A new world called "Crimson One" will host a Hardcore War Competition.
Register a country on Crimson One to join this Competition.
After 3 months (October 31) the best Warlords receive a Cash Prize and the world comes to an end.
Read the Tournament Rules
485 players online.
12 minutes ago: registered The United Kingdom of Bristola on Golden Rainbow.
Playing Simcountry, you are the president and the leader of the country. You take the decisions to build an army or to play a peaceful game. You decide on building corporations and you decide on all spending in your country.
You may decide to go for a large empire or instead, for one country with excellent economy, large population and a strong finance with large stock ownership and great healthcare and education system.
It is all in your hands.
As leader of the country you are also responsible for the relations with other countries. You are responsible for the defense (If war is part of your game) and in case of war you must defend your country and destroy your enemies.
Simcountry can be played without the war part as a peaceful game.
As president, you may decide to rule the country in all details which is more demanding and requires more detailed involvement, or you may leave some or most of the details to the automatic system that can carry out the daily routine operations for you.
When you are not available, on vacation or just busy with your real life, you can turn "Temporary war protection" on and make sure it is OK when you return. Temporary war protection can be obtained by the use of boosters that require the use of gold coins, depending on the period you want the temporary protection to endure.
Simcountry has five virtual worlds. Each world has many countries. All countries have a population ranging from 10 million to more than 250 millions.
There are five worlds running: Kebir Blue, White Giant, Fearless Blue (The war world), Golden Rainbow and Little Upsilon.
There are 3.000 to 6.400 countries in each world and the number of Enterprises, varies between 1000 and 3.000 in each world. There are 10 continents of various sizes in each world. The continents are divided into regions and the regions have many countries.
There are huge continents with many regions and small ones with one or two regions. There are up to 80 countries in a region, many have a coastline but there are also many that are landlocked.
When you register to play, you create an account on the Simcountry site and you automatically get a country in one of the worlds. You can also look for a country in one of the worlds yourself. You can cancel the country you got and it is easy to find a country, (zoom into the world maps), that does not have a president yet and make it yours.
It is also possible to have a country or even an empire on all worlds and it is also possible to start up enterprises in these worlds.
There is no need to download anything into your own computer. You can run the game from your browser and we never store any data on your computer.
4. Simcountry Runs Six Game Months Each Day [ top ]
All five worlds run the simulation processes six times each day, representing six game months every day.
Each "month run" re-computes all the country data and stores the new values in the world database.
The simulation takes care of thousands of different data fields in each country. It takes care of the aging of the population and new births. It handles the production in corporations and puts their products on the market and it executes contracts and trade requests.
The way the simulation works depends on many internal rules of the game that are part of the simulation. In addition, the current data values that are stored in the country record determine the exact action that will be taken in the following month.
When you look into your country after a day or two, you will find many things that have changed. If 4 or 5 (game) months passed, you will find your population a little larger. You may have earned some money or lost some. There will be many changes each (game) month but these changes are small per (game) month and there are graphs that you can look at and see what happened in the period between last time you looked and today.
The world date is always moving to the first of the next month when a new simulation run begins. Following the month change, the date changes one day at a time each 12 minutes. The period is shorter on the worlds that run faster.
If we change the date by one day each 12 minutes, each hour is 5 days and in 6 hours, the date changes 30 times, representing 30 days. If the time between two month runs is 4 hours it means that the last day of each month may be skipped.
The start times are fixed each day, for each world but may vary from time to time.
6. Playing the Peaceful Game in Secured Mode [ top ]
You can choose to play the peaceful game version. In that case, you do not need an army, no one will be able to attack your country and you will be unable to attack other countries that have a president. Your country will remain in Secured mode and your economic assets will be protected.
Even if you play in Secured mode, it is possible to attack and conquer countries that do not have a president. All countries can build an army, even when playing the peaceful game and build an empire, conquering free countries.
There is however a limit to fighting free countries. After winning 6 wars, your war level will increase to war level 3 and your country will become vulnerable to attacks by others.
While playing in Secured mode you will not be able to attack any country that does have a president and no other country will be able to attack your country.
In case you do conquer other countries and build an empire, only one of your countries will be in Secured Mode. The other countries in the empire can be attacked and must be defended. You can also setup temporary war protection and prevent war in any country.
7. Playing the Full game including the War Features [ top ]
If you choose to play the full game, you will need an army to protect your country. When you start, you have a small army and your country is in secured mode. Under the cover of secured mode, you will need to purchase weapons, setup army units and build up your army.
You may also decide to go even further and prepare your army for war, conquer free countries to start with and gain experience and then move further, and fight for a large empire.
Playing the full game is a more challenging, as you need a strong economy that will be able to pay for the economic needs of your country and at the same time, build a large army and sustain it.
All countries can set up temporary war protection status and protect themselves against the out brake of war. The war protection mode can be used when a president is on vacation or unavailable for some period of time and will prevent countries from being conquered while the president is not active.
The temporary war protection period can also be used arbitrarily to avoid war if a president feels that his country is not ready for war.
Temporary war protection can be obtained by use of boosters. Boosters require the use of a gold coin, or several gold coins, depending on the duration of the protection period.
If war is already declared, or already in progress, temporary war protection will not end it. It will however prohibit war declarations and sneak attacks for the duration of the protection.
When temporary protection is turned on, each game month will reduce the war protection counter. Also each time the war protection mode is turned off, three game months are subtracted. Turning temporary war protection on and off very often will quickly reduce the available protection period.
9. Many Countries do not have a President yet [ top ]
Not all the countries have a president and the ones that are not occupied are run by an automated system. When a new president takes control of a country, it will be one that one was played by a president and became available again after the presidency was cancelled for any reason.
In all cases, the automatic system makes sure that countries that are not run by a president do have a reasonable economy and can become successful under the control of a good president.
Accounts and countries are considered to be inactive if the account was not used for 21 days after it was expired.
If the account is expired and remains unused for a period of 21 days after expiration, countries and enterprises will be removed and the account will be closed.
Accounts that are active and Premium Member accounts will not be closed even if they remain inactive. Countries in active accounts and countries that are part of Premium Members accounts, will not be removed.
When countries are removed, it takes about one week before they become available for a new president.
Enterprises are large groups of corporations, operating in many countries. Enterprise players may also have countries but they can play an enterprise only game. They produce and trade in many countries and cooperate with other enterprises and counties.
Most Enterprise leaders (CEOs) also have countries and empires and play both ways.
State Corporations can be taken over by enterprises that operate in all countries. The president can decide which industries must remain under her/his control and which ones can become private or public corporations.
Presidents can prevent takeovers by enterprises. Most country leaders do however allow private and public corporations in their countries because these corporations contribute much more to the country than state corporations.
Large and successful corporations can go public and their shares are traded on the stock exchange. These corporations achieve higher market value and represent valuable game assets.
When you start playing Simcountry, it makes sense to look at both your own country and at other countries too. On the country home page, you see the map of the country and you can click on cities and other objects to view details on each of these objects.
You can zoom out and view larger areas of your region and continent and you can zoom into your neighboring countries and look at many of their features.
As a country leader, you spend money on education, health, transportation, and you may want to build an army. The money you need, can be made by your corporations and from taxes paid by the population of your country.
When you look into the financial page, you will find out how much cash the country has, its loans, income and expenses. The essential part is the monthly income and expense. It shows how much money is spent in the last month and what the money was spent for and it shows where income came from.
If your income is higher than your expense, you seem to be OK. If it is lower, it means that you are losing money and that might result in low cash and a need for loans.
The income depends on taxes. There is an income tax people pay as a percentage of their salary. That amount depends on the number of working people and their income level. The more they earn, the more tax they pay.
Corporations pay taxes too. The better they do, the more they pay. This is where higher income can come from. As president, you can improve the corporations in your country and make them more profitable and you can build new ones.
Having a negative balance of payments for some time is fine. You cannot build your economy without getting into large loans. However, loans carry interest payments and must be paid back some time. These investments must result in higher income so that you will be able to pay the interest and pay the loans back.
14. There are many corporations producing many Products [ top ]
Corporations are very large with 200.000 to 300.000 workers in each corporation. There are 60.000 to 120.000 corporations in each world, producing more than 200 different products. There are 15 to 100 corporations in each country and successful presidents may be able to increase the number even further.
Products are bought and sold on a real market with pricing that varies with the quality of the products and availability on the market. It is also possible to trade directly with others by setting up contracts. Many players are setting up common markets and trade most of their products within their own markets.
Corporations can be improved by increasing production and by increasing quality. Increase production to 100% and sell the products at market price less several percents. This will ensure high sales. Upgrade the quality and you will be able to increase the sales price.
Check the market for the products that are in short supply and build corporations that produce these products.
Building corporations will result in shortage of workers. Your population is limited and if the economy is growing, unemployment will decrease and some groups of workers will show shortages.
When workers shortages occur, corporations are forced to decrease production and they may make losses instead of profits. When they make losses, they do not pay taxes.
You can reduce the number of workers in corporations and keep the production up. This is achieved by upgrading the efficiency in corporations. Corporation upgrades carry a high cost but they reduce the total number of workers that are needed in the corporations.
The number of low-level workers is decreased but a small number of high-level workers, managers and high tech people are needed to replace them.
The total number of workers will decrease with every efficiency upgrade but more high level workers and engineers will be needed. If many corporations are upgraded to a very high level, it will be possible to build more corporations and create a strong economy with high income and large tax payments.
A good education system is needed to produce the high level workers that are needed for a strong economy. First you need to build many schools and universities. For that, you need teachers and university teachers.
When you look into the education pages, you will find out how to set priorities in the education system and make sure it produces the professionals you need for a strong economy. The education priorities page is also directly reachable from the menu. Check that page frequently.
Learning to play Simcountry takes some time and some reading. We advise you to read more of the documentation, read some documents and use the hints that are available on many pages and give specific information about functions that can be used on these pages.
18. Security of Countries and Assets in Simcountry [ top ]
Simcountry ensures the security of assets for all players and offer war protection features to any players who are not interested in the war game. Many players are investing in their countries and create valuable assets. It is impossible to do so if the country can be attacked with no reason and work that took months to build, is destroyed in minutes.
The Fearless Blue world does not have the Secured Mode features and the risk of a disastrous war remains high unless they turn on temporary war protection. Players on all worlds can always turn temporary war protection on and prevent war even if the secured mode option is turn off. The Secured Mode feature protects the leader country in each empire. Single countries are considered to be leader countries and are also protected.
Players can make a choice between playing a peaceful game, remaining in secured mode or they can choose for participation in the full game including war. New players in Simcountry are all placed in secured mode and can remain in this protected mode forever.
A player who does not remove the secured mode will remain protected against any attack and cannot attack any country that has a president. It remains possible, even for a country in secured mode, to start a war against a country without a president and conquer it.
Secured mode does not apply to any conquered or purchased countries. It applies only to the leader country in each empire. If you have only one country in a world, you are fully protected.
Secured mode does not apply to any country in the Fearless Blue world, which is considered to be the war world. New players in Fearless Blue, have a temporary war protection for the first 42 game months.
Any country in any of the worlds can setup the temporary war protection feature that will protect any such country from war while the president is on vacation or unavailable. Temporary war protection can be extended indefinitely by use of boosters.
Simcountry can be played by anyone who has an interest in economy and strategy. You do not need any prior knowledge. Everyone, 16 years and older can participate. You can play it in an easy way, letting the system assist you or you can do everything yourself.
There are about 17.000 players in Simcountry and their age varies between 16 and 80. Most players are adults and the discussions on the game Forum sometimes go into many economic details that show expert knowledge.
You can buy and sell products, build schools or wage war. Trade with your neighbors or put products on the market.
You compete against thousands of other players around the world who are your neighbors in these virtual worlds or are running their countries or enterprises in the same world.
Building the economy and building an army takes time. Simcountry is played by many users who play short sessions, several times a week. Some play daily of course and try to be in charge of all details.
It is also possible to play Simcountry on a fast track and achieve results fast.
The strategy is quite simple:
Register a new country (or use one you already have) and start immediate population transfers to increase the population to about 15 or 20 millions. Build the educations system as fast as possible. Build one corporation each game month. You can request the building of ten corporations that will be delivered one per game month and you can build 21 corporations in one week.
Upgrade the corporations (automatic) and set production and hiring to 100%. It will lead to profitability but that takes some time. Get enough cash on the direct trading market to keep your debt low and increase your game assets.
If you want to participate in the war game, build your defense as fast as possible but avoid plunging the financial index. Initiate many more population transfers when unemployment declines and increase the population up to 50 millions in several steps. Keep building corporations and continue transfers when unemployment is reduced.
This way of fast building can take two to four weeks, depending on how far you want to push your population. It will probably take some gold coins to complete.
All accounts have an expiration date. When you click on the "Account and Membership" on the left frame, you can check the account details. All new members can play Simcountry for free for an unlimited period but free membership has its limitations.
If you look into the Simcountry world overview pages you will find the best 300 presidents page and the best 100 enterprise CEOs. The top players on the list receive awards. Awards are paid every month to the top players in each world.
Awards are in the range of 15 to 500 gold coins but they depend on the number of players in each world. Exact details of awards in all the worlds are available from the country and world home pages.
More details are available in the features document.
Presidents and CEO's who won the first place in any of the worlds are placed in the hall of fame for a period of six months. There is one hall of fame for all the worlds. Presidents and CEOs that are placed in the hall of fame are also showing on the "best 300 players". After winning an award, a player's score is panelized and the country will show at a lower position on the score list.
25. Playing frequently and running multiple countries [ top ]
The worlds are running continuously and they will run while some users are busy, at work or on vacation. The countries and enterprises keep changing all the time and will continue to do so based on parameters that are set automatically or were set by the president or CEO during the last time they logged in.
It is possible to automate many of the functions including the defense of your country. In this way, even if you do not log in for some days, no major damage will be caused to your country. Temporary war protection can be used to prevent war while you are on vacation or otherwise not available.
Other processes including salary changes, upgrading of corporations, social security levels etc. can also be automated.
The automatic defense is reasonable but depends on the available military units and garrisons in the country. It is important to have a large defensive army, as there are some users who are trying to find countries with weak defenses and conquer them.
There are many players who are running a country in more than one world. Many run empires and enterprises.
It is possible to conquer other countries and create an empire. There are large empires in the game and they are sometimes large world powers.
As a president or a CEO you are in complete control of the country or Enterprise. Presidents can form federations and cooperate on many areas.
The main reason for players to participate in a federation is mutual defense. Federations have their own rules that define the level of mutual defense by members of the federation.
Players can exchange messages and can send messages to all the members of their federation and they can create trade agreements between them, buy and sell goods etc.
Termination of a country after losing a war
The war index is a measure of how good your country is doing and how damaged it is. The war index is recomputed and updated after each attack during a war. If the war index reaches zero, the war ends and the presidency is terminated. The country is either terminated or conquered. The choice is up to the winning country.
Both parties in the war receive a mail message informing them of the result of the war.
Termination due to bad performance
If a country performs very badly and accumulates huge loans with very little industry to support it, it may be terminated.
Termination by W3Creative.com
Users who violate the terms and conditions as agreed upon registration, are terminated when such violations become known. The main reasons for termination by W3Creative have been multi-playing which is annoying for other players.
In case of multi-playing, termination is arbitrary. We may terminate all the countries or terminate some at random. Users are advised not to register more than one account in the game.
W3creative.com is acting swiftly and terminates users if they upload or use any offensive materials on their pages. We act without warning and terminate countries and accounts with no way of restoring them, if we find any offensive material, the slightest racist references, Nazi materials, fascist and hate langue etc. The IP numbers of such players are blocked and they will not return to Simcountry.