain populations of certain kinds of workers. For whatever reason if you lack many workers because it takes a while to build schools, or there is an immediate need for military buildup or whatever the scenario, there should be a booster in which one can buy a certain amount of workers from a specific group, Mid-level workers, executives, etc. Of course they would be different prices or different numbers of workers depending on how hard it is to produce them

39 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add sucha booster but we do think that the problem of workers is now at least partially solved and we have so many features waiting, including more boosters, it may take some time to complete.

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1400. Share lists/public offerings Status: Will be done [ top ]

Detailed Description:

As it is now to find out which corps are available to make public offerings, you have to click on each one, click on 'shares' to see how your corp is doing--then click back again twice to get to where you were. When you have twenty or more corps that can become tedious and time consuming. Why not just have an extra page where ALL the names of the corps and their share info is listed, on one page for easy access?

62 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add a page with all corporations and the possibility of taking them public.

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1401. Discriptions for Common Markets Status: Will be add [ top ]

Detailed Description:

Presently a description or "Ideology Statement" can be set for federations which help describe the organization & purpose to others. This adds color to the game and helps focus the group. Common markets do not have this same option. Please add a "Ideology Statement" function to common markets.

46 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This indeed true. The description will be added.

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1402. saving sent messages Status: Will be added [ top ]

Detailed Description:

having the feature to save sent messages so you know what you sent and who you sent it to

56 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature.

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1403. Empire markets Status: Please read our response [ top ]

Detailed Description:

All of the markets of a player should be classed as the Local Market. This is reasonable and would make it easier for the player with the empire (this also includes enterprises) to gain from his empire first, then from any common market they reside in. Vote "yes" for this logical step.

61 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not all empires may want this. We will add a function that allows the empire leader country to setup a common market and easily add the members of the empire.

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1404. Common market/Federation Forum Status: Will be added [ top ]

Detailed Description:

Should there be common market and federation forums?

39 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was requested before and makes sense. It is not a very simple addition and may take some time.

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1405. Log of Events Status: Will be added [ top ]

Detailed Description:

I have been thinking about this idea for couple of weeks, and tried to find the words to explain it. I am proposing that all "events" are listed in a log instead of appearing in multiple places. The events log would be accessible on the left side menu and contain sub-sections for the following : Shares trading (list all the shares acquired/sold instead of getting 100s of messages), country events (instead of the newspaper, there is no need for others to see your newspaper/this was asked in previous poll long ago), creation of new cities (requested in previous poll), and other events that are now all over the place. This feature is "feasible" as its already half implemented with the disaster log (the recovery from disasters appears on the "log" and the newspapers). So apply the same idea to other events, and I dont see how this cannot be easily done. I am asking you for support because I think this is a very good idea, and it would remove the need to go through 100s of mails ! about the selling and buying of shares and reading months back of newspapers. This also eases the loading time on the servers :) Manny

43 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will improve the logging of events in the game and add more historical data pages.

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1406. Ease of Empire macro management Status: Will be improved. [ top ]

Detailed Description:

As it is now, the management of an empire requires a lot of logging back and forth between countries because there is a lack of little things that would ease the management. What I'm proposing is simple : 1) as W3C already stated that they have now an empire database, we should be able to control all of our countries from one page instead of having to go back and forth (this also increases the risk of earthquakes if you haven't noticed) 2) An empire overview page with all the functions available (instead of 1 page with the cash, and 1 other page with the transfers) and the ability 3) empire market : offering your goods to your empire counts towards local market (already suggested) 4) Accept workers exchange between countries owned by the same president (requested several times already) 5) Add the enterprises to the listing of the empire so other players know the name of your enterprises 6) Share disaster relief among the empire so it removes the need to send aid to yourself ! 7) Migration of low % of workers between countries if jobs available elsewhere. Most of these ideas have already been submitted to polls in some form and already been accepted by large majorities.

47 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add more empire functions as promised before. Moving between countries in the empire will remain a way to manage the countries and has no influence on any earthquakes. Beware such rumors as they are baseless and make the management of your empires more difficult.

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1407. Common market needs Status: Will be added ASAP [ top ]

Detailed Description:

As a member of a common market we should be able to see a better in-depth picture of our common market needs. Level of supplies and demands might be different from the world's ones and we can take different decision to build corps. I want to see common markets needs of products and if you vote yes, you vote to see the same. thanks

50 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. This is in fact an import and export state of the common market. It should be a list of all products showing the production and use of products in the common market and will be used in decision on which corporations should be constructed.

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1408. Common Market % Status: Please read our response [ top ]

Detailed Description:

In the main list of common market participants there should be a %percentage next to each country outlining your imports and exports to and from them for each nation.

48 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that the common market should show the list of products and the total production and consumption for the whole market and for single countries. We will probably start with that list which is essential and then more to the details per country.

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1409. Common Market Contracts Status: Please read our response [ top ]

Detailed Description:

Since there has been some changes to the CM contract pricing, the contracts that are offered should be able to be seen as well. As it stands right now, if you try to obtain a CM contract, the game gives whatever one it wants from what is available. Players should be able to see what contracts are offered and the pricing strategy of the contract and then decide which CM contract they want to accept. Agree if you want to be able to see what CM contracts are offered and the pricing strategy for them. Disagree if you just want to accept whatever contract the game gives you when you mass sign contracts.

48 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will become a very detailed and complex process. We will consider it and may add a feature where you can limit contracting to some price level, avoiding very expensive contracts. The variation is however not very large. Pricing remains close to the market price.

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1410. Display of weapon index made easier Status: Will be added [ top ]

Detailed Description:

Instead of having two tables create one table with the columns: - Type of Weapon - Active - Inactive - Ammunition Used - Ammunition Available

51 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will improve the weapon and ammunition tables. It seems like a simple change that can be added quickly.

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1411. Rankings based on score regardless of awards Status: Please read our response [ top ]

Detailed Description:

A country/enterprise can win an award once every 9 months if it is ranked as one of the top in its world. Once it wins an award its rank drops down to the bottom of the list. I believe this system is misleading to all and unfair to the top players. Instead of ranking them last, couldn't ineligibility for an award be shown in a different way? Such as an astrick by their rank or by changing the text color of the country/enterprise name? Vote Yes if you would like to see the countries with the top scores ranked at the top. Vote No to keep the current system.

51 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The period is now reduced to 6 months and the countries show on the Hall of fame. We could de-list them from the country list altogether and let them feature on the hall of fame only for the period of six months.

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1412. Nations Drafting? Status: Please read our response [ top ]

Detailed Description:

Should nations be able to instate a mandatory draft?

33 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The only difference we can see between the way the army functions now and a mandatory draft is to reduce the cost of army salaries if soldiers and officers are drafted. This will reduce the cost of war.

If this vote was about the cost of war, please submit a vote on the cost of war. If there is another good reason for a draft, please explain what that reason is.

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1413. customizable option Status: Please read our response [ top ]

Detailed Description:

i think we should be allowed to create our own flag and our own sign. so everyone will have a unique one. sooner or later the flags that they give us will be gone and will be used over and over again. so i say yes! What do you say? YES-or-NO

33 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We allow every president and Enterprise leader to upload their own flags and pictures. You can design your own and upload it on the settings pages in countries and enterprises. If we misunderstood this vote, please let us know what the problem is.

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1414. Allowing the Country Resources to be Adjustable Status: Please read our response [ top ]

Detailed Description:

ATM its attractive for presidents to seek CEOs as there are many advantages for the Presidents but none of real value for the CEOs to seek the presidents. I think that the president should be allowed to change the Country Resources % in their countries. This should be in the range on 0% to 40% (currently its automatically 40%). This way presidents can change this as a means to attract CEOs to their countries. So if you want more flexibility in the setting of taxes in your countries vote yes. If you don't vote no.

44 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that CEO's need willing countries just as much as presidents need these CEOs. One of the previous votes wanted to force presidents to accept CEOs even against their will. Many CEOs are happy to find a country.

Flexible resources will allow a player with a country and an enterprise to set the percentage at 0% and allow the CEO to become very rich at the cost of the country. This feature will encourage misuse while the fixed percentage makes sure that countries benefit from public and private corporations and invite them to their countries.

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1415. A country's employment needs Status: Will be added [ top ]

Detailed Description:

I would like to see a need-available graph on the education priorities page that shows what is needed for 100% capacity in all school, hospitals, and corps in one all encompassing graph (and anything else i may have missed). It would make it a bit easier to adjust priorities. If you like to see it also, vote yes...if not, no. duh. :)

45 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We can add this graph. It is a good idea. We do not have the history of these data items but will add them in the next database update and will be able to add the graph after that.

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1416. Value of Supplies in Country Status: Will be added [ top ]

Detailed Description:

When the country buys stock for the population this money is paid by the country.. If they are going to do this then they should at least have the total value of the supplies in the assets since technically until the people buy it from the country its still ours.

If you think that the supplies a country keeps should be counted in the assets vote yes. If you don't vote no.

50 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add a line to the country assets list showing the value of materials and add the number to the country assets.

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1417. One Huge Land Instead? Status: Please read our response [ top ]

Detailed Description:

I think if you take over a neighbor country you should have the option to open the borders and make it one large nation rather than 2 separate countries. This would certainly help time consumption.

40 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is not realistic and never happened in the history of the real world. Countries in Simcountry are increasingly seen as assets and can be traded on the market. Many times the empire countries are not connected. Countries will remain separate and managing an empire, although a little simplified, will remain much more complex that the management of a single country.

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1418. Military Academies Status: Please read our response [ top ]

Detailed Description:

I don't know if this is in the process of being added but if you want Military Academies to prevent the shortage of Middle Level Managers vote YES if not and you still want the status quo vote NO

45 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will consider that option. Although it may reduce the problem of shortages of mid level managers, it will greatly reduce the flexibility of the army. If unemployed officers will not be available, the army will not be able to grow. The limited capacity of such academies will not allow a fast expansion of the army.

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1419. Limit the range of def miss batteries Status: Please read our response [ top ]

Detailed Description:

The documentation clearly says defensive missile batteries have a maximum range of 2,000. The reality is that they can kill offensive weapons anywhere in the world. Such batteries should only hit invading land forces and not weapons at a distance of 10,000 kilometers. If you want defensive miss batteries really having a short range, vote yes. If you want to keep them having unlimited range, vote no.

47 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

These batteries are indeed not short range (the name is changed in the mean time to defensive missile batteries).

Limiting the range of these missiles will make it possible for an attacker to destroy targets at very long range without any possibility for the defender to prevent it.

There should always be a way for the defending country to prevent such attacks. Another way will be to make the long -range attack weapons much more expensive and the missiles they use too and make them more vulnerable to anti missile missiles.

In this way, the attacker will have to pay a high price for weapons that cannot be destroyed and will have to use very large number of expensive missiles to penetrate the defense against these missiles.

We will look into the details of the war engine and may make a change in both ranges, pricing and efficiency of the defense.

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1420. Make IPO's easier Status: Good idea, will be added [ top ]

Detailed Description:

Currently, all IPO's have to be done manually, one by one. It would be easier if there would be a page where we can do an IPO for multiple corporations at once, similar to the page where we can transfer money in or out of a corporation.
On this page we would only see the corps that are entitled to do an IPO, and we would be able to enter the amount of shares per corporation, or for all corps at once.

As this is a change without any obligation for people who do not want to do an IPO, I see no reason to vote against this proposition ;)
Thank you for voting!

53 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature

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1421. CEO Contracts Status: Will be added [ top ]

Detailed Description:

Please add a feature that allows a CEO corporation to contract its' production to the CEO itself. This would allow CEO's to build a surplus of a product and offer them on the market when they choose to. We can do it with country owned corps so why not CEO's?

52 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is an omission. It should be added ASAP.

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1422. Migration of populations between countries Status: Please read our response [ top ]

Detailed Description:

Have migration in and out of countries depending on the level of employment and salaries paid - ethnic/political division etc.

58 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have a migration index in Simcountry that depends on the situation in the country and compares to others. The index depends on salary levels, education, social security and more.

We compute the numbers of migrants monthly and do not execute the migration because there are some situation that cause unrealistic numbers.

We will now test this again and add some controls that will prevent countries from going empty and activate the actual migration. The index will be published with inline documentation.

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1423. Corporation Public Offering Status: Please read our response [ top ]

Detailed Description:

Allow a public offering of a corporation no matter what the value or its P/E

59 gamers voted for the proposal.
30 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The stock markets are already crowded with a huge number of corporations. There must be a minimum value to a company and some measures of success before it can go public.

Public corporations are important in the game and will become even much more important in the near future. Developing corporations to the top level and making the public will become an important issue and some of these corporations will be traded on the direct trading market as game assets for gold coins.

We will probably have to split the stock market and have a top tier with only several hundreds corporations (SC500 or similar) and a lower end stock market which is similar to the one we have now.

Corporations will be allowed to expand and grow much bigger and many will reach the size that is needed for them to become public.

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1424. Change the names of certain ammunition Status: We agree [ top ]

Detailed Description:

When purchasing ammunition for certain weapon systems, the names are not consistent, creating confusion. Fighter Planes use Air to Air Missiles, but are listed for purchase as Offensive Air to Air Missiles. Anti Tank Missile Batteries use Anti Tank Missiles, but are sold as Heavy Anti Tank Missiles. These should all match. Do you agree?

52 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is indeed wrong. We have already changed one set of names and will continue to do so from time to time. We do not want to create confusion and change many names at once but the process will continue.

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1425. Close Young Corporations Status: Please read our response [ top ]

Detailed Description:

Should the game allow a President to close any state corporation regardless of when it was formed?

45 gamers voted for the proposal.
31 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The closing of corporations makes sense in most cases. In some cases however, it is done to damage a country before it is conquered or other reasons that do not make any economic sense. In such cases, and when the corporation value is very high, closing is prohibited.
The closing of failing state, national and private corporations will be reviewed and we will make it easier.

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1426. Imports/Exports Status: Will be added [ top ]

Detailed Description:

On the Trade Statistics page have a list of the products that you import and export. You can determine from the imports list what your country is not producing enough of and build corporations to reduce your imports.

60 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature and assume that the local market feature is used and products are sold within the country if possible.

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1427. Different Government Types Status: Will be added [ top ]

Detailed Description:

Bring different government into the game quicker and make it a priority. Vote Yes if you agree Vote No if you don't

44 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would like to add this feature ASAP. We agree that it will be a nice addition to the game and it was asked for earlier.

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1428. Level Statistics Status: Will be added [ top ]

Detailed Description:

Ability to view levels statistics of the world and find and sort presidents by level

32 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this function to Simcountry.

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1429. New Cities built notification Status: Please read our response [ top ]

Detailed Description:

Countries should be notified when a new city is built in the country. This becomes critical especially prior to and during a war. This would assist the president in setting up Nuclear defense battereis as the needs arises

43 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add more functionality to the naming, locations and size of cities. This feature will be part of it.

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1430. LEVEL - Retroactive Status: Please read our response [ top ]

Detailed Description:

When the LEVELS got place in the game its was not 100% monitored. TOO MANY PEOPLE have the "max level reached" status WROOONG. As Tamara said, now we have to work more harder to reach a higher level above the one it was wrongly set to us!!!

If you think you should receive a retroactive payment for this feature which was wrongly added to the game without full monitoring during the first days, then VOTE YES if not vote YES also. (For example in my case i should receive: 100gc per Level2 and 100gc per Level 3)

33 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

When we introduced the new levels, it was our intention to put experienced players at the level of their best country.

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1431. Have new forms of government... Status: Will be added [ top ]

Detailed Description:

Have new forms of government such as Communism, Democracy, Totalitarian etc. etc. Each for with their own strengths and weaknesses...

74 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was voted on before but the results were never so clear. We agree that this feature will be a great addition to the game.

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1432. Better Detail for us Status: We fully agree [ top ]

Detailed Description:

Click agree if you think we should have more detail to our countries map and the ability to choose our religion. Click disagree if you dont.

46 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add such features to the game ASAP.

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1433. Better Detail on War Status: Please read our response [ top ]

Detailed Description:

To have better details on the war. Current losses, a battle view (we can't fight it though), insiders, etc

55 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are working on a new version of the war engine for a long time. It will have more details and will also reorganize the army in units and allow army movements and local attacks.

We expect that engine to improve the war game in Simcountry.

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1434. Military item purchases Status: Please read our response [ top ]

Detailed Description:

Show detail concerning items that you have ordered, but yet received with regards to military purchases. This will help make it easier for you to track what you have ordered before it shows up in your inventory.

66 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The list of military items that were ordered and not received yet is always shown on the trade page (the "trade" link on the left frame). If this is insufficient or we misunderstood this vote, please mail us to explain what is meant.

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1435. Selling shares Status: We agree. [ top ]

Detailed Description:

Would you like to have a check box for the "entire quantity" of shares you have when you decide to sell them, rather than entering manually the number as it is now?

58 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature ASAP.

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1436. Levels unfair Status: Please read our response [ top ]

Detailed Description:

I am of the opinion that the levels are unfair for peaceful countries (again, remember the helicopter bug?) Peaceful countries will not need an army and will probably dispense of them. However that means that your countries defensive index will drop to about 65. It also means that you cannot get it higher again as you cannot buy weapons. This also means that you will NEVER reach level two or higher as the defense index starts at 75. This also means that you will never have a chance of earning GC as you cannot "un-peaceful" your country. Vote yes if you think this is unfair and W3C should change this, vote no if you think a peaceful country should (again) be at an unfair disadvantage.

38 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that peaceful countries do have a problem with these levels. We will however develop a different level system for peaceful countries that will not require them to build the army.

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1437. Let's have our own currencies Status: Please read our response [ top ]

Detailed Description:

Let's have the option to have our own currencies and trade with them on the international market. Players currencies would be measured against GR Currency. If this was to be implemented, players wouldn't be obliged to have their own currency and could stay the same as they are now.

32 gamers voted for the proposal.
31 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that currencies will enrich the economic model and we plan to implement them. It is complex and we have many other issues with higher priorities.

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1438. Allow a one time switch back from peaceful status! Status: Will be done [ top ]

Detailed Description:

I switched on the peaceful status when I first started playing the game. I did not realize the disadvatages. Now that the new 10 level sytem is coming online peaceful players are at a further disadvantage. The jump in levels requires a certain level of defensive index.

31 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add this function shortly. It will be added to the game in the coming weeks and allow for a one week window for conversion.

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1439. Sell Shares Directly Status: Will be added [ top ]

Detailed Description:

Gives us the option to sell shares directly to CEOs, country and Investment funds. If you have a good a P/E ratio (0.5), after the 1st month you offered, each and every Investment Fund in that world will want a piece of your corp. If you wanted to sell shares to a specific CEO or to the country or even Investment Fund (thinking in the future, since the investment funds will have their share on the future Development Index), you can't. The demand will be too high for the buyer even request a buying offer. But, if you still had shares to give away and you wanted for that specific person to have those, though luck! Give us the option to sell shares to whoever/whatever we want!

32 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will implement this option. We did not decide how to do it and it will take some time to enter the game.

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1440. S.C. renovation Status: We agree [ top ]

Detailed Description:

The United nations needs a rapid renovation.

39 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. Suggestions are welcome.

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1441. New Tutorial is Needed Status: We agree [ top ]

Detailed Description:

There needs to be a completely new tutorial with a fake country in which you (in faster time than a normal game) do scenarios to have a more hands-on learning experience. It would teach you every aspect of either an enterprise or a country. I believe this would help keep members who are just browsing the internet and find this game, only to find that the learning curve is extremely steep. This would also add more players to the game, and everyone knows the more the better!

45 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree and it is urgent. We will shortly start with the introduction of small tutorial pages that will help new players in the use of specific parts of Simcountry.

We see the introductory period in the game as a major issue that needs improvement, both on the functionality and the documentation and we intend to make many additions and improvements in the coming weeks.

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1442. Overdraft protection for supplies Status: Please read our response [ top ]

Detailed Description:

Just an idea, take the idea of a banking account. When you are getting low on cash, and dip below the positive mark, the bank in return, make an automatic deposit into our checking account so checks or other items do not bounce, in other words; Overdraft protection . I was wonder that be nice for enterprise corporations not public own, if you have the supplies in stock it would be automatic deposit "for a fee" into your corporations one month at a time, so they can continue to produce. After all, it is your company. So if you want this addition to join the game vote yes, and if not you know the answer

27 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Such a system will make the whole production obsolete. Why would you buy products if they are delivered anyway? The supply and demand system with the market for products and the management of the supplies is an essential part of Simcountry.

We do agree that there should be ways to make sure that corporations can continue production and become less dependent on fluctuations on the market and the labor market. We plan addition features that will make it possible to reduce (not eliminate) production capacity fluctuations.

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1443. Max exchanges intra-empire Status: Please read our response [ top ]

Detailed Description:

I think exchanges of workers between nations within the same empire should be drastically increased, perhaps doubled. This would apply only to intra-empire deals. The max limit for countries within one's own empire should be, say, 400k. Vote yes if you think it should be increased, even if not by that much.

31 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is now possible to exchange 600.000 workers in a single day. The number is huge and already unrealistic. It means that with families included, you can more up to 2.000.000 people in three game months.

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1444. Open forum to all Status: Please read our response [ top ]

Detailed Description:

Make the forum available for non-contributing again.

40 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are two types of members in the game. Free Members who get access to the forum two days after registration and Premium Members who have full access. There are no other types of membership.

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1445. Allow peaceful countries to purchase defensive weapons Status: Please read our response [ top ]

Detailed Description:

Peaceful countries need to be able to purchase defensive weapons to qualify for levels 2 and higher

33 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be a very bad solution to a real serious problem. Peaceful players will have nothing to do with weapons and the cost of the army. Instead, we will define game levels for peaceful players.

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1446. Selling Military on the Open Market Status: Will be solved [ top ]

Detailed Description:

If at any point you decide that you have too much military it is not easy to get rid of it at the moment. To be able to sell any type of military on the open market you have to have it operational in a country and not in the reserve. I understand that transfers should have the stock operational but when you are selling from your reserve why should that unit have to be in operation. CEO's can sell any type of military at any time yet they have nothing operational. VOTE YES to change so that you can sell military at any time VOTE NO to keep it that the stock has to be operational and cost you a fortune to sell it.

41 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have promised before and intend to make this possible. In fact, all weapons will be sold from the reserves. It is on our work list and will be added within several weeks.

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1447. Helpful gifts Status: Please read our response [ top ]

Detailed Description:

10 gold coins for helpful countries contributors and non-contributors.

34 gamers voted for the proposal.
23 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The definition of helpful is not included in this proposal. We have recently added many new awards and gold coins are easier to come by.

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1448. Worker Graduation Stats Status: Will be added [ top ]

Detailed Description:

As with the higher level workers (Managers, High Tech, Teachers, Hospitals) who graduate from Universities, it would be nice to know how many of the lower level workers (LLW, MLW, & HLW) graduate from our High Schools each game month.

This proposal is for W3C to add to the employment stats the quantity of workers who graduate from the schools "graduated last month" to also include High School graduates for each worker level. Please vote YES to include this data to the employment page. Thank you.

34 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The data will be added to the game

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1449. purchase of troubled corps Status: Will be added [ top ]

Detailed Description:

If a bid for a corp is placed, then the purchaser should have time to 'fix' a corp before it is closed.

29 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You are correct. We should not bankrupt a corporation after it is sold. We will introduce a 24 game month grace period.

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1450. Ease of Messages Status: Will be added ASAP [ top ]

Detailed Description:

Two things would be nice about messages: 1. When you reply to a message, if it included the text you received.

2. If when you sent a message, it saved a copy. This makes it easier if you send a message and don't receive a reply for several days.

28 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature ASAP.

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1451. strategic stock price Status: Good idea [ top ]

Detailed Description:

On the world trade page it would be nice to show how much was paid for the countries strategic stock so it could be compared to the current market price. Vote yes if you think this would be helpful and no if it is not needed.

25 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add a column to the page, showing how much was paid for that product by your country. This price will be an average of what was paid by the country, not the price of the last transaction.

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1452. Technological Universities Status: Will be added [ top ]

Detailed Description:

The demand for high tech workers can be great in a developing or expanding country. Training to meet such a demand is difficult without creating shortages in other areas. The addition of a technological school which would boost graduation levels of these trades would be sensible and extremely helpful.

24 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be a new type of university. We will add to the game.

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1453. Multiple Salary Boosts Status: Will be added. [ top ]

Detailed Description:

Having to manually enter salary boosts one at a time is a real pain. We should be able to set the new index, and have the correct number of boosts taken out, all in one step. A confirmation request would be helpful to prevent accidents.

32 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this new booster to the game.

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1454. Merging Corporations Status: Please read our response [ top ]

Detailed Description:

After a while the number of corporation can get quite large, and it is not uncommon for Countries/CEOs to have more than one of the same type.

There would be a cost involved in merging corps (% of turnover), but a benefit in reduced salaries and increased production.

Would you find it useful to be able to merge corps of the same type?

24 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We plan the introduction of super corporations. These will be conglomerates of up to 20 corporations managed as one. It will be a good solution for this proposal and more flexible as the 20 corporations could all produce the same or up to 20 products, making such corporation more stable and a very large asset that could be traded on the direct trading market.

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1455. Use and show "net" numbers in workers exchanges (and new corps building) Status: will be added [ top ]

Detailed Description:

I emailed the following suggestion to the game master, and I was told to put it to a poll. This poll is intended to improve an earlier poll, which is similar to my suggestion below.

Do you agree with the following proposition:

a) Please consider showing the "net" numbers on the workers exchange page and on the new corps building page. By that I mean the true numbers of workers available (including those needed for new facilities).

b) Show how many workers have been already been traded in the current month and consider the "net" of the trade when calculating the limits, especially within contributing empires.

If country A sends 200,000 workers in exchange of 175,000 workers to country B, the net of the trade is -25,000 for the country A and +25,000 for country B. Therefore the limits for empires and contributing players should be the absolute net value of the sum of the trades. This means that no country can gain or lose more than 200,000 workers by trades in 1 month. This would allow more trades between empires as long as there are no major changes in the workforces.

Thank you for your time, Manny.

24 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature to the game.

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1456. 1st place Award Status: Please read our response [ top ]

Detailed Description:

I think that if you win first place as a contributing player you should get 2 things:

1. Your contributing status should be extended the duration your on the security council, this only makes sense.

2. The registration for the country that you won with should also be extended. Yes, you get 360gc but some of us are on multiple worlds and not being able to win an award for 9 months will make it difficult without purchasing tons of gc.

29 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that the award as it is now, is sufficient. We have recently added a very large number of awards that are within reach of every serious player. We do intend to reduce the period between first awards and the period the president is on the security council to 6 months.

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1457. Empire Defenses Status: Please read our response [ top ]

Detailed Description:

Countries in an empire should automatically respond just like any federations countries could in times of attack.

Otherwise, this could mean your empire has a stack of defensive weapons around the globe and they can't be shared if they're no in the same federation.

I believe countries should have loyalty to their empire and their federation.

31 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good idea but requires a major development of full federation functionality for empire. Empires can however achieve this functionality right now if the put all their empire in one federation.

We would like to add this function but with this work around and so many other functions in the queue, it will take very long to implement.

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1458. Corporations bought, closed or moved and Enterprise Tax Status: Will be added [ top ]

Detailed Description:

30 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The cost is in most cases just enterprise tax. Closings and corporate movements are rare. It will be specified but for now, the number should be read as enterprise tax. This is a percentage of the income of the enterprise depending on its size.

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1459. Salary index Status: Will be added [ top ]

Detailed Description:

Would like to see in the salary section what the average index is for the globe.

36 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A world statistics section is planned. The average salary index will be part of it.

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1460. Respons on bug reports Status: Please read our response [ top ]

Detailed Description:

I would like W3C to also respond to bug votes.

I have made a poll about a bug in the share trading system. The bug is that you cannot buy the last ONE (!) share of a public corp. However the poll was accepted with overwhelming votes, W3C did not respond in any way. Not with a remark that the bug would be fixed or that it was in place with a reason. No respons AT ALL. (Honesty makes me mention that they did respond to the helicopter bug.) I propose that W3C responds to ANY and ALL bug reports that are made.

38 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Except for a possible error, we ALWAYS respond to all bug reports either by a return message or by fixing it immediately. In general, the engineer who receives the mail and asked to solve the problem, mails the player who reported it. Hundreds of such mails were answered. We find it hard to understand how such a vote was supported.

In the mean time, the bug in the buying back procedure was solved. The count of the shares was incorrect in some cases, due to rounding errors. The rounding errors where caused by repeated splits and reverse splits of shares. This caused a wrong conclusion, that not all the shares were owned by a single shareholder, and the corporation remained public.

After the bug was fixed, we have observed that many "public" corporations became private again.

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1461. More Power for the Security Council Status: Please read our response [ top ]

Detailed Description:

THe purpose of the proposal is to make this austere body a viable force for peace:
Changes proposed:
1. Decrease the time required for a proposal to be accepted or rejected to one game year for the security council and a similar time for the general membership to vote.
2. Resolution passed should apply to all countries in the empire the country resides.
3. A new resolution should be added banning empire from trading gold coins for boosters or trading gold coins for game money and also stopping loans from the world bank to the empire.
4. A new resolution proposal to boycott a country at different levels, and this boycott would apply to the empire of the country against which the proposal is against.
5. Violators fo a security council resolution would automatically have a level one boycott on the first violation and a level two boycott on the second violation and ultimately a level 3 boycott on the third violation.
I realize the acceptance of this change could have drastic affects on the player involved in the proposal. This change would give players a very strong reason not to ignore the security council and would increase player participation in the affairs of the Security Council. The acceptance of this change would exponentially increase the power of the security council and improve participation.

John L.
President, Map Dominion III
Chief Advisor, Allied Forces Federation.

28 gamers voted for the proposal.
24 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There are many points voted as one. We will take it into account when we improve the security council functionality.

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1462. Common market data and prices Status: Will be implemented ASAP [ top ]

Detailed Description:

This has been demanded many times. Please just do it. Show the demand and supply in common markets. I dont care about the graphics, and history. Demand-Supply=Surplus(green)/Shortage(red). Also, why is the price of contracts not following market price ?! If you think what I just wrote makes senses, vote yes. If you dont, then vote no. Thank you, Manny.

39 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is important but not easy to do. We will add ASAP.

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1463. Civil Unrest and Rebels Status: Will be implemented [ top ]

Detailed Description:

Civil Unrest and Rebels should only happen in low-welfare level countries. If countries have good finances indexes, this enables them to build more facilities. However, the restriction about the 150 finances index combined with facilities index above 250 creates is bugged. Please solve the bug and allow the buildup above 250 education and health indexes, and when the transportation index is fixed (trains, airports, etc), allow the buildup of 250 transportation index. If you agree, yes, if no, you disagree. Thank you, Manny.

21 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. The rebellion issue will be resolved when the police force is added to the game.

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1464. Set target at IPO Status: Will be added [ top ]

Detailed Description:

When performing the IPO, there should also be field to set the target portfolio target.

29 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add a setting for the target ownership for the corporation.

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1465. Dynamic Contracts Status: Will be added [ top ]

Detailed Description:

Institute dynamic supply contracts. When contracts are created between corporations and other corporations, or between corporations and countries, it is possible to set a percentage of monthly consumption as the contracted amount of goods. This dynamic number would mean that the corporation would have a dynamic reservation of goods based on the demand for that month. For instance, if someone contracts an Electric company to supply 100% of a country's power, then every month the contract would be dynamically updated to attempt to fill the monthly consumption of power. This would reduce the constant adjustment that is required to contracts based on population growth or productivity gains as a result of wage increases.

26 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We plan an upgrade of the contract system, both bilateral and local and common market contracts. This issue is a high priority.

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1466. managing trade strategies Status: Will be added [ top ]

Detailed Description:

This poll is to simplify management of trade strategies. It would be nice to add the ability to set trade strategies for all corps of one type in one click. So for instance, you would be able to set trade strategies for all service corps at once, and then trade strategies for all electric power corps at once. Currently, each individual corp has to be set... it is a very tedious process if you don't have them all at the same setting.

42 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This option should be part of the game. We will add it ASAP.

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1467. auto issuing shares and paying company debt Status: Please read our response [ top ]

Detailed Description:

Make a add on so the system could automatically issue out shares based on share price. Doing it manually is kind of a pain especially for CEOS make it so you could pay off multiple company debt off instead of paying off loan by loan. Maybe have a check box on the company loan page then you could pay say 5 20 billions loans at once instead of one at a time

23 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good idea and we also think that corporations should use the share market to increase their capital and pay loans back. We will setup a way for the CEOs of public corporations (both enterprises and state controlled) to automatically offer shares on the stock market within some limits they can set up. (only is the share price is > some value or if PE ration is < some value etc.).

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1468. 'No more than 60 months stock' Status: Please read our response [ top ]

Detailed Description:

A very annoying thing on this game is the fact you cannot have more than 60 months worth of stock. E.g selling uranium to a plutonium factory. I set up a direct sell contract only to be told that you can't accept the contract! So you have to go back and send another, rather than being able to edit the contract.

Removal of this restriction - vote yes.

Thanks

Simon

29 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will increase the level somewhat. We would like to remove the limits altogether but only when we also implement a quality decline factor for all stocked products so that keeping stocks will be possible but not trivial.

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1469. Debt of Corporations Status: Please read our response [ top ]

Detailed Description:

This poll is to limit the ways a state-owned corporation can take out loans. Too often I return to the game after being in classes to find that the debt level of my corporations has jumped--again. Quite often the companies take out loans right before closing down, and now my country which was debt free, has 400 billion in debt, practically overnight. When the corporation decides it needs extra funds, you should have the option of approving a loan, transferring money, or shutting the business down. If you believe that corporations should have to ask consent prior to taking out loans, vote yes.

21 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will require repeated manual interventions and does not cost less when the corporation is closed. If a loan is taken and the corporation closes, the loan is transferred to the country but the cash from the loan is also transferred so money is not lost.

Corporations never go negative on their cash. They must take a loan.

We suggest the automation of cash transfers from the country as requested in another very recent vote and we agreed to add to the game.

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1470. Gold Coin Awards Status: Fixed. Please read our response [ top ]

Detailed Description:

The awards on the free worlds were doubled, but the world that is supposed to have the best awards - Golden Rainbow, was left unchanged. Now, the free worlds better awards. Vote Yes to change Golden Rainbow the same way we change the free worlds.

Thank you, Signed,
Spark Johnson.

29 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Awards on Golden Rainbow depend on the number of active players. We have changed the formula and increased the awards. Currently, playing conditions on all the worlds are becoming very similar and the award differences will diminish too.

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1471. Multiple Country (and CEO) Settings List Status: Please read our response [ top ]

Detailed Description:

In order to make managing empires infinitely easier, I suggest that there be a way to see and change the settings of multiple countries within an empire, from a single page. As an example, you look at the corporations list of your countries: Corporations of the first (alphabetical) country are shown, then a ruler is placed and the list of the second country is shown. An alternative idea, they can be placed in multiple frames which have no horizontal scroll bar, and are resizable. This way, you can click your corporation in country one, and country two.. without having to use the back button, find it again, etc.

Note, similar should be done with CEOs.

Vote Yes if you agree with this idea.

30 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This would probably be easy but performance wise and development wise it is very time consuming. Switching between countries is easy and fast and empire size are limited.

We might get to this kind of features later in the development but we do not expect it in the short term.

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1472. gold coins for increasing expire day Status: Please read our response [ top ]

Detailed Description:

they have doubled the for non contributing players, we have to pay 1.8b for 1 gold coins , im suggesting that if we want to use the money to extend the expire date , we can pay for 9b per 1 gold coins . the gold coins are directly use to increase the expire day but does not go into gold coins bank . that is what W3C wants , so please agree this one . this suggestion can help reduce the cash money that have to use to expand the expire date and also prevent abusing.

18 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We expect every serious player to become Premium Member. Premium Members will be able to exchange game money into gold coins using the lower rate of 900 B.

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1473. Security Council Status: Will be added [ top ]

Detailed Description:

they should have a sub menu of the Security Council for the players to voice there concerns. just say if someone has a problem with an issue on the game and he wants the council to start something like a petition. with the petition anyone could sign it and when it hit a certain number of signatures the council will put it in to consideration.

33 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good addition to the Security Council.

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1474. Loan System Status: Please read our response [ top ]

Detailed Description:

there should be improve in loan system , normaly when i have money save in bank i get interest , so i should able to receive interest even i dint loan out my cash. there should be a fixed deposit that give more interest too.

37 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The question is who is going to pay this. In the real world, you bring the money to the bank. We want to add banks to the game and they will pay you interest if the want to or otherwise you will find a different bank and there will be some competition.

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1475. Nuclear Weapons Status: Please read our response [ top ]

Detailed Description:

Nuclear attacks must be stronger. I think that after attack at least 50% of targets citizens must die. Also now when you attack the destroyed target again even it has millions people nobody dies..

27 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The number of casualties should relate to the probability of a successful attack. In our world, many casualties in such attacks are expected, but an attack is not expected.

In Simcountry, there are quite some attacks, maybe too many, and the number of casualties is lower.

We will look into it and may tune the numbers.

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1476. IPO offering Status: Will be implemented [ top ]

Detailed Description:

I would love it if there were 1 screen to see if your corps could do an IPO instead of having to check each individual corporation.

42 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is an easy change and will be made ASAP.

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1477. Weapon Changes Status: Please read our response [ top ]

Detailed Description:

I think several changes should be made to weapons.

1. Add a description of the weapons, state what they are good against, and what counters them. Also put in their range, especially on defense.

2. The ability to re-activate your entire military if declared upon. for obvious reasons.

39 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The weapons document includes a very detailed list, per weapon, of its effects against any other weapon and it includes a list of weapons that are effective against it. These weapons show in turn the details of how effective they are against it.

The range of defensive weapons is in most cases not relevant as the attack takes place very close to these weapons in the country they defend and the range is short. Ranges also show in the weapons document.

The reserves are a way to reduce the cost of the army but there is a drawback. They become available at 10% per game month. Auto activation is already implemented for contributing players.

If we allow full activation at once, what is the point in having the reserves at all? Lower cost can be achieved by reducing the maintenance price. That would be much easier than building this reserves system with extra pages, many details, computation of costs etc.

The reserves are a way to reduce the cost but there is a trade off. The weapons are not available all the time. The choice is yours. You can have them all available and pay the full cost or reduce the cost and accept the limited availability.

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1478. Cancelling Country Contracts Status: Will be Added ASAP [ top ]

Detailed Description:

Please vote to have check boxes added to cancel country contracts so you don't have to cancel them one by one....drives me crazy!!

45 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will make this change ASAP

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1479. Let's build embassies Status: Will be added, delayed [ top ]

Detailed Description:

Let's build embassies in foreign countries to build better diplomatic relations. Vote Yes if you agree

30 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We think that this is a good idea but we are so busy with so many urgent issues, it will be delayed.

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1480. President Search Status: Please read our response [ top ]

Detailed Description:

There should be an option added that allows you to search for countries by President in addition to name. When a President is defeated in war, they will often register a new country in the old vicinity, and begin to build a revenge military. Allowing Presidents to search for countries via President name will increase the chances of gaining intelligence and awareness of this type of situation before a war declaration.

33 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be added but will only function if the same person chooses the same name. As you all know, they can play under a different name and reveal their identity when it is too late.

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1481. Government Costs Status: Will be added [ top ]

Detailed Description:

Just like with health and education, there should be a department page for the government so we can see how the cost is made up.

At the moment, government costs are very high and we have no information or options to change the government costs.

Vote yes to change the setup so we can have information on the cost of government.

47 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add a detailed government page.

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1482. Increase Federation Size Status: Please read our response [ top ]

Detailed Description:

Increase a Federation size limit from 25 to 50.

If you agree vote YES

26 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was requested before. We do not see the reason to create even larger blocks of countries. These very large federations will become too dominant.

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1483. Foreign Aid Status: Will be added [ top ]

Detailed Description:

I think there should be a foreign aid in more than disasters. there should be military and financial aid. a country in war can ask another country to send soldiers and weapons and construction when it is needed. and could ask for money to buy weapons. Vote yes if you agree on foreign aid vote no if you don't. IT IS ALL UP TO YOU.

29 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add financial support to the disaster relief features.

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1484. Bulk Raise Salaries Status: Will be added [ top ]

Detailed Description:

When you buy boosters for salaries, you can only enter 20% at 1 go.

Just like you can with upgrade boosters, one should be able to enter the number of salary boosters to use.

It is very time consuming boosting salaries and there is no advantage to having to enter them all individually.

Please, please vote yes, so I don't have to waste any more time and getting repetitive strain injury in the process.

39 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add a bulk salary booster.

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1485. Population transfer. Reduce min pop in source country. Status: Please read our response [ top ]

Detailed Description:

I would like to see the minimum population in the source country to be reduced from 30million down to 6million. I understand this restriction is in place to force people to buy population via the direct trading market, but it's another blow for empires. And a world without empires is a bloody boring place.

25 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We may reduce the limit somewhat for full (contributing) members.

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1486. World War Map Status: Please read our response [ top ]

Detailed Description:

From the "List Other Wars" Page on the War Page,

Can we have a link to a Map of the World which has a Red Flag on every Country with an active war. It could have a different colored flag for Wars declared but not active.

We already have a similar type of map on the Federation Page.

I just think it would be helpful to quickly see if any War are being fought in your region (or about to be).

You just can't be too careful these days......

41 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Some improvements are already implemented. We plan much better war maps with many details. It is planned for later this year, as part of the new war engine.

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1487. country funded corporations Status: Will be added [ top ]

Detailed Description:

This is short and simple. I would like to see corporations for example weapons and strategic to be funded by the country. This means that they can't go bankrupted unless the country goes bankrupt. What I mean is the money of the country is shared with the corp. I feel bothered by doing a median task of transferring cash from my country to my strategic corps and then repaying the loans. This will eliminate the frustration of finding that you forgot to pay the loans or that while you were at work that 30 months of work on a nuke goes gone away.

30 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add a new setting where a country can give a set amount to a state or national corporation each game month is the cash in the corporation is under some limit. This will solve more than this specific problem.

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1488. Double-use weapons instead of double of useless weapons. Status: Please read our response [ top ]

Detailed Description:

This idea was raised a couple of times, and I think its time we vote on it. Very straight forward: Do you want similar weapons that are in double in this game to become double-use weapons and only once. Example : light and heavy artillery becomes artillery. light and heavy tanks becomes main battle tanks. light and heavy arm vehicles become armed fighting vehicles. light and heavy jeeps, become army personal carriers. defense and attack destroyers become destroyers. Each of these redone weapons will have the manpower of the sum of the old 2/2, defense and offense capabilities with hit rates and damage % based on their action. The range of these weapons should be the greater of the two. This falls under the idea of "military units" and also common sense. Have you ever heard of tanks only defending ?! Tanks don't sit and defend, the attack and defend at the same time. Please vote yes to see what W3C thinks of this idea. Thanks, Manny

30 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Defensive weapons come at much lower cost and are intended to allow people who just want to protect their countries, do so with defensive weapons and at reasonable cost.

The existence of the two separate groups of weapons makes it possible to differ between the two armies, the two groups of users and make the offensive army much larger and harder to maintain.

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1489. More control on finances and population contributions Status: Will be added [ top ]

Detailed Description:

As of now, the "population contributions" to the cost of education and health does not even go for 25% of the cost (around 15% for education and 5% for health). Moreover, there is no control on the "income" that the citizens in our country pay to the government. As per basic national accounting, I think most realize that one of the main sources of Income of any government in real life is the income tax paid by citizens. Therefore I request that W3C allows presidents to have some control on the "population contributions" and "income tax" so that we can adjust our income and cover at least 25% of the cost of education and health, and get more than 16% of the income citizens earn. This should be part of bigger rehaul of the national finances and should include real effect of budget, and other features that are disabled in the finances index. If you more or less agree with the above please vote yes. If you want to keep looking at your finances index and budget and wonder why it doesn't do anything, vote no, and I wasted my time.

Thanks, Manny.

35 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. The simulation has a missing part in that area and we plan to complete it as we also plan to complete the whole issue of spending versus the quantities of products that are bought each month.

These two problems should be solved ASAP.

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1490. We Need Spies Status: We agree [ top ]

Detailed Description:

I think that we should have a way to spy on other presidents and see what they are doing. I think that we should be able to have special part of the government dedicated just to spies and information. Kind of like our own CIA's. Vote yes if you agree.

28 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Military intelligence should be part of the new war engine. We have promised intelligence long time ago.

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1491. Homepage Visitor Counter Status: Good idea [ top ]

Detailed Description:

Add a visitor counter for country and enterprise homepages. Unique visits only entered by other players are counted and maybe the counter would reset every month for all players.

23 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add the counter as soon as possible.

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1492. War Occupation Status: Please read our response [ top ]

Detailed Description:

I believe that it would add to the realistic quality of the game if, upon winning a war with another country, the victor has the choice to either take over the country, or simply to occupy it. Essentially, the resources and finances of the defeated country would fall under the control of the winner. The winning nation could adjust how much money/resources get transferred to the main country much like taxes are controlled. Soldiers would need to be stationed in the defeated country belonging to the winner, which, should they so choose, the defeated country could try to rise against if so desired. It would add to the realism of the game in the sense that rarely, in wars today, do defeated nations become a part of the aggressor's territory, but rather are simply controlled by it. It's just an idea, feel free to tweak, but I think it would be a great feature, and a lot of fun. One would get more satisfaction in torturing a bothersome neighbor this way, rather than obliterating them! =)

23 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We like the idea. It could be done when the war process is transformed into a more invasion like game where parts of a country are occupied. The country could be a "Protectorate", the old president is governing it but it pays a sum, each month to the occupying country.

We see many interesting aspects but it is quite complex. We are adding this to our wish list as a function that will make a big difference and should have a high priority.

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1493. National Industries Status: Please read our response [ top ]

Detailed Description:

Currently only 24 Corporations may be designated as National Industries. This proposal to W3C is to lift the limit restriction to enable Presidents to designate as many as they wish without any restrictions. Please vote YES to lift the limit restriction. Thank you.

31 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will lift the limit. Currently, blocking CEOs from taking over corporations is bad for the country. A low limit does not make sense.

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1494. Strategic Weapons Status: Will be added [ top ]

Detailed Description:

Since Strategic Weapons are no longer available on the "public market", it would be very good and time saving to have listed on a "Strategic" link, those exclusive Presidents and CEO's who have Strategic Weapons Corps who manufacture and sell Strategic Weapons without having to search each and every Country and Enterprise searching for a dealer.

Vote YES to ask W3C to add a link for "Strategic" to list those who wish to participate in direct selling of their Strategic products.

32 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature.

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1495. Fedarations Membership Status: Will be added [ top ]

Detailed Description:

I think that as well as being invited to join a federation, presidents should be able to apply for membership of a federation. This means that a message is sent to the chairman of the federation in question who is then able to accept, reject, or call a vote between other members of the federation on whether the new member should be allowed in or not.

37 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this function to the game.

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1496. Sneak Attack Messages Status: Will be added [ top ]

Detailed Description:

Send a message to the leader of an empire when a sneak attack has been launched against any country within the empire.

Vote yes if you agree with this idea.

45 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will make this change ASAP.

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1497. Financial Services Status: Please read our response [ top ]

Detailed Description:

there must be a difference between banking as a service and other services, this to regulate loans given between the countries and enterprises. Vote yes if you agree

22 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We need to split the services into more products but what we need on the financial part is banks. We need to have a real simulation of financial services handled by a bank and allow the setup of banks by players who are financially viable.

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1498. Naval Blockades Status: Will be added [ top ]

Detailed Description:

I think during a war if the country is a coastal country you should be able to block the country from the outside world by using your navy and the country that is being block should be able to use it's navy to break the blockade. Vote yes if you agree vote no if you don't. IT'S ALL UP TO YOU.

34 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this function to the game.

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1499. Country Images Status: Please read our response [ top ]

Detailed Description:

Make the images of our countries better and corporations and sea.

28 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will try in the future, to improve the maps, make corrections and show more details.

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1500. Message Forwarding Status: Will be implemented [ top ]

Detailed Description:

All messages that appear in the message box of slave countries, should appear in the message box of the leader country in an empire. Not just some of them. An example of what does not currently appear: corporation relocation requests, and bidding on state owned corporations by a CEO.

Vote Yes if you agree. Thank you, Signed, Spark Johnson.

31 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will change the settings and implement the request.

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1501. Add option to close multiple corps Status: Please read our response [ top ]

Detailed Description:

Have you ever had to close numerous corps, because of some market shift or just because you want to build something more profitable, but you reached the limit or you didn't have enough workers? I'm sure many you had and you wasted A LOT of time doing so or just didn't care and waited for the corps to close due to low market value. W3Creative could add an option to close multiple corps similar to when we cancel several corp or country contracts. Vote yes, if you would like to close multiple corps at once. Vote no, if you wouldn't like to close multiple corps at once.

29 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The closing limitation of three corporations was introduced for a reason. Closing corporations was misused when a country was close to losing a war or any other reason a player had to damage a country before it is abandoned etc. The limitation was requested by players who suffered from the unrealistic fast closings of many corporations. Now, you are asking for the contrary but without weighing the consequences. Closing many corporations is unrealistic and disruptive for the market. Three corporations per game month or 9 per day is in many countries 10% of their holdings in a single day.

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1502. More help icons near corporation names Status: Will be added [ top ]

Detailed Description:

There are already some help icons near corporation names: (for indicating if that corporation is new/going to be closed/contracts are not kept). I guess there could be more of them. They could indicate: If this corporation is owned by yours CEO. If any CEO have more than one corporation into your country - there should be icon near each corporation this CEO own (for example with symbol [1], with symbol [2] for another CEO controlling two and more corporations, etc). Same for Enterprises - icons could represent corporations located into your country; if there are two and more corporations locating in same country. If major shareholder have less than 25% shares. If P/E ratio is 999. If corporation is damaged. _.. Any other specific information, that could be useful.

I know that not all of this signs are urgently need to be implemented and there should not be an excess of the icons - only really useful should be added. But signs for first reasons I mentioned (about what corporation locates where/belongs whom) I consider to be indeed useful. Vote 'yes', if you like this idea to extend the number and the meaning of these help icons.

26 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this function to the game.

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1503. Repeat Offenders :-) Status: Please read our response [ top ]

Detailed Description:

Double (or Tripple) the number of Gold Coins paid for coming 1st in a World for any President who can do it twice with the same Country.

So, if you are able to win again after the 12 month exclusion you should be hailed as a God, glorified and adored by all. (plus paid more Gold).

and I guess the same should apply for CEOs....

27 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have increased some of the awards and will increase them further in the future depending on the number of players. We do not see a reason to double awards for double winners.

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1504. Sneak Attacks Status: Please read our response. [ top ]

Detailed Description:

I believe that countries should be able to do more damage to others via sneak attacks than currently possible. In world events, even today, there are lots of countries that are quarrelling or doing damage to one another without being engaged in an all-out war.

I think it would add to the realistic effect of this game to allow sneak attacks to be more damaging. Not only would it be beneficial to eventual aggressors, it would also allow for more realistic motivations to declare war on another country.

25 gamers voted for the proposal.
24 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The vote is balanced. We do not think that sneak attacks should replace war and in this game, you must warn people before they are attacked as they are not always on line.

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1505. Police Force Index Under Government Status: Will be added [ top ]

Detailed Description:

A police Force to Battle Illicit Drugs, Arms Traffiking, Human Smuggling, Drug Use, Vandalism(From Unemployment)

In the Index there would be about 10 main rules your country would rule by, each one based on different areas of your country.

And there would be a minimum of 2 rules you HAVE to choose.

This would basically help to define different government types.

26 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We plan to add this to the game.

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1506. Mini Notes on Corps Status: Please read our response [ top ]

Detailed Description:

Ability to jot down some limited amount of notes for each corps or collectively as category or bigger. It will be hidden from other players.

20 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This might be a good idea and may be added. The wish list for new developments is however very long and this is not a very high priority.

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1507. more newspaper info on nuclear disasters Status: Will be added [ top ]

Detailed Description:

W3C has made nuclear weapons very powerful (more realistic, as we have asked). Still some presidents don't realize what the extend of damage is, when carelessly throwing hydrogen-bombs on a target. In the months/years, after the attack, the disaster is mentioned in the newspapers, allas without further info.

I think that every time the newspaper reports about the nuclear disaster, the country/person responsible for this disaster should be mentioned again, and again. FI:"...caused by the nuclear attack on 21 July 2399 launched by president Moron III from country XXX".

Vote Yes if you agree, that trigger happy nuke-users should get more worldwide publicity.

37 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to implement this idea. It will be a welcome addition.

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1508. No more unannounced, late-month corrections Status: Will be adopted [ top ]

Detailed Description:

We see it all the time: consumption is changed, suddenly causing perenially scare supplies to go into surplus ... production is changed, causing contracts to require immediate fixing ... employment is changed, causing worker shortages and wrecking employment rates ... worker adjustments are made, causing a sudden loss of professionals and a destruction of hospitals and schools. We aren't complaining that these changes are being made. Sometimes adjustments have to be made, and a dynamic game is more fun than a static one. What is terribly annoying, though, is when these adjustments are made without warning, late in the month. Some of us are playing for awards here. You think you know what the rules are going to be, and then WHAM! - a "correction" is made, and then explained AFTERWARD in game news what was done. When such a thing is done late in the month, it introduces a large element of randomness into who places where in the standings, and who ends up with the awards. This! is not good.

I propose that W3Creative schedule all corrections to occur during the first 10 days of the month, and after that, HANDS OFF! They could even designate a certain day, such as the 10th, as "chaos day," when all of the corrections planned for the month are installed. Corrections made after that day should only be made if there is a dire need and it cannot wait until the beginning of the next month, and even then, there should be a PRE-announcement in Game News, i.e. "We must make a correction to ______. This is what is going to happen as a result. This correction will be installed on _____."

Vote YES if you agree that corrections should be announced and scheduled better, and never made late in the month. Vote NO if you want corrections to remain unpredictable.

37 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree, and accept this very clear vote, that certain types of changes should be avoided. We will be more careful and delay certain changes to the first days of the following month. Most changes however do not have major effects on the score and can be implemented any time.

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1509. No disabled/housewife clamp Status: Please read our response [ top ]

Detailed Description:

There should be no lower nor upper cap for the amount of housewives and disabled a country can have. If I (or anyone else) can field sufficient facilities to rehabilitate these why not let us?

24 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have already increased the numbers that can be returned to the labor market following a previous vote. There are technical difficulties in going further but we may be able to increase the percentage somewhat. It is however unrealistic to have every housewife back to work and rehabilitate every single disabled person.

This feature will become more important in the game as we will introduce a "participation index" that looks into the percentage of the people in the country who participate in the economy. We will then try to increase somewhat the percentage of housewives returning to the labor market.

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1510. MENU SYSTEM Status: Please read our response [ top ]

Detailed Description:

This is very simple. The New Menu System has to be optional.

Yes: Optional Meny System.

38 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will implement this request but please realize that we will start to remove some links on pages to make them smaller and less complex. These changes will gradually make the menu system the only way to get to some pages.

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1511. Olympics, World Cup, Auto Racing Status: Please read our response [ top ]

Detailed Description:

Countries/CEO's could buy, fund, and upgrade sporting teams for world competition. One could chose events they want to participate in like buying corps, or weapons. Countries with winning teams could benefit by increased country pride, population growth, worker efficiency, etc. CEO's could gain increased demand for their product, or temporary increase in quality/efficiency.

21 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add sport events and will use this suggestion.

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1512. Set military active/reserve percentage Status: Will be added [ top ]

Detailed Description:

You should be able to set the percentage of your military forces that are on active status. This would eliminate the need to reactivate arms every month just to keep them at your preferred level. When arms are purchased, sold, or used, the active/reserve number should automatically be adjusted according to the targets you've set. Ideally, each type of arms would have its own target, but at the very minimum, there should be different target percentages for defensive, offensive, and strategic. You can set hiring targets for your corporations, so why not for your military forces? Vote YES if you want this option for maintain military levels automatically. Vote NO if you want to only be able to activate/reactive arms manually.

41 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature

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1513. investment fund limit Status: Please read our response [ top ]

Detailed Description:

I think the limit of 170 companies in an investment fund is too small. Vote yes to increase and no to keep it the same.

26 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will reconsider this limit. The reason was performance because the database can grow to hundred of thousands of records that are process frequently and the huge lists are not manageable.

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1514. Exchange population proposal timeout Status: Will be added [ top ]

Detailed Description:

Would be nice if population proposals would have some certain date, when its will expire. Thus, let's say, after 10 real days, proposal you create would disappear from the list.

30 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add to the game.

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1515. Update the Game Documentation NOW Status: Will be done [ top ]

Detailed Description:

Do you agree/disagree with the following statement : "The documentation must be updated to reflect the recent changes (nuclear weapons, etc), so that all players, old and new can use the documentation as a trusted reference for planning in war, understanding the economic and military engine". If you want the documentation to be updated NOW, first top-high-notch priority vote yes. If you dont care that the documentation is obsolute, incomplete and very complex for new players, vote no. Manny

34 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. The documentation should be updated ASAP.

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1516. Adding missing explanations Status: Will be done [ top ]

Detailed Description:

Next to the guide being updates for recent changes, I also want all the boxes saying "no description available" gone and a normal explanation entered in stead. This in stead of always adding new features and no one describing them in the game.

Vote yes if you agree, no if you don't care.

42 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are working on this now. It will be updated ASAP.

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1517. Moving Corporations Status: Will be changed [ top ]

Detailed Description:

In some cases, a new player sets their tax rate to an extremely high level. This leaves an enterprise with two poor choices. Either have someone take all the profit of your hard work, or pay them to move to a new country. With other recent changes, private companies have already been made MUCH less profitable, so there should be a balance.

I propose that a private corporation can be moved with no fee from any country with a tax rate of over 50%. This is not unrealistic because governments often give incentives for companies to relocate in real life. Thanks, Simon

38 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will eliminate the payment to the country if tax levels average over 50% during a long period. A one month up and down tax change will not have any effect.

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1518. booster for education Status: Will be added [ top ]

Detailed Description:

I propose one new booster for education, this could help for having medium and high workers as managers and high tech people faster than now. with this booster the countries can balance the hiring.

32 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add an education booster. It will boost the education system during a single game month and produce double number of professionals.

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1519. Corporations bought, closed and moved(3rd times) Status: Will be done [ top ]

Detailed Description:

list this in detail ....... immediately

20 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The text will be changed in the next update

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1520. Map of All Countries at War Status: Will be added [ top ]

Detailed Description:

From the "List Other Wars" page can we have a link to a World Map of all Countries at War (Red Flags?) and also showing declared but not yet active wars as well (Orange Flags?).

It might be nice to quickly see if any Wars have sprung up in your Region. Cheers.

44 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature ASAP.

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1521. See a Presidents Empire Map Status: Will be added [ top ]

Detailed Description:

I think it would improve the intelligence for the war features by allow all to see everybody's empire map just like with a federation. It would improve recognition of existing empires by being able to see another's development on a map.

37 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature ASAP.

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1522. Automatic Acceptance of Empire People Transfers Status: Will be added [ top ]

Detailed Description:

It does not make sense to have to offer an employment transfer proposal and then go into another of one's countries and accept it.

It wastes time for the sake of wasting time and should not be part of running a large empire. Please vote yes for the automatic acceptance of an employment contract within one's own empire.

38 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature makes a lot of sense and will be added.

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1523. Government Policies Status: We agree [ top ]

Detailed Description:

Yeah, this has already been asked, but I'll just propose it again:

There should be a system in SimCountry that allows a president to configure many different policies that decide his government type and affect his countries population growth, income, military strength, etcetera. It should be somewhat similar to the Civics in Civilization 4, but SimCountry could do a lot better.

A few examples:

Military Types- Conscripiton(Faster Production in Military Corps, Officers recruited from Low-Level Workers).

Law Enforcement Types- Police State (Population Growth Slightly Slower, Less Rebellions due to strict survelliance). Barbarism ( Higher Rebellion Frequency, Higher Death Rate, Lower Costs for whatever category deals with law enforcement).

There would, obviously, be more choices and more Policy Categories, and this would take a VERY long time to implement, but it would add a lot to the game, like countries with same government forming blocs, and fanatically democratic players might make it their "mission" to wipe out communists.

Vote 'Yes'for government types and policies.
Vote 'No' if you don't SimCountry to be realistic.

26 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We would have liked to add this long ago but are limited in our resources. We will add this feature.

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1524. longer history graphs Status: We agree too [ top ]

Detailed Description:

would like 5,10, and 100 years graphs on all indexes. pls.

do you agree?

24 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will look into it again. The problem of course is that we store the data in huge databases and they become even much larger and must handle more transactions if we want more history. Times are changing and the new servers we use may be able to handle this.

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1525. Trading with shares Status: Will be added [ top ]

Detailed Description:

This poll is an addition to "Investment fund improvements" poll (one of my previous polls, which was accepted). Features to add are:

- Targets for shares should work even if you are not the major shareholder (why we have this limit, while nevertheless you can buy/sell shares manually?).

- There should be an option - buy shares from a list of corps of a certain country.

- Option - automatic buying/selling shares for enterprises.

- Changeable rules for automatic buying/selling shares. For instance: enable only buying without selling; buy shares of corps which are located in one curtain country only; set maximum P/E or total value of a corp which shares will be bought automatically.

Vote "yes" if you strongly need at least 50% of listened features.

24 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We plan an improvement of the share trading.

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1526. Corporations to Enterprise contracts Status: Will be added [ top ]

Detailed Description:

You can't make contract for your corp and your enterprise. Like I have some corps that make drones. I have to direct sell to my enterprise from all my corps to get all drones in one place. I can't contract any production to my enterprise from my corps. Say yes if you think this is better than wasting your time to direct sell from all of your corps to get your product in one individual place.

35 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is an ommision and will be repaired.

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1527. Education Priorities Status: Please read our response [ top ]

Detailed Description:

It should be easier and faster to change education priorities. It seems like it doesn't matter what you set your priorities at. It seems like the number of people in certain professions stays the same no matter if you put it on 99 or 1. Vote "YES" if you think that changing education priorites should be more accurate and faster.

22 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The education priorities can be fine tuned and there is a difference of a factor of two between a priority of 10 or 20. The total should be 120 to have best results and larger totals result in proportional reductions to a total of 120. Changing the priorities cause gradual changes. Education systems take time to change and cannot double the number of graduates in a single month. The education system in Simcountry is unrealistically flexible. If we make the changes instantaneous, education in the game will become trivial, will not require any thinking or planning and can be removed.

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1528. Helicopter Designation Change Status: Will be added [ top ]

Detailed Description:

Currently Helicopters are designated as military equipment. There are many civilian uses for helicopters in the Real World (ie. medical airlift, traffic reports, helicopter tours and charter services for leisure purposes, etc...) and thus the designation as just military has no practical purpose. Especially since helicopters are included in Relief Resources. Since disasters are striking Peaceful Countries as well as Countries with the ability to purchase military units, Peaceful Countries are at a disadvantage at FULLY recovering from any disaster that hits them. Peaceful Countries should be able to have the means and resources necessary to be able to recover from any disaster that may end up affecting their countries.

Agree if you think Helicopters should be changed to be allowed to be purchased by Peaceful Countries. Disagree if you want the status quo.

38 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is indeed an error in the game. We will add civilian helicopters as a new product.

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1529. SimCountry Should have Government Types. Status: Please read previous vote results. [ top ]

Detailed Description:

I think Sim COuntry Should have government types to choose from. i think this because a lot of people on here want to establish a government type for exp. Confederation, democracy, republic, dictatorship, monarchy and anarchy vote (yes) if u feel what am trying to say and vote (no) if u don't like governments at all.

26 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

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1530. Disaster Warning System Status: Please read our response [ top ]

Detailed Description:

When more disasters are added i think disaster warnings be added. The president can get an early notice and warn the population and there would be less deaths cause the population can evacuate ahead of time. vote yes if you agree. Vote no if you just don't care about losing population over disasters.

23 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The warning system is already in place, otherwise, the number of casualties would be much higher.

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1531. market price Status: Please read our response [ top ]

Detailed Description:

In the real world there is no limit on the market price (look at the oil prices these days). If there are shortages, the price keeps going up untill consumption lowers or production is higher, when there is a surplus, prices go down again. Why not have the same in simcountry? as long as their are shortages, the price keeps going up. Really high prices will make sure more corps will be built for those products, and products with a large surplus will eventually allmost given away.
I propose to lift any limitation (or at least relax them more than they are now) for the pricing of products on the free market.

24 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree but the world market must be balanced. Currently we have shortages that cannot be removed because the production levels in the world are lower than needed and cannot be increased. The market is moving toward a balanced situation for some time and we have recently increased max pricing levels.

As balance draws closer, we will keep increasing the max levels. By then, prices will move faster up and down and there will be no guarantee for any product. Services may plunge, high-tech services and other products that have never seen oversupply, may see their price go down sharply once the world economy is capable of producing what is needed.

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1532. Flexible Tax Rates. Status: Please read our detailed response [ top ]

Detailed Description:

Add the flexibility to tax State, National, Public, and CEO corps SEPARATELY. For those who don't want to change tax rates based on corporation's status/ownership, fine. All I'm asking for is the OPTION to change the rates. The blanket tax rate that works for country corps, no longer works for CEOs. For example, I'd like to tax my country owned corps at 70%, but only tax CEO corps at 40%. Or only tax CERTAIN country owned National/State corps, while leaving others at 0% (as is currently possible with country owned public corps). If this is too complicated to implement, at least allow presidents to change the tax rate for CEO corps separately. To avoid abuse, lock the upper tax limit for CEO corps at the country's current tax rate. Vote yes for more flexibility in tax rates, Vote no to continue sucking CEO profits dry.

32 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This one is strange. How do you want to explain the reason for different tax percentages. It means that you will tax less the ones you like and others will be punished arbitrarily. This is not how business works. You must find a level that will encourage business and be good for your country.

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1533. Set military active/reserve percentage. Status: Will be added [ top ]

Detailed Description:

You should be able to set the percentage of your military forces that are on active status. This would eliminate the need to reactivate arms every month just to keep them at your preferred level. When arms are purchased, sold, or used, the active/reserve number should automatically be adjusted according to the targets you've set. Ideally, each type of arms would have its own target, but at the very minimum, there should be different target percentages for defensive, offensive, and strategic. You can set hiring targets for your corporations, so why not for your military forces? Vote YES if you want this option for maintain military levels automatically. Vote NO if you want to only be able to activate/reactive arms manually.

41 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature.

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1534. Corporation production Status: Please read our response [ top ]

Detailed Description:

Corporation production output should be changed to work according to these figures: monthly production = template production * welfare index * hiring + product remainder. Obviously the production can only be an integer, but the remainder should be saved for next month. When enough remainders has been saved to allocate a whole, another ware is produced. The change from your formula here is that the corporation accumulates a product remainder that will eventually turn into a full product.

As for goods used, these should be: monthly usage = template usage * hiring. The change here is to drop the production multiplier letting welfare index also affect material waste, where high welfare allows less waste than your template corporation.

25 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is how it works. There are corporations that produce 0.1 product a month. They accumulate it up to a level of one (takes 10 months at full production) and then sell the one product. Raw materials use depends on what is really used in the process. Fractions of products were always taken into account.

One difference is that production levels also depend on the availability of the raw materials and a more complex formula that takes the welfare index into account. Linear dependency on the welfare index is too harsh as a parameter and the dependency is weaker.

Raw materials use depends on the production level that depends on the hiring level. We see no reason to make raw materials use, depend on welfare. The corporate output depends on welfare and that is complex enough.

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1535. Evict/Select Security Council Members Status: Will be added [ top ]

Detailed Description:

Members of a respective world I recommend to be able to initiate a vote to evict an existing Security Council member or to select a new one.

32 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add the feature to the game but require a large majority and many voters both for the proposal and the general vote.

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1536. The direct trading market Status: Will be added [ top ]

Detailed Description:

I would like to propose a change to the bidding system of the direct trading market. instead of entering your current bid, and being outbid just before the bidding is over, I'd like to have the possibility to set a maximum amount, so if person B outbids person A, the game would automatically raise the bid from person A to above the bid from person B, only on the condition that the amount is below the maximum price person A has set. Just like what is done on ebay.
This would result in 2 things: persons who want to win the bid have more chance to win it at the price they requested without having to log in 10 times a day to check on the bid, and the person selling will get a higher price, so everybody wins.

31 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature will be added to the game.

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1537. Flexible Tax Rate Status: Will be added. Please read our response [ top ]

Detailed Description:

I propose that we have a more flexible tax rate!

Why don't we have an income tax that could be higher for higher paid workers and lower for lower paid workers?

Vote YES if you agree!

22 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Tax rates already depend on the level of income. This was always part of the game. The problem is that we are not showing these tax levels (this is easy to add as they are part of the database) and currently, it is not possible for the president to change the tax levels. We intend to add this feature that will allow presidents to update the tax levels.

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1538. Number of Fed or Common Market Members Status: Please read our response [ top ]

Detailed Description:

Federations and Common Markets are restricted to 25 members.

It proves very uninteractive or undiplomatic in a game that thrives on it when you can only have a limited number of your allied in a fed with you. My fed has 20 players which leaves little room for more.

As for the Common Market, we all aim to build empires yet we cannot trade on a good level with our partners.

I propose federations to be able to accommodate 30 players (with all their countries) and 50 players for a common market (with all their countries).

As player numbers grow (as has been seen despite high profile leavers) common markets and federations will play a much more integral role but a restriction on numbers and abilities as it is now only serves for less interaction and amusements.

Common markets in particular need help (especially as W3 want to see them work better) to allow them to take more members to increase the ability of a common market and not just have it for a few empires. The Commonwealth certainly doesn't play by numbers, it's plays with it's links and abilities.

26 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The size limitation is intended to limit the creation of huge blocks of countries that will easily dominate a world or a large area. We will reconsider the size of the common market.

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1539. Federations expansion Status: Please read our response to the previous vote. [ top ]

Detailed Description:

I think that a single empire should be counted upon as one entity in a Federation. I think a good way to make this happen is to enable slave countries be tied economically and militarily to it's master country, therefore the only country that would need to join a Federation or Common Market would be that single master country. This vote is to second the motion put forth by SueEllen, with an attached idea proposed to make this become a reality.

24 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Please read our response to the previous vote.

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1540. technology index Status: Please read our response [ top ]

Detailed Description:

1.technology index will decide what kind of weapon can be produce , more tech more powerful weapon can be produce .
2.technology level needed for certain high tech corporations to be build , etc high tech groups , industrial group etc.
3.technology level means more comfort way of living for citizen and decrease the chance of riot.

23 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

These are some of the advantages of a high development index. There are more. We will publish a detailed description of the feature several weeks before it is added to the game.

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1541. Budget and Cost Display Status: Will be added [ top ]

Detailed Description:

On the screen for setting next years budget, I think that there should also be a column that displays the expected costs for every category for the next year. Say "YES", to make setting budgets easier.

29 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The budget page is not fully functional. We intend to improve budgeting and will include the requested data.

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1542. Number retired beside number graduated Status: Will be added [ top ]

Detailed Description:

I suggest that the number of people retiring/made incapacitated is displayed on the education priorities page along with the number of graduates, so we can easily see if our graduate numbers are exceeding or falling below demand.

38 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add to the game but it will take some time to complete. The number of retired workers is known but it is not stored in the database. It is computed each month and subtracted from the number in the group but it is not kept in the database. We will need to add 15 data fields to the country table and will do this the next time we revise and convert the country database table.

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1543. Skyscrapers Status: Will be added [ top ]

Detailed Description:

i think that presidents should have the ability to build tourist attractions and skyscrapers to increase population.

22 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Tourist attractions will be added. More info will be published on types of buildings and more details on how people live in the country.

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1544. Corporation lack of workers Status: Will be added [ top ]

Detailed Description:

If a corporation has its production limited by a lack of workers I find it hard to determine what kind of workers the corp is missing. I propose that in the corporation detailed employment table, the kind of worker that is missing should light up in red.

(For instance when a corp has too little High tech seniors, that the name high tech seniors is marked red, while the rest is not).

This would make managing your education priorities a lot easier.

38 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature to the game. For the time being, the employment page does show which group of workers is low.

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1545. Selling CEO's Status: Please read our response [ top ]

Detailed Description:

If a person has just one country and one CEO in Golden Realm and that person has spent so many GC's on said CEO then he should be able to sell it even if it is the only one they own. People's priorities in life change, what's the point in wasting all that time and effort when a player no long has the time to play and maintain a CEO. As of right now, the Game will not allow a player who owns just one CEO to sell it off...we have to pretty much just either let it go down the drain and forget about it or just delete it and lose the 100's of GC invested into in the past. VOTE YES TO ALLOW PEOPLE TO SELL THEIR PAID FOR CEO's! My damned CEO player is registered thru next January....but due to a promotion at work I cannot spend the time needed to maintain the damn thing. Let me sell...Let me sell! Vote YES YES YES

37 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Contributing players are able to sell one enterprise, if the have two. Non-contributing players can have one enterprise. We will rethink the strategy and may allow more freedom for contributing players.

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1546. Ordering Supplies Status: Will be added [ top ]

Detailed Description:

When using the Supply Order page for a corporation, wouldn't it be nice to have a button that would say " Use Current Corporate Trade Strategy ".

Please vote YES if you like this idea. Ramot

25 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The function will be added to the game.

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1547. Corps Controlled Via Shared to be ID'd. Status: Will be added [ top ]

Detailed Description:

On the Shares page of a CEO you see the % stake one holds in a corporation but not whether one has the controlling stake.

I would like to propose to have a little symbol displayed to show if one has the controlling stake in the corporation.

I would find the little enhancement enormously helpful.

30 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This function will be added to the game.

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1548. More polls for you. Status: Please read our response [ top ]

Detailed Description:

we should have a right to poll every week because I have some ideas to put forward. Also I am shure that some of you would like to give more polls.

24 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The reason for the longer period is that there are already many more voted functions than we can possibly add to the game. Limiting the number requires each player to limit him/her self to the most important ones.

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1549. No (relief) supply cap. Status: Please read our response [ top ]

Detailed Description:

In the light of the nuclear war on GR, the artificial limit on the amount of relief resources that can be created is too low to allow all required resources to be created locally. as such, the limit should be increased to the natural limit.

39 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The numbers have been increased recently and should be sufficient. The nuclear disasters are also tuned down so smaller numbers of relief supplies are needed. The reason for the limits is to prevent use of this feature to transfer large numbers of people between any countries.

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1550. Make dividend per share information available on stock market? Status: Will be added. [ top ]

Detailed Description:

When deciding to buy or hold onto shares in a public company, it sometimes comes down to the amount of dividend that the company pays. Would it make sense to display this information on the stock market listing as well as the share price section on the detailed corporation view?

31 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is quite comples to compute and get into the share market tables but we will try to implement ASAP.

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1551. Making It Simple. Status: Will be added [ top ]

Detailed Description:

When we click on a topic and a hint window comes on, would it be easier if a link was in that window to take us directly to the screen where we can make the suggested changes?

42 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The function will be implemented.

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1552. Automatic acceptance of worker exchanges within Empires Status: Will be added [ top ]

Detailed Description:

Why not allow the automatic acceptance of worker exchanges when proposed between countries belonging to the same empire. Presidents who own multiple countries shouldn't have to log in to each country to accept worker exchanges from within their own empire. Vote yes to allow automatic acceptance, vote no to keep clicking.

34 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this function to the game.

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1553. Make it easier to close many corps. Status: Please read our response [ top ]

Detailed Description:

Now if you have CEO and you want to close 100-200 corps it takes you a day to do that. My suggestion is to add new button that you could let you close many corporations at once. Maybe you could select these corporations like in game messages. Thanks for voting.

33 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Closing down many corporations will increase unemployment very quickly and can hardly be a good measure for any economy or any enterprise. All cases we have seen in the past, were part of a campaign to damage the economy before abandoning a country of before it was conquered. There was never any good economic reason for doing so. This is why it was limited. We need a great economic reason to remove this limitation.

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1554. Type of Government. Status: Please read our response [ top ]

Detailed Description:

I think as presidents we should be able to set what kind of government we want for our nation like FEDERAL GOVERNMENT, CAPITALISM, COMMUNISM, EMPIRE, SOCIALISM, CONFEDERACY, MONARCHY and many more. Vote yes if u agree with me :) have an nice day.

36 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was suggested before, voted upon and we promised to add to the game.

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1555. Government of the Federations Status: Great: Please read our detailed response [ top ]

Detailed Description:

We should be able to assign positions in our federations like Ministers of Foreign Affairs, Ministers of Defense or Vice Chairman. These titles should also be marked by these people's name on the federation page. This will be important so members wont think that the only person in the federation that has powers is the chairman. This will also give the federations connects. Vote I agree if you support this poll

Thank You King Ken-Chairman of the Allied Forces and President of The Kingdom of Howard (Fearless Blue)

36 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This seems like a nice addition to the federations. We need more details on how it works. All the "Ministers" will be presidents of countries in the federation. Do we also assign powers to them? Example: The minister of defense must agree to start a war? Free Members? Foreign minister has a veto? Setting levels of weapons and ammunition? How do you choose the ministers?

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1556. Security council message board. Status: Please read our response [ top ]

Detailed Description:

The security council on each world should have it's own message board. A place not only for private communications between council members, but also a place for all presidents from the same world to talk about matters exclusively to their world. This board should be accessible from the security council homepage. vote yes if you agree with the proposal, no if you don't think it is needed.

32 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Adding a channel for communication between members of the security council sounds like a good idea. Having a forum per world does not. We had forums per world before and we have unified the forums upon many requests by many players. Changing this feature back and forth does not make sense.

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1557. Taking over countries Status: Please read our response [ top ]

Detailed Description:

I think you should be able to take over countries, and make them part of your own. I know u are wondering what happens to the guy who owns the country. Well he will have to find a new country.

33 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

You can take over countries now. When a country is conquered, the losing president has to find a new country anyway. There is however a problem with the merger of countries. Most times they have no common border and even if they do, merging is complex and has many disadvantages.

Empires do quite a good job and we intend to add functionality to empires and make it easier to manage them.

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1558. Detail for Corporations bought, closed and moved. Status: Will be explained [ top ]

Detailed Description:

I have this freaking thing in my finance index that has not been explain very detailed. I have not bought, closed or moved any corporations but still it takes my money away, a lot not a little. Explain this in detail I don't want see my money flowing without any explanation.

32 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add a text on the line (hint) that will explain the number in more details.

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1559. Add simple links to help gamers. Status: Will be added [ top ]

Detailed Description:

At the Trade Strategies page next to each corporation name it would be nice to see 2 links: +10 and -10 (selling strategies could be modified faster).

For Educational Strategies page - add another 2 links: +10% and -10%, so, for example, 20 would become 22 or 18 accordingly.

35 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add these functions to the game.

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1560. Lose the caps on rehabs. Status: Already increased [ top ]

Detailed Description:

In the game you can return 15% of the workforce that works in Enterprise controlled corps. Housewives also can only be reintroduced at a reduced rate. I think that if your country had the policies and ability to put those people back to work it should be able to. So basically I am saying we should be able to send everyone back to work. This is about 12% of my total population right now that isn't working because of caps. Without them I could greatly increase my countries income potential. Vote yes to rid the caps and no to keep them.

25 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The percentage is increased. It was published in the game news recently. Unlimited increase is unrealistic. Every country has a percentage of people who are disabled and housewives who will never go to work.

The increase and use of these functions are significant. Future development in Simcountry will take the participation percentage in the work force into account and determine the development level of the country partially on this percentage.

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1561. nuclear production Status: Will be added [ top ]

Detailed Description:

currently when producing nuclear weapons the game tells you how much you produce each month (.04/missile), but doesn't show how much has been produced. vote yes if you think corporations that produce less than 1 unit should show a percentage of completion, vote no if you think it should stay the same.

46 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Will be added.

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1562. Nuclear Power Status: Will be added ASAP [ top ]

Detailed Description:

Developing Nuclear power plants is an economic achievement for a country in the world today. Nuke plants should be able to be built, but very expensive to do so. They should be profitable once built, with low employment and material costs, just like in real life. It would also give a boost to Uranium mining corporations. Agree=yes Disagree=no

52 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Will be added along with low grade Uranium to separate from weapon grade Uranium.

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1563. Why should corporations take loans from other countries? Status: Please read our response [ top ]

Detailed Description:

Right now if you have a state owned corporation that needs money it takes a loan. Now I'm new to the game but I have like 3 trillion lying around wouldn't it be more efficient for there to be an option for the business to take money from me not somewhere else where I have to pay interest??? Vote yes for the idea and vote no to continue paying pointless interest.

30 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is true and very hard to add while we have added an option that allows a president (or a CEO) to give cash to his corporations. He can do so even for all corporations at once and provide them with enough cash so that they will not need any loans. This is easy to use and it is used by many players.

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1564. protest protest protest!!! Status: Please read our response [ top ]

Detailed Description:

W3C are starting to reduce the profit of each company we could get, but thus not increasing any limit of the size or any other way that we can earn little but build more. I hereby protest that either profit should be raise or the limit should be raise. As you can see I can earn 500b before from company transfer, but now 150b? What is the problem? W3C cant stand when a player earn more than 30 gold coins a month?

35 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not so.
If you look at the numbers in Simcountry, they are all down. Income is slightly down but income from private and enterprise controlled corporations, is much higher. In fact, having such corporations increases your income tremendously.

The lower profit of such corporations is not disappearing in W3C's pocket but goes to the countries where they reside. We have published this several times in the game news. If you want to make a lot of money, invite private corporations into your country.

The ones who do not want private industry in their country and are running a communist system with state ownership of everything, do earn less. This is probably the reason why communist economies went down the drain.

In addition, we have recently reduced the exchange rate for gold coins and smaller amounts of game money are needed to get gold coins. The rates have been reduced again on May 23. If the numbers keep going down, we will reduce the exchange rates again and you will need even less game money for a gold coin.

We would like very much to see the value of game money go up and play with billions instead of trillions, which does not make much sense.

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1565. Migration effect Status: Will be added. [ top ]

Detailed Description:

there could be a migration effect caused by the employment rate. if the employment rate gets between 60% and 70% the migration starts, what do you think? yes if you agree no if the proposal is useless

32 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

When migration is reintroduced, we will increase the employment dependent factor. 60 to 70% is however low. It should kick in if employment is at 85 to 90% and migration should come from countries with employment rates under 70%. This is one factor. The migration will go to rich countries with high salaries.

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1566. voting forum Status: Will be added [ top ]

Detailed Description:

There should be a topic in the forum labeled "voting". Every poll that comes up for a vote should automatically be placed in the voting topic of the forum. A hyperlink should be placed to the "voting topic", in the forum, so that when a player reads the voting form he can go straight to the forum. This will interaction will give the voters a better idea of what the thing he/she is voting on is all about and how other player think it will effect the game. I know there are a lot of players who would give there a opinion and make it easier for newer and older players to cast a more enlightened vote. Also it will give W3 a place to easily give their take on the situation. Vote yes to have an automated voting forum link. Vote no for more votes in the dark.

33 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature. It was asked for earlier but for lack of time to implement, it is delayed.

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1567. Corps in war declared countries. Status: Will be added [ top ]

Detailed Description:

This vote is to see whether CEOs would find it useful if an icon could be displayed to show which corps are currently situated in a country where war has just been declared.

Would you find this icon helpful?

53 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature

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1568. commen market change Status: Will be solved [ top ]

Detailed Description:

If there must be a limit of 25 then let it be 25 people not countries ,and ceo's. By this I mean there could be 100 countries and ceo's in a common market as long as there are not more then 25 different players controlling them.

30 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The proposed change is complex. Instead, we will increase the limit on the number of countries to 35 and see whether it is used and what the effects are. If OK, we will increase to higher levels.

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1569. Improve common market contracts Status: Will be improved [ top ]

Detailed Description:

Common market contracts never change rate. The rate you signed the contract at stays in effect until the contract is cancelled. If a contract was made when the price for that good was very low, it will remain low even though the cost of supplies has gone up. Common market contracts should change rate with the market for fairness and financial health.

Vote yes if you want to improve common markets. Vote no if you know all this but are taking advantage of the other people in your common market.

40 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to change the way contracts are managed and add this option.

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1570. Security Council Proposals Status: Will be added [ top ]

Detailed Description:

At this time the current Security Council proposals affect only the country that the president owns. In certain cases where a ban of nukes is needed, a proposal which has been passed and accepted should affect the entire empire. I propose that any issues that the SC agrees on should subsequently affect the president's entire empire. If you agree with my proposal click on yes :) if you don't agree then click no :(

37 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. It is not simple and will take some time to be implemented but the proposal makes a lot of sense.

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1571. Natural Disasters Status: Will be added [ top ]

Detailed Description:

I think there should be more than just light earthquakes. I think there should be fires, volcanoes, tornados and hurricanes for countries that are near the ocean. vote YES if you agree. vote No if you disagree. IT IS ALL UP TO YOU.

34 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

When disasters were implemented, we have built a general system that allows us to define many types of disasters and epidemics and their consequences including all the necessary emergency resources without any additional programming.

We have already defined many more but were waiting to see the effects and build some experience with the current disasters, both natural (light earth quacks) and man made, (nuclear) that are implemented in exactly the same way.

We intend to do some additional tuning of the details of some of the disasters and start adding them to the game.

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1572. Monthly Corporation Consumption Status: Will be added [ top ]

Detailed Description:

Right now we have "population monthly consumption". Would you like to add a total for the consumption of goods by corporations per month. This will allow presidents to keep enough products to sell to local corporations in case of shortage or low supply stocks so that production is not interrupted. Thanks.

30 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The numbers per individual corporation are available in the corporation section that shows the available raw materials. The figures show the quantities of all the materials that are used in production each month and the available stock in the corporation.

We will add the total numbers that are needed for all the corporations on a separate page as part of the trading section.

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1573. Tourism, Government Cabinet, Terrorism & Anti Terrorism, Emergency interventions during natural disasters Status: Please read our response [ top ]

Detailed Description:

Why not to make the game more realistic and include new features that can make the game more interesting:

1) Tourism: to be able to construct tourist facilities (ie: Hotels, Lagoons, Fun Land, etc..) in order to attract tourists, who will generate more income to the country.

2) Create Government Cabinet and a Prime Minister, who you as a president can direct them and can also fire them and re-employ new ones.

3) Terrorism & Anti Terrorism feature

4) Sending emergency units to countries who get hit by a natural disaster and give the capability to these countries to ask for help

26 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Tourism should indeed be explicit. We have vacations but it should go into more details. Terror and anti terror will be added, and are on our wish list. Sending emergency units and materials is part of the disasters and are part of Simcountry. Government types are planned but we have no clue who the prime minister is. Is it a separate player?

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1574. Amendments to signed contracts Status: Will be added [ top ]

Detailed Description:

I believe that having the option to make an amendment to a contract would save time; rather than canceling and then proposing a new one. The country or corporation would still be messaged to accept the new terms.

VOTE YES!

32 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add to the game.

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1575. A little more convenience Status: Will be added [ top ]

Detailed Description:

I'm not so sure exactly how this would help or harm anything, but I believe it would be more convenient for if you are at another country's page, there was a little option saying "message this country". It would prevent the need to remember the name of the country, write it down, or copy and paste it, and having to go all the way back to your message screen. The owner of the country could also have the option to have this button turned off, in case they don't want to receive any messages.

47 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Nice. We will add to the game.

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1576. Security Council Status: Please read our response [ top ]

Detailed Description:

Vote yes to rename this to League of Nations...just kidding. Though both represent inept world agencies.

Ok here is the real Poll:

Vote yes to be allowed to leave the Security Council and have no affiliation with it...a nation does not have to be a member of this world agency especially if said agency can do nothing to keep the peace and protect the rights of minor nations as the world's great powers invade and conquer all the weak.

38 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There is no obligation to vote but as a principle, we will indeed allow countries to leave the council.

The security council, and united nations currently do not have much power. This is similar to the one in New York. We will be even happier with some suggestions, or votes, that will try to make the security council more effective in enforcing peace and security and in supporting poor nations.

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1577. Gross National Product Status: Will be added ASAP [ top ]

Detailed Description:

Gross National Product (GNP) is a total value of all products and services that were produced in a certain country. In real world it is a one of the main characteristics of the country. It describes its financial situation and can give a truly picture of how good people live. Taking GNP per citizen value allows you to judge about country development without any regard to its population size.

Voting for that proposal will mean that you like idea to:

1). Add word 'GNP' to Business and Trade Index-> Production Value of Corporations by Product Group->Total for all Corporations (since these are equal statements).

2). Add 'GNP per citizen' index to list of indexes (so we'll see, that in country X, every citizen has Y thousands dollars of GNP).

P.S.: In further times it would be nice to think about idea of replacing Financial Index by GNP or just making GNP more significant than FI concerning country score calculation. In reality, nobody cares about this profit/expenses ratio, GNP per citizen - is a measure of country development.

41 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that GNP and per capita GNP should be shown and get prominence in Simcountry. The figures should have consequences in the index and influence other parameters in the game where the development level of the country is an issue. We will try to add ASAP.

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1578. Add CEO Owner to Purchase List Status: Will be added [ top ]

Detailed Description:

Add the CEO owner to the list under Purchase Corporation, to aid CEOs in finding the corporations they want. At the moment, the list contains only "Corporation Market Value Last Month Profit".

30 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add. It should have been there before.

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1579. Federation Tag Status: Will be added [ top ]

Detailed Description:

It would be nice to have a Federation tag right under our countries flag. Just a something nice to add to our homepages. If you think this is a good idea, vote yes. if you think I just wasted my time and my poll :X then vote no.

37 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Nice. Will be added.

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1580. Federation Medals and such Status: Nice [ top ]

Detailed Description:

It would be cool for feds to give out medals to the best leaders...bravery medal....defense medal...offensive force medal....and so on So vote Yes for medals and decorations !! Vote no for ... well...nothing :)

24 gamers voted for the proposal.
18 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be nice but will take time to implement as our list is far too long.

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1581. Pool Federation Disaster Relief Status: Please read our detailed response [ top ]

Detailed Description:

It should be possible to pool together a federation's disaster relief resources so that if any member within that federation needs it it's already there.

32 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Pooling together can means several things. Putting them in some place does not help much. What can be done is that each country in the federation will agree to keep a certain amount of relief goods ready for shipment, the list of resources that are available will be visible for all members and each member can request some of the resources when needed and trigger automatic transportation.

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1582. Automated Common Market Status: Will be added, delayed [ top ]

Detailed Description:

I would love to be able to set a common market policy in each country or CEO and it happen automatically.

26 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are planning an upgrade of the common market for a long time but lack the capacity to do it quickly. It will be added in time.

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1583. Vote for Weather Status: Will be added. [ top ]

Detailed Description:

Why don't we have weather?

Vote Yes if you agree.

21 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We intend to add to the game, including variations tyhat depend on the location in the world and consequences for agricultural production.

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1584. Show Tax Paid By Enterprises. Status: Will be added [ top ]

Detailed Description:

Could W3 please add in the amount of tax paid into the monthly corporation Data sheet of the whole enterprise. ATM the figure for the amount of profit made is extremely misleading and should have been corrected some time ago. Also if at all possible could we get upgrade costs added to this monthly profit enterprise information. So if you want to see more accurate and reliable enterprise profit information vote yes.

39 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have all the data and it should be presented in a better way. The request here is a bit vague and I do not really understand which figures are missing but the current Enterprise profit, loss and cash flow are not easy to understand and we will schedule an upgrade for the financial page of the enterprise.

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1585. Political map Status: Will be added [ top ]

Detailed Description:

When some country conquer another country we don't see this on the map. This empire should be mark on the map. For example have the same color.

33 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This might be complex to do but I will discuss with our engineers and try to come up with a solution.

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1586. ABC's sort by names Status: Will be added [ top ]

Detailed Description:

Vote yes to have empires sorted by name's when you log in. Like this:

Knights Army 1
Knights Army 2
etc.

Instead of like this:

KnightS Army 2
Knights Army 1
Knights Army 3
etc.

Would help in keeping large empires shorted and easier to keep track of. And ceo's as well. This should be added to selling of coins, for buying coins, Buy pop. Just short the names.

22 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Will be added

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1587. Mass - Renaming Corps & Direct Sales Status: Please read our response [ top ]

Detailed Description:

In the game you have the ability to offer mass contracts. All Corporations on one page are able to offer their products. I propose this ability be added to direct sales and renaming corps as well. This would make it easy to do a couple things
1. Make it easy for ceos and large countries to organize and rename Corporations
2. Make it easy to buy unsold surplus from you corporations till market situation is better.

Vote YES If you agree with the Proposal
Vote NO If you do not agree with it.

23 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Mass renaming is not clear. Many direct sale agreements makes a lot of sense.

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1588. Add DEFCON levels Status: Please read our response [ top ]

Detailed Description:

Proposal to add "DEFCON" (Defense Condition) levels for all 3 types of forces. This would allow presidents to preset levels which will automatically activate/deactivate numbers of weapons. Example 1: President wants to keep 10,000 of certain types of Defensive weapons active and has incoming monthly contracts. DEFCON feature would allow specification of how many of each weapon should be kept active; each time weapons are delivered, some are auto-deactivated monthly to match presets. Example 2: War has been declared. President wants to activate all weapons ASAP. DEFCON level would be set to maximum; weapons are automatically activated at current rate of 10% per month. This would also work in reverse, when needing to deactivate en masse. In addition to allowing configuration of exact numbers, there should also be a general setting, which would include 5 DEFCON levels for all 3 weapon types, 5 being the lowest readiness level, 1 being the highest. ie. Def. Weapons at DE! FCON 3 activates/keeps 50% of all def. weapons active, Off. weapons at DEFCON 5 keeps all off. weapons deactivated, Strat. weapons at DEFCON 2 activates/keeps active 75% of all strat. weapons. Whether or not there should be a DEFCON level that affects all forces at once is debatable. However, presidents should be able to manage each category of weapons separately.

25 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The idea is good and should be implemented. However, we are working on a different organization of the army and will implement it in the new setup. In the current setup we would have to add at least one field into the database for each weapon type which does not make much sense.

In the new organization, we will have army units. For each army unit, that can have any types of weapons and ammunition, there may be a DEFCON level attached. By changing the activation level in the country, complete army units will be moved into active service or back into the reserves.

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1589. easing start up time of new acquisitions. Status: Please read our response [ top ]

Detailed Description:

Since we have a home page that lists ALL of our CEOs and Countries, I think it might help to have an automatic page you can set from there, like we have for each country now. As soon as you acquire a new country, it will auto set the country the way you prefer for ALL your ownerships. If you do not want to do that, you have a click switch to turn it off.

29 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It seems like a good idea but we would like to understand in more details what will be set on that page. Is it the game setting as we have for countries? Or is it much more than that.

I will add to our wish list. It will help if the player who initiated this will mail the gamemaster with more details.

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1590. Warning to ceo's. Status: Will be added [ top ]

Detailed Description:

Make a page for warning ceo's of attack. Do so by this, or other means. Offer some thing in the countries front page where all ceo's are listed in that country, and where the attacker before even war starts can write one message to warn all ceo's to clear out.

31 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This was requested before but the solution that is offered here may be easier to implement.

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1591. Prefix/suffix handling. Status: Will be added [ top ]

Detailed Description:

The number parser should be updated to understand relevant suffixes and prefixes. 3K = 3000 for instance. Additionally it should handle the symbolical value "all" (or any other keyword for it...) representing the maximum value you can enter.

33 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will try to add gradually. It will take time as there are so many instances where this is relevant.

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1592. product pricing Status: Will be added [ top ]

Detailed Description:

When we click on a product, anywhere in the game, we get a pop-up window displaying statistics about the product (current price, amount offered and requested, number of corps producing it,...)
What I would like to see there is the pricefork the game uses. So next to the name of the product would be the minimum and maximum price that is set in the game, the values between which the price will vary.
If you would click on services, you would see something like:
Services (600-1500)
followed by the informatio that's allready there now.
This way we would know if the current market price is close to the minimum or maximum value.

33 gamers voted for the proposal.
1 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will try to add the info. It is not trivial because the range is an external parameter that is not known in that environment. In the mean time and for your info, the price range is the same for all products. It can fal to 15% of the base price and increase up to 190% of the base price.

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1593. CEO CORPS different color text plz Status: Will be added [ top ]

Detailed Description:

I propose that when attacking computer countries ceo corps should appear on the factories target page in a different color, possibly blue. White means neutral, blue means ceo, red meaning damaged, and for gods sake that stuff should update every minute so u can actually tell which corps still need to be taken care of!!! And how about when taking over computer countries, ceo corps just be totally ignored in the war index so that u don't even have to move or damage them to take over the country!!!

So vote yes if u want ceo corps to appear in a different color text and not need to be moved or destroyed in taking a computer controlled country. No means u like the current system of having to pay to move corps out of harms way or else losing the whole corp. countries having to msg ceos or destroy their corps wasting more ammo.

16 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this color suggestion and look into other suggestions in this item.

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1594. Group corps option. Status: Will be added [ top ]

Detailed Description:

In some variants that was already suggested before. Meaning of this poll is to determine what we (SC players) think about basic idea of grouping corps. I imagine that we should able to manually group corps, so then we could do changes that will take affect on each corp of that group. There could be a separate window, representing these groups. Or, simply, there could be inscription in the corps list page, which could represent that group. It does not matter what exactly, but we should have this tool to make hiring\salaries\prices changes faster and still easy. Maybe there should be different grouping division separately for hiring\salaries\prices characteristics. Vote "yes" if you agree with principle of grouping corps itself, despite of any concrete realization.

30 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have described the concept of super corporations that will be a grouping of many corporations in a way that will be close to a merger but will leave the separate corporations in place. There will be many functions effecting the group, including settings for salaries, contracts etc.

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1595. Add "create direct sales" link/page. Status: Will be added [ top ]

Detailed Description:

Add a page which allows for offering direct sales from multiple corps at once to countries/CEOs. The "create production contracts" link allows players to offer multiple contracts at once; simply reproduce this for direct sales. Vote Yes for a new page. Vote no to continue status quo.

25 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be a good addition to the game. It will be added.

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1596. Add History Graphs for Nominal Value link. Status: Will be added [ top ]

Detailed Description:

I suggest that W3 add an 18 month history graph of how each country's Nominal Value is performing. It would be similar to certain aspects of Finance Index (Index, cash, debt, loans, etc.) that provide graph links. If the Graph link clickable directly on the President's/CEO's portal page, it would provide a quick overview of performance without having to log into each country. History should only be available to owner, not other presidents.

23 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good idea. A little complex to add on the portal, easier in the worlds.

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1597. Damage Repair. Status: Will be changed [ top ]

Detailed Description:

How can a battleship that has been destroyed 99% repeatedly come back to full strenght in a period of 2 or 3 months? I propose that the period should be much longer, like a year, and that if it's been repeatedly destroyed to 99%, it eventually will be rendered useless.

30 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will change it. May be part of the major war update we plan.

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1598. Automatic warning system. Status: Will be added [ top ]

Detailed Description:

I'm not sure if it was proposed earlier, but an automatic warning system that warns a CEO if a country, in which he/she has a corporation, declares war or is declared war. This would be really nice, because I've lost several corporations last week because of wars, without knowing that those countries where involved in a war, and without knowing that my corporations where in those countries. Please vote yes if you want an automatic warning system, vote no if you want it to keep the way it is now.

43 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good addition. We will add to the game.

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1599. Instruction Book for Sim Country. Status: Will be added [ top ]

Detailed Description:

Would like to have a Instruction Book for Sim Country as PDF to Download.

28 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will make a manual version in pdf format. It will take some time to complete.

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1600. Improve "corporation upgrade" booster implementation. Status: Will be added ASAP [ top ]

Detailed Description:

If we buy the booster "Corporation Upgrades", and we have a lot of corporations close to their maximum allowed upgrade level, it is very labor intensive to apply only a few upgrades per corporation to max them out. Remember that 1 month worth of boosters gives you 300 upgrades. Now imagine applying these upgrades manually to corporations with 5 or 10 at the time. Therefore it might be interesting if we had an option to automatically distribute these upgrades to all corporations.

This could be done in the same way like we can now distribute cash to corporations: do it manually per corporation (as it is currently with boosters), or transfer a certain amount to each corporation. This option would exist for both quality and productivity upgrades.

Of course this would be an added option, so people can still choose. This option doesn't require a database update, and a lot of the cash transfer script can be recycled, therefore this could be implemented pretty fast.

34 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will try to add ASAP.

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1601. Common Market. Status: Will be added ASAP [ top ]

Detailed Description:

Currently In a Common Market, you can make contracts for supplies your Corporations need. If you upgrade you Corporations it needs less supplies, but your contracts in The common Market remain. I Propose auto updating, or a link for renegotiating contracts instead of having to cancel and redo them, which takes lots of time. Vote Yes if you Agree And vote No if you don't

24 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

There was an earlier vote on the prevention of contracts for more than 100%. This happens if production is reduced. The quantity of supplies only changes with a change in production levels, not by upgrading. The change is already made and will be installed very soon (might be already in the game when you read this text).

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1602. Weapons and Common Market. Status: Will be added [ top ]

Detailed Description:

If you can offer weapons on common market, why cant you accept weapons contracts on common market. We should be able to accept offered weapons on common markets just as we do for regular production, with the check buttons, and accept menus that the production contracts presently have.

28 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have planned this for some time. It will be added to the next common market update.

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1603. Empire Military Statistics. Status: Will be added [ top ]

Detailed Description:

I think the development of a leader of the empire abilities is a great start.

I would follow this up with the addition to have a merged military statistics page to see total stocks. You could have the ability to state levels of stocks to be at each country and also set the defense priorities for each country or the same for overall.

44 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We plan more empire data and controls. The empire page will be enhanced.

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1604. Finish the Sorting options within the game. Status: Will be added [ top ]

Detailed Description:

More to the point please extend sorting options to enterprise portfolio targets. It is a mess. We all know how to search for names however when browsing for similarly named corps you can not just sort and skim you have to search and jump here there and everywhere.

26 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add ASAP.

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1605. Pipelines and Powerlines. Status: Will be added [ top ]

Detailed Description:

I would like to see pipelines and Power lines, much the same way that there is roads and railways. These in reality are multi-billion dollar industries a year, and Oil corps and power corps could not survive with out them. This would reduce the amount of corps producing trillions of liters of oil in a country with out infrastructure. Oil and power corps should only be able to produce in countries with president(Prime Minister)or countries with Pipelines or power lines. The more power lines the more corps and population the more pipelines the more corps and pop. It is to easy for Ceo's to make large amounts of cash with out maintenance costs other than taxes in countries that are set at 30% with out a president. Let those countries be third world. Maintaining pipelines and Power lines would also boost the strategy of the game to new levels. If you want this proposal vote yes...if not vote no and continue to watch the world be dominated by those who can manipulate the world supply and demand simply by having to much cash.

34 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The addition of the system of pipelines and power lines will be the first stage. Painting them on the maps might be more tricky but will be added too.

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1606. Add in president/federation name to downloadable files. Status: Will be added [ top ]

Detailed Description:

W3 has added in a lot of fields to these files that make it a lot easier to get information about the world in which we reside but two big ones are still missing. President name and federation name, there is no reason these should be left out as they are part of the game and is public information, if you look at a country's home page it tells you both the president/federation name. This way we could easily get stats on our federations/empires as well as those of our rivals. So if you think that better information on empires/federations is a good thing vote yes. If you would rather that it remained hard to get detailed stats on your empire/federation vote no.

20 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add the information to the downloadable files ASAP.

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1607. CEO startups in new countries. Status: Please read our response [ top ]

Detailed Description:

When you choose 'search for a country' when as a CEO you decide to select a random country can it please provide only countries that have the required number of workers. That is what consultants in real life would look for and perhaps there could be an additional charge for setup for this.

28 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have already promised to improve the selection criteria and we will. Currently, there are hardly any countries that have the required number of workers. It is also not necessary. Most enterprises set their salary levels a little higher than the level in the country and workers move from state corporations to the newly set private corporations.

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1608. Contracts to Enterprises. Status: Will be added. [ top ]

Detailed Description:

I feel there should be a way to offer contracts for products to enterprises, just as we can for countries. All we have now is buy the excess product NOW! offers. yes or no?

27 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The feature should have been there already. It was not implemented because of shortage of manpower to develop all the features we want.

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1609. show shortage of the common market. Status: Please read our response [ top ]

Detailed Description:

if it is possible please show us total shortage and surplus of the supply in the common market, and then when we select our common market member it will show us what supply that member are currently surplus and shortage to fill in. PS: this idea has been posted 3rd times , please apply this function ASAP.

42 gamers voted for the proposal.
0 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Not so simple but 42 to 0 is quite persuasive. We will try to add it to a next common market upgrade. It requires a complete run through all the common market members and it has a complex issue of contracted products and total produced which may be different if some members do not offer all their products to the market or take care of some of their supplies by contracts outside the market..

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1610. Supplies and the common market. Status: Will be added [ top ]

Detailed Description:

on the corporation details page there is a section called "supplies" were all information on your corporations supplies can be found. in the field called "Available Materials and Contracted Services" you can find information on: current supply stock, price last paid, monthly use, avg. quality and market price. my suggestion is to include the % of goods supplied through the common market to this field. after all, the name does include "contracted services" so why doesn't it give any info on contracted services? vote yes if you think this is a good idea, or no if you don't think it is needed. PS: this is the same info you find when you click the supplies link on your corporations list.

21 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this to the next upgrade of the common market.

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1611. integrity index. Status: Please read our response [ top ]

Detailed Description:

I was thinking stealing, breaking a peace treaty and such should be possible. With an integrity index for all to look at before making deal with a country Prez, or CEO. Considering some of the ilk that plays this game maybe they would be better off without it, but with the United Nations coming in to play, maybe, it could be possible to try to punish such activity. It could be interesting, fines, jail (not being able to adjust country perimeters for awhile), and bounty hunters (?). This could make things better or worse depending how smart the big warlords are. Anyway just a peace that seemed missing. Vote Yes for an integrity index or no if you are afraid of getting caught.

16 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

When the united nations feature is implemented, such features become possible and will add fun to the game. We intend to add more functions that will allow countries to refuse United Nations decisions and face the consequences.

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1612. Rework BTW schools and SC UI Status: Will be improved [ top ]

Detailed Description:

Back to work schools and Special clinics should have thier UI improved to display the maximum amount of effective facilities that can be used. If more than the effective amount of facilities are constructed they will NOT do anything.

34 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The features will be improved and show more information on the efficiency of these schools and special clinics.

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1613. Banking, Housing, Saving, Investment and Interest Rates. Status: Will be added [ top ]

Detailed Description:

House prices tend to grow constantly, in real world interest rates are a way to cool economies to slow inflation, but also to slow house prices (they tend to create bubbles)and the bubbles are bad for the economy, but also made housing unaffordable for common people, in my main country house prices are about to hit half million of E$, also interest rates could work to

26 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This should be added and will make the game more realistic. We agree with the idea and the details and intend to add exactly such features.

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1614. Group game updates. Status: Please read our response [ top ]

Detailed Description:

On september 19th, in the list of polls, W3C announced that they would fix the fact that we can buy production plants, but can't use them, and this was promised to be done ASAP. Today, allmost 3 months later, this has not bin implemented. A few days ago new products ware adden (military services, fuel,...), and CEO's and countries can buy and sell them. When this was implemented, the production plants could be added easy and fast, but this didn't happen. I propose that W3C groups game changes, so every time something new is implemented, they look over the things on the waiting list and immediately implement those things asked that are in the same subsystem of the game. This will result in less time for those things to be changed, so more changes can be done in the same amount of time.

22 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Unfortunately we are unable to implement as many changes as there are requests voted for. At the same time we must continue implementing new features, both from the voted list and new ideas.

The production plants are not traded for a reason. They have a special status because they make it possible or impossible to build new corporations. Trading them freely will interfere with that process.

This is the reason for the delay. The change is much more complex than it looks. Adding new products is simpler and by default, all new products can be traded by everyone.

The exceptions are production plants that are linked to new corporations and airports that are linked to air transport corporations.

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1615. The First Step to Unifying Empires: Empire Taxes Status: Please read our response [ top ]

Detailed Description:

When you have an empire and u want to get money to one country it takes a while. I suggest a tax from X country to another country in your empire. This tax would be subtracted from X country's profit (after income and cost) this tax could be limited to 15-20% at most but u decide what u want under that. For the receiving country the money would go under Cash Changes - Year To Date in a new line saying "cash from your empire" Vote yes if you agree with the idea and no if you do not

33 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a very complex issue and will require a long development cycle. It will be easier to simplify money transfers between empire members and we will add such a feature to our wish list.

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1616. Messages to Ceo's w/ corps in war. Status: Will be added [ top ]

Detailed Description:

Currently if a ceo has one of their corps in a country that is at war, the ceo doesn't find out...basically until the corp is blown up.

I propose that Ceo's receive messages to their inbox when one of their corporations is at risk of being blown up. (for example, as soon as or shortly after the initial war declaration against the country is made).

48 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature to the game.

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1617. Bidding on Corporations. Status: Will be added [ top ]

Detailed Description:

At this time you can not bid on more than 3 Corps. This is ok, however if you are outbid on one of the three you can not then choose stop bidding in order to bid on a different corps.

My suggestion is to allow players to cancel their interest in bidding on a corps that has been bid upon by another a player and to allow the players to bid upon a new corps altogether.

The idea is to keep corps limited to three Auctions while opening the option cancel a bid interest in a corps that has attracted a competitive bid from another player.

32 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature to the game.

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1618. Amphibious Landing Ships. Status: Will be added [ top ]

Detailed Description:

The new war rules will require overrunning and occupying a country. However, we now have no amphibious landing capability. With the rule changes, we should have amphibious landing ships to "hit the beaches" in a foreign land with our Offensive troops. (Otherwise, the Navy becomes nothing but extended, floating artillery.) Vote "Yes" for the addition; vote "No" if you're scared of any enemy on your beach.

37 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Will be added after the new war engine is fully operations.

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1619. More detailed cost analysis for military purchasing via Contracts. Status: Will be added [ top ]

Detailed Description:

I propose that new line items be added to the Finance Index page that would show the previous month's and year to date military purchases in signed delivery contracts ONLY. These new line items should also be broken down into def., off., and strategic arm purchases, as the current 3 line items do. The current lines show the total of all purchases, which is fine; I would just like to see the actual signed contract(s) cost total separately. The current method doesn't actually show the cost of these contracts (only) and accidental over-budget purchases of military hardware via the market and/or direct sales decreases these signed contracts, forcing presidents/CEOs to re-offer them. Vote yes to get a better picture of what your incoming military SIGNED contract costs are; vote no to continue to make approximate guesses on what it actually is.

28 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. More detailed line items should be added to the financial page to make it easier to see where the money goes. It is our plan for a long time and we will try to add ASAP.

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1620. Supply levels in corporations. Status: Will be added [ top ]

Detailed Description:

>From the world trade page, we are able to sell and purchase supplies to/ and from our own corporations. This is great when a country has 20 or 30 corporations, but when it comes to large countries with over 60 corps or ceos with 500 corps, it isn't so great. What this poll proposes is very simple. Allow to raise/lower supplies level to x game months for all corps (kind of like cash levels, but this supply levels). Set a minimum at 2 game months and a max at 60 game months (already). You can then lower supply Y (eg services) in all corps to 2 game months, and re-invest to raise to 12 game months. Also, add a page to show supplies levels in all corps.

33 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The proposal is good and we will implement it. The size of orders will also have a minimum. If you can set the minimum level to 2 months and max level to 3 or 4, it will cause many orders for a one month supply. We cannot handle the number of transactions that will result from it and this is why we have set a minimum automatic order size. Manual orders currently do not have a minimum size.

We are very cautious when it comes to the size of transactions because we already process millions each day and a jump in the numbers can slowdown the processing and make three months per day impossible.

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1621. Government types extension. Status: Will be added [ top ]

Detailed Description:

The idea about different governments aka democracy, communism, etc has been voted on and accepted. W3C have said that they will implement this idea one of these days :P However I propose a bit of change to this idea, rather than having set government types allow players make up their own governments with a civics type system, sort of like the one used in Civilization 4. This way we get to set policies for our countries, eg you could have freedom of speech and free religion and many other traits of a democratic state yet you could have aggressive foriegn policy. Something W3C's proposed government system wont allow. So if you want to make up your own governments when they are introduced vote yes. If you think that government types should be set and follow strict guidelines then vote no.

36 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

When we get to this feature, we will publish a plan. The creation of a government type should have consequences for government actions and its priorities in spending.

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1622. The Common Market >> Making it work. Status: Please read our response [ top ]

Detailed Description:

Hey, I recently read a poll about the common market and I'd just like to build on it a little. My idea goes something like this.

<< Set auto offering to the common market >>

There should be a check box to toggle this on/off.

 []Offer __% of monthly production

This would be a user set % of the production for that month, not a % of the maximum production

 []local
 []common
 []local, and common

Confirm

At this point each month it would set the common market for you. It would cancel contracts that it could not deliver, and offer it's monthly production

<< Auto accepting contracts >>

On/Off toggle.

 [] Accept local
 [] Accept Local, and common
 [] Accept local, and common market contracts

Confirm

This would auto take contracts. New, canceled, ect.

As to the order in which contracts should be offered and accepted:

1. Corps: cancel contracts in excess of produtcion, offering the set % of production in contracts for the common market at the start of each month
2. Corps/Countries: Accept offered contracts
3. Contracts delivered at the end of the month
4. Rinse, wash, repeat, go back to 1 and start over

Also a report of all offered contracts for each month with the current supply/demand from the common market, like the world supply/demand would be great.

Furthermore the prices should be set at the world market price per month, quality adjusted of course and should not be held at any set price other then the worlds market price

For those of you who don't like long reads:

Vote yes for a much cleaner common market system.

Vote no if you enjoy slugging through the current system every month turnover to ensure production is contracted

36 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The planned improvement of the common market will take these ideas into account. Thanks for the effort, it will help us reshape the common market and make it easier to use.

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1623. worker exchange helper. Status: Will be added [ top ]

Detailed Description:

why dont u set up a box that shows the relative wage for each type of worker on both countries trading, and a total salaries differential on the bottom so i don't have to keep plugging in numbers till I get into an acceptable range, and don't have to go looking for my pen and paper to calculate to see if I am getting ripped off.

35 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Will be added to the exchange page

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1624. Implementation of "Federations features". Status: Please read our response [ top ]

Detailed Description:

Many features about federations have been voted and accepted and promised to be implemented. 1) Offensive/strategic weapons sharing 2) federation ranks 3) better communications (like utopia alliance forums/boards) 4) allow federation members to see each others' secret indexes. 5) Increase the membership of countries in a federation. And many others. This is not a vote about you agreeing or not, because its already been voted and agreed on many times in the last 11 months, but none of these "federation features" have been implemented, even the most basic ones that should of been since the beginning of the game (all weapons sharing). So, vote yes so that W3C finally adds these features. Vote no if you prefer fish'n'chips while watching tv in the dark, or just dont vote if its gonna be no (always the same who vote no)... thank you

32 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is true and we are unable to implement everything you ask for. The capacity of our users to vote for changes and additions if far greater than our capacity to implement these changes. We hope that with more users joining and contributing to the game, we will be able to increase our capacity and add more features faster.

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1625. Welcome Message Status: Will be added [ top ]

Detailed Description:

I think we should be able to choose our welcome message. Instead of it always saying " Welcome Mister President", we should be able to choose "Welcome your Highness" or "Welcome Your Holiness" or whatever.

23 gamers voted for the proposal.
20 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature

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1626. Fix's Contracts. Status: Will be solved [ top ]

Detailed Description:

When one of my corps dies the contracts that it offers are not canceled. Instead the contract offered by that corp to my other corps as well as to others of my common market I'm sure. Say 49% of contract. I can only get rid of these bad contract by canceling them from my corps one by one. When I have a lot of these I have to cancel like 400 corp with all the contracts they take just save time. Please fix this.

If you would like to see this fixed vote yes.

If you want to see this problem not fixed vote on.

38 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The problem will be solved. Canceling contracts is however much faster now.

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1627. Logical tags/groupings for corporations. Status: Will be added [ top ]

Detailed Description:

Issue-

Currently, a CEO or President can make decisions for a single corporation or for all corporations, but not for some corporations.

Suggestion-

Allow players to assign logical, manipulable tags to corps and then make decisions based on those tags. So, if corps X, Y and Z are added to the 'Green' group, you could make a decision for the 'Green' group and have it apply to all three of those corps. Examples:

All weapons related corps in an enterprise could be assigned to the 'Weapons' group. The 'Weapons' group could be set to retain all products, while the rest of the corps in the enterprise sell normally.

All construction corps in a country could be assigned to the 'Construction' group. The 'Construction' group could be set to sell below market, while the rest of the corps sell at market.

All corps an enterprise owns in a particular country could be added to the 'Country X' group. The 'Country X' group could have its salaries set at 150% while the rest of the corps in the enterprise have salaries that remain at 100%.

Vote yes if you this this would be a useful addition to the game.

38 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We accept this good proposal and will implement it.

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1628. Public relations. Status: Will be implemented [ top ]

Detailed Description:

The idea is to add new game page where you could see all public relations:

1st. We should see all Peace Treaties between players in the whole world. Add new option to sign "president to president" Peace Treaties not only "country to country".

2nd. Add new option to sign War Treaty with specific country or president. Now there is only in Federation War Treaties and if you want to sign more treaties with more countries you must start new federations to do it.

3rd. Add new option to sign War/Peace Treaties between federations.

All these relations between countries and presidents should be available in one page. You could group everything etc.

This is only the basement, but it would be a nice step to create modern political system in SimCountry.

43 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

These proposals are welcome and will be added to the game. Any suggestions as to a modern or advanced political system are also very welcome.

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1629. Direct Enterprise to Enterprise Contracting. Status: Will be implemented. [ top ]

Detailed Description:

Let us have direct enterprise to enterprise contracting for non military products. The way it is currently done is too complicated and time consuming.

31 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is one of the last omissions in the trading system and we just lacked the time to implement it. It is not a simple function. We do intend to implement it in the future.

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1630. Improve handling of messaging II Status: Will be added [ top ]

Detailed Description:

coloring of messages, based on importance/source would be cool. this poll is about how to simplify sending messages however. --

when a country link (name) is clicked, be it from any in-game page, an option to send message should be available. don't vote against thanks :) --

one-click features on Christmas list:

extra feature: option to save sent messages.

super feature: option to delete messages based on coloring. super extra feature: option to sort messages according to coloring.

28 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are looking into ways to improve the messaging. Some features were requested before. We will add this into our considerations.

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1631. Improve handling of messaging Status: Will be added [ top ]

Detailed Description:

Presidents who own multiple countries (and/or a CEO) and who do interactions between these entities can end up with a hell of a lot of SPAM messages generated by the game. The messages that I find most annoying are "contract offer", "worker exchange" and "CEO build request/move". These messages are cumbersome, it takes several clicks to actually deal with what they were advising you of, and then you have to put up with the added annoyance of deleting the notification message as well. These auto generated messages should be completely abolished and instead a new line added to your country screen so that it reads something like ... "You own 3 other countries. You can transfer people and goods between your countries. You have 2 worker exchange proposals, 5 contract offers, and 1 CEO build/move request." ... Further, if you click on worker exchange proposals you should go straight to the worker exchange page, if you click on contract offers you go straight to the correct trad! e page to accept them, and if you click on CEO build/move requests you should go straight to the proper page to accept/decline these too.

Either color coding or dual numbering could optionally be incorporated to distinguish between new contract offers (exchanges, and requests) and contract offers (exchanges, and requests) that were in existence the last time you clicked the link.

Vote yes if you want non critical game generated notification messages replaced with quick links.

41 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This seems like a good way of reducing these messages. We will implement this proposed feature.

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1632. Natural Resources Status: Will be implemented - Please read our response [ top ]

Detailed Description:

Make there be belts of increased production of certain products in certain places. Products that would be affected by this are Mining and agriculture. This would add a new reason for war and make more corporations profitable. I say have four levels of belts. The best would increase production by 35% only a few places would have these bonuses. The second level would be and increase of 15% in production. this area would surround the first level and then some. The third level would have no bonus for production and would be in a lot of the area. The fourth level would cause a decrease of production by 10% in corporations in that area

The four levels in the world should be divided like this 10% level 1, 25% level 2, 50% level 3, 15% level 4

Vote yes to agree to an idea like or similar to this

33 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature is on our current work list and will be implemented ASAP. We would like to go even further and make natural resources plentiful in some countries and nonexistent in other countries. Countries will have an estimate of the proven resources. Research can help in finding more and countries will give concessions, or exploitation rights to corporations to mine these natural resources.

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1633. More intelligent education, ASAP Status: Will be improved ASAP [ top ]

Detailed Description:

even though it's been mentioned in the previous poll and others;

the educational system is completely disfunctional. At 160 index, it's not capable of producing enough high tech executives for a fairly well developed country.

On the other hand, when you leave your country it alone for a holiday, it produces hundred of thousands of unemployed lower worker groups.

If a teacher shortage occurs, schools are destroyed as a consequence, rather than shut down. This destruction is happening typically to one type of school only, doubling the damaging effect to the total system. A system with 100 index schools, 0 index high schools and, say, `100 index universities produces nothing at all. with some bad luck or worker fixes, this leaves your country completely crippled after a holiday of say 3 weeks. Even without holidays a downward educational spiral is very hard to turn, and takes more destruction of facilities to free available teachers.

This situation is getting worse. Vote yes if want a more intelligent education system.

Suggestions;
1 Control over (re-)education of All types of unemployed worker groups, not only Lower level Workers.
2 Stabilized inactivation of educational facilities rather than destruction of one type only
3 Rapid Action. W3C, please don't bother waiting till the end of this poll

52 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will improve the closings procedure to effect both types of schools and at the same time, or later as resources allow, make these schools, universities and hospitals inactive instead of closing them. The effect of unstable education system was already weakened and the numbers of people in the correction procedures largely reduced. The ultimate solution will come when the education system is not allowed to deliver more professionals than the number of students going to school.

The education system, if prioritized correctly can produce everything the country needs and large numbers of unemployed in any of the professional groups can and should be avoided to prevent large chunks of the population from becoming non effective. Use professional exchanges to correct difficult situations.

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1634. Ending votes when all members have voted Status: Will be added [ top ]

Detailed Description:

Right now I am waiting for a friend to come into a common market while all existing members have already voted him to be allowed in, but we still have to wait 6 months before he can actually get in because then the vote time is over. I like vote's to end when all members have cast their vote. Please support me in this question to remove a needles delay

47 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is obviously a good idea. There is no reason to wait.

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1635. Map of Empires Status: Will be added [ top ]

Detailed Description:

We can view the location of all our own countries on a world map using the "You own X other countries" link then "View .. on world map".

I propose we should also be able to view the locations of other empires using that link on their country page. Thank you in advance for your support.

59 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature too will be added to the game.

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1636. Improved Federation System Status: Please read our response [ top ]

Detailed Description:

Last time I proposed federation rankings and it was accepted and w3c said that it is going to be implemented along with a better federation page.

I propose - Systems of alliances between federations. Call them coalitions or call them whatever you want , federations share resources in case of wars. It would make it much more realistic and would also give a new option to the messaging page: Send a new message to all the members of my alliance/coalition/or whatever. It would change the war system a bit but it would make it much more realistic. And much more hard in cases of federations vs federations wars.

Please vote yes for my proposal. If you feel just like voting and don't like it, at least please don't vote no and just leave it be.

32 gamers voted for the proposal.
21 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Federations are not alloud to grow beyond some size to make it more difficult for an all powerful federation that will be able to take over everything. We are planning a feature that will allow any two countries and specially countries in the same federation to lend military units to each other. We could create alliances between federations that will result in easier movement of forces between them.

The planned feature will include logistics and will require transport capabilities to move the troops and their equipment.

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1637. Common Market AQP/AEP Status: Will be added [ top ]

Detailed Description:

Advanced Quality/Effectivity Products should be allowed to sell on the Common/Local Market, to corporations buying the upgrades.

Vote Yes to implement this feature.

47 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will make an effort to solve this old problem. It was created in this way in the original game and improving it requires a complex set of changes. This is the reason it is not done to date.

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1638. Status Of Common Mart Membership Status: Will be solved. [ top ]

Detailed Description:

Display of pending membership on common mart page can help players to assess their status....Plz respond Yes or No Ramsey

38 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be added to the game.

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1639. Only display appropriate Countries to build in. Status: Will be implemented [ top ]

Detailed Description:

When building a military corporation as an enterprise it requires a nation with a President and that is NOT restricted by that Nation's CEO options.

I propose that to save Corporate players a lot of lost time constantly hitting the search key that the search database and algorithm be slightly modified so that when building corporations with these requirements only appropriate nations are returned as possible building points.

Leave the option to build undermanned corporations in place (red bars on available workers meters). However, make the search appropriate to national settings. Simple idea, lot of wasted search hours saved.

51 gamers voted for the proposal.
11 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is true and should be fixed quickly.

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1640. Do not auto cancel intra-enterprise contracts. Status: Please read our response [ top ]

Detailed Description:

Someone proposed that a system be established where inter-corproate trace contracts be breached if there is a worker shortage. I like the idea, but only for contracts that go outside my own enterprise. A strategy I employ allows for my contracts to fall short a little bit each month and I do not want contracts between my own corporations sabotaged by this endeavor. If an auto-cancel feature is made available it should be as a choseable setting that way some of us who plan for shortages are not hampered.

32 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We are in the middle of an improvement round of the contracting system in the game and will continue to do so in the coming weeks. We have already made contracts easier and it will get even better.

A previous vote called for capacity dependent contracts that are automatically updated for a percentage of total production of a corporation. We intend to implement it as we promised some time ago.

Following all these changes, this proposal should be reevaluated to see if it remains relevant in the improved situation.

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1641. boycott improvements Status: Will be added [ top ]

Detailed Description:

The system W3 has announced in the news sounds too harsh. Firstly there should be an ability for countries to ignore embargos completely hence allowing countries to get 'some' supplies although it probably wouldn't be as cheap as if they weren't under embargo. *Just because other players dont want to sell equipment to someone doesn't mean I dont*

Secondly what about a military only embargo, atm all we got is embargos that cripple the economy but what about military only embargos which would be much more useful than these economic ones.

If you want the ability to sell stuff to these soon to be boycotted countries and the ability to have military only embargos option vote yes.

35 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Countries are able to purchase anything directly from others. The embargo is not working at 100%. Military embargos seem like a good idea and we will add them to the game.

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1642. Stop immediate nationalizing of corporations by new presidents Status: will be implemented [ top ]

Detailed Description:

Too many times a noob President takes over a country and immediately nationalizes all corporations that aren't country controlled without having a clue about the game.

I propose a "grace period" on when new Presidents are allowed to nationalize CEO owned corporations which reside in their new country. This grace period would be a long enough time for the new President to learn about the game and the benefits and/or disadvantages of allowing CEOs to run/build corporations in their country.

The corporations in return however, should be well-run and profitable. A value could be determined the same way Enterprises accumulate aggregate scores which affect rankings. Once a set value is determined on a per corp basis, any CEO owned corp below this value is then excluded from the benefit of the above mentioned grace period. This will ensure CEOs manage their corporations properly if they are interested in keeping them.

Vote YES to implement a grace period which disallows new presidents from nationalizing corps immediately upon taking over a country. Vote NO if you like things the way they are.

30 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be implemented ASAP.

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1643. "Federation Boycott" Vote Options Status: Will be implemented [ top ]

Detailed Description:

>From the Federation Voting Page include the Options for "Proposal for Federation wide Boycott request" & "Proposal for Federation wide Anti-Boycott request".

39 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will implement this proposal but the number of countries needed for a boycott should increase because such votes will bring a larger numbers of boycotting countries than without such vote.

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1644. Empire Information Status: Will be added [ top ]

Detailed Description:

Please vote for this if you think the surplus or loss of a country should also be displayed on the empire information page.

28 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This proposal will be implemented ASAP.

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1645. score calculating system Status: Will be added [ top ]

Detailed Description:

a score system in 1st page of the country and enterprise, it display where the scores comes from , value , common market , shares etc.

28 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that this will be a great addition to the game.

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1646. War and Infrastructure Damage Status: Will be added [ top ]

Detailed Description:

A country's infrastructure (roads, train tracks, water treatment facilities, schools, universities, hospitals, etc) SHOULD be damaged during war. This damage could either be intentional (through a new form of war targeting), or as collateral damage from attacking population based targets.

There should be no moral problem with intentionally blowing up schools and hospitals as this is little different to nuking cities, which has been a war feature from the outset.

Directly targeting infrastructure would also allow new methods of damaging an opponent that you may not necessarily be able to conquer militarily. Lets see how your country goes with your universities lying in ruins and a large number of your academic staff slaughtered. You get the picture.

Vote YES if you think Country Infrastructure should be directly targetable in war.

Vote NO if you think Country Infrastructure should not be directly targetable in war, or if you think country infrastructure shouldn't be damaged during war at all (the current situation).

28 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a great suggestion that we will like to implement. A first step will be implemented within several weeks and will involve results of war in terms of damage to the infrastructure, displaced people, refugees leaving to neighboring countries etc.

The introduction of these effects will be just after the upgrading of the game with natural disasters and recovery that will allow us to easily introduce more events that can be triggered by user action like war.

These new feratures will also make it possible to reduce the devastating damage to cities with huge numbers of dead and wounded and make the war index depend on a new set of factors.

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1647. Paying off corp. debt Status: The problem is solved [ top ]

Detailed Description:

The way it is set up now it is at lest two clicks per debt after you get to each corp. home page with a visit to the Profit Cash and Debt page between Corps.

We want a page with the amount of enterprise or country cash available for the automatic distribution to each indebted corp. for the sole purpose of paying off loans as described herein:

Only but all indebted corps. listed on this same page.

Each corps. debt(s) detailed--(the sum-total of the loans, whom gave each loan, the interest rate of each loan, the due date of each loan from earliest to last, the early payoff penalty of each loan)--all listed on this same page.

A check-box next to each debt of each corp. to make a checkmark in to pay the loans you checkmark.
A check-box to "Repay this entire corps. loans" next to each corps. name.
A check-box to "Repay all enterprise/country loans".
A check-box to "Repay all loans possible with available enterprise/country cash".

The option to "Leave a cash amount of your choice in the enterprise/country" is necessary.

The option to "Leave a cash amount of your choice in each corp. affected by a payoff" is necessary to avoid getting another loan due to near term purchasing.

Click YES to get this page. Click no if you like things the way they are.

32 gamers voted for the proposal.
3 gamers voted against the proposal.

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1648. share trading improvements vote Status: Please read our response [ top ]

Detailed Description:

I gathered several (8) ideas to speed up and improve Share trading.

They are mentioned in the suggestions part of the forum in the thread 'share trading improvements vote'. Please feel free to contribute.

I think everybody would approve of improving the system but it would be nice to give Wc3 some new ideas, and get their reaction.

If you like the idea of more improvements to the share trade system, please vote yes.

25 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We can react in details to specific ideas. Packaging ideas does not help. Share trading will be improved step by step in the coming weeks and months. Several steps have already been implemented. The result is that investment funds now tend to hold larger share participation in a smaller number of corporations.

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1649. Population & welfare index Status: Will be implemented [ top ]

Detailed Description:

What do you think about that: make population growing dependant from welfare index (when greater welfare index leads to greater population growing)? Voting "yes" will mean that you are agreed with this feature.

30 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will make the number of births in the country also depend on the welfare situation. In fact, we should also think about very poor countries that tend to have many many children per family. It should work both ways.

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1650. Salary targets for government workers. Status: Implemented [ top ]

Detailed Description:

By this proposal, we demand to W3C to implement the salary targets for government workers, and make it their top 10 priority as it is extremely time consuming to login everyday in 10 countries, to simply lower the salaries by -3% three times a day (once per game month). This is a very old demand by the player community, and I possibly don't see why you would vote against it. Stand together in this common demand, and vote in favor of salary targets for government workers.

P.S. Why are soldiers paid the salary of mlw ? (secondary proposal is to fix soldiers to be paid as llw).

21 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Salary target can be set now. The monthly salary changes are temporarily set to 10%. Government salaries cannot divert too much from the average salaries in corporations.

A next upgrade before October 12, will allow government salary targets to differ widely from salaries in corporations but will cause workers to leave the government and the army and go for better jobs in the industry if the difference is to high. The salaries of soldiers are being checked and will be fixed if they are indeed wrong.

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1651. Corporation Product Embargo Status: Please read our response [ top ]

Detailed Description:

CEO's should be able to put an Embargo on countries, to prevent them from buying their production. CEO's should have the option, of not allowing certain countries to buy any products that they produce. If you want a real-life reason for this, Country X is at war. Country X has ripped CEO Y off, Country X is at war with the country that you are invested in, etc, etc.

Yes if you agree, No if you disagree.

25 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Boycotts are now implemented. In the real world you sell directly to your customers. If you offer your products for the best bidder, you do not know who the buyer is. This is the same in the game. Use contracts and the common market to sell to who ever you want.

Major improvements are now being developed for the contracting in the game and will make it easier to set up contracts fast. These changes will be implemented not later than October 12. More improvements are planned, short term, for the common market.

These changes will put you in more direct control of who you are buying from, and who you are selling to.

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1652. Military and Economic Embargo Status: Will be implemented [ top ]

Detailed Description:

We want military and economic embargo option for countries like in real world,

Maybe i do not want to sell military weapons to my enemy countries or i do not want to sell any products to some one.

Vote YES for economic and military embargo option.

41 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have now implemented boycotts that can include weapons. We will add specific military embargos to our wish list.

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1653. Do not punish all entities when one is #1 Status: Please read our response [ top ]

Detailed Description:

I log on, all of my countries and enterprises are lowered in all worlds and trashed because of reaching #1 in ONE world. I propose that ONLY the country or enterprise reaching #1 be penalized, not ALL owned.

23 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This vote is based on an error and does not make sense. NONE of the countries is trashed. There is no damage to any country what so ever. The countries are just removed from the top list into the hall of fame to make space to other players. All countries are being move because it is easy to move resources from one country to another and win additional awards while we want to allow other PLAYERS no only other countries to win awards.

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1654. Starting Corporations Status: Please read our response [ top ]

Detailed Description:

Please vote yes if you would like the number of corporations that you can be building at any one time increased. Why can't we build as many as we want at one time, if we have the money and resources to do so?

Vote yes to increase the number of corporations we can start at one time.

Thank you.

26 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Economies can grow fast which is up to 10% a year. Even china does not reach that figure. In the game, it is now possible to grow by up to 4 corporations per game month (including purchasing existing ones and boosters). This can reach 20% per month! The building queue is also larger now and you can put up to 10 corporations in the queue.

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1655. Include Spies in the game Status: We will [ top ]

Detailed Description:

I think the game should include spies. This would give us the option to send a spy into another country and collect information, such as items that may be listed as secret or if the country has done sneak attacks. Spies could also maybe do some damage to military bases or weapons. And they could steal weapons (depending on how many spies in any one country and the length of time they are there). Of course countries should then be allowed to have counter intelligence that could capture and stop the spy.

29 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have promised this long ago and it will be implemented. We have several large functions being developed and after completion, game development will concentrate on improvement of the war game.

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1656. Production Swings and Undelivered Contracts Status: Please read our response [ top ]

Detailed Description:

I'm in Kebir Blue, and I'm extremely irritated about how many corporations are not delivering their contracts after a large movement of workers. When I cancel the contracts and search for new ones, the same contracts come back!

I recommend the maximum amount of contracts that a corporation can give is set to the estimated production for the next month, and if there are more contracts, they get automatically cancelled and an amount is taken off the common market.

23 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree that the problem must be solved. We are now working on many improvements and simplifications of the contracting process to make it easier and more transparent. When that process is completed, contracting will be easier and we assume that the problem will be solved. If not, we will add specific features to solve it.

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1657. Share Dealing - A Sell All/Maximum Button Status: Will be implemented [ top ]

Detailed Description:

A button next to each share in my portfolio that allows me to sell all my shares of that type with one click - up to the maximum restriction.

Currently you need to type in the quantity each time you want to sell a share, this is tiresome (!!) when your portfolio has 300 share types, each with a couple of thousand shares.

Vote YES if like me you want the 'sell all' button.

29 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will implement ASAP.

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1658. Ranks for Federations Status: Will be implemented [ top ]

Detailed Description:

There should be ranks for federations as there are for countries. I mean simple ranks : Federation name > Assets rank > War rank > Number of countries >overall total score or something like that ... and that's about all. It would be nice to have that dont you think so ?

32 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The federation page is part of our plan and will be implemented ASAP.

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1659. 1 Mail Box per person Status: Will be implemented - optionally [ top ]

Detailed Description:

We should have just 1 mail box per person, so any messages sent to countries and enterprises should automatically be redirected to the master account mailbox. You would keep details like who sent it and where it was sent which keeps it easy to keep track of whats happening where, but it also allows the player with lots of countries and enterprises life easier as there is not as much micromanagement required. There is no real reason why this shouldn't have been done sooner and ultimately makes the game easier to manage.

26 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Some users may want this, some may want to separate general messages from specific world or war messages. This feature should be optional and allow users to decide on redirection.

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1660. totally public corps Status: Please read our response [ top ]

Detailed Description:

Now only CEO's can take control of public corps no matter that countries-shareholders have more shares - it is unrealistic. I think w3c should let countries take control of totally public corporations and add new category for them in corporations list. Vote for this if you agree.

21 gamers voted for the proposal.
16 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is the largest shareholder who has the control of a corporation. It can be a CEO or a country president. Only the investment funds never take control. The president does not own the investment fund and it should not run the corporation.

Presidents can repurchase shares of public corporations that reside in their country. They can repurchase both shares of corporations they control or ones controlled by CEOs. In all cases they can try to purchase all shares and take the corporations out of the share market.

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1661. Corporate and Government Salaries Status: Please read our response [ top ]

Detailed Description:

We as players are grateful still for the changes W3 continues to do, but it is very frustrating when we ask for small changes and they are not done, then there is a concern for a lack of players; it is the lack of respect for the players that drives people to other games. Here is my proposal which has been started already, NUMEROUS TIMES, and have yet to be completed!

TARGET SALARIES: On the corporations page we can only change the taxes by 3% per game month. On the Gov salaries page, we can only change the salaries 3% per game month. It is very draining and takes a very long time to change the salaries manually. On both pages there should be a "Target Salaries" to change the salaries. So if taxes are 30%, and we set the target to 70%, the taxes increase every game month by 3% until it reaches 70%. This would greatly reduce the stress of doing it manually. Government salaries should be the same way. VOTE: PLEASE VOTE YES. THANKYOU.

32 gamers voted for the proposal.
6 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Our resources are limited. The choices of features we make depend on what we think will have the greatest effect on the functionality of the game. Many (not all) of the voted ideas are great but they try to correct small details while most of our effort is directed at new functionality and expanding scope of the game We are dividing our resources between small corrections and new features. There was a period when we implemented 20 features a week and many players requested us to slow down. You can see these periods on the game news page. We are now trying to mix corrections with the introduction of major features.

The salary targets were implemented for corporations and will be implement for government workers too but within a small margin of the corporate workers. It was not done before because the government salaries have no further effect and lowering them to zero will just cut costs.

We will allow these salaries to fluctuate between corporate salaries +/- 20%. In the future, we will implement an effect of these salaries on the welfare of the country and the quality of the army and allow them to fluctuate more freely.

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1662. CEO and country trading Status: Will be implemented [ top ]

Detailed Description:

Currently, CEO's and countries can buy and sell some goods and services, but not all. For example: we can buy production plants, but once they are in our stock, they just stay there... they are not used when you build a new corporation, and they cannot be sold. This is a total waste of money for those of us who have bought them.
I propose to change this so all products that can be bought by a CEO or country can also be sold on the world market.

36 gamers voted for the proposal.
5 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is an error that will be solved ASAP.

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1663. 'red flag' for corporations with a faulty input value in a list Status: Will be added. [ top ]

Detailed Description:

Right now if you enter data in a list of corporations, like buy/sell percentages or share buying/selling info, when you enter an improper value somewhere the following happens:

A Message in a Red block appears telling you which corporation has a faulty input value. only after correcting this value, all data are accepted.

Right now especially with share data it's sometimes really difficult to find a certain corporation in the list, because it isn't in any clear order. Polls to make it alphabetical have already been passed.

However, until this happens, and also after, it would be handy to have a color code added for corporations with a faulty input value in the list. Kind of a 'red flag'. If more Corporations have faulty input, this could also mean faster correcting and less server hog.

Say yes for a 'red flag' for corps with faulty input in forms.

27 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add this feature gradually when we are updating these pages, starting this week.

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1664. Newspaper By Email Status: Will be implemented [ top ]

Detailed Description:

Admittedly, I don't get many newspaper entries at the moment. However, I still find it sometimes difficult to keep up with newspaper entries as is. Mostly, it is because often times I can't be here for a day or so, then having to look back through newspaper printings because "One or more of your corporations has been closed in the last 3 months", for instance, is somewhat irritating. Overall, I believe the option to have newspaper articles emailed to you as they're printed, be they local, world, or both, may make game play a little faster. Also, should the decision come through to give the option of disabling the newspaper display in-game, you still won't miss messages that might be important. Such as... we'll say... your biggest defense corporation closing. Question is, does anyone else think that would be easier?

27 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This seems like a good idea but mails should not be frequent. We will implement this but our wish list, as we said before, is very long.

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1665. A reason for indexes apart from score Status: Please read our response [ top ]

Detailed Description:

There should be some added reasons from indexes apart from score. What exactly does the transportation index do for starters?

The primary suggestion here is that every index should have an effect apart from score.

Here are some suggestions: Water treatment facilities, more of these meaning your citizens will drink healthier water, and be healthier and more productive (less sick days...) A good road and rail network is desirable in getting corporation supplies in and out, as well as personal. A missed delivery could be costly. A well developed transportation network also means cheaper moving of supplies. A good hospital service will be able to treat injuries and diseases faster. Time not spent in sickbed could be spent doing something productive, although this is already represented by less invalids. Vote yes for a reason (apart from score) to be added to every index, no to do nothing.

33 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Many of the indexes influence the economy of course. Health has influence on life expectancy and the number of sick. Many other indexes have an influence on the productivity in the country. Many new functions that are added to the game depend on indexes. We will add more such functions in the future and make more indexes more meaningful.

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1666. cost to move a corporations. Status: Will be added. [ top ]

Detailed Description:

--------cost to move a corporations-----------
we are and should be able to move a corporations from a country if it is freshly claim by a player. To move corporation for free from freshly claim country we should be notify with a message.

--------move corporations---------------------
when a player claim a country from w3 control , CEO should be notify by message and be able to move out of the country for free in 1 year.

28 gamers voted for the proposal.
17 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add to the game but it make take some time as we have many very urgent requests.

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1667. Auto Tax Target Setting Should Be Added. Status: Will be added urgently [ top ]

Detailed Description:

Since the game has limited the amount that taxes can be changed a game month (3%), how about adding an "Automatic Tax Target". The president can instead of raising taxes constantly, which is very burdensome, they can set the target tax percentage and the computer raises/lowers taxes each month until the target rate is achieved. Please Vote Yes to implement the "Auto Tax Target".

41 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is obviously important and will reduce manual interventions.

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1668. 'buy from stock' option in Corporation order page Status: Will be added [ top ]

Detailed Description:

It would be nice to have an option to buy certain or all supplies from the CEOs or Countries stockpile. Right now this is already possible but it takes a lot of time. For a new corporation, or any other corporation with supply shortages it would be ideal to have a link from the 'order supplies' menu or maybe a checkbox enabling to buy X amount or X months worth of all needed supplies from the stockpile.

Alternatively or maybe as a second addition, A link in the World Trade top options menu could be added right under sell stock to own corporations. A good name would be: Sell all available needed supplies to corporations with shortages from stockpile.

I know it's a mouthfull but it would be one cool option :)

Vote Yes to ask for easier supply shortages management Vote No if u like to click and type a lot

39 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good idea. We will try to implement ASAP.

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1669. Variable Income Tax Status: Will be added. [ top ]

Detailed Description:

Currently tax is leveled on citizens income at a flat rate (we assume) - in my country it works out to about 20-22%. It would be good to be able to change the rate of income tax & even to be able to have a couple of different bands of tax - it would make the game more interesting, realisitc & help with funding health, education & social security without damaging corporations.

Vote yes to be able to set the income tax rate in your country (up or down!)

31 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The game currently works with an income tax table. Tax levels depend on the income. Technically it is very easy to put these numbers on a page and allow players to change them. What is harder and was not solved yet is the consequences of such changes.

If you can just double the percentage, income for the country will double but what else should happen? There should be many consequences in the model that will make the decision non trivial.

We will add this feature as soon as time allows and try to make it so it becomes part of the overall strategy and objectives of the president.

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1670. Trade Strategies Page. Status: Will be implemented [ top ]

Detailed Description:

Currently there is a one size fits all blanket trade strategy page with individual manipulation. In addition to that, you should be able to set a blanket trade strategy for EACH TYPE of corporation in YOUR OWN enterprise or country; services, oil, gold etc. All products do not sell equally and require finessing. That's OK if you have a few dozen corporations. If you have a few hundred corporations with 20 of x, 30 of y, 10 of z, it is more tedious.

33 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature will be implemented. It was requested before in a simpler way but this is even better. Unfortunately, as you know, we are a small group here and it will take some time to get to it.

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1671. New Section To Cash Market Status: Will be added [ top ]

Detailed Description:

We should have another portion of the direct trading market added. We have one for game cash, and for 1 million pop bids. But some people just want a few thousand of a certain kind of worker. So we should be able to sell up to 50,000 of any kind of worker for Gc's. So if you need High Level Managers, you can go to the direct trading market and look for anyone selling High Level Managers. Vote Yes please.

26 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This seems like a good idea but it should not go as far as solving all the country's problems with money. We are planning several additions to the direct trading market ASAP.

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1672. Speed up the way we manage contracts. Status: The problem will be solved [ top ]

Detailed Description:

Lets make it where there is a check box on the side of our contracts for a corporation. So we can speed up makeing them up to date with prices.As the market with upgrades change the prices, and make the product under valued.

23 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We already promised to solve this problem but the solution should be in contracts that automatically update the price with the changes in the market.

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1673. Contracts and Production Changes Status: Please read our response [ top ]

Detailed Description:

When it is necessary for the game masters to make adjustments to the maximum production of a type of factory downwards, it's important to adjust the contract quantities from that factory type downward also.

Otherwise, we get socked with penalties for not meeting production goals and have to adjust the contracts manually - which is a real pain.

Do not, however, adjust the contract quantities upwards when maximum production is increased. The recipient might not need the extra goods, or might not be able to afford them.

29 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a clear request and majority. We will look into this and try to adjust. There is no penalty when contracts are not delivered, just a warning. There is no need to adjust the quantities manually.

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1674. Reparations for damages to corps Status: Will be added. [ top ]

Detailed Description:

Now that we CEOs have to pay compensation to countries if we move our corps elsewhere, how about if countries recompense CEOs for damages to their corps caused by civil damage?

Vote yes for this new feature to be added

28 gamers voted for the proposal.
12 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is true. We will try to implement but it will take some time.

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1675. Corporation Debt Status: Will be added [ top ]

Detailed Description:

I propose a change to the way corporations pick their loans.

Currently corporations just pick the lowest possible interest rate loan but I think this hardly reflects the right way in which corporations should be choosing loans. For instance a corporation that is just starting up will need a longer term loan and a older corporation that is just buying its materials should get shorter term loans.

E.g. Why is a corporation that is getting 6 months worth of supplies getting a 10 year loan?

The loan term should reflect the time it will take to get the return on the money invested from the loan. The best way to probably do this would be to have it based on the current assets of the corporation, if its negative then a longer term loan will be needed but if the corporation has over 50B in assets its likely they could repay the loan in 6 months once the materials are used.

Ultimately this will help in getting rid of those pesky little 20-40B loans in fully developed, hugely profitable corporations and will simulate a more realistic loans structure.

36 gamers voted for the proposal.
9 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This problem needs to be solved and the solution will be the introduction of a real money market with offers that vary in interest rates, loan period and risk. Different countries, corporations and enterprises have different needs and different failure risk. At this moment, loans are guaranteed and always paid back. In the real market, high risk loans will carry a higher interest rate but might be lost if the corporation, or country bankrupt.

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1676. Better Message System. Status: Will be added - delayed. [ top ]

Detailed Description:

add an Option to make buckets or folders to keep common market messages, federation messages, shares related messages, personal messages... and so on.

also the ability to check (and delete) messages already read. answer YES to mangage your messagges answer NO to keep hard finding inbox

34 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Good idea. Will be added but may take some time as we are engaged in major developments.

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1677. Social Security Status: Will be added - delayed [ top ]

Detailed Description:

You should be able to set different levels of social security payment for different groups. For example you might want to pay the retired 99% of LLW salary but the unemployed just 82% so that unemployment payments are never higher than the LLW salary in some corps. This would help to lower unemployment but allow states to maintain a high welfare index.

Vote Yes to make Social Security more flexible

27 gamers voted for the proposal.
15 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be an improvement of the social security system in the game. As it is now, it is quite simple. We also want to improve the reporting of the social security system and show the numbers in each group of receivers and the amounts involved.

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1678. International Contracts Status: Will be added. [ top ]

Detailed Description:

Vote to accept if you'd like international contract (those outside your common market) easier to find/list. At the moment, the link to view international contracts also shows those from inside the common market.

50 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Will be added.

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1679. A more logical and fun approach to product contracts Status: Will be implemented, long term [ top ]

Detailed Description:

The current system for product contracts is tedious. If I want to satisfy 90% to 100% of my country's needs for a particular product (and not more than 100%), the fine tuning can take a lot of time. This gets worse the more corps you have, and it's tedious drudge work with no strategy element.

I believe that all players would be a lot happier if the production of their corps was automatically allocated as follows:

1. To satisfy up to 100% of their country needs.
2. If any remains, then to satisfy up to 100% of the needs of their corps.
3. If any remains, then to satisfy the needs of their common market.
4. If any remains, then to be offered on the world market.

It's just not fun to do this fine tuning manually. Also, if such balancing was automatic, I would build a broader range of corps to try to satisfy more of the needs of my own country, my own corps and my common market. Currently, this is simply too time consuming to be attractive.

Please vote yes if you agree.

39 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a good idea but requires a major rewrite of the trading processes and will take long time to implement.

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1680. Federations Status: Will be implemented [ top ]

Detailed Description:

We should be able to have more members in a federation.

36 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This will be improved together with several other improvements in federations.

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1681. about inherited debt Status: Will be added [ top ]

Detailed Description:

the problem is , I don't know how much of my inherited debt from deregistered countries is yet to be transferred to main country. There could be a line in financial page showing this number. do you agree?

39 gamers voted for the proposal.
4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add as soon as possible.

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1682. Addressing Federations. Status: Will be added [ top ]

Detailed Description:

Just as it is possible to send a message to all members in your federation, it would be a good idea to allow messages to be sent to all members of another federation..

32 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Will be added

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1683. Reformation Status: Please read our response [ top ]

Detailed Description:

Make more options for federation types;
Democratic (as is now),
Fascist,
Socialist,
Authoritarian,
Dictatorship,
with the exception of federation type posted along with federation description. Socialism would be ideal for Markets.

I'm assuming that it would rake in more players, more action in the game, and make people more active. Thank you - President of Draco, Count Atticus Arguis von Kr�n.

34 gamers voted for the proposal.
22 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We have on our list the idea of state form. We did not link it to the feds but the countries. The choice of a kingdom, republic, dictatorship etc. would be linked to settings of economic, strategic and social policies. We were too busy to complete the design. Now with the introduction of the international organization and security council, this may blend into it more easily.

Examples: Democratic states never start a war between themselves. In war, there is always at least one party that is totalitarian/dictatorship. (The idea is the base of the neo cons intervention in Irak. If all dictatorships are gone, there will never be any war).

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1684. Dynamic CM Contracts Status: Will be added [ top ]

Detailed Description:

This vote is to make an option to allow an option to make CM contracts dynamic according to market fluctuation, i.e., if a CM contract is set at 100% market, it will remain at 100% of the market as the market changes. This could be a check-box option, so that the current non-dynamic contracts could still be used. It would be nice so that we wouldn't have to monitor our CM contracts so closely all the time. Vote Yes if you support this feature.

37 gamers voted for the proposal.
7 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is similar to a previous vote and it is on our plan. It is documented in the voting report page.

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1685. More Detailed Expenses Explanation For CEO Status: Will be added [ top ]

Detailed Description:

Explain more in the finance index Cost of Purchasing Corporations and Enterprise Expenses. where it come from? staff hiring ? transportation cost? because I surely don't want to know nothing about it. It is starting to eat up my cash. Vote yes for more detailed explanation.

39 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree. It is not clear and we will add to the manual. In the mean time, the cost depends on the enterprise profit rather than on the Enterprise assets and is more reasonable.

The enterprise cost is considered to be the cost of running the enterprise organization that holds the corporations together. The larger the enterprise, the more cost and overhead is involved. The monet should in fact depend both on the profit the enterprise makes and the number of corporations it has. The proceeds now go into thin air but they should be paid, at least partially to the countries where the enterprises reside because this is where the enterprise is spending that money. We have this on our development plan but it has no huge priority.

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1686. Worker exchange market? Status: Will be added [ top ]

Detailed Description:

I think it'd be cool if you could post a worker exchange offer and then people could look at the offers and trade workers if they like it. That would be better than how it is now where you have to name a specific country to make an offer with.

Thanks.

47 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Great idea. We will add to the game.

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1687. Enable Cross-graphing Status: Will be implemented [ top ]

Detailed Description:

It would help me very much if I were able to compare the developments of two (or more) statistics in one graph. In this way I would be able to get a better idea on the connections between different factors in the game.

Vote "Yes" if you want to see cross-graphs as well and "No", if you believe that this would harm the game in anyway. For comments, please, write me a personal message..

34 gamers voted for the proposal.
8 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We agree but the feature is hard to implement in a way that will make it both powerful and easy to use.

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1688. Common market & Empire Statistics. Status: Will be added - urgent [ top ]

Detailed Description:

I was really hoping and perhaps desperate for common market and empire statistics regarding goods and services provide within and those produced.

Also corp statistics should be an inclusive element within these new statistics available.

Please say when we can look forward to this information to constructively make strategic decisions without having to give up our day jobs to do the research necessary.

Please vote in support of this motion and also for a time scale to be published for this information.

37 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Please do not give up your day jobs or you will not be able to contribute to the game it keep it running. We have this high on our list and believe that adding more empire, federation and other statistics will add a lot to the game.

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1689. More things to automate Status: Please read our response [ top ]

Detailed Description:

-auto cash transfers to corps, to prevent them turning into negative cash balance
-auto building new education\health stuff depending on free people of appropriate profession & cash of country
-auto giving out loans of all free cash of a country
-auto repayment of previous loans taken by selected corps\whole country
-your suggestions

Of course all that should be optional - i.e. you can always turn that off..

34 gamers voted for the proposal.
14 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We do not like auto cash transactions as they can bankrupt the country but we have already made them so easy, you can give all your corporations lots of cash in one single click. Building education and health can be done but might take some time to get to it and auto repayment of loans is in the game since day one. If you mean to pay loans directly when cash is available, that is possible but will be delayed because of so many other issues. We already promised to make a quick payment option of all loans in corporations.

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1690. Allow Direct factory sales: Status: Will be added [ top ]

Detailed Description:

Currently if a country needs more production plants it has to either buy them from the market or from a Production plant Factory, that only produces one per month. Countries, however, have a stock of those factories. The direct sale of Factories (from that stock) to another country should be allowed.

34 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will fix this problem and countries will be able to sell production plants to each other.

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1691. Employment Page Info Status: Will be added [ top ]

Detailed Description:

Right now, the employment page tells me (by worker category) how many workers of that type are employed, unemployed, and needed for new facilities. However, it does not tell me how many are needed for existing facilities to fully staff them (for corporations at the planned rate of production, not the current rate). This would make the true shortage or surplus of workers in a category much more obvious.

Vote yes to add this piece of information to the employment page info..

49 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This is a complex one to make and a performance problem but it is a very good idea and we will think of a solution. This proposal has been made before but we have probably misunderstood it. It is very clear now.

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1692. Tax incentives Status: Please read the detailed response [ top ]

Detailed Description:

It should be possible to set a special tax rate lower (or higher, depending on what one's intentions are) than the general tax rate for corporations that applies only to certain types of corporations or to individual corporations themselves as a means of encouraging the development of certain industries..

42 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

It is now very easy to transfer funds to a corporation and support it. It can be done for any single corporation or with all at the same time. The only exception is private corporations that can be supported by the enterprise. Setting different tax levels to state corporations can be replaced by giving them cash and changing tax levels for private corporations can destroy them.

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1693. Contract/free market breakdown Status: Will be added, delayed [ top ]

Detailed Description:

A proposal to show in world markets the percentage of world production of individual goods available on the open market, and the amount pre sold on contract. This would then allow more information on which to base sales/purchase strategies.

44 gamers voted for the proposal.
2 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will add to the game.

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1694. Better reporting of worker exchanges Status: Will be added - delayed [ top ]

Detailed Description:

It would be nice if the worker exchange page showed which worker exchange offers were accepted and which were declined. This would make it easier to develop trading relationships.

Vote yes if you would like this feature..

74 gamers voted for the proposal.
19 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

This feature will be added to the game.

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1695. Custom corporation naming procedure. Status: Will be added [ top ]

Detailed Description:

I'll be borrowing the %<argumenet type> syntax from sprintf here:

Currently corporations are named "%R %G" where %R is a random name and %G is the good. I would like this naming procedure to be customized by allowing every player to make a custom name string. "My %G %N" could for instance be used to automatically name a corporation "My Boats 1" for the first corporation, "My boats 2" for the second and so on. To begin with
%R = random name
%G = good
%N = numeral identifier
should be enough for the first version..

58 gamers voted for the proposal.
25 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

Nice idea. Will be added.