There are six worlds in Simcountry and you can play in any of them. The worlds are similar but there are dlso some major ifferences:
Kebir Blue
Kebir Blue, runs six game months per 24 hours. This means that every day is six months in the game.
Kebir Blue was the first world we have started. It has 3061 countries and is in fact the smallest of the six worlds except for Tiny Atlas. It is quite active; there are some very long-playing members who developed nice countries.
Kebir Blue has sometimes large wars going on but it is not a typical war world. Offensive weapons are quite expensive while the defense is less costly.
You can choose to make your country peaceful and you will never participate in a war. Such choice can change at any time.
The peaceful game is concentrating on the economic aspects only.
Fearless Blue
Fearless Blue was the second world we have started. It is larger than Kebir Blue with 6159 countries. It also runs six game months each day.
The Fearless Blue world is not peaceful. It is in fact the war world of the six and not easy for beginners. Some warlords on Fearless Blue are hunting for easy to conquer countries and attack new players as soon as their initial protection period is over. War Protection can however be extended for long periods. Peaceful playing is not permitted in Fearless Blue but temporary war protection is an option.
Fearless Blue has in addition to the available war features, all the other features that are part of all the worlds.
White Giant
White Giant is very similar to Kebir Blue but it is larger. With 6376 countries it even larger than Fearless Blue but feature wise, it is a copy of Kebir Blue.
Running six game months per day, White Giant is the busiest of the six worlds with most registered countries and the largest number of logins per day.
The product market and the stock market are the busiest, there are many peaceful players but there are also huge wars sometimes with some members trying to gain control of large areas of the world.
Golden Rainbow
Golden Rainbow is created as a generally friendly world where the economy is important. War remains part of the game but peaceful only playing is an option. It also runs six game months per 24 hours. There are 4804 countries in the world and it is smaller than Fearless Blue and While Giant.
There are several large federations and powerful players. Choose a country in Golden rainbow when you are ready for tough competition.
Little Upsilon
Little Upsilon is very similar to Kebir Blue but has 3467 countries.
Little Upsilon is running six game months per day. In the mean time, it became very busy with many new players joining each day. Feature wise, it is exactly the same as Kebir Blue and White Giant
Tiny Atlas
Tiny Atlas is a very small world that was discovered outside the area where our current 5 worlds are placed. It has 677 countries. Tiny Atlas is further away than the current 5 worlds and reaching it takes much longer than the time needed to travel between the other 5 worlds.
Tiny Atlas has many free countries and their environment and facilities are excellent. The population to start with, is larger than 20 million. There is a good education system, good health care and good transportation.
There are large quantities of materials in stock in these countries including food products and raw materials that are needed if a new president wants to build corporations. Building can start immediately without the need for cargo shuttle transports.
These transports should however start quickly because longer term, more materials will be needed to support the population, the industry and to be able to build a large number of corporations.
The functionality of Tiny Atlas in General
Tiny Atlas is identical in its functionality to all the other worlds. Differences result from the lack of active products market. Automatic trading does not work on TA but direct trading between players works as on all the other worlds.
When supplies of any materials are running out, everything needed in countries on TA must be transported by cargo shuttles from countries in the other worlds.
A new country on TA has a lot of materials in stock, including food supplies, building materials, metals and everything needed to build new corporations. However, if you need more materials, it is impossible to purchase these locally and everything must be transported from any of the other worlds by use of cargo shuttles.
It is possible to immediately start building corporations and there are many natural resources. there are also workers in sufficient numbers to be hired in these corporations. Countries on TA have a very large number of unused natural resources that can be mined and have the potential to become very profitable.
All countries on TA do have a space center that can be used for transports of materials from the other worlds.
Building tens of corporations will require large transports of many types of raw materials.
Corporations on Tiny Atlas, can produce all products but the natural resources corporations are extremely profitable. These corporations, on TA, produce these materials with a smaller work force than needed on the other worlds, they produce more each month at a much lower cost.
The produced materials should be contracted to the country and not put on the market because the market is not functioning. The country can accumulate these products, then transport large quantities to any of the other worlds and sell them at a high price making very large profits.
Currently there are players on TA who are developing their countries successfully. A lot of materials are produced, transported to all the worlds and sold at a high profit.
Who can play on Tiny Atlas
Players who have a country/empire on one of the current worlds, will be able to get a country on Tiny Atlas. Everyone can look around on this planet, click and zoom in, see the continents and regions. A player can make a choice for a country. Once you decide, the country can be reserved for 30 gold coins.
It is not possible to start playing Simcountry with a first country on Tiny Atlas and it also does not make sense. as explained above, you will need to move materials from another country or even to more than one.
Players who do have assets on the other planets and are able to purchase cargo shuttles will be able to move materials from their countries to Tiny Atlas.
The process of building a country on TA requires investments in game money. Players need a strong and profitable economy on another world to be able to finance a move into TA.
Population
Countries without a president on Tiny Atlas have a population of about 20 millions.
A country you own on Tiny Atlas must be prepared to be able to accept new population.
Initially, there are many products on stock that make it possible to support the population in the initial period. When more products are needed, they will have to be imported.
Increasing the Population on Tiny Atlas
With a population of 20 to 25 million and many corporations that require smaller number of workers on TA, it is possible to build many corporations. Once supply levels can support the existing population, increasing the population becomes a priority. The population booster in Simcountry allows for faster increase of the population but natural growth will also contribute.
Natural Resources on Tiny Atlas
Each country on Tiny Atlas has deposits of rare metals like Targon, Metadium and Baradium. There are also many deposits of Silver that is becoming more important as it is used in the production of electric car batteries.
In addition there is a growing number of existing natural resources. A player will be able to mine these resources and transport them to the other planets.
Targon, Metadium and Baradium, that can be mined on Tiny Atlas only, will be essential in the production of advanced products, including several types of weapons and ammunition that have capabilities that are currently not available.
The products will also be used in the production of electric cars and trucks and additional products that will be used in the electrical car industry.
The Transport of Materials to Tiny Atlas
It is possible to start corporations on TA that will produce everything your country needs. However, as long as not all products are produced locally, many products must come from countries in the current worlds. Everything can be transported if it fits into a Cargo shuttle. Products that are traded on the direct market can be easily moved also into countries on Tiny Atlas.
Energy production requires either large electric power corporations or wind farms. Electric power however, can be moved easily by use of direct trading.
Cargo Shuttle Transports
Tiny Atlas is quite far from the current 5 worlds and cargo shuttle flight takes much longer. Due to the longer flight time to Tiny Atlas, it will be probably necessary to keep a larger number of cargo shuttles to be able to run multiple transports. As in the current situation, transports will use up to 20 cargo shuttles simultaneously if these are available. It is possible to start up to 20 transports if you have 400 cargo shuttles.
Government Functions and services
Healthcare, education and transportation are all available in all countries on TA at a reasonable level to support the population. Countries have sufficient numbers of education facilities, hospitals and also roads and railways.
The related indexes are at a level of 100+. The supply index is initially at a good level. More must be imported to keep the good starting situation in place. If no food products will be available, it will cause hunger and death rates will increase substantially.
When more population is moved into Tiny Atlas, such population increase will include professionals and may help improve the situation. The improvement of the government functions can start if the workers are available.
Building an Economy on Tiny Atlas
Once a country on Tiny Atlas manages to support its growing population, players will have to continue building the health system, education and transportation. The building of corporations in the country could start immediately.
The first corporations to be built are those that build schools, high schools, universities, hospitals, road and train tracks and water maintenance facilities. Producing a production plant corporation is also a high priority. These corporations should contract their products to the country and an increasing number of facilities will result in an improving education, health and transportation. header toc="no"] The Future Development of Tiny Atlas
The development of Tiny Atlas will continue. In the short and long term, we will add much more functionality to Tiny Atlas and make its features much more important to the entire game.
There are already started natural resources that are only available on Tiny Atlas and to the players who are developing countries on Tiny Atlas. These raw materials will be used in a number of new products that will make it possible for countries on all worlds to grow their economies much further.
Tiny Atlas is also becoming a major source of natural resources that will help reduce the very large shortages of natural resources in all the worlds.