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Forum General Level 7- C3 weapons Q (Fearless Blue)

Level 7- C3 weapons Q (Fearless Blue)

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EC (Fearless Blue)

All worlds
17 Nov 2011 09:07Link
I just fought consecutive C3 wars, and noticed that the quality of the weapons jumped when the second war began. I believe it went from 150Q to 250Q. Is the 250Q the new standard for the level 7 C3's?

This is a big jump in the amount of weapons and ammo spent during combat. Is there going to be increased reward for this new change?
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Negative911 (Kebir Blue)

All worlds
17 Nov 2011 11:19Link
Maybe an maybe not
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Negative911 (Kebir Blue)

All worlds
17 Nov 2011 11:19Link
Negative(GOD)
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RagingPencil (White Giant)

All worlds
17 Nov 2011 13:57Link
I'm suffering 4x losses on war lvl 3 C3 today. from 50-100 artillery to 300-500+ on Cities and Factories.

The loot may only just cover the losses :/
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dboyd3702

All worlds
17 Nov 2011 14:19Link
Level 5 was 150 Q and Level 6 was 170 Q
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RagingPencil (White Giant)

All worlds
17 Nov 2011 14:30Link
Nov
2878
<!-Quote-!>Quote:

Hostilities between RP Colonial State M1 and The United Kingdom of Monka Dos
The The United Kingdom of Monka Dos forces lost 30 anti aircraft missile batteries, 30 missile interceptor batteries, 30 defensive missile batteries, 50 armored vehicles, 50 jeeps, 50 artillery and 50 tanks. The United Kingdom of Monka Dos lost 209 soldiers and 389 were wounded. The unit AD 003 of RP Colonial State M1 lost 556 heavy artillery. The attack may have been reduced or eliminated by Anti Missile Missiles. AD 003 lost 1 or more trucks, gasoline and military supplies. RP Colonial State M1 lost 390 soldiers and 1177 were wounded. The United Kingdom of Monka Dos defense was assisted by the Garrison TG1763 unit. <!-/Quote-!>



vs

Feb
2878
<!-Quote-!>Quote:

Hostilities between RP Colonial State M1 and Marietta
The Marietta

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RagingPencil (White Giant)

All worlds
17 Nov 2011 16:44Link
Just to make things more confusing, after the month ticked over and map reset, I was finishing the last forts and the defense went back down to normal levels....
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Keto (Little Upsilon)

All worlds
18 Nov 2011 00:03Link
Gms, since level 7 c3s are at Q250 fighting level, can you increase the fighting level of navy immediately?
Its hardly fair to attack Q250 with Q100 weapons.
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SuperSoldierRCP (Fearless Blue)

All worlds
18 Nov 2011 01:28Link
I agree with keto.

We need to see navies updated desperately!!!

Also if the cost is going up. 180Q-250Q = 38% increase that means players will need more weapons/ammo. Can C3 wars profits be increased to?
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SuperSoldierRCP (White Giant)

All worlds
18 Nov 2011 01:59Link
Honest suggestion to the GM. Artillery, Tanks, Armor vic's should be immune to Missile def and defensive missile batteries(MIB/DMB).

Think there MISSILE DEFENCE. They should protect against missiles only(makes no sence to fire a missile to stop an artillery shell) making these weapons immune to those batteries would open the chance for ground war.
Anti Tank batteries would become Anti Vehicle batteries.(these would use missiles, so missiles def would be active). This would mean the GM could encourage ground war. Throwing a few land def divisions would have a good effect to make the war interesting but still allow players to war without having to pay T's on air force or having to use navies. Also If you made it so that Anti Air missiles had a larger range/immune to helis that would be helpful. That would allow players to keep OAAMB in there nation and allow them to attack interceptors without being blown up by h
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Homerdome (Fearless Blue)

All worlds
18 Nov 2011 04:50Link
i did some war cost calculations, and i cant get anything accurate. I know i used allot more bombers then was actualy taken from my inventory. I also fought 2 wars in a row, my first war was way more expensive then my second by a few T. same setup was used in each war.
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Homerdome

All worlds
18 Nov 2011 15:03Link
Seeing that your commenting on other topics Andy, could you perhaps explain why the jump from 150Q to 250Q in C3's. Thats is a major jump.And also, why no heads up. There's also other issues here as well that should be addressed.
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Homerdome (Fearless Blue)

All worlds
19 Nov 2011 04:26Link
k' he is in the middle of fixing this? So, did more c3 wars tonight and recorded my findings. As far as I can tell this change has tripled the cost of WL7 C3 war, for me anyway.
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Homerdome

All worlds
19 Nov 2011 07:23Link
bump
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Homerdome

All worlds
19 Nov 2011 07:40Link
I'm starting to think no one gives a cares about this thread. Seriously!

Ok, we are getting troubles from the econ side, now we are getting it from the war side.. AGAIN.. yet hardly a mention that the cost of war has at least tripled!!

The promise from GM was, Smaller forces equals less cost..it was true, until this, now it costs more before the reductions! 150 to 250 Q for a c3, is a heavy step for us vets, let alone a new comer.

I did say in a thread that when the GM reduced the sizes of the garrison that protected my countries that i paid a premium for by upgrading them to 250Q only to find them back in stock at Q100, it did cost me Quads of cash!! seems no one cares and no one made a big fuss over that issue, in fact that issue still exisits, movinng to and from garrisons. Now this, 150-250Q costing us that this is "OUR" by that us war types(BTW, US WAR types, are also some of the best at econ, dont you kn
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Homerdome (Fearless Blue)

All worlds
19 Nov 2011 09:55Link
If anyone is going to ask.. yes i have records of calculations i did before the change and after, right down to the sc dollar.
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Homerdome

All worlds
19 Nov 2011 12:39Link
bunp
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Sunny (Kebir Blue)

All worlds
19 Nov 2011 13:58Link
Game is starting to bore the hell outta me.

Won't be long before i throw up my country for sale. I ain't gonna pay for a game where the game get's worse and worse along with 0 action.
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Keto (Little Upsilon)

All worlds
25 Nov 2011 15:19Link
bump
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Homerdome (Fearless Blue)

All worlds
26 Nov 2011 04:12Link
thanks Keto.. Obviously no one does care, sad really that these major changes are yet to be addressed by the GM.
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Homerdome

All worlds
26 Nov 2011 07:31Link
And for the people that has thanked the GM in the short past for the heads up on some of the game changes.. don't you think these game changes should of been given a heads up? And/or an explanation to WHY? In my opinion these are major changes, just the 100-120Q change is HUGE, your country is spending out 20% more then it used to on products to keep it running.. thats if you remember to switch it from the "ANY" default. KEEP THAT IN MIND NEW PEOPLE!.. like the gm cares sooo much for you, seeing as its still a secret, since its not in any game news or doc, or forum post from him!
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Zhangliao (Fearless Blue)

All worlds
26 Nov 2011 14:44Link
does it mean we have to spend more money to take a c3 at war level 7? what about the cash in the c3? if GM put 25T in the c3 then it is ok. If not, we should speak up
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Keto

All worlds
26 Nov 2011 16:10Link
yes you spend more money taking a c3 at war level 7, when you take into account upgrading all weapons/ammo to 250Q,plus more loss using a navy with only a 100Q capability.
15T$SC is available taking a level 7 c3.
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Keto (Little Upsilon)

All worlds
01 Dec 2011 00:22Link
bump
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SuperSoldierRCP (Fearless Blue)

All worlds
01 Dec 2011 04:48Link
I agree with keto the CHEAPEST way i found costed 11T on FB...4T plus maybe 2T in assests. The GM needs to increase the income to like 20-25T

Level 1-500B
Level 2-1T
Level 3-5T
Level 4-10T
Level 5-15T
Level 6-20T
Level 7-25T

Income gets higher because your going higher into the war levels makes sence, (does to me anyways)