you know, guys, the reason for all the weapons and ammo being in the red, just might be with the fact W3C isn't putting stuff on the market, i mean, with bomber corps making 2 pb a gm, that means we need allot of bomber corps for the standard 10K standing bombers per country. thats one corp producing for a really long time, or allot more bombers corps than the supply system can handle. the game can't support the weapons and ammo levels than we are used to.
i wouldn't blame this on newbs.
The demand for this product was 1,279 last month.
The supply was 223.
This means there was a shortage of 1,056 product units.
Delivery time depends on availability on the market.
There are 125 companies producing Precision Bombers.
a 1279 demand, is just over one country using all its spending, thats ONE country. meaning, for LU to accommodate that one country, we need 500 more bomber corps. or 5
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white darkness (Little Upsilon)
All worlds
Easier solution than tying them up in more rules. Just don't give them the money and then don't tie them up in rules.
A lot of these new players don't go to war. They're just meekly following the game level routine because it's the only guidance they have. Defensive military in a secured country is only one thing, an expense. Ammo, weapons, and staff, all useless. Just take it away and default them to the peaceful levels instead.
About the only time they come for help, they're game level 2 or 3, their beginner's boost has run out and they're asking for help due to having racked up 8T in debt. Amount doesn't matter. Invariably, the solution is slash and burn, and those useless weapons go out on the market. To be sold for rock bottom.
The alternate levels aren't really published. I can go view the "including defense." requirements but not the other.
Most of them don&
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Crafty (Kebir Blue)
All worlds
Hmm, yes, it used to be the standard answer to newbs - "buy MIBs, they're the most cost effective for levelling" but nowadays I dont think I've seen that advice anywhere, for ages.
And yes again, making more rules is not going to help, just make it harder. Damn, I have a hard time helping people nowadays with all the changes, more this, less that.
WD, I'm sure the level requirements for both were in the docs but yes, I cant seem to find them now :/
Great move by the gamemaster.
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Solaris (Golden Rainbow)
All worlds
I cannot find anything for the recently revised game level requirements, but the old ones are
here.
One way to reduce the cost of maintaining the army is making it smaller.
We intend to reduce the size of all military units by 10%. This will make all units smaller, including existing ones. unused weapons will move back into the country stock.
when fighting, a smaller number of weapons will be destroyed.
The 10% reduction should be applied several times (it was already done once in the past).
we should move to smaller armies and more realistic numbers.
I also agree that we need to educate noobs and prevent them from overspending. When they overspend, they indeed become disappointed and leave.
This should be done without adding rules and making it more complex. It should be simpler.
Two months is quite long but after one month, the amount is reduced to 25B and it declines each game month. the total is 9T compared with about 3T in the past.
they also get the login boosts of money and population.
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white darkness (Little Upsilon)
All worlds
Just default new players to peaceful and rip out that defensive military. Don't give them defensive military gifts they don't need. If they want to war, they're going to buy offensive anyway. Why saddle them with something unneccessary? Your game levels are one of the few things they have to go buy.
At least peaceful is focused on infrastructure and money. Every war player left in this game will agree that a little planning and a big bankroll makes things easier.
Making the army smaller really doesn't seem to do much. All it means is that those of us down that path already, just field that many more units, made up from the little percentages you take off.
I'm rather glad to read that you don't think adding additional rules is the solution. Heck, I don't even understand fully the chaos of the war levels.
Simplest solution, free them up from many of the limitations then let them sink or s
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SuperSoldierRCP (Little Upsilon)
All worlds
I do see your guys point maybe reducing there spending isn't the way to go but there's still things we can do that wont effect them.
#1 - Removing those who don't play. If they don't log in for 1 month or have 8T in loans and 7T in cash there not playing. I mean they are free, if we say -10T(8T in loans and -2T in cash) = bankruptcy would be fair? Even give them a warning. Your country has past its loan limit it will soon declare bankruptcy.(looked @ my loans and found 9countries like that). All its doing is hogging space.
#2 - The maybe its time the game master revise the game levels they still out of wack. Loans are nerfed so loaning cash is worthless.
Requirements for Game Level 9 (Full Game)
Required number of Countries: 1
Required number of Enterprises: 1
Required AVERAGE Population Number: 14 million
Required AVERAGE defensive Index: 100
Requi
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white darkness (Little Upsilon)
All worlds
Loaning cash has been worthless for ages. Which why revise them? The free players can't go past level 4, and I've always considered level 4 easily attainable.
Heck, I'm on the regular levels at this point and sitting pretty at 6. Why? They're cheaper now.
But yes, let's clear out some of the dead wood.

J
Josias (Fearless Blue)
All worlds
J
Josias (Fearless Blue)
All worlds
nvm, the summery of my thoughts is that i welcome these changes to smaller militaries
I'm not sure I'm understanding this...If units are reduced by 10% and less weapons will be destroyed, doesn't that mean that more offensive units will be needed to compensate for their reduction in size and even more to compensate for their loss of effectivity. Sure defensive units will be smaller too but a good air defense is really hard/expensive to take down already.
So I imagine we are looking at war becoming even more expensive for offense and basically even less feasible. Well, it seems like it will be virtually non-existant in this game eventually. *sighs*
EDIT: Or will less offensive damage be done to an attacking unit too. You dont make this clear Mr Willard. Please dont do a politician on me and mislead or only tell half the story. I'm sure you wouldn't do that. Thanks.
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SuperSoldierRCP (White Giant)
All worlds
maybe we should increase weapons production think about it
24planes now
increase by 4
96planes
u make 4times more weapons cost 4times less EVERYONE WINS
Anyone who is here for a long time, may remember that we had wars with 50.000 or 100.000 weapons wrecked in a single attack.
everybody said that we cannot reduce it but in the mean time, the numbers are much smaller.
Then, some time ago, we have reduced the size of units and now we will do this again, starting mid August.
If all units are smaller, the number of weapons destroyed will decline (per attack).
All units will be smaller, offensive ones and defending ones.
If the same number of attacks are needed to win a war as were needed before, then the total number of weapons destroyed and ammunition used during wars will decline.
If you want more units and fight more wars, that will of course increase the numbers and that is true for all sizes of units.
You can build more units now with the current number of weapons.
In the previous change we did not reduce the size of existing units and
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SuperSoldierRCP (Fearless Blue)
All worlds
Tommi
Maybe on top of shrinking units look at the costs for example
Total size of Defensive Staff 303,239
Monthly Running Cost 3,220.32M SC$
Total size of Offensive Staff 540,449
Monthly Running Cost 43,304.43M SC$
i send 40B a month more on my offensive forces. Even if i doubled my defense to match my offence I'm still spending about 36B more a month. Thats based on FB where things are cheaper on other worlds it would well be in 60B plus a month. Smaller units and decreased losses are great but it does mean buying more which means more expensive costs. Maybe you should also find a way to reduce that. I mean in honestly 40B a month is alot of cash. How is that based on the cost of weapons? Most offensive weapons are very expensive as is. If that is the case then something should be done to lower those costs