Simcountry
Forum General Population decline

Population decline

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Stannis Baratheon

All worlds
05 Jul 2018 18:50Link
I recently noticed that the population in almost all my countries have taken a big fall. My main "Westeros" was around 20k pop loss monthly but it has jumped to 80k monthly with no change to indexes or anything. As well as my smaller countries with lower AVG age they have gone from earning population monthly to now losing population monthly. Also my country with 300mpop says "birth this year 250k" while my country with 68mPOP says "Birth this year 900k". How does that make any sense?
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John Galt

All worlds
06 Jul 2018 15:03Link
I believe that as your population grows past a certain point, the birth rate and death rates go out of whack and you have to keep pumping up your health index to maintain things. If I remember correctly 80 million is the upper limit where its possible to keep things reasonable. When you start pushing past a certain pop level you will start getting declines. I notice your country on LU that is near me has 120 million pop but health index of 109. That is way too low for that population. For some context, my main only has 52 million pop with 150 health index and I get only slight growth (100k pop every 2 real days).
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III IIII IIIII

All worlds
06 Jul 2018 17:18Link
this is where a "change log" would be nice to record when things changed; because this effected me to as my countrys were all growing until they all taken a sharp drop. I had to reset everything with no warning and lossses. Not good exactly. As players who are not expecting it suffer.

But John Galt is correct, you need higher health or else the country will just fall to ruin quickly. More so then every. I also noticed a change in my education with health, though i have been adjusting to such slowly.
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John Galt

All worlds
06 Jul 2018 18:21Link
Here is the game news from February when some changes were made to pop.

29. Population [ top ]
Population growth is faster for countries with lower numbers of population. We have now lifted the limits, and growth will be faster and continue into higher population numbers.

At population levels of 70 or 80 millions, growth will depend more on the health index in the country and numbers can keep growing.

All this is true for premium accounts and growth can be accelerated by the purchase of additional population on the direct trading market.

For free accounts, population numbers will increase fast up to a population level of about 20.000.000. Growth will then stop and these countries will stay at around that number.

Free account countries with a population larger than 20.000.000, will see further declines and the number will settle at around 20.000.000.
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Stratis

All worlds
06 Jul 2018 19:25Link
^ That isnt what is affecting it John. The change seemed to have happened within the past week. All my countries have had a huge turn: Avg Age skyrocketed when nothing else changed and I went from gaining about 15k-20k people a month to losing 80k a month in my main country (once again, with no other parameters in the country changing). All my other countries are seemingly mirroring this change.
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III IIII IIIII

All worlds
06 Jul 2018 20:39Link
<!-Quote-!>Quote:

All my other countries are seemingly mirroring this change.<!-/Quote-!>

- stratis

Same. I have had over 30 million population loss within the last 1-2 weeks. Not good really. I will note my health at around 110-120 my countrys would grow at 100m+ pop without problems, recently this has changed. I have also noticed a problem with my priority with health personally as well. This is very recent.
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Stratis

All worlds
07 Jul 2018 00:52Link
I hope to god this was a mistake by the GM and is not a new "feature". I refuse to play when losing millions of pop every 2 days or so. I'm glad others have noticed as well. Hopefully we can do something about it before too much damage is done.
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III IIII IIIII

All worlds
07 Jul 2018 01:25Link
without a doubt. When it cost 6 gold coins for 1 million population that is gone in less then 2 days.. there is a problem. I have am currently raising my health to see if there is better more manageable results. I would hope so; this is the kind of things that happen behind the scenes that cause players to leave. Its not good.
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Stannis Baratheon

All worlds
07 Jul 2018 16:53Link
totally agree with both of you. III Please tell me how it goes for you on raising the health index.
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Stannis Baratheon

All worlds
07 Jul 2018 17:05Link
Just took another look at my smaller countries, The're all losing more and more monthly with nothing in change to cause this. A country i was losing around 6k monthly is now at 40k monthly and rising fast. I have 15 countries on KB and 13 of those are already losing 20 thousand plus monthly with 5 of them over 40k losses per month. GM are you going to compensate us with GC's for this? Give us a explanation on why this is happening?
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Khome

All worlds
07 Jul 2018 17:09Link
Very strange; it used to be that declines occurred only when reaching the population limit cap. Otherwise, low indexes would cause populations to migrate elsewhere..
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mrp8196

All worlds
09 Jul 2018 18:18Link
yes it works but very slowly, Stop at 250 companies 115 mil or so.
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zorbiter42

All worlds
10 Jul 2018 19:27Link
you do have allot of elderly that are dying off. I'm not gonna poor through your entire empire, just saying that pop growth has allot of factors.
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zorbiter42

All worlds
10 Jul 2018 19:34Link
you might trying looking at your workforce (including military) instead of your total population. look at your workforce increase/decrease, and look at it as a percent of your total population. you can also look at your youth groups.

total pop isn't a straight forward index
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Stratis

All worlds
10 Jul 2018 22:26Link
Zorbiter,
Yes we know that we have a lot of elderly who are dying off. That is the problem. When I said that my "avg age skyrocketed" that is exactly what I was referring to my friend. Also, I agree that the pop growth has a lot of factors. The problem is that 3 massive empires, Stannis, My Own, and II IIII IIIII's are all noticing that "The change seemed to have happened within the past week. All my countries have had a huge turn: Avg Age skyrocketed when nothing else changed". Something drastic has shifted in the way the pop growth is calculated (nearly overnight) and large empires are being hit hard. It is worrying that a GM has said nothing on the subject.
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zorbiter42

All worlds
11 Jul 2018 00:02Link
the thing that gives me pause, is the age of your country, but the problem you are describing, has been around for a long time.

when you buy allot of pop, it creates a pop bubble. you end up with an unhealthy amount of several pop groups, which -eventually- grow old and die off. but the age of your country, tells me that you probably already know this. so i'm just kinda talking with out saying anything, i guess
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Stannis Baratheon

All worlds
13 Jul 2018 16:40Link
So population decline is now at 110k people per month and still climbing.... I am at 297m population out of 305m population on my main country.
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mrp8196

All worlds
13 Jul 2018 20:46Link
pop to high now 115 Mil 160 health tops
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xXSadnessXx

All worlds
14 Jul 2018 00:58Link
I have 142m on average am losing 30,000 people a game month health is at 115
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Lord Mndz

All worlds
14 Jul 2018 11:29Link
have you noticed that the maximum threshold of country's welfare index is increased? maybe this is something related.
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Khome

All worlds
14 Jul 2018 23:13Link
Didn't know there was a max .
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Michael

All worlds
16 Jul 2018 00:20Link
I am losing population in some of my countries but not all
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Stratis

All worlds
17 Jul 2018 22:15Link
GM?
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III IIII IIIII

All worlds
19 Jul 2018 20:43Link
Obviously another ruse done by the W3C, its okay. We can lose tones of hard work!! They are about the experience the same thing we did!! Only difference is.. we are forced into losing, they had a choice and plenty of options! Now they will learn what being hard headed means. Lets just wait and see all the great things W3C been up too :), see how things go.
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Andy

All worlds
20 Jul 2018 11:48Link
Population in general does not decline but there are limitations:

In full player countries population will increase without limit.
the increase will depend mainly on the health index and the population.

Higher health index will work positively.
a very large population 200.000+, growth will become slower.

If the health index is low, numbers will decrease but the decline will be very slow.

Population growth is unlimited.


In free member countries, the same parameters are in place but the population is limited to 20.000.000.
If the population in a free member country is larger than 20M, it will gradually decline.