| Low Level Worker | | 52,000 | | 52,000 | | 19,800 |
CP you are thinking about "Services" Corporations. They use about 40K HT Engineers. "High Tech" Services use 80K last I built one and this was a few weeks ago. The increase is about 7250, up from 80,000 which in this case is actually less than but really close than 10%. I'm not trying to argue the point, I just wanted to make sure you weren't confused or mistaken. I could be wrong but I'm pretty sure HTServices always used 80K HT Engineers.
There were no changes in the numbers of workers of any type, in any corporation for quite some time except for several nuclear corporations. Numbers of high tech engineers have not been changed. The example above does not show a change. This is unclear. There were many changes in the last 5 years and indeed, numbers may have increased significantly. On average, over the years, the numbers of workers in corporations went from 150.000 to 250.000. luckily, or we would not be able to run nearly a million corporations game wide, 6 times per day. Some changes in the composition of corporations occurs automatically, when you upgrade the corporation (efficiency). Then, the number of workers declines and the numbers of managers and high tech people increases a little. This has always been part of the game. recent changes were aimed at proportional reduction in the base numbers in the game. base salaries and base product
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Arccuk (Little Upsilon)
All worlds
Here are the worker requirements for a couple of UNUPGRADED corp types (notes taken mid november 2011) :- HT Services Low level workers 56000 Medium level workers 57000 High level workers 22000 Low level managers 4600 Medium level managers 3800 High level managers 720 Executives 600 High tech engineers 77000 High tech seniors 15400 High tech executives 1220 Services Low level workers 93000 Medium level workers 74000 High level workers 22000 Low level managers 7700 Medium level managers 4900 High level managers 750 Executives 400 High tech engineers 38000 High tech seniors 7600 High tech executives 550 I'll let someone else have a look at the precise differances between then and now, however I feel the need to point out that the reason I have not updated the spreadsheet since then is that worker types upgraded too often to keep ac
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Arccuk (Little Upsilon)
All worlds
PS. If anyone wants the worker requirements from any corp in november 2011 let me know. At the time I had made a note of all requirements for corps avaailable to build on WG at level 4 and below.
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CorporatePartner (Golden Rainbow)
All worlds
All corporations have seen dramatic increases in the use of all High Tech workers, gradually increasing in every corporation over the past [earth] year. These changes have continued until now, and this has been closely followed in many corporations, including High Tech Services, as listed above, which previously used about 40-45,000 High Tech Engineers. In fact, the number of High Tech Executives has increased much more, around 5-10 times, and if you look at the actual data, it is very easy to confirm. Corporations in the High Tech category used to use about 250 High Tech Executives, and that was before the "increase of 10% in corporation size". In addition, the number of High Tech Seniors has also dramatically changed, where the numbers are much higher than before, and the comparison of numbers needed to the High Tech Engineer amounts has also dramatically changed, so that what once was about 4 High Tech Engineers per 1 High Tech Sen
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CorporatePartner (Little Upsilon)
All worlds
[Example of a corporation that used to have --0-- high tech workers.] Corporation type: Cattle (CEO/private, upgraded corporation, with medium (310) salaries) Current Employment and Salaries in the Company | Occupation | Employees | Estimated employees at 100% Hiring | Salary | | Low Level Worker | 82,500 | 82,500 | 20,460 | | Medium Level Worker | 78,750 | 78,750 | 27,280 | | High Level Worker | 14,500 | 14,500 | 34,100 | | | Low Level Manager | 13,500 | 13,500 | 40,920 | | | Medium Level Manager | 8,850 | 8,850 | 54,560 | | | High Level Manager | 2&
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CorporatePartner (Fearless Blue)
All worlds
[Example of a "new" corporation type with highly un-balanced workers] Corporation type: Weapon Quality Upgrades (CEO/private, upgraded, with low (157) salaries) Current Employment and Salaries in the Company | Occupation | Employees | Estimated employees at 100% Hiring | Salary | | | | Low Level Worker | 11,250 | 11,250 | 10,362 | | Medium Level Worker | 9,000 | 9,000 | 13,816 | | High Level Worker | 50,000 | 50,000 | 17,270 | | Low Level Manager | 15,350 | 15,350 | 20,724 | | Medium Level Manager | 14,200 | 14,200 | 27,632 | Hi
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SuperSoldierRCP (Little Upsilon)
All worlds
Medical materials Occupation Employees Estimated employees at 100% Hiring Salary Low Level Worker 77,000 Medium Level Worker 87,000 High Level Worker 17,000 Low Level Manager 11,400 Medium Level Manager 8,800 High Level Manager 2,640 Executive 380 380 High Tech Engineer 46,800 High Tech Senior 10,600 High Tech Executive 520 thats upgraded look @ them on any world explain to me why they need 99K Low level workers and 98K medium level workers...Thats a shit ton of workers. Id love to hear a GM reasoning on that When your ready Andy... Id love to hear the GM reasoning for the need of so many workers. *waits for response*
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CorporatePartner
All worlds
The general message is what's really important here, not bickering endlessly over this-or-that detail. And, frankly, the one who should have addressed this and the many other perplexing, deleterious, and ubiquitous changes is Jozi. There was a "Jozi Chat" promised many times, but he has not been heard from for a very long time, more than an [earth] year or more. And, really, his absence has really shown, as it has apparently allowed some "rogue" changes to the fundamental structure of the Galaxy/site in his absence.
<!-Quote-!>Quote:And, really, his absence has really shown,<!-/Quote-!> This is very obvious. Painfully so in many cases.
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Andy (Kebir Blue)
All worlds
The number of workers being so large was explained many times but I am glad to repeat. There are two main reasons: 1. You cannot have small corporations like in the real world because then, countries would have 500.000 corporations each and no one will be able to manage. you can have 1000 services corporations with a tiny man power each and a tiny profit or loss or you can have 1 with 1000 times the production, man power and profit/loss. 2. Each corporation requires many transactions each game month. There are 80.000 to 100.000 in each world and they require 2 million multiple data table transactions daily on each world. Running 2 or 3 times more corporations will, even with the current generation of the fastest 8 processor servers, be impossible. The population keeps growing. In the past year we have gradually increased the size of corporations by an average of 15.000 or maybe even a little more. <
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