5. Gifts to New members [ top ]
New players receive additional cash injections that are added to their income. The extra income can be seen on the financial page. It is specified as part of the monthly income of the country. The amount of the extra income declines each game month and will disappears completely over time.
The income boost for beginners is only given to new players who have a single country in one world. New countries in the empire or new countries in other worlds do not receive this income boost.
6. Login Gifts for New members [ top ]
New members receive gifts when they login. This feature is active in the first 6 to 7 weeks a new player participates in the game. The number of gifts can reach the total of 80 with a maximum of 2 gifts each day.
The gifts include 40 cash boosters with a total of 3 Trillion. It also includes up to 4.0 million in additional population. Players receive these gifts if they login regularly.
7. Supporting new players and Countries in Difficult conditions [ top ]
Some players, most of them playing for a short period, have difficulties in balancing and expanding their economy. The reasons may vary; the results are similar. The support functions are intended as a way to prevent the economies of these countries from falling apart.
In most cases, the economy of a new country runs smoothly and generates profits.
However, some new presidents start massive purchasing of weapons and ammunition that can result in very high spending. Large numbers of people in the country are then joining the growing army, reducing the number of available workers.
Such countries may end up with unbalanced education, low income and very high cost. This extends into high cost of social security, low income, financial shortages, high debt and eventually it can lead to bankruptcy.
The support measures in Simcountry do not provide free cash to any countries or corporations. Instead, they will help such countries move in the right direction and help them to build a healthy economy.
If the financial situation is deteriorating, debt is high and unemployment too. One of the support functions checks the education to discover shortages and may make small correction in the form of natural flow of workers into other professions, and reduce these shortages. The changes are small and unlikely to make a very large difference. However, a sequence of monthly changes will over time help to reduce unemployment, and production in corporations may increase.
Another function checks unemployment in the country and employment levels in corporations, and if it concludes that the country can have another corporation without causing major shortages of workers, it might add one corporation.
This too will not cause major changes but will in time improve the economy.
Two other functions check the financial situation. If the level of debt is considered too high, it forces a reduction of salaries. One function will reduce country salaries and the other function will do the same in corporations where debt is high and the corporations are losing money because of these high salaries.
The reduction in salaries may return some corporations to profitability or at least reduce their losses. It will also reduce the cost of all government functions and the losses countries make.
Salaries can be reduced to very low levels and countries and corporations may find themselves in a third world income levels. The main objective of these measures is to protect countries and corporations against themselves and help them to return to profitability.
Taxes in corporations can also be forced to higher levels in case the country is in a very bad financial situation and makes severe losses each month.
Corrections are always limited in size and have effect over time.
All the corrections mentioned here do not create wealth or make any supported countries and corporations into major successes. They are triggered when the country or a corporation are close to bankruptcy.
Support functions do not intervene in countries that do not have major problems and there are no interventions in countries run by experienced players.
8. Automation Functions [ top ]
To make it easier for starters, but also for others, playing in Game levels 1,2 and 3, Simcountry has several automation functions that are turned on by default for every new player.
The automation functions help players in advancing the country to a balanced economy and solve initial problems that might arise when a beginner is trying to tune education, health and manage orders or tune employment in the country.
The automation functions do not try to improve the country beyond game level 3 and will stop working when the country reaches level 4. The automation functions will not push education, transportation, healthcare or employment to very high levels but will help in the development of the country in the early stages.
Each function can be turned off any time if you prefer to be in full control.
A reporting page is available for each of the automated functions, to show what was done in the past month. It shows orders that were placed automatically etc.
The automation functions include:
Balancing the numbers of unemployed people in various groups.
The function uses the existing game rules and automatically moves professionals who are unemployed in high numbers, into workers groups if these show shortages. In the same way as in the manual function, the movements are limited to 100.000 people per game month.
The features are aimed at improvements in education that will set education priorities to levels that will take current availability of workers in all categories into account and try to adjust the priorities to the needs of the country.
The automation of education will gradually improve the education level in the country and try to increase the education index to a level of up to 120. This will improve the supply of educated professionals and make it possible to improve employment.
Together with the employment optimization functions, these features will help to improve the hiring levels in corporations and when hiring is close to 100%, start new corporations that produce products that are in short supply and require the highest game level the country can build.
Automatically ordering of supplies for the army.
This function places orders for all types of ammunition that are used by the army of the country and also military supplies and fuel, depending on the monthly use. To prevent many orders, the system orders one game year supplies and is triggered on time, to prevent shortages.
When new types of weapons are acquired or numbers of weapons change, the system will update itself to order whatever is needed for the new weapons and new size of the army.
Improvement of the health system, by adding hospitals and making sure the education system is tuned to produce the doctors and nurses that are needed for these hospitals.
Improving the transportation system and water treatment. Ordering roads, railroads and water treatment facilities.
9. Playing Simcountry and participating in the war game [ top ]
If you choose to play the game including the war options, you must build an army to defend your country. New players are fully protected against wars by their secured mode setting. The protection prevents others from attacking the country and gives the new president some time to build his defense. Secured mode will remain in force until you decide to turn it off.
While in secured mode, you are able to build an army and even declare war and fight countries that do not have a president. These are computer controlled countries. The first war may be very easy to win and you can end up with an empire of two countries.
Your leader country will remain in secured mode. The conquered country is protected from war for two weeks. By then it should be able to defend itself. It can obtain weapons from the market or from the leader country to build up quickly.
Secured mode is always active in one country only. More countries can be protected temporarily by the use of temporary war protection. See the war page for more details. Also check the boosters feature to find out how to obtain temporary war protection for your countries.