Simcountry
Forum General W3C - War Game Tuning

W3C - War Game Tuning

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Andy

All worlds
02 Jul 2012 15:30Link
While awaiting the update of the war game to the large maps, we have tuned/updated several functions in the current war game.

Changes in the size of war units and the reduction in their size made some changes necessary.

- Fortifications where too hard to destroy. Their resistance is now slightly reduced.
Fortification remain very strong positions but the number of attacks needed to destroy them is now slightly lower.

- Attacks against any war targets depend on the proximity of your own military units to the target you attack.
Example: If your air force attacks a military unit and none of your own military units are close to the target, the destruction power of your air force will be lower by a factor of 4 compared with its power when one of your own units is close to the target.
The factor is now change from 4 to 3 which means that remote attacks became more powerful although moving units close to targets remains ver
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tuco_

All worlds
02 Jul 2012 19:12Link
If your air force attacks a military unit and none of your own military units are close to the target, the destruction power of your air force will be lower by a factor of 4 compared with its power when one of your own units is close to the target.

Could there be a notification, whether own military units are, in fact, close to the target or not, rather than just a visual check? I mean how close is close enough?
C
Crafty

All worlds
02 Jul 2012 19:23Link
Close enough to smell the fear...
X
Xbox

All worlds
02 Jul 2012 19:31Link
Also how bout them war lvls
M
Marshal Ney

All worlds
02 Jul 2012 19:36Link
Assumption: proximity to an enemy target is within range of the unit's weapons? Or will it be within range of the longest range weapon possible to have within a unit?
C
Crafty

All worlds
02 Jul 2012 19:39Link
Actually I think you'll find it's 35Km, but how you measure that on the current maps I dont know.
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tuco_

All worlds
02 Jul 2012 19:39Link
I think I've read somewhere that the rationale behind this mechanic is something like:

when targeting is done by ground unit close to target, accuracy, thus damage, is increased.

which is sound. At the same time it is hard to imagine that ground units would not be able to report if they are in range or not as it would make the whole notion inconsistent in my opinion.

In other words, if I expend time and energy in order to activate a feature of the game, move units into position, I want to be sure time and energy is not wasted.

*shrugs*
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Marshal Ney

All worlds
02 Jul 2012 19:46Link
Just a bit smaller than the space between LRD's when taking down a c3 fast then. Just have to keep an eye on the border area if using a mixed strategy for dropping it.
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Crafty

All worlds
02 Jul 2012 19:59Link
Tuco, I image the thinking is that if you cant target it (in range) then you cant report on it.

That is the real case in heavy arty I believe, they use spotters to range targets out of sight.

I do agree a notification of 'in range' for spotting would be good though if it doesnt co-incide with weapon range.

BTW, you're not Mr. Zednek Pavlovsky are you?
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tuco_

All worlds
02 Jul 2012 20:11Link
When I've read about this feature, I sent some SF (spotters) close to/on top of c3 targets. After attack was launched I could not tell if the feature was activated or not which bothered me. Actually I was under impression that damage was the same as if SF were not there .. but admittedly I have not tested it throughly enough.

Yes that is correct, Zdeněk Pavlovský :)
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Crafty

All worlds
02 Jul 2012 20:18Link
I think you will find SF dont count, it has to be an actual unit. But I havent tested that thoroughly myself either.

Its good that you have have returned to sample the game again Tuco, I hope to have some of the more enlightened chats we had before, and read your negative arguementive comments again. Ha ha, Regards, CraftyCockney.
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tuco_

All worlds
02 Jul 2012 20:22Link
Well, I think I understand now that it is indeed of no use. Though I cant promise I will not sin again as sometimes I cant help myself.

Thanks, I remember you too. Got invited (autosend email) by w3c, saying something about old players returning and restart bonus. Accidentally, haven't seen neither yet ;)
A
Andy

All worlds
03 Jul 2012 00:10Link
Tuco,
Welcome back.

The invitation mail said that you should mail us once you registered.
Many did and received the bonus.

Please mail the gamemaster about it.
A
Andy

All worlds
03 Jul 2012 00:30Link
Close is indeed the range of the unit. it is 35.
The idea is indeed that a unit close by could help in targeting the air force.

In reality it gives an advantage to a player who is using its ground forces to invade and coordinates a war effort by ground units and the air force at the same time.

The difference in the attack force is significant. maybe too significant and this is why we reduced it from a factor of 4 to a factor of 3 which increases the power of air attacks without an invasion.

We have recently published the idea that winning a war should be possible even without an invasion although it will be more difficult.

These current updates are a step in that direction. It increases the number of war damage points you can obtain from the destruction of military objects, cities and factories and reduced the number you must obtain by invading the enemy.
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tuco_

All worlds
03 Jul 2012 00:50Link
Perhaps I was not using proper contact email, in such case apologies for misleading. Email resent. Thanks Andy.
T
Tom Morgan

All worlds
03 Jul 2012 04:49Link
I like some of those changes.

Cheers,
T -- Still the One and Still not Muted :)
A
Andy

All worlds
03 Jul 2012 19:19Link
Tuco,

we received your mail.
we will take care of it tomorrow.
T
tuco_

All worlds
06 Jul 2012 14:15Link
Perhaps I am not being diplomatic, but is there tomorrow already?
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Dix0n

All worlds
06 Jul 2012 16:33Link
I like these changes :) Can we please just get all non-strat weapons back to planets, then I will jump for joy!
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SuperSoldierRCP

All worlds
07 Jul 2012 03:39Link
Andy

You guys must have made a mistake in your last update. When attacking targets the kills where as follows

Factory = 13K killed
Citys = 2K killed
Capital = 10K killed

You guys need to relook at your update with the numbers that have died. How does factory have more dead then cities? A suggestion is that the Q should effect the killed. If there's 1M people in the city and i blow up the capital there would seem to be no reason at least 50,000- 100,000 shouldn't be killed. I should only have to blow up the capital, cities, and some towns to gain 30WI of the 40 war index, You where saying how we will not need to paint but this last war i only got 15WI from blowing up all factories/capital/cities.

You might want to really relook @ the people that die in these battles
A
Andy

All worlds
07 Jul 2012 09:39Link
The numbers depend of course on the percentage damage to the city and many small attacks probably produce less casualties than a few very big ones.

cities are harder to tune and probably need another update. The number of damage points is increased which was the aim of the change and it will increase a little more.

Corporations have 250.000+ people in a relatively small place. Cities are larger in size but the population could be even lower than 250k.
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SuperSoldierRCP

All worlds
07 Jul 2012 13:02Link
Thanks for the clarifications.
Maybe for citys if an occupation unit is within 35km the amount of killed in cities is doubled. Like i said if i attack with 1000tanks and 1000artillery at 300Q theres no reason i shouldnt see 100K people killed.

1000tanks use 35shells a fighting round = 35K shells per attack
1000artillery use 35shells a fighting round = 35K shells per attack
Total shells used = 70K per attack... If only 1 and 5 hits a person thats still more then the game gives you. Im just stating facts the GM has always wanted to increase ground war. Allowing them to kill large amount of pop would greatly increase this feature
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SirSmokesAlot

All worlds
07 Jul 2012 17:05Link
Andy How come all the military units and garrison units go away after winning a c3 war? I mean if I by pass Int wings and fight just a ground war the units should still be there after I take the country. Also all the weapons and ammo in the garrions i don't destroy should be there too. But they all just go away like they where never there. I think we should get those weapons/ammo after the war is over. We did before when lvl 7 was the highest u could go.
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SuperSoldierRCP

All worlds
07 Jul 2012 21:36Link
I also agree with Smokes

I really think its important that any weapons left over from after the war the player should be allowed to keep this only helps players gain defensive assets in which we can use to defend ourselves
H
Hanma de Hermania

All worlds
07 Jul 2012 23:38Link
That is the same thing I noticed as well. And if simcountry is suppose to simulate nations, shouldn't the victors get all of the spoils after a war?