Simcountry
Forum General <B>W3C - The Simcountry War Game</B>

<B>W3C - The Simcountry War Game</B>

Andy
23 May 2012 15:02 Link
General

The war game in Simcountry is an important part of the game and has a high priority in our development plan.
In general, the introduction of new war features is intended to insert more dynamics into the war game. It will be supported by high gold coins awards for war winner if the wars they win are real.
Some of the planned features will make it possible to measure the seriousness of the war and make a better decision on the award levels.
Currently, a new tutorial is being developed that will lead new players through a first war. It will show how to declare war, how to start attacks against a C3 country and it will end when the war is won. We are already making sure that new players have at least one free country next to their own country. It will remain in a reserved state to allow new players to run through the tutorial.

Many more war functions are planned and will be developed and added to the game in the next months.

War Maps and multiple maps

The war process will be moved to the large country maps and will allow both sides to watch multiple maps simultaneously. This will make the entire war process easier to conduct even when the war starches to multiple fronts.
The war theater and its functionality will be upgraded and the painting of conquered areas will be improved.

Mobile Units

Mobile army units will be added. These units can be moved around on cargo shuttles and can be traded on the space market. The units can be stationed in one location or a space station and can be moved to any of the worlds when needed or landed in any country where you own a military base (Including a remote military bases). This feature will use professional soldiers and officers. It will not have any consequences to the population even when sold to any other country.
Mobile units can cross borders with or without a war declaration but are unable to attack any targets if not in war with the country where the target is. Moving units will become easier and will show more clearly on the maps.

Auto Response Units

One of the worries of players is that their country will be attacked while they are off line, living their other lives, working, sleeping or on vacation.
The auto response units will be very powerful and capable of a fierce response to any attacks on the country. These units will be more powerful than the existing stealth fighter units and will be able to respond to attacks only.
Having large auto response forces in the country, at a high quality and well equipped with sufficient numbers of missiles will amount to a very effective defense that will be able to destroy a large army at a distance.
Auto response units will not be able to win a war but they will be able, in sufficient numbers, to avoid a destruction of your country while you are out.
With the current alert possibilities in Simcountry, that make it possible to have messages when war is starting or when the war index is declining, players will be able to reduce their dependency of war protection.
Auto response forces will have a default attack priority and players will be able to set their own preferences.

Extended Stealth Units

It will become possible for players to define the attack priorities for their stealth bomber units when they auto attack as a response to attack on your country. There will be additional conditions that will sometimes allow such units to increase the number of attacks each time they respond.

Nuclear Weapons

Nuclear weapons will be more powerful but nuclear attacks will come at a price. Currently, it is possible to set up a defense for the country assuring that nuclear attacks will not be possible. This situation and the relatively small damage that occurs after a nuclear attack, reduce the effect of such weapons.
Nuclear attacks should not be taken lightly but if used, they should be devastating. However, such attacks should have a fierce response.
If the attacked country has an auto response force, it will immediately counter attack the country where the nuclear weapon came from. Such attack will be fierce, using a large number of units, many missiles and at a high precision.
There are several types of nuclear and chemical weapons in Simcountry and the auto response will depend on the weapon that was used.
Nuclear attacks should be part of Simcountry but both sides should realize what the price of such attacks will be for both.
Auto response units will be mobile units.

Rebel Army - Mercenary Army

Any player who owns a mobile army unit will be able to participate in a war between countries by closing a treaty with one of the sides in the war. It will then be possible to transport such units into the war theater and participate in the fighting. This feature will open the war game to CEOs and to players who do not have any countries or any enterprises. Mobile units will be freely traded on the space market.

Easier to use

The setup process of military units will be simplified.
Airlifting and remote landing of army units will become easier and multiple "hopping" will allow the landing of forces anywhere.
The navy will be extended with submarines as a new offensive weapon and may include more new weapons. The navy will be reorganized in navy units that function in the same way other units are organized.
Navy landing units will be added to allow for the landing of forces anywhere in the world.
When attacking a target, military units that are within range will assist the local garrison (if available).

War Protection - Secured mode and temporary war protection

The current secured mode for the main country in each empire has done a lot to allow players to protect their main assets. The secured mode feature will not be changed in any way.
In addition, players can protect more assets by setting up temporary war protection.
The changes and additions to the war game as described above will make the temporary war protection less essential than it is today. The chance of a devastating war will decline if the country is well protected.
Once the new defense force features are in place and data is available on their power to provide security, the need for temporary war protection will be reduced.
Although temporary war protection will remain an option, it will be a costly option compared to the setup of auto response forces and it may be limited to a small number of countries in the empire.
Also the use of freshly conquered C3 countries as a base for attacks on presidents may be limited by a cooling down period between the time the country is conquered and the time is can start a war against a president and it may depend on the temporary war protection used for other members of the attacking empire.

Time Table

Completing the entire plan will take a while but some of the features are not complex and some are already being developed. Features will start to pop up in the coming month with the war tutorial likely to be the first. More will be announced before they become available and will material in the coming months.
J
James the Fair
23 May 2012 17:36 Link
No.1 Well I think the Auto Response Units is a terrible idea as PvP warfare will truly come to an end if implemented as it will be almost impossible to take over their countries, well thats my opinion of it.

No.2 For the nuclear weapons making them more powerful will be much more realistic and reduce the speed of production in the corporations where they are made at by half for such weapons. Also I also think if you made all the strategic weapons on the open market twice as expensive than they are now I think you will have the balance you need on this game as the big players on here will definitely think twice about bombing smaller and weaker players so easilly as they'll be more difficult to obtain.

No.3 Also The Rebel Army - Mercenary Army sounds like an idea that could work, but the question is though for example, will someone at war level 0 be able to attack someone who is at say war level 4? and most importantly will there be a limit to the number of mobile army units you can use in a single war?
Andy
23 May 2012 17:55 Link
Someone in war level 0 will not be able to attack a country with a president. This is not possible now and remains the same.

Auto response units will not make winning wars impossible but will make sure there is real fight.
night time attacks while your opponent was asleep are easier but unrealistic. wars should not be conducted by one side only. P v P wars used to be P v nothing wars. Today, even P v C3 is more realistic.

There is currently no limit to the number of units. mobile units are like other units so why the limitation?
Mobile units are like other units with several advantages like mobility, usability in any of your countries in all of the worlds, no impact on your work force, they can be traded as units between players and they can cross all borders.
Disadvantage: They are more expensive.

Temporary war protection will decline with more countries involved in war.
O
Orbiter
23 May 2012 18:00 Link
#1, james, W3C beleives that if a person works hard enough, they should be able to have an undeafeateble country, with out actively firing a shot.

but, the C3 war tutorial, is something that over the next few years will change the demographics of this game.

historically, many, many, MANY, players have quit when they couldn't take their first C3. and often when they ask vets for help, they are told to sell all their weapons. and ofcourse leave for a game they can actually have fun with.

giving new players a step by step guild. i can testify, that will keep around allot more people interesting in warring. and over the course of time, we'll see a change. as what the over all player base wants will change.

the other changes, are necessary. but a war game with only 6-8 people who really know how to fight... is one of the limiting factors of war in SC. the tutorial is vital to provide the info to players, if we want to war-player base to grow.

i get its just C3, but thats the basics. after you've got your feet on the ground, the rest getsw easier.

Josias/Orbiter
T
Tom Morgan
24 May 2012 00:24 Link
Awesome. Andy this is just amazing. Can't wait for these to be implimented.
M
Marshal Ney
24 May 2012 03:15 Link
If I read correctly, I can participate in wars off world, even without a country? Well done, Sir. Well done.
S
Sylar
24 May 2012 10:08 Link
"Easier to use - The setup process of military units will be simplified"

We need blueprints for setting up units Andy. Would make the process so much simpler
J
James the Fair
24 May 2012 13:44 Link
Josias how you doing? long time no see? what happened to most of your countries? and i've noticed you do C3 warring a lot by taking 2 countries a time like I do. Is it that 'good for bad' country you're using to raid countries from? as you're often in the news.
C
Craigsw
24 May 2012 15:45 Link
Hmm, I like the Mercenary army idea.
O
Orbiter
24 May 2012 17:26 Link
Hi James, hows it going for you?

I took break for 6ish months. Its was getting way to hard to maintain the 4 world war machine. i woulda lowered my war level on a couple of planets, but their no ligit way to do that. so i was stuck with more than i could handle.

coming back, i had 3 countries, 18gc, and -20T cash, with 89B in my account. and wl 7 every where but GR, (which is my lease favorite planet.) I am NOT complaining.

having the 8T in wl7 countries was the only thing that saved my account. it took a couple weeks to hook up with my friends to get a bank role, and buy back a few of my old stuff, like Scary on WG. The current Good for bad, is not my old one.

as far as this C3 raiding thing goes. Well now that W3C is working on allowing every one to follow multipul wars... the trick is to open Chrome, and Firefox, and open the war in each browser and shoot in one while the other is reloading. Its my goal to take 2 C3s for assets until i can restabilize myself.

but this time around, i'm more interested in Space, and what i can do as a player to make it more popular. and frankly, i'm at a loss. but allot of my raiding resources are going to go into space. That is when i actually fix things.
Andy
24 May 2012 17:37 Link
Please take your one to one chat to another thread.
J
James the Fair
24 May 2012 17:41 Link
Its beacause were going off the subject right? lol... very well i'll do that then.
J
Jackwagen
02 Sep 2014 02:39 Link
Rebel Army - Mercenary Army

Any player who owns a mobile army unit will be able to participate in a war between countries by closing a treaty with one of the sides in the war. It will then be possible to transport such units into the war theater and participate in the fighting. This feature will open the war game to CEOs and to players who do not have any countries or any enterprises. Mobile units will be freely traded on the space market.


did this get implemented? does this means you can fight wars on planets where you don't have a country?
O
Orbiter
02 Sep 2014 04:49 Link
with my one of my old accounts, still love that avatar
J
Jennifer
02 Sep 2014 16:23 Link
With the upgrades to the war game, how about making the special forces icons a little easier to see? At times they are almost impossible to find.
J
Jackwagen
02 Sep 2014 22:44 Link
they are special forces you're not supposed to be able to find them ;)
S
Supreme Red
03 Sep 2014 00:02 Link
lol
Andy
06 Sep 2014 11:47 Link
The idea of a rebel army or mercenaries as described in the text was indeed part of the plan but is partially abandoned.

The reason is mainly, that when in war, both parties will have something they can win but also something they can lose.

Having players participate in a war while they do not have a country, does not really make sense.
However, mobile units can be stored on a space station, and moved, traded quickly and participate, they can be used by the warring country but also by fed members.

we think that there are enough features here to use these units in a flexible way.

we are considering the possibility for an enterprise, to purchase such units and keep them in storage. They can do so on a space station but such a feature might make sense.

we will look into the possibilities and potential advantages for Simcountry.
S
Supreme Red
08 Sep 2014 22:03 Link
C3 raiding today $3.8 T...for war lvl8?
seems backwards. Unless that was the plan.
S
Supreme Red
08 Sep 2014 22:07 Link
Nevermind... cash shot up after a few minutes.
Must be a glitch on FB...
Andy
09 Sep 2014 18:55 Link
better plan will be to improve the economy and earn enough to build your army.

The fake wars against C3s of the same war level, will become less profitable.
the economy is becoming more profitable.
K
Khome y Peng
11 Sep 2014 04:46 Link
Are you saying that we will not be able to raid anymore?
X
xLOSO
11 Sep 2014 07:21 Link
Which is totally fine as long as the economy really does get a complementary boost to income levels
K
Khome y Peng
11 Sep 2014 18:22 Link
I would like raiding to remain.
B
blah Blah
12 Sep 2014 14:26 Link
If this game becomes an economy game that is yet another step to force people away from the war game. On the one end you are saying: lets promote the war game. And in threads like this you talk about actions that are doing the exact opposite.