A
Andy
All worlds
17 Jul 2012 15:23Link
1. War Maps
The war process is now managed on the large game maps. There are three zoom levels allowing more details view of the war and a much better view of the country and its neighbors.
The movement of units is improved and it is easy to see where they are heading.
This change will help in upgrading the war level in Simcountry and allow us to introduce more war features and many more improvements in the coming weeks and months.
This is a major change and we do expect some problems that escaped our testing but the war process itself and the power of weapons or units is not changed at all
All weapons function in the same way they did before and their destruction or defensive powers are unchanged.
2. The Score
The score of countries depends on a large collection of indexes and it is recomputed each game month. The game level of the country is an important factor in the score. The war level also dep
The war process is now managed on the large game maps. There are three zoom levels allowing more details view of the war and a much better view of the country and its neighbors.
The movement of units is improved and it is easy to see where they are heading.
This change will help in upgrading the war level in Simcountry and allow us to introduce more war features and many more improvements in the coming weeks and months.
This is a major change and we do expect some problems that escaped our testing but the war process itself and the power of weapons or units is not changed at all
All weapons function in the same way they did before and their destruction or defensive powers are unchanged.
2. The Score
The score of countries depends on a large collection of indexes and it is recomputed each game month. The game level of the country is an important factor in the score. The war level also dep
M
Madoff
All worlds
17 Jul 2012 17:12Link
Regarding scores, I'm baffled about the score of CEOs.
On Little Upsilon, Gamemaster Corporations loses about 200b/month and has a score of 2567. My CEO, Black Box, has a profit of about 100b/month but has a score of only 839.
There are many unprofitable CEOs with higher scores than my profitable CEO. Is that realistic?
On Little Upsilon, Gamemaster Corporations loses about 200b/month and has a score of 2567. My CEO, Black Box, has a profit of about 100b/month but has a score of only 839.
There are many unprofitable CEOs with higher scores than my profitable CEO. Is that realistic?
L
Laguna
All worlds
17 Jul 2012 17:31Link
The question isn't if it is realistic, but is it reasonable?
Either way, the answer to both is yes.
Either way, the answer to both is yes.
O
Orbiter
All worlds
18 Jul 2012 00:40Link
ok, just started my first war
this ROCKS!!! right on
only problem, where is the list? allot of targets don't paint on the map, and with out the list, it makes things difficult.
i usually use the maps for most targets, but their are some that you need the list for. am i just over looking it?
this ROCKS!!! right on
only problem, where is the list? allot of targets don't paint on the map, and with out the list, it makes things difficult.
i usually use the maps for most targets, but their are some that you need the list for. am i just over looking it?
A
Andy
All worlds
18 Jul 2012 00:48Link
The list is on the left side of the page, lower part.
A
Andy
All worlds
18 Jul 2012 00:50Link
We will improve the painting of objects, prevent them from sitting on top of each other and show their identity when you put the mouse on these objects.
O
Orbiter
All worlds
18 Jul 2012 00:59Link
yea, i just found it, i have my task at bottom of the screen, and it covered it up, their might be a better location for the list? shrug, but i got it now, so i guess it'll be ok
O
Orbiter
All worlds
18 Jul 2012 01:22Link
also, after each attack, it is taking me to an attack again screen, which means at least one extra click for each target, if the target isn't destroyed, should that be bypassed just like before?
A
Andy
All worlds
18 Jul 2012 09:33Link
True, an extra click but no waiting time, it does not go to the server.
let's see more reactions to the new screens. We will continue the improvements before we jump to conclusions.
let's see more reactions to the new screens. We will continue the improvements before we jump to conclusions.
A
Andy
All worlds
18 Jul 2012 09:47Link
We have also seen that fortifications, after being destroyed keep showing as a fortification. They should show up as a destroyed target. This will be fixed.
K
Keto
All worlds
18 Jul 2012 15:42Link
Andy, the new look isn't too bad.
May I suggest you fit the entire page on the screen so everything is visible? I have to change my computers zoom level to view the full page, which makes it even harder to read the writing.
I do like the target list and my units list which states what each unit.
So far so good!
May I suggest you fit the entire page on the screen so everything is visible? I have to change my computers zoom level to view the full page, which makes it even harder to read the writing.
I do like the target list and my units list which states what each unit.
So far so good!
C
Crafty
All worlds
18 Jul 2012 15:58Link
I'ld like a big red button that completely obliterates the country with accompanying blindingly awesome, eye popping, 3D graphics.
Sound effects to be included.
Seriously though, in a PvP war, hows about a conversation bar where you 'talk' to the enemy. All sorts of psychology could be used, as it is real time. Even peace agreements. I think the communication would get you much more involved and make the experience more interesting.
Sound effects to be included.
Seriously though, in a PvP war, hows about a conversation bar where you 'talk' to the enemy. All sorts of psychology could be used, as it is real time. Even peace agreements. I think the communication would get you much more involved and make the experience more interesting.
A
Andy
All worlds
18 Jul 2012 16:16Link
Communication is a good idea.
There are many improvements underway, we will need some time.
There are many improvements underway, we will need some time.
O
Orbiter
All worlds
18 Jul 2012 21:05Link
how's this for communication?
one of the original complaints about the war game at the beginning of this whole run of wg changes, was the time and endless clicking. now we have a game feature that adds a useless click. but we are waiting for more feed back? is that another feature to give the people that don't war an advantage?
over all, (i said it already,) this rocks, but that extra click is useless, and when your talking 20 cities, 20 towns, 50 forts, 100-200 interceptors wings, 50-100 heli wings, how many ground units... your talking and extra couple hundred click in a PvP, that really isn't necessary. i thought the point of all this was to make the war game more attractive?
one of the original complaints about the war game at the beginning of this whole run of wg changes, was the time and endless clicking. now we have a game feature that adds a useless click. but we are waiting for more feed back? is that another feature to give the people that don't war an advantage?
over all, (i said it already,) this rocks, but that extra click is useless, and when your talking 20 cities, 20 towns, 50 forts, 100-200 interceptors wings, 50-100 heli wings, how many ground units... your talking and extra couple hundred click in a PvP, that really isn't necessary. i thought the point of all this was to make the war game more attractive?
A
Andy
All worlds
18 Jul 2012 22:03Link
It is not an extra click.
only if the target is destroyed in one attack.
if multiple attacks are needed, it is not.
(correct me If I am wrong please).
I will also check tomorrow.
If this is an extra click, we will remove it. It is not our intention to add a click.
only if the target is destroyed in one attack.
if multiple attacks are needed, it is not.
(correct me If I am wrong please).
I will also check tomorrow.
If this is an extra click, we will remove it. It is not our intention to add a click.
O
Orbiter
All worlds
18 Jul 2012 22:10Link
you are right, it is only an extra click, per extra attack, ie, if the target is not destroyed in the first attack, and/or you shoot the defenses first.
so i'm curious what the point of it is? are you encouraging players to ignore defenses and go strait for the kill? if you are, great, if not, then its lame.
so i'm curious what the point of it is? are you encouraging players to ignore defenses and go strait for the kill? if you are, great, if not, then its lame.
D
DuGalle
All worlds
19 Jul 2012 00:25Link
There seems to be a problem with moving units on already painted territory. Whenever I try to move units onto territory that I painted, nothing happens. It only moves if I click directly on an object or unpainted territory.
O
Orbiter
All worlds
19 Jul 2012 01:51Link
i've had the same problem as DuGalle
A
Andy
All worlds
19 Jul 2012 09:12Link
We have discussed this here:
Extra click:
The reason was that the result of the attack + the details of the attack are too much for the small window and if both are there at the same time, scroll bars would appear which is even worse.
Solution:
The result of the attack will show over the left info frame. It will become better structured and clearer. Once this is done, we will remove the extra click. To reduce clicks even further, we want to have the default setting of the attack screen at max numbers for all weapons. Most attacks use the max.
Moving units into painted areas:
True, we have seen it too and will fix it.
There will be a next update next week, hopefully fixing all errors we find up to Sunday.
The left frame will become a little smaller for people with smaller screens. you can close it but it will show a lot of info you probably want to see.
Extra click:
The reason was that the result of the attack + the details of the attack are too much for the small window and if both are there at the same time, scroll bars would appear which is even worse.
Solution:
The result of the attack will show over the left info frame. It will become better structured and clearer. Once this is done, we will remove the extra click. To reduce clicks even further, we want to have the default setting of the attack screen at max numbers for all weapons. Most attacks use the max.
Moving units into painted areas:
True, we have seen it too and will fix it.
There will be a next update next week, hopefully fixing all errors we find up to Sunday.
The left frame will become a little smaller for people with smaller screens. you can close it but it will show a lot of info you probably want to see.
A
Andy
All worlds
19 Jul 2012 15:35Link
A new war maps update is installed today:
1. Moving units into painted areas is fixed.
2. Processing of all screens is optimized and the painting and processing of war screens is now much faster. This will make a small difference if the load is light but the servers will be able to process many more wars simultaneously.
3. The number of dead during attacks is slightly increased and the damage from war actions is higher too. This will result in more war damage points.
More improvements next week.
1. Moving units into painted areas is fixed.
2. Processing of all screens is optimized and the painting and processing of war screens is now much faster. This will make a small difference if the load is light but the servers will be able to process many more wars simultaneously.
3. The number of dead during attacks is slightly increased and the damage from war actions is higher too. This will result in more war damage points.
More improvements next week.
C
Crafty
All worlds
19 Jul 2012 15:37Link
Pssst, dont forget the navy please Andy.
A
Andy
All worlds
19 Jul 2012 18:46Link
The navy is part of this effort we will get to it.
S
SuperSoldierRCP
All worlds
19 Jul 2012 21:39Link
new maps, new weapons, and yet navies STILL sit @ 100Q cap.... no Q effects at all
P
Phoenix King
All worlds
19 Jul 2012 23:33Link
Andy I love all the new updates, thanks, you have made a happy customer today. Its becuase of all the hard work that you put into these updates that i continue to be a paying member. I can not wait to start up a new country on FB and start playing on this new war map. As of right now i have only a enterprise after losing my country in a war, but i plan to get right back up in the fray. +1000 to all these updates, also please do not forget the navies which are really important as the other members have stated. Also lol the CEO aspect is fun as well, any updates there would be nice as well, there has not been any major updates to the CEO since the IPO stuff a while back. Any way thats my ramble good job GM's on the updates.
O
Orbiter
All worlds
25 Jul 2012 09:58Link
personally i'm glad they are slow on the navy thing. it got outrageous, mass all your weapons in one fleet... they wont be able to stop it for long... kinda a brain dead o-strat