No, it does not. It creates a situation where nobody wants to war at all. Furthermore, this exploit is not common knowledge and available for everyone to employ. The larger empires are the ones using this, not the smaller or newer players, they are ignorant of it. This is the problem, add to that a player left over it, and that should be the last bit of tolerance it's use gets from the GMs. On a war world, there is no deterrence to war, no pirating, no unfair, no bullying; Just war. On other worlds that somehow have war enabled, an exploit should never be the cause for a lack if war or willingness to engage. The only deterrence players should have are good political relationships, federated allies, and a good defense. That is all, an exploit nor a game feature should ever replace this. Again, you have no idea what you are talking about clearly. I understand your enthusiasm for what you witnessed, but being as you don't have 2000 forts in your count
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Theinventor1012
All worlds
What you are saying when new players are unaware of strategies to use in defenses are you also implying interceptors, helicopter interceptors, forts completely, and all other defenses should simply be removed because new players didn't take the time to look at a guide?? This is ridiculous what you are suggesting could also be seen as getting rid of all defenses so new countries would have no chance against larger enemies.
First of all forts are much more of a reliable and much cheaper defense enabling new players to have some chance against larger enemies. It is clearly much harder to setup an interceptor defense and much more complicated for new players to realize how quality of the interceptors matters and how it affects fighting level, and how many to use rather then simply buying a bunch of forts to defend their countries.
You must really have no knowledge of the game whatsoever if you are claiming it is harder to use a bunch of
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EMPEROR VESPASIAN
All worlds
@ Madoff. I'm with you.I have seen your past postings and I know you have been a consistent critic of the fort situation.
@Zentrino. I too was surprised at the quick response. Maybe the fact that I threatened to leave got the quick response. I will probably leave sometime in the next few months. I simply am tired of being decced on by someone like Chiwoo without having any real ability to respond and I have no intention of building thousands of forts. I like the strategy of defense building and offensive readiness. The game has become a waste of time and money too. There are some other world simulation Games with similar characteristics that I will try out. I figure they can't be any worse than my current experience with Simcountry. Maybe it will be better. By the way, I had a good time fighting you and Zen.
@ Wicked Lady. Don't you ever shut up?
@ Phycho Honey. You read my email exchange with the GM correctly. That
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WildStallion
All worlds
I have stayed silent not wanting to give an opinion on what has been written so far on this thread, just reading all the comments written here, but here's a question for you to think about:-
A player - any player in the game old or new has a federation and decides to allow another player into their federation not knowing that this player was/is/or maybe a multi player - Do not point the finger of blame at the person who allowed the invite not knowing that this was/is or maybe the case as this could happen to anyone, probably has happened to other players unknowingly and more importantly could also still happen to other players unknowingly in the future.
Also think about this re the Great Wall of China and how many miles that it stretches and the number of forts that were on it when it was built and being built, do you think the Chinese would have stopped building it because their enemies didn't like it?
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Psycho_Honey
All worlds
<!-Quote-!>Quote:Also think about this re the Great Wall of China and how many miles that it stretches and the number of forts that were on it when it was built and being built, do you think the Chinese would have stopped building it because their enemies didn't like it?<!-/Quote-!>
'I do agree with your post. Chiwoo, and many others may or may not have engaged knowingly in allowing multis to join their fed. I had a similar situation in the past. I denounced that player and have not heard from him since. I liked him too, he was cool. Unfortunately, I have never in my game life favored multis.
But on to the quote, I like the analogy but it simply is not valid here. The Chinese built a wall, and all the other empires in the world
could have done the same, they chose not to. We are told in the documentation that the maximum number of forts is 150. And that is where the stor
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Psycho_Honey
All worlds
I thought this too, was funny. In the spirit of the thread topic, this also was Laughable
<!-Quote-!>Quote:
From Theinventor1012
Having unlimited forts provides protection for smaller players from larger enemies and it is a perfectly reasonable strategy. Also I warn you, as you are a target of multiple players who will not hesitate to insure your defeat I suggest you leave simcountry.<!-/Quote-!>
Inventor, just quit while you are ahead. I plan on crushing empires... like flies. In due time of course. Don't add yourself to the list by being silly prematurely. I'm guessing you are now 17 or 18 now. You remind me of Ian. I doubt I am far off.
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Theinventor1012
All worlds
I am not planning on attacking you or planning on taking any hostile actions against you. I was simply reminding you that other players may be looking for a target and they might be using better strategies such as building lots of forts.