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Andy (Kebir Blue)
All worlds
30 Mar 2012 19:59Link
The recent round of reductions of the numbers in Simcountry resulted in more than 10%.
Except for an unfortunate error in the Oil price, the balance returned or is in the process of returning to what it was before, less 10-20%
Countries with an income of 120B are now seeing 100 and the cost went down too.
There are some delays because many corporations have products that were bought for a higher price and they keep using them. when new products are purchased, the price of raw materials declines. This can take several days.
Profits are lower in terms of SC billions and higher in terms of gold coins.
Corporate values are now much higher than before. Values used to be 0.1 to 1 gold coin a year ago.
They are now 1 to 20 gold coins.
The reduction process should continue, hopefully with no errors, and numbers should continue to decline.
Weapons and ammunition are now priced lower and the price of
Except for an unfortunate error in the Oil price, the balance returned or is in the process of returning to what it was before, less 10-20%
Countries with an income of 120B are now seeing 100 and the cost went down too.
There are some delays because many corporations have products that were bought for a higher price and they keep using them. when new products are purchased, the price of raw materials declines. This can take several days.
Profits are lower in terms of SC billions and higher in terms of gold coins.
Corporate values are now much higher than before. Values used to be 0.1 to 1 gold coin a year ago.
They are now 1 to 20 gold coins.
The reduction process should continue, hopefully with no errors, and numbers should continue to decline.
Weapons and ammunition are now priced lower and the price of
J
Jo Salkilld (White Giant)
All worlds
30 Mar 2012 20:37Link
Andy, is the calculation of Finance Index taking these changes into account?
FI is a key index in levelling and I have been seeing mine drop steadily across the board since you started gradually reducing these things months ago.
May I plead for a review of either the Finance Index calculation algorithm, or a reduction in FI required for ALL levels? If they have stayed the same, while profit across the board has dropped, it will make a significant difference to those of us who play the levels game.
Hugs and respect
Jo
FI is a key index in levelling and I have been seeing mine drop steadily across the board since you started gradually reducing these things months ago.
May I plead for a review of either the Finance Index calculation algorithm, or a reduction in FI required for ALL levels? If they have stayed the same, while profit across the board has dropped, it will make a significant difference to those of us who play the levels game.
Hugs and respect
Jo
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Gothamloki (Golden Rainbow)
All worlds
31 Mar 2012 00:25Link
Andy, sorry... I'm very confused... How can lower profits in SC equal higher gold coins? If you make less money, then don't you have less to buy GCs with?
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Gothamloki (Golden Rainbow)
All worlds
31 Mar 2012 00:43Link
Can the next update do something cool, like increase profits? Or productivity? Or drastically reduce cost of govt? Or anything that would show a positive effect on country income?
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Tom Morgan (Kebir Blue)
All worlds
31 Mar 2012 01:54Link
My Financial Index went from 115 to 99 in 3 days after these changes, and all of my empire members experienced noticable declines. What's worse it that the index is not coming back up.
My CEO has lost $10Trillion in assets since Tuesday.
Fix this please.
T
My CEO has lost $10Trillion in assets since Tuesday.
Fix this please.
T
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Jo Salkilld (White Giant)
All worlds
31 Mar 2012 01:57Link
Gothamloki, I think Andy's point is that you can now buy many more GCs with fewer SC dollars, so they are reducing how many dollars profit we can make, otherwise the number of GCs we could buy with it would get ridiculous. 1 GC used to cost 400 SCdollars, now it costs less than 100. So, effectively, we can buy > 4 GCs for the same number of SCdollars it used to cost for 1 GC.
Andy - I understand the way GCs v SimCountry cash balances, but FI doesn't seem to be included in the changes ...
Tom, that's my point exactly about FI. The CEO profit is a different issue, I think, and much to do with the spike on the price of products which will hopefully even out in a little while ...
Hugs and respect
Jo
Andy - I understand the way GCs v SimCountry cash balances, but FI doesn't seem to be included in the changes ...
Tom, that's my point exactly about FI. The CEO profit is a different issue, I think, and much to do with the spike on the price of products which will hopefully even out in a little while ...
Hugs and respect
Jo
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Kitsune (Little Upsilon)
All worlds
31 Mar 2012 01:58Link
"There are some delays because many corporations have products that were bought for a higher price and they keep using them."
Well, this explains a lot on my end...
Well, this explains a lot on my end...
Q
Quetzalcoatl (Fearless Blue)
All worlds
31 Mar 2012 02:50Link
Recently i have seen general cost of goverment increase in my country from 74B/M to more than 145B/M why, i did not do much expanding only added about 24M people.
Q
Quetzalcoatl (Fearless Blue)
All worlds
31 Mar 2012 02:54Link
monthly profit, 50B+, after general goverment cost increases my profit has gone down -39 B-53 B-67 B-81 B-95 B-109 in less than 5 game years.
S
SuperSoldierRCP (Fearless Blue)
All worlds
31 Mar 2012 03:17Link
I did nothing and still saw 70B increase in government
I
Inanna (Little Upsilon)
All worlds
31 Mar 2012 03:55Link
MY FI index on FB main went from 212 to 180ish :s
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Steven Ryan (Little Upsilon)
All worlds
31 Mar 2012 09:09Link
i lost over 40 trillion so far and going down further
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Andy
All worlds
31 Mar 2012 12:22Link
The gov. cost depends on the population and is even higher when population is very high, but it also depends on the size of the empire.
If the empire grows, gov. cost grows much harder.
also, gov. cost depends on the price of services, energy etc. used by government.
it makes sense to check and recheck the quality of products used by the country.
I will check the FI calculation.
it should depend on the relation between income and cost and not on absolute numbers.
If needed, we will update. also, I will publish more data on how it is calculated.
We know that country profitability is essential. Most countries are profitable. The game balance is not changed, just the numbers. It is returning to what it was and both extremes are fading.
If anybody has a specific case, like losing 40T, please mail us with world and country names. There is nothing that could make and drastic change and even the Oil error effects ha
If the empire grows, gov. cost grows much harder.
also, gov. cost depends on the price of services, energy etc. used by government.
it makes sense to check and recheck the quality of products used by the country.
I will check the FI calculation.
it should depend on the relation between income and cost and not on absolute numbers.
If needed, we will update. also, I will publish more data on how it is calculated.
We know that country profitability is essential. Most countries are profitable. The game balance is not changed, just the numbers. It is returning to what it was and both extremes are fading.
If anybody has a specific case, like losing 40T, please mail us with world and country names. There is nothing that could make and drastic change and even the Oil error effects ha
C
Crafty (Fearless Blue)
All worlds
31 Mar 2012 17:28Link
Strange, I'm seeing govt costs going down and FI going back up again at last. On FB at least, seemingly the worst economy at the moment.
I do miss the larger numbers when it comes to counting my beans and it seems to me, though I understand the balance with greater GC but less $$$, it seems to me that I would rather have more cash as cash is what is needed to do most things in game. Transferring your greater GC pile to cash hurts as the exchange rate is so low. The last 6 months of changes has cost me about a quadrillion in cash to keep everything afloat. How many GC is 1 quad SC$ nowadays...many thousands.
I do miss the larger numbers when it comes to counting my beans and it seems to me, though I understand the balance with greater GC but less $$$, it seems to me that I would rather have more cash as cash is what is needed to do most things in game. Transferring your greater GC pile to cash hurts as the exchange rate is so low. The last 6 months of changes has cost me about a quadrillion in cash to keep everything afloat. How many GC is 1 quad SC$ nowadays...many thousands.
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Christopher Michael
All worlds
31 Mar 2012 17:57Link
Crafty has a great point.
I have not understood (yet) why the move has been made to deflate cash value and inflate GC value.
Like Crafty said, we use SC$ for a lot of things i.e. building infrastructure, population, etc.
Can anyone explain this?
I have not understood (yet) why the move has been made to deflate cash value and inflate GC value.
Like Crafty said, we use SC$ for a lot of things i.e. building infrastructure, population, etc.
Can anyone explain this?
D
David Walker (White Giant)
All worlds
31 Mar 2012 18:45Link
In order to reduce values would it not be easier to just move the decimal point 1 place for everything? Then we would have smaller numbers but no levelling out.
I understand what the GMs are trying to do in terms of bringing down values to smaller level as numbers got very large, and if that is just the case, then we'll be no worse or better off than we would have been in the long run.
I think the lack of detail about how far the GMs want to reduce the numbers, how they do this (eg. reducing base values by x%) and how many updates this will be spread over, is the cause of great frustration.
A clear plan would allow players to understand what is going on and what will happen. I've played for so long that I know I have to just ride out the storm. However, I understand the frustration of many players that see this as an unnecessary storm and doesn't allow them to see the correct values for products until the m
I understand what the GMs are trying to do in terms of bringing down values to smaller level as numbers got very large, and if that is just the case, then we'll be no worse or better off than we would have been in the long run.
I think the lack of detail about how far the GMs want to reduce the numbers, how they do this (eg. reducing base values by x%) and how many updates this will be spread over, is the cause of great frustration.
A clear plan would allow players to understand what is going on and what will happen. I've played for so long that I know I have to just ride out the storm. However, I understand the frustration of many players that see this as an unnecessary storm and doesn't allow them to see the correct values for products until the m
D
David Walker (Little Upsilon)
All worlds
31 Mar 2012 18:52Link
As for government costs, it would massively help if we could have information on how they're made up.
We need to know what products are used, the price, the quantity, the number of workers used and how much we pay due to the size of the empire.
We should be able to see clearly the total costs and the penalty that we incur for the size of our empire. I'd like to know how much I pay as a penalty for the the size of empire in term of population and the number of countries respectively.
We need to know what products are used, the price, the quantity, the number of workers used and how much we pay due to the size of the empire.
We should be able to see clearly the total costs and the penalty that we incur for the size of our empire. I'd like to know how much I pay as a penalty for the the size of empire in term of population and the number of countries respectively.
C
Christopher Michael (Little Upsilon)
All worlds
31 Mar 2012 20:20Link
Again, a prevailing question among a lot of players is this:
Why are we moving to devalue SC$ at a huge rate while at the same time inflating the GC values?
Reducing base values I get. What is puzzling is why the discrepancies are so large e.g. trading GC's for cash and buying GC's with SC$??
I would like someone to explain to me how that helps the players. How does that help the game?
Why are we moving to devalue SC$ at a huge rate while at the same time inflating the GC values?
Reducing base values I get. What is puzzling is why the discrepancies are so large e.g. trading GC's for cash and buying GC's with SC$??
I would like someone to explain to me how that helps the players. How does that help the game?
D
David Walker (Little Upsilon)
All worlds
31 Mar 2012 21:54Link
The more GCs you can buy, the more you're worth in real money terms and the more real money you can make.
Smaller values shouldn't in itself create any long-term problems as a smaller amount of SC$ will still have the same purchasing power.
Smaller values shouldn't in itself create any long-term problems as a smaller amount of SC$ will still have the same purchasing power.
Q
QueenBikini (White Giant)
All worlds
31 Mar 2012 22:37Link
From Andy
"Most countries are profitable. The game balance is not changed, just the numbers. It is returning to what it was and both extremes are fading."
Most countries are 1/2 as profitable as they were. Oil companies or not. The game balance HAS changed and not just the numbers. ??? You are living under a rock Andy. All you are doing is looking down the road and telling us that both extremes are fading based on what they Should do and not what is going on right now. Yes the numbers should eventually equal out, but they are not yet. Profits are sitll down, industries are still in distress and things are not improving.
Stop telling us what should happen and take a look at what is happening, or is NOT happening. How many game years will it take before we climb out of the latest hole you put us in?
The sky could be falling and you would tell us that is impossible because your mathamatic formula could not predict
"Most countries are profitable. The game balance is not changed, just the numbers. It is returning to what it was and both extremes are fading."
Most countries are 1/2 as profitable as they were. Oil companies or not. The game balance HAS changed and not just the numbers. ??? You are living under a rock Andy. All you are doing is looking down the road and telling us that both extremes are fading based on what they Should do and not what is going on right now. Yes the numbers should eventually equal out, but they are not yet. Profits are sitll down, industries are still in distress and things are not improving.
Stop telling us what should happen and take a look at what is happening, or is NOT happening. How many game years will it take before we climb out of the latest hole you put us in?
The sky could be falling and you would tell us that is impossible because your mathamatic formula could not predict
C
Christopher Michael
All worlds
01 Apr 2012 03:34Link
Thanks David.
R
Redman (Little Upsilon)
All worlds
01 Apr 2012 04:58Link
Let it go QB. Just play and have fun.
S
Steven Ryan (Little Upsilon)
All worlds
01 Apr 2012 10:28Link
sent this to gm no reply just looked at the total income for workers in Botulism and punisher on lu and the country punisher on lu total income of all workers 161,995.06M SC$ is nearly triple of botulism 64,795.49M SC$ but both countries have similar population and same salary and settings the result is punisher more than triples its income tax revenue whats going on most of my countries especially on lu are going backward
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Steven Ryan (Golden Rainbow)
All worlds
01 Apr 2012 11:07Link
any compensation for losses
S
Steven Ryan (Golden Rainbow)
All worlds
01 Apr 2012 11:56Link
someone send me some development aid lol