Simcountry
Forum General Econ Players (Little Upsilon)

Econ Players (Little Upsilon)

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SuperSoldierRCP (Little Upsilon)

All worlds
25 May 2010 03:33Link
Please read the article below first

http://www.simcountryworldnews.com/articles/fullstory.php?id=66&subject=Unfair%20Statistics

So econ players have been unfairly treated n leveling its unrealistic we need to come up with new ways or something to offset the war. personally i been working on this idea

http://simcountry.wikia.com/wiki/Federal_Exchange
or the otheridea would be that econ players get 2-3safe countries? what do you all think
below is the chart for leveling

Requirements for Game Level 2 (Full Game)
Required number of Countries: 1
Required number of Enterprises: None Required
Required AVERAGE Population Number: None Required
Required AVERAGE defensive Index: 40
Required AVERAGE
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Maestro2000 (Fearless Blue)

All worlds
25 May 2010 03:40Link
One thing that must be fixed is th cost of Financial Services penalty paid by peaceful players.

This feature should be disabled for peaceful players.
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Psycho_Honey (Little Upsilon)

All worlds
25 May 2010 04:03Link
Maybe for all players.
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EO (Little Upsilon)

All worlds
25 May 2010 07:13Link
Financial Services are indeed a pain. I think that they should be inspected closely in relation to how many loans a player has given out. If a player has given out 100t in loans, they shouldn't be slapped with financial services if they don't log in for a day or two and a chunk of the loans is paid back.
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Vicious (Little Upsilon)

All worlds
25 May 2010 16:24Link
Excellent article, SuperSoldier. We econ players do get treated unfairly by the leveling requirements.

Econ players need more countries and much more population than war players. Since buying lots of population is expensive, econ players feel pressure to conquer high population countries.

It's almost as if the leveling system expects econ players to be the real warlords. But war players get awards mostly for stockpiling weapons.
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SuperSoldierRCP (Little Upsilon)

All worlds
25 May 2010 21:37Link
Some ideas ive come up with.

A federal exchange the cost to build would cost Trillions(10T) mainly the cost is becuase of it income. A single Exchange offers 50Billion a month income. plus the needed resources(see below for more info)
http://simcountry.wikia.com/wiki/Federal_Exchange

Second when you start your empire you choose how to be judged (Full game or Peacefully) once chosen you cannot revert back. War players get the same things they have now, Econ players get 1extra secure country *this will not apply on Fearless blue* what happens is a player starts with there original country, they can either buy or conquer a C3 once done they click war protection and have the chance to select secure mode. Those 2 country are forever locked in and cannot be changed, giving the econ player a 2country base in which to start there economic empire
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nix001 (Little Upsilon)

All worlds
25 May 2010 22:10Link
'when you start your empire you choose how to be judged (Full game or Peacefully) once chosen you cannot revert back.'

But what happens if an econ player gets insulted on the forum and wants to defend their honour?
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Freitaz (Fearless Blue)

All worlds
26 May 2010 00:09Link
They can revert any time they want. That sentence is completly useless.
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nix001 (Fearless Blue)

All worlds
26 May 2010 01:59Link
I was questioning SS's idea.
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Luonnotar

All worlds
26 May 2010 02:32Link
I don't think peaceful players need a bunch of special features added for them. Just give peaceful players a discount on war protection, and increase the amount of cash they can have in their countries before paying financial services. It's just ridiculous to require 20T+ per country and then nail them with penalties.

Maybe reconsider the 120mil pop per country for level 16 too :d That level of population is not sustainable.
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Maestro2000 (Fearless Blue)

All worlds
26 May 2010 04:41Link
luonnotar +1

Wasn't there a post that we were going to get discounted WP?
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SuperSoldierRCP (Little Upsilon)

All worlds
26 May 2010 04:49Link
see the only issue is the fin index to have a 130 in ALL countrys requires u to have small or near nothing military n to make them have a ton of cash and pay for WP all the time is hard in LU your taking 6countrys require 9 GC a DAY!!! peaceful players need some form of an edge. My best country is 110corps 40 are CEOS 10% tax rate n i make 135 fin index with O military weapons. either the requirements need to be rewritten or we need some kind of edge, im thinking 2 secures
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Maestro2000 (White Giant)

All worlds
26 May 2010 05:21Link
WP

To keep a country in WP now cost 3GC per game year....or 460B * 3 = 1,380B per game year.


Question: What is the average military budget to defend a regular non-peaceful mode player country?
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Vicious (Little Upsilon)

All worlds
26 May 2010 05:50Link
I suggest that econ players and war players have exactly the same leveling requirements, except for the defense and finance indexes. The defense index should be higher for war players while the finance index should be higher for econ players.

That would be a simple but fair differentiation between the two styles of playing.
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Maestro2000 (White Giant)

All worlds
26 May 2010 05:52Link
A slight change in WP pricing would be rather helpful for peaceful players. (And Econ countries for all players)

Currently 1GC = 4 months WP = $1,380B per game year (This equals $10,350B per real month on WG or $20,700B per real month on LU...Or 22.5GC a real month on WG or 45GC a real month on LU based on the 460B exchange rate for an average 30 day month)

WP is a major cash cow for the people running Simcountry.


Suggestion:
1GC = 5 months WP = $1,104B per game year
or
1GC = 6 months WP = $920B per game year
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Maestro2000 (White Giant)

All worlds
26 May 2010 05:54Link
I'm tired, someone please proof my math.
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Scarlet (Golden Rainbow)

All worlds
26 May 2010 10:09Link
12 / 4 = 3 GC * $460B = $1,380B
12 / 5 = 2.4 GC * $460B = $1,104B
12 / 6 = 2 GC * $460B = $920B

There ya' go!
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Maestro2000 (Fearless Blue)

All worlds
26 May 2010 13:34Link
So there is the proof. WP is a cash cow for the people that bring us Simcountry.
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BlueSerpent (White Giant)

All worlds
26 May 2010 14:44Link
And a strictly econ country cant make 6 or 7,000B a game year to afford it?
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SuperSoldierRCP (Little Upsilon)

All worlds
26 May 2010 20:53Link
again u guys dont pay for WP why should i?
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Maestro2000 (White Giant)

All worlds
26 May 2010 21:59Link
Unless you are on a world were there is no war I agree WP should be in place.

I'd like to see WP sold at a discount to the current arrangement. The catch being a WP country should be locked in WP for the duration of the WP purchased.
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Psycho_Honey (Little Upsilon)

All worlds
26 May 2010 23:27Link
Super the answer to that question is obvious.

Sadly, they should have never introduced this set of different game modes, when neither game mode can be true. An War player can never fully reach the potential of a warlord, unless he/she is very good at economy. On the flip side an econ player can never truly stay economic, as long as they hold slaves. However, WP is the happy medium.

Players don't pay for war protection because they have enough friends, ability, and military defenses in their countries, and can become available to defend their countries. If you don't meet those standards, that is why you have to pay for war protection. Oh and don't forget the pirates.
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Psycho_Honey (Little Upsilon)

All worlds
26 May 2010 23:28Link
Gotta have Pirattitude :)
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Orbiter (Little Upsilon)

All worlds
26 May 2010 23:51Link
"again u guys dont pay for WP why should i? "

what? shakes head, what? so you want to have your cake and eat it to?

so say that an econ player shouldn't have to pay for war protection, because a war player doesn't have to? take a look at some of those larger war countries, look at the military assets... consider the value of those in terms of GC, not to mention how much the country is paying per month in military upkeep. and the cost of ammo that is used each month in standard training.

then their is a ton of things you wont see... like lower income because of the need for strat corps. lower income from lower sals, the lower income from less workers for corporations, the Ts of game cash dropped into trucks, fuel, military supplies, and other supplies to offset boycotts. to say a military player doesn't pay for war protection, is ludicrous. just because a war player isn't directly spending GC for WP,
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Orbiter (Little Upsilon)

All worlds
27 May 2010 00:14Link
By using a booster for 1 GC, you can extend the war protection period by 4 game months.

so the better break down is that war protection costs 115B per game month, maybe another way to look at it is, why should you just be given a free 115B because you don't want to play the war game?

as far as making leveling easier for econ players, i don't know